JPH09290041A - Triangle game - Google Patents
Triangle gameInfo
- Publication number
- JPH09290041A JPH09290041A JP8142094A JP14209496A JPH09290041A JP H09290041 A JPH09290041 A JP H09290041A JP 8142094 A JP8142094 A JP 8142094A JP 14209496 A JP14209496 A JP 14209496A JP H09290041 A JPH09290041 A JP H09290041A
- Authority
- JP
- Japan
- Prior art keywords
- pieces
- equilateral triangles
- equilateral
- board
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Abstract
Description
【0001】[0001]
【産業上の利用分野】幼児から老人までが楽しめるゲー
ムとして、盤上で、または、電子玩具であるいはパソコ
ンやテレビゲームの対戦ゲームとして利用できる。[Industrial field of use] As a game that can be enjoyed by infants to the elderly, it can be used on a board, with electronic toys, or as a battle game for a personal computer or a video game.
【0002】[0002]
【従来の技術】従来、「五目並べ」は、単に駒を連続し
て直線上に並べることが目的で、「囲碁」や「オセロ」
のような陣地取りには無縁であった。2. Description of the Related Art Conventionally, "Gomoku" is simply a series of pieces arranged in a straight line, and it is "Go" or "Othello".
It was unrelated to taking a position like.
【0003】[0003]
【発明が解決しようとする課題】つまり、それぞれのゲ
ームが持つ次の特徴を兼ね備えたゲームを作りたい。 (イ)「五目並べ」には深い思考力を必要としながら
も、「四三」の様な単純な決まり手がある。 (ロ)「オセロ」には「陣形の変化」の面白さ、つまり
「形」の要素がある。That is, it is desired to create a game having the following characteristics of each game. (B) "Gomoku" requires a deep thinking ability, but has a simple rule like "43". (B) “Othello” has an interesting “change in formation”, that is, “shape”.
【0004】[0004]
【課題を解決するための手段】本発明では、正三角形を
敷き詰めた図形の中で、自分の駒(1)が置かれたそれ
ら最小単位の正三角形4個で1つの正三角形を作るのが
目的であるので、「形」そのものがこのゲームの特徴で
ある。また、このゲームでは、いくつかの特定の「陣
形」が「五目並べ」の「四三」のような決まり手になっ
ている。According to the present invention, in a figure in which equilateral triangles are spread, one equilateral triangle is formed by four equilateral triangles of the smallest unit on which the player's piece (1) is placed. Since it is the purpose, the "shape" itself is a feature of this game. Also, in this game, some specific "forms" are the deciding factor like "43" in "Gomoku".
【0005】[0005]
【作 用】決まり手の陣形の1つに、正三角形3個から
なる台形で正6角形を作るのがある。正6角形には5種
類の台形が内包されているのであるが、最後の5番目の
台形が出来たとき、つまり正6角形が出来たとき、「詰
め」の状態になる。[Working] One of the rule formations is to make a regular hexagon with a trapezoid consisting of three regular triangles. Five types of trapezoids are included in a regular hexagon, but when the final fifth trapezoid is created, that is, when a regular hexagon is created, it is in a "stuffed" state.
【0006】[0006]
【実施例】なお、本発明の実施に当たっては次のような
ことができる。 (イ) 本「三角ゲーム」のスタートの仕方として、2
通り考えられる。1つは、対戦者双方が最初から交互に
駒(1)を置いていく方法。もう1つは、対戦者双方の
1部の駒(1)を所定の位置に置いてから双方が交互に
駒(1)を置いていく方法。 (ロ) また、ゲームの展開としては、対戦者双方が持
つ駒(1)の数を限定して、それらの駒(1)を使い終
わった後は、既に配置した自分の駒(1)を空いた正三
角形に移動して進行する方法と、駒(1)の数を制限せ
ずに盤(2)に敷き詰めた正三角形を最大限に使って進
行する方法とがある。 (ハ) 本請求項における駒(1)や盤(2)の素材と
しては、本でもガラスでも紙でもプラスチックでも発泡
材でもマグネットでも何でも良く、盤(2)上の正三角
形の敷き詰め図については、印刷でも、彫りを入れるよ
うにしても何でも良い。また、駒(1)、盤(2)、盤
(2)上の正三角形の敷き詰め図、それぞれの形状は何
でも良い。 (ニ) 請求項を、CRT、LCD、プラズマディスプ
レイ、ELディスプレイ等の表示装置に表示してもよ
い。その場合、駒(1)の操作はキーボードやマウスや
ジョイスティック等の入力装置や指で行い、ゲーム上の
制御等の情報処理は、マイクロコンピューターで行えば
よい。上記の場合、請求項は駒(1)や盤(2)を画面
に表示して電子玩具やテレビゲームとして展開できる。
また、その際、盤(2)を省略して駒(1)と正三角形
の敷き詰め図だけで展開しても良い。The following can be carried out in implementing the present invention. (B) As a method of starting this "triangle game", 2
It is possible. One is a method in which both opponents place pieces (1) alternately from the beginning. The other method is to place one piece (1) of both opponents in a predetermined position and then place pieces (1) alternately. (B) As for the development of the game, the number of pieces (1) that both opponents have is limited, and after using those pieces (1), the already placed pieces (1) are placed. There are a method of moving by moving to an empty regular triangle and a method of moving by using the regular triangles spread on the board (2) to the maximum without limiting the number of pieces (1). (C) The material of the piece (1) and the board (2) in this claim may be a book, glass, paper, plastic, foam material or magnet. Regarding the plan of equilateral triangles on the board (2), , It can be printed or engraved. Further, the pieces (1), the board (2), and the regular triangles on the board (2) may be formed in any shape. (D) The claims may be displayed on a display device such as a CRT, LCD, plasma display, EL display or the like. In that case, the operation of the piece (1) may be performed by an input device such as a keyboard, a mouse, or a joystick or a finger, and information processing such as control in a game may be performed by a microcomputer. In the above case, the claim can be developed as an electronic toy or a video game by displaying the piece (1) or the board (2) on the screen.
Further, at that time, the board (2) may be omitted and only the piece (1) and the equilateral triangular floor plan may be developed.
【0007】[0007]
【発明の効果】本発明では、構成や展開が単純であるに
もかかわらず、柔軟な思考力や洞察力が要求され、
「形」の面白さも味わえる。本発明によって、柔軟な思
考力が強化され、児童には知恵を付け、老人にはボケ防
止になるパズルゲームが、盤上で、あるいは電子玩具
で、あるいはテレビゲームで楽しむことができるように
なった。[Effect of the Invention] The present invention requires flexible thinking and insight despite its simple structure and development.
You can also enjoy the fun of "shape". INDUSTRIAL APPLICABILITY According to the present invention, a puzzle game in which flexible thinking ability is strengthened, children are wisdomed, and old people are prevented from being blurred can be enjoyed on the board, with electronic toys, or with a video game. It was
【図1】本発明の請求項1における駒(1)と盤(2)
の正面図FIG. 1 is a piece (1) and a board (2) according to claim 1 of the present invention.
Front view of
(1)は請求項1における駒 (2)は請求項1における盤 (1) is the piece in claim 1 (2) is the board in claim 1
Claims (1)
形が敷き詰められた図が描かれている。また、図1にあ
るような2種類の駒(1)をそれぞれ複数個用意し、対
戦者双方は自分が使う駒(1)の種類を決める。双方の
対戦者は空いている正三角形に駒(1)を交互に置きな
がら、自分の駒(1)が置かれている正三角形4つで1
つの正三角形が作れる様に駒(1)を配置していく。以
上の条件と展開の中で、目的の正三角形が作れたとき、
作れた方の者を勝ちとする対戦ゲーム。1. As shown in FIG. 1, a diagram in which equilateral triangles are spread on a board (2) is drawn. Also, a plurality of two types of pieces (1) as shown in FIG. 1 are prepared respectively, and both opponents decide the type of pieces (1) to be used by themselves. Both opponents alternately place pieces (1) on the empty equilateral triangles, and make one with four equilateral triangles on which their pieces (1) are placed.
Arrange the pieces (1) so that two equilateral triangles can be created. Under the above conditions and expansion, when the target equilateral triangle is created,
Competitive game where the person who made it wins.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8142094A JPH09290041A (en) | 1996-04-26 | 1996-04-26 | Triangle game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8142094A JPH09290041A (en) | 1996-04-26 | 1996-04-26 | Triangle game |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH09290041A true JPH09290041A (en) | 1997-11-11 |
Family
ID=15307295
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP8142094A Pending JPH09290041A (en) | 1996-04-26 | 1996-04-26 | Triangle game |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH09290041A (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007236654A (en) * | 2006-03-09 | 2007-09-20 | Yukio Nakano | Game device, game program and recording medium |
JP2010284262A (en) * | 2009-06-10 | 2010-12-24 | Nintendo Co Ltd | Game program, game device, and game system |
JP4874424B1 (en) * | 2010-10-15 | 2012-02-15 | 和彦 笠井 | Electronic game machine and its program |
WO2012049786A1 (en) * | 2010-10-15 | 2012-04-19 | Kasai Kazuhiko | Electronic game device and program thereof |
US9370711B2 (en) | 2007-05-23 | 2016-06-21 | Nintendo Co., Ltd. | Storage medium storing game program and game apparatus |
-
1996
- 1996-04-26 JP JP8142094A patent/JPH09290041A/en active Pending
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007236654A (en) * | 2006-03-09 | 2007-09-20 | Yukio Nakano | Game device, game program and recording medium |
US9370711B2 (en) | 2007-05-23 | 2016-06-21 | Nintendo Co., Ltd. | Storage medium storing game program and game apparatus |
JP2010284262A (en) * | 2009-06-10 | 2010-12-24 | Nintendo Co Ltd | Game program, game device, and game system |
US8403747B2 (en) | 2009-06-10 | 2013-03-26 | Nintendo Co., Ltd. | Storage medium storing game program for providing play-against-type game in which multiple players can participate, game device, and game system |
JP4874424B1 (en) * | 2010-10-15 | 2012-02-15 | 和彦 笠井 | Electronic game machine and its program |
WO2012049786A1 (en) * | 2010-10-15 | 2012-04-19 | Kasai Kazuhiko | Electronic game device and program thereof |
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