JPH10295932A - Portable game machine - Google Patents

Portable game machine

Info

Publication number
JPH10295932A
JPH10295932A JP9124906A JP12490697A JPH10295932A JP H10295932 A JPH10295932 A JP H10295932A JP 9124906 A JP9124906 A JP 9124906A JP 12490697 A JP12490697 A JP 12490697A JP H10295932 A JPH10295932 A JP H10295932A
Authority
JP
Japan
Prior art keywords
display
game
game machine
case
vibration
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9124906A
Other languages
Japanese (ja)
Inventor
Masaji Aoi
正司 青井
Eiji Sakata
栄二 坂田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyushu Hitachi Maxell Ltd
Maxell Holdings Ltd
Original Assignee
Kyushu Hitachi Maxell Ltd
Hitachi Maxell Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyushu Hitachi Maxell Ltd, Hitachi Maxell Ltd filed Critical Kyushu Hitachi Maxell Ltd
Priority to JP9124906A priority Critical patent/JPH10295932A/en
Publication of JPH10295932A publication Critical patent/JPH10295932A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM

Landscapes

  • Mobile Radio Communication Systems (AREA)

Abstract

PROBLEM TO BE SOLVED: To redouble expression power and punch of a game by arranging a computer control game means in a case having the size placeable on a palm, integrally providing a display means to interlock with operation of an operation means, and providing a vibration generating means such as a vibrator as the display means. SOLUTION: An operation switch 26 and a display image screen 28 are arranged on an almost rectangular case 10 having the size portable by being inserted into a pocket or the like, and an electronic circuit is built in a case 16. An arrival call detecting part to detect its arrival call condition when an arrival call is made to a portable telephone and a vibration generator 54 to enable a display by vibration, are also provided inside the case 10. The vibration generator 54 is constituted by using a vibrator where a balancer is fixed to a rotary shaft of a small motor. This vibration generator 54 informs an arrival of the call by being actuated when detecting that the arrival call is made to the portable telephone, and makes a powerful game bodily sensible by being actuated with every event such as crush at game time.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】この発明は携帯型のゲーム機
であって、特にコンピュータ制御式のゲーム機に関す
る。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a portable game machine, and more particularly to a computer-controlled game machine.

【0002】[0002]

【従来の技術】近年、半導体集積技術の進歩にともな
い、コンピュータ制御式のゲーム機の小型化もすすみ、
キーホルダータイプの様にポケットに常時いれておいて
も邪魔にならない程度の小型のゲーム機も各種提案され
ている。
2. Description of the Related Art In recent years, with advances in semiconductor integration technology, computer-controlled game machines have been reduced in size.
Various types of small game consoles, such as a key ring type, which do not disturb the user even if they are always in a pocket, have been proposed.

【0003】ところでこの種ゲーム機は、パソコン装置
の応用ソフトとして発達してきた経緯もあり、その小型
化に際しても従来のパソコン装置を利用したゲーム機に
おける各要素を小型化あるいは省略化したものにすぎ
ず、ブラウン管に代えてモノクロ表示の液晶表示板が利
用され、スピーカに代えて電子的な単音を発生するブザ
ーを備えたものが一般的である。
[0003] By the way, this kind of game machine has been developed as application software of a personal computer, and the downsizing of the game machine is merely a miniaturization or omission of each element in a game machine using a conventional personal computer. In general, a monochrome liquid crystal display panel is used instead of a cathode ray tube, and a buzzer that generates an electronic single sound is used instead of a speaker.

【0004】[0004]

【発明が解決しようとする課題】しかしながら、上記し
た様に機器の小型化のためとはいえ、単に従来のテレビ
ゲーム機における機能を小型化ないしは省略化したので
は、ゲームとしての面白みに欠けることは明らかであ
る。
However, as described above, even if the functions of the conventional video game machine are simply reduced in size or omitted, it is not interesting as a game even though the size of the device is reduced. Is clear.

【0005】本発明者らはかかる問題に基づいて考察を
行った結果、この種のゲーム機は、指先で摘まんだり手
の平に載せて使用することが一般的であり、ゲーム中に
振動による表示を加えるとその振動が指先に直接伝わっ
てゲーム機としての表現力が大幅にアップするととも
に、この振動による表示が携帯電話機における離間した
位置での着呼表示装置としても同時に利用できることを
知見した。
The inventors of the present invention have studied based on such a problem, and as a result, this type of game machine is generally used by picking it with a fingertip or placing it on the palm of a hand. It has been found that the addition of 振動 直接 伝 振動 が 振動 振動 振動 振動 振動 振動 振動, 振動 ゲ ー ム ゲ ー ム ゲ ー ム ゲ ー ム と ゲ ー ム 振動 振動 ゲ ー ム 振動 振動 と 振動 振動.

【0006】本発明はかかる知見に基づいてなされたも
のであって、手のひらサイズのゲーム機における表示手
段として振動の発生手段を同時に備えることにより、ゲ
ームの表現力あるいは迫力を増したゲーム機を提供する
ことを目的とする。
The present invention has been made based on such knowledge, and provides a game machine having increased expression and power of a game by simultaneously providing a vibration generating means as a display means in a palm-sized game machine. The purpose is to do.

【0007】本発明は更に、ゲーム機に加えて携帯式の
電話機における着呼時期を検出する手段を備え、その検
出で振動の発生手段を動作させることにより、常時携帯
する必要があるが実際の使用時期が限定される着呼表示
用のバイブレータで同時にゲームも楽むことが可能とな
り、用途の多目的化および有効化が図れるゲーム機を提
供することを目的とする。
The present invention further comprises means for detecting the call arrival time of the portable telephone in addition to the game machine, and by operating the vibration generating means upon the detection, it is necessary to carry the apparatus at all times. It is an object of the present invention to provide a game machine in which a game can be enjoyed at the same time with a call display vibrator whose use time is limited, and a multipurpose and effective use can be achieved.

【0008】[0008]

【課題を解決するための手段】本発明にかかるゲーム機
22は、図1にその全体的な構成を概略的に示すととも
に図2にその使用状態を例示する様に、手の平40の上
に載置可能な大きさのケース10上に、コンピュータ制
御式のゲーム手段12と、そのゲーム手段12に対する
手動による操作を可能とする操作手段14と、その操作
手段14の操作と連動してゲーム手段12が出力する表
示信号18に対応した表示を行う表示手段16とを一体
に備えたものであって、上記表示手段16としてバイブ
レータの様な振動を発生可能とする手段を備えたことを
特徴とする。
A game machine 22 according to the present invention is mounted on a palm 40 as schematically shown in FIG. 1 and in use as shown in FIG. A computer-controlled game device 12, an operation device 14 that enables manual operation of the game device 12, and a game device 12 And a display means 16 for performing a display corresponding to the display signal 18 output by the apparatus, wherein the display means 16 is provided with a means capable of generating vibration such as a vibrator. .

【0009】上記したケース10上には更に、携帯式の
電話機66における所定の表示動作に対応して発生され
る信号を無線状態で受けると、それに対応した表示信号
18aを出力可能とする検出手段20を備え、その表示
信号18aの入力により上記した表示手段16が所定の
表示動作を行うことが好ましい。この検出手段20とし
ては、携帯式の電話機66が着呼時に発生する応答信号
60を受信すると表示信号18aを発生するものが可能
である。
On the case 10 described above, when a signal generated in response to a predetermined display operation in the portable telephone 66 is received in a wireless state, a detection means for outputting a display signal 18a corresponding to the signal is output. It is preferable that the display means 16 perform a predetermined display operation by inputting the display signal 18a. The detection means 20 may be one which generates a display signal 18a when the portable telephone 66 receives the response signal 60 generated upon receiving a call.

【0010】[0010]

【発明の効果】本発明は上記の如く、手のひらサイズの
ゲーム機22における表示手段16として振動の発生手
段を同時に備えたので、ゲーム機22としての表現力あ
るいは迫力が大幅に増大する。更にゲーム機22に加え
て携帯式の電話機66における着呼時期を検出する手段
20を備え、その検出でも表示手段16を動作できるよ
うにすることにより、常時携帯する必要があるが実際の
使用時期が限定される着呼表示用のバイブレータで同時
にゲームも楽むことが可能となり、用途の多目的化およ
び有効化が図られる。
As described above, according to the present invention, since the vibration generating means is simultaneously provided as the display means 16 in the palm-sized game machine 22, the expressive power or power of the game machine 22 is greatly increased. Further, in addition to the game machine 22, the portable telephone 66 is provided with a means 20 for detecting a call arrival time, and the display means 16 can be operated even by the detection, so that it is necessary to carry the phone at all times. The game can be enjoyed at the same time with the incoming call display vibrator having a limited number of calls.

【0011】[0011]

【発明の実施の形態】本発明にかかる携帯型のゲーム機
22は、図2〜図6にその全体的な形状を示す如く、略
矩形状に形成したケース10上に、操作スイッチ26と
電子回路30と表示部32とを一体に備えている。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS A portable game machine 22 according to the present invention has an operation switch 26 and an electronic switch on a substantially rectangular case 10 as shown in FIGS. The circuit 30 and the display unit 32 are integrally provided.

【0012】ケース10は、例えば縦6Cm、横4C
m、厚さが1Cm程度のポケットに常時入れていても邪
魔にならない程度の大きさであって、更に上下に分割さ
れる蓋合わせ状のものである。更にその正面側に操作ス
イッチ26と表示部32中の表示画面28とを上下に並
べて配設する一方、内部に電子回路30とその他の表示
部32とを収納している。
The case 10 is, for example, 6 cm long and 4 cm wide.
m, the size is such that it does not get in the way even if it is always placed in a pocket having a thickness of about 1 Cm, and is a lid-like shape that is further divided vertically. Further, an operation switch 26 and a display screen 28 in a display unit 32 are vertically arranged on the front side, and an electronic circuit 30 and another display unit 32 are housed therein.

【0013】なおケース10の形状は矩形状に限定され
るものではなく、たまご形状や所定キャラクタの形状を
模したものなど、任意に変更できる。また実施例では、
ケース10の裏面側の上部にベルト用のフック31を備
えることにより、ゲーム機として手動操作による使用を
していない間は、ベルトにフック31を挟んで常時に携
帯できる様にしている。
The shape of the case 10 is not limited to a rectangular shape, but can be arbitrarily changed, such as an egg shape or a shape imitating a predetermined character. In the embodiment,
By providing a hook 31 for a belt on the upper portion on the back side of the case 10, the hook 31 is sandwiched between the belts so that the game device can be carried at all times when the game machine is not used by manual operation.

【0014】しかしながら、チェーンおよびリングを備
えたキーホルダータイプ、ネックレスを備えたペンダン
トタイプ、あるいはベルトを備えた腕時計タイプとする
など、ケース10の外周部に同時に取り付けられる附属
部品は、適宜選択できることは勿論である。
However, the accessory parts simultaneously attached to the outer peripheral portion of the case 10, such as a key holder type having a chain and a ring, a pendant type having a necklace, or a watch type having a belt, can be appropriately selected. It is.

【0015】表示画面28は、液晶表示板を利用したも
のであって、ケース10の正面中央に配設され、ゲーム
中に発生する各種の情報を図形や文字からなる視覚によ
る表示を可能としている。
The display screen 28 utilizes a liquid crystal display panel and is disposed at the center of the front of the case 10 so that various kinds of information generated during the game can be visually displayed by graphics and characters. .

【0016】操作スイッチ26は、ケース10の正面に
おける表示画面28の下方位置に、電源スイッチやゲー
ムの操作に必要な各種の機能を有する複数の押しボタン
スイッチ38を配設することにより、両手の指先42で
ケース10の下部両側をつまみ、表示画面28を見なが
ら指先42でスイッチ操作できる様にしている。なお操
作スイッチ26の形状は押しボタンスイッチ38に限ら
れるものではなく、スライドスイッチやロータリースイ
ッチなど、任意のスイッチを使用できる。
The operation switch 26 is provided with a power switch and a plurality of push button switches 38 having various functions necessary for operating the game at a position below the display screen 28 in front of the case 10 so that both hands can be operated. The lower side of the case 10 is pinched with the fingertip 42 so that the switch can be operated with the fingertip 42 while looking at the display screen 28. Note that the shape of the operation switch 26 is not limited to the push button switch 38, and any switch such as a slide switch or a rotary switch can be used.

【0017】電子回路30は、図5に示す如く、1チッ
プ化されたマイコン装置を制御回路44として備え、更
にROM45内に1または複数のゲーム用プログラムを
収納することにより、操作スイッチ26の選択でゲーム
が楽しめる様に構成している。なおROM化されるゲー
ムの種類は、攻撃型のゲームの様にゲーム中は常時に操
作スイッチ26の操作を必要とするものや、飼育型のゲ
ームの様にゲーム機側からの呼び掛けに対して間欠的な
操作スイッチ26の操作が必要となるものなど、任意に
選択できる。
As shown in FIG. 5, the electronic circuit 30 includes a microcomputer device in one chip as a control circuit 44, and further stores one or a plurality of game programs in a ROM 45 so that the operation switch 26 can be selected. It is configured so that you can enjoy the game. The types of games stored in the ROM include those that require the operation switch 26 to be constantly operated during the game, such as an attack type game, and those that are called from the game machine side, such as a breeding type game. Any one that requires intermittent operation of the operation switch 26 can be arbitrarily selected.

【0018】表示部32としては更に、ブザーや圧電ス
ピーカの様に、制御回路44から出力される表示信号1
8の入力と連動して、電子音や合成された音声メッセー
ジを発生可能とする音響発生器46を上記した表示画面
28の真下に一致させて配設することにより、ゲーム状
況と発生音の位置が一致する様にしている。なおこの音
響発生は、操作スイッチ26の切り換えによってオンオ
フ状態が変更できるようにしている。
The display section 32 further includes a display signal 1 output from the control circuit 44, such as a buzzer or a piezoelectric speaker.
By arranging the sound generator 46 capable of generating an electronic sound or a synthesized voice message in synchronization with the input of the position 8 just below the display screen 28, the game situation and the position of the generated sound Are matched. Note that this sound generation is configured so that the on / off state can be changed by switching the operation switch 26.

【0019】本発明は上記した構成に加えて、ケース1
0の内部に、携帯式の電話機66に着呼するとその着呼
状態を検出する着呼検出部48と、振動による表示を可
能とする振動発生器54とを同時に備えたことを特徴と
する。
The present invention provides a case 1 in addition to the above-described structure.
0, a portable telephone 66 is provided with a call detector 48 for detecting a call state when the call is received, and a vibration generator 54 for enabling display by vibration.

【0020】振動発生器54は、小型モータ50の回転
軸にバランサ52を固定したバイブレータが使用され、
ケース10の先端位置に配設されるとともに、例えばゲ
ーム中におけるクラッシュ時の様な特定の機会を捉えて
制御回路44から表示信号18を振動発生器54に送る
ことにより、上記した視覚および聴覚に訴えた表示に加
えて、触覚に訴えた表示動作が行われる。
As the vibration generator 54, a vibrator in which the balancer 52 is fixed to the rotating shaft of a small motor 50 is used.
The control circuit 44 sends the display signal 18 to the vibration generator 54 at a specific position such as a crash during a game, for example, at the tip of the case 10 to thereby provide the aforementioned visual and auditory sense. In addition to the appealed display, a display operation appealing to tactile sensation is performed.

【0021】なお、振動発生器54の配設位置はケース
10内の任意位置に設定できる。しかしながら、振動発
生器54を図7(a)の様にケース10の先端A側に置
くことにより、基端B側を指先42で上下から支えたゲ
ーム中は、その指先位置が支点となり、その支点位置か
ら振動発生器54までの距離が最大となって、一点鎖線
および二点鎖線で示す如く振動が大きく現れ、その結
果、基端B側に振動発生器54を置いた場合よりも指先
42が振動を感じ易くゲーム中の臨場感が高くなる。
The position of the vibration generator 54 can be set at any position in the case 10. However, by placing the vibration generator 54 on the distal end A side of the case 10 as shown in FIG. 7A, during the game in which the base end B is supported from above and below by the fingertip 42, the fingertip position becomes a fulcrum. The distance from the fulcrum position to the vibration generator 54 is maximized, and vibrations appear as shown by the one-dot chain line and the two-dot chain line, and as a result, the fingertip 42 becomes smaller than when the vibration generator 54 is placed on the base end B side. Can easily feel the vibration, and the sense of presence during the game is enhanced.

【0022】一方、ベルト用フック31を振動発生器5
4に一致させて配設することにより、図7(b)の様に
ベルト55にケース10を装着時においても、振動によ
る着信等の表示がベルト55を介して直接的に確実に伝
わる。
On the other hand, the belt hook 31 is connected to the vibration generator 5.
By arranging them so as to correspond to 4, even when the case 10 is attached to the belt 55 as shown in FIG.

【0023】また振動発生器54は、電磁力を利用した
ものや低周波信号により圧電素子を振動させるものな
ど、表示信号18の印加と連動して振動を発生するもの
であれば、適宜変更できることは勿論である。また発生
される振動も、一定周波数で連続的に発生する他に、振
動周波数や振動強度を複数段階に変更させたり、間欠的
に振動させるなど、その振動モードが限定されることも
ない。
The vibration generator 54 can be appropriately changed as long as it generates vibration in conjunction with the application of the display signal 18, such as a device utilizing electromagnetic force or a device which vibrates a piezoelectric element by a low frequency signal. Of course. Also, the generated vibration is not limited to a continuous generation at a constant frequency, and the vibration mode is not limited, such as changing the vibration frequency and the vibration intensity in a plurality of stages, or intermittently vibrating.

【0024】例えば、ゲーム時の振動は、クラッシュの
ようなイベント毎に振動するものの場合、ゲーム中に着
信のための振動と区別できにくいこととなるが、このよ
うなケースでは、着信振動を連続振動にするとか、ゲー
ム時の振動周波数より高くあるいは逆に低くするよう
に、振動モードをゲーム時と着信時で異ならせることが
好ましい。
For example, if the vibration during the game vibrates at each event such as a crash, it is difficult to distinguish the vibration from the incoming call during the game, but in such a case, the incoming vibration is continuously generated. It is preferable to make the vibration mode different between the game and the incoming call so that the vibration is set or the vibration frequency is set higher or lower than the vibration frequency during the game.

【0025】またゲーム中に着信した場合は、後記する
着呼検出信号59を用いてゲームソフトを強制的にポー
ズ状態にし、表示画面28を停止させ或いは「着信あ
り」のような着信表示を行わせることができる。音響発
生器46を備えているものでは、着呼検出信号59でス
ピーカからブザー音や「着信あり」の言葉を鳴らすこと
で、着呼時をゲーム時から識別させることができる。
When an incoming call is received during the game, the game software is forcibly put into a pause state by using an incoming call detection signal 59 described later, and the display screen 28 is stopped or an incoming call display such as "incoming call" is performed. Can be made. In the case where the sound generator 46 is provided, the buzzer sound or the word “incoming call” is sounded from the speaker by the incoming call detection signal 59, so that the incoming call can be identified from the time of the game.

【0026】次に、携帯式の電話機66における着呼状
態を検出する着呼検出部48は、携帯式の電話機66が
着呼時に基地局に対して送り返す応答信号60が比較的
大電力であることを利用したものであって、図6に示す
様に、アンテナ56と、応答信号60の検波回路58
と、検波回路58から出力される着呼検出信号59の入
力に対応してオンするスイッチング回路62とを備え
る。
Next, the incoming call detecting section 48 for detecting the incoming call state of the portable telephone 66 has a response signal 60 which the portable telephone 66 sends back to the base station when receiving an incoming call, which has a relatively large power. As shown in FIG. 6, an antenna 56 and a detection circuit 58 for a response signal 60 are used.
And a switching circuit 62 that is turned on in response to the input of the incoming call detection signal 59 output from the detection circuit 58.

【0027】かかる構成により、ゲームの実行中あるい
はゲーム機22としての使用の停止中に拘らず、電話機
66に着信すると強制的にスイッチング回路62をオン
し、ケース10に内蔵された電池64から振動発生器5
4に通電することにより、ゲーム中における表示とはタ
イミングを異ならせて振動発生器54では振動表示が行
われ、ゲーム機22の操作者に対して電話機66が着信
したことを知らせるのである。またこの表示状態は、操
作スイッチ26に対する特定手順または特定スイッチの
押し操作によりリセットされる。
With this configuration, the switching circuit 62 is forcibly turned on when an incoming call arrives at the telephone 66, regardless of whether the game is being executed or the use of the game machine 22 is stopped, and the battery 64 built in the case 10 vibrates. Generator 5
When the power is supplied to 4, the vibration generator 54 performs vibration display at a timing different from the display during the game, and notifies the operator of the game machine 22 that the telephone 66 has arrived. The display state is reset by a specific procedure on the operation switch 26 or a pressing operation of the specific switch.

【0028】なお、携帯式の電話機66に対する着呼検
出部48は、上記の様な電話機66が発生する応答信号
60を直接的に捉えるものに限らず、図8の様に、電話
機66側に第1の検出部68を密着または内蔵させて備
え、その第1の検出部68が着呼状態を検出すると、I
Dコードで特定化された検出信号70を無線状態で送
り、その検出信号70を本体ケース10内に備えた第2
の検出部72で選択的に捉えることにより、他の電話機
66から送出される応答信号60で反応するのを防止し
たものであってもよい。その場合、ゲーム用として備え
た制御回路44を使用して、上記した着呼検出部48ま
たは第2の検出部72で行われる着呼状態の検出動作の
一部または全体を実施することもできる。
The incoming call detecting section 48 for the portable telephone 66 is not limited to the one which directly catches the response signal 60 generated by the telephone 66 as described above. When the first detecting unit 68 detects the incoming call state, the first detecting unit 68 is provided with a close contact or built-in state.
The detection signal 70 specified by the D code is transmitted in a wireless state, and the detection signal 70 is transmitted to the second
Of the response signal 60 transmitted from another telephone 66 may be prevented by selectively capturing by the detection unit 72. In that case, the control circuit 44 provided for the game may be used to execute a part or the whole of the incoming call state detection operation performed by the incoming call detection unit 48 or the second detection unit 72 described above. .

【0029】また電話機66側に備える第1の検出部6
8も、電話機66が発生する応答信号60を検出するも
のの他に、電話機66が備える振動発生器における着信
時の振動を検出するもの、あるいは着信信号を含む1ま
たは複数の表示信号を電話機66の内部から直接取り出
し、その表示内容を区別した状態で第1の検出部68か
ら第2の検出部72に検出信号70を送る一方、ゲーム
機22側の表示部32では、電話機66側から送られる
検出信号70の内容に対応した表示動作を行わせるな
ど、ゲーム機22に付加する表示機能は適宜変更して実
施できるものである。
A first detector 6 provided on the telephone 66 side
8 also detects the response signal 60 generated by the telephone 66, detects vibration at the time of an incoming call in the vibration generator provided in the telephone 66, or outputs one or a plurality of display signals including the incoming signal to the telephone 66. The detection signal 70 is sent directly from the first detection unit 68 to the second detection unit 72 in a state where the display contents are discriminated from the inside, and the display unit 32 of the game machine 22 sends the detection signal 70 from the telephone 66 side. The display function added to the game machine 22, such as performing a display operation corresponding to the content of the detection signal 70, can be appropriately changed and implemented.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明にかかるゲーム機の基本的な構成を示す
概略図である。
FIG. 1 is a schematic diagram showing a basic configuration of a game machine according to the present invention.

【図2】ゲーム機の使用状態を示す平面図である。FIG. 2 is a plan view showing a use state of the game machine.

【図3】図2の3−3線に沿う断面図である。FIG. 3 is a sectional view taken along line 3-3 in FIG. 2;

【図4】ゲーム機を分解した状態を示す斜視図である。FIG. 4 is a perspective view showing a state where the game machine is disassembled.

【図5】電子回路の概略的な構成を示す説明図である。FIG. 5 is an explanatory diagram illustrating a schematic configuration of an electronic circuit.

【図6】着呼検出部の一例を示すブロック図である。FIG. 6 is a block diagram illustrating an example of an incoming call detection unit.

【図7】振動発生器によるケースの振動状況を示す説明
図である。
FIG. 7 is an explanatory view showing a state of vibration of a case by a vibration generator.

【図8】着呼検出部の他の実施例を示す説明図である。FIG. 8 is an explanatory diagram showing another embodiment of the incoming call detection unit.

【符号の説明】[Explanation of symbols]

10 ケース 12 ゲーム手段 14 操作手段 16 表示手段 18 表示信号 20 検出手段 22 ゲーム機 26 操作スイッチ 28 表示画面 30 電子回路 31 フック 32 表示部 38 押しボタンスイッチ 40 手の平 42 指先 44 制御回路 46 音響発生器 48 着呼検出部 50 小型モータ 52 バランサ 54 振動発生器 56 アンテナ 58 検波回路 59 着呼検出信号 60 応答信号 62 スイッチング回路 64 電池 66 電話機 68 第1の検出部 70 検出信号 72 第2の検出部 Reference Signs List 10 case 12 game means 14 operating means 16 display means 18 display signal 20 detecting means 22 game machine 26 operation switch 28 display screen 30 electronic circuit 31 hook 32 display section 38 push button switch 40 palm 42 fingertip 44 control circuit 46 sound generator 48 Incoming call detection unit 50 Small motor 52 Balancer 54 Vibration generator 56 Antenna 58 Detection circuit 59 Incoming call detection signal 60 Response signal 62 Switching circuit 64 Battery 66 Telephone 68 First detection unit 70 Detection signal 72 Second detection unit

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 手の平の上に載置可能な大きさのケース
(10)上に、 コンピュータ制御式のゲーム手段(12)と、 該ゲーム手段(12)に対する手動による操作を可能と
する操作手段(14)と、 該操作手段(14)の操作と連動してゲーム手段(1
2)が出力する表示信号(18)に対応した表示を行う
表示手段(16)とを一体に備えたゲーム機であって、 上記した表示手段(16)として、振動を発生可能とす
る手段を備えたことを特徴とする携帯型ゲーム機。
1. A computer-controlled game device (12) on a case (10) large enough to be placed on the palm of the hand, and an operation device enabling manual operation of the game device (12). (14) and the game means (1) in conjunction with the operation of the operation means (14).
2) A game machine integrally provided with a display means (16) for performing a display corresponding to the display signal (18) output by the apparatus, wherein the display means (16) is a means capable of generating vibration. A portable game machine comprising:
【請求項2】 上記したケース(10)上には更に、 携帯式の電話機(66)における所定の表示動作に対応
して発生される信号を無線状態で受けると、それに対応
した表示信号(18a)を出力可能とする検出手段(2
0)を備え、 その表示信号(18a)の入力により上記した表示手段
(16)が所定の表示動作を行う請求項1記載の携帯型
ゲーム機。
2. In the case (10), when a signal generated in response to a predetermined display operation in the portable telephone (66) is received in a wireless state, a display signal (18a) corresponding thereto is received. ) Output means (2)
2. The portable game machine according to claim 1, further comprising: a display unit configured to perform a predetermined display operation in response to the input of the display signal.
【請求項3】 上記した検出手段(20)は、携帯式の
電話機(66)が着呼時に対応して発生される応答信号
(60)を検出すると上記した表示手段(16)に対し
て表示信号(18a)を出力する請求項2記載の携帯型
ゲーム機。
3. The detection means (20) displays on the display means (16) when the portable telephone (66) detects a response signal (60) generated in response to an incoming call. The portable game machine according to claim 2, wherein the portable game machine outputs a signal (18a).
JP9124906A 1997-04-28 1997-04-28 Portable game machine Pending JPH10295932A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9124906A JPH10295932A (en) 1997-04-28 1997-04-28 Portable game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9124906A JPH10295932A (en) 1997-04-28 1997-04-28 Portable game machine

Publications (1)

Publication Number Publication Date
JPH10295932A true JPH10295932A (en) 1998-11-10

Family

ID=14897047

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9124906A Pending JPH10295932A (en) 1997-04-28 1997-04-28 Portable game machine

Country Status (1)

Country Link
JP (1) JPH10295932A (en)

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