JPH09290041A - Triangle game - Google Patents

Triangle game

Info

Publication number
JPH09290041A
JPH09290041A JP8142094A JP14209496A JPH09290041A JP H09290041 A JPH09290041 A JP H09290041A JP 8142094 A JP8142094 A JP 8142094A JP 14209496 A JP14209496 A JP 14209496A JP H09290041 A JPH09290041 A JP H09290041A
Authority
JP
Japan
Prior art keywords
pieces
equilateral triangles
equilateral
board
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP8142094A
Other languages
Japanese (ja)
Inventor
Setsu Uji
節 宇治
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP8142094A priority Critical patent/JPH09290041A/en
Publication of JPH09290041A publication Critical patent/JPH09290041A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To strengthen flexible thinking power and perceptive power and enjoy the interest of 'pattern' by arranging pieces to form one equilateral triangle with four equilateral triangles of the minimum unit arranged with own-pieces on a diagram spread with the equilateral triangles, and making the player forming the aimed equilateral triangle earlier a winner. SOLUTION: A diagram spread with equilateral triangles is drawn on a board 2. Multiple pieces 1 of two kinds are prepared respectively, and both players determine the kinds of the pieces 1 to be used by them. Both players arrange the pieces 1 in turn at vacant unit equilateral triangles to form one equilateral triangles with four unit equilateral triangles arranged with own-pieces 1. When the aimed equilateral triangle is formed by a player under this condition and deployment, the player becomes a winner. 'Pattern' itself is the feature of this game, and some specific 'formations' become a decisive factor like 'four-three' in 'gobang'. The pieces 1 and the board 2 can be displayed on a screen and deployed as an electronic toy or a television game.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】幼児から老人までが楽しめるゲー
ムとして、盤上で、または、電子玩具であるいはパソコ
ンやテレビゲームの対戦ゲームとして利用できる。
[Industrial field of use] As a game that can be enjoyed by infants to the elderly, it can be used on a board, with electronic toys, or as a battle game for a personal computer or a video game.

【0002】[0002]

【従来の技術】従来、「五目並べ」は、単に駒を連続し
て直線上に並べることが目的で、「囲碁」や「オセロ」
のような陣地取りには無縁であった。
2. Description of the Related Art Conventionally, "Gomoku" is simply a series of pieces arranged in a straight line, and it is "Go" or "Othello".
It was unrelated to taking a position like.

【0003】[0003]

【発明が解決しようとする課題】つまり、それぞれのゲ
ームが持つ次の特徴を兼ね備えたゲームを作りたい。 (イ)「五目並べ」には深い思考力を必要としながら
も、「四三」の様な単純な決まり手がある。 (ロ)「オセロ」には「陣形の変化」の面白さ、つまり
「形」の要素がある。
That is, it is desired to create a game having the following characteristics of each game. (B) "Gomoku" requires a deep thinking ability, but has a simple rule like "43". (B) “Othello” has an interesting “change in formation”, that is, “shape”.

【0004】[0004]

【課題を解決するための手段】本発明では、正三角形を
敷き詰めた図形の中で、自分の駒(1)が置かれたそれ
ら最小単位の正三角形4個で1つの正三角形を作るのが
目的であるので、「形」そのものがこのゲームの特徴で
ある。また、このゲームでは、いくつかの特定の「陣
形」が「五目並べ」の「四三」のような決まり手になっ
ている。
According to the present invention, in a figure in which equilateral triangles are spread, one equilateral triangle is formed by four equilateral triangles of the smallest unit on which the player's piece (1) is placed. Since it is the purpose, the "shape" itself is a feature of this game. Also, in this game, some specific "forms" are the deciding factor like "43" in "Gomoku".

【0005】[0005]

【作 用】決まり手の陣形の1つに、正三角形3個から
なる台形で正6角形を作るのがある。正6角形には5種
類の台形が内包されているのであるが、最後の5番目の
台形が出来たとき、つまり正6角形が出来たとき、「詰
め」の状態になる。
[Working] One of the rule formations is to make a regular hexagon with a trapezoid consisting of three regular triangles. Five types of trapezoids are included in a regular hexagon, but when the final fifth trapezoid is created, that is, when a regular hexagon is created, it is in a "stuffed" state.

【0006】[0006]

【実施例】なお、本発明の実施に当たっては次のような
ことができる。 (イ) 本「三角ゲーム」のスタートの仕方として、2
通り考えられる。1つは、対戦者双方が最初から交互に
駒(1)を置いていく方法。もう1つは、対戦者双方の
1部の駒(1)を所定の位置に置いてから双方が交互に
駒(1)を置いていく方法。 (ロ) また、ゲームの展開としては、対戦者双方が持
つ駒(1)の数を限定して、それらの駒(1)を使い終
わった後は、既に配置した自分の駒(1)を空いた正三
角形に移動して進行する方法と、駒(1)の数を制限せ
ずに盤(2)に敷き詰めた正三角形を最大限に使って進
行する方法とがある。 (ハ) 本請求項における駒(1)や盤(2)の素材と
しては、本でもガラスでも紙でもプラスチックでも発泡
材でもマグネットでも何でも良く、盤(2)上の正三角
形の敷き詰め図については、印刷でも、彫りを入れるよ
うにしても何でも良い。また、駒(1)、盤(2)、盤
(2)上の正三角形の敷き詰め図、それぞれの形状は何
でも良い。 (ニ) 請求項を、CRT、LCD、プラズマディスプ
レイ、ELディスプレイ等の表示装置に表示してもよ
い。その場合、駒(1)の操作はキーボードやマウスや
ジョイスティック等の入力装置や指で行い、ゲーム上の
制御等の情報処理は、マイクロコンピューターで行えば
よい。上記の場合、請求項は駒(1)や盤(2)を画面
に表示して電子玩具やテレビゲームとして展開できる。
また、その際、盤(2)を省略して駒(1)と正三角形
の敷き詰め図だけで展開しても良い。
The following can be carried out in implementing the present invention. (B) As a method of starting this "triangle game", 2
It is possible. One is a method in which both opponents place pieces (1) alternately from the beginning. The other method is to place one piece (1) of both opponents in a predetermined position and then place pieces (1) alternately. (B) As for the development of the game, the number of pieces (1) that both opponents have is limited, and after using those pieces (1), the already placed pieces (1) are placed. There are a method of moving by moving to an empty regular triangle and a method of moving by using the regular triangles spread on the board (2) to the maximum without limiting the number of pieces (1). (C) The material of the piece (1) and the board (2) in this claim may be a book, glass, paper, plastic, foam material or magnet. Regarding the plan of equilateral triangles on the board (2), , It can be printed or engraved. Further, the pieces (1), the board (2), and the regular triangles on the board (2) may be formed in any shape. (D) The claims may be displayed on a display device such as a CRT, LCD, plasma display, EL display or the like. In that case, the operation of the piece (1) may be performed by an input device such as a keyboard, a mouse, or a joystick or a finger, and information processing such as control in a game may be performed by a microcomputer. In the above case, the claim can be developed as an electronic toy or a video game by displaying the piece (1) or the board (2) on the screen.
Further, at that time, the board (2) may be omitted and only the piece (1) and the equilateral triangular floor plan may be developed.

【0007】[0007]

【発明の効果】本発明では、構成や展開が単純であるに
もかかわらず、柔軟な思考力や洞察力が要求され、
「形」の面白さも味わえる。本発明によって、柔軟な思
考力が強化され、児童には知恵を付け、老人にはボケ防
止になるパズルゲームが、盤上で、あるいは電子玩具
で、あるいはテレビゲームで楽しむことができるように
なった。
[Effect of the Invention] The present invention requires flexible thinking and insight despite its simple structure and development.
You can also enjoy the fun of "shape". INDUSTRIAL APPLICABILITY According to the present invention, a puzzle game in which flexible thinking ability is strengthened, children are wisdomed, and old people are prevented from being blurred can be enjoyed on the board, with electronic toys, or with a video game. It was

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の請求項1における駒(1)と盤(2)
の正面図
FIG. 1 is a piece (1) and a board (2) according to claim 1 of the present invention.
Front view of

【符号の説明】[Explanation of symbols]

(1)は請求項1における駒 (2)は請求項1における盤 (1) is the piece in claim 1 (2) is the board in claim 1

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】図1にあるように、盤(2)上には正三角
形が敷き詰められた図が描かれている。また、図1にあ
るような2種類の駒(1)をそれぞれ複数個用意し、対
戦者双方は自分が使う駒(1)の種類を決める。双方の
対戦者は空いている正三角形に駒(1)を交互に置きな
がら、自分の駒(1)が置かれている正三角形4つで1
つの正三角形が作れる様に駒(1)を配置していく。以
上の条件と展開の中で、目的の正三角形が作れたとき、
作れた方の者を勝ちとする対戦ゲーム。
1. As shown in FIG. 1, a diagram in which equilateral triangles are spread on a board (2) is drawn. Also, a plurality of two types of pieces (1) as shown in FIG. 1 are prepared respectively, and both opponents decide the type of pieces (1) to be used by themselves. Both opponents alternately place pieces (1) on the empty equilateral triangles, and make one with four equilateral triangles on which their pieces (1) are placed.
Arrange the pieces (1) so that two equilateral triangles can be created. Under the above conditions and expansion, when the target equilateral triangle is created,
Competitive game where the person who made it wins.
JP8142094A 1996-04-26 1996-04-26 Triangle game Pending JPH09290041A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP8142094A JPH09290041A (en) 1996-04-26 1996-04-26 Triangle game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP8142094A JPH09290041A (en) 1996-04-26 1996-04-26 Triangle game

Publications (1)

Publication Number Publication Date
JPH09290041A true JPH09290041A (en) 1997-11-11

Family

ID=15307295

Family Applications (1)

Application Number Title Priority Date Filing Date
JP8142094A Pending JPH09290041A (en) 1996-04-26 1996-04-26 Triangle game

Country Status (1)

Country Link
JP (1) JPH09290041A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007236654A (en) * 2006-03-09 2007-09-20 Yukio Nakano Game device, game program and recording medium
JP2010284262A (en) * 2009-06-10 2010-12-24 Nintendo Co Ltd Game program, game device, and game system
JP4874424B1 (en) * 2010-10-15 2012-02-15 和彦 笠井 Electronic game machine and its program
WO2012049786A1 (en) * 2010-10-15 2012-04-19 Kasai Kazuhiko Electronic game device and program thereof
US9370711B2 (en) 2007-05-23 2016-06-21 Nintendo Co., Ltd. Storage medium storing game program and game apparatus

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007236654A (en) * 2006-03-09 2007-09-20 Yukio Nakano Game device, game program and recording medium
US9370711B2 (en) 2007-05-23 2016-06-21 Nintendo Co., Ltd. Storage medium storing game program and game apparatus
JP2010284262A (en) * 2009-06-10 2010-12-24 Nintendo Co Ltd Game program, game device, and game system
US8403747B2 (en) 2009-06-10 2013-03-26 Nintendo Co., Ltd. Storage medium storing game program for providing play-against-type game in which multiple players can participate, game device, and game system
JP4874424B1 (en) * 2010-10-15 2012-02-15 和彦 笠井 Electronic game machine and its program
WO2012049786A1 (en) * 2010-10-15 2012-04-19 Kasai Kazuhiko Electronic game device and program thereof

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