JPH0313336Y2 - - Google Patents
Info
- Publication number
- JPH0313336Y2 JPH0313336Y2 JP8927883U JP8927883U JPH0313336Y2 JP H0313336 Y2 JPH0313336 Y2 JP H0313336Y2 JP 8927883 U JP8927883 U JP 8927883U JP 8927883 U JP8927883 U JP 8927883U JP H0313336 Y2 JPH0313336 Y2 JP H0313336Y2
- Authority
- JP
- Japan
- Prior art keywords
- balls
- ball
- game
- passage
- switch
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
- 238000001514 detection method Methods 0.000 claims description 12
- 238000007599 discharging Methods 0.000 claims description 5
- 238000010304 firing Methods 0.000 description 2
- 238000004891 communication Methods 0.000 description 1
- 238000007796 conventional method Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 238000000034 method Methods 0.000 description 1
Landscapes
- Pinball Game Machines (AREA)
Description
【考案の詳細な説明】
本考案はゲーム機本体に封入された一定数の遊
技玉で遊技盤面に配設される複数の玉受入孔の組
合せを成立させ、その組合せ成立の得点に応じた
パチンコ玉を景品玉として上部玉皿に排出させる
パチンコ式組合せゲーム機に関し、特に上部玉皿
に排出される玉を通路部に一列に並べて貯溜し、
これを1ゲーム終了する毎に一定数の遊技玉に見
合つた個数に区切つて回収通路に排出させるよう
にし、また一定数の遊技玉に満たない半端玉は返
却通路に排出して遊技客に返却できるような、パ
チンコ式組合せゲーム機における定数玉検知装置
を提供することを目的とする。[Detailed description of the invention] The present invention is a pachinko machine that uses a certain number of game balls sealed in the game machine body to create combinations of multiple ball receiving holes arranged on the game board surface, and then Regarding a pachinko-type combination game machine that discharges balls as prize balls into an upper ball tray, in particular, the balls discharged to the upper ball tray are arranged in a line in a passage and stored,
Each time a game is completed, the balls are divided into pieces that correspond to a certain number of game balls and are discharged to the collection path, and odd balls that do not meet the certain number of game balls are discharged to the return path and returned to the player. It is an object of the present invention to provide a constant ball detection device in a pachinko-type combination game machine that can perform the following functions.
従来、この種のパチンコ式組合せゲーム機は上
部玉皿に排出された玉を1個づつソレノイドによ
りカウントしながら回収通路に排出させるように
しているため、電気的にソレノイドに掛かる負荷
が大きく、また時間的にも遅いといつた欠点があ
つた。本考案は1ゲーム終了する毎に一定数の遊
技玉に見合つた個数の玉を一度に回収するように
してかかる従来欠点を除くことを一つの目的とす
るものである。 Conventionally, this type of pachinko-type combination game machine uses a solenoid to count the balls discharged into the upper ball tray one by one before discharging them into the collection passage, which places a large electrical load on the solenoid. The downside was that it was slow. One object of the present invention is to eliminate the drawbacks of the conventional method by collecting a certain number of game balls at once every time one game is completed.
以下本考案の一実施例を図面について説明す
る。 An embodiment of the present invention will be described below with reference to the drawings.
図において、1はゲーム機本体で、その前面下
方には上下の玉皿2,3と、打玉ハンドル4と、
ゲーム開始時に押される精算用のスイツチボタン
5が設けられている。6は遊技盤であつて、ガイ
ドレール7で囲まれる遊技部には下部に複数の玉
受入孔8が並設されると共に、中央部には各玉受
入孔8に対応する表示部9を有した入賞玉表示器
10が設置される。前記各玉受入孔8には入賞し
た玉を検出するスイツチが組込まれており、これ
らスイツチは各表示部9にそれぞれ接続されると
共に、電子制御部11に接続され、スイツチから
の信号が予かじめ電子制御部11で設定された組
合せを成立させたとき、その組合せに応じた得点
を付与して記憶回路に記憶させると共に、その得
点が遊技盤上の得点表示器12に表示される。1
3はガイドレール7の始端部に形成された発射
部、14は打玉ハンドル4の軸に固着された打玉
杆である。 In the figure, 1 is the main body of the game machine, and on the lower front side there are upper and lower ball trays 2, 3, a ball hitting handle 4,
A switch button 5 for payment is provided which is pressed at the start of the game. Reference numeral 6 denotes a game board, in which a plurality of ball receiving holes 8 are arranged in parallel at the lower part of the game part surrounded by the guide rail 7, and a display part 9 corresponding to each ball receiving hole 8 is provided in the center part. A winning ball display device 10 is installed. Each ball receiving hole 8 has a built-in switch for detecting a winning ball, and these switches are connected to each display section 9 and to an electronic control section 11, so that signals from the switch can be pre-determined. When a combination set by the electronic control unit 11 is established, a score corresponding to the combination is assigned and stored in a storage circuit, and the score is displayed on a score display 12 on the game board. 1
3 is a firing part formed at the starting end of the guide rail 7, and 14 is a ball hitting rod fixed to the shaft of the ball hitting handle 4.
遊技盤6の裏面上方には玉タンク15が有り、
その玉タンク内の景品玉はタンクレール16を介
して景品玉排出装置17に送られる。この景品玉
排出装置17は得点表示器12に表示された得点
に応じた数の景品玉を排出し、これを景品排出樋
18を介して上部玉皿2に排出させる。また前記
夫々の玉受入孔8の下方には集合樋19が設けら
れ、これと連通状にゲーム機本体内に封入される
一定数の遊技玉を貯溜できる貯溜通路20が設け
られる。貯溜通路20の入口側にはソレノイド2
1のプランジヤ22と一体をなすストツパー23
が突入されており、該ソレノイド21が作動する
ことによつてストツパー23を後退させ一定数の
遊技玉を貯溜通路20に流して発射部13への供
給を可能にしている。そして発射部13から打玉
杆14によつて遊技盤面に打ち出された遊技玉は
玉受入孔8に入つた後集合樋19に集められスト
ツパー23によつて貯溜通路20への流下が阻止
される。 There is a ball tank 15 on the upper side of the back of the game board 6,
The prize balls in the ball tank are sent to a prize ball discharge device 17 via a tank rail 16. This prize ball discharging device 17 discharges a number of prize balls according to the score displayed on the score display 12, and discharges them to the upper ball tray 2 via a prize discharge gutter 18. Further, a collection gutter 19 is provided below each of the ball receiving holes 8, and a storage passage 20 is provided in communication with the collecting gutter 19 in which a certain number of game balls sealed in the game machine body can be stored. A solenoid 2 is installed on the inlet side of the storage passage 20.
A stopper 23 that is integrated with the plunger 22 of 1
When the solenoid 21 is operated, the stopper 23 is moved back, and a certain number of game balls are allowed to flow into the storage passage 20 and supplied to the firing section 13. The game balls ejected onto the game board surface by the ball hitting rod 14 from the ejecting section 13 enter the ball receiving hole 8 and are collected in the collection gutter 19, and are prevented from flowing down to the storage passage 20 by the stopper 23. .
第3図は本考案に係る定数玉検知装置aの概略
正面図で、遊技盤6の裏面下方に設置される。こ
の定数玉検知装置aは上部玉皿2から流れる玉を
一列に並べて貯溜する通路部24と、通路部24
の入口近くに軸25で回動自在に軸支され、玉受
部26に1個の玉を受けるとその重さで下方へ回
動する玉検知部材27と、玉検知部材27が下方
へ回動したとき作動させられる第1のスイツチ2
8と、玉検知部材27より出口側に位置した通路
部24に並ぶ玉が作動片29′の上に載ると作動
させられる第2のスイツチ29と、通路部24に
並ぶ玉をゲーム機本体に封入される一定数の遊技
玉(この実施例の場合16個)に見合つた個数に区
切つて回収通路30に排出させる定数玉回収手段
と、通路部24に並ぶ玉が一定数に満たないと
き、その玉を辺却通路31に排出させる半端玉返
却手段とで構成される。 FIG. 3 is a schematic front view of the constant ball detection device a according to the present invention, which is installed below the back surface of the game board 6. This constant ball detection device a has a passage section 24 that stores the balls flowing from the upper ball tray 2 in a line, and a passage section 24.
A ball detecting member 27 is rotatably supported on a shaft 25 near the entrance of the ball receiving portion 26, and rotates downward under the weight of a ball when the ball receiving portion 26 receives one ball. a first switch 2 that is activated when the switch is moved;
8, a second switch 29 that is activated when the balls lined up in the passage section 24 located on the exit side of the ball detection member 27 land on the actuating piece 29', and a second switch 29 that moves the balls lined up in the passage section 24 to the game machine main body. A constant ball collection means that divides the game balls into a number corresponding to a certain number of enclosed game balls (16 in this embodiment) and discharges them into the collection passage 30, and when the number of balls lined up in the passage section 24 is less than a certain number, It is composed of an odd ball return means for discharging the balls to the side passage 31.
定数玉回収手段は、通路部24の末端の出口3
2に軸33で揺動自在に軸支された開閉レバー3
4と、通路部24に下方から突入して通路部24
に並ぶ一定個数目以降の玉の流下を阻止する玉止
片35と、玉止片35を通路部24へ突入させる
傾斜カム部36を備えた作動レバー37と、前記
開閉レバー34及び作動レバー37を作動させる
ソレノイド38とから成る。また半端玉返却手段
は、通路部24の末端において常には上方から突
入して通路部24に並ぶ玉の流下を阻止するスト
ツパー39と、ストツパー39を通路部24から
退かせるソレノイド40とから成る。尚ストツパ
ー39はソレノイド40のプランジヤ41下端に
一体に備えられる。 The constant ball collecting means is located at the outlet 3 at the end of the passage section 24.
2, an opening/closing lever 3 is swingably supported on a shaft 33.
4, enters the passage section 24 from below and enters the passage section 24.
an actuating lever 37 comprising a ball stopper piece 35 that prevents balls from flowing down after a certain number of balls lined up; an actuating lever 37 that includes an inclined cam portion 36 that pushes the ball stopper piece 35 into the passage portion 24; the opening/closing lever 34 and the actuating lever 37; It consists of a solenoid 38 that operates the . The half-odd ball return means is composed of a stopper 39 that always protrudes from above at the end of the passage 24 to prevent the balls lined up in the passage 24 from flowing down, and a solenoid 40 that moves the stopper 39 away from the passage 24. The stopper 39 is integrally provided at the lower end of the plunger 41 of the solenoid 40.
前記玉検知部材27は常には自重で第3図鎖線
位置に回動付勢されている。そして玉受部26に
1個の玉を受けることによつて同図実線位置に回
動し、上方に突出した突起部42によつて第1の
スイツチ28の作動片43を押圧してこれを作動
させる。44は玉検知部材27の回動範囲を規制
する止杆である。また、玉検知部材27は玉受部
26に1個の玉が載つた状態で通路部24の出口
側に一定数の遊技玉に見合つた個数の玉が並ぶよ
うにその位置が設定されている。 The ball detecting member 27 is always urged to rotate by its own weight to the position indicated by the chain line in FIG. Then, by receiving one ball in the ball holder 26, it rotates to the solid line position in the figure, and the actuating piece 43 of the first switch 28 is pressed by the upwardly protruding protrusion 42. Activate. Reference numeral 44 is a stop rod that restricts the rotation range of the ball detection member 27. Further, the position of the ball detection member 27 is set so that a number of balls corresponding to a certain number of game balls are lined up on the exit side of the passage section 24 with one ball placed on the ball receiving section 26. .
前記玉止片35は玉検知部材27の溝部45に
挿入され、かつ下端に重錘46′が設けられてお
り、常には第5図実線のように下降してその上端
折曲部を玉受部26の上面に載置させている。そ
して作動レバー37の傾斜カム部36によつて同
図鎖線のように上方へ押動されたとき、一定個数
目以降の玉の流下を阻止する。また、前記開閉レ
バー34は横L字形をなし、その一方端で出口3
2を塞ぎ他方端がソレノイド38のプランジヤ4
6先端に係合される。またソレノイド36のプラ
ンジヤ46後端には作動レバー37の一端が連結
される。 The ball stopper piece 35 is inserted into the groove 45 of the ball detecting member 27, and has a weight 46' at its lower end, and normally descends as shown by the solid line in FIG. It is placed on the upper surface of the section 26. When the actuating lever 37 is pushed upward as shown by the chain line in the same figure by the inclined cam portion 36 of the actuating lever 37, the ball is prevented from flowing down after a certain number of balls. Further, the opening/closing lever 34 has a horizontal L-shape, and one end thereof is connected to the outlet 3.
2 and the other end is a plunger 4 with a solenoid 38.
6 is engaged with the tip. Further, one end of an operating lever 37 is connected to the rear end of the plunger 46 of the solenoid 36.
次に作用を説明する。第3図において、上部玉
皿2の玉は通路部24に入り、玉検知部材27を
玉の重みで下方へ回動させながら流下し、先頭の
玉がストツパー39に止められて連続状態で貯溜
される。このとき、玉検知部材27の突起部42
によつてその玉の通過毎に第1のスイツチ28が
瞬間的に作動され、その信号は入玉の検知或いは
カウント等貯溜状態の記憶,確認に利用される。
そして、通路部24に一定数の遊技玉に見合つた
個数すなわち本実施例の場合16個以上の玉が貯溜
されると、その16個目からの玉B1が玉検知部材
27の玉受部26に載りこれを第3図実線のよう
に下方へ回動させたまゝとして第1のスイツチ2
8を作動状態に保つ。また、第2のスイツチ29
も通路部24に並ぶ玉によつてその作動片が押さ
れ通電状態に保たれる。 Next, the action will be explained. In FIG. 3, the balls in the upper ball tray 2 enter the passage 24 and flow down while rotating the ball detection member 27 downward by the weight of the balls, and the first ball is stopped by the stopper 39 and stored in a continuous state. be done. At this time, the protrusion 42 of the ball detection member 27
The first switch 28 is actuated momentarily each time the ball passes, and the signal is used to detect the arrival of the ball or to store and confirm the storage status such as counting.
Then, when a number corresponding to a certain number of game balls, that is, 16 or more balls in this embodiment, are stored in the passage section 24, the balls B1 from the 16th ball are transferred to the ball receiving section of the ball detecting member 27. 26 and while rotating it downward as shown by the solid line in Figure 3, turn the first switch 2.
8 in operation. In addition, the second switch 29
The actuating piece is pushed by the balls lined up in the passage section 24 and kept in an energized state.
この状態で遊技客が機前のスイツチボタン5を
押すとソレノイド38が励磁され、開閉レバー3
4がソレノイド38のプランジヤ46による係合
から解かれて第4図のように回動し出口32を開
く。同時に作動レバー37が左方向へ押され、そ
の傾斜カム部36によつて玉止片35を上方へ押
上げて一定個数すなわち17個目以降の玉をストツ
プさせる。これによつて、通路部24に並ぶ玉の
うち一定数の遊技玉に見合つた個数すなわち16個
のみが出口32から回収通路30に排出される。
この時、ソレノイド21も励磁され、ストツパー
23を上方へ引上げてゲーム機本体1に封入され
る一定数の遊技玉を貯溜通路20に流し遊技盤面
への遊技玉の発射を可能とする。そして、一定時
間経過した後ソレノイド38が消磁して開閉レバ
ー34、作動レバー37は第3図実線の状態に戻
り、玉止片36を重錘46′の作用によつて下降
して再び通路部24に玉を貯溜する。尚ソレノイ
ド38が消磁され、通路部24に玉が流れる状態
のとき、すなわち玉が第2のスイツチ29の作動
片29′上を通過するに止まるときにスイツチボ
タン5が押されてもソレノイド38は励磁され
ず、通路部24に並んだ玉が作動片29′の上に
載ると第2のスイツチ29は作動状態となり、こ
れによつてソレノイド38が励磁可能となる。こ
のため、半端玉の状態でソレノイド38が励磁さ
れるようなことは絶対になく確実に一定数の遊技
玉に見合つた個数づつに区切つて回収通路30に
回収することができる。 In this state, when the player presses the switch button 5 on the front of the machine, the solenoid 38 is energized, and the opening/closing lever 3
4 is disengaged from the plunger 46 of the solenoid 38 and rotates as shown in FIG. 4 to open the outlet 32. At the same time, the actuating lever 37 is pushed leftward, and its inclined cam portion 36 pushes the ball stopper piece 35 upwards to stop a certain number of balls, that is, the 17th and subsequent balls. As a result, of the balls lined up in the passage section 24, only the number corresponding to a certain number of game balls, that is, 16, are discharged from the outlet 32 to the collection passage 30.
At this time, the solenoid 21 is also energized, and the stopper 23 is pulled upward to allow a certain number of game balls enclosed in the game machine main body 1 to flow into the storage passage 20 and to be ejected onto the game board surface. After a certain period of time has elapsed, the solenoid 38 is demagnetized, the opening/closing lever 34 and the operating lever 37 return to the state shown by the solid line in FIG. Save balls on 24th. Note that even if the switch button 5 is pressed when the solenoid 38 is demagnetized and the ball is flowing through the passage portion 24, that is, when the ball stops passing over the actuating piece 29' of the second switch 29, the solenoid 38 will not operate. When the balls, which are not energized and are lined up in the passage section 24, rest on the actuating piece 29', the second switch 29 is activated, thereby enabling the solenoid 38 to be energized. Therefore, the solenoid 38 is never excited when there are only half-sized game balls, and the game balls can be reliably collected into the collection path 30 by dividing into pieces corresponding to a certain number of game balls.
また、通路部24に貯溜される玉が一定数すな
わち16個に満たない半端玉のときには、玉検知部
材27が玉重量を受けないで自重で上方へ回動す
ることになり、このため第1のスイツチ28は不
作動状態になつている。この状態で遊技客がスイ
ツチボタン5を押すとソレノイド40が励磁さ
れ、ストツパー39が上方へ引き上げられて通路
部24に並ぶ半端玉を返却通路31に流し下部玉
皿3へ排出する。 Further, when the number of balls stored in the passage section 24 is a certain number, that is, less than 16 balls, the ball detection member 27 rotates upward by its own weight without receiving the ball weight. The switch 28 is in an inoperative state. When the player presses the switch button 5 in this state, the solenoid 40 is energized, the stopper 39 is pulled upward, and the odd balls lined up in the passage section 24 flow into the return passage 31 and are discharged into the lower ball tray 3.
以上のように、本考案に係る定数玉検知装置a
は機前の上部玉皿に入れられる玉をゲーム機本体
に封入される一定数の遊技玉に見合つた個数づつ
に確実に区切つて一度に回収することができ、し
たがつて、従来のように上部玉皿の玉を1個づつ
ソレノイド等の駆動手段を用いて回収していたも
のに較べて電気的負荷を著しく軽減できるばかり
でなく、大幅な時間短縮が得られる。また、一定
数の遊技玉に満たない半端玉も確実に検出して遊
技客に返却できる機能も兼ね備えるものであつ
て、その実用的価値は誠に大である。 As described above, the constant ball detection device a according to the present invention
It is possible to reliably divide the balls placed in the upper ball tray in front of the machine into pieces that correspond to a certain number of game balls enclosed in the main body of the game machine and collect them all at once. Compared to the method in which the balls in the upper ball tray are collected one by one using a driving means such as a solenoid, not only the electrical load can be significantly reduced, but also the time can be significantly shortened. It also has a function that can reliably detect odd balls that are less than a certain number of game balls and return them to the player, and its practical value is truly great.
図は本考案の一実施例を示すもので、第1図は
パチンコ式組合せゲーム機の正面図、第2図は同
裏面図、第3図は定数玉検知装置の正面図、第4
図は作用説明図。第5図は玉止片部分の拡大正面
図である。
1……ゲーム機本体、2……上部玉皿、3……
下部玉皿、5……スイツチボタン、24……通路
部、28……第1のスイツチ、29……第2のス
イツチ、30……回収通路、31……返却通路。
The figures show one embodiment of the present invention, in which Fig. 1 is a front view of a pachinko-type combination game machine, Fig. 2 is a back view of the same, Fig. 3 is a front view of a constant ball detection device, and Fig. 4 is a front view of a pachinko-type combination game machine.
The figure is an explanatory diagram of the action. FIG. 5 is an enlarged front view of the ball stopper portion. 1...Game console body, 2...Upper ball tray, 3...
Lower ball tray, 5... switch button, 24... passage section, 28... first switch, 29... second switch, 30... collection passage, 31... return passage.
Claims (1)
を一列に並べて貯溜する通路部と、ゲーム機本体
内に封入される一定数の遊技玉に見合つた個数の
玉が通路部に貯溜されているか否かを検出する第
1及び第2のスイツチと、前記第1及び第2のス
イツチが作動状態のときゲーム開始時に押される
スイツチボタンの信号によつて通路部に並ぶ玉を
一定数の遊技玉に見合つた個数に区切つて回収通
路に排出させる定数玉回収手段と、前記第1及び
第2のスイツチのいづれかが不作動状態のときゲ
ーム開始時に押されるスイツチボタンの信号によ
つて通路部に並ぶ半端玉を返却通路に排出させる
半端玉返却手段を備えたパチンコ式組合せゲーム
機における定数玉検知装置。 There is a passage section that stores the balls in the upper ball tray installed in the front of the game machine body in a line, and a number of balls corresponding to a certain number of game balls sealed inside the game machine body are stored in the passage section. A first and second switch detects whether or not there is a player in the game, and a signal from a switch button that is pressed at the start of the game when the first and second switches are in operation is used to move the balls lined up in the passage to a certain number of game players. A constant number of balls is collected into the collection passage by separating the balls into pieces corresponding to the number of balls and discharging them into the collection passage, and when either the first or second switch is in an inactive state, the ball is collected in the passage by a signal from a switch button that is pressed at the start of the game. A constant ball detection device for a Pachinko-type combination game machine equipped with a half-ball return means for discharging a line of half-odd balls to a return path.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8927883U JPS59193482U (en) | 1983-06-10 | 1983-06-10 | Constant ball detection device for pachinko type combination game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8927883U JPS59193482U (en) | 1983-06-10 | 1983-06-10 | Constant ball detection device for pachinko type combination game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JPS59193482U JPS59193482U (en) | 1984-12-22 |
JPH0313336Y2 true JPH0313336Y2 (en) | 1991-03-27 |
Family
ID=30219173
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP8927883U Granted JPS59193482U (en) | 1983-06-10 | 1983-06-10 | Constant ball detection device for pachinko type combination game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPS59193482U (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2559228B2 (en) * | 1987-05-22 | 1996-12-04 | 株式会社 ソフィア | Enclosed ball type ball game machine |
JP2002136667A (en) * | 2000-10-31 | 2002-05-14 | Fuji Shoji:Kk | Combination game machine |
-
1983
- 1983-06-10 JP JP8927883U patent/JPS59193482U/en active Granted
Also Published As
Publication number | Publication date |
---|---|
JPS59193482U (en) | 1984-12-22 |
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