JPH07100242A - Game machine - Google Patents

Game machine

Info

Publication number
JPH07100242A
JPH07100242A JP5086254A JP8625493A JPH07100242A JP H07100242 A JPH07100242 A JP H07100242A JP 5086254 A JP5086254 A JP 5086254A JP 8625493 A JP8625493 A JP 8625493A JP H07100242 A JPH07100242 A JP H07100242A
Authority
JP
Japan
Prior art keywords
balls
ball
game
flow path
standby flow
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP5086254A
Other languages
Japanese (ja)
Inventor
Nagatoshi Takemoto
永俊 武本
Kazunari Kawashima
一成 川島
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ace Denken KK
Original Assignee
Ace Denken KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ace Denken KK filed Critical Ace Denken KK
Priority to JP5086254A priority Critical patent/JPH07100242A/en
Publication of JPH07100242A publication Critical patent/JPH07100242A/en
Pending legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

PURPOSE:To provide a game machine which can cope easily with adding balls, etc., by constituting the machine so that the number of balls which can be handled is varied in accordance with a game, and also, a game customer can grasp clearly the number of remaining balls. CONSTITUTION:This machine is provided with game selection buttons 13a, 13b and 13c for selecting arbitrarily the number of use balls supplied to a game, a ball feeding-out device 30 which can vary the number of balls to be fed out, and plural ball sensors 25a, 25b and 25c which are provided on the way of a stand-by flow passage 31 of the ball feeding-out device 30, and detect whether balls exist on the way of the stand-by flow passage 31 or not. This machine also is provided with a ball shortage display lamp 17 for informing the outside about the ball shortage on the way of the stand-by flow passage, and a remaining ball display window 16 for displaying the number of remaining balls so as to be visible in the outside.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、玉を媒体とし、遊技に
応じて玉の使用数を変化可能にした遊技機に関し、例え
ばスロットマシンやアレンジボール、あるいはパチンコ
機等として構成されるものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine in which balls are used as a medium and the number of balls used can be changed according to the game, and is constructed as, for example, a slot machine, an arrange ball, a pachinko machine, or the like. is there.

【0002】[0002]

【従来の技術】従来のこの種の遊技機としては、例え
ば、次のようなスロットマシンがある。すなわち、投入
された金額相当の玉が払い出され、かかる玉を玉皿に移
して、玉皿の玉入口より機内部に取込まれた玉が順次遊
技に供されていた。この場合、一回の絵柄合わせの際に
賭けられる玉数が変化しないものが一般的である。ま
た、遊技客は玉皿内の玉の目分量により、あとどのくら
い遊技を行なえるかを判断していた。
2. Description of the Related Art As a conventional game machine of this type, there is, for example, the following slot machine. That is, the balls corresponding to the inserted amount are paid out, the balls are transferred to the bowl, and the balls taken into the machine from the ball entrance of the bowl are successively used for the game. In this case, it is general that the number of balls to be bet does not change in one pattern matching. In addition, the player had to judge how much more he could play, depending on the number of balls in the bowl.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、このよ
うな従来の遊技機では、遊技に応じる玉の使用数が一定
であるから、遊技に変化がなく興趣に欠けるため、魅力
ある遊技機とすることができず、製品としての魅力に乏
しいという問題点があった。
However, in such a conventional game machine, since the number of balls used according to the game is constant, there is no change in the game and there is no interest, so it is an attractive game machine. However, there was a problem that it was not attractive as a product.

【0004】また、遊技客は残りどのくらいの玉を遊技
に供することができるかの的確な判断が困難であるか
ら、玉皿内に玉を補充するタイミング等を逸したりし
て、円滑な遊技の進行ができず、面白味が損なわれると
いうおそれもあった。
Further, since it is difficult for the player to accurately determine how many balls can be used for the game, the player may miss the timing of replenishing the balls in the bowl to ensure a smooth game. There was also a risk that it would not be possible to proceed and the interest would be impaired.

【0005】本考案は、このような従来の問題点に着目
してなされたもので、遊技に応じて扱うことのできる玉
数を変化させることができ、また、遊技客が残りの玉数
を明確に把握でき、それにより、玉を追加する等の対応
を容易に行なうことができることにより上記問題点を解
決した遊技機を提供することを目的としている。
The present invention has been made by paying attention to such a conventional problem, and it is possible to change the number of balls that can be handled according to the game, and the player can set the remaining number of balls. It is an object of the present invention to provide a gaming machine that solves the above-mentioned problems by being able to clearly grasp the information, and by doing so, it is possible to easily take measures such as adding balls.

【0006】[0006]

【課題を解決するための手段】かかる目的を達成するた
めの本発明の要旨とするところは、玉を媒体とし、遊技
に応じて玉の使用数を変化可能にした遊技機(10)に
おいて、遊技に供する玉の使用数を任意に選択するゲー
ム選択釦(13a,13b,13c)と、玉を整列させ
た待機流路(31)と、該待機流路(31)を複数玉毎
にまとめる複数の送り部材(35a,35b,35c)
とを備え、該送り部材(35a,35b,35c)を前
記ゲーム選択釦(13a,13b,13c)の操作に応
じて、所定数だけ動作させることにより、送り出す玉数
を変えることができる玉送り出し装置(30)と、前記
玉送り出し装置(30)の待機流路(31)の途中に複
数設けられ、該待機流路(31)途中における玉の有無
を検出する玉センサ(25a,25b,25c)と、前
記玉センサ(25a,25b,25c)の検出結果に基
づき、前記待機流路(31)途中における玉不足を外部
に知らせる玉不足表示ランプ(17)と、前記待機流路
(31)途中の玉を含めた遊技に供する残りの玉数を、
外部に目視可能に表示する残り玉表示窓(16)とを、
有することを特徴とする遊技機(10)に存する。
The gist of the present invention for achieving the above object is to provide a gaming machine (10) in which balls are used as a medium and the number of balls used can be changed according to the game. A game selection button (13a, 13b, 13c) for arbitrarily selecting the number of balls to be used in the game, a standby flow path (31) in which the balls are arranged, and the standby flow path (31) are collected for each plurality of balls. Plural feeding members (35a, 35b, 35c)
The number of balls to be fed can be changed by operating the feeding members (35a, 35b, 35c) by a predetermined number according to the operation of the game selection buttons (13a, 13b, 13c). A plurality of devices (30) and ball sensors (25a, 25b, 25c) provided in the middle of the standby flow path (31) of the ball delivery device (30) for detecting the presence or absence of balls in the standby flow path (31). ), And a ball shortage indicator lamp (17) for notifying the shortage of balls in the middle of the standby flow path (31) to the outside based on the detection results of the ball sensors (25a, 25b, 25c), and the standby flow path (31). The remaining number of balls to be used in the game, including balls in the middle,
The remaining ball display window (16) that can be visually displayed on the outside,
The present invention resides in a game machine (10) characterized by having.

【0007】[0007]

【作用】遊技客は、遊技の要望に応じてゲーム選択釦
(13a,13b,13c)により、適宜遊技に供する
玉の使用数を任意に選ぶことができる。すなわち、前記
ゲーム選択釦(13a,13b,13c)の操作によっ
て、玉送り出し装置(30)の送り部材(35a,35
b,35c)が所定数だけ作動し、それに応じた玉が待
機流路(31)から送り出されて遊技に供される。それ
により、遊技客は、変化があり興趣に富む遊技を行なう
ことができる。
The player can arbitrarily select the number of balls to be used for the game by using the game selection buttons (13a, 13b, 13c) according to the demand of the game. That is, the feed members (35a, 35a) of the ball delivery device (30) are operated by operating the game selection buttons (13a, 13b, 13c).
b, 35c) actuated by a predetermined number, balls corresponding thereto are sent out from the standby flow path (31) and provided for the game. As a result, the player can play a game that is varied and interesting.

【0008】遊技の進行等に伴い前記待機流路(31)
における玉が無くなると、該待機流路(31)途中にあ
る玉センサ(25a,25b,25c)により玉不足が
検出され、かかる検出結果に基づき、玉不足表示ランプ
(17)が点滅ないし点灯等して、待機流路(31)途
中における玉不足を外部に警告する。
As the game progresses, the standby channel (31)
When there is no more balls, the ball sensor (25a, 25b, 25c) in the middle of the standby flow path (31) detects a ball shortage, and the ball shortage indicator lamp (17) blinks or lights based on the detection result. Then, the shortage of balls in the middle of the standby flow path (31) is warned to the outside.

【0009】遊技客は、玉不足表示ランプ(17)によ
る警告に注意を促され、残り玉表示窓(16)を見て、
あとどのくらいの玉を遊技に供することができるかの的
確な判断を行なうことができる。
The player is warned by the warning by the ball shortage display lamp (17) and looks at the remaining ball display window (16),
It is possible to make an accurate judgment as to how many balls can be used in the game.

【0010】それにより、遊技客は残り玉表示窓(1
6)に表示された玉数に応じて、遊技機(10)の玉皿
に新たに玉を補充したり、あるいは再度ゲーム選択釦
(13a,13b,13c)を操作して、単位当たりの
遊技に供する玉の使用数を減らしたりすることができ
る。
As a result, the player can display the remaining ball display window (1
Depending on the number of balls displayed in 6), a ball is newly added to the bowl of the gaming machine (10) or the game selection buttons (13a, 13b, 13c) are operated again, and the game per unit is played. It is possible to reduce the number of balls used for.

【0011】[0011]

【実施例】以下、図面に基づき本考案の各種実施例を説
明する。なお、各実施例につき同様の部位には同一符号
を付し重複した説明を省略する。図1〜図6は本考案の
第1実施例を示している。図1に示すように、本実施例
における遊技機10はスロットマシンであり、その前面
には、スロットゲーム用窓11a,11b,11c,ゲ
ーム停止釦12a,12b,12c,ゲーム選択釦13
a,13b,13c,ハンドル14,下皿15,残り玉
表示窓16,玉不足表示ランプ17等が設けられるとと
もに、百発皿20が設けられている。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Various embodiments of the present invention will be described below with reference to the drawings. In addition, the same reference numerals are given to the same parts in each embodiment, and the duplicated description will be omitted. 1 to 6 show a first embodiment of the present invention. As shown in FIG. 1, the gaming machine 10 in this embodiment is a slot machine, and slot games windows 11a, 11b, 11c, game stop buttons 12a, 12b, 12c, and game selection button 13 are provided on the front surface thereof.
a, 13b, 13c, a handle 14, a lower plate 15, a remaining ball display window 16, a ball shortage display lamp 17 and the like are provided, and a hundred-shot tray 20 is provided.

【0012】図1及び図4でわかるように、百発皿20
には遊技機10本体内への玉入口21が開設されるとと
もに、百発皿20を臨んで賞玉吐出口22が開設されて
いる。図2〜図5に示すように、百発皿20の玉入口2
1に接続する流出路23に続いて、玉送り出し装置30
が設けられている。
As can be seen in FIGS. 1 and 4, the 100-dish 20
A ball entrance 21 into the main body of the gaming machine 10 is opened, and a prize ball outlet 22 is opened facing the 100-bowl dish 20. As shown in FIGS. 2 to 5, the ball entrance 2 of the 100-shot plate 20
1, the ball feeding device 30 following the outflow path 23 connected to 1.
Is provided.

【0013】玉送り出し装置30は、百発皿20の玉入
口21からの流出路23に連続して細長く形成された棚
状の待機流路31と、待機流路31の上で揺動可能に支
持された送り部材35a,35b,35cと、突き棒3
9a,39b,39cとにより構成されている。
The ball feeding device 30 has a shelf-like standby flow passage 31 formed in an elongated shape continuously from an outflow passage 23 from the ball inlet 21 of the hundred-bowl dish 20, and can swing on the standby flow passage 31. The supported feed members 35a, 35b, 35c and the thrust rod 3
9a, 39b, 39c.

【0014】百発皿20からの流出路23および待機流
路31は、待機流路31の末端に向かい徐々に下がるよ
う傾斜しており、待機流路31の末端には、通常の状態
では閉じている排出扉32が起倒可能に設けられてい
る。送り部材35a,35b,35cは3発の玉に対応
していていずれも下向きの溝形断面をしており、待機流
路31の上に被さるように並べられている。
The outflow passage 23 and the standby flow passage 31 from the hundred-bowl dish 20 are inclined so as to gradually descend toward the end of the standby flow passage 31, and the end of the standby flow passage 31 is normally closed. The discharge door 32 is provided so as to be upright. The feed members 35a, 35b, 35c correspond to three balls and each have a downward groove-shaped cross section, and are arranged so as to cover the standby flow path 31.

【0015】送り部材35a,35b,35cは、それ
ぞれ同様の構造をしているので同一部位には同一符号を
付して説明すれば、上端に被枢支片36,36が立設さ
れ、遊技機10本体に支持された支持軸37が各送り部
材35a,35b,35cの被枢支片36,36…に挿
通している。送り部材35a,35b,35cの背壁3
8には、シャッタ片38aが始端側に折設され、隣接す
る送り部材を後方から押す連動片38bが後端側に折設
されている。
Since the feed members 35a, 35b and 35c have the same structure, the same parts are designated by the same reference numerals. The pivotally supported pieces 36 and 36 are erected on the upper end of the game. A support shaft 37 supported by the main body of the machine 10 is inserted through the pivotally supported pieces 36, 36 ... Of the feed members 35a, 35b, 35c. Back wall 3 of feeding members 35a, 35b, 35c
8, a shutter piece 38a is bent toward the start end side, and an interlocking piece 38b that pushes an adjacent feed member from the rear side is bent toward the rear end side.

【0016】流出路23の末端には第1玉センサ24が
設置され、また、待機流路31の途中には各送り部材3
5a,35b,35cに対応して、それぞれ玉センサ2
5a,25b,25cが設置されている。第1玉センサ
24は、待機流路31の始端側における玉の有無を検出
するものであるのに対して、各玉センサ25a,25
b,25cは、それぞれ対応する各送り部材35a,3
5b,35cにより囲まれた待機流路31上の玉の有無
を検出するものである。
A first ball sensor 24 is installed at the end of the outflow passage 23, and each feeding member 3 is provided in the middle of the standby passage 31.
Ball sensor 2 corresponding to 5a, 35b, 35c
5a, 25b, 25c are installed. The first ball sensor 24 is for detecting the presence or absence of a ball on the starting end side of the standby flow path 31, while the ball sensors 25a, 25 are provided.
b and 25c are respectively corresponding feeding members 35a and 3c.
The presence or absence of balls on the standby flow path 31 surrounded by 5b and 35c is detected.

【0017】図1に示す玉不足表示ランプ17は、前記
玉センサ25a,25b,25cの検出結果に基づき、
待機流路31上における玉不足を外部に知らせるもので
ある。さらに詳しく言うと、『9』と表示された第1ラ
ンプ17aと、『6』と表示された第2ランプ17b
と、『3』と表示された第3ランプ17bとに区分され
ている。
The ball shortage indicator lamp 17 shown in FIG. 1 is based on the detection results of the ball sensors 25a, 25b and 25c.
The shortage of balls on the standby channel 31 is notified to the outside. More specifically, the first lamp 17a labeled "9" and the second lamp 17b labeled "6".
And a third lamp 17b labeled "3".

【0018】第1ランプ17aは送り部材35aにより
囲まれる玉が3発に満たないとき、出力する玉センサ2
5aの信号に基づき点灯し、第2ランプ17bは送り部
材35bにより囲まれる玉が3発に満たないとき、出力
する玉センサ25bの信号に基づき点灯するよう設定さ
れている。同様に、第3ランプ17cは送り部材35c
により囲まれる玉が3発に満たないとき、出力する玉セ
ンサ25Cの信号に基づき点灯するよう設定されてい
る。
The first lamp 17a outputs a ball sensor 2 which outputs when the number of balls surrounded by the feed member 35a is less than three.
The second lamp 17b is set to light based on the signal from the ball sensor 25b which is output when the number of balls surrounded by the feed member 35b is less than three. Similarly, the third lamp 17c has a feed member 35c.
When the number of balls surrounded by is less than three, it is set to light based on the signal of the ball sensor 25C that outputs.

【0019】図1に示すゲーム選択釦13a,13b,
13cは、遊技に供する玉の使用数を任意に選択するス
イッチである。さらに詳しく言うと、各ゲーム選択釦1
3a,13b,13cは、それぞれ玉送り出し装置30
の突き棒39a,39b,39cに対応している。すな
わち、ゲーム選択釦13aを押しておくとその後に突き
棒39aが動作し、ゲーム選択釦13bを押しておくと
その後に突き棒39bが動作し、ゲーム選択釦13cを
押しておくとその後に突き棒39cが動作するように設
定されている。
The game selection buttons 13a, 13b shown in FIG.
Reference numeral 13c is a switch for arbitrarily selecting the number of balls used for the game. More specifically, each game selection button 1
3a, 13b and 13c are ball feeding devices 30 respectively.
It corresponds to the thrust rods 39a, 39b, 39c. That is, when the game selection button 13a is pressed, the thrust bar 39a is subsequently operated, when the game selection button 13b is pressed, the thrust bar 39b is subsequently operated, and when the game selection button 13c is pressed, the thrust bar 39c is subsequently operated. Is set to work.

【0020】また、図1に示す残り玉表示窓16は、玉
送り出し装置30の待機流路31途中の玉を含めた遊技
に供する残りの玉数を、外部に目視可能に表示するもの
である。残りの玉数は、前記玉センサ25a,25b,
25cや第1玉センサ24の他、流出路23途中や百発
皿20内に設けられた玉センサ(図示せず)の出力に基
づき算出される。残り玉表示窓16は、残りの玉数をデ
ジタル表示するように7セグメントLED等により構成
されている。
The remaining ball display window 16 shown in FIG. 1 displays the number of remaining balls to be used in the game including the balls in the standby flow path 31 of the ball feeding device 30 in a visually observable manner. . The remaining number of balls is determined by the ball sensors 25a, 25b,
In addition to 25c and the first ball sensor 24, it is calculated based on the output of a ball sensor (not shown) provided in the outflow path 23 or in the 100-bowl dish 20. The remaining ball display window 16 is configured by a 7-segment LED or the like so as to digitally display the remaining number of balls.

【0021】次に作用を説明する。遊技客はゲーム選択
釦13a,13b,13cにより、適宜遊技に供する玉
の1単位当たりの使用数を任意に定めることができる。
ハンドル14を操作すると遊技機10に内装されたドラ
ムが回転し、スロットゲーム用窓11a,11b,11
cから見える表示が変化する。この表示を見ながらゲー
ム停止釦12a,12b,12cを操作し、図柄合わせ
等をして遊技を進行する。
Next, the operation will be described. The game player can arbitrarily determine the number of balls used per unit for the game by using the game selection buttons 13a, 13b, 13c.
When the handle 14 is operated, the drum installed in the gaming machine 10 rotates, and the slot game windows 11a, 11b, 11
The display seen from c changes. While watching this display, the game stop buttons 12a, 12b, 12c are operated to match the symbols and the game proceeds.

【0022】最初の持ち玉は百発皿20に入れられ、賞
玉は賞玉吐出口22から百発皿20内に吐出される。溢
れた玉は下皿15に入る。ゲーム選択釦13a,13
b,13cの選択により玉数が変わる場合の玉送り出し
装置30の動作は次のとおりである。
The first holding balls are put into the hundred-hull dish 20, and the prize balls are discharged from the prize-ball outlet 22 into the hundred-hull plate 20. The overflowing balls enter the lower plate 15. Game selection buttons 13a, 13
The operation of the ball feeding device 30 when the number of balls changes depending on the selection of b and 13c is as follows.

【0023】突き棒39a,39b,39cはゲーム選
択釦13a,13b,13cに対応している。第1玉セ
ンサ24や各玉センサ25a,25b,25cが玉のな
いことを検知していると突き棒39a,39b,39c
は動作しない。
The thrust rods 39a, 39b, 39c correspond to the game selection buttons 13a, 13b, 13c. When the first ball sensor 24 and each of the ball sensors 25a, 25b, 25c detect that there is no ball, the sticks 39a, 39b, 39c are detected.
Does not work.

【0024】図6に示すように、突き棒39aが突出し
て送り部材35aの背壁38を押すと、送り部材35a
は支持軸37を中心に揺動し、その下にあった玉を待機
流路31上から掻き出す、送り部材35aが揺動する
際、背壁38のシャッタ片38aが待機流路31の上に
進入して次の玉が流入するのを防止する。
As shown in FIG. 6, when the thrust rod 39a projects and pushes the back wall 38 of the feed member 35a, the feed member 35a is pushed.
Oscillates around the support shaft 37, and scrapes out the balls located therebelow from the standby flow path 31. When the feed member 35a oscillates, the shutter piece 38a of the back wall 38 moves above the standby flow path 31. Prevents the next ball from entering and entering.

【0025】さらに送り部材35aが揺動する際、連動
片38bが隣の送り部材35bの背壁38を係止し、同
様に送り部材35bの背壁38の連動片38bが隣の送
り部材35cの背壁38を係止し、結局送り部材35
a,35b,35cは全部揺動し、全部で9発の玉が掻
き出される。
When the feed member 35a further swings, the interlocking piece 38b locks the back wall 38 of the adjacent feed member 35b, and similarly, the interlocking piece 38b of the back wall 38 of the feed member 35b adjoins the adjacent feed member 35c. Locking the back wall 38 of the
All of a, 35b, and 35c swing, and a total of 9 balls are scraped out.

【0026】ゲーム選択釦13bを選択して送り部材3
5bの背壁38を突く突き棒39bが動作した場合、送
り部材35aはとり残されるので、6発の玉が掻き出さ
れ、ゲーム選択釦13cを選択して送り部材35cを突
く突き棒39cが動作した場合は送り部材35cのみが
揺動して3発の玉が掻き出される。いずれの場合でも背
壁38のシャッタ片38aが待機流路31の上に進入し
て、それより上流の玉が流入するのを防止する。
The feed member 3 is selected by selecting the game selection button 13b.
When the thrusting rod 39b piercing the back wall 38 of 5b operates, the feeding member 35a is left behind, so six balls are scraped out, the game selecting button 13c is selected, and the thrusting rod 39c pokes the feeding member 35c. When operated, only the feeding member 35c swings and three balls are scraped out. In either case, the shutter piece 38a of the back wall 38 is prevented from entering the standby flow path 31 and inflowing balls upstream thereof.

【0027】送り部材35a,35b,35cが復帰す
ると、流出路23にあった玉が待機流路31に流入して
待機する。遊技の進行等に伴い待機流路31における玉
が無くなると、待機流路31途中にある玉センサ25
a,25b,25cにより玉不足が検出され、かかる検
出結果に基づき、玉不足表示ランプ17が点灯して、待
機流路31途中における玉不足を外部に警告する。
When the feeding members 35a, 35b, 35c are returned, the balls in the outflow passage 23 flow into the standby passage 31 and stand by. When the balls in the standby flow path 31 are exhausted as the game progresses, the ball sensor 25 in the middle of the standby flow path 31
The shortage of balls is detected by a, 25b, and 25c, and the shortage of balls indicator lamp 17 is turned on based on the detection result to warn the outside of the shortage of balls in the standby flow path 31.

【0028】遊技客は、玉不足表示ランプ17による警
告に注意を促され、残り玉表示窓16を見て、あとどの
くらいの玉を遊技に供することができるかの的確な判断
を行なうことができる。それにより、遊技客は残り玉表
示窓16に表示された玉数に応じて、遊技機10の玉皿
に新たに玉を補充したり、あるいは再度ゲーム選択釦1
3a,13b,13cを操作して、単位当たりの遊技に
供する玉の使用数を減らしたりして対処することができ
る。なお、遊技を中止する場合は排出扉32を倒して装
填中の玉を回収する。
The player is alerted to the warning by the ball shortage display lamp 17, and by looking at the remaining ball display window 16, it is possible to accurately judge how many more balls can be used for the game. . As a result, the player can add a new ball to the bowl of the gaming machine 10 according to the number of balls displayed in the remaining ball display window 16 or the game selection button 1 again.
By operating 3a, 13b, 13c, it is possible to deal with the situation by reducing the number of balls used for the game per unit. In addition, when the game is stopped, the discharge door 32 is tilted to collect the balls being loaded.

【0029】図7は本発明の第2実施例を示している。
本実施例に係る遊技機は、別構成の玉送り出し装置を有
するものである。すなわち、前記第1実施例との相違
は、送り部材35d,35e,35fを直線動作するも
のとし、送り部材35d,35e,35fのそれぞれに
直動案内片33を設け、その一方の側面をシャッタ面3
3aとするとともに、連動片33bを設けたものであ
る。このような第2実施例では、送り部材35d,35
e,35fは直動され、それにより待機流路31上の玉
が選択的に掻き出される。
FIG. 7 shows a second embodiment of the present invention.
The gaming machine according to the present embodiment has a ball feeding device having a different structure. That is, the difference from the first embodiment is that the feed members 35d, 35e, 35f are linearly operated, and the feed members 35d, 35e, 35f are each provided with a linear motion guide piece 33, and one side surface thereof is used as a shutter. Surface 3
3a and an interlocking piece 33b is provided. In such a second embodiment, the feeding members 35d, 35
e and 35f are directly moved, whereby the balls on the standby flow path 31 are selectively scraped out.

【0030】図8〜図10は本発明の第3実施例を示し
ている。本実施例に係る遊技機は、前記2つの実施例と
は具体的構成を異にした玉送り出し装置を有するもので
ある。
8 to 10 show a third embodiment of the present invention. The gaming machine according to the present embodiment has a ball feeding device having a specific configuration different from those of the two embodiments.

【0031】すなわち、本実施例における玉送り出し装
置40は、百発皿20の玉入口21に続く流出路23の
末端に接続し末端が下がるように傾斜した樋状の待機流
路41と、シャッタ部材43と、送り部材45a,45
b,45cとにより構成されている。
That is, the ball feeding device 40 in the present embodiment is connected to the end of the outflow passage 23 which continues to the ball inlet 21 of the hundred-bowl dish 20 and has a gutter-shaped standby flow path 41 which is inclined so that the end is lowered, and a shutter. Member 43 and feed members 45a, 45
b, 45c.

【0032】待機流路41は側壁に穿設された割り溝4
1a,41b,41cにより玉3個づつに対応する3つ
の部位に区分されており、末端が吐出口42をなしてい
る。シャッタ部材43は待機流路41の吐出口42に進
退可能なシャッタ片43aを有し、被駆動壁43bが待
機流路41の割り溝41a,41b,41cに沿って延
ばされており、ばね44によりシャッタ片43aが待機
流路41の吐出口42を閉じるように付勢されている。
The standby channel 41 is a split groove 4 formed in the side wall.
It is divided into three parts corresponding to three balls by 1a, 41b and 41c, and the end forms the discharge port 42. The shutter member 43 has a shutter piece 43a that can advance and retreat to the discharge port 42 of the standby flow channel 41, a driven wall 43b extends along the split grooves 41a, 41b, 41c of the standby flow channel 41, and a spring. The shutter piece 43a is biased by 44 so as to close the discharge port 42 of the standby flow path 41.

【0033】送り部材45a,45b,45cはいずれ
も略L字形をした同様の構成であり同様の部位には同一
の符号を付して説明すれば、一端に待機流路41の割り
溝41a,41b,41cから待機流路41の流路内に
進入可能な動作片46を有しいる。
The feeding members 45a, 45b, 45c are all substantially L-shaped and have the same structure. Similar parts are designated by the same reference numerals. It has an operating piece 46 that can enter the flow path of the standby flow path 41 from 41b and 41c.

【0034】また、動作片46の下端縁はシャッタ部材
43の被駆動壁43bに係合して押し下げる駆動縁46
aをなしており、他端には突き棒39a,39b,39
cが押接する被駆動片47が形成されており、ばね48
で動作片46が待機流路41の流路から退出する方向に
付勢されている。
Further, the lower edge of the operating piece 46 is engaged with the driven wall 43b of the shutter member 43 to push down the driving edge 46.
a is formed, and the other end has the push rods 39a, 39b, 39.
A driven piece 47 that is pressed against c is formed, and a spring 48
Thus, the operating piece 46 is urged in the direction of withdrawing from the flow path of the standby flow path 41.

【0035】第3実施例の作用は次のとおりである。突
き棒39aが送り部材45aの被駆動片47を押すと送
り部材45aはばね48の付勢力に抗して回動し、動作
片46が待機流路41の割り溝41aに進入して流路を
塞ぐとともに、駆動縁46aがシャッタ部材43の被駆
動壁43bを押し下げ、シャッタ部材43をばね44の
付勢力に抗して変位させ、シャッタ片43aを待機流路
41の吐出口42から退出させる。
The operation of the third embodiment is as follows. When the push rod 39a pushes the driven piece 47 of the feed member 45a, the feed member 45a rotates against the urging force of the spring 48, and the operating piece 46 enters the split groove 41a of the standby flow passage 41 to move the flow passage. And the driving edge 46a pushes down the driven wall 43b of the shutter member 43, displaces the shutter member 43 against the biasing force of the spring 44, and causes the shutter piece 43a to exit from the discharge port 42 of the standby flow channel 41. .

【0036】これにより割り溝41aより下流の玉が吐
出口42から吐出され、割り溝41aは最上流にあるの
で、9発の玉が吐出される。同様に送り部材45b,4
5cが動作されると、それぞれ6発,3発の玉が吐出口
42から吐出される。
As a result, the balls downstream of the split groove 41a are discharged from the discharge port 42, and the split groove 41a is in the uppermost stream, so 9 balls are discharged. Similarly, the feeding members 45b, 4
When 5c is operated, 6 balls and 3 balls are discharged from the discharge port 42, respectively.

【0037】送り部材45a,45b,45cが復帰す
ると、シャッタ部材43も復帰してシャッタ片43aが
待機流路41の吐出口42を塞ぎ、流出路23にあった
玉が待機流路41に流入して待機する。遊技を中止する
ときは手動等によりシャッタ部材43を動かし、シャッ
タ片43aを待機流路41の吐出口42から退出させて
玉を回収する。
When the feeding members 45a, 45b, 45c return, the shutter member 43 also returns, the shutter piece 43a closes the discharge port 42 of the standby flow path 41, and the balls in the outflow path 23 flow into the standby flow path 41. And wait. When the game is stopped, the shutter member 43 is manually moved, and the shutter piece 43a is withdrawn from the discharge port 42 of the standby flow channel 41 to collect the balls.

【0038】図11及び図12は、第3実施例の変形例
を示している。すなわち、送り部材45a,45b,4
5cの動作片46の先端部の下縁に切欠46bを刻設し
たものである。この変形例によれば、図12でわかるよ
うに、動作片46が玉をかき分けることなく割り込んで
玉の流れをせき止めるので、進入抵抗が少なくなるとい
う利点がある。
11 and 12 show a modification of the third embodiment. That is, the feeding members 45a, 45b, 4
A notch 46b is formed on the lower edge of the tip of the operation piece 46 of 5c. According to this modified example, as can be seen in FIG. 12, the operating piece 46 interrupts the balls without breaking them apart to stop the flow of the balls, and thus has an advantage that the entrance resistance is reduced.

【0039】なお、前記各種実施例に係る遊技機はスロ
ットマシンであるが、その他、例えばアレンジボール、
あるいはパチンコ機等として構成してもよい。
The gaming machines according to the various embodiments described above are slot machines, but in addition, for example, arrange balls,
Alternatively, it may be configured as a pachinko machine or the like.

【0040】[0040]

【発明の効果】本考案に係る遊技機によれば、ゲーム選
択釦によって遊技に応じて玉送り出し装置による玉の送
り数を変えることで、遊技に供する単位当たりの玉の使
用数を任意に選択することができるから、変化があり興
趣に富む遊技が可能な遊技機とすることができ、需要を
拡大することができる。
According to the gaming machine of the present invention, the number of balls used per unit used in the game is arbitrarily selected by changing the number of balls fed by the ball feeding device according to the game by the game selection button. Therefore, it is possible to provide a game machine capable of playing games that are varied and entertaining, and the demand can be expanded.

【0041】また、遊技の進行等に伴い玉が無くなる
と、玉センサにより玉不足が検出されるとともに、玉不
足表示ランプが玉不足を外部に知らしめ、遊技客は、玉
不足表示ランプに注意を促され、残り玉表示窓を見て的
確に対処することができる。すなわち、遊技客は残り玉
表示窓に表示された玉数に応じて、遊技機に新たに玉を
補充したり、あるいはゲーム選択釦を操作し直して、単
位当たりの遊技に供する玉の使用数を減らしたりするこ
とができる。
Also, when the balls run out as the game progresses, the ball sensor detects a ball shortage and the ball shortage indicator lamp informs the ball shortage to the outside, and the player pays attention to the ball shortage indicator lamp. You can be dealt with accurately by looking at the remaining ball display window. That is, the number of balls used for the game per unit is the number of balls used for the game by the player, depending on the number of balls displayed in the remaining ball display window, by replenishing the game machine with new balls or operating the game selection button again. Can be reduced.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の第1実施例に係る遊技機を示す斜視図
である。
FIG. 1 is a perspective view showing a gaming machine according to a first embodiment of the present invention.

【図2】本発明の第1実施例に係る遊技機を構成する玉
送り出し装置の正面図である。
FIG. 2 is a front view of a ball feeding device that constitutes the gaming machine according to the first embodiment of the present invention.

【図3】本発明の第1実施例に係る遊技機を構成する玉
送り出し装置の分解斜視図である。
FIG. 3 is an exploded perspective view of a ball feeding device which constitutes the gaming machine according to the first embodiment of the present invention.

【図4】本発明の第1実施例に係る遊技機を構成する玉
送り出し装置近傍の要部平面図である。
FIG. 4 is a plan view of a principal part in the vicinity of a ball feeding device which constitutes the gaming machine according to the first embodiment of the present invention.

【図5】図2のV矢視図である。FIG. 5 is a view on arrow V in FIG.

【図6】本発明の第1実施例に係る遊技機を構成する玉
送り出し装置の動作説明図である。
FIG. 6 is an operation explanatory view of the ball feeding device which constitutes the gaming machine according to the first embodiment of the present invention.

【図7】本発明の第2実施例に係る遊技機を構成する玉
送り出し装置の要部斜視図である。
FIG. 7 is a perspective view of a main part of a ball feeding device that constitutes a gaming machine according to a second embodiment of the present invention.

【図8】本発明の第3実施例に係る遊技機を構成する玉
送り出し装置の分解斜視図である。
FIG. 8 is an exploded perspective view of a ball feeding device that constitutes a gaming machine according to a third embodiment of the present invention.

【図9】図8のIX矢視図である。9 is a view on arrow IX in FIG. 8. FIG.

【図10】本発明の第3実施例に係る遊技機を構成する
玉送り出し装置の動作説明図である。
FIG. 10 is an operation explanatory view of the ball feeding device constituting the gaming machine according to the third embodiment of the present invention.

【図11】本発明の第3実施例に係る遊技機を構成する
玉送り出し装置の送り部材の変形例を示す斜視図であ
る。
FIG. 11 is a perspective view showing a modified example of the feeding member of the ball feeding device constituting the gaming machine according to the third embodiment of the present invention.

【図12】変形例に係る送り部材の動作片が玉の間に割
り込んだ状態の横断面図である。
FIG. 12 is a transverse cross-sectional view showing a state in which an operating piece of a feed member according to a modification is inserted between balls.

【符号の説明】[Explanation of symbols]

10…遊技機 13a,13b,13c…ゲーム選択釦 16…残り玉表示部 17…玉不足表示ランプ 20…百発皿 25a〜25c…玉センサ 30,40…玉送り出し装置 31,41…待機流路 35a〜35f,45a〜45c…送り部材 10 ... Gaming machine 13a, 13b, 13c ... Game selection button 16 ... Remaining ball display section 17 ... Ball shortage display lamp 20 ... Hundred plates 25a-25c ... Ball sensor 30, 40 ... Ball feeding device 31, 41 ... Standby flow path 35a-35f, 45a-45c ... Feeding member

─────────────────────────────────────────────────────
─────────────────────────────────────────────────── ───

【手続補正書】[Procedure amendment]

【提出日】平成5年4月14日[Submission date] April 14, 1993

【手続補正1】[Procedure Amendment 1]

【補正対象書類名】図面[Document name to be corrected] Drawing

【補正対象項目名】全図[Correction target item name] All drawings

【補正方法】変更[Correction method] Change

【補正内容】[Correction content]

【図1】 [Figure 1]

【図2】 [Fig. 2]

【図3】 [Figure 3]

【図4】 [Figure 4]

【図5】 [Figure 5]

【図6】 [Figure 6]

【図7】 [Figure 7]

【図9】 [Figure 9]

【図11】 FIG. 11

【図8】 [Figure 8]

【図10】 [Figure 10]

【図12】 [Fig. 12]

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】玉を媒体とし、遊技に応じて玉の使用数を
変化可能にした遊技機において、 遊技に供する玉の使用数を任意に選択するゲーム選択釦
と、 玉を整列させた待機流路と、該待機流路を複数玉毎にま
とめる複数の送り部材とを備え、該送り部材を前記ゲー
ム選択釦の操作に応じて、所定数だけ動作させることに
より、送り出す玉数を変えることができる玉送り出し装
置と、 前記玉送り出し装置の待機流路の途中に複数設けられ、
該待機流路途中における玉の有無を検出する玉センサ
と、 前記玉センサの検出結果に基づき、前記待機流路途中に
おける玉不足を外部に知らせる玉不足表示ランプと、 前記待機流路途中の玉を含めた遊技に供する残りの玉数
を、外部に目視可能に表示する残り玉表示窓とを、 有することを特徴とする遊技機。
1. In a gaming machine in which balls are used as a medium and the number of balls used can be changed according to the game, a game selection button for arbitrarily selecting the number of balls used for a game, and a standby in which the balls are arranged A flow path and a plurality of feed members for grouping the standby flow path into a plurality of balls are provided, and the number of balls to be sent is changed by operating the feed member by a predetermined number according to the operation of the game selection button. A ball feeding device capable of, a plurality of is provided in the middle of the standby flow path of the ball feeding device,
A ball sensor for detecting the presence or absence of balls in the middle of the standby flow path, a ball shortage indicator lamp for notifying the outside of the shortage of balls in the middle of the standby flow path based on the detection result of the ball sensor, and a ball in the middle of the standby flow path A gaming machine characterized by having a remaining ball display window that visually displays the number of remaining balls to be used for a game including the above.
JP5086254A 1993-04-13 1993-04-13 Game machine Pending JPH07100242A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP5086254A JPH07100242A (en) 1993-04-13 1993-04-13 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP5086254A JPH07100242A (en) 1993-04-13 1993-04-13 Game machine

Publications (1)

Publication Number Publication Date
JPH07100242A true JPH07100242A (en) 1995-04-18

Family

ID=13881688

Family Applications (1)

Application Number Title Priority Date Filing Date
JP5086254A Pending JPH07100242A (en) 1993-04-13 1993-04-13 Game machine

Country Status (1)

Country Link
JP (1) JPH07100242A (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007289436A (en) * 2006-04-25 2007-11-08 Newgin Corp Game ball intake device and game machine having the same
JP2007289435A (en) * 2006-04-25 2007-11-08 Newgin Corp Game ball intake device and game machine having the same
JP2007307419A (en) * 2007-08-31 2007-11-29 Fujishoji Co Ltd Game machine
JP2007312816A (en) * 2006-05-23 2007-12-06 Newgin Corp Game ball intake device and game machine with the same
JP2007312817A (en) * 2006-05-23 2007-12-06 Newgin Corp Game ball intake device and game machine with the same
JP2008018097A (en) * 2006-07-13 2008-01-31 Newgin Corp Game ball loading device and game machine
JP2008125551A (en) * 2006-11-16 2008-06-05 Newgin Corp Game machine
JP2008125748A (en) * 2006-11-20 2008-06-05 Newgin Corp Game machine

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62246390A (en) * 1986-04-18 1987-10-27 株式会社ソフイア Apparatus for taking in unit number of balls of game machineusing pinball

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62246390A (en) * 1986-04-18 1987-10-27 株式会社ソフイア Apparatus for taking in unit number of balls of game machineusing pinball

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007289436A (en) * 2006-04-25 2007-11-08 Newgin Corp Game ball intake device and game machine having the same
JP2007289435A (en) * 2006-04-25 2007-11-08 Newgin Corp Game ball intake device and game machine having the same
JP2007312816A (en) * 2006-05-23 2007-12-06 Newgin Corp Game ball intake device and game machine with the same
JP2007312817A (en) * 2006-05-23 2007-12-06 Newgin Corp Game ball intake device and game machine with the same
JP2008018097A (en) * 2006-07-13 2008-01-31 Newgin Corp Game ball loading device and game machine
JP2008125551A (en) * 2006-11-16 2008-06-05 Newgin Corp Game machine
JP2008125748A (en) * 2006-11-20 2008-06-05 Newgin Corp Game machine
JP2007307419A (en) * 2007-08-31 2007-11-29 Fujishoji Co Ltd Game machine

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