JPS5885189A - Game-alarm-built-in wrist watch - Google Patents

Game-alarm-built-in wrist watch

Info

Publication number
JPS5885189A
JPS5885189A JP56183483A JP18348381A JPS5885189A JP S5885189 A JPS5885189 A JP S5885189A JP 56183483 A JP56183483 A JP 56183483A JP 18348381 A JP18348381 A JP 18348381A JP S5885189 A JPS5885189 A JP S5885189A
Authority
JP
Japan
Prior art keywords
alarm
game
stoppage
restoration
game sound
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP56183483A
Other languages
Japanese (ja)
Inventor
Ariyoshi Aota
青田 有由
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Seiko Epson Corp
Suwa Seikosha KK
Original Assignee
Seiko Epson Corp
Suwa Seikosha KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Seiko Epson Corp, Suwa Seikosha KK filed Critical Seiko Epson Corp
Priority to JP56183483A priority Critical patent/JPS5885189A/en
Publication of JPS5885189A publication Critical patent/JPS5885189A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G04HOROLOGY
    • G04GELECTRONIC TIME-PIECES
    • G04G99/00Subject matter not provided for in other groups of this subclass

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Electric Clocks (AREA)

Abstract

PURPOSE:To improve the operability of the alarm and the game by taking correlation between the sound emitting states of the alarm and the game. CONSTITUTION:An OUT.PORT 201 receiving stoppage and restoration outputs outputs H and L levels rspectively to an alarm/game sound output wave form limiting circuit 203 to limit alarm and game sound output wave forms from an alarm/game sound output waveform generation circuit 202. In this case, prior to instruction for generating any alarm and game sound in the stoppage/restoration subroutine, a stack operation is conducted which allows return address in a stack to jump to output instruction during the stoppage referencing an alarm stoppage/restoration flag. When this stack operation is impossible, prior to the instruction for generating any alarm and game sound, the insertion of a branching or jump instruction enables stoppage or restoration of the alarm and game sounds only by software approach.

Description

【発明の詳細な説明】 本発明は、ゲーム、アラーム内蔵腕時計の休止復元に関
するものである。
DETAILED DESCRIPTION OF THE INVENTION The present invention relates to restoring a game and a watch with a built-in alarm.

従来、ゲーム内蔵腕時計に於いては、ゲーム効果管増す
為にゲーム音を発するものがほとんどであり、場所によ
っては他人にはばかる場合が多々生じる事があった。父
、ゲーム音を休止・復元する時も、専用のモードを設け
、外部入力により行なう場合には、操作面で煩雑性を増
し、且つ、CPUタイプ(プログラムデータにより起動
するもの)の集積U略に於いては、モードの設定。
Conventionally, most wristwatches with built-in games emit game sounds to enhance the effect of the game, which can often be embarrassing to others depending on the location. Father, when pausing and restoring the game sound, a dedicated mode is provided, and if this is done by external input, the operation becomes more complicated, and the integration of CPU types (those activated by program data) is required. In , mode settings.

RAM領域の確保等が必要であり、リフトウェア的に負
荷を強いられる事が必至であった。
It was necessary to secure RAM area, etc., and it was inevitable that a load would be imposed on the liftware.

本発明は、かかる欠点を除去したものである。The present invention eliminates this drawback.

本発明の夷//a filを以下に説明する。夷//afil of the present invention will be explained below.

第1図に簡単々フローチャートを示す。これは1゛時(
1秒毎のインクリメント等)に必要な単位サイクルプロ
グラムに、必ず1ケ所以上含まれるものとする。分岐1
01[て、アラーム休止・復元フラグを判定し、各々、
休止出力105 t−復元出力102を出力ポートに送
る。
A simple flowchart is shown in FIG. This is 1 o'clock (
The unit cycle program required for 1 second increment, etc.) must always include at least one location. Branch 1
01[, determine the alarm pause/restore flag, respectively.
Pause output 105 sends t-restore output 102 to the output port.

第2図に於いて、前記休止・彷元出力を受けたOU’f
−FORT 201に、アラーム、ゲーム音出力波形制
限回路203に、夫々、H,Lレベルを出力し、アラー
ム、ゲーム音出力波形発生回路202よりのアラーム、
ゲーム音出力波形を制限する。
In Figure 2, the OU'f that received the pause/wander output
- Output H and L levels to the FORT 201 and the game sound output waveform limiting circuit 203, respectively, and output the alarm and game sound output waveform generation circuit 202,
Limit the game sound output waveform.

又、全てソフト的に処理する方法を、第3図以下に述べ
る。プログラム中、全てのアラーム、ゲーム音発生命令
301の前に、休止・復元サブルーチンコール502を
置く。第4図の休止−復元サブルーチンでは、前述と同
様分岐401にて、アラーム休止・復元フラグを参照し
て、休止ならスタック内の1]ターン先アドレスを、出
力命令501をジャンプさせる様にスタック操作402
を行なう。しかるに、上述のスタック操作が不可能な場
合には、全てのアラーム、ゲーム音発生命令501の前
に分岐、ジャンプ命令を挿入してやればよい、これによ
り、ソフト対応のみによる、アラーム、ゲーム音の休止
・復元が可能となる。
In addition, a method of processing everything using software will be described in FIG. 3 and subsequent figures. In the program, a pause/restore subroutine call 502 is placed before all alarm and game sound generation commands 301. In the pause-restoration subroutine of FIG. 4, in the same way as described above, at branch 401, the alarm pause/restoration flag is referred to, and if the pause is paused, the stack is manipulated to make the output instruction 501 jump to the 1] turn destination address in the stack. 402
Do this. However, if the stack operation described above is not possible, a branch or jump instruction may be inserted before all alarm and game sound generation instructions 501. This allows you to pause alarms and game sounds only by software support.・Restoration is possible.

以上の如く本発明によれば、アラーム、ゲーム音の休止
・復元が1例えば、通常時刻表示モードに於ける簡単な
入力操作により、行なえる事になり、操作性の上で、煩
雑さが一掃される。そして、ハード的には、0UT−F
ORT201(7)付加に留まり、あるいは、リフトの
みの対応に於いても、ゲーム休止・復元モードの増加、
RAM領域の増設等を一切必要とせず、軽負荷で済む事
になる。
As described above, according to the present invention, it is possible to pause and restore alarms and game sounds with a simple input operation in the normal time display mode, for example, thereby eliminating complexity in terms of operability. be done. And in terms of hardware, 0UT-F
Even if it is limited to adding ORT201(7) or only supports lift, the number of game pause/restore modes will increase,
There is no need to expand the RAM area at all, and the load can be light.

又、ゲームに限定せず、他の発音、例えば、ストップウ
ォッチ確u音、出力確認音等の休止も兼用にする事が考
えられる。
Furthermore, it is possible to use other sounds other than games, such as pauses for stopwatch confirmation sounds, output confirmation sounds, etc.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は、本発明に必要な分岐フローチャート。 第2図は、本発明の回路ブロック。 第5図は、本発明に用いられるリフト対応のプログラム
例。 第4図は、本発明に用いられるり7ト対応のフローチャ
ート。 101 、102.103,401.402・・・・・
・フローチャート各因子 201・・・・・・0UT−FORT 202・・・・・・アラーム、ゲーム音出力波形発生回
路 205・・・・・・アラーム、ゲーム音出力波形制限回
路 204・・・・・・スピーカドライブ回路205・・・
・・・スピーカ 501 502・・・・・・プログラムステップ以上 出願人 株式会社鰍訪精工舎 : 部上 ALA11211/lぐ糾襲2 丁   1→ol ; 弁4足
FIG. 1 is a branch flowchart necessary for the present invention. FIG. 2 is a circuit block of the present invention. FIG. 5 is an example of a lift compatible program used in the present invention. FIG. 4 is a flowchart corresponding to seven cards used in the present invention. 101, 102.103, 401.402...
・Flowchart Each factor 201...0UT-FORT 202...Alarm, game sound output waveform generation circuit 205...Alarm, game sound output waveform limiting circuit 204...・Speaker drive circuit 205...
...Speaker 501 502 ...Program step or above Applicant Abiwa Seikosha Co., Ltd.: Manager ALA11211/lg attack 2 Ding 1→ol; Valve 4 pairs

Claims (1)

【特許請求の範囲】[Claims] ゲーム確認音、効果音(以下ゲーム音と記す)を伴うゲ
ーム、アラーム内蔵腕時計に於いて、アラーム発音不可
状態(以下休止と記す)4Cする事により、同時に前記
ゲーム音をも休止になり、又、前記アラーム音を発音可
状態(以下復元と記す)とする事により、前記ゲーム音
をも復元とがる事をq#徴とする、ゲーム、アラーム内
RR時計。
For games with game confirmation sounds, sound effects (hereinafter referred to as game sounds), or watches with built-in alarms, by setting the alarm disable state (hereinafter referred to as pause) to 4C, the game sounds will also be paused, and , an RR clock in a game and an alarm, wherein the q# sign is that the game sound is also restored by setting the alarm sound to a soundable state (hereinafter referred to as restoration).
JP56183483A 1981-11-16 1981-11-16 Game-alarm-built-in wrist watch Pending JPS5885189A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP56183483A JPS5885189A (en) 1981-11-16 1981-11-16 Game-alarm-built-in wrist watch

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP56183483A JPS5885189A (en) 1981-11-16 1981-11-16 Game-alarm-built-in wrist watch

Publications (1)

Publication Number Publication Date
JPS5885189A true JPS5885189A (en) 1983-05-21

Family

ID=16136594

Family Applications (1)

Application Number Title Priority Date Filing Date
JP56183483A Pending JPS5885189A (en) 1981-11-16 1981-11-16 Game-alarm-built-in wrist watch

Country Status (1)

Country Link
JP (1) JPS5885189A (en)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5623988A (en) * 1979-08-07 1981-03-06 Suwa Seikosha Kk Liquid crystal game apparatus

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5623988A (en) * 1979-08-07 1981-03-06 Suwa Seikosha Kk Liquid crystal game apparatus

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