JPS5818102B2 - Ball Hengkan Pachinko Kiyou Yuugikai - Google Patents

Ball Hengkan Pachinko Kiyou Yuugikai

Info

Publication number
JPS5818102B2
JPS5818102B2 JP50153234A JP15323475A JPS5818102B2 JP S5818102 B2 JPS5818102 B2 JP S5818102B2 JP 50153234 A JP50153234 A JP 50153234A JP 15323475 A JP15323475 A JP 15323475A JP S5818102 B2 JPS5818102 B2 JP S5818102B2
Authority
JP
Japan
Prior art keywords
ball
game
signal
balls
winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP50153234A
Other languages
Japanese (ja)
Other versions
JPS5278545A (en
Inventor
伊東広司
新山吉平
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sofia Inc
Original Assignee
Sofia Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sofia Inc filed Critical Sofia Inc
Priority to JP50153234A priority Critical patent/JPS5818102B2/en
Publication of JPS5278545A publication Critical patent/JPS5278545A/en
Publication of JPS5818102B2 publication Critical patent/JPS5818102B2/en
Expired legal-status Critical Current

Links

Description

【発明の詳細な説明】 本発明は、遊戯者を介して機内に装入され、或は賞球と
して機外へ排出される元球の系統と、実際に遊戯者によ
る弾発を受け、一般に機内にのみ循環系を有する遊戯球
の系統とを別個独立したものとし、丸球一球に対して遊
戯球n球を等価値として着像すボール変換パチンコ機に
おいて、両系統を機能的に連絡するための情報を演算回
路を含む制御系でなし、付随的に例えば遊戯者の利益と
なる球数を視覚的に表示することもできるボール変換パ
チンコ機用遊戯系に関するものである。
DETAILED DESCRIPTION OF THE INVENTION The present invention relates to the system of original balls that are loaded into the machine via the player or ejected out of the machine as prize balls, and the system of balls that are actually fired by the player and generally The game ball system, which has a circulatory system only inside the machine, is separate and independent, and the two systems are functionally connected in a ball converting pachinko machine that images n game balls as equivalent to one round ball. The present invention relates to a game system for a ball converting pachinko machine in which a control system including an arithmetic circuit provides information for playing the game, and can also visually display, for example, the number of balls that will benefit the player.

ボール変換パチンコ機では、機外を循環する球1数を従
来のパチンコ機に比較して1 / n程度に減らすこと
ができるため、遊戯者にとっても店側にとっても球の取
扱いが格段に楽になると共に機外の循環系も小型軽量化
を図り得るし、機内の遊戯球は封入されているのと同じ
ことであるから、損傷、汚れ等の被害を受けることも少
くなるという大きな利点がある訳である。
With ball converting pachinko machines, the number of balls circulating outside the machine can be reduced to about 1/n compared to conventional pachinko machines, making ball handling much easier for both players and stores. At the same time, the circulation system outside the machine can be made smaller and lighter, and since the play balls inside the machine are sealed, there is a big advantage that they are less susceptible to damage, dirt, etc. It is.

本発明はボール変換パチンコ機の有する斯様な利点をそ
のままに維持すると共に比較的故障率が高く寿命の短い
機械機構の簡略化を図り、信頼性の高い電子制御回路に
よって打止操作、入賞数把握、丸球遊戯球間価値変換、
賞球機外排出等々を制御することを目的としたものであ
る。
The present invention maintains these advantages of the ball converting pachinko machine, simplifies the mechanical mechanism that has a relatively high failure rate and short life, and uses a highly reliable electronic control circuit to control the stopping operation and the number of winnings. Grasp, round ball play, value conversion between balls,
The purpose of this is to control the ejection of winning balls from the machine, etc.

本発明のボール変換パチンコ機用遊戯系の一実施例を添
付の図面に就き詳述するが、この説明中;では丸球一球
は従来のパチンコ機的な観念で遊戯球n個に相当し、遊
戯球−球の入賞によりやはりn個の遊戯球に変換され、
従って排出される賞球用丸球は一球となる、という価値
変換の基準を想定し゛ておく。
An embodiment of the game system for a ball converting pachinko machine of the present invention will be described in detail with reference to the attached drawings. In this explanation, one round ball corresponds to n game balls in the conventional pachinko machine concept. , Yugi-ball - When the ball wins, it is also converted into n game balls,
Therefore, it is assumed that the value conversion standard is that the number of prize balls that are ejected is one ball.

; 図示の場合、ボール変換式パチンコ機1の外部に本
実施例の遊戯系の大部分がまとめられていて、この場合
、合間の中間枠2の裏面に取付けられ、台自体の裏面構
造も簡単になり、両者の機械的連結も部分A、Bで行な
われているのみで台交替等iに際しては大変有利に構成
されているが、勿論伺処に取付けられていても良い。
; In the case shown in the figure, most of the game system of this embodiment is assembled outside the ball conversion type pachinko machine 1, and in this case, it is attached to the back of the intermediate frame 2 in between, and the structure of the back of the table itself is simple. The mechanical connection between the two is only performed at parts A and B, which is very advantageous for changing machines, etc., but it may of course be installed at the intervening location.

尚、パチンコ機1自体、本発明に直接に関係のない機械
機構等は適宜省略すると共に仮想線で示すこととした。
It should be noted that the pachinko machine 1 itself, mechanical mechanisms, etc. that are not directly related to the present invention are appropriately omitted and shown with imaginary lines.

また、各構成子の配置関係に就いては全体が概略構成で
あるので特に考慮される必要はなく、ただ全系の流れ系
統を把握したものが本発明の意図する所である。
Furthermore, since the entire structure is a schematic one, there is no need to take particular consideration to the arrangement of the components, and the present invention merely provides an understanding of the flow system of the entire system.

従って順に各構成子の動作を追って説明を加えることと
する。
Therefore, the operation of each component will be explained in turn.

先づ遊戯者が適宜な個数mの元球を丸球装入口3に装入
した所から始めると、装入された元球の各々は適宜な手
段によるポールセレクタ4を通り、不正球は不正球排出
口5へ戻されるが、正当なものは丸球装入信号発生部6
を通り、直接にパチンコ機動底部に通常設けである丸球
集合樋等へ落とされる。
First, the player loads an appropriate number m of original balls into the round ball loading inlet 3, and each of the loaded original balls passes through the pole selector 4 by an appropriate means, and illegal balls are classified as illegal balls. The ball is returned to the ball discharge port 5, but the legitimate one is returned to the round ball charging signal generator 6.
, and are dropped directly into the round ball collecting gutter, which is usually provided at the bottom of the pachinko machine.

装入信号発生部6は、装入された元球の個数mを著す装
入信号[m)を線路aを介して各部からの入力情報を処
理する入力制御部7の+n用入力部7aに加えるように
なっている。
The charging signal generating section 6 sends a charging signal [m] indicating the number m of loaded base balls to the +n input section 7a of the input control section 7 which processes input information from each section via a line a. It is designed to be added to

装入信号〔Am〕はm個のパルスの時系列化された妃の
でもアナログ的にmに比例した大きさく電圧(社)を有
するもの等でも良い。
The charging signal [Am] may be a time series of m pulses, or may be an analog signal having a voltage proportional to m.

入力制御部7は装入信号[A、、l(即ち丸球一球に就
いて生ずる信号)に就き+n(十進法換算;以下同様)
の演算を為す指4>((+n〕信号とする)を演算記憶
部8に送り、演算記憶部では従って装入信号〔Am〕に
対応してカウント数n”mを記憶する。
The input control unit 7 inputs the charging signal [A, , l (that is, the signal generated for one round ball) to +n (decimal conversion; the same applies hereinafter).
The finger 4> ((+n) signal) which performs the calculation is sent to the calculation storage section 8, and the calculation storage section stores the count number n''m corresponding to the charging signal [Am].

演算記憶部としては特殊な制御回路を必要としない通常
用いられているアップダウンカウンタ等を利用すれば便
利である。
It is convenient to use a commonly used up/down counter or the like which does not require a special control circuit as the arithmetic storage section.

演算記憶部8に接続してこの場合、現に記憶している遊
戯球に換算(元球のn倍に)された数を例えばデジタル
表示等によって表示する表示部9が設けられていて、遊
戯者の保有する遊戯球が現在何個あるかを視覚的に訴え
るようになっている。
A display section 9 is provided which is connected to the calculation storage section 8 and displays the number converted into the currently stored game balls (n times the original ball) by, for example, a digital display. The game is designed to visually convey how many game balls it currently owns.

これは原理的には必要ないが、遊戯としての価値からは
後述のように即賞球数算出の元となる表示を設けておく
ことは大切であろう。
This is not necessary in principle, but from the perspective of the value of the game, it is important to provide a display that will be used as a basis for calculating the number of balls immediately awarded, as will be described later.

もつとも、遊戯球数での表示のみではなく、これを17
nの演算を介して端数切捨等の処理を行った後の元球
数の表示をも併せて行えば更に良いだろうし、ボール変
換パチンコ機が普及して遊戯者の賞球の価値変動に対す
る異和感も落着いてきた場合には、実際にその個数が景
品交換時の基準ともなる元球数のみを表示し、換算遊戯
球数は単に演算記憶部で記憶するに留めても良い。
Of course, this is not only displayed in terms of the number of play balls, but also in 17
It would be even better if the original number of balls was also displayed after processing such as rounding down through the calculation of n, and with the spread of ball conversion Pachinko machines, it would be better to respond to changes in the value of players' prize balls. When the sense of discomfort subsides, only the original number of balls, which actually serves as a standard when exchanging prizes, may be displayed, and the converted number of play balls may be simply stored in the calculation storage section.

表示部9を設けた場合は、上述してきた信号[Arr+
]に対してその表示は数n”mとなる訳である。
When the display section 9 is provided, the above-mentioned signal [Arr+
], the representation is the number n''m.

演算記憶部8の記憶数が零から移行すると、謂い換えれ
ば記憶数が正数である場合、この演算記憶部8に接続す
る打止作動解除信号発生部10はこの状態を検知して打
止解除信号を弾発部に設けた打止装置11に送り、その
打止機能を解除して遊戯者による遊戯球弾発を許すこと
になる。
When the number of memories in the arithmetic storage section 8 shifts from zero, in other words, when the number of memories is a positive number, the abort operation release signal generating section 10 connected to the arithmetic memory section 8 detects this state and stops the operation. A release signal is sent to the stopping device 11 provided in the firing section to cancel the stopping function and allow the player to fire the game ball.

こうして遊戯球が弾発されていくが、−球毎の弾発は発
射信号発生部12によって検知され、これから−球毎に
発射信号(c−、〕が入力制御部7の一1用人力部7c
に線路Cを介して加えられる。
In this way, the game balls are fired, but the firing of each ball is detected by the firing signal generation section 12, and from this, a firing signal (c-, ) is generated for each ball from the input control section 7 and the input control section 7. 7c
is added to via line C.

入力制御部7はこの信号に基いて〔−1〕信号を演算記
憶部8に送り、上述してきた所で表示部9にn・mとな
っている表示から1を減する。
Based on this signal, the input control section 7 sends a [-1] signal to the arithmetic storage section 8, and subtracts 1 from the display section 9 showing n.m as described above.

これは勿論、遊戯者が遊戯球を一球消費したことを意味
する。
This, of course, means that the player has consumed one game ball.

以下各発射球に就いて漸次斯様な減算が行われていく。From here on, such subtraction is gradually performed for each shot ball.

これに関連してファール球となって再弾発を許されるも
のの処理に就いても考える必要がある。
In connection with this, it is also necessary to consider how to deal with foul balls that are allowed to be fired again.

これは消費された球ではないから、この球に就いての〔
C−1〕信号を張消にする意味で、ファール球の通過個
所にファール信号発生部13を設け、各ファール球毎に
ファール信号CD+1〕を入力制御部7の+1用人力部
7dに送り、演算記憶部8をして各ファール球当たり復
帰数+1の加算を行っていく。
This is not a consumed ball, so the [
C-1] In order to cancel the signal, a foul signal generating section 13 is provided at the point where the foul ball passes, and a foul signal CD+1] is sent for each foul ball to the +1 human power section 7d of the input control section 7, The arithmetic storage section 8 adds the number of returns + 1 for each foul ball.

遊戯盤面を跳躍する遊戯球の中、アウト穴14を通過し
た遊戯球は再び発射待期位置に迄循環されるが、入賞口
15に入賞した球は別の経路を辿り、入賞信号発生部1
6を作動させた後、発射待期位置に戻って行く。
Among the game balls jumping on the game board surface, the game balls that have passed through the out hole 14 are circulated again to the launch waiting position, but the balls that have won in the winning opening 15 follow a different route and are returned to the winning signal generating section 1.
After activating 6, it returns to the firing standby position.

入賞信号発生部16は入賞球−球当たり所定数個(ここ
ではn個)の賞遊戯球排出に相等する入賞信号〔Bn〕
を各入賞球毎に線路すを介して入力制御部7の+n用入
力部7bに送り、演算記憶部8をして+nの加算を行な
わせる。
The winning signal generating unit 16 generates a winning signal [Bn] which is equivalent to winning balls minus a predetermined number of winning balls (in this case, n balls) being ejected per ball.
is sent to the +n input section 7b of the input control section 7 for each winning ball via the line, and the arithmetic storage section 8 is caused to perform the addition of +n.

尚、同時に複数の入賞があつ乍場合にも確実にその個数
に応じた信号を発生する必要があるから、殊に各入賞口
に入賞信号発生部を設けた場合はこれ等を時系列信号に
変換する機能部等を設ける等して解決すれば良い。
In addition, even if multiple prizes are won at the same time, it is necessary to reliably generate a signal corresponding to the number of winnings, so especially when a winning signal generation section is provided for each winning hole, it is necessary to generate a time series signal. This can be solved by providing a converting functional unit or the like.

本実施例では入賞球を一旦入賞集合樋17に溜め、整列
させて入賞信号発生部内に収めた従来のパチンコ機用入
賞球間歇排出制御器等の作動により一球づつこれを排出
し、その作動を−回毎に感知するような機構的なものを
想定している。
In this embodiment, the winning balls are temporarily stored in the winning collection gutter 17, and are discharged one by one by the operation of a conventional winning ball intermittent discharge controller for pachinko machines, etc., which is arranged and housed in the winning signal generating section. It is assumed that there is a mechanism that senses this every - times.

遊戯中には以上のような損益計算が行なわれていくが、
演算記憶部8の記憶数が零となった場合つまり従来のパ
チンコ機的な観点からは遊戯者が手持法を打尽した場合
には、当該残球零の状態を前掲の打止作動解除部10が
検知し打止作動信号を発生して打止装置11を働かせ、
例えば発射杵前方に球を送り込む玉送りの作動をロック
する等して以後の弾発を妨げる訳である。
During the game, profit and loss calculations are performed as described above,
When the number of balls stored in the arithmetic storage unit 8 becomes zero, that is, from the perspective of a conventional pachinko machine, when the player runs out of hand-holding techniques, the state of zero remaining balls is stored in the above-mentioned stop operation release unit. 10 detects and generates a stop activation signal to activate the stop device 11,
For example, by locking the operation of the ball feeder that sends the ball in front of the firing punch, subsequent shots are prevented.

遊戯者が遊戯を中止しようと意図し、賞丸球の排出を望
んだ場合には、精算手段、この場合精算ボタン18を押
せば良い。
If the player intends to stop playing and wishes to eject the prize balls, he or she may press the payment means, in this case the payment button 18.

これにより精算信号発生部19が作動し、演算記憶部8
が記憶し、この場合表示部9が表示している遊戯球換算
数を17nに演算しく端数処理は切捨等)この信号を賞
球排出装置20に線路eを介して送り、該装置をして演
算数相等の賞球を排出口21より排出させる同時に自身
の記憶数を帰零して打止作動解除信号発生部10に作動
信号を送り打止信号を発生させて上述の遊戯中の記憶数
零時と同様に適当な打止手段を作動させ、遊戯者の遊戯
球弾発を阻止する図示の場合は更に1 / n演算終了
後、表示部表示数を零に復帰しておく。
As a result, the payment signal generation section 19 operates, and the calculation storage section 8
(In this case, the game ball conversion number displayed on the display section 9 is calculated as 17n, rounding down, etc.) This signal is sent to the prize ball ejecting device 20 via the line e, and the device is activated. At the same time, the prize ball such as the calculation number phase is ejected from the discharge port 21, and the stored number is reset to zero, and an activation signal is sent to the stop operation release signal generating section 10 to generate a stop signal, and the memory during the above-mentioned game is In the case shown in the figure, in which a suitable stopping means is activated to prevent the player from firing the game ball, the number displayed on the display section is returned to zero after the 1/n calculation is completed.

尚、精算部から直接に打止装置を作動させても良い。Note that the stopping device may be operated directly from the payment section.

以上が概要であるが、全体として電子的制御を行なって
いる所から、付随的に入賞遊戯球に対応する入賞表示ラ
ンプ22及び入賞擬音発生器、打止時を表示する打止ラ
ンプ27等を各信号経路からの信号により点灯、作動す
るような機構を設けることも比較的容易である。
The above is an overview, but from the place where electronic control is performed as a whole, the winning display lamp 22 corresponding to the winning game ball, the winning onomatopoeia generator, the stop lamp 27 that indicates the time of stopping, etc. are installed incidentally. It is also relatively easy to provide a mechanism that lights up and operates according to signals from each signal path.

尚、賞丸球の不足を表す従来用いられているような兄妹
不足信号部23及びその表示手段24を設けても良い。
Incidentally, a sibling shortage signal section 23 and its display means 24, which are conventionally used to indicate a shortage of prize balls, may be provided.

更に実際的には、入賞信号発生部、発射信号発生部、フ
ァール信号発生部の各信号経路す、c。
Furthermore, in practice, each signal path of the winning signal generating section, the firing signal generating section, and the foul signal generating section.

dからの分岐経路b′、c′、d′を介して各信号をパ
チンコ店側に備えた全台監視用のコンピュータ等に送り
、上述したと同様の演算を為して手元で各台の出玉率を
監視することも有効であり、このようにすれば例えば店
側で予め定めておいた出玉数に何れかの台が達した場合
には手動乃至電子的操作により打止信号を意識的に線路
fを介して送り、その台の打止装置11を作動させるこ
ともできる訳である。
Each signal is sent via branch routes b', c', and d' from d to a computer for monitoring all machines installed at the pachinko parlor, and the same calculations as described above are performed to manually monitor each machine. It is also effective to monitor the ball output rate, and in this way, for example, if any machine reaches the number of balls set in advance by the store, a stop signal can be issued manually or electronically. It is also possible to consciously send it through the line f and activate the stopping device 11 of that platform.

以上、詳述したように、本発明のボール変換パチンコ機
用遊戯系は丸球系と遊戯球系との独立を保ち乍らも例え
ば遊戯者側から見た損益計算を介して功みに両者を機能
的に調和し、更に極力機械機構を省略乃至簡略化して確
実な動作を図り、当然の付随事項として遊戯者に新しい
感覚で遊戯球手元残数を明示し得る極めて有効かつ新規
なものであり、将来に亘って斯様なボール変換手法を普
及させる礎として重きを置かれて然るべきである。
As described in detail above, the game system for a ball converting pachinko machine of the present invention maintains the independence of the round ball system and the game ball system, but also allows both of them to be effectively combined, for example, through profit and loss calculation from the player's perspective. It is an extremely effective and novel product that functionally harmonizes the functions, omits or simplifies the mechanical mechanism as much as possible to ensure reliable operation, and, as a natural incidental item, can clearly indicate the number of game balls remaining in hand to the player with a new sense. Therefore, emphasis should be placed on it as a foundation for the widespread use of such ball conversion methods in the future.

尚、丸球一球に就いてn個の遊戯球弾発を許し、遊戯球
一球の入賞に就いて換算入賞遊戯球p個を排出させる場
合は精算時には表示数のL / nの丸球排出で良いが
、例えばこのp、n間の関係で賞元球数が整数となる迄
一時演算結果を記憶する回路を演算記憶部8に設けてや
ることも考え得る。
In addition, if n game balls are allowed to be fired for one round ball, and p converted winning game balls are ejected for one game ball that wins, then L/n of the displayed number of round balls will be ejected at the time of payment. It may be discharged, but it is also conceivable to provide a circuit in the computation storage section 8 to temporarily store the computation results until the number of prize balls becomes an integer based on the relationship between p and n, for example.

一般には斯様に面倒な換算はなされず、本実施例中のよ
うにn = pと置かれることになろう。
Generally, such a troublesome conversion will not be performed, and n=p will be set as in this embodiment.

尚、各記憶数は一括して正負を逆転しても良いこと勿論
である。
Note that it is of course possible to reverse the polarity of each memory number all at once.

【図面の簡単な説明】[Brief explanation of the drawing]

図面は本発明のボール変換パチンコ機用遊戯系の概略構
成図でパチンコ機、中間枠その他間接機械機構は仮想線
で示した。 図中、1はボール変換パチンコ機、3は兄妹装入口、6
は装入信号発生部、1は入力制御部、8は演算記憶部、
10は打止作動解除信号発生部、11は打止装置、12
は発射信号発生部、13はファール信号発生部、16は
入賞信号発生部、19は精算信号発生部、20は賞球排
出装置、である。
The drawing is a schematic diagram of the game system for a ball converting pachinko machine according to the present invention, and the pachinko machine, intermediate frame, and other indirect mechanical mechanisms are shown by imaginary lines. In the diagram, 1 is a ball conversion pachinko machine, 3 is a brother and sister loading entrance, and 6
1 is a charging signal generation unit, 1 is an input control unit, 8 is a calculation storage unit,
10 is a stop operation release signal generating section, 11 is a stop device, 12
13 is a firing signal generating section, 13 is a foul signal generating section, 16 is a winning signal generating section, 19 is a settlement signal generating section, and 20 is a prize ball ejecting device.

Claims (1)

【特許請求の範囲】 1 元球を一球光たり所定数の換算遊戯球数に変換して
所定の遊戯行為を為すボール変換パチンコ機において、 元球の機内装入によって生ずる当該丸球一球光たりの装
入信号と、遊戯球の弾発によって生ずる一球光たりの発
射信号と、ファール遊戯球の帰還によって生ずる一球光
たりのファール信号と、入賞遊戯球によって生ずる一球
光たりの入賞信号とにより、各信号に予め対応させた遊
戯球換算数を以って損益計算を行う演算部を有し、精算
時における演算数に対応して上記元球と遊戯球との間の
所定の換算遊戯球数を基に算出された球数の賞丸球排出
に伴って、及び上記演算数零時に遊戯を終了させること
を特徴とするボール変換パチンコ機用遊戯系。
[Scope of Claims] 1. In a ball converting pachinko machine that performs a predetermined game action by converting a source ball into a single ball or a predetermined number of converted game balls, one round ball generated by inserting the source ball into the machine. A loading signal of light, a firing signal of one light per ball caused by the firing of a game ball, a foul signal of one light per ball caused by the return of a foul game ball, and a signal of one light per ball caused by a winning game ball. It has a calculation unit that calculates profit and loss using game ball conversion numbers that correspond to each signal in advance according to winning signals, and calculates a predetermined distance between the original ball and game balls in accordance with the number of calculations at the time of settlement. A game system for a ball converting pachinko machine, characterized in that the game ends when the number of prize balls calculated based on the converted number of game balls is ejected and when the calculation number becomes zero.
JP50153234A 1975-12-24 1975-12-24 Ball Hengkan Pachinko Kiyou Yuugikai Expired JPS5818102B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP50153234A JPS5818102B2 (en) 1975-12-24 1975-12-24 Ball Hengkan Pachinko Kiyou Yuugikai

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP50153234A JPS5818102B2 (en) 1975-12-24 1975-12-24 Ball Hengkan Pachinko Kiyou Yuugikai

Publications (2)

Publication Number Publication Date
JPS5278545A JPS5278545A (en) 1977-07-01
JPS5818102B2 true JPS5818102B2 (en) 1983-04-11

Family

ID=15557976

Family Applications (1)

Application Number Title Priority Date Filing Date
JP50153234A Expired JPS5818102B2 (en) 1975-12-24 1975-12-24 Ball Hengkan Pachinko Kiyou Yuugikai

Country Status (1)

Country Link
JP (1) JPS5818102B2 (en)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS52118351A (en) * 1976-03-30 1977-10-04 Kyoraku Sangyo Kk Pachinko game machine
JPS569511Y2 (en) * 1976-04-07 1981-03-03
JPS569512Y2 (en) * 1976-04-07 1981-03-03
JPS52130731A (en) * 1976-04-23 1977-11-02 Nishijin Kk Method and device for pachinko game
JPS52143129A (en) * 1976-05-24 1977-11-29 Nishijin Kk Method and device for pachinko game
JPS53738A (en) * 1976-06-24 1978-01-06 Nishijin Kk Mechanism of pachinko game
JPS53737A (en) * 1976-06-24 1978-01-06 Nishijin Kk Method of pachinko game
JPS5331434A (en) * 1976-09-03 1978-03-24 Nishijin Kk Pachinko game machine
JPS5926316B2 (en) * 1980-12-01 1984-06-26 株式会社新美電商 pinball game machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5348077Y2 (en) * 1973-06-18 1978-11-16
JPS555176Y2 (en) * 1974-03-28 1980-02-06

Also Published As

Publication number Publication date
JPS5278545A (en) 1977-07-01

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