JPH1043388A - Method for determining hit or miss in symbol matching game machine - Google Patents

Method for determining hit or miss in symbol matching game machine

Info

Publication number
JPH1043388A
JPH1043388A JP8208502A JP20850296A JPH1043388A JP H1043388 A JPH1043388 A JP H1043388A JP 8208502 A JP8208502 A JP 8208502A JP 20850296 A JP20850296 A JP 20850296A JP H1043388 A JPH1043388 A JP H1043388A
Authority
JP
Japan
Prior art keywords
display area
picture
designated
picture display
game machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP8208502A
Other languages
Japanese (ja)
Other versions
JP3072057B2 (en
Inventor
Yukiya Kojima
幸也 小嶋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SHOWA YUUEN KK
Original Assignee
SHOWA YUUEN KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SHOWA YUUEN KK filed Critical SHOWA YUUEN KK
Priority to JP8208502A priority Critical patent/JP3072057B2/en
Priority to GB9716706A priority patent/GB2316214A/en
Publication of JPH1043388A publication Critical patent/JPH1043388A/en
Application granted granted Critical
Publication of JP3072057B2 publication Critical patent/JP3072057B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a method for determining hit or miss capable of greatly increasing the fun of games with higher possibility for hitting by setting a much larger number of hit arrays than before even with a fewer number of symbol displaying areas. SOLUTION: In the method for determining hit or miss of a symbol matching game machine with symbol displaying areas arranged in m rows and n columns, at least one location of the symbol displaying areas is designated for every column when the number of bet is one. With another increase in the number of bet, at least one more location of symbol displaying areas is additionally designated for each column. At the time of determining hit or miss, all the arrays of the symbols displayed in at least one designated symbol displaying area selected from symbol displaying areas designated for every column are compared in turn with a predetermined hit array, and all the arrays of symbols which match the hit array are determined as hit. For example, at the level that the number of bet is one, the symbol displaying areas d, e, and f in the central row (the II row) are designated as a pay line (the first pay line) and the symbols in this line are determined as hit when they match the predetermined hit symbols.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、ビデオ式又は機械
式のスロットマシン又はそれらに類似した絵合せゲーム
機におけるペイライン(当たり配列)の設定方法、即
ち、当否の決定方法に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a method for setting paylines (hit arrangement) in a video or mechanical slot machine or a similar matching game machine, or a method for determining whether or not the payline is acceptable.

【0002】[0002]

【従来の技術】黎明期の機械式スロットマシンでは、ペ
イラインは横1本のみであった。即ち、当時のマシンで
は、水平な主軸の周りに、互いに独立に回転する3個の
スロットリールが設けられており、マシンの正面には横
に細長い覗き窓があり、そこから各スロットリールが静
止したときそれらの正面に表示された各1個、合計3個
の絵柄が横一列に視認され、それらの絵柄が予め定めら
れている当たり組合せの何れかに一致していると、それ
に対応するメダルまたはコインが払い出されるものであ
る。
2. Description of the Related Art In the early days of mechanical slot machines, there was only one horizontal payline. That is, the machine at that time was provided with three slot reels rotating independently of each other around a horizontal main axis, and in front of the machine, there was an elongated viewing window on the side, from which each slot reel was stationary. In this case, three pictures, each of which is displayed in front of them, are visually recognized in a row, and if the pictures match any of the predetermined winning combinations, the corresponding medals are displayed. Or a coin is paid out.

【0003】然しながら、スロットマシンがビデオ式と
なってからはペイラインの多いものが提案された。3個
の仮想スロットリールを用いるとしても、ビデオ式の仮
想リールは無限に長くできるので、絵柄表示領域を3行
3列に配置し、ペイラインも、図2に示すような中央横
1本のみでなく、その上下に各1本設け、更に左上から
右下へ、及び、右上から左下へそれぞれ斜めに各1本、
合計5本のペイラインを有するものが提案された。又、
これら3行3列の絵柄表示領域にそれぞれ一つの仮想ス
ロットリールを表示し、縦横各3本と斜めに2本、合計
8本のペイラインを設けたものも提案された。このペイ
ラインの数が多いと、当たる確率が高くなりプレイヤー
の興趣を高めることができる。絵柄表示領域の数を増し
たものには、更に多くのペイラインを設定することも可
能であるが、3行3列のものでは上記8本のペイライン
が限界であった。
[0003] However, since the slot machine became a video type, a game machine with many pay lines has been proposed. Even if three virtual slot reels are used, the video type virtual reels can be infinitely long. Therefore, the picture display areas are arranged in three rows and three columns, and the pay lines are also formed by only one central horizontal line as shown in FIG. Instead, one each is provided above and below it, and further diagonally from top left to bottom right and from top right to bottom left, respectively.
One with a total of five paylines was proposed. or,
One virtual slot reel is displayed in each of the three rows and three columns of picture display areas, and three paylines are provided in each of the vertical and horizontal directions, and two paylines are provided diagonally, that is, a total of eight paylines are proposed. When the number of paylines is large, the probability of winning is high, and the interest of the player can be enhanced. It is possible to set more paylines for the one with an increased number of picture display areas, but the above eight paylines were the limit for three rows and three columns.

【0004】[0004]

【発明が解決しようとする課題】本発明は、上記問題点
を解決するためなされたものであり、その目的とすると
ころは、3行3列のマシンであっても最大3×3×3=
27本、m行n列の場合には最大mn 本のペイラインを
設定できる新規な絵合せゲーム機におけるペイラインの
設定方法、即ち、当否の決定方法を提供することにあ
る。
SUMMARY OF THE INVENTION The present invention has been made in order to solve the above-mentioned problems, and an object of the present invention is to provide a 3 × 3 × 3 = 3 × 3 × 3 machine at maximum.
It is an object of the present invention to provide a method of setting paylines in a new picture matching game machine capable of setting up to mn paylines in the case of 27 lines and m rows and n columns, that is, a method of determining whether or not the payline is correct.

【0005】[0005]

【課題を解決するための手段】上記の目的は、m行n列
に配置された絵柄表示領域を有する絵合せゲーム機の各
絵柄表示領域にそれぞれ順次変化する絵柄を表示し、次
いでそれらの変化を順次停止せしめ、各絵柄表示領域に
それぞれ1個の静止絵柄を表示し、表示されたそれらの
静止絵柄の配列中に、予め定められた当たり配列に合致
する部分が存在するか否かに応じて当否を決定する絵合
せゲーム機における当否決定方法において、賭数1のと
きは各行毎に少なくとも1箇所の絵柄表示領域が指定さ
れ、賭数が順次1宛増加するのに応じて、それぞれ少な
くとも1箇所の絵柄表示領域が追加指定され、当否の判
定に際しては、各列毎に指定された絵柄表示領域から選
んだ1個の指定絵柄表示領域に表示された絵柄の配列の
全てを、予め定められた当たり配列と順次対比し、当た
り配列と合致した絵柄の配列のすべてを当たりとするこ
とを特徴とする上記の絵合せゲーム機における当否決定
方法によって達成できる。
SUMMARY OF THE INVENTION The object of the present invention is to display a pattern which changes sequentially in each pattern display area of a picture matching game machine having a pattern display area arranged in m rows and n columns, and then to display those changes. Stop one by one, display one still picture in each picture display area, and, depending on whether or not there is a portion that matches a predetermined hit arrangement in the arrangement of the displayed still pictures. In the hit / fail determination method in the picture matching game machine for determining the hit / fail, in the case of the number of bets, at least one pattern display area is designated for each line, and as the number of bets sequentially increases by one, at least one pattern display area is provided. Are additionally specified, and in determining whether or not the pattern is correct, all the arrangements of the patterns displayed in one designated pattern display area selected from the designated pattern display areas for each column are determined in advance. Is sequentially compared with per sequence can be accomplished by spruce determination method in the above picture matching game machine, characterized in that a win all sequences of the pattern consistent with per sequence.

【0006】各列の絵柄表示が、それぞれ1個のスロッ
トリールで行われるようにしたり、或いは、各絵柄表示
領域における絵柄表示が、それぞれ1個のスロットリー
ルで行われるようにしたりすることができる。また、各
絵柄表示領域における絵柄表示を、それぞれランダムに
順次切り換えるようにすることもある。
[0006] The picture display of each row can be performed by one slot reel, or the picture display in each picture display area can be performed by one slot reel. . Further, the pattern display in each of the pattern display areas may be sequentially and randomly switched.

【0007】絵柄表示領域が3行3列に配置されている
場合、賭数1のときに指定される絵柄表示領域は、通
常、中央行の絵柄表示領域に設定される。
When the picture display areas are arranged in three rows and three columns, the picture display area designated when the number of bets is 1 is usually set to the picture display area in the center row.

【0008】賭数が増加するのに応じて順次追加指定さ
れる絵柄表示領域の指定が、予め定められたプログラム
に従って、賭数が1増加する毎に1個所宛行われるよう
にしたり、プレーヤーの指定に従って、賭数が1増加す
る毎に1個所宛行われるようにしたり、或いはまた、賭
数が増加するのに応じて順次行なわれるべき絵柄表示領
域の追加指定の可否が、プレーヤーに課される簡単なゲ
ームの帰趨に従って決定されるようにすることもでき
る。
According to a predetermined program, designation of a picture display area sequentially added as the number of bets increases is made to be directed to one place each time the number of bets increases by one, In accordance with the specification, the player may be allowed to designate one place each time the bet number increases by one, or to additionally designate a picture display area to be sequentially performed as the bet number increases. It can also be determined according to the outcome of a simple game.

【0009】本発明は、ビデオ式スロットマシンや機械
式スロットマシンのみならず、その他公知の絵合せゲー
ム機にも好適に適用できる。
The present invention can be suitably applied not only to a video slot machine and a mechanical slot machine but also to other known picture matching game machines.

【0010】[0010]

【発明の実施の形態】以下、図面を参照しつゝ本発明を
具体的に説明する。図1は、本発明に係る当否決定方法
を実施するための絵合せゲーム機において3行3列に配
置された9個の絵柄表示領域を有するゲーム画面を示す
説明図、図2は、図1に示すゲーム画面の中央行である
第II行に第1ペイラインが設定された例を示す説明図、
図3は、図2に示す第1ペイラインに加えて1個所の絵
柄表示領域が追加設定され第2ペイラインが追加設定さ
れた例を示す説明図、図4は、図3に示すペイラインに
加えて更に1個所の絵柄表示領域が追加設定され、新た
に第3,4ペイラインが追加設定された例を示す説明
図、図5は、図4に示すペイラインに加えて更に1個所
の絵柄表示領域が追加設定され、新たに第5〜8ペイラ
インが追加設定された例を示す説明図、図6は、図5に
示すペイラインに加えて更に1個所の絵柄表示領域が追
加設定され、新たに第9〜12ペイラインが追加設定さ
れた例を示す説明図、図7は、図6に示すペイラインに
加えて更に1個所の絵柄表示領域が追加設定され、新た
に第13〜18ペイラインが追加設定された例を示す説
明図、図8は、図7に示すペイラインに加えて更に1個
所の絵柄表示領域が追加設定され、新たに第19〜27
ペイラインが追加設定された例を示す説明図である。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be specifically described below with reference to the drawings. FIG. 1 is an explanatory view showing a game screen having nine picture display areas arranged in three rows and three columns in a picture matching game machine for carrying out a winning / failing determination method according to the present invention, and FIG. Explanatory diagram showing an example in which a first payline is set in a second line which is a center line of the game screen shown in FIG.
FIG. 3 is an explanatory diagram showing an example in which one picture display area is additionally set in addition to the first pay line shown in FIG. 2 and a second pay line is additionally set. FIG. FIG. 5 is an explanatory view showing an example in which one picture display area is additionally set and third and fourth paylines are additionally set. FIG. 5 shows one picture display area in addition to the paylines shown in FIG. FIG. 6 is an explanatory view showing an example in which additional settings are made and new fifth to eighth pay lines are additionally set. FIG. 6 shows an example in which one picture display area is additionally set in addition to the pay lines shown in FIG. FIG. 7 is an explanatory diagram showing an example in which 1212 paylines are additionally set. FIG. 7 shows that one picture display area is additionally set in addition to the paylines shown in FIG. 6, and 13th to 18th paylines are additionally set. FIG. 8 is an explanatory view showing an example, and FIG. Further added picture display area of one location set in addition to the payline shown, new first 19-27
It is an explanatory view showing an example in which a payline is additionally set.

【0011】而して、図1に示す絵合せゲーム機のゲー
ム画面は、3行(I〜III)3列(i〜iii)に配置された
9個の絵柄表示領域a〜iを有している。機械式スロッ
トマシンであると、通常は、各列毎の絵柄表示が、それ
ぞれ回転可能な1個のスロットリールで行われるように
なっている。即ち、第i列の絵柄表示a,d,gは回転
可能な第1のスロットリールに描かれ、第ii列の絵柄表
示b,e,hは同様に第2のスロットリールに描かれ、
第iii列の絵柄表示c,f,iは第3のスロットリール
に描かれ、ゲームをスタートさせると、各列のスロット
リールが回転してそれらの絵柄が高速で変化し、所定時
間経過すると各スロットリールが順次停止し、各絵柄表
示領域a〜iにそれぞれ1個の静止絵柄が表示される。
このようにして表示された静止絵柄の配列中に、予め定
められたペイラインに合致する部分、通常は、先ず中央
行である第II行の絵柄表示領域d,e,fの絵柄が揃っ
たかどうかにより当否を決定されるようになっている。
ビデオ式スロットマシンの場合には、9個の絵柄表示領
域a〜iをそれぞれ独立にランダムに切り換えることが
可能であり、また、9個の絵柄表示領域a〜iの絵柄表
示を、それぞれ1個のスロットリールで行うようにする
ことも可能である。なお、本発明は3行3列に限らず、
m行n列に配置された絵柄表示領域を有する絵合せゲー
ム機について適用可能である。
The game screen of the picture matching game machine shown in FIG. 1 has nine picture display areas a to i arranged in three rows (I to III) and three columns (i to iii). I have. In the case of a mechanical slot machine, usually, a pattern display for each row is performed by one rotatable slot reel. That is, the pattern displays a, d, and g in the i-th column are drawn on the rotatable first slot reel, and the pattern displays b, e, and h in the ii-th column are similarly drawn on the second slot reel.
The symbol displays c, f, and i in the iiith column are drawn on the third slot reel, and when the game is started, the slot reels in each column rotate and their symbols change at a high speed. The slot reels are sequentially stopped, and one still picture is displayed in each of the picture display areas a to i.
In the arrangement of the still pictures displayed in this manner, whether or not the pattern corresponding to the predetermined payline, usually, the picture display areas d, e, and f of the second row, which is the center row, are aligned. Is determined by the
In the case of the video-type slot machine, the nine picture display areas a to i can be switched independently and randomly, and the picture display of the nine picture display areas a to i is one each. It is also possible to carry out with slot reels. Note that the present invention is not limited to three rows and three columns,
The present invention is applicable to a picture matching game machine having picture display areas arranged in m rows and n columns.

【0012】而して、本発明に係る当否決定方法におい
ては、賭数1のときは各行毎に少なくとも1箇所の絵柄
表示領域が指定され、賭数が順次1宛増加するのに応じ
て、それぞれ少なくとも1箇所の絵柄表示領域が追加指
定され、当否の判定に際しては、各列毎に指定された絵
柄表示領域から選んだ1個の指定絵柄表示領域に表示さ
れた絵柄の配列の全てを、予め定められた当たり配列と
順次対比し、当たり配列と合致した絵柄の配列のすべて
を当たりとするよう構成されるものである。これを図2
ないし図8を参照しつつ、3行3列の絵柄表示領域の場
合について具体的に説明する。
[0012] Thus, in the success / failure determination method according to the present invention, when the number of bets is 1, at least one picture display area is designated for each line, and as the number of bets increases one by one, At least one pattern display area is additionally specified, and in the determination of correctness, all of the arrangement of the patterns displayed in one specified pattern display area selected from the pattern display areas specified for each column are determined. It is configured to sequentially compare with a predetermined winning arrangement, and to win all of the arrangements of the pictures that match the winning arrangement. Figure 2
The case of a pattern display area of 3 rows and 3 columns will be specifically described with reference to FIGS.

【0013】図2に示すように、賭数1の段階では、前
記の如く、中央行(第II行)の絵柄表示領域d,e,f
がペイライン(第1ペイライン)とされ、このラインの
絵柄が予め定められた当たりの絵柄に揃ったときに「当
たり」となる。
As shown in FIG. 2, at the stage of the bet number 1, as described above, the picture display areas d, e, and f in the center row (row II)
Is a pay line (first pay line), and is "win" when the pattern of this line is aligned with a predetermined winning pattern.

【0014】次に、賭数2の段階では、図3に示すよう
に、1個所の絵柄表示領域aが追加指定され、第2ペイ
ラインaefが新たに設定され、これらの絵柄が揃った
ときにも「当たり」とされる。
Next, at the stage of the bet number 2, as shown in FIG. 3, one picture display area a is additionally designated, a second payline aef is newly set, and when these pictures are aligned. Is also considered a “hit”.

【0015】次に、賭数3の段階では、図4に示すよう
に、更に1個所の絵柄表示領域bが追加指定され、これ
により第3ペイラインabf及び第4ペイラインdbf
が追加設定され、賭数4の段階では、図5に示すよう
に、更に1個所の絵柄表示領域cが追加指定され、これ
により第5ペイラインabc、第6ペイラインaec、
第7ペイラインdbc及び第8ペイラインdecが追加
設定される。
Next, at the stage of the bet number 3, as shown in FIG. 4, one more picture display area b is additionally designated, whereby the third payline abf and the fourth payline dbf are designated.
Is additionally set, and at the stage of the bet number 4, as shown in FIG. 5, one more picture display area c is additionally designated, whereby the fifth pay line abc, the sixth pay line aec,
A seventh payline dbc and an eighth payline dec are additionally set.

【0016】以下、同様にして、賭数5の段階では、図
6に示す如く絵柄表示領域gが追加されることにより、
第9ペイラインgbc、第10ペイラインgbf、第1
1ペイラインgec、第12ペイラインgefが追加設
定され、賭数6の段階では、図7に示す如く絵柄表示領
域hが追加されることにより、第13ペイラインah
c、第14ペイラインdhc、第15ペイラインgh
c、第16ペイラインahf、第17ペイラインdh
f、第18ペイラインghfが追加設定され、更に、賭
数7の段階では、図8に示す如く絵柄表示領域iが追加
されることにより、第19ペイラインabi、第20ペ
イラインaei、第21ペイラインahi、第22ペイ
ラインdbi、第23ペイラインdei、第24ペイラ
インdhi、第25ペイラインgbi、第26ペイライ
ンgei、第27ペイラインghiが追加設定されるも
のである。
Similarly, at the stage of the number of bets 5, a picture display area g is added as shown in FIG.
9th payline gbc, 10th payline gbf, 1st payline
The first payline gec and the twelfth payline gef are additionally set, and at the stage of the bet number 6, the picture display area h is added as shown in FIG.
c, 14th payline dhc, 15th payline gh
c, 16th payline ahf, 17th payline dh
f, an 18th payline ghf is additionally set, and at the stage of the bet number 7, a picture display area i is added as shown in FIG. 8 to thereby provide a 19th payline abi, a 20th payline aei, and a 21st payline ahi. , The 22nd payline dbi, the 23rd payline dei, the 24th payline dhi, the 25th payline gbi, the 26th payline gei, and the 27th payline ghi are additionally set.

【0017】なお、賭数が1増加する毎に追加指定され
る絵柄表示領域の順序は任意に決定でき、また、その数
も、1個所に限らず、複数箇所とすることができる。
It should be noted that the order of the picture display areas additionally specified each time the bet number increases by one can be arbitrarily determined, and the number of the picture display areas is not limited to one but may be plural.

【0018】而して、賭数の増加に応じたこれらの当た
り配列の追加設定は、予め定められたプログラムに従っ
て行われるようにしたり、プレーヤーの指定に従って行
われるようにしたり、或いはまた、プレーヤーに課され
る簡単なゲームの帰趨に従って行われるようにすること
もできる。
The additional arrangement of these winning arrangements in accordance with the increase in the number of bets may be performed according to a predetermined program, may be performed according to a player's designation, or may be performed by a player. It can also be done according to the simple game outcomes imposed.

【0019】而して、本発明においては、3行3列、9
個の絵柄表示領域の場合に設定可能なペイライン、即ち
当たり配列の最大数は、33 =27本となる。一般的
に、m行n列、従って、m×n個の絵柄表示領域が設け
られているときは、本発明において設定可能な当たり配
列の数は最大mn 本となる。
Thus, in the present invention, 3 rows and 3 columns, 9
The paylines that can be set in the case of individual picture display areas, that is, the maximum number of winning arrangements are 3 3 = 27. In general, when m rows and n columns, that is, m × n picture display areas are provided, the number of hit arrays that can be set in the present invention is at most mn .

【0020】[0020]

【発明の効果】本発明は上記の如く構成されるから、本
発明によるときは、絵合せゲーム機における絵柄表示領
域の数が少なくても、従来に比べて格段に多数の当たり
配列を設定することができ、これにより当たる確率も高
くなり、ゲームの興趣を大いに高めることが可能な当否
決定方法を提供し得るものである。
Since the present invention is configured as described above, according to the present invention, even if the number of picture display areas in the picture matching game machine is small, it is necessary to set a much larger number of hit arrangements than in the past. This increases the probability of winning, and can provide a winning / failing determination method that can greatly enhance the interest of the game.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係る当否決定方法を実施するための絵
合せゲーム機において3行3列に配置された9個の絵柄
表示領域を有するゲーム画面を示す説明図である。
FIG. 1 is an explanatory diagram showing a game screen having nine picture display areas arranged in three rows and three columns in a picture matching game machine for carrying out a winning / failing determination method according to the present invention.

【図2】図1に示すゲーム画面の中央行である第II行に
第1ペイラインが設定された例を示す説明図、
FIG. 2 is an explanatory diagram showing an example in which a first payline is set on a second line which is a center line of the game screen shown in FIG. 1;

【図3】図2に示す第1ペイラインに加えて1個所の絵
柄表示領域が追加設定され第2ペイラインが追加設定さ
れた例を示す説明図、
FIG. 3 is an explanatory diagram showing an example in which one picture display area is additionally set and a second pay line is additionally set in addition to the first pay line shown in FIG. 2;

【図4】図3に示すペイラインに加えて更に1個所の絵
柄表示領域が追加設定され、新たに第3,4ペイライン
が追加設定された例を示す説明図、
FIG. 4 is an explanatory diagram showing an example in which one picture display area is additionally set in addition to the pay lines shown in FIG. 3, and third and fourth pay lines are additionally set;

【図5】図4に示すペイラインに加えて更に1個所の絵
柄表示領域が追加設定され、新たに第5〜8ペイライン
が追加設定された例を示す説明図、
FIG. 5 is an explanatory view showing an example in which one picture display area is additionally set in addition to the pay lines shown in FIG. 4, and fifth to eighth pay lines are additionally set;

【図6】図5に示すペイラインに加えて更に1個所の絵
柄表示領域が追加設定され、新たに第9〜12ペイライ
ンが追加設定された例を示す説明図、
FIG. 6 is an explanatory view showing an example in which one picture display area is additionally set in addition to the pay lines shown in FIG. 5, and ninth to twelfth pay lines are additionally set;

【図7】図6に示すペイラインに加えて更に1個所の絵
柄表示領域が追加設定され、新たに第13〜18ペイラ
インが追加設定された例を示す説明図、
FIG. 7 is an explanatory diagram showing an example in which one picture display area is additionally set in addition to the pay lines shown in FIG. 6, and 13th to 18th paylines are additionally set;

【図8】図7に示すペイラインに加えて更に1個所の絵
柄表示領域が追加設定され、新たに第19〜27ペイラ
インが追加設定された例を示す説明図である。
8 is an explanatory diagram showing an example in which one picture display area is additionally set in addition to the pay lines shown in FIG. 7, and 19th to 27th paylines are additionally set;

【符号の説明】[Explanation of symbols]

I〜III 行番号 i〜iii 列番号 a〜i 絵柄表示領域 I-III Row number i-iii Column number a-i Picture display area

─────────────────────────────────────────────────────
────────────────────────────────────────────────── ───

【手続補正書】[Procedure amendment]

【提出日】平成9年6月9日[Submission date] June 9, 1997

【手続補正1】[Procedure amendment 1]

【補正対象書類名】明細書[Document name to be amended] Statement

【補正対象項目名】請求項1[Correction target item name] Claim 1

【補正方法】変更[Correction method] Change

【補正内容】[Correction contents]

【手続補正2】[Procedure amendment 2]

【補正対象書類名】明細書[Document name to be amended] Statement

【補正対象項目名】0005[Correction target item name] 0005

【補正方法】変更[Correction method] Change

【補正内容】[Correction contents]

【0005】[0005]

【課題を解決するための手段】上記の目的は、m行n列
に配置された絵柄表示領域を有する絵合せゲーム機の各
絵柄表示領域にそれぞれ順次変化する絵柄を表示し、次
いでそれらの変化を順次停止せしめ、各絵柄表示領域に
それぞれ1個の静止絵柄を表示し、表示されたそれらの
静止絵柄の配列中に、予め定められた当たり配列に合致
する部分が存在するか否かに応じて当否を決定する絵合
せゲーム機における当否決定方法において、賭数1のと
きは各毎に少なくとも1箇所の絵柄表示領域が指定さ
れ、賭数が順次1宛増加するのに応じて、それぞれ少な
くとも1箇所の絵柄表示領域が追加指定され、当否の判
定に際しては、各列毎に指定された絵柄表示領域から選
んだ1個の指定絵柄表示領域に表示された絵柄の配列
の全てを、予め定められた当たり配列と順次対比し、当
たり配列と合致した絵柄の配列のすべてを当たりとする
ことを特徴とする上記の絵合せゲーム機における当否決
定方法によって達成できる。
SUMMARY OF THE INVENTION The object of the present invention is to display a pattern which changes sequentially in each pattern display area of a picture matching game machine having a pattern display area arranged in m rows and n columns, and then to display those changes. Stop one by one, display one still picture in each picture display area, and, depending on whether or not there is a portion that matches a predetermined hit arrangement in the arrangement of the displayed still pictures. In the hit / fail determination method in the picture matching game machine for determining the hit / fail, at least one picture display area is designated for each row when the number of bets is one, and at least one picture display area is designated as the number of bets sequentially increases by one. are picture display area is additional designation point, upon determination of spruce are all sequences of the pattern displayed in each one of the designated picture display area selected from the picture display area designated for each column, previously constant Is sequentially compared with per sequence can be accomplished by spruce determination method in the above picture matching game machine, characterized in that a win all sequences of the pattern consistent with per sequence.

【手続補正3】[Procedure amendment 3]

【補正対象書類名】明細書[Document name to be amended] Statement

【補正対象項目名】0012[Correction target item name] 0012

【補正方法】変更[Correction method] Change

【補正内容】[Correction contents]

【0012】而して、本発明に係る当否決定方法におい
ては、賭数1のときは各毎に少なくとも1箇所の絵柄
表示領域が指定され、賭数が順次1宛増加するのに応じ
て、それぞれ少なくとも1箇所の絵柄表示領域が追加指
定され、当否の決定に際しては、各列毎に指定された絵
柄表示領域から選んだ各1個の指定絵柄表示領域に表示
された絵柄の配列の全てを、予め定められた当たり配列
と順次対比し、当たり配列と合致した絵柄の配列のすべ
てを当たりとするよう構成されるものである。これを図
2ないし図8を参照しつつ、3行3列の絵柄表示領域の
場合について具体的に説明する。
Thus, in the success / failure determination method according to the present invention, when the number of bets is one, at least one picture display area is designated for each column , and as the number of bets increases one by one sequentially. In addition, at least one pattern display area is additionally specified, and when determining whether or not the pattern is displayed, all of the arrangements of the patterns displayed in each of the designated pattern display areas selected from the pattern display areas specified for each column are determined. Are sequentially compared with a predetermined winning arrangement, and all of the arrangements of the pictures that match the winning arrangement are set as the winning. This will be specifically described with reference to FIGS. 2 to 8 in the case of a pattern display area of three rows and three columns.

Claims (10)

【特許請求の範囲】[Claims] 【請求項1】m行n列に配置された絵柄表示領域を有す
る絵合せゲーム機の各絵柄表示領域にそれぞれ順次変化
する絵柄を表示し、次いでそれらの変化を順次停止せし
め、各絵柄表示領域にそれぞれ1個の静止絵柄を表示
し、表示されたそれらの静止絵柄の配列中に、予め定め
られた当たり配列に合致する部分が存在するか否かに応
じて当否を決定する絵合せゲーム機における当否決定方
法において、 賭数1のときは各行毎に少なくとも1箇所の絵柄表示領
域が指定され、賭数が順次1宛増加するのに応じて、そ
れぞれ少なくとも1箇所の絵柄表示領域が追加指定さ
れ、当否の判定に際しては、各列毎に指定された絵柄表
示領域から選んだ1個の指定絵柄表示領域に表示された
絵柄の配列の全てを、予め定められた当たり配列と順次
対比し、当たり配列と合致した絵柄の配列のすべてを当
たりとすることを特徴とする上記の絵合せゲーム機にお
ける当否決定方法。
1. A pattern changing area is sequentially displayed in each of the pattern display areas of a picture matching game machine having a pattern display area arranged in m rows and n columns, and the change is sequentially stopped. One of the still pictures is displayed, and the success or failure of the picture matching game machine is determined in accordance with whether or not a part matching the predetermined hit arrangement exists in the displayed arrangement of the still pictures. In the determination method, when the number of bets is 1, at least one picture display area is designated for each row, and at least one picture display area is additionally designated as the number of bets increases one by one, At the time of the determination of the pass / fail, all the arrangements of the pictures displayed in one designated picture display area selected from the picture display areas designated for each column are sequentially compared with a predetermined hit arrangement, The hit / fail determination method in the picture matching game machine described above, wherein all of the arrangements of the pictures matching the winning arrangement are set as the winning.
【請求項2】各列の絵柄表示が、それぞれ1個のスロッ
トリールで行われる請求項1に記載の絵合せゲーム機に
おける当否決定方法。
2. The method according to claim 1, wherein the picture display of each row is performed by one slot reel.
【請求項3】各絵柄表示領域における絵柄表示が、それ
ぞれ1個のスロットリールで行われる請求項1に記載の
絵合せゲーム機における当否決定方法。
3. The method according to claim 1, wherein the picture display in each picture display area is performed by one slot reel.
【請求項4】各絵柄表示領域における絵柄表示が、それ
ぞれランダムに順次切り換えられる請求項1に記載の絵
合せゲーム機における当否決定方法。
4. The method according to claim 1, wherein the picture display in each picture display area is randomly and sequentially switched.
【請求項5】絵柄表示領域が3行3列に配置されてお
り、賭数1のときに指定される絵柄表示領域が中央行の
絵柄表示領域である請求項1ないし4の何れか一に記載
の絵合せゲーム機における当否決定方法。
5. A picture display area arranged in three rows and three columns, and a picture display area designated when the number of bets is 1 is a picture display area in a center row. A method for determining the correctness of a picture matching game machine described above.
【請求項6】賭数が増加するのに応じて順次追加指定さ
れる絵柄表示領域の指定が、予め定められたプログラム
に従って、賭数が1増加する毎に1個所宛行われる請求
項1ないし5の何れか一に記載の絵合せゲーム機におけ
る当否決定方法。
6. A design display area that is sequentially designated as the bet number increases is designated to one place each time the bet number increases by one according to a predetermined program. 5. A method for determining whether or not a match has been made in the picture matching game machine according to any one of 5.
【請求項7】賭数が増加するのに応じて順次追加指定さ
れる絵柄表示領域の指定が、プレーヤーの指定に従っ
て、賭数が1増加する毎に1個所宛行われる請求項1な
いし5の何れか一に記載の絵合せゲーム機における当否
決定方法。
7. A design display area, which is sequentially designated as the bet number increases, is designated to one place each time the bet number increases by one according to the player's designation. A method for determining whether or not a match has occurred in the picture matching game machine according to any one of the preceding claims.
【請求項8】賭数が増加するのに応じて順次行なわれる
べき絵柄表示領域の追加指定の可否が、プレーヤーに課
される簡単なゲームの帰趨に従って決定される請求項1
ないし5の何れか一に記載の絵合せゲーム機における当
否決定方法。
8. A simple game result imposed on a player as to whether or not an additional designation of a picture display area to be sequentially performed as the number of bets increases.
6. The method according to any one of claims 1 to 5, wherein the determination is made in the picture matching game machine.
【請求項9】絵合せゲーム機がビデオ式スロットマシン
である請求項1ないし8の何れか一に記載の絵合せゲー
ム機における当否決定方法。
9. The method according to claim 1, wherein the matching game machine is a video slot machine.
【請求項10】絵合せゲーム機が機械式スロットマシン
である請求項1ないし8の何れか一に記載の絵合せゲー
ム機における当否決定方法。
10. The method according to claim 1, wherein the matching game machine is a mechanical slot machine.
JP8208502A 1996-08-07 1996-08-07 Picture Matching Game Machine Expired - Fee Related JP3072057B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP8208502A JP3072057B2 (en) 1996-08-07 1996-08-07 Picture Matching Game Machine
GB9716706A GB2316214A (en) 1996-08-07 1997-08-07 Multi-line game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP8208502A JP3072057B2 (en) 1996-08-07 1996-08-07 Picture Matching Game Machine

Publications (2)

Publication Number Publication Date
JPH1043388A true JPH1043388A (en) 1998-02-17
JP3072057B2 JP3072057B2 (en) 2000-07-31

Family

ID=16557225

Family Applications (1)

Application Number Title Priority Date Filing Date
JP8208502A Expired - Fee Related JP3072057B2 (en) 1996-08-07 1996-08-07 Picture Matching Game Machine

Country Status (2)

Country Link
JP (1) JP3072057B2 (en)
GB (1) GB2316214A (en)

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Also Published As

Publication number Publication date
GB9716706D0 (en) 1997-10-15
JP3072057B2 (en) 2000-07-31
GB2316214A (en) 1998-02-18

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