JPH09308295A - Playing machine stepping motor control apparatus - Google Patents

Playing machine stepping motor control apparatus

Info

Publication number
JPH09308295A
JPH09308295A JP8118610A JP11861096A JPH09308295A JP H09308295 A JPH09308295 A JP H09308295A JP 8118610 A JP8118610 A JP 8118610A JP 11861096 A JP11861096 A JP 11861096A JP H09308295 A JPH09308295 A JP H09308295A
Authority
JP
Japan
Prior art keywords
stepping motor
phase
gaming machine
stop signal
pulse
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP8118610A
Other languages
Japanese (ja)
Other versions
JP3333685B2 (en
Inventor
Sadao Fukuda
貞夫 福田
Tetsuya Abe
哲也 阿部
Kiyoshi Sugimoto
潔 杉本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Sales Co Ltd
Original Assignee
Universal Sales Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=14740826&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=JPH09308295(A) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Universal Sales Co Ltd filed Critical Universal Sales Co Ltd
Priority to JP11861096A priority Critical patent/JP3333685B2/en
Publication of JPH09308295A publication Critical patent/JPH09308295A/en
Application granted granted Critical
Publication of JP3333685B2 publication Critical patent/JP3333685B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Landscapes

  • Slot Machines And Peripheral Devices (AREA)
  • Control Of Stepping Motors (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a stepping motor control apparatus for momentarily stopping a stepping motor without generation of heat. SOLUTION: This apparatus controls a stepping motor for driving and stopping operation thereof by supplying a drive pulse generated by a pulse generating means and a stop signal generated by a stop signal generating means to the stepping motor. In this case, a control means is structured to simultaneously drop each phase coil 57, 58, 59, 60 of the stepping motor to the reference potential or simultaneously terminate such coil.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、スロットマシンや
パチンコ機などの遊技機に用いられるステッピングモー
タの制御装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a controller for a stepping motor used in a gaming machine such as a slot machine or a pachinko machine.

【0002】[0002]

【従来の技術】従来、遊技機の機械的駆動源として用い
られている多相励磁方式のステッピングモータに駆動パ
ルスを供給して駆動し或いは停止制御を行うステッピン
グモータ制御装置においては、駆動を停止する時はモー
タの回転を瞬時に停止させるため、駆動中のステッピン
グモータの全相に同時に同一極性の停止パルスを供給し
て全相を同時に励磁することにより、電磁ブレーキと同
様の効果を発揮させることが知られている(例えば、実
公平5−32145号公報)。この公知技術では、スロ
ットマシンの回転リールの駆動源としてステッピングモ
ータが用いられている。
2. Description of the Related Art Conventionally, a stepping motor control device for supplying a driving pulse to a stepping motor of a multi-phase excitation system, which has been used as a mechanical driving source for a gaming machine, to drive or stop control, stops driving When this happens, the motor rotation is stopped instantaneously, so the same effect as an electromagnetic brake is exerted by supplying stop pulses of the same polarity to all the phases of the stepping motor being driven at the same time to excite all the phases at the same time. It is known (for example, Japanese Utility Model Publication No. 5-32145). In this known technique, a stepping motor is used as a drive source for a rotating reel of a slot machine.

【0003】[0003]

【発明が解決しようとする課題】上記のように、回転駆
動を瞬時に停止させるためにステッピングモータの全相
を同時に励磁するならば、停止制御時にモータの発熱と
いう事態が生ずる。すなわち、モータの全相を同時に励
磁する以上、モータからの発熱は避けられない。勿論、
発熱量が多くなければ、遊技機内での放熱効果(空冷)
により、遊技機への悪影響は防止できる。しかし、スロ
ットマシンのリールのように頻繁に回転・停止が繰り返
される場合には、それだけモータからの発熱も繰り返さ
れるので、遊技機内に熱がこもりやすくなる。そのた
め、何らかの放熱ないし冷却手段を遊技機に設けること
が必要となり、その分、遊技機の構造の複雑化、部品数
の増加、組立ての手間の増大を招き、コスト高になると
いう問題が生ずる。
As described above, if all the phases of the stepping motor are excited at the same time in order to stop the rotary drive instantaneously, the motor will generate heat during the stop control. That is, heat is inevitable from the motor as long as all phases of the motor are excited at the same time. Of course,
If the calorific value is not large, heat dissipation effect in the game machine (air cooling)
As a result, it is possible to prevent an adverse effect on the gaming machine. However, when the spinning / stopping is frequently repeated like the reel of the slot machine, the heat generated from the motor is also repeated so much, so that the heat easily accumulates in the gaming machine. Therefore, it is necessary to provide some kind of heat dissipation or cooling means in the gaming machine, which complicates the structure of the gaming machine, increases the number of parts, increases the labor of assembly, and causes a problem of high cost.

【0004】従って、本発明の目的は、上記のような発
熱を生じることなくステッピングモータを瞬時に停止さ
せることができる遊技機用ステッピングモータ制御装置
を提供することにある。
Therefore, an object of the present invention is to provide a stepping motor control device for a gaming machine, which can instantly stop the stepping motor without generating the above-mentioned heat generation.

【0005】[0005]

【課題を解決するための手段】本発明は、遊技機におけ
る被駆動体を駆動するためのステッピングモータと、こ
のステッピングモータを駆動するパルスを発生するパル
ス発生手段と、該パルス発生手段からの駆動パルスをス
テッピングモータへ供給することにより駆動を制御する
制御手段と、該制御手段にステッピングモータの停止信
号を供給する停止信号発生手段とを備えた遊技機用ステ
ッピングモータ制御装置において、前記制御手段が前記
停止信号発生手段からの停止信号に応じて前記ステッピ
ングモータの各相コイルを同時に基準電位に落とすか或
いは同時に短絡するように構成されていることを特徴と
する。
SUMMARY OF THE INVENTION The present invention is a stepping motor for driving a driven body in a gaming machine, a pulse generating means for generating a pulse for driving the stepping motor, and a drive from the pulse generating means. In a stepping motor control device for a gaming machine, comprising: a control unit that controls driving by supplying a pulse to a stepping motor; and a stop signal generation unit that supplies a stop signal of the stepping motor to the control unit, wherein the control unit is According to the stop signal from the stop signal generating means, each phase coil of the stepping motor is simultaneously dropped to the reference potential or short-circuited simultaneously.

【0006】[0006]

【作用及び効果】本発明における遊技機用ステッピング
モータ制御装置では、制御手段が停止信号発生手段から
の停止信号に応じてステッピングモータの各相コイルを
同時に基準電位に落とすか或いは同時に短絡するように
構成されていることにより、ステッピングモータ内には
電流が流れなくなるので、ステッピングモータからの発
熱を生じることなくステッピングモータを瞬時に停止さ
せることができる。
In the stepping motor control device for gaming machine according to the present invention, the control means simultaneously drops the respective phase coils of the stepping motor to the reference potential or short-circuits them simultaneously according to the stop signal from the stop signal generating means. With this configuration, no current flows in the stepping motor, so that the stepping motor can be instantaneously stopped without generating heat from the stepping motor.

【0007】また、スロットマシンのリールのように頻
繁に回転・停止が繰り返されても、モータからの発熱が
ないので、遊技機内に熱がこもりにくく、何らかの放熱
ないし冷却手段を遊技機に設けることが不要となり、遊
技機の構造、部品数、組立ての手間を省略し、コストを
抑えることができる。
Further, even if it is frequently rotated and stopped like a reel of a slot machine, heat is not generated from the motor, so that heat is less likely to stay in the game machine, and some kind of heat dissipation or cooling means should be provided in the game machine. Is unnecessary, the structure of the gaming machine, the number of parts, and the labor of assembling can be omitted, and the cost can be suppressed.

【0008】[0008]

【実施例】図1は、本発明における遊技機用ステッピン
グモータ制御部のブロック図である。制御部は、マイク
ロコンピュータ(以下、マイコンという)20を主構成
要素とする。マイコン20は、予め設定されたプログラ
ムに従って制御動作を行うCPU21と、記憶手段であ
るROM23及びRAM24を含む。CPU21には、
基準クロックパルスを発生するクロックパルス発生回路
25及び分周器26と、後述のアクチュエータとの間で
信号を送受するためのI/Oポート22が接続されてい
る。
1 is a block diagram of a stepping motor controller for a gaming machine according to the present invention. The control unit has a microcomputer (hereinafter, referred to as a microcomputer) 20 as a main constituent element. The microcomputer 20 includes a CPU 21 that performs a control operation according to a preset program, a ROM 23 and a RAM 24 that are storage means. The CPU 21 has
A clock pulse generation circuit 25 for generating a reference clock pulse and a frequency divider 26, and an I / O port 22 for transmitting and receiving signals between an actuator described later are connected.

【0009】マイコン20からの制御信号により動作が
制御されるアクチュエータとして、後述のように、各リ
ール34,35,36を回転駆動するステッピングモー
タ31,32,33があり、リール駆動回路3によって
駆動される。このリール駆動回路3は、マイコン20の
I/Oポート22を介してCPU21に接続されてい
る。また、マイコン20が制御信号を発生するために必
要な入力信号を発生する主な入力信号発生手段として、
遊技者が操作するスタートレバー1の操作を検出するス
タートスイッチ(図面省略)と、各リールストップボタ
ン37,38,39が押されたときに対応するボタン操
作信号を発生するボタン操作信号発生回路(図面省略)
があり、これらもI/Oポート22を介してCPU21
に接続されている。
As an actuator whose operation is controlled by a control signal from the microcomputer 20, there are stepping motors 31, 32, 33 for rotating and driving the reels 34, 35, 36, which are driven by the reel drive circuit 3, as described later. To be done. The reel drive circuit 3 is connected to the CPU 21 via the I / O port 22 of the microcomputer 20. Further, as a main input signal generating means for generating an input signal necessary for the microcomputer 20 to generate a control signal,
A start switch (not shown) that detects the operation of the start lever 1 operated by the player, and a button operation signal generation circuit that generates a button operation signal corresponding to each of the reel stop buttons 37, 38, 39 when pressed ( (Drawing omitted)
There is also a CPU 21 through the I / O port 22
It is connected to the.

【0010】図1のブロック図において、遊技者により
スタートレバー1が操作されると、CPU21はI/O
ポート22を介してリール駆動回路3に、図3に示すよ
うな入力パルスを供給する。これを受けてリール駆動回
路3は各ステッピングモータ31,32,33に駆動パ
ルスを供給する。また、各リール34,35,36が後
述のように等速回転に達し、遊技者により各リールスト
ップボタン37,38,39がそれぞれ押下されると、
この押下による停止信号がI/Oポート22を介してC
PU21に入力される。この停止信号もリール駆動回路
を介して、各ステッピングモータ31,32,33に供
給され、各ステッピングモータを停止させる。
In the block diagram of FIG. 1, when the player operates the start lever 1, the CPU 21 causes the I / O.
Input pulses as shown in FIG. 3 are supplied to the reel drive circuit 3 via the port 22. In response to this, the reel drive circuit 3 supplies drive pulses to the stepping motors 31, 32, 33. Further, when the reels 34, 35, 36 reach a constant speed rotation as described later and the player presses the reel stop buttons 37, 38, 39, respectively,
The stop signal due to this pressing is transmitted via the I / O port 22 to C
It is input to the PU 21. This stop signal is also supplied to each stepping motor 31, 32, 33 through the reel drive circuit to stop each stepping motor.

【0011】図2は、実施例のリール駆動回路3の略図
で、1個のステッピングモータを駆動及び停止制御する
構成を示している。各ステッピングモータ31,32,
33は、1−2相励磁方式により駆動されており、各ス
テッピングモータ内には、リールの回転位置を検出する
センサ手段(不図示)が内蔵されている。例えば、A相
入力(所定電圧、例えばDC+5Vのパルス入力)とし
て、トランジスタ51にベース電圧がかかると、トラン
ジスタ51のコレクタからエミッタに電流が流れ、グラ
ンドに落ちる。これにより、電源電圧+V(例えば、D
C+30V)が、ステッピングモータのA相コイル57
にかかり、コイル57は励磁される。逆に、A相がOF
Fになると、トランジスタ51にベース電圧がかから
ず、コレクタからエミッタに電流が流れなくなるので、
電源電圧+VはステッピングモータのA相コイル57に
かからなくなり、コイル57には電流が流れない。
FIG. 2 is a schematic diagram of the reel drive circuit 3 of the embodiment, and shows a configuration for driving and stopping one stepping motor. Each stepping motor 31, 32,
33 is driven by a 1-2 phase excitation system, and a sensor means (not shown) for detecting the rotational position of the reel is built in each stepping motor. For example, when a base voltage is applied to the transistor 51 as an A-phase input (a predetermined voltage, for example, a pulse input of DC + 5V), a current flows from the collector of the transistor 51 to the emitter and drops to the ground. As a result, the power supply voltage + V (for example, D
C + 30V) is the A phase coil 57 of the stepping motor
Then, the coil 57 is excited. Conversely, phase A is OF
At F, the base voltage is not applied to the transistor 51, and no current flows from the collector to the emitter.
The power supply voltage + V is not applied to the A-phase coil 57 of the stepping motor, and no current flows in the coil 57.

【0012】駆動パルスは、図3で後述するように、A
相、B相、反転A相(A’相と表記する)、反転B相
(B’相と表記する)でそれぞれ90°ずつ位相のずれ
た態様になっているので、この励磁動作を各4相に順次
行うことによりステッピングモータが駆動され、各リー
ル34,35,36は回転駆動される。
The drive pulse is, as will be described later with reference to FIG.
Since the phase, the B phase, the inverted A phase (denoted as A'phase), and the inverted B phase (denoted as B'phase) are 90 ° out of phase with each other, this excitation operation is performed for each 4 By sequentially performing the phases, the stepping motor is driven, and the reels 34, 35, 36 are rotationally driven.

【0013】ステッピングモータを停止制御する場合、
従来は前述のように全4相を一斉に励磁して停止してい
たが、本実施例の場合は図2の回路において、CPU2
1よりモータ停止信号が入力されると、まずトランジス
タ56のベースに電圧がかかるので、エミッタからコレ
クタに電流が流れなくなる。
When the stepping motor is stopped and controlled,
Conventionally, as described above, all four phases are excited at the same time and stopped, but in the case of this embodiment, in the circuit of FIG.
When the motor stop signal is input from 1, a voltage is first applied to the base of the transistor 56, so that no current flows from the emitter to the collector.

【0014】同時に、トランジスタ51〜55のベース
に電圧がかかり、各トランジスタ51〜55のコレクタ
からエミッタに電流が流れるので、各コイル57〜60
の両端はグランドに落ちることになる。これにより、ス
テッピングモータ内に電磁ブレーキと同様の作用が働
き、モータは停止される(図3のt0時)。
At the same time, a voltage is applied to the bases of the transistors 51 to 55, and a current flows from the collector to the emitter of each of the transistors 51 to 55, so that each of the coils 57 to 60.
Both ends of will fall to the ground. As a result, the same action as the electromagnetic brake works in the stepping motor, and the motor is stopped (at t0 in FIG. 3).

【0015】図3は、CPU21がI/Oポート22を
介してリール駆動回路3に供給する入力パルス、及び、
この入力パルスを受けてリール駆動回路3が各ステッピ
ングモータ31,32,33に供給する駆動パルスの波
形図で、この駆動パルスは、A相、B相、A’相、B’
相で90°ずつ位相のずれた態様になる。なお、図3は
スタートボタン指下後、所定時間が経過し、各リール3
4,35,36が等速回転となったときの波形図であ
る。というのは、入力パルスの周波数が一定周波数にな
れば各リール34,35,36が等速回転となるが、そ
れまでの所定時間においては、入力パルスの周波数は漸
増していくからである。
FIG. 3 shows an input pulse supplied from the CPU 21 to the reel drive circuit 3 via the I / O port 22, and
In the waveform diagram of the drive pulse supplied to the respective stepping motors 31, 32, 33 by the reel drive circuit 3 in response to the input pulse, the drive pulse is A phase, B phase, A'phase, B '.
The phase is shifted by 90 °. It should be noted that in FIG. 3, each reel 3
FIG. 4 is a waveform diagram when 4, 35 and 36 are rotated at a constant speed. This is because when the frequency of the input pulse becomes a constant frequency, the reels 34, 35, 36 rotate at a constant speed, but the frequency of the input pulse gradually increases in a predetermined time until then.

【0016】以上のように、本実施例においては、ステ
ッピングモータの回転停止時にモータの各相コイルの両
端を同時にグランドに落とすように構成したので、従来
技術のように回転停止時にモータから発熱を生じること
なく、素早くモータを停止させることができる。
As described above, in this embodiment, both ends of each phase coil of the motor are simultaneously grounded when the rotation of the stepping motor is stopped, so that heat is generated from the motor when the rotation is stopped as in the prior art. The motor can be stopped quickly without occurring.

【0017】なお、ステッピングモータの各相のコイル
57〜60の両端をグランドに落とす代わりに、各相の
コイル57〜60の両端を一斉に短絡する構成にしても
良い。ステッピングモータは、ハイブリッド型やPM型
が良い。また、ステッピングモータの相数は、2相に限
らず、4相、5相でも良いし、励磁方式も、1−2相励
磁に限らず、1相励磁、2相励磁、3相励磁、4相励
磁、5相励磁、ダブル1−2相励磁、3−4相励磁など
でも良い。
Instead of dropping both ends of the coils 57 to 60 of each phase of the stepping motor to the ground, both ends of the coils 57 to 60 of each phase may be short-circuited all at once. The stepping motor is preferably a hybrid type or a PM type. Further, the number of phases of the stepping motor is not limited to two, and may be four, five, and the excitation method is not limited to 1-2 phase excitation, 1 phase excitation, 2 phase excitation, 3 phase excitation, 4 phases. Phase excitation, 5-phase excitation, double 1-2 phase excitation, 3-4 phase excitation, etc. may be used.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の実施例における遊技機用ステッピング
モータ制御部のブロック図。
FIG. 1 is a block diagram of a stepping motor control unit for a gaming machine according to an embodiment of the present invention.

【図2】図1のリール駆動回路3の略図。2 is a schematic diagram of the reel drive circuit 3 of FIG. 1. FIG.

【図3】本発明の実施例における駆動シーケンスの波形
図。
FIG. 3 is a waveform diagram of a drive sequence in the embodiment of the invention.

【符号の説明】[Explanation of symbols]

3…リール駆動回路、20…マイクロコンピュータ、2
1…CPU、22…I/Oポート、31,32,33…
ステッピングモータ、34,35,36…リール、3
7,38,39…ストップボタン、51,52,53,
54,55,56…トランジスタ、56,57,58,
59…コイル。
3 ... Reel drive circuit, 20 ... Microcomputer, 2
1 ... CPU, 22 ... I / O port, 31, 32, 33 ...
Stepping motor, 34, 35, 36 ... Reel, 3
7, 38, 39 ... Stop button, 51, 52, 53,
54, 55, 56 ... Transistors, 56, 57, 58,
59 ... Coil.

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】遊技機における被駆動体を駆動するための
ステッピングモータと、該ステッピングモータを駆動す
るパルスを発生するパルス発生手段と、該パルス発生手
段からの駆動パルスを前記ステッピングモータへ供給す
ることにより駆動を制御する制御手段と、該制御手段に
前記ステッピングモータの停止信号を供給する停止信号
発生手段とを備えた遊技機用ステッピングモータ制御装
置において、 前記制御手段は、前記停止信号発生手段からの停止信号
に応じて前記ステッピングモータの各相コイルを同時に
基準電位に落とすか或いは同時に短絡するように構成さ
れていることを特徴とする遊技機用ステッピングモータ
制御装置。
1. A stepping motor for driving a driven body in a gaming machine, pulse generating means for generating a pulse for driving the stepping motor, and drive pulses from the pulse generating means are supplied to the stepping motor. A stepping motor control device for a gaming machine, comprising: a control means for controlling driving by means of the above; and a stop signal generation means for supplying a stop signal for the stepping motor to the control means, A stepping motor control device for a gaming machine, which is configured to simultaneously drop each phase coil of the stepping motor to a reference potential or short-circuit simultaneously according to a stop signal from the.
JP11861096A 1996-05-14 1996-05-14 Stepping motor controller for gaming machines Expired - Lifetime JP3333685B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP11861096A JP3333685B2 (en) 1996-05-14 1996-05-14 Stepping motor controller for gaming machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11861096A JP3333685B2 (en) 1996-05-14 1996-05-14 Stepping motor controller for gaming machines

Publications (2)

Publication Number Publication Date
JPH09308295A true JPH09308295A (en) 1997-11-28
JP3333685B2 JP3333685B2 (en) 2002-10-15

Family

ID=14740826

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11861096A Expired - Lifetime JP3333685B2 (en) 1996-05-14 1996-05-14 Stepping motor controller for gaming machines

Country Status (1)

Country Link
JP (1) JP3333685B2 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005118263A (en) * 2003-10-16 2005-05-12 Daito Giken:Kk Game machine and reel unit assemblage adjusting device for game machine
JP2007007192A (en) * 2005-06-30 2007-01-18 Aisin Kiko Co Ltd Reel display device of game machine
JP2013085673A (en) * 2011-10-18 2013-05-13 Sophia Co Ltd Game machine
JP2017023294A (en) * 2015-07-17 2017-02-02 株式会社大一商会 Game machine

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS61277399A (en) * 1985-05-31 1986-12-08 Toshiba Corp Stepping motor control circuit
JPH0525997U (en) * 1991-09-12 1993-04-02 リコーエレメツクス株式会社 Control circuit of step motor for reel rotation of slot machine
JPH05168295A (en) * 1991-12-13 1993-07-02 Mitsumi Electric Co Ltd Driving circuit for motor
JPH0532145Y2 (en) * 1985-08-23 1993-08-18

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS61277399A (en) * 1985-05-31 1986-12-08 Toshiba Corp Stepping motor control circuit
JPH0532145Y2 (en) * 1985-08-23 1993-08-18
JPH0525997U (en) * 1991-09-12 1993-04-02 リコーエレメツクス株式会社 Control circuit of step motor for reel rotation of slot machine
JPH05168295A (en) * 1991-12-13 1993-07-02 Mitsumi Electric Co Ltd Driving circuit for motor

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005118263A (en) * 2003-10-16 2005-05-12 Daito Giken:Kk Game machine and reel unit assemblage adjusting device for game machine
JP2007007192A (en) * 2005-06-30 2007-01-18 Aisin Kiko Co Ltd Reel display device of game machine
JP2013085673A (en) * 2011-10-18 2013-05-13 Sophia Co Ltd Game machine
JP2017023294A (en) * 2015-07-17 2017-02-02 株式会社大一商会 Game machine

Also Published As

Publication number Publication date
JP3333685B2 (en) 2002-10-15

Similar Documents

Publication Publication Date Title
JP3912190B2 (en) Brushless motor drive device and motor using the same
US7560885B2 (en) Method and apparatus for controlling motor
JP2002159626A (en) Reel stopping method for slot machine
JP4517456B2 (en) Motor control device
JPH09308295A (en) Playing machine stepping motor control apparatus
US20070216329A1 (en) Motor control apparatus, motor control method, hard disk drive testing apparatus, and storage device manufacturing method
JPH10271869A (en) Method and device for controlling electric current of switch reluctance motor
US4803414A (en) Method of controlling a step motor
JP2000188891A (en) Method and device for driving brushless motor
JP2887320B2 (en) Starting method and starting device for brushless motor
JP3135561B2 (en) Method and apparatus for detecting rotor stop position of sensorless brushless motor
JP2778816B2 (en) Sensorless spindle motor control circuit
JPH06335273A (en) Ac motor control apparatus
JP3243884B2 (en) Brushless motor and its stopping method
JP2008306879A (en) Drive unit for brushless dc motor and drive method
JPH0731183A (en) Drive controller for brushless motor
JP2001008480A (en) Speed controller for motor
JPH0739184A (en) Speed controller for motor and spinning machine using the same
JPH0623332Y2 (en) Electric slot machine
JP2708906B2 (en) Drive control method for brushless DC motor
JPH02280698A (en) Pulse motor driving circuit
JPH07194168A (en) Apparatus and method for controlling operation of commutatorless motor
JPS62166794A (en) Drive control device for brushless motor
JPH07143789A (en) Driver for sensorless motor
JPH07327395A (en) Method for driving dc brushless motor

Legal Events

Date Code Title Description
RD02 Notification of acceptance of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: R3D02

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20080726

Year of fee payment: 6

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20090726

Year of fee payment: 7

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20090726

Year of fee payment: 7

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100726

Year of fee payment: 8

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100726

Year of fee payment: 8

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313532

S533 Written request for registration of change of name

Free format text: JAPANESE INTERMEDIATE CODE: R313533

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100726

Year of fee payment: 8

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100726

Year of fee payment: 8

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100726

Year of fee payment: 8

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110726

Year of fee payment: 9

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110726

Year of fee payment: 9

RD02 Notification of acceptance of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: R3D02

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110726

Year of fee payment: 9

RD04 Notification of resignation of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: R3D04

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120726

Year of fee payment: 10

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130726

Year of fee payment: 11

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

RD02 Notification of acceptance of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: R3D02

RD04 Notification of resignation of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: R3D04

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

EXPY Cancellation because of completion of term