JPH11242754A - Three-dimensional design according to stereoscopic vision shape input and part formation system - Google Patents

Three-dimensional design according to stereoscopic vision shape input and part formation system

Info

Publication number
JPH11242754A
JPH11242754A JP10082381A JP8238198A JPH11242754A JP H11242754 A JPH11242754 A JP H11242754A JP 10082381 A JP10082381 A JP 10082381A JP 8238198 A JP8238198 A JP 8238198A JP H11242754 A JPH11242754 A JP H11242754A
Authority
JP
Japan
Prior art keywords
space
stereoscopic vision
dimensional
virtual object
image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10082381A
Other languages
Japanese (ja)
Inventor
Hidetoshi Wakamatsu
秀俊 若松
Tatsu Honma
達 本間
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP10082381A priority Critical patent/JPH11242754A/en
Publication of JPH11242754A publication Critical patent/JPH11242754A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To automatically design a part that constitutes a three-dimensional virtual object and to convert it into data to be sent to a CAM system by using a device that enables stereoscopic vision. SOLUTION: Liquid crystal shutter type eyeglasses 2 is used as a device to see stereoscopic vision. An image for a left eye and an image for right eye are alternately shown on a CRT display 5 of an electronic computer 4 and the image is alternately reflected on the left lens and the right lens of the eyeglasses 2 while synchronizing with them. Thus, it is possible to see the stereoscopic vision of a virtual object 6 and a designer 1 operates a mouse 8 moving three-dimensionally and designates a point in space by freely moving a mouse cursor 7 in threedimensional space. A line segment is arranged in space by automatically connecting two designated points with the line segment and simultaneously recording it on the computer 4 and the object 6 is constructed by designating direct coordinates or directly connecting designed solid figures and recording them. A virtually manufactured object is rotationally moved and its shape is confirmed while designing in three-dimensional space.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【産業上の利用分野】本発明は、電子計算機を用いて設
計を行う際に、三次元空間内において仮想物体の構築を
行い、仮想物体を構成する部品の形状を矛盾なく自動的
に決定して取り出し、同時に、自動的に仮想物体を構築
するための設計図(三面図)を出力し,CAMに直接連
動する設計システムに関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a method of constructing a virtual object in a three-dimensional space when designing using an electronic computer, and automatically determining the shapes of the parts constituting the virtual object without contradiction. The present invention relates to a design system that automatically outputs a design drawing (three-view drawing) for automatically constructing a virtual object and directly links to a CAM.

【0002】[0002]

【従来の技術】従来の電子計算機を使用した設計システ
ムは、用手法的に行われていた手順を機械化したもので
あり、設計データから擬似的に三次元像を作画していた
ものである。
2. Description of the Related Art A conventional design system using a computer is a system in which a procedure performed in a conventional manner is mechanized, and a pseudo three-dimensional image is created from design data.

【0003】[0003]

【発明が解決しようとする課題】従来の方法では、構築
する物体の形状を、設計者の頭の中で二次元像に変換し
てから設計システムに入力し、その後、設計システムに
よって三次元像に再変換して擬似的な表示法で三次元的
に見せているという手順をとっていた。これは、実際に
考案した形状が二回変換されるということを意味してお
り、当初にイメージした通りの設計図を作成するために
はそれらの変換を考慮した上での慣熟訓練を必要とする
ことを意味していた。また、平面に立体的に表現された
擬似三次元像では視点からの角度による歪みにより、構
築される物体の形状が正確に認識しにくいという面を内
包していた。
In the conventional method, the shape of an object to be constructed is converted into a two-dimensional image in the mind of a designer, and then input to a design system. Was re-converted to a three-dimensional appearance using a pseudo display method. This means that the actually devised shape is converted twice, and in order to create a design drawing as originally imagined, it is necessary to take into account those conversions and practice training. Was meant to be. In addition, the pseudo three-dimensional image three-dimensionally expressed on a plane has a surface in which it is difficult to accurately recognize the shape of the constructed object due to distortion due to an angle from the viewpoint.

【0004】以上のような問題点を解決するため、本発
明の発明者等は、基本的には次のような方法によること
が望ましいと考えた。設計後製作される物体は三次元の
物体であるから、設計を初めから三次元で行なえばよ
い。しかし、空間内に直接表示するための表示装置は現
在のところ開発されていないので、両眼視差や単眼手が
かりを応用した立体視を行えばよい。
[0004] In order to solve the above problems, the inventors of the present invention thought that it is basically desirable to use the following method. Since the object manufactured after the design is a three-dimensional object, the design may be performed in three dimensions from the beginning. However, a display device for displaying images directly in a space has not been developed so far, so that stereoscopic viewing using binocular parallax or monocular cues may be performed.

【0005】両眼視差を利用するためには,右眼と左眼
に対応した画像を計算してCRTディスプレイ上に表示
し,右眼には右眼用の画像のみが,左眼には左眼用の画
像のみが届くようにすればよい。電子計算機のグラフィ
ックス画面は通常2つ用意されているので,それぞれ右
眼と左眼に割り当てる。これを切替えるのと同期して液
晶シャッター式眼鏡で右眼と左眼を切替えれば両眼視差
を応用した立体視が可能となる。あるいは,液晶式の透
過型ディスプレイを2画面重ね合わせ,偏向レンズを用
いて右眼で右眼用ディスプレイを,左眼では左眼用ディ
スプレイを見るようにすれば同様の原理により立体視が
可能になる。もしくは,ヘッドマウント型ゴーグル式小
型液晶ディスプレイで右眼と左眼に対応した画像を映す
ことで,立体視が可能になる。これらの立体視のための
装置はいずれも市販されており,これらを利用すること
で立体視は容易に行なえる。
To use binocular parallax, images corresponding to the right and left eyes are calculated and displayed on a CRT display, and only the image for the right eye is displayed for the right eye, and the left eye is displayed for the left eye. It is sufficient that only the image for the eye arrives. Usually, two graphics screens of the computer are prepared, and are assigned to the right eye and the left eye, respectively. If the right eye and the left eye are switched by the liquid crystal shutter glasses in synchronization with the switching, stereoscopic vision using binocular parallax becomes possible. Alternatively, two-screen liquid crystal transmissive displays can be superimposed, and the right eye can see the right eye display and the left eye can see the left eye display using a deflecting lens. Become. Alternatively, stereoscopic vision is possible by displaying images corresponding to the right and left eyes on a head-mounted goggle-type small liquid crystal display. All of these devices for stereoscopic viewing are commercially available, and by using them, stereoscopic viewing can be easily performed.

【0006】本発明は上記の点に鑑みなされたもので,
三次元空間内に実物同様に描写された三次元仮想物体か
らそれを構成しうる部品を自動的に設計し,CAMシス
テムに送り出すためのデータとして変換する。同時に,
従来の設計システムで採用していた正面図・平面図・側
面図の三面図の形式での,CAMのための出力も行なう
ためのソフトウェアを得ることを目的とするものであ
る。
[0006] The present invention has been made in view of the above points,
From a three-dimensional virtual object drawn like a real object in a three-dimensional space, parts that can constitute it are automatically designed and converted as data to be sent to a CAM system. at the same time,
An object of the present invention is to obtain software for performing output for a CAM in the form of a three-view drawing of a front view, a plan view, and a side view which is employed in a conventional design system.

【0007】[0007]

【課題を解決するための手段】立体視が可能である装置
を用いて,三次元空間内で三次元仮想物体として立体視
しながら設計を行う。本発明では立体視のための装置と
して液晶シャッター式眼鏡を使用している。電子計算機
のCRTディスプレイ上に,左眼用画像と右眼用画像を
交互に表示する。これと同期して液晶シャッター式眼鏡
の左眼、右眼に画像が交互に映写される様にする。これ
によって仮想物体の立体視を可能にしておく。その際,
すでに開発・実用化されている立体視化マウスカーソル
を用いて、その入力機能に従って三次元空間内で立体視
して、直接座標を指定または設計済みの立体図形を直接
接合し,記憶していくことにより仮想物体を構築してい
く。
Means for Solving the Problems Using a device capable of stereoscopic vision, design is performed while stereoscopically viewing as a three-dimensional virtual object in a three-dimensional space. In the present invention, liquid crystal shutter glasses are used as a device for stereoscopic vision. The left-eye image and the right-eye image are alternately displayed on the CRT display of the computer. In synchronization with this, the images are alternately projected on the left and right eyes of the liquid crystal shutter glasses. This enables the virtual object to be stereoscopically viewed. that time,
Using a stereoscopic mouse cursor that has already been developed and put into practical use, stereoscopically view in a three-dimensional space according to its input function, directly specify coordinates, or directly join designed solid figures and store them. By constructing virtual objects.

【0008】[0008]

【作用】設計者は3次元に動くマウスを操作することで
三次元空間内でマウスカーソルを自在に動かして,空間
内の点を指定する。空間内に指定された2点を自動的に
線分でつなぎ,同時に電子計算機に記録していくことで
空間内に線分を配置する。なお曲線は関数近似もでき
る。 線分は,空間内において,幾何学的に判断して存
在し得るものか否かが瞬時に判定され,幾何学的に存在
できない場合は線分の色を変更することにより設計者に
対する警告を発する。 接合される物体も幾何学的矛盾
があるかどうか同様に判断できる。設計者は三次元空間
内で設計を行ないながら,仮想的に製作された物体を回
転移動してその形状の確認を行なう。設計が終了した
ら,従来通りの正面図・平面図・側面図の形式で設計図
を表示・印刷する。また,設計者が設計した外観図か
ら,自動的にそれを構成する厚みをもつ部品に分解して
出力する。
[Operation] The designer operates the mouse which moves three-dimensionally to freely move the mouse cursor in the three-dimensional space, and designates a point in the space. Two points specified in the space are automatically connected by a line segment, and simultaneously recorded on a computer, thereby arranging the line segment in the space. The curve can also be approximated by a function. In a space, whether a line segment can exist geometrically is determined instantly, and if not, a warning to the designer is given by changing the color of the line segment. Emit. It can be similarly determined whether the objects to be joined have geometric inconsistency. While designing in the three-dimensional space, the designer rotates and moves the virtually manufactured object to check its shape. When the design is completed, the design drawing is displayed and printed in the conventional front view, plan view, and side view format. In addition, it is automatically disassembled from the external view designed by the designer into parts having the necessary thickness and output.

【0009】[0009]

【実施例】以下,本発明の実施例を図面に基づき説明す
る。立体視を可能にするために,設計者は液晶シャッタ
ー式眼鏡を装着する。設計者はマウスによって三次元空
間内(ディスプレイ画面の手前の実空間と画面の奥の仮
想空間)で立体的にマウスカーソルを動かすことができ
る。
Embodiments of the present invention will be described below with reference to the drawings. To enable stereoscopic viewing, designers wear liquid crystal shutter glasses. The designer can move the mouse cursor three-dimensionally in the three-dimensional space (the real space in front of the display screen and the virtual space in the back of the screen) with the mouse.

【0010】設計者は三次元空間内の任意の点を指定
し,キーボードのスペースキーを押下する。すると,空
間内のその座標に線分の一端が固定され,マウスカーソ
ルに向かってその点から線分が描かれる。設計者は線分
のマウスカーソルを任意の場所に移動し,再度キーボー
ドのスペースキーを押下して,空間内に線分を固定す
る。空間内に線分を固定することでワイヤーフレームモ
デルとして立体を構築していく。
[0010] The designer specifies an arbitrary point in the three-dimensional space and presses the space key on the keyboard. Then, one end of the line segment is fixed to the coordinates in the space, and the line segment is drawn from the point toward the mouse cursor. The designer moves the mouse cursor of the line segment to an arbitrary position and presses the space key of the keyboard again to fix the line segment in the space. By fixing line segments in the space, we build a solid as a wire frame model.

【0011】設計者が線分を描くと,その線分に接続し
ている他の線分との位置関係から,その図形を構成する
全ての線分について幾何学的に存在しうる線分か否か
を,電子計算機が判定し,その状態によって線分ごとに
色を変更する。これによって,幾何学的に存在し得ない
図形を描いた場合は設計者に対して警告を行なう。
[0011] When the designer draws a line segment, the position relationship between the line segment and other line segments connected to the line segment indicates that all the line segments constituting the figure can be geometrically existing. The computer determines whether or not the color is different, and changes the color for each line segment according to the state. With this, a warning is given to the designer when a figure that cannot exist geometrically is drawn.

【0012】設計者は設計を行ないながら三次元空間内
に設計した仮想物体を任意の方向に任意の角度で回転出
来る。これによって,設計者は全体の形状を確認しなが
ら設計を行なえる。また,線分を接続するとき,角度に
よって見にくくなり接続や接合が容易に行なえない場合
がある。このような場合,一端を固定しつつ仮想物体を
回転して接続すべき点を手前にもってくることで容易に
接続、接合出来るようになる。
A designer can rotate a virtual object designed in a three-dimensional space at any angle in any direction while designing. This allows the designer to design while checking the overall shape. In addition, when connecting the line segments, there is a case where it is difficult to see and connect or join easily due to the angle. In such a case, by connecting the point to be connected by rotating the virtual object while fixing one end, the connection and joining can be easily performed.

【0013】設計した仮想物体に対して,平面で削り取
るような形で形状を変更することが出来る。これによっ
て,あらかじめ大きめの仮想物体を用意し,これから切
り出す,あるいは削り出すという操作を行うことで,目
的とする形状を得ることも可能である。あるいは他で設
計した立体を追加・合成することができる。
[0013] The shape of the designed virtual object can be changed in such a manner as to be scraped off on a plane. In this way, it is possible to obtain a target shape by preparing a large virtual object in advance and performing an operation of cutting out or shaving it. Alternatively, a solid designed elsewhere can be added and synthesized.

【0014】設計した仮想物体は,材料の厚みを考慮し
てくり抜くことにより、それを構成する部品の形状が自
動的に計算される。これは,計算したデータをCAMシ
ステムに送って,自動的に製作することを前提として行
なう。そこで,出力対象のCAMを選択することで,そ
れに対応するデータフォーマットへの計算も行なわれ
る。
The designed virtual object is cut out in consideration of the thickness of the material, and the shapes of the components constituting the object are automatically calculated. This is performed on the assumption that the calculated data is sent to the CAM system and is automatically manufactured. Therefore, by selecting the CAM to be output, calculation to the corresponding data format is also performed.

【0015】必要に応じて,設計後,設計した物体から
従来の設計法で用いられている,正面図・平面図・側面
図のいわゆる三面図の形式で表示・印刷も行なう。これ
により,従来は用手的に行われていた製作のための設計
システムとしても利用可能である。三面図に対しては縮
尺を入力することによって自動的に寸法を付加すること
も出来る。
If necessary, after the design, display and printing are performed from the designed object in a so-called three-view diagram of a front view, a plan view, and a side view, which is used in the conventional design method. As a result, it can be used as a design system for manufacturing that has conventionally been performed manually. The dimensions can be automatically added to the three-view drawing by entering the scale.

【0016】必要に応じて,設計した物体の外観を確認
するために隠線処理を行い,ワイヤーフレームモデルか
らサーフェスモデル、さらにソリッドモデルに変換して
表示する。このとき,材質の選択と光源の位置による光
沢と反射に応じた彩色を行なって,立体感を増し,質感
を認識しやすくする。
If necessary, hidden line processing is performed to check the appearance of the designed object, and the object is converted from a wire frame model to a surface model and further to a solid model and displayed. At this time, by selecting the material and performing coloring according to the gloss and reflection depending on the position of the light source, the three-dimensional effect is increased, and the texture can be easily recognized.

【0017】以上のような構成による作用の基本を図7
に示すフローチャートにより説明をする。 (1)マウスからの座標変更の指示をチェックする。 (2)その指示があった場合,マウスカーソルの三次元
座標変更を行なう。
FIG. 7 shows the basic operation of the above configuration.
This will be described with reference to the flowchart shown in FIG. (1) Check a coordinate change instruction from the mouse. (2) When the instruction is given, the three-dimensional coordinates of the mouse cursor are changed.

【0018】(3)キーボードからの入力をチェックす
る。
(3) Check the input from the keyboard.

【0019】(4)リターンキーが押下された場合,三
面図を表示する。 (5)スペースキーが押下された場合,座標を固定し
て,次の動点の位置に移る。 (6)Pキーが押下された場合,仮想物体を構成する部
品の形状を計算する。 (7)Mキーが押下された場合,仮想物体について隠線
処理を行い,物体の質感や立体感を表現する。
(4) When the return key is pressed, a three-view drawing is displayed. (5) When the space key is pressed, the coordinates are fixed and the position moves to the next moving point. (6) When the P key is pressed, the shape of the component constituting the virtual object is calculated. (7) When the M key is pressed, hidden line processing is performed on the virtual object to express the texture and three-dimensional appearance of the object.

【0020】[0020]

【発明の効果】(1)建築士などの設計を本格的に学ん
だものや,設計を業とするもの,あるいは設計に慣熟し
ていないものでも,形状を直感的に確認しながら試行錯
誤的にイメージした通りのものを設計することが出来
る。 (2)粘土細工のように、大まかなものから削り取るこ
とによる形の立体設計および追加・合成による設計がで
きる。
[Effects of the Invention] (1) Even those who have fully learned the design of architects, etc., those who are engaged in design work, or those who are not familiar with design, try trial and error while checking the shape intuitively. You can design what you imagine. (2) Like clay work, three-dimensional design of a shape by shaving from a rough thing and design by addition and synthesis can be performed.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明による設計システムの一実施例を示した
説明図である。
FIG. 1 is an explanatory diagram showing one embodiment of a design system according to the present invention.

【図2】本発明により設計を行なっている様子を示した
説明図である。
FIG. 2 is an explanatory diagram showing a state in which design is performed according to the present invention.

【図3】本発明により設計した物体を立体視するために
両眼視差を計算した一例である。回転移動を行った場合
も併せて示した説明図である。
FIG. 3 is an example of calculating binocular parallax for stereoscopically viewing an object designed according to the present invention. FIG. 9 is an explanatory diagram also showing a case where a rotational movement is performed.

【図4】本発明により設計中の仮想物体に対して切削に
よる方式で形状の変更を行なった一例である。
FIG. 4 is an example in which the shape of a virtual object being designed is changed by cutting according to the present invention.

【図5】本発明により設計した仮想物体を構成しうる部
品の形状を計算して取り出した一例である。
FIG. 5 is an example in which the shape of a part that can constitute a virtual object designed according to the present invention is calculated and extracted.

【図6】本発明により設計した仮想物体について正面図
・平面図・側面図の三面図で出力した一例である。
FIG. 6 is an example in which a virtual object designed according to the present invention is output in three views of a front view, a plan view, and a side view.

【図7】本発明のフローチャートである。FIG. 7 is a flowchart of the present invention.

【図8】本発明により設計した仮想物体を表現する立体
モデルの変更を行なった一例である。
FIG. 8 is an example in which a three-dimensional model expressing a virtual object designed according to the present invention is changed.

【符号の説明】[Explanation of symbols]

1‥‥‥‥設計者 2‥‥‥‥液晶シャッター式眼鏡 3‥‥‥‥液晶シャッター式眼鏡制御ボード 4‥‥‥‥演算処理装置 5‥‥‥‥表示装置 6‥‥‥‥仮想物体 7‥‥‥‥仮想三次元カーソル 8‥‥‥‥三次元マウス 9‥‥‥‥部品 10‥‥‥‥切削された物体 11‥‥‥‥ワイヤーフレームモデル 12‥‥‥‥ソリッドモデル 1 designer 2 liquid crystal shutter glasses 3 liquid crystal shutter glasses control board 4 arithmetic processing unit 5 display device 6 virtual object 7 ‥‥‥‥ Virtual 3D cursor 8 ‥‥‥‥ 3D mouse 9 ‥‥‥‥ Parts 10 ‥‥‥‥ Cut object 11 ‥‥‥‥ Wireframe model 12 ‥‥‥‥ Solid model

Claims (5)

【特許請求の範囲】[Claims] 【請求項1】 立体視を応用した三次元空間内での
直接的立体設計法。
1. A direct three-dimensional design method in a three-dimensional space to which stereoscopic vision is applied.
【請求項2】 設計した立体の構成が幾何学的に矛
盾が無いかどうかを自動判定する方法
2. A method for automatically judging whether or not a designed solid configuration has a geometrical contradiction.
【請求項3】 ワイヤーフレームモデルによって設
計された仮想物体をソリッドモデルに変換する方法。
3. A method for converting a virtual object designed by a wire frame model into a solid model.
【請求項4】 立体的に構築された物体に対して立
体部分を直接付加・または直接切削することによって物
体の形状を矛盾なく変更する方法。
4. A method for consistently changing the shape of a three-dimensionally constructed object by directly adding or cutting a three-dimensional portion to the constructed object.
【請求項5】 立体視によって設計された立体3次
元物体の部品の設計図の出力とCAMの連結方法
5. A method of connecting a CAM with the output of a design drawing of a part of a three-dimensional object designed by stereoscopic vision.
JP10082381A 1998-02-24 1998-02-24 Three-dimensional design according to stereoscopic vision shape input and part formation system Pending JPH11242754A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10082381A JPH11242754A (en) 1998-02-24 1998-02-24 Three-dimensional design according to stereoscopic vision shape input and part formation system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10082381A JPH11242754A (en) 1998-02-24 1998-02-24 Three-dimensional design according to stereoscopic vision shape input and part formation system

Publications (1)

Publication Number Publication Date
JPH11242754A true JPH11242754A (en) 1999-09-07

Family

ID=13773014

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10082381A Pending JPH11242754A (en) 1998-02-24 1998-02-24 Three-dimensional design according to stereoscopic vision shape input and part formation system

Country Status (1)

Country Link
JP (1) JPH11242754A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090153664A1 (en) * 2007-12-14 2009-06-18 Hitachi, Ltd. Stereo Camera Device

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6074088A (en) * 1983-09-30 1985-04-26 Fujitsu Ltd Extraction processing system for hidden-surface removed graphic
JPS6398778A (en) * 1986-10-15 1988-04-30 Hitachi Ltd Modeling method for 3-dimensional pattern
JPH01292474A (en) * 1988-05-19 1989-11-24 Babcock Hitachi Kk Arithmetic unit for solid interference
JPH0282376A (en) * 1988-09-20 1990-03-22 Fujitsu Ltd Projected diagram preapring system for three-dimensional object
JPH02178885A (en) * 1988-12-29 1990-07-11 Sony Corp Method for finding two-dimensional projection figure of three-dimensional shape model
JPH04160572A (en) * 1990-10-24 1992-06-03 Nissan Motor Co Ltd Graphic arithmetic unit
JPH06124324A (en) * 1992-08-24 1994-05-06 Ricoh Co Ltd Three-dimensional shape generating system
JPH06131442A (en) * 1992-10-19 1994-05-13 Mazda Motor Corp Three-dimensional virtual image modeling device
JPH06337907A (en) * 1993-05-28 1994-12-06 Matsushita Electric Ind Co Ltd Graphic processor
JPH09198118A (en) * 1996-01-22 1997-07-31 Canon Inc Nc data generating device

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6074088A (en) * 1983-09-30 1985-04-26 Fujitsu Ltd Extraction processing system for hidden-surface removed graphic
JPS6398778A (en) * 1986-10-15 1988-04-30 Hitachi Ltd Modeling method for 3-dimensional pattern
JPH01292474A (en) * 1988-05-19 1989-11-24 Babcock Hitachi Kk Arithmetic unit for solid interference
JPH0282376A (en) * 1988-09-20 1990-03-22 Fujitsu Ltd Projected diagram preapring system for three-dimensional object
JPH02178885A (en) * 1988-12-29 1990-07-11 Sony Corp Method for finding two-dimensional projection figure of three-dimensional shape model
JPH04160572A (en) * 1990-10-24 1992-06-03 Nissan Motor Co Ltd Graphic arithmetic unit
JPH06124324A (en) * 1992-08-24 1994-05-06 Ricoh Co Ltd Three-dimensional shape generating system
JPH06131442A (en) * 1992-10-19 1994-05-13 Mazda Motor Corp Three-dimensional virtual image modeling device
JPH06337907A (en) * 1993-05-28 1994-12-06 Matsushita Electric Ind Co Ltd Graphic processor
JPH09198118A (en) * 1996-01-22 1997-07-31 Canon Inc Nc data generating device

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090153664A1 (en) * 2007-12-14 2009-06-18 Hitachi, Ltd. Stereo Camera Device
US8384781B2 (en) * 2007-12-14 2013-02-26 Hitachi, Ltd. Stereo camera device

Similar Documents

Publication Publication Date Title
KR100913173B1 (en) 3 dimension graphic processor and autostereoscopic display device using the same
KR101740326B1 (en) Realistic experience apparatus based augmented reality and method of providing realistic experience based augmented reality
US7796134B2 (en) Multi-plane horizontal perspective display
TWI508519B (en) An image processing apparatus, a program, an image processing method, a recording method, and a recording medium
US20060152579A1 (en) Stereoscopic imaging system
EP1187495A2 (en) Apparatus and method for displaying image data
JPH024299A (en) Solid graphic display method and apparatus
AU2018249563B2 (en) System, method and software for producing virtual three dimensional images that appear to project forward of or above an electronic display
JP2000267649A (en) Three-dimensional image generator and generation method
JP2006229725A (en) Image generation system and image generating method
JP2012079291A (en) Program, information storage medium and image generation system
EP3596919A1 (en) Head tracking based depth fusion
JP6017795B2 (en) GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME IMAGE GENERATION METHOD
JPH07200870A (en) Stereoscopic three-dimensional image generator
WO2017191702A1 (en) Image processing device
JPH11242754A (en) Three-dimensional design according to stereoscopic vision shape input and part formation system
US20200374504A1 (en) Blended mode three dimensional display systems and methods
JPH0628452A (en) Three-dimensional image processor
JP2001175885A (en) System and device for 2d-3d image conversion for stereoscopic image display device
KR20070062703A (en) Virtual reality embodiment apparatus and method using 3-d image
Moreau et al. Stereoscopic displays for Virtual Reality in the car manufacturing industry: application to design review and ergonomic studies
JP6330310B2 (en) Image generation method, image generation apparatus, and program
Hisada et al. Free-form shape design system using stereoscopic projector-hyperreal 2.0
JP2013207672A (en) Manufacturing method of printed matter for stereoscopic vision, printed matter for stereoscopic vision, image generating method, program, information storage medium and image generation system
JP2005063004A (en) Mixed reality sense system