JPS5925773A - Game control of pinball type combination game machine - Google Patents

Game control of pinball type combination game machine

Info

Publication number
JPS5925773A
JPS5925773A JP17884982A JP17884982A JPS5925773A JP S5925773 A JPS5925773 A JP S5925773A JP 17884982 A JP17884982 A JP 17884982A JP 17884982 A JP17884982 A JP 17884982A JP S5925773 A JPS5925773 A JP S5925773A
Authority
JP
Japan
Prior art keywords
score
combination
game
ball
section
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP17884982A
Other languages
Japanese (ja)
Inventor
昭治 佐藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
TAIYO DENSHI KK
TAIYOU DENSHI KK
Original Assignee
TAIYO DENSHI KK
TAIYOU DENSHI KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by TAIYO DENSHI KK, TAIYOU DENSHI KK filed Critical TAIYO DENSHI KK
Priority to JP17884982A priority Critical patent/JPS5925773A/en
Publication of JPS5925773A publication Critical patent/JPS5925773A/en
Pending legal-status Critical Current

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Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 本発明は規定数の球で遊技盤に配設された複数のセーフ
穴の組合せを成立させ、その組合せ成立の得点に応じた
数の景品法を排出させるパチンコ式組合せゲーム機の遊
戯制御方法に関する。
[Detailed description of the invention] The present invention is a pachinko-style combination in which a specified number of balls are used to create a combination of a plurality of safe holes arranged on a game board, and a number of prizes are ejected according to the score of the combination. The present invention relates to a game control method for a game machine.

本発明の目的は規定数の打球の検出J合せ成立の判定、
得点の付与表示及び景品法排出制御等の一連の動作指令
をゲーム機本体に設置した電子制御部により行うように
して、正砧でかつ良好な遊戯制御を行うのである。
The purpose of the present invention is to detect a specified number of batted balls and determine whether a J match is established;
A series of operational commands such as score display and prize discharge control are performed by an electronic control unit installed in the game machine body, thereby achieving accurate and good game control.

以下本発明の一実施例を図面に基いて説明する。An embodiment of the present invention will be described below with reference to the drawings.

第1図はパチンコ式組合せゲーム機の正面図で、ゲーム
機本体1の前面下方には打球を収容する上部の球受朋2
と、該球受llT1.2の余剰球を貯溜する下部の球受
皿3と、打球ハンドル4と、スタートスイッチボタン5
とが設けられている。6け遊技盤で、カイ1ζ1−ルア
により囲まれる遊技部には−「部11m rすi定個数
並列t7たセーフ穴8・・・・が配設され71.!−1
1′←、中す部にを;1名士−フ穴8(こ′11尾4る
表示部9をY]1.た入゛l′1珪表11に封!! 1
0が西!1設さねている。
Figure 1 is a front view of a pachinko-type combination game machine, where the lower front of the game machine body 1 is an upper ball receiver 2 that accommodates batted balls.
, a lower ball tray 3 for storing surplus balls from the ball tray T1.2, a ball-hitting handle 4, and a start switch button 5.
and is provided. On a 6-play game board, a safe hole 8 with a fixed number of parallel holes 8... is arranged in the game section surrounded by Kai 1 ζ 1 - Lua 71.!-1
1' ←, put it in the middle part; 1 person - hole 8 (this '11 tail 4 display part 9 is Y) 1. Input 'l'1' and seal it in the table 11!! 1
0 is west! 1 has been established.

才た117i fp Ir″J6グ)下方1どけ球受皿
2に17容されたト1ξを打T−49ハンドル4の操作
に関連1で力゛イドレール7のイ[す、1部11へ7個
づつ供給・オーる珪送り出し装置12か設けr:)わて
いる。またカイトレール7の開放端?’;!へ&7 +
、t、2個σ)打球検出スイッチIR,14が11球の
逆行方向1丁対して適宜0[1隔をどjJ +−て並列
設置さ)じCい乙。
117i fp Ir''J6g) Lower 1, hit the 17th hole held in the ball tray 2, and the force associated with the operation of the T-49 handle 4, the force on the idle rail 7, 7 pieces to the 1st part 11. The supply and delivery device 12 is installed r:).Also, the open end of the kite rail 7?';! To &7 +
, t, 2 pieces σ) The batted ball detection switches IR and 14 are installed in parallel at appropriate intervals of 0 for each of the 11 balls in the backward direction.

前;1「1球1ηり出し装置12け第3017示−1’
−j二うに球受+1112か「]〆Kr出ず7)球を一
列に整列して待Plさせ、7.)1mVと部152、こ
の通路部J5の末端に対向して軸16に、Lす+1−j
iii自在に仰ゆ1さ11た紹1動p)“送り板】7、
=、、′−ねのF方)こ耐層さ、ilすQh 1ン)第
7゛より浮動自在に+i11+ iγi* :ll f
vイPflルバー Hl トチI’h’trl ;Jc
 J+、4子球ハン1゛ル4内発剖■11イセ1りに作
用レバー11)を介して揺動珪送りI’+717を」〜
1:動させ通路部15(ζ′並ぶ先頭の球を球受部加に
91・たて7個づつ944部11に嵌り込む。
Previous; 1 "1 ball 1 η ejecting device 12 pieces No. 3017 - 1'
-j Two ball receiver +1112 or "]〆Kr does not come out 7) Align the balls in a line and wait Pl, 7.) Apply 1 mV and section 152, L to the shaft 16 opposite the end of this passage section J5. S+1-j
iii.
=,,'-N's F direction) This layer resistance, ilsu Qh 1) Floating freely from the 7th ゛+i11+ iγi* :ll f
v I Pfl Ruber Hl Tochi I'h'trl ;Jc
J+, 4 child ball handle 1 4 inner anatomy 11 Ise 1 actuate via the lever 11) to send the rocking oscillator I'+717''~
1: Move the first balls in line in the passage section 15 (ζ') and fit them into the 944 section 11, 91 x 7 vertically.

また作用しパー19の近くに−fr F、+7供給停止
I・用のソレノイド21が設置さJl、る。、−σ)ソ
しノイド21は遊虚(開始に伴ないフタートスイッチボ
クン5がらの信号を受けると励磁して子のプランジャη
がばねnに抗して吸引され(tF用しバー1吋こよるj
r Qの発射部11への併給を可能2し、消磁−イー乙
とプランジャρがげねnで付勢さねて前方へ突出し作用
レバー19を第3図鎖線位置に回動保持して+1球の発
射部11への供給を停止させる。
Also, a solenoid 21 for -fr F, +7 supply stop I is installed near the par 19. , -σ) When the solenoid 21 receives a signal from the idle switch (accompanying the start), it is energized and the child plunger η
is attracted against the spring n (the bar for tF is 1 inch)
Enable the simultaneous supply of r and Q to the firing section 11, push it forward with the demagnetizer E and the plunger ρ, and rotate and hold the operating lever 19 at the chain line position in Figure 3. The supply of balls to the firing section 11 is stopped.

また前記むg 1th出スイッグ13.+4は例えば投
光素子と受光素子を用いた光市機fflftこより構成
さね、打球が通過して光線を遮ぎるとき(こ電気43号
を発生する。そしてこ第1らの信号は遊技盤6の裏面に
設置された電、子制御部2Aのカウンター回路部5に打
球拾出信号として送られる。カウンター回路部5けスタ
ートスイッチボタン5からσ)信号を受+−すると規定
数のむ琺の数M(例えは/を個)が記憶され、発射部1
1から発射された打球が打球検出スイッチ13.14を
下から順に通過[7て遊技盤6十にTI込十A1八二、
I−きK1.’r・1γ1された【I子内かrylづつ
減算し、杓珪がカイ1ル−ル7に逆戻りt−r f3球
検出スイッチ+31Mを上、からlliに通過−47,
)それまでのW1゛数餉(/を)41)メ゛4/、。ぞ
し゛Chウニクー回路部251−子かじめh己゛[’t
 :< )+た数値が零1” y、rムとイイ号を発生
し、こQ)f:’iりが杓球供給停止信号とし2で前記
ソしノfF21〜・、送られて該ソレノイド21を消磁
させ+1球の1゛割部11への併給を停止1−イ、イ)
。これtこよっ′て’、+jff 4”i盤6シ、−打
込・口また株数をiF L <旧敵17規定R(7)4
1王Rσ)イ化紹をiFJ静に制御−4Z)こkができ
る。
Also, the g 1th exit swig 13. For example, +4 is composed of a light transmitting device fflft using a light emitting element and a light receiving element.When a batted ball passes through and blocks the light beam (this generates electricity No. 43, and this first signal is transmitted to the game board) It is sent as a batted ball pick-up signal to the counter circuit section 5 of the electronic control section 2A installed on the back side of the counter circuit section 6.When the counter circuit section 5 receives the σ) signal from the start switch button 5, the specified number of balls are picked up. The number M (for example, /) is stored, and the number M of
The batted ball fired from 1 passes through the batted ball detection switches 13 and 14 in order from the bottom.
I-ki K1. 'r・1γ1 was subtracted by ryl from within the I child, and the scoop goes back to Chi 1 rule 7 tr f3 Ball detection switch +31M is passed from above to lli -47,
) Until then, W1゛number of questions (/を)41)゛4/,. Zoshi゛Ch Uniku circuit part 251-Chikajime hself゛['t
:< ) + The numerical value generated is zero 1" y, rm, and this Q)f:'i is the ladle supply stop signal, and at 2, the above-mentioned solenoid fF21~ is sent and the corresponding Demagnetize the solenoid 21 and stop supplying the +1 ball to the 1/2 section 11 (1-a, b)
. This is tkoyote', +jff 4"i board 6shi, -input, mouth, number of stocks iF L <old enemy 17 regulation R (7) 4
1 King Rσ) Ikasho can be controlled iFJ quietly - 4Z) This is possible.

−)、r前記各セーフ六8しくけ該什−フ穴8に入った
珪41合出ドア・C(パリ4発11:するL))揄出ス
イッチ加・・・・か六々〃1泊すらオフ′(す(す、こ
)+ I”、の市q信号は各−セーフ穴Fl pr、 
&、l応4−Z、書点表示器10の表示部9の表示手ト
Oを点灯ジづfoするp :N<1.、 、η〒、−7
制御部Uσ)糾合−41回路部27に送1・・Jl4)
s組合は回路部nは予か1゛め″7rフクラムされた組
合Pを成立させたか否かを判定する判定回路部間をp;
 j、、  組合せが成〜7iン1 、’−、ill今
fトに1.+\、した得点1nりが発せられる。
-), rEach of the above-mentioned safe 68 mechanisms, the 41 exit door that entered the foot hole 8, C (Paris 4 11: Do L)) addition of the exit switch... or 6 1 Even the night is off'(su, ko) + I'', the city q signal is each - safe hole Fl pr,
&, l response 4-Z, turn on the display O of the display section 9 of the dot display 10 p:N<1. , ,η〒,-7
Control unit Uσ) Combination-41 Send to circuit unit 27 1...Jl4)
For the s combination, the circuit section n has a circuit section p which judges whether or not the 1st 7r combination P has been established;
j,, the combination is completed~7in1,'-,ill now f to 1. +\, the score 1n will be issued.

、−Cノ)Gt’Jけ得点fi@回路部2≦1でイ1!
゛1α演:ip−さJすると共に得点表示回路部42に
より遊技φ)6上の得点表示器()に送られその得点が
デジタル的に可視表示される。
, -Cノ) Gt'Jke score fi@circuit part 2≦1 and it is 1!
゛1α Performance: When the IP is played, the score is sent to the score display () on the game φ)6 by the score display circuit section 42, and the score is visually displayed digitally.

第2図はパチンコ式組合せゲーム機σ)裏面図であり、
遊技盤6の裏面上方(・こし才球タンク31が有り、そ
の球タンク31内の景品球はタンクレール32を介して
し1品球排出装置33に供給さJする。粕品球排出1闘
33は9R4L図に示すようシこ所定数(例えば/4個
)のIt品球をIts容する#I!Ill自在なケース
体調2、該ケース体調に枢着連結したソしノイド部とで
措成さ]]る、該ソレノイド部はスタートスイッチボタ
ン5に電子制御部24の得点計数回路部四を介して接続
され、スタートスイッチボタン5からの信号を受けると
得点計数回路部29に4慎さねた得点数値に相当する回
数だけ作!IIIJ L、、ケース体34を揺動させて
球受皿2に連通する犀品球排出1.rn 36に哲品珪
を排出させるのである。
Figure 2 is a back view of the pachinko-style combination game machine σ).
There is a prize ball tank 31 on the upper side of the back side of the game board 6, and the prize balls in the ball tank 31 are supplied to a ball ejecting device 33 via a tank rail 32. 33, as shown in Figure 9R4L, is equipped with #I!Ill freely flexible case body 2 that accommodates a predetermined number (for example, /4) of It product balls, and a solenoid part that is pivotally connected to the case body. The solenoid section is connected to the start switch button 5 via the score counting circuit section 4 of the electronic control section 24, and upon receiving a signal from the start switch button 5, the solenoid section outputs a signal to the score counting circuit section 29. The case body 34 is swung a number of times corresponding to the number of points received, and the rhinoceros balls are discharged into the rhinoceros ball discharger 1.rn 36 which communicates with the ball receiver 2.

また遊技盤6の鼻面にはタンクレール涼の球切れ時及び
下部球受皿3に連通する溢出樋Wの内部tこ球が充満し
た9′、とを検出1−るスイ、チ382、ケ−ス体34
に景品]′ρを導<2rζ入部〜の球切れを検出するス
ーイッヂ4()が設けられこれらσ)信号は電子制御T
61240) 、”61晶M n+出制御回路i’i:
i 4:(k’−e:品fop (7−)排出(・1(
〜止伯り、!−1,、、−C送られる。ぞして−ソしノ
イド拠への景品珪tli出イi;りを止めで犀、配球枡
出勅作を停止>X 1 〕)、L :+lH−i・、ゲ
ーム機前面のス1ツフランブ41を点f〜さ(1′℃報
知−Jる。従って、〃ンクレール32、景品(1: j
FJ入γ<l(39I+どの4品FJi供紹経路に珪切
ねがイ;、41= 1. tI)、或いは溢出樋aの山
川ζに一定ム似十の、v配球がブ1)満し、たU、¥合
、1tjちに111品珪0け一出動作を1・・:・Iト
* 11.!、’I、のであるから、得点に応じたa、
配球の初出制御が確実に行われる。
In addition, on the nose surface of the game board 6, there is a switch 382, a case 1, which detects when the tank rail runs out of balls and when the overflow gutter W, which communicates with the lower ball tray 3, is filled with balls. space body 34
A switch 4 ( ) is provided to detect the ball breakage when the ball enters ~ < 2r ζ, and these σ) signals are controlled by electronic control
61240), “61 crystal M n+ output control circuit i'i:
i 4: (k'-e: product fop (7-) discharge (・1(
~Stop! -1, , -C is sent. Then - give the prize to the sonoid base. Zuflanbu 41 is sent to point f~(1'℃ notification-J. Therefore,
FJ input γ < l (39I + which 4 items FJi supply route is keikiri negai;, 41 = 1. tI), or the v pitch of 10 is similar to Yamakawa ζ of overflow gutter a, bu1) 111 items were filled, 1,000 yen, and 111 items. ! , 'I,' so a, depending on the score,
Control of the first appearance of pitches is reliably performed.

J≧11.−、、 jK7.明[7たように本所明によ
、!LI:l、規定数の打月6・)検出、組r・−11
成立の判定、得点のイー1与表示かびhj品配球出制御
等の一連の動作を1117制御部により集中制御げるも
の千力・っ1−1配線が簡単なげかりでなく裏を害]1
4もn1j車化されVさらに故障も少なく il:、確
でかつ良好な遊戯制御ができる。
J≧11. -,, jK7. Akira [7] Honjo Akira! LI: l, specified number of strokes 6・) detection, group r・-11
The 1117 control unit centrally controls a series of operations such as determination of establishment, giving and displaying the score, and controlling the distribution of pitches. 1
4 has also been made into an N1J car, and V also has fewer breakdowns and can provide accurate and good play control.

441叉1而(ハf?ti単な貯、明 1゛(目」木イI)明に作るもσ)′(B 、第1図は
バブンコ式組合せゲーム機のIF面図、第2図はイーの
か面図。
441 佉1(Haf?ti simple storage, 明1゛(目」木いI) σ)'(B, Figure 1 is an IF view of a Babunko-style combination game machine, Figure 2 is a top view of Yi.

第3図は球送り出12装藺部分のiF面図、第V図は景
品球排出装m1部分を一部断−1にして示す側面図。
FIG. 3 is an iF plane view of the ball delivery device 12, and FIG.

第S図はブロック回路部(−ある。Figure S shows a block circuit section (-).

1・・・・ゲーム機本体、6・・・・1lfr技軸、8
・・・・セーフ穴、24・・・・〒1(、子制御部、2
5・・・・カウンター回路部、26・・・・球検出スィ
ッチ、η・・・・糾合せ(i’il路部、あ・・・・判
定回路Rf(,2!ト・・・イ5+点計数回路部。
1...Game console body, 6...1lfr technique axis, 8
...Safe hole, 24...〒1(, Child control section, 2
5... Counter circuit section, 26... Ball detection switch, η... Integration (i'il road section, A... Judgment circuit Rf (, 2! To... I5+ Point counting circuit section.

加・・・・得点表示器、42・・・・得点表示器j’i
G ni: 、 4g・・・・景品球排出制御回路部。
Add...score display, 42...score display j'i
Gni: , 4g...Prize ball ejection control circuit section.

特Fr出願人  太陽重子株式イ;・ネ、1代表者佐藤
昭治 第1図 62、 第12図
Patent Fr Applicant Taiyo Shigeko Co., Ltd., 1 Representative Shoji Sato Figure 1 62, Figure 12

Claims (1)

【特許請求の範囲】[Claims] 規定数の球で遊技盤に西己設された複数の七−フ穴の組
合せを成立させ、その組合せ成立の得点に応じた数の景
品法を排出させるパチンコ式組合せゲーム機シこ七いて
、ゲーム機本体をζ電子制御部を設置し、該マ杆、子制
御部には各セーフ穴に対応して設けられたスイッチに接
続す石組合せ回路部と、各セーフ穴に入った球の信号が
前記組合せ回路部の予かじめ設定さ1また組合せを成立
させたか否かを判定する判定回路部と、組合せ成立の信
号を受けて得点を記慎演算する得点計数回路部と、得点
を得点表示器に可視表示する得点表示回路部と、遊技盤
にfJ込まれた球を検出しかつ規定数の球が検出さjt
たときソレノイド等の駆動手段を動作して遊技盤への球
の打込みをμ]止するカウンター回路部と、精算指令信
号により得点に応じた数の景品法を排出しかつ景品法が
不足した2き信号な受けて景品法排出動作を停止する用
品球排出制御回路部を組込んで遊戯の制御を行わせるよ
うtこした6シを#徴とすみパチンコ式組合せゲーム機
の遊戯制御方法。
A pachinko-style combination game machine that uses a specified number of balls to create a combination of a plurality of seven-hole holes set on the game board, and dispenses a number of prizes according to the score of the combination, The main body of the game machine is equipped with an electronic control section, and the main rod and child control section include a stone combination circuit section that connects to the switch provided corresponding to each safe hole, and a signal for the ball that enters each safe hole. is set in advance in the combinational circuit section; 1. A determination circuit section that determines whether or not a combination is established; a score counting circuit section that receives a signal indicating that a combination is established and calculates a score; A score display circuit unit that visually displays a score on a display, and a circuit unit that detects balls inserted into a game board and detects a specified number of balls.
A counter circuit unit that activates a drive means such as a solenoid to stop the ball from being hit into the game board when the player receives a settlement command signal, and discharges a number of prizes according to the score and there is a shortage of prizes.2 This game control method for a pachinko type combination game machine incorporates an equipment ball discharge control circuit part that stops the prize discharge operation upon receiving a signal, and uses 6 digits as a # symbol to control the game.
JP17884982A 1982-10-12 1982-10-12 Game control of pinball type combination game machine Pending JPS5925773A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP17884982A JPS5925773A (en) 1982-10-12 1982-10-12 Game control of pinball type combination game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP17884982A JPS5925773A (en) 1982-10-12 1982-10-12 Game control of pinball type combination game machine

Publications (1)

Publication Number Publication Date
JPS5925773A true JPS5925773A (en) 1984-02-09

Family

ID=16055743

Family Applications (1)

Application Number Title Priority Date Filing Date
JP17884982A Pending JPS5925773A (en) 1982-10-12 1982-10-12 Game control of pinball type combination game machine

Country Status (1)

Country Link
JP (1) JPS5925773A (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS545742A (en) * 1977-06-15 1979-01-17 Fuji Photo Film Co Ltd Recording material
JPS558189A (en) * 1978-07-05 1980-01-21 Matsushita Electric Ind Co Ltd Television picture receiver
JPS5749479A (en) * 1980-09-09 1982-03-23 Sofuia Kk Electronic controlling type pinball machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS545742A (en) * 1977-06-15 1979-01-17 Fuji Photo Film Co Ltd Recording material
JPS558189A (en) * 1978-07-05 1980-01-21 Matsushita Electric Ind Co Ltd Television picture receiver
JPS5749479A (en) * 1980-09-09 1982-03-23 Sofuia Kk Electronic controlling type pinball machine

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