JPH09282384A - Pseudo currency system for multimedia society - Google Patents

Pseudo currency system for multimedia society

Info

Publication number
JPH09282384A
JPH09282384A JP11435896A JP11435896A JPH09282384A JP H09282384 A JPH09282384 A JP H09282384A JP 11435896 A JP11435896 A JP 11435896A JP 11435896 A JP11435896 A JP 11435896A JP H09282384 A JPH09282384 A JP H09282384A
Authority
JP
Japan
Prior art keywords
currency
pseudo
host station
module
primary
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP11435896A
Other languages
Japanese (ja)
Inventor
Takashi Sato
貴士 佐藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP11435896A priority Critical patent/JPH09282384A/en
Publication of JPH09282384A publication Critical patent/JPH09282384A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To make a host station carry out smooth and attractively a synthetic service offer system to offer various types of information, etc., in a multimedia society by using a secondary pseudo currency which has its value only in a game that is guaranteed by the host station. SOLUTION: A currency-like electronic symbol (secondary pseudo currency) which has its value only in a game that is guaranteed by the host station is used together with another electronic symbol (primary pseudo currency) which has its value only in the system that is guaranteed by the host station and is replaceable with the secondary pseudo currency. The secondary pseudo currency can have plural types of currency-like units in the same host station since the value of currency is defined as a unit to every game software that is offered by the host station. However, the primary pseudo currency has only the single type in principle and basically has no such facility as an electronic currency system. Thus, the pseudo currency can smoothly operate the games as long as it is prepared and managed by the host station and also can have the value equivalent to true cash, although being pseudo, through a game, i.e., a kind or objective consciousness.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、電話回線や光ファ
イバー回線等を用いて行なうコンピュータ通信等、一連
の情報サービス提供業務が一般的になるであろうマルチ
メディア社会で、ホスト局が各種情報提供や番組運営
等、総合的なサービス提供システムを円滑かつ魅力的に
実行するための手段を、疑似的な通貨を用いることによ
り見出す総合システムに関するものである。特徴はホス
ト局が提供した通信によるマルチプレイゲームの世界観
をもとに、現実社会に適用もする前記の総合的なサービ
ス提供を行なうことを前提としていることである。ここ
で述べる世界観とは、 1.その世界だけ通用する、金銭的要素を表現する経済
的価値と、 2.ソフト内容で提示されるルール(ゲームシステム含
む)と秩序との2つの要素で初めて構成されるものであ
ると定義する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention provides a host station with various information in a multimedia society where a series of information service providing business such as computer communication using a telephone line or an optical fiber line will become common. The present invention relates to a comprehensive system for finding a means for smoothly and attractively executing a comprehensive service providing system, such as program management, by using a pseudo currency. The feature is that it is premised on providing the above-mentioned comprehensive service that is applicable to the real world, based on the world view of the multi-play game by communication provided by the host station. The world view described here is: Economic value that expresses the monetary factor that only applies to the world, It is defined as the first to consist of two elements, rules (including game system) presented in software contents and order.

【0002】[0002]

【従来の技術】これまでのホスト局を中心に構成された
通信システムは、単に端末ユーザーのホスト役にすぎ
ず、端末ユーザー同士の仲介業、または必要に応じて
(ゲーム等の架空の)世界観を環境として用意するだけ
である。またケーブルテレビ等の映像配信メディアも情
報を流すだけにすぎない。今後ビデオ・オン・デマンド
で双方向性を兼ね備えるとはいえ、選ばれた情報のみを
一方通行に流すことに違いはない。端末ユーザーの意志
を受け取ったり、端末ユーザー同士のコミュニケーショ
ンを意図的に促す手法が欠けているのである。通信手段
を用いたユーザー同士の対戦型ゲームも今日では見られ
るが、これはゲームのルールが提示する操作法や勝敗以
外のコミュニケーションを自由に取る方法ではない。
2. Description of the Related Art A conventional communication system mainly composed of host stations is merely a host of terminal users, and it acts as an intermediary between terminal users or, if necessary, a (fictitious game) world. It just prepares the view as an environment. Also, video distribution media such as cable televisions only flow information. Even though video-on-demand will be interactive in the future, there is no difference that only selected information will be passed in one way. There is a lack of methods to receive the intentions of terminal users and to intentionally encourage communication between terminal users. Today, a battle game between users using communication means is also seen, but this is not a method of freely communicating other than the operation method and win / loss presented by the rules of the game.

【0003】 そこで前記の、世界観と総合的な各種サ
ービスを融合させた新しい情報提供システムが挙げられ
る(図1)。原則的にネットワーク上でのみ存在するゲ
ームは価値観、すなわちルールや思想を含むひとつの秩
序を生み出す。この秩序のもと、端末ユーザーは通信ネ
ットワーク上におけるコミュニケーションを円滑に行な
うことができる。このとき端末ユーザー同士、または端
末ユーザーとホスト局とがよりコミニュケーションを活
性化させる手段として、貨幣的価値を持つ共通する疑似
通貨が必要となる。この概念が疑似通貨システムの目指
す基本概念である。
Therefore, there is a new information providing system that fuses the above-mentioned world view and various comprehensive services (FIG. 1). In principle, a game that exists only on a network creates a sense of values, that is, an order that includes rules and ideas. Under this order, the terminal user can smoothly communicate on the communication network. At this time, a common pseudo-currency having a monetary value is required as a means for activating communication between terminal users or between terminal users and a host station. This concept is the basic concept of the pseudo currency system.

【0004】 ホスト局と末端ユーザー、又は末端ユー
ザー間のコミュニケーションはインターネット等既成の
通信ネットワークシステムで行なえるが、キャッシュの
扱いはなお多くの問題を抱えている。電子通貨システム
(特許出願広告番号特公平7−111723)等、通信
での金銭のやり取りを行なうためのシステムが発案され
てはいるが、なおセキュリティー問題や具体的な業務内
容は、ネガティブな面を抱えたまま決定的な解決案は見
えてはこない。そこで、前記で示した基本概念をもと
に、キャッシュ又は電子マネーに限りなく近く、かつ一
般に受け入れられる疑似通貨システムが初めて構築でき
ると考える。これが当発明が提示する2次疑似通貨であ
る。疑似通貨はホスト局が用意し管理することでゲーム
を円滑に運用することができ、また端末ユーザー同士の
コミュニケーションの一つの手段として疑似的ながらキ
ャッシュと同等の存在価値を、ゲームという一種の目的
意識から生み出すことになる(図2)。
Although communication between the host station and the end users or between the end users can be performed by an existing communication network system such as the Internet, the handling of the cache still has many problems. Although a system for exchanging money by communication, such as an electronic currency system (Patent application advertisement number Japanese Patent Publication No. 7-111723), has been proposed, security issues and specific work content are still negative. I can't see a definitive solution while I am holding it. Therefore, based on the basic concept shown above, it is considered that a pseudo-currency system that is as close as possible to cash or electronic money and that is generally accepted can be constructed for the first time. This is the secondary pseudo currency presented by the present invention. Pseudo-currency can be operated smoothly by the host station preparing and managing it.Also, as a means of communication between terminal users, the existence value equivalent to cash is pseudo, but a kind of purpose awareness of the game. Will be generated from (Fig. 2).

【0005】 2次疑似通貨の特徴は、創られた特定の
世界観においてのみ経済的価値を派生することである。
前記の電子通貨システムは加入者と金融機関との間にお
ける通貨及び信用を含む経済的価値を確実に移転させる
ことを主旨としているのに対し、2次疑似通貨システム
はホスト局と端末ユーザーとの間のコミュニケーション
の一部の要素でしかない。近年はデジタルパチンコ等、
通信ネットワークを利用したゲームが登場している。2
次疑似通貨はこのデジタルパチンコの玉と概念が同じに
思えるが、デジタルパチンコは玉が弾け、飛び、穴に入
るというシステムのみを楽しむに対し、世界観という特
定の価値観を楽しむために用いる本発明の2次疑似通貨
は、単なるゲームシステムの一要素を越えた別の概念で
ある。ホスト局が提供するゲームに2次疑似通貨が派生
するため、原則的にゲームの数だけ種類が存在すること
になる。
A characteristic of secondary pseudo-currency is that it derives economic value only in the particular worldview created.
While the above-mentioned electronic currency system is intended to reliably transfer economic values including currency and credit between subscribers and financial institutions, the secondary pseudo-currency system is intended to be used between a host station and a terminal user. It is only a part of communication between people. In recent years, digital pachinko etc.
Games that use communication networks have appeared. Two
The next pseudo-currency seems to have the same concept as this digital pachinko ball, but digital pachinko enjoys only the system where the ball bounces, jumps, and enters a hole, while the book used to enjoy a specific value of the world view The secondary pseudo-currency of the invention is another concept that goes beyond just one element of the game system. Since the secondary pseudo currency is derived from the game provided by the host station, in principle, there are as many types as there are games.

【0006】 2次疑似通貨は前記ホスト局が提供する
ゲームソフトそれぞれに貨幣的価値を単位付けするた
め、同一ホスト局内に貨幣的単位が複数種類存在し得る
が、1次疑似通貨は原則的に1種類である。1次疑似通
貨は図3で示すように、前記電子通貨システムのような
利便性は基本的にない。あくまでもホスト局が提供、管
理する各種サービスの提供時か、または複数存在する2
次疑似通貨同士を変換するための実質的な為替行為にし
かその存在価値を見い出さない。ホスト局のみがその存
在価値を認める、極めて閉鎖的な経済価値を定めた単位
である。前記2次疑似通貨を直接各種サービスに変換す
る行為は、実質的に2次疑似通貨を経済単位とする恐れ
がある。これはすなわちデジタルという媒体上であれ、
ギャンブル行為となってしまう。かりに現法律でデジタ
ルという別媒体ということで触れないとはいえ、なお未
成年者の容易に参加問題等、主催者側のモラルに問われ
る問題に変わりない。また2次疑似通貨と各種サービス
提供の間に新たな疑似通貨という流通単位を設定。請求
項7で確認された端末ユーザー情報と、データ発生モジ
ュールの情報とを照合することにより、外部ハッカーに
よるデータの改ざん行為等、今日ネットワークで問題と
される諸問題を少しでも解決することができる。以上か
ら、1次疑似通貨を発行する目的は、上記の諸問題を解
決し得る一つの有効な手段として、又、形式的には疑似
的な通貨ながらホスト局内のみでは実質的な運用通貨と
して便利性を得ることである。
Since the secondary pseudo-currency assigns a monetary value to each game software provided by the host station, a plurality of types of monetary units may exist within the same host station. There is one type. As shown in FIG. 3, the primary pseudo currency basically does not have the convenience of the electronic currency system. At the time of providing various services provided and managed by the host station, or when there are multiple services 2
The existence value is found only in the real exchange act for converting the next pseudo-currencies. It is a unit that defines a very closed economic value that only the host station recognizes its existence value. The act of directly converting the secondary pseudo currency into various services may substantially make the secondary pseudo currency an economic unit. This means that even on the medium of digital,
It becomes a gambling act. Although it is not mentioned in the current law as another medium called digital, it is still a problem that the organizer will ask morals, such as the problem of minors easily participating. A new pseudo-currency distribution unit was set up between the secondary pseudo-currency and the provision of various services. By collating the terminal user information confirmed in claim 7 with the information of the data generation module, it is possible to solve various problems that are nowadays problematic in networks, such as data tampering by external hackers. . From the above, the purpose of issuing the primary pseudo-currency is as one effective means for solving the above-mentioned problems, and it is convenient as a practical currency only in the host station although it is a pseudo-currency in form. To get sex.

【0007】 前記ホスト局が提供する各種サービスと
は、情報、料金割引、景品提供を指す。キャッシュや有
価証券等、通常の実質現金との交換は基本的にできない
ものと定義する。
The various services provided by the host station refer to information, price discounts, and provision of free gifts. Cash and securities, etc. are defined as those that cannot be exchanged for ordinary cash in principle.

【図面の簡単な説明】[Brief description of drawings]

【図1】疑似通貨システムを中心とした総合的システム
の全体像である。
FIG. 1 is an overall image of a comprehensive system centered on a pseudo-currency system.

【図2】ゲームを中心とした疑似通貨システムの関係図
である。
FIG. 2 is a relationship diagram of a pseudo-currency system centered on a game.

【図3】1次疑似通貨と2次疑似通貨の関係図である。FIG. 3 is a relationship diagram between primary pseudo currency and secondary pseudo currency.

Claims (7)

【特許請求の範囲】[Claims] 【請求項1】 通信によるマルチプレイゲームシステム
を核にマルチメディアサービスを有するホスト局と、前
記ホスト局が保証するゲーム上のみに価値が存在する通
貨的な電子的象徴(2次疑似通貨)と、前記2次疑似通
貨を発生するために前記ホスト局に関連装備されたデー
タ発生モジュールと、前記ホスト局が保証するシステム
上において価値が存在する前記2次疑似通貨と変換可能
な別の電子的象徴(1次疑似通貨)と、前記1次疑似通
貨を発生するために前記ホスト局に関連装備されたデー
タ発生モジュールと、前記1次疑似通貨、2次疑似通貨
をそれぞれストアするとともに、装備された出納モジュ
ールとそれぞれオンライン取引を行ない、さらに前記1
次疑似通貨は他の各種サービスに交換することのできる
取引モジュールを備え、前記1次疑似通貨、2次疑似通
貨は前記ホスト局がその存在価値を保証するものであ
り、前記出納モジュール及び各取引モジュールはそれら
のモジュールが前記1次疑似通貨、または2次疑似通貨
の一つをユーザー端末モジュールに移転する振出元モジ
ュールとして機能することを特徴とする総合的な疑似通
貨システム。
1. A host station having a multimedia service centered on a multiplayer game system by communication, and a monetary electronic symbol (secondary pseudo currency) having a value only in a game guaranteed by the host station, A data generation module associated with the host station to generate the secondary pseudo-currency, and another electronic symbol convertible with the secondary pseudo-currency that has value on the system guaranteed by the host station. (Primary pseudo currency), a data generation module associated with the host station to generate the primary pseudo currency, the primary pseudo currency, and the secondary pseudo currency are respectively stored and equipped. Perform online transactions with the cashier module respectively,
The secondary pseudo currency has a transaction module that can be exchanged for other various services, and the primary pseudo currency and the secondary pseudo currency guarantee the existence value of the host station. A module is a comprehensive pseudo-currency system in which those modules function as a source module for transferring one of the primary pseudo-currency or one of the secondary pseudo-currencies to a user terminal module.
【請求項2】 前記1次疑似通貨、2次疑似通貨が振出
元モジュールの認識票及び端末ユーザーモジュールの認
識票を含むことを特徴とする請求項1記載の疑似通貨シ
ステム。
2. The pseudo-currency system according to claim 1, wherein the primary pseudo-currency and the secondary pseudo-currency include an identification tag of a source module and an identification tag of a terminal user module.
【請求項3】 前記ホスト局が前記1次疑似通貨、2次
疑似通貨の預入れ及び引出し中において、適当な会計を
維持するための会計処理手段を有することを特徴とする
請求項1記載の疑似通貨システム。
3. The host station according to claim 1, further comprising accounting processing means for maintaining proper accounting during depositing and withdrawing the primary pseudo currency and the secondary pseudo currency. Pseudo-currency system.
【請求項4】 前記ホスト局は1次疑似通貨と2次疑似
通貨、または1次疑似通貨と各種サービスの変換レート
を自由に決められることを特徴とする疑似通貨システム
の変換方法。
4. The method of converting a pseudo-currency system, wherein the host station can freely determine a conversion rate between the primary pseudo-currency and the secondary pseudo-currency, or the primary pseudo-currency and various services.
【請求項5】 前記ホスト局は端末ユーザーからキャッ
シュが振り込まれたのち、その金額から、あらかじめ定
められたホスト局が提示する変換レートにより前記デー
タ発生モジュールから2次疑似通貨を自動的に変換して
発行する疑似通貨システムの発行方法。
5. The host station automatically converts secondary pseudo-currency from the data generation module from the amount of money after the cash is transferred from the terminal user at a conversion rate presented by the host station. Issuing method of pseudo currency system.
【請求項6】 前記ホスト局はキャッシュと2次疑似通
貨の変換レートを端末ユーザーに告知したのち、自由に
決められることを特徴とする疑似通貨システムの取引方
法。
6. The transaction method of a pseudo-currency system, wherein the host station notifies the terminal user of the conversion rate of the cash and the secondary pseudo-currency, and then can freely decide the conversion rate.
【請求項7】 ユーザー端末モジュールが前記ホスト局
に対して自己証明を送り、前記ホスト局が前記自己証明
を保証機構に送り、前記保証機構が前記自己証明の有効
性を検証し、検証された保証情報を前記取引モジュール
に送り、前記取引モジュールは保証情報をもとに出納モ
ジュールの機能を制御することを特徴とする疑似通貨シ
ステムの確認方法。
7. The user terminal module sends a self-certification to the host station, the host station sends the self-certification to a guarantee mechanism, and the guarantee mechanism verifies the validity of the self-certification and is verified. A method for confirming a pseudo-currency system, characterized in that guarantee information is sent to the transaction module, and the transaction module controls the function of the accounting module based on the guarantee information.
JP11435896A 1996-04-12 1996-04-12 Pseudo currency system for multimedia society Pending JPH09282384A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP11435896A JPH09282384A (en) 1996-04-12 1996-04-12 Pseudo currency system for multimedia society

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11435896A JPH09282384A (en) 1996-04-12 1996-04-12 Pseudo currency system for multimedia society

Publications (1)

Publication Number Publication Date
JPH09282384A true JPH09282384A (en) 1997-10-31

Family

ID=14635734

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11435896A Pending JPH09282384A (en) 1996-04-12 1996-04-12 Pseudo currency system for multimedia society

Country Status (1)

Country Link
JP (1) JPH09282384A (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010093367A (en) * 2000-03-28 2001-10-29 이상교 Method for charging the fee for Internet game and the system
JP2001312674A (en) * 2000-04-28 2001-11-09 Konica Corp Economy data processing system for virtual space and recording medium
JP2004280173A (en) * 2003-03-12 2004-10-07 Sun Corp Point-based rental system
JP2006293474A (en) * 2005-04-06 2006-10-26 Sammy Networks Co Ltd Virtual store system
KR100682133B1 (en) * 2000-01-24 2007-02-12 에스케이 텔레콤주식회사 Apparatus and method for a bill of a mobile communication system
JP2008504742A (en) * 2004-06-25 2008-02-14 クゥアルコム・インコーポレイテッド Sharing geographic location information between wireless devices
JP2013533022A (en) * 2010-06-25 2013-08-22 ユーリ クズネツォフ, Game point exchange system and method

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100682133B1 (en) * 2000-01-24 2007-02-12 에스케이 텔레콤주식회사 Apparatus and method for a bill of a mobile communication system
KR20010093367A (en) * 2000-03-28 2001-10-29 이상교 Method for charging the fee for Internet game and the system
JP2001312674A (en) * 2000-04-28 2001-11-09 Konica Corp Economy data processing system for virtual space and recording medium
JP2004280173A (en) * 2003-03-12 2004-10-07 Sun Corp Point-based rental system
JP2008504742A (en) * 2004-06-25 2008-02-14 クゥアルコム・インコーポレイテッド Sharing geographic location information between wireless devices
US8655370B2 (en) 2004-06-25 2014-02-18 Qualcomm Incorporated Geographical location information sharing among wireless devices
JP2006293474A (en) * 2005-04-06 2006-10-26 Sammy Networks Co Ltd Virtual store system
JP2013533022A (en) * 2010-06-25 2013-08-22 ユーリ クズネツォフ, Game point exchange system and method

Similar Documents

Publication Publication Date Title
Bacchetta et al. Electronic Commerce and the Role of the WTO
US8595055B2 (en) Apparatus and method of facilitating the exchange of points between selected entities
CN102663862B (en) Method, self-service device for assisting banking businesses
Seitz et al. Internet banking—an overview
US20020123948A1 (en) Account management system
EP2684313A2 (en) Sms payment system having chargeback to subscriber telephone account
KR20150080431A (en) Method and apparatus for providing global banking service using communication application on mobile device
JPH09282384A (en) Pseudo currency system for multimedia society
US5893903A (en) Multimedia message system with revenue allocation
Fardiansyah et al. BANKING TRANSACTIONS USING FINANCIAL TECHNOLOGY EXPANDED DURING THE COVID 19 PANDEMIC
US20030154179A1 (en) Virtual scratch card system and method
WO2001067316A1 (en) Method and terminal managing web tickets
CN111260367A (en) Transaction limit determining method and device
CN110428299A (en) A kind of social O2O shared system and method based on mobile Internet
CN107194682B (en) SMS payment system with debit to telephone subscriber
KR20200072371A (en) System for investing contents using crypto-currency based on blockchain and method thereof
CN109727037A (en) Member based on two class account of bank handles and management system and business model
Lu et al. The mobile business value chain in China: a case study
WO2019163694A1 (en) Advertisement cost charging device including reward game, advertisement distribution device, and reward money remittance service providing device
CN112604301A (en) Virtual game currency transaction method and device
KR102481603B1 (en) System for unmanned exchange
FR3005190A1 (en) METHOD OF DELIVERING BY A MOBILE TELEPHONY CARD AUTOMATE SIM WITH PREPAID OR POSTPAYED SUBSCRIPTION
KR20020005337A (en) System and method for simultaneously changing real coin in real world with vertual coin in on-line game
JP7368993B2 (en) Financial institution system, processing method and program using pictorial symbols
CN110472953A (en) A kind of the concert box office data processing method and equipment of application block chain

Legal Events

Date Code Title Description
A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20040720

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20041124