JPH10192478A - Ball rolling game machine for contending for precedence by timing of pressing start switch - Google Patents
Ball rolling game machine for contending for precedence by timing of pressing start switchInfo
- Publication number
- JPH10192478A JPH10192478A JP3423097A JP3423097A JPH10192478A JP H10192478 A JPH10192478 A JP H10192478A JP 3423097 A JP3423097 A JP 3423097A JP 3423097 A JP3423097 A JP 3423097A JP H10192478 A JPH10192478 A JP H10192478A
- Authority
- JP
- Japan
- Prior art keywords
- passage
- goal
- game machine
- timing
- contending
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Abstract
Description
【0001】[0001]
【産業上の利用分野】この発明は、着順が容易に判定で
きる構造をもったスタートタイミングで着順を競う娯楽
ゲーム機に関するものである。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an amusement game machine which competes for the order of arrival at a start timing having a structure in which the order of arrival can be easily determined.
【0002】[0002]
【従来の技術】従来、レースに関するゲームは、如何に
短時間にゴールするかを競うもので、技術、体力が必要
とし、また、接戦したレースでは着順判定も難解であっ
た。2. Description of the Related Art Conventionally, a race-related game involves competing for a goal in a short time, requires skill and physical strength, and it is difficult to judge the finishing order in a race in which the race is close.
【0003】[0003]
【発明が解決しようとする課題】このゲーム機は特に技
術や体力を必要とせずに接戦したレースを提供でき、か
つ着順判定も簡単にできる構造をもったゲーム機であ
る。SUMMARY OF THE INVENTION This game machine is a game machine having a structure capable of providing a competitive race without requiring any particular skill or physical strength, and of being able to easily determine the order of arrival.
【0004】[0004]
【課題を解決する手段】まず、ゲーム機の構造を図面で
説明すれば数本並列された独立走行路に旋回路を接
続し、旋回路の終端部に先細りした走路接続、終端部
をゴールとし、走路を玉ひとつ分の幅とし、ゴールの
先方に同じ走路幅をもった整列路を設け、フライング
走路とする。独立走行路の始端部をスタート地点と
し、スタートからフライング走路まで緩やかな下り勾配
に形成し、走路全体は内側傾斜させる。ゴール地点にタ
イマー作動で閉じるゲートを設ける。スタート地点
には玉のストッパを設け、スタートボタンで発送可能
な構造にする。First, the structure of a game machine will be described with reference to the drawings. A circuit is connected to several independent running paths parallel to each other, and a tapered runway connection is formed at the end of the circuit, and the end is defined as a goal. The runway is set to the width of one ball, and an aligned track with the same runway width is provided in front of the goal, which is a flying runway. The starting point of the independent running path is the starting point, a gentle downhill slope is formed from the start to the flying track, and the entire running path is inclined inward. A gate will be provided at the goal point that will be closed by a timer. A ball stopper is provided at the start point, so that it can be sent with the start button.
【0005】[0005]
【作用】ゴールに設けたゲートをオープンにするとタイ
マーの針が回転し、1回転するとゲートが閉じる。各競
技者はゲートが閉じた直後に玉が到達するようにタイマ
ーを注視しスタートボタンを押すタイミングをはかる。
タイミングが早すぎた場合、玉はゴールゲートを通過し
整列路(フライング走路)へ進入する。遅すぎても1着
を取るのが難しくなるのである。着順判定は次の通りで
ある。閉じたゲートの直後の玉が1着とし、順に2、
3、4、となる。タイミングが早くフライング走路に先
に進入した玉ほど着順が悪くなるルールをもつ。When the gate provided on the goal is opened, the hand of the timer rotates, and when the gate rotates once, the gate closes. Each competitor watches the timer so that the ball arrives immediately after the gate closes, and measures the timing of pressing the start button.
If the timing is too early, the ball passes through the goal gate and enters the alignment path (flying track). Even if it is too late, it will be difficult to get one. The order of arrival determination is as follows. The ball immediately after the closed gate is one, and in order 2,
3 and 4. There is a rule that the earlier the ball enters the flying track earlier, the worse the landing order.
【0006】[0006]
【考察の結果】スタートボタンを押すと玉は緩やかな勾
配を自然に転がり一定の時間をかけゴールへと向かう。
各競技者が絶妙なタイミングで玉をスタートさせても旋
回路で玉どうしがぶつかり合いゴールに到達するタイム
が変化し、どんなに接戦したレースでも玉は一列状態と
なってゴールし、明確に着順が決定する構造をもってい
る。このゲームはスタートボタンひとつでレースが展開
されるので体力、技量がまったく必要でなく老若男女問
わず接戦したレースを楽しむことができる。でも、勝ち
続ける為には、対戦者との高度なスタートタイミングの
駆け引きが必要となってくる。[Results of consideration] When the start button is pressed, the ball naturally rolls on a gentle slope and takes a certain amount of time to reach the goal.
Even if each competitor starts the ball at the exquisite timing, the time to reach the goal changes with the collision of the balls in the circuit, and the balls are lined up in any race where they are in close contact, and the goal is clearly ordered Has a structure determined by In this game, the race is developed with a single start button, so physical strength and skill are not required at all, and you can enjoy races that are close to each other regardless of age or gender. However, in order to continue to win, it is necessary to negotiate advanced start timing with the opponent.
【図1】ゲーム機の斜視図FIG. 1 is a perspective view of a game machine.
【図2】ゲーム機の平面図FIG. 2 is a plan view of the game machine.
【図3】ゴール付近の断面図FIG. 3 is a cross-sectional view near a goal.
【符号の説明】 ゴール 整列路 ゲート 旋回路 先細りし
た直線路 独立走行路 タイマー 玉 スイッチ[Explanation of Signs] Goal Alignment Road Gate Circuit Circuit Tapered Straight Road Independent Road Timer Timer Ball Switch
Claims (1)
路、整列路で構成されたコース。 (ロ)ゴールと整列路の幅は玉ひとつ分の幅とす
る。 (ハ)ゴールにタイマー作動で閉じるゲートを設け
る。(1) A course composed of an independent running path, a turning circuit, a tapered running path, and an aligned road. (B) The width of the goal and the alignment path shall be the width of one ball. (C) Provide a gate at the goal that closes when the timer is activated.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP3423097A JPH10192478A (en) | 1997-01-09 | 1997-01-09 | Ball rolling game machine for contending for precedence by timing of pressing start switch |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP3423097A JPH10192478A (en) | 1997-01-09 | 1997-01-09 | Ball rolling game machine for contending for precedence by timing of pressing start switch |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH10192478A true JPH10192478A (en) | 1998-07-28 |
Family
ID=12408356
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP3423097A Pending JPH10192478A (en) | 1997-01-09 | 1997-01-09 | Ball rolling game machine for contending for precedence by timing of pressing start switch |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH10192478A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014527440A (en) * | 2011-08-19 | 2014-10-16 | ハーバート バッフバーガー | Ball game machine |
-
1997
- 1997-01-09 JP JP3423097A patent/JPH10192478A/en active Pending
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014527440A (en) * | 2011-08-19 | 2014-10-16 | ハーバート バッフバーガー | Ball game machine |
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