JPH06269534A - Shiritori game (cap verses) device - Google Patents
Shiritori game (cap verses) deviceInfo
- Publication number
- JPH06269534A JPH06269534A JP5084118A JP8411893A JPH06269534A JP H06269534 A JPH06269534 A JP H06269534A JP 5084118 A JP5084118 A JP 5084118A JP 8411893 A JP8411893 A JP 8411893A JP H06269534 A JPH06269534 A JP H06269534A
- Authority
- JP
- Japan
- Prior art keywords
- word
- voice
- game
- beginning
- speech
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Abstract
Description
【0001】[0001]
【産業上の利用分野】この発明は、機械を相手にして行
うようにしたしりとりゲーム装置に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a shiritori game machine which is played against a machine.
【0002】[0002]
【従来の技術】従来のしりとりゲームは、人間同士で行
うものであった。2. Description of the Related Art A conventional shiritori game is played between humans.
【0003】[0003]
【発明が解決しようとする課題】近年、コンピューター
ゲーム機の普及につれて新しいゲーム装置が色々と出現
しているが、人間同士で行っていたしりとりゲームに関
しては、本発明が最初のものである。In recent years, a variety of new game devices have appeared with the spread of computer game machines, but the present invention is the first with respect to a shiritori game played between humans.
【0004】[0004]
【課題を解決するための手段】本発明は、音声認識手段
と、制御装置と、単語記憶手段と、音声合成手段と、マ
イクロフォンおよびスピーカーを備え、前記音声認識手
段は、前記マイクロフォンを介して入力された音声を電
気信号に変換して制御装置に伝達し、前記制御装置は、
伝達された音声の中から語頭と語尾を取り出し、語尾が
「ん」でないことを確認した後一時記憶し、前記単語記
憶手段から上記語尾に共通する語頭の単語をランダムに
読み出して、その単語を前記音声合成手段を介して.前
記スピーカーから発声させるように作動する一方、上記
音声の語尾が「ん」の場合と、上記スピーカーからの発
声が所定時間を超えた場合と、上記スピーカーからの発
声後から次のマイクロフォンからの音声入力が所定時間
内にない場合と、次のマイクロフォンの入力音声の語頭
が前回の出力単語の語尾と異なる場合と、上記入力音声
と上記出力単語とが1ゲーム内で2度繰り返された場合
とにそれぞれゲーム終了信号を発信するように構成され
た制御装置であることを特徴とするしりとりゲーム装置
を提供するものである。The present invention comprises a voice recognition means, a control device, a word storage means, a voice synthesis means, a microphone and a speaker, and the voice recognition means inputs data through the microphone. The converted sound is converted into an electric signal and transmitted to the control device, and the control device,
Extract the beginning and ending from the transmitted voice, temporarily store after confirming that the ending is not "n", randomly read the word of the beginning common to the above ending from the word storage means, the word Via the voice synthesizer. While operating so as to be uttered from the speaker, when the ending of the voice is "n", when the utterance from the speaker exceeds a predetermined time, and from the next microphone after utterance from the speaker When the input is not within the predetermined time, when the beginning of the input voice of the next microphone is different from the ending of the previous output word, and when the input voice and the output word are repeated twice in one game. The present invention provides a shiritori game device, which is a control device configured to emit a game end signal.
【0005】[0005]
【作用】本発明は、従来人間同士で行われていたしりと
りゲームを機械相手に1人で行うことができ、コンピュ
ーターと使用者との対戦となる。そして、新しいゲーム
感覚のもとで言葉遊びを楽しむことができる。According to the present invention, the Shiritori game, which has been conventionally performed between humans, can be played alone against a machine, and a computer and a user play a match. And you can enjoy playing words under a new game sensation.
【0006】[0006]
【実施例】以下に本発明の実施例を図面について説明す
る。図1において、1は押釦スイッチ8付きのマイクロ
フォン、2はマイクロフォン1で電気信号に変換された
音が雑音か音声であるかを検出する雑音検出手段、3は
音声信号から単語を認識する音声認識手段、4は制御装
置で、音声認識手段3から入力される単語の語頭と語尾
を取り出し、語尾に相当する単語を単語記憶手段5から
ランダムに読み出して、その単語を音声合成手段6を介
して.スピーカー7から発声させるように構成されてい
る。Embodiments of the present invention will be described below with reference to the drawings. In FIG. 1, 1 is a microphone with a push button switch 8, 2 is noise detection means for detecting whether the sound converted into an electric signal by the microphone 1 is noise or voice, and 3 is voice recognition for recognizing a word from a voice signal. Means 4 is a control device, which takes out the beginning and ending of a word input from the speech recognition means 3, randomly reads out the word corresponding to the ending from the word storage means 5, and through the speech synthesis means 6 the word. . The speaker 7 is configured to speak.
【0007】雑音検出手段2はマイクロフォン1から送
られる電気信号を雑音として検出すると、使用者に再入
力を指示する。音声認識手段3は音声信号を細かく分析
して入力音声からそれに該当する単語を判断する。制御
装置4は音声認識手段3が判断した単語から語頭と語尾
を取り出し、その語頭が前回の語尾でない場合に、使用
者に再入力を指示する。次いで語尾が「ん」でないこと
を確認した後一時記憶して、単語記憶手段5から上記語
尾を語頭に有する単語を読み出し、その単語を音声合成
手段6から出力させる。When the noise detecting means 2 detects the electric signal sent from the microphone 1 as noise, it instructs the user to re-input. The voice recognition means 3 finely analyzes the voice signal and determines the corresponding word from the input voice. The control device 4 extracts the beginning and ending of the word judged by the voice recognition means 3 and, when the beginning is not the previous ending, instructs the user to re-input. Next, after confirming that the ending is not "n", the word is temporarily stored, the word having the above ending at the beginning is read from the word storing means 5, and the word is outputted from the speech synthesizing means 6.
【0008】またこの制御装置4は、音声認識手段3か
ら伝達された入力音声の語尾が「ん」の場合と、上記ス
ピーカーからの発声が所定時間を超えた場合と、上記ス
ピーカーからの発声後から次のマイクロフォンからの入
力音声が所定時間内にない場合と、次のマイクロフォン
の入力音声の語頭が前回の出力単語の語尾と異なる場合
と、上記入力音声と上記出力単語とが1ゲーム内で2度
繰り返された場合とにそれぞれゲーム終了信号を発信す
る(以上図2参照)。Further, the control device 4 controls the case where the ending of the input voice transmitted from the voice recognition means 3 is "n", the case where the utterance from the speaker exceeds a predetermined time, and the case where after the utterance from the speaker. When the input voice from the next microphone is not within the predetermined time, when the beginning of the input voice of the next microphone is different from the ending of the previous output word, the input voice and the output word are in one game. A game end signal is transmitted when it is repeated twice (see FIG. 2 above).
【0009】なお、本装置は通常のゲーム機の場合と同
様に、スタートからゲーム終了までの時間を設定され、
所定時間内で音声入力と単語出力を反復するように用い
られることはいうまでもない。また、本装置に用いる単
語記憶手段5には、収納単語が1万語程度であればRO
Mを用い、大容量の場合にはRAMを単独に用いるかま
たは併用するほか、FD、CDを用いることもできる。
上記のように構成したこのしりとりゲーム装置は、機械
を相手にして1人または2人以上で言葉遊びを競うこと
ができる。As in the case of a normal game machine, this device has a set time from the start to the end of the game,
It goes without saying that it is used to repeat voice input and word output within a predetermined time. Further, if the number of stored words is about 10,000, the word storage means 5 used in the present apparatus is RO
When M is used and a large capacity is used, RAM is used alone or in combination, and FD and CD can also be used.
The shiritori game device configured as described above allows one or two or more people to compete in a word game against a machine.
【0010】[0010]
【発明の効果】以上のように本発明は、音声認識手段
と、制御装置と、単語記憶手段と、音声合成手段と、マ
イクロフォンおよびスピーカーを備え、制御装置にプロ
グラムされたしりとりゲームのルールに従って言葉遊び
を競うことができ、従来のゲーム機にない新しいケーム
を楽しむことができる。As described above, according to the present invention, the speech recognition means, the control device, the word storage means, the voice synthesis means, the microphone and the speaker are provided, and the words are written according to the rules of the shiritori game programmed in the control device. You can compete in the game and enjoy new games that are not available on conventional game consoles.
【図1】図1は本発明の構成を略示するブロック図FIG. 1 is a block diagram schematically showing the configuration of the present invention.
【図2】図2は作動状態を説明するフローチャートFIG. 2 is a flowchart explaining an operating state.
【符号の説明】 1 マイクロフォン 2 雑音検出手段 3 音声認識手段 4 制御装置 5 単語記憶手段 6 音声合成手段 7 スピーカー 8 押釦スイッチ[Explanation of Codes] 1 Microphone 2 Noise detection means 3 Voice recognition means 4 Control device 5 Word storage means 6 Voice synthesis means 7 Speaker 8 Push button switch
Claims (1)
記憶手段5と、音声合成手段6と、マイクロフォン1お
よびスピーカー7を備え、前記音声認識手段3は、前記
マイクロフォン1を介して入力された音声を電気信号に
変換して制御装置4に伝達し、前記制御装置4は、伝達
された音声の中から語頭と語尾を取り出し、語尾が
「ん」でないことを確認した後一時記憶し、前記単語記
憶手段5から上記語尾に共通する語頭の単語をランダム
に読み出して、その単語を前記音声合成手段6を介し
て.前記スピーカー7から発声させるように作動する一
方、上記音声の語尾が「ん」の場合と、上記スピーカー
7からの発声が所定時間を超えた場合と、上記スピーカ
ー7からの発声後から次のマイクロフォン1からの入力
音声が所定時間内にない場合と、次のマイクロフォン1
の入力音声の語頭が前回の出力単語の語尾と異なる場合
と、上記入力音声と上記出力単語とが1ゲーム内で2度
繰り返された場合とにそれぞれゲーム終了信号を発信す
るように構成された制御装置4であることを特徴とする
しりとりゲーム装置。1. A voice recognition means 3, a control device 4, a word storage means 5, a voice synthesis means 6, a microphone 1 and a speaker 7, and the voice recognition means 3 inputs through the microphone 1. The converted voice is converted into an electric signal and transmitted to the control device 4. The control device 4 extracts the beginning and ending of the transmitted voice, confirms that the ending is not "n", and then temporarily stores it. , The word at the beginning of the word common to the above-mentioned endings is randomly read from the word storage means 5, and the word is passed through the speech synthesis means 6. While the speaker 7 is operated so as to be uttered, the ending of the voice is "n", the utterance from the speaker 7 exceeds a predetermined time, and the next microphone after the utterance from the speaker 7. If the input voice from 1 is not within the predetermined time, and if the next microphone 1
Is configured to issue a game end signal when the beginning of the input voice is different from the ending of the previous output word and when the input voice and the output word are repeated twice in one game. A shiritori game device characterized by being a control device 4.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP5084118A JPH06269534A (en) | 1993-03-17 | 1993-03-17 | Shiritori game (cap verses) device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP5084118A JPH06269534A (en) | 1993-03-17 | 1993-03-17 | Shiritori game (cap verses) device |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH06269534A true JPH06269534A (en) | 1994-09-27 |
Family
ID=13821611
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP5084118A Pending JPH06269534A (en) | 1993-03-17 | 1993-03-17 | Shiritori game (cap verses) device |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH06269534A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004016743A (en) * | 2002-06-20 | 2004-01-22 | P To Pa:Kk | Game machine, game control method and program |
JP2004065309A (en) * | 2002-08-01 | 2004-03-04 | P To Pa:Kk | Game machine, game control method and program |
US7640164B2 (en) * | 2002-07-04 | 2009-12-29 | Denso Corporation | System for performing interactive dialog |
-
1993
- 1993-03-17 JP JP5084118A patent/JPH06269534A/en active Pending
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004016743A (en) * | 2002-06-20 | 2004-01-22 | P To Pa:Kk | Game machine, game control method and program |
US7640164B2 (en) * | 2002-07-04 | 2009-12-29 | Denso Corporation | System for performing interactive dialog |
JP2004065309A (en) * | 2002-08-01 | 2004-03-04 | P To Pa:Kk | Game machine, game control method and program |
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