JPS5882391A - Checking apparatus - Google Patents

Checking apparatus

Info

Publication number
JPS5882391A
JPS5882391A JP18134781A JP18134781A JPS5882391A JP S5882391 A JPS5882391 A JP S5882391A JP 18134781 A JP18134781 A JP 18134781A JP 18134781 A JP18134781 A JP 18134781A JP S5882391 A JPS5882391 A JP S5882391A
Authority
JP
Japan
Prior art keywords
points
paid
game
recording medium
purchased
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP18134781A
Other languages
Japanese (ja)
Inventor
明間 利夫
西林 武司
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kubota Corp
Original Assignee
Kubota Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kubota Corp filed Critical Kubota Corp
Priority to JP18134781A priority Critical patent/JPS5882391A/en
Publication of JPS5882391A publication Critical patent/JPS5882391A/en
Pending legal-status Critical Current

Links

Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 不発明はチェック装置の中でも/処理の端果に応じて持
ち点への得点のIJu算ならびに失点の減J:¥か行わ
nるものに関し、その目的とするところはチェック装置
の小型1ヒが+iJ能で、寸た利用者が使用中のチェッ
ク装、dから也のチェック装置−\容易に移動するζ、
とができるものを提供することKある。
[Detailed Description of the Invention] Among the checking devices, the invention relates to one that calculates points to points owned and reduces points conceded according to the end result of processing, and its purpose is The small size of the check device is +iJ function, the check device is used by a small user, and the check device from d to ya can be easily moved.
It is important to provide what is possible.

従来のチェック装置の中でもゲーム袈i?jは、プレイ
にI祭[、てU]えば硬貨のようなtt f したメダ
Iしを投入するとゲーム接置はプレイが可能な状崗とな
る。そしてゲームを行って得点となった場会にはその得
点に応じた数の+>iJ記メダlしがゲーム装置の受は
皿に払い出さn1失点となっ7′c場合VCはプレーヤ
がゲームに際して投入したメダルかゲーム装置の収納ボ
ックス内に回収さnるよう構成されている。そのため、
ゲーム装置[i受は皿へ払い出すべきメダルならびに)
゛レーキから回収したメダルを貯械しておく大きな収納
ボックスか6委である。またゲーム開始に必委な一11
記メダルを販売する機能が付ツノ11されたものvcし
いては、品頑紙幣券全使用できろようにするため(Cは
多くのつり銭金を用]ばして卦く必要があり、こ1もゲ
ーム装置の小型化を妨げているのが現状である。四に、
従来のゲーム装置では使用中のゲーJ−1−シ置に、し
るプレーを終了してプレーヤが曲のゲーム装置4へ移m
0するためには、受は皿に蓄えた1rlJdbメダルの
全部を移動しようとするゲーム装置i′tへ1多し変え
る必要があり、フ゛レーヤは非常に追わしい作業を「康
いらnている。
Among the conventional checking devices, there is a game kei? When J inserts a coin-like medal into play, the game becomes playable. Then, when a point is scored in a game, a number of +>iJ medals corresponding to the score are given out on the board of the game device, resulting in a loss of n1 points. It is configured such that the inserted medals are collected into the storage box of the game device. Therefore,
Game device [i-receiver and medals to be paid out to the plate]
``It's a large storage box or 6-box where medals collected from the rake are stored. Also, there are 11 necessary items to start the game.
VC has a function to sell medals, so in order to be able to use all the coins and coins (C uses a lot of change), it is necessary to do this. 1 is also currently hindering the miniaturization of game devices.Fourth,
In the conventional game device, when the game device 4 in use is finished, the player moves to the game device 4 for playing the song.
In order to make it 0, Uke needs to transfer all of the 1rlJdb medals stored in the tray to the game device i't, which is a very difficult task for the player.

本発明は、入力さnた金に口と購入匙理数の金相との差
を払い済み成分として6理終了時[持ち点と共にこの払
り済み成分を記録した記録媒体を発行するa能と、記録
媒体からト・νも点と払い済み成分を読み出す磯ば目と
をチェック装置に設け、玉記…1題点を回避したもので
あって、以下本発明の一央弛例全第11A〜第4図に基
づいて説明する。
The present invention is based on the function of issuing a recording medium that records this paid component along with points at the end of 6 years as a paid component of the difference between the entered gold and the purchased spoon amount. , the checking device is equipped with a checker for reading out the points and the paid components from the recording medium, thereby avoiding the first problem of the mark. 〜Explained based on FIG. 4.

@1図はゲーム疲1dの構成f11し、ゲーム磯本庫(
1)と、持ち点表示装置(2)と、入力された貨幣を検
銭する検銭装7 R31と、ゲームメ選択スイッチ(4
)と、入力さnた磁気カーF(5)から持ち点と」広い
済み金額を読み取る磁気再生装置(6)と、清算指示ス
イッチ(7)と、再ゲーム指示スイッチ(8)と、瞼或
記録装置(9)と、プリンタ+1□と、ROM til
l ic書き込まれたプログラムに基づいて前記各装置
を制御するCP[J1121と、 CPU I21の実
行に必要なデータがストアさ註るRAM 1131など
から構成さ扛ている。0舶はC1−”U1121と各装
置nを接、洗する易パス、d5薗6)α7) tlRl
 t6 、!;6バスα4)と前記ゲーム磯本体11)
、検銭装−(3)、磁気再生装置(6)、記録装置(1
9)の間ic (t’Lぞ几介装されたゲーム制御装置
、侠銭制御装置、再生制f111装置、記録制御装置で
ある。
Figure @1 shows the configuration f11 of game fatigue 1d, and the game Isomoto warehouse (
1), a point display device (2), a coin verification device 7 R31 that verifies input coins, and a game selection switch (4).
), a magnetic reproducing device (6) that reads the points held and a wide amount of money from the inputted magnetic car F (5), a settlement instruction switch (7), a regame instruction switch (8), and an eyelid. Recording device (9), printer +1□, and ROM til
It consists of a CPU 1121 that controls each of the devices based on programs written in the IC, and a RAM 1131 that stores data necessary for the execution of the CPU I21. 0 vessel connects C1-"U1121 and each device n, easy path for cleaning, d5 6) α7) tlRl
t6,! ;6 bus α4) and the game island body 11)
, Validation device (3), Magnetic reproducing device (6), Recording device (1)
9) Intermediate IC (t'L) is a game control device, a gift control device, a reproduction control F111 device, and a recording control device.

1g2図は磁気カード(5)の−例を示す。磁気カード
t6)は帯状の磁気記録a 1201と、印字欄121
)とを有し、磁気記録欄1AJ)VCは区間11に持ち
、曳Aと払い済み金相Bが所定のコードで齋き込まれ、
区LI512Vcは特定コードか暑き込まnている。印
字欄121)のfりr定位置には人聞が読むにさしつか
えない文字で持ち点Aと払い済み金額Bがプリントさn
ている。
Figure 1g2 shows an example of a magnetic card (5). The magnetic card t6) has a strip-shaped magnetic recording a 1201 and a printing field 121.
), the magnetic recording column 1AJ) VC is held in section 11, and the tow A and the paid gold phase B are written in with a predetermined code,
Ward LI512Vc has a specific code or heat input. In the printing field 121), the points A and the paid amount B are printed in characters that are easy to read by human beings.
ing.

第5図と第4図はCf’U ++2+の動作を示す。5 and 4 show the operation of Cf'U++2+.

先ず、CPIJ I31は検銭装置133 iC貨幣が
入力さnだか否かをチェック(a−1,)L、投入金か
ある陽合Vcは検銭制御装置1161から投入金頑C円
を読み収ってRAM11:lom地1(ti’i!: 
ス) アCa−ノ〕し、ゲーム故選択スイッチ14)を
チェック(a−3コする。ゲーム6選4Rスイツチ(4
)のうちの適当なものか選1尺さルたことを検出すると
(a−3)に次いでCa−4]が実行さnる。(a−4
1では(a−3,:]でl?J定さnたゲーム6 N 
4RAMv3+ノ番jtl+RziCストアL、1ゲ−
hの斜台をa円とした場合には、次いでRt〜Mi13
1の着地R,にストアされている投入位鎮C円から(N
、−a)円を差引イテRAM L131 ノ番4 R,
i(、Cドア(a−5)L、1ゲー五当りの持ち点をb
点とした場合には(R,)・bの演$によって購入さn
た持ち点が算出されRAM 1311/)着地R4VC
スト?〔a−6LJn、次イテ(a−71を美行する。
First, the CPIJ I31 checks whether or not the iC coin is input to the coin verification device 133 (a-1,)L, and if there is an input money Vc, it reads the input coin C yen from the coin verification control device 1161 and receives it. RAM11: lom area 1 (ti'i!:
) Check the game selection switch 14) (a-3). Game 6 selection 4R switch (4)
), Ca-4] is executed after (a-3). (a-4
In 1, (a-3, :] is l?J fixed n game 6 N
4RAMv3+No.jtl+RziC store L, 1 game
If the slope of h is set to a circle, then Rt~Mi13
From the input position C yen stored in 1's landing R, (N
, -a) Subtract the yen Ite RAM L131 No. 4 R,
i (, C door (a-5) L, the points you have for 1 game 5, b
If it is a point, n is purchased by the denominator of (R,)・b.
The points held are calculated and RAM 1311/) Landing R4VC
Strike? [a-6LJn, next item (walk a-71).

Ca−7)の詳細フローは第4図に示すように、先ず、
RAM (13+の番地R4の同各をgf5点表示装置
+2) [よってプレーヤにデジタlし表示(b−1)
L、次いでゲーム磯本体(1)が動作状鵬にセット(:
b−2)さnてフ゛レー11r n目な状崗となる。こ
のようにしてフ”レー状帳になると、ゲーム結果を判別
して得点したか否かを判定Cb−3]L、得点していな
い時には次すでCb−4)で失点したか否かが判定さn
、(b−3,)で得点したと判定された場合には(:b
−3)Ic続いて〔c′−1〕が美行さnてRAM +
+3+の番地1(4に所定の勝ら点Eを積算してCb−
4)が冥(ilAる。(b−4〕−〕c失点Lしタト判
さnた場合vcはCC’−2)でRAM I31の番j
4111(4がディクリメントされる。[1: b−4
、:]又tま〔C−2〕が完了すると、Ca−8〕で継
続してフ゛レー可能か否かが、(R,)とゲーム・製本
体(1) K応じて予め決めらnた最低持ち点りとを比
奴して判定さルる。(R4)七りの場合には(a−8)
においてプレーが継続できると判定さn1次いで積算指
示スイッチ(7)がチェック(a−9)され、槽JE摺
示スイッチ(7)の操作を検出しない場合VCは(a−
7〕VCIJ p −y t、、(a−9]で精算指示
スイッチ割の操作を検出した詩には(L−7)vc1%
らずに、RAM 1131 (i’) 番地Rs、R4
(D 内:flを磁気カード+6)の区間11に記録発
行すべく記録制御amvcm示(: a−10) L、
 、磁気カード(5)の発券後に初期価セット(a−1
1,Iして一動作全終了Ca−12)する。
As shown in Figure 4, the detailed flow of Ca-7) is as follows:
RAM (Gf 5 point display device + 2 for each address R4 of 13+) [Therefore, digital display on the player (b-1)
L, then the game body (1) is set to the action state (:
b-2) Now the beam 11r is in the nth state. In this way, when it comes to the scoreboard, the game result is determined and the judgment is made whether or not a point has been scored. judged n
, (b-3,), if it is determined that the point was scored by (:b
-3) Ic is followed by [c'-1] and RAM +
+3+ address 1 (accumulate 4 with the predetermined winning point E and get Cb-
4) is mei(ilAru.(b-4〕-)c If he concedes a point L and makes a tato judgment, then vc is CC'-2) and RAM I31 number j
4111 (4 is decremented. [1: b-4
, :] Also, when [C-2] is completed, whether or not it is possible to continue playing in Ca-8] is determined in advance according to (R,) and the game/manufacturing body (1) K. Judgment will be made based on the lowest score. (R4) In the case of seven, (a-8)
If it is determined that the play can be continued at n1, then the integration instruction switch (7) is checked (a-9), and if no operation of the tank JE display switch (7) is detected, the VC is (a-
7] VCIJ p -y t,, (L-7) vc1% for the poem where the operation of the payment instruction switch split is detected in (a-9)
RAM 1131 (i') Address Rs, R4
(D: Indicates recording control amvcm to issue recording to section 11 of magnetic card +6) (: a-10) L,
, after issuing the magnetic card (5), the initial price set (a-1
1, I and complete one operation Ca-12).

なり・、ca−i〕で投入分な1−と’I′l+定され
ろと次いで磁気カード15)がカード受入+f’l V
C入力G ttfc、A否かをチェック(、l−1) 
L、[(1−1、:]で入力なしと判定され心と(a−
iBが央行され、(d −1)で人力ありと判定さnる
と、再生1+lJ 1I141技i+7/、 Qηを介
して磁気書生技置山〕か読み取った1、tち点バと払い
済み金額BをRA+i4 Q3:のM地t〈いR3にそ
れぞlLストプ(d−2)l−1入い−(j〔d−23
でy 靜’11.73 BAI’ll 1131 (/
、:) fW L小遣く、の内dを(a−83と同様V
C最低持し点1)と比較してチェックCd−3]さ扛、
(1(、):;J)ノWO7CP、tc”−7)カ犬1
丁さ71、(R4) 〈” (1) 4 B VCrj
欠イで(R3) −a# LJかチェックCd−4,、
]さnる。Cd−4Jで(バ3)  ”<’と判定さn
ろと(d−1)で受tす人11.會槓出した磁気カード
+61の返送C(1−5)全火打し、#、送送後(a−
11Jが火付anろ CLJ−43−c 1(3−aヒ
Oと判定された場片にdl、内ゲーム]h示スイッチ(
8)がチェックCe−1)−Gn、内ゲー” In 7
f< スイッチ(8)の操作を1&出できない場訃Vc
は(d−5〕を火打し、再ゲームが掬ボされた場合vc
は欠いでゲーム裁選択スイッチ・4)をチェック〔e−
2)L、 謔佃R2の内容か[: F!−2、:lll
で選択された個当なゲーム数N2vc咀新Ce−3,I
L、次いでRAM +131の番地i(3の内容を(1
(3)−4i、・dの残払い済み金額vc更新[e−4
]L、欠いで番地R4の内′aを呂ゲーム後の持ち点V
CC斬新e−5)して(a−7)にリターンする。
Then, the magnetic card 15) accepts the card + f'l V.
C input G ttfc, check whether A or not (, l-1)
L, [(1-1,:] determines that there is no input, and the mind and (a-
When iB is centrally processed and (d - 1) is determined to have human power, playback 1 + lJ 1I141 technique i + 7/, read the magnetic book student technique Okiyama〕 through Qη, 1, t, and the paid amount. B to RA+i4 Q3:'s M ground t<I L stop (d-2) l-1 to R3 respectively - (j[d-23
dey 靜'11.73 BAI'll 1131 (/
, :) fW L pocket money, of which d is (Same as a-83, V
Check Cd-3 compared with C minimum score 1),
(1(,):;J)ノWO7CP,tc”-7)Kainu 1
Exactly 71, (R4) 〈” (1) 4 B VCrj
Missing (R3) -a# Check LJ Cd-4,,
] Sanru. With Cd-4J (Ba3) ``<'' was determined n
11. Those who are accepted by Loto (d-1). Return of the magnetic card +61 that was punched out C (1-5) All fired, #, after sending (a-
11J is on fire CLJ-43-c 1 (dl on the scene piece judged as 3-a Hi-O, internal game) h indicator switch (
8) Checked Ce-1)-Gn, In 7
f< If the operation of switch (8) cannot produce 1 & Vc
fires (d-5), and if the replay is skipped, vc
Check the game judgment selection switch 4) [e-
2) L, Is it the content of 謔佳R2 [: F! -2, :lll
The number of individual games selected in N2vc Tsuishin Ce-3,I
L, then the contents of address i (3 of RAM +131) (1
(3) -4i, d remaining paid amount vc update [e-4
] L, the number 'a' of address R4 is lost and the points held after the game are V.
CC novel e-5) and return to (a-7).

また、Ca−8)で(!(4)<i)と判だざnた場合
にid〔f−1)でCd−4]と同様にして[a−5]
で算出さnた払い済み金の有魂がチェックされ、(Mj
)−a<IJ (D g@ ic bl [I a−1
11) カ美行an。
Also, if (!(4)<i) is found in Ca-8), use [a-5] in the same way as Cd-4 with id [f-1).
The soul of the paid money calculated by n is checked, and (Mj
)-a<IJ (D g@ic bl [I a-1
11) Kamiyuki an.

(R,)−a≧Oの場合vcvl Ce13 トI’r
i16jf[4/7’ −ム市示スイッチt7)が(f
−21でチェックされる。
If (R,)-a≧O, vcvl Ce13 I'r
i16jf[4/7'-mu city display switch t7) is (f
-21 is checked.

(f−2,1)で操ど「か積出できない場合H/(は(
ffl−1iJ)が火付さn、傑作か面出ざnた場合に
はC8−2Jか美行さルる。
If (f-2, 1) cannot be operated, H/( is (
If the ffl-1iJ) catches fire, and if it turns out to be a masterpiece, the C8-2J will be released.

、2 オ、〔”  10 ) vc b−いてフ゛リン
タ41はカード受入口から受は入nた磁気カード+5)
VC予め印字されている拉ぢ点への上vc所定の印字を
行って有効持ち点でないこと全表示したり、またはこむ
と共に、14度(R4)全印字するよう44゛I7成さ
れている。
, 2, ["10) vc b-, and the printer 41 accepts the magnetic card +5) from the card acceptance slot.
44゛I7 is configured to print a predetermined value on the VC pre-printed point to fully indicate that it is not a valid point, or to print the entire 14 degrees (R4).

このようVC構成L5たため、プレーArは予め記録さ
在た磁気カード又Qま所定の1貨幣を入力することによ
ってプレーすることができ、プレー終了時には柄W摺示
スイッチ(7)を操作することによって残持ち点か入力
さnた磁気カード(5)に記録して発券さnるため、他
のゲーム装置へ杉る時Vcはこの磁気カード(5)を持
って移動するだけで済む。また誦誼の貨幣が入力さ扛だ
場合vcは購入ゲーム台用との差額を払い済み金額とし
て前記伐持ち点と共に磁気カードi51 K記録して発
券さ/するため、従来のようにゲーム装置ift vc
つり銭金會収納しておく必要かなく、小型化を実現でき
る。
With this VC configuration L5, play Ar can be played by inputting a pre-recorded magnetic card or Q or a predetermined coin, and when the play is finished, the handle W display switch (7) is operated. Since the remaining points are entered and recorded on the magnetic card (5) and issued, Vc only needs to carry this magnetic card (5) when moving to another game device. In addition, if the recited money is input, the VC records the difference between the amount for the purchased game machine and the paid amount on a magnetic card i51K along with the above-mentioned harvest points, and issues a ticket. vc
There is no need to store change and coins, and it can be made smaller.

上記美施−1では払lA済み成分としてつり鉄分の払い
済み位順を磁気カード+5) vc記記録打付るよう4
偉1戊した″が、こルは払い済み金額に対置する払い済
みゲーム故を記録lid行するよう構成しtも同様であ
る。
In the above-mentioned Bisei-1, the paid order of the hanging iron as a paid component is recorded on a magnetic card + 5) VC record is stamped 4
However, this is configured to record the paid game amount as opposed to the paid amount, and the same is true for t.

上記実施例では記録媒t仝とし゛CC磁力カード5)を
用い、入力さnfc磁気カード(5)の内dを有効持ち
点に誓き換えて出力するよう構成したが、入力さnた磁
気カードを回収して新しい別の磁・式カードに有効待ち
点を記録して発行することもできる。
In the above embodiment, a CC magnetic card 5) is used as the recording medium, and d of the input NFC magnetic card (5) is changed to a valid point and outputted. It is also possible to collect the card and record the valid waiting point on a new magnetic card and issue it.

また記録媒体は磁気カードに限定されろものでなく、バ
ーコーBj 4rの特定のコードで持ち点か記録された
カーv1讃子りカードであ−)ても1司4求にズ施可能
である。
Also, the recording medium is not limited to magnetic cards, but it is also possible to use a car v1 sankori card whose points are recorded with a specific code of Barco Bj 4r). .

以上説明のようVC不元四のチェックi% 11iによ
ると、所定の記録媒体から持ち点ならUrc払い済み成
分を読み取る再生装置と、所定の貞・1督で入力さnた
金゛頑または前記再生装置で読み収らj’した払い済み
成分の範囲内で購入匙刑敢を選択用酩な匙坤数選択手段
と、購入匙坤数に対応1−る持ら点または前記再生装置
で読み取られた持ち点と設定点数を比較して匙埋開始の
QJ舌を判定−rる処μm開始判定手段と、匙坤漬果に
応じて前記持ち点を四新する演算手段と、閾41賀示を
面出した時に前記泗゛算手段によって更新された狩ち、
轡、ならびに再生装置が読み取った前記払い喰み成分と
購入ノ弗坤佐との差の成分を記録媒体に記録発行する記
録装置とを設けたため、匙理装置の小型化ならびに利用
者の操作性を大幅に改善することができるものである。
As explained above, according to VC Fugenshi's check i% 11i, there is a playback device that reads the Urc paid component if you have points from a predetermined recording medium, and a playback device that reads the Urc paid component if you have points from a predetermined recording medium, and A selection means for selecting the number of purchased ingredients within the range of paid ingredients read by the reproducing device, and a point corresponding to the number of purchased ingredients or read by the reproducing device. A QJ tongue at the start of spoon filling is determined by comparing the obtained holding points with a set number of points; the hunt updated by said calculation means when the indication appears;
Since it is provided with a scoop and a recording device that records and publishes the difference between the above-mentioned scraping component read by the playback device and the purchase price on a recording medium, the scooping device can be made smaller and easier to operate for the user. can be significantly improved.

【図面の簡単な説明】[Brief explanation of drawings]

図面は本発明のチェック装置の一実施例を示し、第1図
はゲーム装置dの構成図、;B2図は磁気カードの平面
図、第5図と第4図はフローチーV−)図である。 (1)・・・ゲーム鏝本体1.2)・・・持ち点表示装
jiM、+31・・・1可銭装置d、(4)・・・ゲー
ム故選択スイッチ、(5)・・・磁気カード、(6)・
・・暖気再生装置、(V)・・・梢JJ、指示スイッチ
、−8)・・・再ゲーム指示スイッチ、(9)・・・磁
気記録装置1曲・・・フ゛リ ンタ、(11)・・・R
(Th!、 1121・・・CPU、 113+・・・
RAM 。 1141・・・化バス、u5)・・・ゲーム制御装置t
& s a6)・・・検銭制御装7.Qη・・・再生制
御表1d、0&・・・i4緑制御装置tsα9)・・・
記録装置、−・・・flVl配気欄、ヴI)・・・印字
欄代理人   課  不  我  弘 第4図 −729−
The drawings show an embodiment of the checking device of the present invention; FIG. 1 is a configuration diagram of a game device d; FIG. B2 is a plan view of a magnetic card; FIGS. . (1)...game iron body 1.2)...points display device jiM, +31...1 changeable device d, (4)...game selection switch, (5)...magnetism Card, (6)・
... Warm-up playback device, (V) ... Kozue JJ, instruction switch, -8) ... Replay game instruction switch, (9) ... Magnetic recording device 1 song ... Printer, (11) ...・・R
(Th!, 1121...CPU, 113+...
RAM. 1141... bus, u5)... game control device t
&s a6)...Cash verification control device 7. Qη...Regeneration control table 1d, 0&...i4 green control device tsα9)...
Recording device, -...flVl air distribution column, VI)...Printing column Agent Section Hiroshi FugaFigure 4-729-

Claims (1)

【特許請求の範囲】 1、 所定の記録媒体から持ち点ならびに払い済み成分
を読み取る再生装置と、所定の貨幣で入力さ汎た金額ま
たはmJ記再再生装置読み取られた払い斬み成分の範囲
内で購入匙坤斂を選択可能な処理故選択手段と、購入匙
理数に対応する持ち点または前記再生装置で読み取られ
た待ち点と設定点数を比較して処理開始の可否を判定す
る6埋開始判定手段と、6理結果て応じて前記持ち点を
efrする演算手段と、精算指示を検出した時に前記?
−算手段によって更新された持ち点ならび、C再生装置
が読み取った前記払い済み成分と購入匙4.#との差の
成分を記録媒体に記録発行する記録装置とを設けたチェ
ック装置。 2、 再生装置は、払い済み成分として払い済み金額ま
た汀払い済み金額に対応する払い済み匙理数が記録され
た記録媒体を再生するよう構成した特許請求の範囲弔1
項記4ダのチェック装置。
[Scope of Claims] 1. A playback device that reads the points held and paid components from a predetermined recording medium, and an amount input in a predetermined currency or mJ within the range of the payout component read by the playback device. a processing selection means that can select the number of purchased spoons, and a six-fill start that compares the set points with the holding points corresponding to the number of purchased spoons or the waiting points read by the playback device and determines whether or not to start processing. a determining means, a calculation means for efring the points held according to the result of the six calculations, and a calculating means for efring the points held in accordance with the result of the six calculations;
- The points updated by the calculation means, the paid components read by the C playback device, and the purchased spoon 4. A checking device is provided with a recording device that records and issues a difference component from # on a recording medium. 2. The reproducing device is configured to reproduce a recording medium in which a paid amount or the number of paid spoons corresponding to the paid amount is recorded as a paid component.
Item 4 checking device.
JP18134781A 1981-11-11 1981-11-11 Checking apparatus Pending JPS5882391A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP18134781A JPS5882391A (en) 1981-11-11 1981-11-11 Checking apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP18134781A JPS5882391A (en) 1981-11-11 1981-11-11 Checking apparatus

Publications (1)

Publication Number Publication Date
JPS5882391A true JPS5882391A (en) 1983-05-17

Family

ID=16099111

Family Applications (1)

Application Number Title Priority Date Filing Date
JP18134781A Pending JPS5882391A (en) 1981-11-11 1981-11-11 Checking apparatus

Country Status (1)

Country Link
JP (1) JPS5882391A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6021782A (en) * 1983-07-15 1985-02-04 ヒロユ−株式会社 Premium exchanging method and electronic calculator in pinball game machine
JPS60116385A (en) * 1983-11-29 1985-06-22 株式会社平和 Chicket recovery reader of pinball machine
JPS61238275A (en) * 1985-04-16 1986-10-23 株式会社日本コンラックス Automatic vendor of magnetic card for pinball lending
JPS61238276A (en) * 1985-04-16 1986-10-23 株式会社日本コンラックス Magnetic card type pinball rental machine
JPH01136681A (en) * 1987-11-25 1989-05-29 Daiichi Shokai Co Ltd Pinball machine of card type

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6021782A (en) * 1983-07-15 1985-02-04 ヒロユ−株式会社 Premium exchanging method and electronic calculator in pinball game machine
JPS60116385A (en) * 1983-11-29 1985-06-22 株式会社平和 Chicket recovery reader of pinball machine
JPH0583274B2 (en) * 1983-11-29 1993-11-25 Heiwa Corp
JPS61238275A (en) * 1985-04-16 1986-10-23 株式会社日本コンラックス Automatic vendor of magnetic card for pinball lending
JPS61238276A (en) * 1985-04-16 1986-10-23 株式会社日本コンラックス Magnetic card type pinball rental machine
JPH01136681A (en) * 1987-11-25 1989-05-29 Daiichi Shokai Co Ltd Pinball machine of card type
JP2623264B2 (en) * 1987-11-25 1997-06-25 株式会社大一商会 Card type pachinko machine

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