JPS61180088U - - Google Patents

Info

Publication number
JPS61180088U
JPS61180088U JP6315885U JP6315885U JPS61180088U JP S61180088 U JPS61180088 U JP S61180088U JP 6315885 U JP6315885 U JP 6315885U JP 6315885 U JP6315885 U JP 6315885U JP S61180088 U JPS61180088 U JP S61180088U
Authority
JP
Japan
Prior art keywords
game
operation mode
determining means
operating
operated
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP6315885U
Other languages
Japanese (ja)
Other versions
JPH0137658Y2 (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP6315885U priority Critical patent/JPH0137658Y2/ja
Publication of JPS61180088U publication Critical patent/JPS61180088U/ja
Application granted granted Critical
Publication of JPH0137658Y2 publication Critical patent/JPH0137658Y2/ja
Expired legal-status Critical Current

Links

Description

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は、本考案を適用したビデオゲーム装置
の外観図である。第2図は、ゲーム成功パターン
の一例を示す説明図である。第3図は、ゲーム失
敗パターンの一例を示す説明図である。第4図は
、本考案の要部構成を示すブロツク図である。 1……装置本体、2……表示面、4……スター
トボタン、5……操作レバー、6……プツシユボ
タン、7,8……矢印表示、15……デイスク制
御部、16……表示信号発生回路、17……乱数
発生部、18……クロツクパルス発生回路、20
……パルスカウンタ、22……表示データメモリ
、21……判定部、26……参照テーブル、28
……切り換え回路。
FIG. 1 is an external view of a video game device to which the present invention is applied. FIG. 2 is an explanatory diagram showing an example of a game success pattern. FIG. 3 is an explanatory diagram showing an example of a game failure pattern. FIG. 4 is a block diagram showing the main structure of the present invention. 1...Device main body, 2...Display surface, 4...Start button, 5...Operation lever, 6...Push button, 7, 8...Arrow display, 15...Disk control section, 16...Display signal generation Circuit, 17...Random number generation section, 18...Clock pulse generation circuit, 20
... Pulse counter, 22 ... Display data memory, 21 ... Judgment section, 26 ... Reference table, 28
...Switching circuit.

Claims (1)

【実用新案登録請求の範囲】 (1) ゲームの進行を映像表示するためのデイス
プレイ装置と、複数の操作態様で操作可能であり
、遊技者によつて前記操作態様のうちの一態様で
操作される操作部と、ゲームの進行過程中の一定
の時間幅を記憶した記憶手段と、ゲームを成功さ
せるための前記操作部の操作態様をランダムに決
定する操作態様決定手段と、前記操作部の操作時
期が前記一定の時間幅内に属するか否かを比較す
るとともに、遊技者によつて操作された操作態様
が、操作態様決定手段により決定された操作態様
と一致したか否かを比較してゲームの成否を決定
する判定手段と、前記計数手段の計数開始の時期
および前記操作態様決定手段により決定された操
作態様とを前記デイスプレイ装置に表示するため
の表示手段とからなることを特徴とするビデオゲ
ーム装置。 (2) 前記操作手段は複数の方向に操作可能な操
作レバーであり、前記操作態様決定手段はこの操
作レバーの操作の方向を決定する操作方向決定手
段であることを特徴とする実用新案登録請求の範
囲第1項記載のビデオゲーム装置。 (3) 前記表示手段は、前記一定の時間幅の間、
操作方向決定手段によつて決められた方向を示す
矢印を表示することを特徴とする実用新案登録請
求の範囲第2項記載のビデオゲーム装置。
[Claims for Utility Model Registration] (1) A display device for displaying video of the progress of the game, which can be operated in a plurality of operation modes, and which can be operated by a player in one of the operation modes. a storage means for storing a certain time width during the course of the game; an operation mode determining means for randomly determining an operation mode of the operation section to make the game successful; and an operation section for operating the operation section. Comparing whether the period falls within the certain time range, and comparing whether or not the operation mode operated by the player matches the operation mode determined by the operation mode determining means. The game is characterized by comprising a determining means for determining the success or failure of the game, and a display means for displaying on the display device the timing of starting counting by the counting means and the operation mode determined by the operation mode determining means. video game equipment. (2) A request for registration of a utility model characterized in that the operating means is an operating lever that can be operated in a plurality of directions, and the operating mode determining means is an operating direction determining means that determines the direction of operation of the operating lever. The video game device according to item 1. (3) The display means, during the certain period of time,
3. The video game device according to claim 2, wherein an arrow indicating a direction determined by the operation direction determining means is displayed.
JP6315885U 1985-04-30 1985-04-30 Expired JPH0137658Y2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP6315885U JPH0137658Y2 (en) 1985-04-30 1985-04-30

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP6315885U JPH0137658Y2 (en) 1985-04-30 1985-04-30

Publications (2)

Publication Number Publication Date
JPS61180088U true JPS61180088U (en) 1986-11-10
JPH0137658Y2 JPH0137658Y2 (en) 1989-11-13

Family

ID=30593041

Family Applications (1)

Application Number Title Priority Date Filing Date
JP6315885U Expired JPH0137658Y2 (en) 1985-04-30 1985-04-30

Country Status (1)

Country Link
JP (1) JPH0137658Y2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010104475A (en) * 2008-10-29 2010-05-13 Afin:Kk Kinetic vision and reaction training method and system, and program and recording medium
JP2011019942A (en) * 1999-09-07 2011-02-03 Sega Corp Game device, input means employed for the same, and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011019942A (en) * 1999-09-07 2011-02-03 Sega Corp Game device, input means employed for the same, and storage medium
JP2010104475A (en) * 2008-10-29 2010-05-13 Afin:Kk Kinetic vision and reaction training method and system, and program and recording medium

Also Published As

Publication number Publication date
JPH0137658Y2 (en) 1989-11-13

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