JPH0626311Y2 - Playground equipment with multiple hit objects that can appear and disappear freely - Google Patents

Playground equipment with multiple hit objects that can appear and disappear freely

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Publication number
JPH0626311Y2
JPH0626311Y2 JP9287990U JP9287990U JPH0626311Y2 JP H0626311 Y2 JPH0626311 Y2 JP H0626311Y2 JP 9287990 U JP9287990 U JP 9287990U JP 9287990 U JP9287990 U JP 9287990U JP H0626311 Y2 JPH0626311 Y2 JP H0626311Y2
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JP
Japan
Prior art keywords
hit
gears
objects
gear
hitting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP9287990U
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Japanese (ja)
Other versions
JPH0450095U (en
Inventor
恒治 森川
Original Assignee
千森産業株式会社
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Application filed by 千森産業株式会社 filed Critical 千森産業株式会社
Priority to JP9287990U priority Critical patent/JPH0626311Y2/en
Publication of JPH0450095U publication Critical patent/JPH0450095U/ja
Application granted granted Critical
Publication of JPH0626311Y2 publication Critical patent/JPH0626311Y2/en
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Description

【考案の詳細な説明】 《産業上の利用分野》 この考案は、遊戯具、詳細には、隠された場所から順不
同に出没する複数の被叩体を叩いて遊ぶ遊戯具、例えば
《もぐら叩きゲーム》に類する遊戯具に関する。
[Detailed Description of the Invention] << Industrial Application Field >> This invention is a playground equipment, in particular, a playground equipment that is played by hitting a plurality of hit objects that appear in random order from a hidden location, for example, << Mole Strike Playground equipment similar to games.

《従来の技術》 複数の順不同に出没する被叩体を叩いて遊ぶ遊戯具、例
えば《もぐら叩きゲーム》は、平面下に隠された複数の
もぐらの被叩体が上下に動き、穴から頭を出したもぐら
の頭を、遊戯者が金づち状物で被叩体の上部を叩き遊ぶ
遊戯具が知られていた。
《Prior art》 Playing equipment that is played by hitting multiple hit objects that appear in random order, for example, the “Mole-Strike Game” is a game in which multiple mole-hidden objects hidden under a plane move up and down to move from the hole to the head. It was known that the player played the game by hitting the head of the mole who gave the game with a hammer to hit the upper part of the hit object.

また、このような遊戯具においては、被叩体をうまく叩
けた数を表示する装置も知られていた。
Further, in such play equipment, a device for displaying the number of hits of the hit object has been known.

《この考案が解決しようとする課題》 しかし、複数の被叩体を順不同に上下に動かすには、複
雑な装置が必要となり、家庭用の遊戯具としては適さな
い問題点があった。
<< Problems to be Solved by this Invention >> However, in order to move a plurality of hit objects up and down in random order, a complicated device is required, and there is a problem that it is not suitable as a playground equipment for home use.

さらに、被叩体が、上下に移動する装置であると、被叩
体をある面より下に被覆するための空間が必要なため上
下方向に場所を取り、家庭用の子供の遊戯具としては適
さない問題点があった。
Further, if the hit object is a device that moves up and down, a space for covering the hit object below a certain surface is required, so a space is taken in the vertical direction, and as a playground equipment for home children, There was a problem that was not suitable.

この考案は、簡単でコンパクトな機構で、年少者でも取
り扱い、運搬が容易な出没自在な複数の被叩体を有する
遊戯具を得ることを目的とする。
It is an object of the present invention to provide a play equipment having a plurality of hit objects that can be easily retracted and retracted, with a simple and compact mechanism, which can be easily handled and carried by a young person.

《課題を解決するための手段》 この考案は、上述の目的を達する為、出没自在な複数の
被叩体を有する遊戯具を、回転装置と連結する主ギア
と、主ギアに連結し夫々の被叩体に対応して設ける複数
の被叩体ギアと、複数の被叩体ギアの回転運動を直線運
動に変換する装置と、直線状に往復運動する複数の被叩
体と、複数の被叩体を隠蔽する隠蔽部を有し、隣接噛合
する複数の被叩体ギアは異なる歯数である被叩体出没装
置と、数値表示部に連結する被叩部を各々の被叩体に設
けて構成する。
<Means for Solving the Problem> In order to achieve the above-mentioned object, the present invention provides a play gear having a plurality of hit objects that can be retracted and retracted by connecting a main gear for connecting with a rotating device and a main gear to each of them. A plurality of hit object gears provided corresponding to the hit object, a device for converting the rotational movement of the hit object gears into a linear motion, a plurality of hit objects that linearly reciprocate, and a plurality of hit objects. It has a concealing part that conceals the hitting body, and a plurality of hitting gears that mesh adjacently have different numbers of teeth. Configure.

さらに、被叩体の被叩部を、前部と後部から構成し、前
部は中間の支点と後部の数値変換部を有し、後部は前部
後端と連結し、中間の支点とともに後端部下にスプリン
グを有し、スプリングは後部を上方へ付勢する構成とす
ること数値変換部を一瞬上昇させて数値表示部を回転さ
せる為、被叩体を叩いた数を確実に数値表示部に伝達で
きる。
Furthermore, the hit part of the hit object is composed of a front part and a rear part, the front part has an intermediate fulcrum and a numerical conversion part of the rear part, the rear part is connected to the front rear end, and the middle fulcrum is combined with the rear part. There is a spring below the end, and the spring is configured to urge the rear part upward.The numerical conversion unit is raised for a moment to rotate the numerical display unit, so the number of hits on the hit body can be reliably displayed. Can be communicated to.

《作用》 回転装置の回転力を、主ギアに伝え、主ギアの回転力
を、被叩体ギアに伝える。被叩体ギアは被叩体に対応し
て設けてあり、さらに隣接噛合する被叩体ギアは異なる
歯数の被叩体ギアである為、各々の被叩体ギアの回転数
が異り、この回転数を直線運動に変換する装置を介し
て、各々の被叩体ギアに対応する各々の被叩体の直線状
往復運動が異り、隠蔽部からの出没は順不同の出没とな
る。
<< Operation >> The rotational force of the rotating device is transmitted to the main gear, and the rotational force of the main gear is transmitted to the hit target gear. The beating body gear is provided corresponding to the beating body, and since the beating body gears that are adjacently meshed with each other are the beating body gears having different numbers of teeth, the number of revolutions of each of the beating body gears is different, The linear reciprocating motions of the hit objects corresponding to the hit gears are different through the device for converting the number of rotations into linear motions, and the appearing and disappearing from the concealing portion are in random order.

一の被叩体が隠蔽部より頭部等の先端部を出した場合
は、遊戯者は、叩き物で、被叩体の先端部の被叩部を叩
くことができ、その行為により、被叩部に連結する数値
表示部に叩いた数を伝達できる。
When one hit object sticks out the tip part such as the head from the concealing part, the player can hit the hit part of the tip part of the hit object with a hit object, and the action causes the hit object to be hit. The number of hits can be transmitted to the numerical display connected to the hitting part.

《実施例》 この考案は、実施例図面に基づいて説明する。<< Example >> This invention is demonstrated based on an Example drawing.

(1)は回転装置であるモータ、(2)は主ギア、(3)は被叩
体ギア、(4)は運動変換装置、(5)は被叩体であり、これ
らによって被叩体出没装置を構成し、隠蔽部(6)内に被
覆される。
(1) is a motor that is a rotating device, (2) is a main gear, (3) is a gear to be hit, (4) is a motion conversion device, and (5) is a hit target. It constitutes the device and is covered in the concealing portion (6).

モータ(1)は、その回転軸のギアにより主ギア(2)と噛合
し、主ギア(2)は一の被叩体ギア(3)、この実施例では中
央の被叩体ギア(3)aと噛合しており、中央の被叩体ギ
ア(3)aは、左右の隣接噛合する被叩体ギア(3)b、(3)
cを設け、被叩体ギア(3)b、(3)cは、それぞれ歯数
(ギア数)が異なる。被叩体ギア(3)bは、さらに外側
に被叩体ギア(3)dを、被叩体ギア(3)cは、さらに外側
に被叩体ギア(3)eと噛合して隣接する。この実施例で
は被叩体ギア(3)bと(3)eは歯数が同じであり、被叩体
ギア(3)cと(3)dは歯数が同じであるが、それぞれ異な
った歯数で構成してもよい。
The motor (1) meshes with the main gear (2) by the gear of its rotating shaft, and the main gear (2) is one beating body gear (3), and in this embodiment, the center beating body gear (3). The gear to be hit (3) a in the center is meshed with a, and the gears (3) b and (3) to be hit in the left and right are engaged.
c is provided, and the hit target gears (3) b and (3) c have different numbers of teeth (number of gears). The hit object gear (3) b is further adjacent to the hit object gear (3) d on the outer side, and the hit object gear (3) c is further on the outer side and meshes with the hit object gear (3) e. . In this embodiment, the beating bodies gears (3) b and (3) e have the same number of teeth, and the beating body gears (3) c and (3) d have the same number of teeth, but they are different from each other. It may be configured by the number of teeth.

被叩体ギア(3)は、被叩体(5)に対応した数であり、この
実施例では5つである。
The number of the hit target gears (3) is the number corresponding to the hit target (5), and is five in this embodiment.

運動変換装置(4)は、各々の被叩体ギア(3)a、(3)b、
(3)c、(3)d、(3)eのギア面上に突出する係合突起(2
3)と、各々の被叩体(5)の後部上部に設け係合突起(16)
と係合する円弧状の係合孔(23)とからなる。隠蔽部(6)
は、この実施例では、山や岩等を表現しており、その前
面下部に被叩体(5)の出没する複数の開口部(7)を設け、
前面上部に数値表示部(8)を設けている。
The motion conversion device (4) includes gears to be hit (3) a, (3) b,
Engagement protrusions (2) protruding on the gear surfaces of (3) c, (3) d, and (3) e
3) and engaging projections (16) provided on the upper rear part of each hit body (5)
And an arcuate engagement hole (23) for engaging with. Concealment department (6)
In this example, mountains and rocks are expressed, and a plurality of openings (7) in which the hit body (5) appears and disappears are provided in the lower part of the front surface thereof,
A numerical display section (8) is provided on the front upper part.

数値表示部(8)は、円筒状体(10)の周面にデジタルに正
数字を表示したもので、円筒状体軸(11)にローレット状
の数字変更部(12)を設ける。被叩体(5)は、直線状のガ
イド(20)間に支持部(21)によって支持され直線往復運動
をしている。被叩体(5)は、この実施例では動物の《ワ
ニ》を模しており、それぞれ5つ被叩体(5)の先端頭部
上部に被叩部(9)を上下動自在に設ける。
The numerical value display section (8) digitally displays positive numbers on the peripheral surface of the cylindrical body (10), and the cylindrical body axis (11) is provided with a knurled numeral changing section (12). The hit object (5) is supported by the support section (21) between the linear guides (20), and reciprocates linearly. The beating body (5) imitates an animal "crocodile" in this embodiment, and five beating bodies (5) each have a beating section (9) vertically movable above the tip of the head. .

それぞれの被叩部(9)は、細長い板状体から構成され、
被叩体(5)の中間部に支点(13)を有し、後部上部で全て
の被叩体(5)を掛け渡す連結板状体(14)に当接される。
連結板状体(14)は数値表示部(8)の羽根状体(22)に当接
する数値変換棒(15)を立設する。さらに連結板状体(14)
はその後方途中に支点(17)を設け、後端下部にスプリン
グ(18)を設けている。
Each hit part (9) is composed of an elongated plate-shaped body,
The hit body (5) has a fulcrum (13) at an intermediate portion thereof, and the rear upper part of the hit body (5) is brought into contact with a connecting plate-like body (14) which spans all the hit bodies (5).
The connecting plate-like body (14) is provided with a numerical conversion rod (15) which is in contact with the blade-like body (22) of the numerical display section (8). Further connecting plate (14)
Is provided with a fulcrum (17) in the rear part thereof and a spring (18) at the lower rear end.

(19)はスイッチである。(19) is a switch.

次にこの実施例の作用を説明する。Next, the operation of this embodiment will be described.

スイッチ(19)をONにすると、モータ(1)が回転し、こ
の回転力を主ギア(2)に伝達し、主ギア(2)を介して、被
叩体ギア(3)aに伝達される。被叩体ギア(3)aの回転
は、左右の被叩体ギア(3)b、(3)cそのさらに外側の被
叩体ギア(3)d、(3)eに伝達される。この回転数は、歯
数の多さが被叩体ギア(3)a<(3)c=(3)d<(3)b=
(3)eの順であり、そのため被叩体ギア(3)bと(3)eの
回転が一番速く、被叩体ギア(3)aの回転が一番遅い。
従って、これらの被叩体ギア(3)a、(3)b、(3)c、(3)
d、(3)eの係合突起(16)と、これに係合する係合孔(2
3)を介して対応する夫々の被叩体(5)a、(5)b、(5)
c、(5)d、(5)eの前後運動の速さは、被叩体(5)a<
(5)c、(5)d<(5)b、(5)eの順となり(5)b、(5)eが
一番速く(5)aは一番遅い。この運動により5つの被叩
体(5)の隠蔽部(6)の開口部(7)よりの出没は、順不同で
ある。被叩体ギア(3)の円運動が、被叩体(5)の直線運動
に変換するのは、係合突起(16)が、被叩体ギア(3)の回
転によって回転すると、被叩体(5)の係合孔(23)は円弧
状の曲がりの距離だけ前後運動する。
When the switch (19) is turned on, the motor (1) rotates, this rotational force is transmitted to the main gear (2), and is transmitted to the hit gear (3) a via the main gear (2). It The rotation of the hit target gear (3) a is transmitted to the left and right hit target gears (3) b, (3) c, and the hit target gears (3) d, (3) e further outside thereof. This number of rotations depends on the number of teeth, and the hit gear (3) a <(3) c = (3) d <(3) b =
(3) e is in that order, so that the hit gears (3) b and (3) e rotate the fastest, and the hit gear (3) a rotates the slowest.
Therefore, these hit target gears (3) a, (3) b, (3) c, (3)
d, (3) e engaging protrusions (16) and engaging holes (2
Corresponding hit objects (5) a, (5) b, (5) through (3)
The forward and backward movement speeds of c, (5) d, and (5) e are as follows.
The order is (5) c, (5) d <(5) b, (5) e, and (5) b and (5) e are the fastest, and (5) a is the slowest. By this movement, the appearance of the concealed portions (6) of the five hit objects (5) through the opening (7) is in no particular order. The circular motion of the hit target gear (3) is converted into the linear motion of the hit target (5) because the engagement protrusion (16) is rotated by the rotation of the hit target gear (3). The engaging hole (23) of the body (5) moves back and forth by a distance of an arcuate bend.

夫々の被叩体(5)が、開口部(7)より先端を出した時に、
金づち状の叩き体(図示せず)によって頭部の被叩部
(9)を叩くと、支点(13)を介して被叩部(9)の後部が上が
り、被叩部(9)後部上部と当接する連結板状体(14)、お
よび表示変換棒(15)が上昇し、羽根状体(22)を持ち上
げ、円筒状体(10)を円筒状体軸(11)を中心として回転さ
せ、数値表示部(8)の数値を一つ増やす。この動きは、
被叩部(9)を叩く一瞬の動きで、連動し、被叩部(9)を叩
く行為によって、上昇した連結板状体(14)は、支点(17)
を中心に後端部がスプリング(18)の付勢力に抗して、一
瞬下に下がるが、スプリング(18)の付勢力により、直ぐ
に元に戻る。従ってこれと連結する連結板状体(14)は直
ぐさがり、表示変換棒(15)、被叩部(9)も、直ぐに元に
戻る。
When each hit body (5) protrudes from the opening (7),
The part to be hit on the head by a hammer-shaped hitting body (not shown)
When hitting (9), the rear part of the hit part (9) goes up via the fulcrum (13), and the connecting plate-like body (14) that comes into contact with the upper rear part of the hit part (9) and the display conversion rod (15) ) Ascends, lifts the vane-shaped body (22), rotates the cylindrical body (10) about the cylindrical body axis (11), and increases the numerical value on the numerical display unit (8) by one. This movement is
The connecting plate-like body (14) raised by the action of hitting the hit part (9) in conjunction with the momentary movement of hitting the hit part (9), the fulcrum (17)
The rear end part of the center of the arm moves downward for a moment against the urging force of the spring (18), but immediately returns to its original position due to the urging force of the spring (18). Therefore, the connecting plate-like body (14) connected to this is immediately bent, and the display conversion rod (15) and the hit part (9) are immediately returned to their original positions.

この作動を繰り返すので、被叩部(9)が叩かれた数は、
確実に数値表示部(8)に現される。
Since this operation is repeated, the number of hits on the hit part (9) is
It is surely shown on the numerical display (8).

《効果》 従って、この考案によれば、出没自在な複数の被叩体を
有する遊戯具を、従来と比べ簡易な構成な為、故障が少
なく、また年少者でも容易に取り扱いができ、遊戯具の
移動も容易になるという効果がある。
<Effect> Therefore, according to the present invention, since the play equipment having a plurality of hit objects that can appear and disappear freely has a simpler structure than the conventional one, there are few failures, and even a younger person can easily handle the play equipment. There is an effect that it becomes easy to move.

【図面の簡単な説明】[Brief description of drawings]

図はこの考案の実施例を示し、第1図は隠蔽部を切欠し
た平面説明図、第2図は側面説明図、第3図は正面説明
図である。 (1)……モータ(回転装置) (2)……主ギア、 (3)、(3)a、(3)b、(3)c、(3)d、(3)e……被叩体ギ
ア (4)……運動変換装置、 (5)、(5)a、(5)b、(5)c、(5)d、(5)e……被叩体、 (6)……隠蔽部、 (7)……開口部、 (8)……数値表示部、 (9)……被叩部、 (10)……円筒状体、 (11)……円筒状体軸、 (12)……数字変更部、 (13)……支点、 (14)……連結板状体、 (15)……数値変換棒、 (16)……係合突起、 (17)……支点、 (18)……スプリング、 (19)……スイッチ、 (20)……ガイド、 (21)……支持部、 (22)……羽根状体、 (23)……係合孔。
FIG. 1 shows an embodiment of the present invention, FIG. 1 is an explanatory plan view in which a concealing portion is cut out, FIG. 2 is an explanatory side view, and FIG. 3 is an explanatory front view. (1) …… Motor (rotating device) (2) …… Main gear, (3), (3) a, (3) b, (3) c, (3) d, (3) e… Struck Body gear (4) …… Motion converter, (5), (5) a, (5) b, (5) c, (5) d, (5) e …… Struck object, (6) …… Concealing part, (7) …… Opening part, (8) …… Numerical display part, (9) …… Struck part, (10) …… Cylinder body, (11) …… Cylinder body axis, (12 ) …… Numerical change part, (13) …… fulcrum, (14) …… connecting plate, (15) …… numerical conversion rod, (16) …… engaging projection, (17) …… fulcrum, ( 18) …… Spring, (19) …… Switch, (20) …… Guide, (21) …… Supporting part, (22) …… Vane, (23) …… Engagement hole.

Claims (3)

【実用新案登録請求の範囲】[Scope of utility model registration request] 【請求項1】出没自在な複数の被叩体を有する遊戯具に
おいて、回転装置と連結する主ギアと、主ギアに連結し
夫々の被叩体に対応して設ける複数の被叩体ギアと、複
数の被叩体ギアの回転運動を直線運動に変換する装置
と、直線状の往復運動をする複数の被叩体と、複数の被
叩体を隠蔽する隠蔽部を有し、隣接噛合する複数の被叩
体ギアは異なる歯数である被叩体出没装置と、数値表示
部に連結する被叩部を各々の被叩体に設けたことを特徴
とする出没自在な複数の被叩体を有する遊戯具。
1. In a play apparatus having a plurality of hit objects that can appear and disappear, a main gear that is connected to a rotating device, and a plurality of hit object gears that are connected to the main gear and are provided corresponding to each hit object. , A device for converting the rotational movement of a plurality of hit object gears into a linear movement, a plurality of hit objects that make a linear reciprocating motion, and a concealing portion that hides the plurality of hit objects, and engage with each other A plurality of hit-and-detachable bodies, each of which is provided with a hit-and-send device retracting device in which a plurality of hit-gear gears have different numbers of teeth and a hit-to-be-hit unit connected to a numerical value display Playground equipment.
【請求項2】出没自在な複数の被叩体を有する遊戯具に
おいて、回転装置と連結する主ギアと、主ギアに連結し
夫々の被叩体に対応して設ける複数の被叩体ギアと、複
数の被叩体ギアの回転運動を水平直線運動に変換する装
置と、直線状の往復水平運動をする被叩体と、複数の被
叩体を隠蔽する隠蔽部を有し、隣接噛合する被叩体ギア
は異なる歯数である被叩体出没装置と、数値表示部に連
結する被叩部を各々の被叩体に設けたことを特徴とする
出没自在な複数の被叩体を有する遊戯具。
2. A play apparatus having a plurality of hit objects which can appear and disappear freely, and a main gear which is connected to a rotating device, and a plurality of hit object gears which are connected to the main gear and are provided corresponding to the hit objects respectively. A device for converting rotational movements of a plurality of hit object gears into a horizontal linear movement, a hit object that makes a linear reciprocating horizontal motion, and a concealing section that conceals the plurality of hit objects, and engages adjacently. The beating object gear has a plurality of hitting and retracting devices having different numbers of teeth, and a hitting part connected to a numerical value display unit for each hitting object. Play equipment.
【請求項3】被叩部は、前部と後部からなり、前部は中
間の支点と後部の数値変換部を有し、後部は前部後端と
連結し、中間の支点とともに後端部下にスプリングを有
する構成である被叩部である請求項またはの出没自
在な複数の被叩体を有する遊戯具。
3. The hit part comprises a front part and a rear part, the front part has an intermediate fulcrum and a rear numerical conversion part, the rear part is connected to the front rear end, and the middle fulcrum together with the rear end lower part. A play equipment having a plurality of hittable bodies which can be retracted or retracted, which is a hitting portion having a spring.
JP9287990U 1990-09-04 1990-09-04 Playground equipment with multiple hit objects that can appear and disappear freely Expired - Lifetime JPH0626311Y2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9287990U JPH0626311Y2 (en) 1990-09-04 1990-09-04 Playground equipment with multiple hit objects that can appear and disappear freely

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9287990U JPH0626311Y2 (en) 1990-09-04 1990-09-04 Playground equipment with multiple hit objects that can appear and disappear freely

Publications (2)

Publication Number Publication Date
JPH0450095U JPH0450095U (en) 1992-04-27
JPH0626311Y2 true JPH0626311Y2 (en) 1994-07-20

Family

ID=31829665

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9287990U Expired - Lifetime JPH0626311Y2 (en) 1990-09-04 1990-09-04 Playground equipment with multiple hit objects that can appear and disappear freely

Country Status (1)

Country Link
JP (1) JPH0626311Y2 (en)

Also Published As

Publication number Publication date
JPH0450095U (en) 1992-04-27

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