JPS6058184A - Premium number counter of game machine - Google Patents
Premium number counter of game machineInfo
- Publication number
- JPS6058184A JPS6058184A JP16730383A JP16730383A JPS6058184A JP S6058184 A JPS6058184 A JP S6058184A JP 16730383 A JP16730383 A JP 16730383A JP 16730383 A JP16730383 A JP 16730383A JP S6058184 A JPS6058184 A JP S6058184A
- Authority
- JP
- Japan
- Prior art keywords
- winning
- hole
- ball
- data
- prize
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Pinball Game Machines (AREA)
Abstract
(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.
Description
【発明の詳細な説明】
発明の分野
本発明は連結賞球孔を有するパチンコ台等の遊戯機の入
賞数を計数するだめの計数装置に関するものである。DETAILED DESCRIPTION OF THE INVENTION Field of the Invention The present invention relates to a counting device for counting the number of winnings in a gaming machine such as a pachinko machine having connected prize ball holes.
発明の背景
近年マルチブロセノザやメモリ等電子部品の発達及び金
属球を検出できる検出スイッチ等のセンサ技術の発達に
より、パチンコ台等の遊戯機の入賞球数を記録して遊戯
場の経営資料としたり賞球放出の難易を調整することが
可能となっている。Background of the Invention In recent years, with the development of electronic components such as multiplayer machines and memory, and the development of sensor technology such as detection switches that can detect metal balls, it has become possible to record the number of winning balls in game machines such as pachinko machines and use it as management material for the game hall. It is possible to adjust the difficulty of ball release.
ところで遊戯機によってはある入賞孔への入賞が同時に
他の入賞孔への入賞となるような連結賞球孔を含むもの
が用いられている。ところが下位のセンサでは上位の入
賞孔に入った球であるかどうかを検出することはできず
、下位の入賞数データは」三位の入賞球数を含んでしま
うこととなる。それ故このような場合には単に入賞孔に
入賞する球数を計数するだけでは正しい入賞数データが
得られないという問題があった。By the way, some game machines are used that include connected prize holes in which a prize in one prize hole simultaneously becomes a prize in another prize hole. However, the lower sensor cannot detect whether the ball has entered the higher winning hole or not, and the lower winning number data will include the number of winning balls for third place. Therefore, in such cases, there is a problem in that correct winning number data cannot be obtained by simply counting the number of balls that hit the winning holes.
発明の目的
本発明はこのようなM励機の問題点に鑑みてなされたも
のであって、連結入賞孔を含むN励機の各入賞孔への入
賞数を正しく計数するだめの装置を櫂供するものである
。Purpose of the Invention The present invention has been made in view of the problems of the M exciter, and provides a device for correctly counting the number of winnings to each winning hole of the N exciting machine including the connected winning holes. This is what we provide.
発明の構成と効果
本発明はより1位の入賞孔への入賞が同時に下位の入賞
孔への入賞となる連結入賞孔を含む複数個の入賞孔を有
する遊X1li機の入賞数計数装置であって、各入賞孔
部に設けられた入賞検知器と、各入賞検知器の出力に基
づき各入賞孔部に入賞数を計数する計数手段と、各入賞
孔がいずれの連結入賞孔のいずれの順位の入賞孔であり
又は単独入賞孔であることを記憶する記憶手段と、単独
入賞孔及び連結入賞孔の上位入賞孔への入賞数はそのま
ま入賞数データとし、連結入賞孔の下位入ri[孔・\
の入賞数を当該連結孔の上位の入賞孔への入賞数から減
じて入賞数とする演算手段と、を具備することを特徴と
するものである。Structure and Effects of the Invention The present invention is a winning number counting device for a Yu A winning detector provided in each winning hole, a counting means for counting the number of winnings in each winning hole based on the output of each winning detector, and a ranking of each connected winning hole. A storage means for storing whether the winning hole is a winning hole or a single winning hole, and the number of winnings in the higher ranking winning hole of the single winning hole and the connected winning hole is used as the winning number data, and the lower ranking winning hole of the connected winning hole is stored as the winning number data.・\
The present invention is characterized by comprising a calculation means for subtracting the number of winnings from the number of winnings in the winning hole above the connecting hole to obtain the number of winnings.
このような特徴を有J−る本発明によれば、連結入賞孔
を有する遊戯装置にあっても各入賞rLへの入賞数を正
しく計数することが可能となる。従って各入賞孔への入
賞の難易をそれに基づいて適切に調整することが可能と
なり、経営資料とすることもできるという可能が得られ
る。According to the present invention having such features, it is possible to correctly count the number of winnings for each winning rL even in a gaming machine having connected winning holes. Therefore, it becomes possible to appropriately adjust the difficulty of winning a prize in each prize hole based on it, and it is possible to use it as management data.
実施例の説明
第1図は本発明による入賞数計数装置を−f1するパチ
ンコ台の裏面を示す概略図である。本図においてパチン
コ台1の上部には放出すべき球を多数保持した補給タン
ク1が設けられ、その補給タンク1の下部に連通して放
出する球を整列させ、賞球放出装置3に導く整列樋2が
設けられる。又パチンコ台の裏面には各入賞球孔4a〜
4「に対応した孔が設けられ、夫々の入賞球孔に入った
球を検出する近接スイッチ等の入賞球検知センサ・5a
〜5fが設りられている。ここで第1図に示すように入
賞球孔4aと4eは入賞球孔4aを上位とする連結賞球
孔であり、又入賞球孔4Cと4fとは入賞球孔4cを上
位とする連結賞球孔である。DESCRIPTION OF THE EMBODIMENTS FIG. 1 is a schematic diagram showing the back side of a pachinko machine that uses a winning number counting device according to the present invention. In this figure, a supply tank 1 holding a large number of balls to be released is provided at the top of a pachinko machine 1, and the balls communicated with the bottom of the supply tank 1 to be lined up and guided to a prize ball release device 3. A gutter 2 is provided. Also, on the back of the pachinko machine, each winning ball hole 4a ~
Winning ball detection sensor 5a, such as a proximity switch, which has a hole corresponding to 4 and detects the ball that has entered each winning ball hole.
~5f is provided. Here, as shown in FIG. 1, the winning ball holes 4a and 4e are connected prize holes with the winning ball hole 4a as the higher rank, and the winning ball holes 4C and 4f are connected prize holes with the winning ball hole 4c as the higher rank. It is a ball hole.
検知された入賞球は入賞体積6a、6b、6cを介して
、又は直接に入賞球体寄せ7に望められ、放出樋8を介
して排出ti 9を通って排出される。The detected winning balls are directed to the winning ball collection 7 via the winning volumes 6a, 6b, 6c or directly, and are discharged through the discharge trough 8 through the discharge ti 9.
入賞球検知センサ5a〜5fの出力は制御部10に与え
られる。制御部10はこれらの信号に応じて賞球放出装
置3を駆動し、賞球を放出するものであっ“ζ、賞球は
賞球放出樋11を通じて上部体骨げ朋12又は下部体骨
は皿13に放出される。The outputs of the winning ball detection sensors 5a to 5f are given to the control section 10. The control unit 10 drives the prize ball discharge device 3 in response to these signals to discharge the prize ball. It is released into the dish 13.
又入賞しなかったアラ1−玉はアウト玉出口14を通っ
て第1図に示すパチンコ台の裏面に現れ、同様にIJl
出樋出金9−て放出される。更にパチンコ台の下部には
M戯者によって発射される球の発射部15が設けられて
いる。Also, the last 1-ball that did not win a prize passes through the out ball exit 14 and appears on the back side of the pachinko machine shown in Figure 1, and similarly
The money is released from the drain. Further, a ball firing section 15 for firing balls by the M player is provided at the bottom of the pachinko machine.
第2図は制御部10の電気的構成を示ずブロック図であ
る。本図において入賞球検知センサ5a〜5rから与え
られる信号はまず入カバンファ20に与えられ、波形整
形されると共に信何が一時保持される。ここで連結賞球
孔4aと40の入賞球検知センサ5aと5e、及び連結
賞球孔4c。FIG. 2 is a block diagram that does not show the electrical configuration of the control section 10. As shown in FIG. In this figure, the signals given from the winning ball detection sensors 5a to 5r are first given to the received bag buffer 20, where the signals are waveform-shaped and temporarily held. Here, the winning ball detection sensors 5a and 5e of the connected prize ball holes 4a and 40, and the connected prize ball hole 4c.
4fの入賞球検知センサ5Cと5rば夫々図示のように
相隣る位置に配置される。そうして−F位の入賞球孔の
入賞球検知センサ5aと5Cの入力ハッファ20の出力
端にのみオア回路22a、22Cが接続され、入カバソ
ファ20の出力は同一連結賞球孔の上位の入賞球検知セ
ンサの出力順に並べられて中央演算装置(以下CP 1
.Jとい・))21の入力端子に入力信号11〜■6と
して与えられている。CPU21は記憶手段としてこの
入賞球計数装置のシステムプログラムを記憶するリード
オンリメモリ く以下ROMという)23と、入賞球数
等の一時的なデータを保持するランダムアクセスメモリ
(以下RAMという)24がハスラインを介して接続
されている。CPU21はROM23の所定の演算処理
手順に従って入賞球数を検知すると共に、トランジスタ
25を介して賞球放出装置3を駆動して賞球を放出する
ように制御するものである。又CPU2 ]には通信用
バッファ26を介して伝送ライン27が接続され、図示
しない外部の制御装置にデータを送信することができる
ようになっている。尚28ば各部に電源を供給するだめ
の電源回路である。The winning ball detection sensors 5C and 5r of 4f are arranged at adjacent positions as shown in the figure. Then, the OR circuits 22a and 22C are connected only to the output ends of the input huffer 20 of the winning ball detection sensors 5a and 5C of the -F winning ball hole, and the output of the entering cover sofa 20 is They are arranged in the order of the output of the winning ball detection sensor and are connected to a central processing unit (hereinafter referred to as CP 1).
.. Input signals 11 to 6 are applied to the input terminals of J.))21. The CPU 21 has a read-only memory (hereinafter referred to as ROM) 23 which stores the system program of this winning ball counting device as storage means, and a random access memory (hereinafter referred to as RAM) 24 which holds temporary data such as the number of winning balls. connected via. The CPU 21 detects the number of winning balls according to a predetermined arithmetic processing procedure of the ROM 23, and controls the winning ball ejecting device 3 to be driven via the transistor 25 to eject the winning balls. A transmission line 27 is connected to the CPU 2 via a communication buffer 26, so that data can be transmitted to an external control device (not shown). Note that 28 is a power supply circuit for supplying power to each part.
第3図はRAM24のメモリマツプの一部を示すもので
ある。本図においてRAM24は入賞球検知センサ5a
、5e、5c、5f、5b、5dの夫々の入力信号−r
1〜16に対応してその入賞球孔の上下の順位を表す
順位メモ’J M l 、検知した入賞球数を表す累、
積置球数データ領域M2.真の入賞球数を示す入賞球数
データ領域M3及び真の入賞球数を計数するために用い
られる補助メモリM4を有しており、更に放出すべき入
賞球の数を記憶、aするための賞球放出用データMOO
を有している。FIG. 3 shows a part of the memory map of the RAM 24. In this figure, the RAM 24 is the winning ball detection sensor 5a.
, 5e, 5c, 5f, 5b, 5d, respectively -r
A ranking memo 'J M l representing the upper and lower rankings of the winning ball holes corresponding to numbers 1 to 16, a cumulative number representing the number of winning balls detected,
Pitch count data area M2. It has a winning ball number data area M3 indicating the true number of winning balls and an auxiliary memory M4 used for counting the true number of winning balls, and further has a memory for storing and storing the number of winning balls to be released. Prize ball release data MOO
have.
次に本実施例の動作について第4図(al、 fblの
)U−チャー1・及び第5図(al、 (blの記憶内
容を示す図を参照しつつ説明する。動作を開始するとま
ずルーチン30において初期処理が行われる。そのl1
5CPU21より出力信号03がオア回路22a、22
cに与えられ、入力信号II、 +3として再びCpU
21に伝わる。このデータはRAM24のデータflJ
i域Ml−即ちMll、 M13に第5図(a)に示す
ように保持される(ステップ31)6続いてステップ3
2に進んで補助メモリM4の最初のピッI・M41に0
を記1.#する。そうしてステップ33においてMli
が1であるかどうかをチェックし、これが】であればM
4(i+1>に1を書込み、MliがOであれば補助メ
モリM4(i+1)に0を書込む(ステップ34.35
)。これをi−1〜6まで実行すれば第5図(blに示
すように順位メモリMliには連続賞球孔の」三位孔。Next, the operation of this embodiment will be explained with reference to FIG. 4 (al, fbl) U-char 1 and FIG. 5 (al, fbl) showing the memory contents. Initial processing is performed at 30.
The output signal 03 from the 5 CPU 21 is sent to the OR circuit 22a, 22
CpU again as input signal II, +3
21. This data is data flJ in RAM24.
The i-area Ml-, that is, Mll, is held in M13 as shown in FIG. 5(a) (step 31).
Proceed to step 2 and set 0 to the first pin I/M41 of auxiliary memory M4.
Write down 1. #do. Then, in step 33, Mli
Check whether is 1, and if this is ], then M
4(i+1>), and if Mli is O, write 0 to auxiliary memory M4(i+1) (step 34.35
). If this is executed from i-1 to i-6, as shown in FIG.
補助メモリM4iには連続賞球孔の下位の孔を示すデー
タが保持されることとなる。そしてステップ36に進ん
で賞球放出データMOOが1以上であるかどうかをチェ
ックし、これが0であればステップ37において外部の
伝送ライン27からデータの送信要求があるかどうかを
チェックし、これらがなげればルーチン38においてそ
の他の処理を行った後ステップ31に戻って同様のルー
プを繰り返す。The auxiliary memory M4i holds data indicating holes below the continuous winning ball holes. Then, the process proceeds to step 36 to check whether the prize ball release data MOO is 1 or more, and if it is 0, it is checked in step 37 to see if there is a data transmission request from the external transmission line 27. If the program fails, other processing is performed in routine 38, and then the process returns to step 31 to repeat the same loop.
ここで所定時間毎に第4図(blに示す割込処理が行わ
れ、入賞球検知センサ5a〜5fより入賞球信号が与え
られるかどうかをチェックしている。Here, an interrupt process shown in FIG. 4 (bl) is performed at predetermined intervals to check whether a winning ball signal is given from the winning ball detection sensors 5a to 5f.
これはまず割り込みが開始するとステップ50において
いずれかの入賞球信号Ifがあるかどうかをチ、r−y
りする。これがなければ直ぢに処理を終了するが、信号
があればステップ51に示すように賞球は第5図(a)
に示すように通常の賞球孔と連結賞球孔の下位の賞球を
示すデータであり、ここでビットが立てられた入賞球孔
、即ち入賞球孔4e、4f、4I)、4dに入賞球が入
った時には賞球を放出する必要がある。従ってこのデー
タと実際の入賞球信号11の積を賞球放出用のデータと
してMOO領域に加える。そうしてステップ52におい
て入賞球信号11によってその入賞球孔に対応する累積
賞球数データM2iをインクリメントする。例えば第5
図(a)に示すように入賞球信号IL 12.15が与
えられたとすると、順位メモリMlとの積ば′より賞球
放出データMOOに2を加え、累積賞球数データM2L
M22.M2Sを夫々インクリメン1−シて割込処理
を終了する。First, when the interrupt starts, it is checked in step 50 whether there is any winning ball signal If, and ry
I will If there is no signal, the process ends immediately, but if there is a signal, the prize ball is shown in FIG. 5(a) as shown in step 51.
As shown in , this is data showing the lower prize balls of the normal prize hole and the connected prize hole, and here the winning hole where the bit is set, namely the winning hole 4e, 4f, 4I), 4d. When a ball enters the ball, it is necessary to release the prize ball. Therefore, the product of this data and the actual winning ball signal 11 is added to the MOO area as data for releasing winning balls. Then, in step 52, the cumulative prize ball number data M2i corresponding to the winning ball hole is incremented by the winning ball signal 11. For example, the fifth
Assuming that the winning ball signal IL 12.15 is given as shown in Figure (a), 2 is added to the winning ball release data MOO from the product with the ranking memory Ml, and the cumulative winning ball number data M2L
M22. The M2S is incremented by 1, respectively, and the interrupt processing ends.
さてこのような定時割込処理の後は賞球放出データMO
Oは1以上となるのでステップ36のチェックが行われ
るとステップ39に進み、賞球放出装置3を駆動して賞
球を体骨は皿12.13に放出する。そして賞球放出デ
ータMOOをディクリメントしてステップ37に進む。Now, after such regular interrupt processing, the prize ball release data MO
Since O is 1 or more, once the check in step 36 is performed, the process proceeds to step 39, where the prize ball discharge device 3 is driven to discharge the prize ball into the body bone tray 12 and 13. Then, the prize ball release data MOO is decremented and the process proceeds to step 37.
このような処理を繰り返すことによって入賞毎に賞球放
出装置3より賞球が上部受は皿12又は下部受は皿13
に放出され、累積入賞球データが増加していく。By repeating such processing, each time a prize is won, the prize ball is released from the prize ball discharging device 3 into the tray 12 for the upper tray or the tray 13 for the lower tray.
will be released, and the cumulative winning ball data will increase.
第5図(b)ばある瞬間のRAM24の記憶データを示
すものであって、累積賞球数データ領域M21〜M26
には夫々図示のように253,421,37,22L2
6゜283の数字が記憶されている。しかしながら連結
賞球孔の下位の賞球孔4e、4Fに対応する累積賞球数
データM22とM24に夫々上位の賞球孔4a。FIG. 5(b) shows the data stored in the RAM 24 at a certain moment, and shows cumulative award pitch count data areas M21 to M26.
253, 421, 37, 22L2 as shown in the figure, respectively.
The number 6°283 is memorized. However, the cumulative award ball count data M22 and M24 corresponding to the lower award ball holes 4e and 4F of the connected award ball holes are the higher award ball holes 4a, respectively.
4cを通過して与えられた賞球の数も同時に含んでいる
。従って合孔に入った真の入賞球数を測定するにはその
上部入賞球数を減じて正しいデータを得る必要がある。It also includes the number of prize balls awarded after passing 4c. Therefore, in order to measure the true number of winning balls that entered the matching hole, it is necessary to subtract the number of winning balls above that number to obtain correct data.
即ち第4図のフローチャートにおいてステップ37で伝
送ライン27からの送信要求があれば、まずステップ4
0に進んで補助メモリM 4 Jが1であるかどうかを
チェックする。これが1でなければその入賞球孔は連結
賞球孔の上位賞球孔、又は単独の賞球孔のデータである
ので累積賞球数データM2fの値をそのまま真の入賞球
数データM31とすることができる(ステップ41)。That is, in the flowchart of FIG. 4, if there is a transmission request from the transmission line 27 in step 37, first step 4 is performed.
0 and check whether the auxiliary memory M 4 J is 1. If this is not 1, the winning ball hole is the data of a higher winning ball hole of the connected winning ball holes or a single winning ball hole, so the value of the cumulative winning ball number data M2f is used as is as the true winning ball number data M31. (Step 41).
しかしネ市助メモリM4のデータM 4 iが1であれ
ばそれは連結賞球孔の下位の賞球孔であるので、ステッ
プ42に進んで累積賞球数データM2iからその上位の
M2(i−1)の累積賞球数を減じた値を真の入賞球数
データとし7CM3i領域に書込む。例えば入賞球孔4
Cへの真の入賞球数M32ばM32 = M22−M2
1. (421〜253)、即ち168個となる。これ
をi=1〜6の全てについて演算し、第5図(blに示
すように正しい入賞球数データM3i(i=1〜6)を
得る。そしてこの入賞球数データM3iを伝送ライン2
7を介して送信する(ステップ43)。However, if the data M 4 i of the Neichisuke memory M4 is 1, it is a lower award ball hole than the connected award ball holes, so the process proceeds to step 42 and from the cumulative award ball number data M2i, the higher M2 (i- The value obtained by subtracting the cumulative number of winning pitches in 1) is written into the 7CM3i area as the true number of winning pitches data. For example, winning ball hole 4
True number of winning pitches to C M32 = M22 - M2
1. (421-253), that is, 168 pieces. This is calculated for all i=1 to 6 to obtain correct winning pitch number data M3i (i=1 to 6) as shown in FIG.
7 (step 43).
このようにすれば外部に伝えるデータは常に真の入賞球
数とすることが可能である。In this way, the data communicated to the outside can always be the true number of winning balls.
尚本実施例は連結賞球孔を二連結の賞球孔として考えた
が、三連結以上のものについても同様の処理を行うこと
ができる。第6図は三連結の連結賞球孔を有する遊戯機
に対するR、AM24の順位メモリM1及び補助メモリ
M4と真の入賞球データの演算方法を示す図である。こ
の場合も第2図の実施例と同様に上位、中位、下位の二
段階の連結賞球孔を相隣るように並べ、順位のデータと
して上位と中位に1.下位にOを記憶させる。そして補
助メモリM4として上位にO1中位と下位に1のデータ
を記憶させておく。そして賞球の放出は下位の入賞球デ
ータに基づいて行うよ・うにする。In this embodiment, the connected prize ball holes are considered as two connected prize ball holes, but the same process can be performed for three or more connected prize ball holes. FIG. 6 is a diagram showing a calculation method of the ranking memory M1 and the auxiliary memory M4 of R and AM24 and the true winning ball data for a game machine having three connected prize ball holes. In this case as well, similarly to the embodiment shown in FIG. 2, the two levels of connected prize holes, high, middle, and low, are arranged next to each other, and the ranking data is 1. Store O in the lower position. Then, as an auxiliary memory M4, data O1 is stored in the upper part and data of 1 is stored in the lower part. Then, the prize ball is released based on the lower prize ball data.
この場合も上位の入賞球数データはそのまま真のデータ
となっているが、中位、下位の入賞孔にはより上位の入
賞球数が加わったものとなっている。In this case as well, the data on the number of winning balls for the higher ranks is the true data as is, but the number of winning balls for the higher ranks is added to the middle and lower winning holes.
従って真の賞球数を冑るには第6図に示すように中位に
関してはその入賞球数データから上位の賞球数を減じた
値即ぢM3(++1)= M2(++1) −Mi と
し、下位の賞球数としてはその累m賞球数データから中
位の累積賞球数データを減じた値即ちM3(++2)=
M2(++2) −M2ri+1)を真の値とする。Therefore, to determine the true number of prize balls, as shown in Figure 6, for the middle rank, the value obtained by subtracting the number of prize balls for the top prize from the data for the number of prize balls, is M3 (++1) = M2 (++1) - Mi Then, the number of lower prize balls is the value obtained by subtracting the middle cumulative prize ball number data from the cumulative m prize ball number data, that is, M3 (++2) =
Let M2(++2) −M2ri+1) be the true value.
このようにすれば同様にして三連結の連結賞球の場合に
も真の入賞球データを得ることが可能である。In this way, true winning ball data can be obtained in the same way even in the case of three connected winning balls.
尚本実施例では入賞数計数装置をパチンコ台に適用した
場合について説明したが、連結入賞孔を含む複数個の入
賞孔を有する遊戯装置の入賞数計数装置に本発明を適用
することが可能である。In this embodiment, a case has been described in which the winning number counting device is applied to a pachinko machine, but the present invention can also be applied to a winning number counting device of a gaming machine having a plurality of winning holes including a connected winning hole. be.
第1図は本発明による入賞数81数装置を適用したパチ
ンコ台の裏面図、第2図はその制fffl1部の電気的
構成を示すブロック図、第3図はRAM24のメモリ領
域の一部を示すメモリマツプ、第4図(alはこの入賞
数δ1数装置の全体の動作を示すフローチャート、第4
図(blは定時割込処理を示すフロー’r+−1−1第
5図(al、 (bH;l:RAM 24 (7)メ%
+Jデータ例と実際の累積賞球数データの一例を示す
図、第6図は三連結の場合のメモリの記憶内容と真の賞
球数を得るための演算を示す図である。
3−−−−一賞球放出装置 48〜4 r−、−入賞球
孔5a〜5 f、−−一人賞球検知センサ 1.0−1
=制御部 20−−−−−大カバy 7 y 21−1
CPU 22a、22cm−−−−オア回路 24−−
−−AM
特許出願人 立石電機株式会社
代理人 弁理士 岡事宜喜(化1名)FIG. 1 is a back view of a pachinko machine to which an 81 winning machine according to the present invention is applied, FIG. 2 is a block diagram showing the electrical configuration of the control fffl1 part, and FIG. 3 shows a part of the memory area of the RAM 24. The memory map shown in FIG. 4 (al is a flow chart showing the overall operation of this winning number δ1 counting device,
Figure (bl is the flow 'r+-1-1 Figure 5 (al, (bH; l: RAM 24 (7) Me%
FIG. 6 is a diagram showing an example of +J data and an example of the actual cumulative prize ball count data, and FIG. 6 is a diagram showing the stored contents of the memory in the case of three connections and the calculation for obtaining the true number of prize balls. 3----One prize ball release device 48~4 r-, -winning ball hole 5a~5f, --One prize ball detection sensor 1.0-1
=Control unit 20-----Large cover y 7 y 21-1
CPU 22a, 22cm---OR circuit 24---
--AM Patent Applicant Tateishi Electric Co., Ltd. Agent Patent Attorney Yoshiki Okaji (1 person)
Claims (3)
への入賞となる連結入賞孔を含む複数個の入賞孔を有す
る遊戯機において、 各入賞孔部に設4Jられた入賞検知器と、前記各入賞検
知器の出力に基づき各入賞孔部に入賞数を計数する計数
手段と、 前記各入賞孔がいずれの連結入賞孔のいずれの順位の入
賞孔であり又は単独入賞孔であることを記1.aする記
f、α手段と、 単独入賞孔及び連結入賞孔の上位入賞孔への入賞数はそ
のまま入賞数データとし、連結入賞孔の下位入賞孔への
大賞数を当該連結孔の上位の入賞孔への入賞数から減し
て入賞数とする演算手段と、を具備することを特徴とす
る遊戯機の入賞数計数装置。(1) In a game machine having multiple winning holes, including a connected winning hole in which a winning in a higher ranking winning hole simultaneously results in a winning in a lower winning hole, a winning detector installed in each winning hole. and a counting means for counting the number of winnings in each winning hole based on the output of each winning detector, and each winning hole is a winning hole in any rank of any of the connected winning holes or is a single winning hole. Here's what I said: 1. The entry f, α means, and the number of wins to the higher winning hole of the single winning hole and the connected winning hole are used as the winning number data, and the number of grand prizes to the lower winning hole of the connected winning hole is the winning number of the higher winning hole of the connected hole. 1. A winning number counting device for a game machine, comprising: a calculation means for subtracting the winning number from the winning number to obtain the winning number.
基づいて相隣るように配置されて前記演算手段に並列に
入力されるものであり、前記演算手段は相隣る並列入力
によって同一の連結入賞孔の入賞数を減算するものであ
ることを特徴とする特許請求の範囲第1項記載の遊戯機
の入賞数81数装置。(2) The input prize detectors are arranged adjacent to each other based on the ranking of prizes in each connected prize hole, and are inputted in parallel to the calculation means, and the calculation means receives adjacent parallel inputs. 8. The winning number 81 counting device for a gaming machine according to claim 1, wherein the winning number of the same connected winning hole is subtracted by .
特許請求の範囲第1項又は第2項記載の遊戯機の入賞数
計数装置。(3) The winning number counting device for a game machine according to claim 1 or 2, wherein the game machine is a pachinko machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP16730383A JPS6058184A (en) | 1983-09-09 | 1983-09-09 | Premium number counter of game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP16730383A JPS6058184A (en) | 1983-09-09 | 1983-09-09 | Premium number counter of game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JPS6058184A true JPS6058184A (en) | 1985-04-04 |
JPH0419872B2 JPH0419872B2 (en) | 1992-03-31 |
Family
ID=15847246
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP16730383A Granted JPS6058184A (en) | 1983-09-09 | 1983-09-09 | Premium number counter of game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPS6058184A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6355098U (en) * | 1986-09-27 | 1988-04-13 |
-
1983
- 1983-09-09 JP JP16730383A patent/JPS6058184A/en active Granted
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6355098U (en) * | 1986-09-27 | 1988-04-13 |
Also Published As
Publication number | Publication date |
---|---|
JPH0419872B2 (en) | 1992-03-31 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US4880237A (en) | Tokenless slot machine system | |
ES2244588T3 (en) | SYSTEM TO FACILITATE THE GAME IN A NETWORK OF ELECTRONIC LOTTERY GAMES. | |
US6416407B1 (en) | Multi-draw poker | |
US7316612B2 (en) | Electronic Bingo game and method | |
EP1254440B1 (en) | Apparatus and method for playing an auxiliary game with prize rewarding system | |
JP4999233B2 (en) | Game system | |
US3909002A (en) | Data-processing system for determining gains and losses from bets | |
US8070576B2 (en) | Gaming machine with bank credit meter | |
US20030228899A1 (en) | Progressive jackpot system | |
US20060116188A1 (en) | Bonus games for gaming machine with game show theme | |
US20070060288A1 (en) | Dynamic session bingo gaming system | |
US7785182B2 (en) | Wagering game having selectable array for creating multiple hands | |
US20110086694A1 (en) | System and method for simulating the outcome of an electronic bingo game as a keno game | |
US20070222150A1 (en) | Method and Apparatus for Awarding a Prize | |
US20080045321A1 (en) | Slot machine and playing method thereof | |
JPS6058184A (en) | Premium number counter of game machine | |
JP2003150373A (en) | Random number generator | |
US20090104970A1 (en) | Gaming Machine | |
US20080085754A1 (en) | Slot machine and playing method thereof | |
JPS5818102B2 (en) | Ball Hengkan Pachinko Kiyou Yuugikai | |
JP2001062137A (en) | Pachinko game machine | |
US8657670B2 (en) | Data access and communication system | |
JP4082804B2 (en) | Bullet ball machine | |
RU2061255C1 (en) | Method for playing game and device for implementation of said method | |
JP4414718B2 (en) | Game machine |