JPS58190472A - Recreation machine - Google Patents

Recreation machine

Info

Publication number
JPS58190472A
JPS58190472A JP58063814A JP6381483A JPS58190472A JP S58190472 A JPS58190472 A JP S58190472A JP 58063814 A JP58063814 A JP 58063814A JP 6381483 A JP6381483 A JP 6381483A JP S58190472 A JPS58190472 A JP S58190472A
Authority
JP
Japan
Prior art keywords
dominoes
machine
player
domino
distributed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP58063814A
Other languages
Japanese (ja)
Inventor
ジヨン・バリ−・ノ−ブル
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of JPS58190472A publication Critical patent/JPS58190472A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F2003/00996Board games available as video games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 本発明は、娯楽店、クラブ、公会堂(集会所)等に置か
れる娯楽機に関し、この機械は金を入れられると、プレ
ヤーKm身な表示を示し種々のプレーが行われ得る。こ
の機械は、一つまたはそれ以上のコインあるいはトーク
ン(tok@n−代用コイン)の投入により作動し、制
御デスクから遠隔操作し5るようになっている0種々な
表示は、種々な方法例えば表面に通常のフルートマシン
におけるような記号を付けられたり→ルまたはディスク
の列、ビデオスクリーン、7リツプカードユ二ツト、カ
ードあるいは照明された記号等により示され得る。
DETAILED DESCRIPTION OF THE INVENTION The present invention relates to an entertainment machine placed in entertainment shops, clubs, public halls (meeting halls), etc. When money is inserted into the machine, the player's personal information is displayed and various games are played. I can. The machine is activated by the insertion of one or more coins or tokens (tok@n - tokens) and is adapted to be operated remotely from a control desk. The surface may be marked with symbols as on a conventional flute machine, or may be indicated by a row of bars or discs, a video screen, a seven-lip card unit, a card or an illuminated symbol.

本発明の機械は、プレヤーがこの機械に対して(この機
械を相手として)ドミノゲームを行うことを可能にする
ものであり、(実在してない)ドミノの組から若干のド
ミノをプレヤーに分配しかつ若干のドミノを機械に分配
する為の手段と;プレヤーに分配されたドミノおよび機
械に分配されたドミノのmt−ゾレヤーに表示するため
の手段と;プレヤーが彼に分配されたドミノから次にプ
レイされるドミノを選択するための手段と;機械が、そ
れに分配されたドミノから次にプレイされるドミノを選
択するための手段とニブレイ(ゲーム)の進行につれて
のプレイ(ゲーム)の状態を画で示すための手段と;を
有することを特徴とする。
The machine of the present invention allows a player to play a domino game against the machine, and distributes some dominoes from a set of (non-existent) dominoes to the player. and means for distributing some dominoes to the machine; means for displaying in mt-zoreyar the dominoes distributed to the player and the dominoes distributed to the machine; means for the machine to select the next domino to be played from among the dominoes distributed to it; and means for the machine to select the next domino to be played from among the dominoes distributed to it; The method is characterized in that it has means for indicating in a picture; and;

以下、本発明の娯楽機械の一実施例を示す添付図面に従
って説明する。
DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the entertainment machine of the present invention will be described below with reference to the accompanying drawings.

実施例の説明 添付図面は、ドイツゲームを行うのに用いられるマイク
ロプロセッサ−に基づ(機械のビデオスクリーンlOお
よびプレイイングコンソール(操作盤)12を示す。
DESCRIPTION OF THE EMBODIMENTS The accompanying drawings show the video screen 10 and playing console 12 of the microprocessor-based machine used to play the German game.

プレイを始める前にスクリーン10上に四ヶのドミノの
組の画の表示が示される。プレヤーがコイン投入口14
中にコインを入れると、スクリーン上の表示が変ってス
クリーンの下端全横切る方向に7ケのドミノ16が示さ
れる。これはプレヤーに分配されたドミノを表わしさら
にスクリーンの上端を横切る方向に7ケのドミノ18が
示される。これは機械に分配されたドミノを麦わす0機
械は、ドミノの組から、上記各々に分配されるドミノを
選択するようにプログラムされドミノは不作意に選択さ
れる。スクリーンの中心にあるプレイの状態を示す部分
中には1ダゾルシツクス′ド2ノ加が示され、13ケの
ドミノからなる組の要部はスクリーンの一側に層ρとし
て示される。
Before play begins, a representation of a set of four dominoes is shown on the screen 10. Player inserts coin slot 14
When you put a coin inside, the display on the screen changes to show seven dominoes 16 across the bottom of the screen. This represents the dominoes distributed to the players, and seven dominoes 18 are shown across the top of the screen. The machine is programmed to select from a set of dominoes a domino to be distributed to each of the above, and the dominoes are randomly selected. In the central portion of the screen showing the state of play, 1 dot 1 dosor six' do 2 is shown, and the main part of the set of 13 dominoes is shown as layer ρ on one side of the screen.

機械は、均等なチャンスのグー五會与えるようにプログ
ラムされる。プレイの最初kまヤプレヤーは彼に分配さ
れた7ケの中から彼が置きたいドミノ管選ぶ。このこと
は、そのドミノに対向する選択ブタンを押すことにより
行われ得る。コンソール】2上には選択lタンの列ツが
設けられ示された各ドミノに対向して一つのlタンが置
かれる。
The machine is programmed to give five equal chances of success. At the beginning of play, the player chooses the domino tube he would like to place from among the seven allocated to him. This can be done by pressing the selection button opposite that domino. A row of selection buttons is provided on the console 2, one button being placed opposite each domino shown.

プレヤーはさらに、上記ドミノを既に置かれたドミノの
左または右に置くことを選び得(この選択は彼の自由で
ある)これはコンソール上の左側の選択ボタン謳か右飼
の選択メタン28を押すかKより行われ得る。選択の後
、プレイの状態がスクリーン上に示され前選択されたド
ミノはダブルシックストミノ(イ)K隣接した位置に示
される。
The player may also choose to place said domino to the left or right of the dominoes already placed (this choice is at his discretion) by clicking the left selection button on the console or the right selection button 28. This can be done by pressing or K. After selection, the state of play is shown on the screen and the previously selected domino is shown in a position adjacent to the double six domino.

ゾレヤーが彼の最初のドミノを置き終ると、機械がそわ
に分配された7ケの中から1ケのドミノを選びこれt−
既に胃かれたドミノの左または右に置く(この選択は機
械により任意に行われる)。
When Zoreyar finishes placing his first domino, the machine picks one domino out of the seven that have been distributed.
Place it to the left or right of the already filled domino (this choice is made arbitrarily by the machine).

プレイの状態が再びスクリーン上に示される。The state of play is again shown on the screen.

以後、プレヤーと機械とが交互にプレイすることKより
ゲームが続けられプレイの状態は連続的にスクリーン上
に示される。プレヤーまたは機械の一方が、それぞれに
分配されたドミノ金全部置き終るかまたは両者の一方が
、置くべき適当なドミノ含有しない状態になるとゲーム
が終り、最初に分配されたものから残ったドミノの点(
フェースバリュー)の少ない方が勝者になる。
Thereafter, the game continues as the player and the machine play alternately, and the state of play is continuously shown on the screen. The game ends when either the player or the machine has placed all of the domino gold that was distributed to them, or when one of them has no suitable dominoes to place, and the remaining domino points from those initially distributed are (
The one with the lowest face value) wins.

−回のコイン挿入により、四回のゲームが行われ得る。By inserting coins - times, four games can be played.

他形としては機械をプレヤーまたは機械がドミノを置き
得なくなった時に、層乙から次のドミノを最初に分配さ
れたものの中の残りのドミノに加えるよう#/c作るこ
ともできる0層ηが使い果されると、ゲームは前のよう
に続けられる。
Alternatively, when the player or the machine is unable to place any dominoes, the 0 layer η can be made to #/c create the next domino from layer B to be added to the remaining dominoes among those originally distributed. Once exhausted, the game continues as before.

本発明による他の機械はゲームの結果に@を置く(金を
賭ける)ことを許すようKも作られ得る。
Other machines according to the invention may also be made to allow K to place an @ (bet money) on the outcome of a game.

この場合には、プレイのためと賭のためとの別のコイン
入れ口を設けることが望ましいが他法としてはプレイお
よび賭のための単一のコイン入れ口(異なる目的のため
の共通コイン入れ口)を設け、入れられたコインの蓄積
から賭金管取出すための選択メタンを設けることもでき
る。
In this case, it is desirable to have separate coin slots for playing and betting, but alternatively it is possible to have a single coin slot for playing and betting (a common coin slot for different purposes). A selection methane can also be provided for withdrawing the betting tube from the deposited coin stock.

以上述べた機械においては、ゾレヤーKIvJK分配さ
れるドミノは機械により選択されるがプレヤー自身が彼
に分配されるドミノを選択し得るようKすることKより
熟練要素を増大することもできる。この場合においても
機械はそれ自身に分配されるドミノを選択する。この目
的のために1スクリーン上に28ケのドミノの組全部お
よび組中の一つのドミノの近くにある照明された点が示
されるように作られ、この場合、コンソール上の左また
は右の選択ボタンの一つを押すことにより、上記点が示
されたドミノに沿って左方または右方に動かされる。l
タンから手を離すと上記点が止められてそのそばのドミ
ノがプレヤーに分配される。
In the machine described above, the dominoes to be distributed are selected by the machine, but the skill factor can also be increased by allowing the player himself to select the dominoes to be distributed to him. In this case too the machine selects the dominoes to be distributed to itself. For this purpose it was created so that on one screen all 28 sets of dominoes and an illuminated point near one domino in the set were shown, in this case the left or right selection on the console. By pressing one of the buttons, the point is moved to the left or right along the indicated domino. l
When you let go of the button, the above point is stopped and the dominoes near it are distributed to the players.

プレヤーは続いて後6ケのドミノを同様に選択し、機械
はプレヤーによる各二つの選択の間に機械自身のための
ドミノを選択し、さらにプレヤーによる最後の選択の後
にそれ自身のための最後の選択を行う。
The player then similarly selects the next six dominoes, and the machine selects a domino for itself between each two selections by the player, and then the last domino for itself after the last selection by the player. Make a selection.

【図面の簡単な説明】[Brief explanation of drawings]

図は本発明による娯楽機の一実施例の駅明図である。 Hl・・・ビデオスクリーン、12・・・プレイイング
コンソール、14・・・コイン投入口、 16,18,
20.η・・・ドミノ、詞、2f′I、28・・・選択
ボタン。 出紬人代理人  猪 股    清 □!
The figure is a station diagram of an embodiment of the entertainment machine according to the present invention. Hl...Video screen, 12...Playing console, 14...Coin slot, 16, 18,
20. η...Domino, lyrics, 2f'I, 28...Selection button. Tsumugi agent Kiyoshi Inomata□!

Claims (1)

【特許請求の範囲】 1、金が入れられるとゲームを行うのに必要な種々な表
示がプレヤーに示されるように構成された娯楽機械にお
いて; プレヤーが機械に対してドミノゲームを行うことを可能
圧するために、実在していないドミノの組から若干のド
ミノをプレヤーに分配し、若干のドミノを機械に分配す
るための手段と、ゾレヤーに分配されたドミノ(16)
および機械に分配されたドミノ(18)の画をプレヤー
に表示するための手段(10)と、プレヤーが彼に分配
されたドミノから次にプレイされるドミノ管選択するた
めの手段(24)と、機械がそれに分配されたドミノか
ら次にプレイされるドミノを選択するための手段と、プ
レイの進行につれてプレイの状態(2o)をプレヤーに
画として示すための手段(10)とを備えたことを特徴
とする機械。 2、プレヤーが分配されたドミノを既に置かれたドミノ
に対してどこに置くかを選択するための手段(2に1.
28)を有することを特徴とする特許請求の範囲第1項
記載の機械。 3、 ゾレヤーまたは機械がドミノを置き得なくなった
時に残りの層(22)から次のドミノをゾレヤーまたは
機械に初めに分配されたドミノ(1h。 18 ) K加えるための手段を有することを特徴とす
る特許請求の範囲第1または2項に記載の機械。 4、上記ドミノ分配手段はゾレヤー自身が彼に分配され
るドミノ(IFi )を示されたドミノの組から選択し
得るようにするための手段を有することを特徴とする特
許請求の範囲第1.2または3項に記載の機械。 5、上記ドミノ表示手段(lO)は、ドミノが画として
示されるビデオスクリーンから成ることを特徴とする特
許請求の範囲第1〜4項のいずれかに記載の機械。
[Claims] 1. In an entertainment machine configured such that when money is inserted, various displays necessary for playing the game are shown to the player; enabling the player to play a domino game against the machine; Means for distributing some dominoes from a set of non-existent dominoes to a player and distributing some dominoes to a machine in order to win, and dominoes distributed to Zoreyar (16)
and means (10) for displaying to the player a picture of the dominoes (18) distributed to the machine; and means (24) for the player to select from the dominoes distributed to him the domino tube to be played next. , the machine comprises means (10) for selecting the next domino to be played from among the dominoes distributed to it, and means (10) for graphically indicating to the player the state of play (2o) as the play progresses; A machine featuring: 2. A means for a player to choose where to place distributed dominoes relative to already placed dominoes (1.
28) The machine according to claim 1, characterized in that it has: 3. characterized in that it has means for adding the next domino from the remaining layer (22) to the Zolayer or machine when it is unable to place any more dominoes (1 h. 18) K initially dispensed. A machine according to claim 1 or 2. 4. The domino distributing means comprises means for enabling Zoreyar himself to select from the indicated set of dominoes the dominoes (IFi) to be distributed to him. Machine according to item 2 or 3. 5. A machine according to any one of claims 1 to 4, characterized in that the domino display means (lO) consist of a video screen on which the dominoes are shown as pictures.
JP58063814A 1982-04-16 1983-04-13 Recreation machine Pending JPS58190472A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB08211109A GB2118444B (en) 1982-04-16 1982-04-16 Amusement machine for playing dominoes
GB8211109 1982-04-16

Publications (1)

Publication Number Publication Date
JPS58190472A true JPS58190472A (en) 1983-11-07

Family

ID=10529739

Family Applications (1)

Application Number Title Priority Date Filing Date
JP58063814A Pending JPS58190472A (en) 1982-04-16 1983-04-13 Recreation machine

Country Status (4)

Country Link
JP (1) JPS58190472A (en)
BE (1) BE896435A (en)
ES (1) ES521538A0 (en)
GB (1) GB2118444B (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2177610B (en) * 1985-07-20 1989-04-26 John Barry Noble Games playing apparatus
AU590681B2 (en) * 1987-07-24 1989-11-09 Gossage, John Joseph Vincent Games playing apparatus
GB9021256D0 (en) * 1990-09-29 1990-11-14 Noraut Limited Gaming or amusement machine
US5938528A (en) * 1997-06-09 1999-08-17 Glapion; Andre Electronic domino game
GB2333968A (en) * 1997-10-07 1999-08-11 Funworld Electronic Ges M B H Games machine
AU2008202819A1 (en) * 2007-07-20 2009-02-05 Aristocrat Technologies Australia Pty Limited A method of gaming and gaming system

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5361442A (en) * 1976-11-11 1978-06-01 Kawai Musical Instr Mfg Co Game device
JPS5644791B2 (en) * 1976-08-19 1981-10-21

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1459391A (en) * 1973-02-24 1976-12-22 Grazebrook Vint Lab Ltd Gaming machines games of skill
GB2067080B (en) * 1979-11-07 1983-06-08 Mcmenemy J H Electronic bridge game
US4314336A (en) * 1979-12-31 1982-02-02 Mattel, Inc. Electronic card game simulator

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5644791B2 (en) * 1976-08-19 1981-10-21
JPS5361442A (en) * 1976-11-11 1978-06-01 Kawai Musical Instr Mfg Co Game device

Also Published As

Publication number Publication date
ES8403732A1 (en) 1984-04-01
BE896435A (en) 1983-08-01
GB2118444B (en) 1985-10-02
ES521538A0 (en) 1984-04-01
GB2118444A (en) 1983-11-02

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