JPH07124314A - Side indicator unit for game machine - Google Patents

Side indicator unit for game machine

Info

Publication number
JPH07124314A
JPH07124314A JP29755693A JP29755693A JPH07124314A JP H07124314 A JPH07124314 A JP H07124314A JP 29755693 A JP29755693 A JP 29755693A JP 29755693 A JP29755693 A JP 29755693A JP H07124314 A JPH07124314 A JP H07124314A
Authority
JP
Japan
Prior art keywords
game
ball
display device
side display
winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP29755693A
Other languages
Japanese (ja)
Inventor
Kichihei Niiyama
吉平 新山
Koji Ito
広司 伊東
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP29755693A priority Critical patent/JPH07124314A/en
Publication of JPH07124314A publication Critical patent/JPH07124314A/en
Pending legal-status Critical Current

Links

Abstract

PURPOSE:To add a winning entrance mechanism to a side part indication device installed on the side part of the playing area of a relatively narrow playing board. CONSTITUTION:Several light sources 29... are installed on the installation base board 28 which forms a storage room for the light sources, and the front opening of the storage room is shut by the 1st front board 32. And in the front side of this 1st front board 32, the 2nd front board 33 is separately attached. Thus, a space for balls to go down is formed between the 1st and the 2nd boards 32 and 33. And by locating the 2nd ball receiving projected part 38 inside this space, the 2nd winning entrance 35 which has a sensor 40 inside is formed there.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、パチンコ機等の遊技機
における側部表示装置に入賞口の機能を付加した遊技機
用の側部表示装置ユニットに関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a side display device unit for a gaming machine in which a winning port function is added to the side display device in a gaming machine such as a pachinko machine.

【0002】[0002]

【従来の技術】パチンコ機に代表される遊技機は、実際
に遊技に供される遊技盤に遊技領域を形成し、この遊技
領域内で遊技媒体としての遊技球が流下してゆく過程で
入賞領域に入賞すると、遊技者が遊技利益を獲得できる
ようになっている。そして、遊技領域内には、遊技者に
とって不利な第1状態と遊技者にとって有利な第2状態
とに変換可能な変動入賞装置や複数種類の識別記号を視
認不能な状態で可変表示する可変側部表示装置等の遊技
装置を設け、これらの遊技装置の作動状態や作動条件等
を適宜に設定することで遊技内容に変化を与え、遊技内
容の多様化を図っている。
2. Description of the Related Art A game machine typified by a pachinko machine forms a game area on a game board that is actually used for games, and wins a prize in the process in which a game ball as a game medium flows down in this game area. When the player wins the area, the player can obtain a game profit. Then, in the game area, a variable winning device capable of converting a first state, which is disadvantageous to the player, and a second state, which is advantageous to the player, and a variable side which variably displays invisible a plurality of types of identification symbols. A game device such as a partial display device is provided, and the game contents are changed by appropriately setting the operating states and operating conditions of these game devices, thereby diversifying the game contents.

【0003】また、近来の遊技機においては、遊技領域
の略々中央部にメインとなる比較的大きな遊技装置(所
謂センター役物)を設け、このセンター役物によって遊
技盤全体の装飾効果を高めたり、遊技内容の特色を遊技
者に印象づけるようになっている。このセンター役物と
しては変動入賞装置や可変側部表示装置等が主として用
いられており、その他の遊技装置は比較的コンパクトに
形成されて、遊技領域内に適宜分散配置するものとなっ
ている。また、遊技球が比較的飛来し難い遊技盤の左右
両側方部には、当該遊技機の遊技状態を遊技者に報知し
たり装飾的効果を高めたりする側部表示装置(所謂サイ
ドランプ)が設けられている。
In recent game machines, a relatively large main game device (so-called center accessory) is provided in the approximate center of the game area, and this center accessory enhances the decorative effect of the entire game board. Or, it is designed to impress the player with the characteristics of the game content. A variable winning device, a variable side display device, and the like are mainly used as the center accessory, and the other game devices are formed relatively compactly and appropriately arranged in the game area. In addition, side display devices (so-called side lamps) that notify the player of the gaming state of the gaming machine and enhance the decorative effect are provided on the left and right sides of the gaming board where the game balls are relatively difficult to fly. It is provided.

【0004】[0004]

【発明が解決しようとする課題】しかしながら、近来の
遊技機においては、遊技盤の遊技領域中央に配設される
遊技装置が大型化する傾向にあり、比較的狭小な遊技盤
内に各種の遊技装置を如何に効率良く配設するかが設計
上の大きな問題点となっていた。特に、遊技における視
覚的効果を高める側部表示装置は、その目的から遊技者
への視認度を高めるべく適宜な大きさを必要とする反
面、大きすぎると実際に遊技に供しうる遊技領域の実行
面積を狭めてしまうので、発光表示によって視認性を向
上させる程度のものに止まっている。すなわち、メイン
となる遊技装置の大型化に伴ってその他の遊技装置や入
賞具は限られた領域内に効率よく配置する必要があるた
めに、側部表示装置の大型化は、遊技機本来の遊技性を
損なう結果になりかねないのである。
However, in recent game machines, the game device arranged in the center of the game area of the game board tends to be large, and various kinds of games can be played in a relatively small game board. A major design issue is how to efficiently arrange the devices. In particular, the side display device that enhances the visual effect in the game requires an appropriate size for the purpose of increasing the visibility to the player, but if it is too large, the game area that can actually be used for the game is executed. Since the area is reduced, it is limited to the extent that the visibility is improved by the light emitting display. In other words, as the main game device grows in size, other game devices and prizes need to be efficiently arranged in a limited area. This can result in a loss of playability.

【0005】加えて、分散配置された入賞具の遊技媒体
検出器や側部表示装置から引き出された配線は煩雑とな
り、これらの配線を接続する組立作業が煩雑になると共
に、これらの入賞具や側部表示装置に故障が生じた場合
には、各配線の接続状態を把握し難いことから、修理作
業も容易ではない。
In addition, the wirings drawn from the game medium detectors and the side display devices of the distributed prize devices are complicated, and the assembling work for connecting these wires is complicated, and these prize devices and When a failure occurs in the side display device, it is difficult to grasp the connection state of each wiring, and therefore repair work is not easy.

【0006】そこで、本発明は、比較的狭小な遊技盤に
効果的な表示機能を付加できると共に、遊技盤の設計・
製造・修理等を容易ならしめ得る遊技機の側部表示装置
ユニットの提供を目的とする。
Therefore, the present invention can add an effective display function to a relatively small game board, and design and play the game board.
An object of the present invention is to provide a side display device unit of a gaming machine that can be easily manufactured and repaired.

【0007】[0007]

【課題を解決するための手段】本発明は上記課題を解決
するために、遊技に供される遊技盤(10)に形成され
た遊技領域(9a)の側方部に配されて、遊技状態に関
連した情報表示を発光源(29)により行うと共に装飾
的効果を高める側部表示装置と、遊技盤面を流下する遊
技媒体を受け入れ可能な入賞口(例えば第2入賞口3
5)と、該入賞口へ入賞した遊技媒体を検出する遊技媒
体検出手段(例えば球センサ40)とを集約状に一体化
した。
In order to solve the above-mentioned problems, the present invention is arranged in a side part of a game area (9a) formed on a game board (10) used for a game, and is in a game state. A side display device for displaying information related to the above with a light emitting source (29) and enhancing a decorative effect, and a winning opening capable of accepting a game medium flowing down a game board surface (for example, a second winning opening 3).
5) and the game medium detecting means (for example, the ball sensor 40) that detects the game medium that has won the winning opening are integrated into a single unit.

【0008】[0008]

【作用】側部表示装置に入賞口を集約状に一体化するこ
とで、側部表示装置の大型化できると共に、これらを個
別に設けるよりも遥かに少ないスペースで両機能を遊技
盤に付加することができる。しかも、側部表示装置と入
賞口の機能が一体化されることによって、接続配線も簡
素化される。
[Function] By integrating the winning holes into the side display device in an integrated manner, the size of the side display device can be increased, and both functions can be added to the game board in a space much smaller than those provided individually. be able to. Moreover, the connection wiring is simplified by integrating the functions of the side display device and the winning opening.

【0009】[0009]

【実施例】次に、パチンコ遊技の可能な遊技機に本発明
に係る遊技装置ユニットを設けた実施例につき、添付図
面に基づいて詳細に説明する。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment in which a gaming machine unit according to the present invention is provided in a gaming machine capable of playing pachinko will now be described in detail with reference to the accompanying drawings.

【0010】遊技機1は図1に示すように、主枠2と補
助枠3とから構成してあり、主枠2には遊技に関連した
各種機能(後に詳述)を付加し、補助枠3にはプリペイ
ドカード(所定の金額で予め販売されるパチンコ遊技用
のカードであって、通貨と等価な有価データを磁気記録
部に記憶させたものをいう)の使用を可能ならしめるカ
ード制御機能や球貸制御機能等を付加してある。
As shown in FIG. 1, the gaming machine 1 is composed of a main frame 2 and an auxiliary frame 3. The main frame 2 is added with various functions related to the game (detailed later), and the auxiliary frame is added. 3 is a card control function that enables the use of a prepaid card (a card for pachinko games that is sold in advance at a predetermined amount and stores valuable data equivalent to currency stored in a magnetic recording unit). It also has a ball lending control function.

【0011】上記主枠2は、中空箱枠状の機枠4の前面
側へ額縁状の前面枠5を回動可能に設けることで構成し
てある。上記前面枠5に開設した窓部5aにはガラス枠
6および前面パネル7を回動可能に設けてあり、透明な
ガラスが配設されるガラス枠6の後方には、ガイドレー
ル8で囲まれた遊技領域9aとガイドレール8の外側た
る非遊技領域9bとを有する遊技盤10を配設してあ
る。上記遊技盤10はパチンコ遊技の主体となるもの
で、ソレノイド等の電気的駆動源によって遊技球を弾発
する打球発射機構(図示省略)から発射された球が上記
ガイドレール8を介して遊技領域9a内へ供給される
と、該遊技領域9a内に設けた各種入賞領域(後に詳
述)の何れかに入賞すると、賞品球としての賞球が遊技
者に与えられ、何れの入賞領域にも入賞しなかった球
は、アウト口11より外れ球として回収される。
The main frame 2 is constructed by rotatably providing a frame-shaped front frame 5 on the front side of a hollow box frame-shaped machine frame 4. A glass frame 6 and a front panel 7 are rotatably provided in a window portion 5a opened in the front frame 5, and a rear portion of the glass frame 6 in which transparent glass is arranged is surrounded by a guide rail 8. A game board 10 having a game area 9a and a non-game area 9b which is an outer side of the guide rail 8 is provided. The game board 10 is the main body of a pachinko game, and a ball emitted from a ball striking mechanism (not shown) that elastically expels a game ball by an electric drive source such as a solenoid is a game area 9a via the guide rail 8. When supplied to the player, the player wins a prize ball as a prize ball when he or she wins in any of the various prize areas (detailed later) provided in the game area 9a, and wins in any prize area. The balls that have not been played are collected as out-of-balls from the outlet 11.

【0012】一方、上記ガラス枠6の下方に位置する前
面パネル7には、賞球(遊技領域9a内の何れかの入賞
領域に入賞することに基づいて遊技者が獲得する球)や
貸球(当該遊技店から遊技者に貸し出された球)を貯留
する球供給皿12を設けてあり、この球供給皿12より
発射球待機部(図示省略)へ球を供給し、供給された遊
技球を上記打球発射機構によって弾発するのである。ま
た、前面枠5の下部適所には打球発射機構を操作するた
めの操作ハンドル13や、上記球供給皿12に貯留でき
ない球を受け入れる球受皿14等を適宜に設けてある。
On the other hand, on the front panel 7 located below the glass frame 6, prize balls (balls that the player obtains by winning in any prize area in the game area 9a) and ball rentals. A ball supply tray 12 for storing (a ball lent to the player from the game store) is provided, and the supplied ball is supplied from the ball supply tray 12 to a launch ball standby unit (not shown). Is struck by the hitting ball firing mechanism. Further, an operating handle 13 for operating the hitting ball firing mechanism, a ball receiving tray 14 for receiving balls that cannot be stored in the ball feeding tray 12, and the like are appropriately provided at appropriate places below the front frame 5.

【0013】上記補助枠3内に収納される球貸制御装置
15は、カード挿排口16より挿入されたプリペイドカ
ードの有価データを読み取ると共に、例えば上記球供給
皿12の適所に設けた球貸ボタン17を遊技客が操作す
ることに応じて所定数の遊技球を貸し出し、貸し出した
遊技球に相当する通貨を減算した値にプリペイドカード
の有価データを書き換え、返却ボタン18を遊技客が操
作するか、もしくはプリペイドカードの有価データの残
数が“0”になった場合に、内部に取り込んでいたプリ
ペイドカードをカード挿排口16より排出するのであ
る。なお、図面に示す実施例においては、単一の球貸ボ
タン17の操作回数を調整することで必要な数の球を貸
し出すように構成したので、球貸数に関する表示は行わ
ず、当該遊技機1において球貸動作が可能な状態(球貸
ボタン17および返却ボタン18の操作が可能な状態)
を点灯表示する球貸ボタン有効表示器19を球供給皿1
2の適所に設けるものとしてある。
The ball lending control device 15 housed in the auxiliary frame 3 reads valuable data of the prepaid card inserted from the card insertion / ejection slot 16 and, for example, a ball lending device provided at an appropriate position on the ball supply tray 12. In response to the player operating the button 17, a predetermined number of game balls are lent, the valuable data of the prepaid card is rewritten to a value obtained by subtracting the currency corresponding to the lent game ball, and the return button 18 is operated by the player. Alternatively, when the remaining number of valuable data of the prepaid card becomes "0", the prepaid card taken in is ejected from the card insertion / ejection slot 16. In the embodiment shown in the drawings, the number of balls required to be lent out is adjusted by adjusting the number of times the single ball lending button 17 is operated. 1 is in a state where the ball lending operation is possible (state in which the ball lending button 17 and the return button 18 can be operated)
The ball lending button valid indicator 19 that lights and displays the ball supply tray 1
It is supposed to be provided in the proper place of 2.

【0014】また、上記補助枠3のカード挿排口16の
近傍(図1においては直上方)には、球貸制御装置15
内にプリペイドカードが挿入された状態であることを表
示するためのカード保持表示部20を設け、該カード保
持表示部20の直上方と球供給皿12の適所には、球貸
制御装置15内に保持中のプリペイドカードで使用可能
な有価データたる残度数を表示するためのカード残度数
表示器21を設けてある。なお、カード残度数表示器2
1とは別途に、プリペイドカードを球貸制御装置15へ
挿入した際の度数を表示するための度数表示器を設ける
ようにしておけば、遊技者が当該遊技機1においてどの
程度の球を借りたかの目安となり、遊技者の便に供する
ことができる。
In the vicinity of the card insertion / ejection slot 16 of the auxiliary frame 3 (immediately above in FIG. 1), the ball lending control device 15 is provided.
A card holding display unit 20 for displaying that the prepaid card has been inserted is provided inside the ball lending control device 15 at a position directly above the card holding display unit 20 and at an appropriate position of the ball supply tray 12. In addition, a card remaining number display 21 for displaying the remaining number of valuable data that can be used by the held prepaid card is provided. In addition, the card remaining number display 2
In addition to 1, if a frequency display for displaying the frequency when the prepaid card is inserted into the ball lending control device 15 is provided, how many balls the player borrows in the gaming machine 1 It can be used as a guide for the player and can be served on the player's flight.

【0015】次に、遊技盤10の構成につき詳述する。
遊技機1用の遊技盤10の遊技領域9a内には、図2に
示すように、打球の流下方向に変化を与える遊技釘(図
示省略)を所要位置に植設してあると共に、補助始動入
賞領域(後に詳述)を備える補助始動入賞具22等を適
所に配設してある。また、遊技領域9aの略々中央部に
は比較的大型に構成されて、遊技者にとって不利な第1
状態と遊技者にとって有利な第2状態とに変換可能な主
変動入賞装置23を設けてあり、この主変動入賞装置2
3は、例えば左右一対の可動片24,24を備えるもの
で、これら可動片24,24が内部入賞領域への球流路
を閉塞することで第1状態を、可動片24,24が左右
方向へ回動して内部入賞領域への球流路が開成されるこ
とで第2状態を夫々現出させるものとしてある。
Next, the structure of the game board 10 will be described in detail.
In the game area 9a of the game board 10 for the game machine 1, as shown in FIG. 2, a game nail (not shown) for changing the flow direction of the hit ball is planted at a required position, and auxiliary start is performed. Auxiliary start prize device 22 and the like having a prize area (described in detail later) are arranged at appropriate places. In addition, a relatively large size is formed approximately in the center of the game area 9a, which is disadvantageous to the player.
There is provided a main variable winning device 23 that can be converted into a state and a second state that is advantageous to the player. This main variable winning device 2
3 includes, for example, a pair of left and right movable pieces 24, 24. The movable pieces 24, 24 close the first flow path by closing the spherical flow path to the internal winning area. The second state is made to appear by rotating to and opening the spherical flow path to the internal winning area.

【0016】遊技領域9aの側方部(図2においては左
下部および右下部)には、第1側部表示装置ユニット2
5aと第2側部表示装置ユニット25bとを備えるもの
とし、これら第1,第2側部表示装置ユニット25a,
25bとの間であって、アウト口11の適宜上方に補助
変動入賞装置26を設けてある。なお、第1側部表示装
置ユニット25aと第2側部表示装置ユニット25bと
は左右対称な形状である。また、上記補助変動入賞装置
26は、左右一対の翼片27,27を起立させることで
内部の入賞領域へ球を受け入れ難い第1状態を、左右一
対の翼片26,26を傾動させることで内部の入賞領域
へ球を受け入れやすい第2状態を夫々生ぜしめるものと
し、第1状態においても球を受け入れ可能な構成であ
る。また、この補助変動入賞装置26は、上記補助始動
入賞具22,22の補助始動入賞領域へ遊技球が入賞す
ることを条件として、所定時間(例えば5秒間)だけ第
1状態から第2状態に変換する。
The first side display device unit 2 is provided on the side portions (lower left portion and lower right portion in FIG. 2) of the game area 9a.
5a and a second side display device unit 25b, and these first and second side display device units 25a,
25b, and an auxiliary variable winning device 26 is provided above the outlet 11. The first side display device unit 25a and the second side display device unit 25b are bilaterally symmetrical. In addition, the auxiliary variable winning device 26 tilts the pair of left and right wings 26, 26 in the first state in which it is difficult to receive the ball into the internal winning area by raising the pair of left and right wings 27, 27. The second state in which the sphere can be easily received is generated in the internal winning area, and the sphere can be received in the first state. In addition, the auxiliary variable winning device 26 is changed from the first state to the second state for a predetermined time (for example, 5 seconds) on condition that the game ball is won in the auxiliary starting winning area of the auxiliary starting winning device 22, 22. Convert.

【0017】ここで、本発明に係る遊技機用の側部表示
装置ユニット25は、図3〜図5に示すように、遊技盤
10に取り付けるための取付基板28の一側方(図面に
示す第1側部表示装置ユニット25aにおいては左側)
が遊技領域9aの外側縁に沿うような曲縁形状となるよ
うに設定してある。また、取付基板28の中央部は後方
へ膨出するような前面開成の箱枠状としてあり、複数の
ランプ等よりなる発光源29…を収納する発光源収納空
部30が形成されるものとしてある。なお、各発光源2
9…は発光源保持基板31に固定された状態で上記発光
源収納空部30内へ着脱自在に(例えば取り付けネジ
で)固定するものとしてある。
Here, the side display device unit 25 for a gaming machine according to the present invention is, as shown in FIGS. 3 to 5, one side of a mounting board 28 for mounting on the gaming board 10 (shown in the drawings). (On the left side in the first side display device unit 25a)
Is set to have a curved edge shape along the outer edge of the game area 9a. Further, it is assumed that the central portion of the mounting substrate 28 is in the form of a box frame having an open front surface so as to bulge rearward, and a light source storage cavity 30 for housing the light source 29 including a plurality of lamps is formed. is there. Each light source 2
9 are fixed to the light emitting source holding substrate 31 in a detachable manner (for example, with a mounting screw) in the light emitting source storage space 30.

【0018】上記発光源収納空部30の前面側開口部は
透光性の合成樹脂等よりなる第1前面板32によって遮
蔽することで側部表示装置を構成すると共に、該第1前
面板32から適宜離隔させた状態で(少なくとも遊技球
が1個通過し得る程度の間隔を隔てて)第2前面板33
を配設し、第1前面板32と第2前面板33との間に遊
技球流下空部が形成されるようにしてある。なお、上記
第1前面板32は透光性であることを要するが、第2前
面板33は不透光性であっても透光性であっても良い
し、側部表示機能を高めるような図柄等を描くようにし
ても良い。また、これら第1前面板32と第2前面板3
3との間には、遊技盤面を流下する遊技媒体たる遊技球
を受け入れ可能な例えば2つの入賞口たる第1入賞口3
4と第2入賞口35とが形成されるようにしてある。
The front side opening of the light source housing cavity 30 is shielded by a first front plate 32 made of translucent synthetic resin or the like to form a side display device and the first front plate 32. Second front plate 33 in a state of being appropriately separated from each other (at least with an interval such that one game ball can pass through)
Is arranged so that a game ball flowing down space is formed between the first front plate 32 and the second front plate 33. The first front plate 32 needs to be translucent, but the second front plate 33 may be non-translucent or translucent to enhance the side display function. You may make it draw a different pattern. Also, the first front plate 32 and the second front plate 3
Between 3 and 3, for example, a first winning opening 3 which is a winning opening capable of receiving a game ball which is a game medium flowing down the surface of the game board.
4 and the second winning opening 35 are formed.

【0019】上記第1入賞口34は、取付基板28に形
成した略U字状の第1球受け突壁部36を第1前面板3
2よりも前面側へ延出させ、その前面側開成部を第2前
面板33および前面遮蔽部材37で遮蔽することによっ
て形成するものとしてあり、上記第1球受け突壁部36
によって形成された球流路を介して遊技盤の裏面側へ導
出され、入賞球集合樋(図示省略)で集められてセーフ
センサによって検出される。上記前面遮蔽部材37には
第1入賞口用開口部37aの左右両側方部より夫々張り
出す状態となる右球受け片37b、左球受け片37cを
備え、第1入賞口34に受け入れられなかった球を左右
何れかへ受け流すものとしてある。なお、本実施例にお
ける右球受け片37bは、該右球受け片37bに当接し
た流下球を比較的高い確率で第2入賞口35へ誘導する
ような曲面形状としてある。
The first winning port 34 has a substantially U-shaped first ball receiving projection wall portion 36 formed on the mounting substrate 28 and a first front plate 3.
2 is extended to the front side and the front side open portion is formed by shielding the second front plate 33 and the front shielding member 37.
It is led out to the back side of the game board through the ball flow path formed by, collected by the winning ball collecting gutter (not shown), and detected by the safe sensor. The front shielding member 37 is provided with a right ball receiving piece 37b and a left ball receiving piece 37c which are in a state of protruding from the left and right side portions of the first winning opening opening 37a, respectively, and cannot be received in the first winning opening 34. It is intended to disperse the sphere to the left or right. The right ball receiving piece 37b in the present embodiment has a curved surface shape that guides the falling ball that is in contact with the right ball receiving piece 37b to the second winning port 35 with a relatively high probability.

【0020】また、第2入賞口35は、第1前面板32
に形成した略U字状の第2球受け突壁部38を第2前面
板33の裏面側まで延在させることによって形成するも
のとしてあり、該第2入賞口35に受け入れられた球
は、取付基板28に形成した略U字状の球流路用壁部3
9を介して遊技盤の裏面側へ導出され、上記第1入賞口
34への入賞球と同様にセーフセンサで検出される。な
お、第1前面板32に第2球受け突壁部38を一体成型
することによって、若干ながら第1前面板32の補強効
果を期せるので、一定しない流下勢で遊技球が頻繁に第
1前面板32に衝接しても損傷し難くなる。
The second winning opening 35 is provided on the first front plate 32.
Is formed by extending the substantially U-shaped second ball receiving projection wall portion 38 formed to the back side of the second front plate 33, and the ball received in the second winning opening 35 is Approximately U-shaped spherical channel wall portion 3 formed on the mounting substrate 28
It is led out to the back side of the game board via 9, and is detected by a safe sensor like the winning ball to the first winning hole 34. By integrally molding the second ball receiving projecting wall portion 38 on the first front plate 32, the reinforcing effect of the first front plate 32 can be expected to a slight extent. Even if it collides with the front plate 32, it is less likely to be damaged.

【0021】而して、上記第2入賞口35内には、当該
第2入賞口35へ入賞した遊技球を検出する遊技媒体検
出手段として、例えば非接触式の球センサ40を設けて
あり、第2入賞口35へ入賞した球を独自に検出できる
ものとしてある。この球センサ40は、入賞球を通過さ
せ得る球通過口40aを備えるものとし、金属製の遊技
球が通過したことを磁気的に検出できる構造としてあ
る。なお、第2入賞口35への入賞球を検出するための
検出手段はこれに限定されるものではなく、公知既存の
接触式センサ等を用いても良い。
A non-contact type ball sensor 40, for example, is provided in the second winning opening 35 as a game medium detecting means for detecting a game ball winning the second winning opening 35. The balls that have won the second winning opening 35 can be independently detected. The ball sensor 40 is provided with a ball passage opening 40a through which a winning ball can pass, and has a structure capable of magnetically detecting that a metallic game ball has passed. The detection means for detecting the winning ball into the second winning opening 35 is not limited to this, and a known existing contact sensor or the like may be used.

【0022】上記のようにして側部表示装置と第1,第
2入賞口34,35と球センサ40を集約状に一体化し
た側部表示装置ユニット25においては、各発光源31
…からの接続配線と球センサ40からの接続配線とを、
例えば取付基板28の背面側に設けた中継基板41へ一
旦接続し、該中継基板41からコネクタ42を介して電
気的制御装置(当該遊技機1の遊技制御等を統括的に行
う装置)等と接続するようにしてある。
In the side display device unit 25 in which the side display device, the first and second winning openings 34 and 35, and the sphere sensor 40 are integrally formed as described above, each light emitting source 31 is included.
And the connection wiring from the ball sensor 40,
For example, once connected to a relay board 41 provided on the back side of the mounting board 28, an electrical control device (a device that performs overall game control and the like of the gaming machine 1) from the relay board 41 via a connector 42, etc. I am trying to connect.

【0023】以上説明したように、本発明に係る側部表
示装置ユニット25においては、複数の発光源29…に
より遊技状態に関連した情報表示を行うと共に装飾的効
果を高める側部表示装置に、例えば2つの入賞口たる第
1,第2入賞口34,35を集約状に一体化するものと
したので、側部表示装置としての外観を大型化できると
共に、側部表示装置と入賞口を備える入賞具とを個別に
設けるよりも遥かに少ないスペースで両機能を遊技盤1
0に付加することができる。従って、側部表示装置によ
る装飾機能および表示機能を高めることが可能となる。
As described above, in the side display device unit 25 according to the present invention, a plurality of light emitting sources 29 ... For example, since the first and second winning openings 34 and 35, which are two winning openings, are integrally formed, the external appearance of the side display device can be increased, and the side display device and the winning opening are provided. Game board 1 that has both functions in a much smaller space than installing separate prizes
It can be added to 0. Therefore, it is possible to enhance the decoration function and the display function of the side display device.

【0024】さらに、側部表示装置と入賞口の機能を一
体化することによって、遊技盤面における側部表示装置
や入賞口の配置レイアウトの自由度が高まると共に、接
続配線も簡素化できる。従って、比較的狭小な遊技盤1
0へ各種の側部表示装置や入賞口を効率よく配置するた
めの設計が容易になると共に、遊技盤10の製造作業や
修理作業も容易となる。
Furthermore, by integrating the functions of the side display device and the winning opening, the degree of freedom in the layout of the side display device and the winning opening on the game board surface is increased, and the connection wiring can be simplified. Therefore, a relatively small game board 1
The design for efficiently arranging various side display devices and winning openings to 0 becomes easy, and the manufacturing work and repair work of the game board 10 become easy.

【0025】また、第1前面板32と第2前面板33と
の間に遊技媒体流下空部たる遊技球流下空部を形成する
ものとすれば、比較的狭小な遊技盤10の遊技領域9a
に対して側部表示装置ユニット25が占める面積を大な
らしめても、遊技領域9aの実質有効面積(実質的に遊
技に供し得る面積)を著しく狭めることがないので、遊
技領域9aを有効に用いた遊技が行えると共に、表示機
能を高めることが可能となる。
If a game ball flow-down part, which is a game medium flow-down part, is formed between the first front plate 32 and the second front plate 33, the game area 9a of the game board 10 is relatively narrow.
On the other hand, even if the area occupied by the side display device unit 25 is enlarged, the effective area of the game area 9a (the area that can be substantially used for the game) is not significantly narrowed, so that the game area 9a is effectively used. It is possible to play the game that has been performed and to enhance the display function.

【0026】なお、本実施例のように発光源29…を遊
技盤10へ埋設状に設けることで、遊技盤10の表面か
ら第2前面板33の裏面までが遊技球流下空部となるよ
うにすれば、遊技盤10の表面から発光源29…が突出
しないので、発光源29…の配設数を増やしても、側部
表示装置ユニット25が遊技球の流下に対して大きな障
害となることはない。また、発光源29…を埋設状にし
ておけば、第2前面板33を設けるまでもなく第1前面
板32の前面側に遊技球流下空部が形成できるが、第2
前面板33を設けることによって、側部表示装置ユニッ
ト25に形成した遊技球流下空部へ到達する前に第2前
面板33に衝接した遊技球の流下勢は減衰されるので、
遊技球の流下勢によって第1前面板32等が破損する危
険性を良好に防止できる。
As in this embodiment, the light emitting sources 29 are embedded in the game board 10 so that the space from the front surface of the game board 10 to the back surface of the second front plate 33 becomes the space where the game balls flow down. In this case, since the light emitting sources 29 ... Do not project from the surface of the game board 10, even if the number of the light emitting sources 29 ... Is increased, the side display unit 25 becomes a great obstacle to the flow of the game balls. There is no such thing. Further, if the light emitting sources 29 ... Are embedded, a game ball flow lower part can be formed on the front side of the first front plate 32 without providing the second front plate 33.
By providing the front plate 33, the downflow force of the game ball that collides with the second front plate 33 before reaching the downflow part of the game ball formed in the side display device unit 25 is attenuated,
It is possible to favorably prevent the risk that the first front plate 32 and the like will be damaged by the downward force of the game ball.

【0027】次に、本発明に係る側部表示装置ユニット
25を備える遊技機1の遊技内容の一例につき説明す
る。
Next, an example of game contents of the gaming machine 1 including the side display device unit 25 according to the present invention will be described.

【0028】遊技盤10の遊技領域9a内に到達した遊
技球は盤面を流下する間に何れかの入賞口(例えば第1
入賞口34)へ入賞するか、遊技領域9aの最下部に位
置するアウト口11へ入って外れ球となる。ここで、遊
技球が補助始動入賞具22,22の補助始動入賞領域へ
入賞すると、補助変動入賞装置26が所定時間(例えば
5秒間)第2状態に変換して遊技球を受け入れやすくな
る。また、上記補助変動入賞装置26および第1,第2
側部表示装置ユニット25a,25bの第2入賞口3
5,35の内部には始動入賞領域を形成してあり、遊技
球が上記補助変動入賞装置26もしくは第2入賞口3
5,35へ入賞すると、この始動入賞球の検出に伴って
主変動入賞装置23が遊技者にとって不利な第1状態か
ら遊技者にとって有利な第2状態に変換する補助遊技を
行う。なお、第2入賞口に入賞した場合には、主変動入
賞装置23が例えば0.5秒間の解放(第2状態への変
換)を1回行うものとし、第2入賞口35,35に入賞
した場合には、主変動入賞装置23が例えば0.8秒間
の解放を2回行うものとしてある。
The game ball that has reached the inside of the game area 9a of the game board 10 flows through the board surface while any winning hole (for example, the first
A winning ball 34) is won, or an out ball 11 located at the bottom of the game area 9a enters and becomes a miss ball. Here, when the game ball wins the auxiliary start winning area of the auxiliary starting winning device 22, 22, the auxiliary variable winning device 26 converts into the second state for a predetermined time (for example, 5 seconds), and it becomes easy to accept the game ball. Further, the auxiliary variable winning device 26 and the first and second
Second winning opening 3 of the side display unit 25a, 25b
A start winning area is formed inside 5, 35, and the game ball is the auxiliary variable winning apparatus 26 or the second winning opening 3
When the player wins in 5, 35, the main variation winning device 23 performs an auxiliary game in which the player-winning prize winning device 23 converts from a first state, which is disadvantageous to the player, to a second state, which is advantageous to the player, in accordance with the detection of the starting winning ball. In addition, when the second winning a prize is won, the main variable winning device 23 is assumed to perform, for example, 0.5 second release (conversion to the second state) once, and the second winning a prize 35, 35 is won. In this case, the main variation winning device 23 is to release the ball for 0.8 seconds twice, for example.

【0029】上記のような主変動入賞装置23内には一
般入賞口と特別入賞口とを設けてあり(図示省略)、主
変動入賞装置23内に受け入れられた球は一般入賞口若
しくは特別入賞口の何れかに入賞する。そして、上記の
ようにして開始された補助遊技において、主変動入賞装
置23内の特別入賞口へ入賞した球が無ければ再び通常
の遊技に戻り、1個でも特別入賞口へ入賞した場合に
は、遊技者が大きな遊技利益を獲得できる可能性の高い
特別遊技が開始される。なお、特別遊技においては、主
変動入賞装置23が間欠的に第2状態に変換されて多数
の遊技球を受け入れ可能となり、この主変動入賞装置2
3の第2状態変換回数が所定回(例えば18回)に達す
るか、変動入賞装置内へ受け入れた球が所定数(例えば
10個)に達するか、何れか最先の条件が満たされるま
でを1サイクルとし、このサイクル終了条件が達成され
るまでに主変動入賞装置23内の特別入賞口へ遊技球が
入賞すると、その時点で当該サイクルを終了し、次のサ
イクルを改めて開始する。そして、この特別遊技におけ
るサイクル更新回数が所定数(例えば16)に達する
か、サイクル終了条件が達成されると特別遊技を終了し
て通常の遊技状態に復帰するのである。
The main variable winning device 23 as described above is provided with a general winning opening and a special winning opening (not shown), and a ball received in the main variable winning device 23 is a general winning opening or a special winning prize. Win one of the mouths. Then, in the auxiliary game started as described above, if there is no ball that has won the special winning opening in the main variation winning device 23, the game returns to the normal game again and if even one wins in the special winning opening, , A special game with a high probability that the player can obtain a large game profit is started. In the special game, the main variable winning device 23 is intermittently converted to the second state to be able to receive a large number of game balls, and the main variable winning device 2
Either the number of times the second state is changed to 3 reaches a predetermined number (for example, 18 times), the number of balls received in the variable winning apparatus reaches a predetermined number (for example, 10 balls), or whichever of the earliest conditions is satisfied. One cycle is set, and if a game ball wins the special winning opening in the main variable winning device 23 by the time the cycle end condition is achieved, the cycle ends at that point and the next cycle starts again. Then, when the number of cycle updates in this special game reaches a predetermined number (for example, 16) or the cycle end condition is satisfied, the special game is ended and the normal game state is restored.

【0030】なお、本発明に係る側部表示装置ユニット
25を用いた遊技機1の遊技内容は上記のものに限定さ
れず、球センサ40を備える第2入賞口35を用いた遊
技であれば、何でも良い。また、側部表示装置ユニット
25に一体化するのは遊技媒体検出手段を備える入賞口
のみに限らず、遊技内容に応じて必要な遊技装置を適宜
に選定すればよい。
The game contents of the gaming machine 1 using the side display device unit 25 according to the present invention are not limited to the above, and any game using the second winning opening 35 having the ball sensor 40 can be used. ,anything is fine. Further, what is integrated with the side display device unit 25 is not limited to the winning opening provided with the game medium detecting means, and a necessary game device may be appropriately selected according to the game content.

【0031】例えば、図6に示す側部表示装置ユニット
43は、上記実施例と同様な第1,第2入賞口34,3
5を備える左右一対の側部表示装置を一体にすると共
に、これら側部表示装置の間に開閉扉を有する変動入賞
装置44と複数の識別記号を変換表示可能な可変表示器
45を設けたものである。斯くすれば、遊技盤10への
組み付け部品の数をより少なくでき、製造工程における
省力化を期せるし、比較的配線の数が多くなる変動入賞
装置44や可変表示器45等の接続を集約できることか
ら、製造作業はもとより保守作業も一層容易となる。な
お、本実施例においては、取付基板28′の左右2箇所
に発光源収納空部(図示省略)を設けて第1前面板(図
示省略)で塞ぎ、更にその前面側に第2前面板33a,
33bを各々配設する構成としたが、発光源収納空部を
1つ或いは3つ以上に分割しても良いし、発光源収納空
部の数と第2前面板の数を異ならしめる(例えば2つの
発光源収納空部に対して1枚の第2前面板を設ける)よ
うにしても良い。
For example, the side display device unit 43 shown in FIG. 6 has the same first and second winning openings 34, 3 as in the above embodiment.
A pair of left and right side display devices including 5 are integrated, and a variable winning device 44 having an opening / closing door and a variable display 45 capable of converting and displaying a plurality of identification symbols are provided between these side display devices. Is. In this way, the number of parts to be mounted on the game board 10 can be further reduced, the labor can be saved in the manufacturing process, and the connection of the variable winning device 44 and the variable display 45, which have a relatively large number of wires, can be integrated. As a result, not only the manufacturing work but also the maintenance work becomes easier. In this embodiment, a light source housing space (not shown) is provided at two positions on the left and right of the mounting substrate 28 'to be closed by a first front plate (not shown), and the second front plate 33a is further provided on the front side thereof. ,
33b is arranged respectively, but the light emitting source accommodating empty portion may be divided into one or three or more, and the number of light emitting source accommodating empty portions and the number of second front plates may be different (for example, It is also possible to provide one second front plate for each of the two light emitting source housing empty parts.

【0032】[0032]

【発明の効果】以上説明したように、本発明に係る遊技
機用の側部表示装置ユニットにおいては、側部表示装置
に入賞口を集約状に一体化するものとしたので、側部表
示装置の外観を大型化できると共に、これらを個別に設
けるよりも遥かに少ないスペースで両機能を遊技盤に付
加することができる。従って、側部表示装置による装飾
機能および表示機能を高めることができる。
As described above, in the side display device unit for a gaming machine according to the present invention, the prize holes are integrated into the side display device in an integrated manner. The appearance of can be enlarged, and both functions can be added to the game board in a space much smaller than those provided individually. Therefore, the decoration function and the display function of the side display device can be enhanced.

【0033】さらに、側部表示装置と入賞口の機能を一
体化することによって、遊技盤面における側部表示装置
や入賞口の配置レイアウトの自由度が高まると共に、接
続配線も簡素化できる。従って、比較的狭小な遊技盤へ
各種の遊技装置を効率よく配置するための設計が容易に
なると共に、遊技盤の製造作業や修理作業も容易とな
る。
Furthermore, by integrating the functions of the side display device and the winning opening, the degree of freedom in the layout of the side display device and the winning opening on the game board surface is increased, and the connection wiring can be simplified. Therefore, the design for efficiently disposing various game devices on the relatively small game board becomes easy, and the manufacturing work and repair work of the game board become easy.

【図面の簡単な説明】[Brief description of drawings]

【図1】遊技機の斜視図である。FIG. 1 is a perspective view of a game machine.

【図2】遊技盤の遊技領域の正面図である。FIG. 2 is a front view of a game area on a game board.

【図3】側部表示装置ユニットの前面側斜視図である。FIG. 3 is a front perspective view of a side display device unit.

【図4】側部表示装置ユニットの裏面側斜視図である。FIG. 4 is a rear side perspective view of the side display device unit.

【図5】側部表示装置ユニットの分解斜視図である。FIG. 5 is an exploded perspective view of a side display device unit.

【図6】他の実施例に係る側部表示装置ユニットの正面
図である。
FIG. 6 is a front view of a side display device unit according to another embodiment.

【符号の説明】[Explanation of symbols]

9a 遊技領域 10 遊技盤 29 発光源 35 第2入賞口 40 球センサ 9a game area 10 game board 29 light emission source 35 second winning opening 40 ball sensor

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 遊技に供される遊技盤に形成された遊技
領域の側方部に配されて、遊技状態に関連した情報表示
を発光源により行うと共に装飾的効果を高める側部表示
装置と、遊技盤面を流下する遊技媒体を受け入れ可能な
入賞口と、該入賞口へ入賞した遊技媒体を検出する遊技
媒体検出手段とを集約状に一体化したことを特徴とする
遊技機用の側部表示装置ユニット。
1. A side display device, which is arranged on a side part of a game area formed on a game board used for playing a game, in which information relating to a game state is displayed by a light emitting source and a decorative effect is enhanced. A side portion for a gaming machine, characterized in that a winning opening capable of accepting a gaming medium flowing down the surface of a gaming board and a gaming medium detecting means for detecting a gaming medium winning the winning opening are integrally formed. Display unit.
【請求項2】 遊技媒体を流下させ得る遊技媒体流下空
部を備えることを特徴とする請求項1に記載の遊技機用
の側部表示装置ユニット。
2. The side display device unit for a gaming machine according to claim 1, further comprising a game medium flow-down empty space for allowing the game medium to flow down.
【請求項3】 遊技媒体流下空部の遊技盤面側に発光源
を備えることを特徴とする請求項2に記載の遊技機用の
側部表示装置ユニット。
3. The side display device unit for a gaming machine according to claim 2, further comprising a light emitting source provided on the gaming board surface side of the game medium flowing down portion.
【請求項4】 発光源および遊技媒体検出手段の配線を
集中させて、信号の授受を中継する中継基板を備えるこ
とを特徴とする請求項1〜請求項3の何れかに記載の遊
技機用の側部表示装置ユニット。
4. The gaming machine according to claim 1, further comprising: a relay board for concentrating wirings of the light emitting source and the game medium detecting means to relay signal transmission / reception. Side display unit.
JP29755693A 1993-11-04 1993-11-04 Side indicator unit for game machine Pending JPH07124314A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP29755693A JPH07124314A (en) 1993-11-04 1993-11-04 Side indicator unit for game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP29755693A JPH07124314A (en) 1993-11-04 1993-11-04 Side indicator unit for game machine

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP2000268244A Division JP2001087470A (en) 2000-09-05 2000-09-05 Game machine
JP2000268243A Division JP2001054623A (en) 2000-01-01 2000-09-05 Game machine

Publications (1)

Publication Number Publication Date
JPH07124314A true JPH07124314A (en) 1995-05-16

Family

ID=17848083

Family Applications (1)

Application Number Title Priority Date Filing Date
JP29755693A Pending JPH07124314A (en) 1993-11-04 1993-11-04 Side indicator unit for game machine

Country Status (1)

Country Link
JP (1) JPH07124314A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005065926A (en) * 2003-08-22 2005-03-17 Kyoraku Sangyo Pachinko game machine and prize-winning device
JP2016093436A (en) * 2014-11-17 2016-05-26 株式会社ニューギン Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005065926A (en) * 2003-08-22 2005-03-17 Kyoraku Sangyo Pachinko game machine and prize-winning device
JP2016093436A (en) * 2014-11-17 2016-05-26 株式会社ニューギン Game machine

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