JPH06149147A - Learning device - Google Patents

Learning device

Info

Publication number
JPH06149147A
JPH06149147A JP29860592A JP29860592A JPH06149147A JP H06149147 A JPH06149147 A JP H06149147A JP 29860592 A JP29860592 A JP 29860592A JP 29860592 A JP29860592 A JP 29860592A JP H06149147 A JPH06149147 A JP H06149147A
Authority
JP
Japan
Prior art keywords
question
answer
card
correct
question setting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP29860592A
Other languages
Japanese (ja)
Other versions
JP2691112B2 (en
Inventor
Michiko Nozue
美智子 野末
Masayuki Maeda
正行 前田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Itoki Crebio Corp
Original Assignee
Itoki Crebio Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Itoki Crebio Corp filed Critical Itoki Crebio Corp
Priority to JP29860592A priority Critical patent/JP2691112B2/en
Publication of JPH06149147A publication Critical patent/JPH06149147A/en
Application granted granted Critical
Publication of JP2691112B2 publication Critical patent/JP2691112B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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  • Electrically Operated Instructional Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE:To improve the effects of learning by using the input/output main of of the learning device and a question setting card. CONSTITUTION:An answer part 8 is displayed at the center part of the question setting card 1 and plural question setting columns 6 are arranged on both the right and left sides. The support plate part 5 of the input/output main body 2 is equipped with a frame part 9 which surrounds both the right and left sides of the question setting card 1, and pilot lamps 13 for question setting and answering are provided on the top surface side of the frame part 9 corresponding to the places of the question setting fields 6. A base part case 4 is provided with a keyboard part 3 and a control means which selects an optional question setting place among the question setting columns 6 and turns ON and OFF the pilot lamps 13 corresponding to correct and incorrect answers for the selected questions through the input operation of the keyboard part.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、問題と解答とが同一表
面に表示された出題カードを使用する学習装置に関す
る。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a learning device using a question card in which a question and an answer are displayed on the same surface.

【0002】[0002]

【従来の技術】この種の従来の学習装置として、例え
ば、実公平1−12283号公報に開示されているよう
に、出題カードには、その一側辺部位に、問題内容を表
示した複数の設問欄を設けると共に、出題カードの他の
部分には、複数の回答指示孔を有する回答部を設ける。
他方、前記出題カードを支持する本体の回答ボード部に
は、前記各設問欄の箇所に対応する接触片と、該接触片
とこれに対応する正答の回答指示孔に連結する導電体と
を備え、前記回答ボードの一側には、前記複数の設問欄
の箇所のうち任意の設問欄の接触片に接触させるように
移動可能な問題選択指示部を設け、前記問題選択指示部
にて選択された問題に対応する正答の回答指示孔にタッ
チペンを挿入するとき、ランプを点灯させる電気回路を
設けた構成がある。
2. Description of the Related Art As a conventional learning device of this kind, as disclosed in, for example, Japanese Utility Model Publication No. 1-128283, a question card has a plurality of question contents displayed on one side. A question section is provided, and an answer section having a plurality of answer instruction holes is provided on the other part of the question card.
On the other hand, the answer board portion of the main body that supports the question card is provided with a contact piece corresponding to each of the question columns, and a conductor that is connected to the contact piece and the corresponding correct answer indicating hole. , One side of the answer board is provided with a question selection instructing section that is movable so as to be brought into contact with a contact piece in an arbitrary question section of the plurality of question sections, and is selected by the question selection instructing section. There is a configuration in which an electric circuit that lights a lamp when a touch pen is inserted into a correct answer indicating hole corresponding to the question is provided.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、この構
成によれば、出題カードにおける設問箇所の変更は学習
者が接触片を移動させて自分で行わなければならず、ま
た、回答ボード上に載置した出題カードで選択した問題
に対する正解は、回答指示孔のうちの正答の箇所に前記
タッチペンを挿入しない限りわからない。換言すると、
解答が正答の時だけしかランプが点灯しないので、学習
者に対して与える視覚上の刺激が少なく、特に、幼稚園
児や小学校低学年の学童に対する学習効果が上がらない
という問題があった。
However, according to this configuration, the learner must move the contact piece to change the question position on the question card, and the question card must be placed on the answer board. The correct answer to the question selected with the question card is not known unless the touch pen is inserted into the correct answer portion of the answer indicating hole. In other words,
Since the lamp lights up only when the answer is correct, there is little visual stimulus to the learner, and there is a problem that the learning effect is not particularly improved for kindergarten children and school children in lower elementary school.

【0004】本発明は、前記問題を解決し、学習効果の
高い学習装置を提供することを目的とするものである。
It is an object of the present invention to solve the above problems and provide a learning device having a high learning effect.

【0005】[0005]

【課題を解決するための手段】前記目的を達成するた
め、本発明の学習装置は、中央部に答部を表示する一
方、少なくとも一側に複数の設問欄を配置した出題カー
ドと、該出題カードの少なくとも2周を囲む額縁部を備
えて当該出題カードを支持する支持板部と、前記設問欄
の箇所に対応させて前記額縁部の表面側に設けた出題設
定及び解答のための表示灯と、キーボード部と、前記設
問欄のうちの任意の出題箇所を選択し、且つこの選択さ
れた出題に対してキーボード部のキー入力操作に応じて
前記表示灯を正答・誤答に対応して点灯動作させるよう
に制御する制御手段とを備えたものである。
In order to achieve the above-mentioned object, the learning device of the present invention displays an answer section in the central part, and a question card having a plurality of question columns arranged on at least one side, and the question card. A supporting plate portion having a frame portion surrounding at least two laps of the card to support the question card, and an indicator light for setting and answering questions provided on the surface side of the frame portion corresponding to the place of the question column. Select the keyboard section and an arbitrary question place in the question box, and respond to the selected question with the correct / wrong answer by the key input operation of the keyboard section. And a control means for controlling the lighting operation.

【0006】この場合、前記各表示灯を赤色及び緑色等
の二色発光型のLEDランプにて構成し、出題時には前
記二色のうちの一色で点滅動作させ、正答時には一方の
色のの点灯動作に切換え、誤答時には他の一色の点灯動
作に切換えるように制御するように構成しても良い。
In this case, each of the indicators is composed of a two-color light emitting type LED lamp such as red and green. When a question is given, one of the two colors blinks, and when the answer is correct, one of the colors is turned on. The operation may be switched to another operation, and when an incorrect answer is given, the operation may be switched to another one-color lighting operation.

【0007】[0007]

【実施例】次に、本発明を具体化した実施例について説
明する。図1は出題カード1と、該出題カード1を使用
して出題設定(選択)及び解答入力操作、正答・誤答に
対する応答表示する入出力本体2とからなる学習装置を
示す。入出力本体2はキーボード部3を前面(上面)に
設けた基部ケース4と、該基部ケース4から立設する支
持板部5とにより構成されている。
EXAMPLES Next, examples embodying the present invention will be described. FIG. 1 shows a learning device including a question card 1 and an input / output main body 2 which uses the question card 1 to set (select) a question, input an answer, and display a response to a correct / wrong answer. The input / output main body 2 is composed of a base case 4 provided with a keyboard portion 3 on the front surface (upper surface), and a support plate portion 5 standing from the base case 4.

【0008】他方、出題カード1は図1に示すように、
厚紙等にて略矩形状に形成され、左右両側には複数の設
問欄6を設け、且つその設問欄6に隣接して左右両側縁
部位には正答表示部7を設け、出題カード1の中央部に
は答部8を表示して設ける。この出題カード1は、幼稚
園児のための物品、動物、植物の図形とその名称の対比
や小学校低学年学童等のための国語、地理、歴史の各種
あり、例えば、図1の出題カードは、「日本の工業都
市」であって、それらの都市の名称を設問欄6に列記さ
れており、中央の答部8に表示した日本地図上には、各
都市の位置とそれから引き出された線の先端には対応す
る番号(正答番号)が表示されている。従って、この出
題カードでは、都市「川崎」に対応する正答表示部7の
番号は「1」であり、「北九州」に対応する正答表示部
7の番号は「23」である。
On the other hand, the question card 1 is, as shown in FIG.
It is formed in a substantially rectangular shape with cardboard, etc., and a plurality of question columns 6 are provided on both left and right sides, and correct answer display portions 7 are provided on both left and right edge portions adjacent to the question columns 6, and the center of the question card 1 is provided. The answer section 8 is displayed and provided in the section. This question card 1 has various kinds of national language, geography, history for the kindergarten children's, animal, and plant shapes and their names, elementary school lower grades, school children, etc. For example, the question card of FIG. "Industrial cities of Japan", the names of these cities are listed in question column 6, and the location of each city and the line drawn from it are displayed on the map of Japan displayed in answer section 8 in the center. A corresponding number (correct answer number) is displayed at the tip. Therefore, in this question card, the number of the correct answer display unit 7 corresponding to the city "Kawasaki" is "1", and the number of the correct answer display unit 7 corresponding to "Kitakyushu" is "23".

【0009】前記支持板部5の左右両側には、縦長の挿
入溝10を備えた縦長の額縁部9,9を一体的に形成
し、この左右両額縁部9,9の挿入溝10,10に出題
カード1の左右両側縁を挿入する。なお出題カード1の
下側に突起部に穿設した孔パターン11により、後述す
る制御手段に接続する光センサによるカード読み取り部
33にて、出題カード1の種類を判別するものである。
Vertically long frame portions 9 and 9 having vertically long insertion grooves 10 are integrally formed on the left and right sides of the support plate portion 5, and the insertion grooves 10 and 10 of the left and right frame portions 9 and 9 are formed. Insert the left and right edges of the question card 1 into. The type of the question card 1 is discriminated by the card reading section 33, which is an optical sensor connected to a control means described later, based on the hole pattern 11 formed on the lower side of the question card 1.

【0010】前記左右両額縁部9,9の表面側には、前
記設問欄6の箇所に対応して、問題設定及び解答のため
の表示灯13が多段に設けられている。この各表示灯1
3は、赤色・緑色の二色に発光切換え可能なLED(発
光ダイオードランプ)からなる。また、左右両額縁部
9,9の内側縁部には、支持板部5の前面側に挿入配置
された前記出題カード1における左右両側の正答表示部
7,7の前面を覆うための正答隠し片12,12を一体
的に形成してある。従って、出題カード1を支持板部5
にセットした状態にて、後述のようにして学習(テス
ト)を行うのに先立って、学習者は、出題カード1のみ
にて、次のようにして予習することができる。即ち、前
記の「日本の工業都市」の出題カード1において、学習
者は設問欄6の都市名を見て、その横位置の正答表示部
7における正答番号を見る。この正答番号を、答部8の
箇所から捜し出し、その正答の都市の位置を見て記憶す
る。これにより、各工業都市名とその位置関係を正しく
記憶するという予習が可能となる。
On the surface sides of the left and right frame portions 9 and 9, indicator lights 13 for question setting and answering are provided in multiple stages corresponding to the place of the question column 6. This each indicator light 1
Reference numeral 3 is an LED (light emitting diode lamp) capable of switching light emission between red and green. Further, at the inner edges of the left and right frame portions 9, 9, the correct answer is hidden so as to cover the front surfaces of the correct answer display portions 7, 7 on both the left and right sides of the question card 1 inserted and arranged on the front surface side of the support plate portion 5. The pieces 12 and 12 are integrally formed. Therefore, the question card 1 is used as the support plate 5
Before performing learning (test) as will be described later in the state of being set to, the learner can prepare by using only the question card 1 as follows. That is, on the question card 1 of "Industrial City of Japan", the learner looks at the city name in the question column 6 and looks at the correct answer number in the correct answer display portion 7 at the lateral position. The correct answer number is searched from the answer section 8 and the position of the correct answer city is seen and stored. As a result, it becomes possible to make a preparation for correctly memorizing each industrial city name and its positional relationship.

【0011】次に、前記入出力本体2と出題カード1と
を使用しての学習機能について図1、図3及び図4を参
照しながら説明する。図1、図3に示すように基台ケー
ス4の上面略中央部には、キーボード部3として、電源
を入れるためのオンキー14、電源を切るためのオフキ
ー15、答えの番号を入力するための0から9までの番
号キー16、この番号キー16の押し間違い時にその入
力を消去するための消去キー17、正しく入力した後そ
の入力データを確定するための入力キー18を備える。
Next, a learning function using the input / output main body 2 and the question card 1 will be described with reference to FIGS. 1, 3 and 4. As shown in FIG. 1 and FIG. 3, a keyboard portion 3 is provided on a substantially central portion of the upper surface of the base case 4 as an on-key 14 for turning on the power, an off-key 15 for turning off the power, and for entering an answer number. A number key 0 to 9 is provided, an erase key 17 for erasing the input when the number key 16 is mistakenly pressed, and an input key 18 for confirming the input data after the correct input.

【0012】また、後述するように設問してから学習者
が答として前記番号キー16及び入力キー18を押下す
る迄の所要許容時間(制限時間)を長い時間に設定する
レベル1キー19、同じく制限時間を短く設定するレベ
ル2キー20、学習者が1人の場合に押下する1プレイ
キー21、学習者が2人で競う場合を設定する2プレイ
キー22があり、後述するように、Aプレイヤキー23
及びBプレイヤキー24を使用する。符号25は、後述
する音声合成回路39を介して設問の呼び掛けや正解、
誤答等を指摘する音声表示装置としてのスピーカであ
る。
Also, as will be described later, a level 1 key 19 for setting a long allowable time (time limit) from the question to the learner pressing the number key 16 and the input key 18 as an answer, similarly. There are a level 2 key 20 for setting a short time limit, a 1 play key 21 to be pressed when the number of learners is 1, and a 2 play key 22 for setting a case where two learners compete with each other. Player key 23
And B player key 24. Reference numeral 25 is a call for a question or a correct answer via a voice synthesis circuit 39 described later,
A speaker as a voice display device for pointing out an incorrect answer or the like.

【0013】本発明の学習装置の制御手段は、中央処理
装置(CPU)30と、制御プログラム等を記憶させた
主メモリ31(読み出し専用メモリ(ROM))と、学
習するごとに変更される各種データを一次的に記憶させ
る補助メモリ32(随時読み書き可能メモリ(RA
M))と、前述の出題カード1の種類を読み取り判別す
るためのカード読み取り部33とキーボード部3の入力
信号を司る入力インターフェイス34,35と、表示灯
13への出力信号を司る出力インターフェイス36と、
これらの電子部品間で入出力信号及び制御信号を伝達す
るためのバス38とを備える。このバス38に接続した
音声合成回路39を介してスピーカ25に音声を出力す
る。符号40は音声量を増減調節するためのボリューム
である。また、電源回路41には、電源スイッチとして
の前記オンキー14及びオフキー15が接続され、また
基部ケース4内に配置する電池42またはAC100ボ
ルト電源から6V直流電圧に変化するためのACアダプ
ター43から電源回路41に電力を供給するように構成
されている。
The control means of the learning device of the present invention includes a central processing unit (CPU) 30, a main memory 31 (read-only memory (ROM)) in which a control program and the like are stored, and various types which are changed each time learning is performed. Auxiliary memory 32 for temporarily storing data (readable / writable memory (RA
M)), the card reading unit 33 for reading and determining the type of the question card 1 and the input interfaces 34 and 35 that control the input signals of the keyboard unit 3, and the output interface 36 that controls the output signal to the indicator lamp 13. When,
And a bus 38 for transmitting input / output signals and control signals between these electronic components. The voice is output to the speaker 25 via the voice synthesis circuit 39 connected to the bus 38. Reference numeral 40 is a volume for increasing / decreasing the amount of sound. Further, the power supply circuit 41 is connected to the on-key 14 and the off-key 15 as power switches, and is supplied from a battery 42 arranged in the base case 4 or an AC adapter 43 for changing from AC 100 volt power supply to 6V DC voltage. It is configured to supply power to the circuit 41.

【0014】前記オンキー14の押下により制御手段は
作動開始し、前記カード読み取り部33にて、出題カー
ド1の入力待ちとなる。前記支持板部5の前面に沿って
出題カード1を挿入すると、左右両側の額縁部9、9に
おける正答隠し片12,12にて出題カード1の左右両
側縁部の正答表示部7,7が全て隠されることになる。
従って、学習者は前記正答表示部7,7を見ないでテス
トを受けることになる。
When the ON key 14 is pressed, the control means starts operating, and the card reading section 33 waits for the input of the question card 1. When the question card 1 is inserted along the front surface of the support plate portion 5, the correct answer concealment pieces 12 and 12 in the frame portions 9 and 9 on the left and right sides cause the correct answer display portions 7 and 7 on the right and left edge portions of the question card 1 to be displayed. All will be hidden.
Therefore, the learner will take the test without looking at the correct answer display sections 7, 7.

【0015】この挿入した出題カード1下端の孔パター
ン11が前記カード読み取り部33に対面すると、孔パ
ターン11の位置及び個数の信号(データ)をCPU3
0に送り、ここで出題カード1の種類が判別される。こ
の出題カード1の種類に応じた設問欄と正答との対応関
係は主メモリ31に予め記憶(保存)されている。次い
で、主メモリ31にプログラムされている乱数関数によ
り、ランダムに設問欄6のうちの任意の箇所を指定し、
対応する位置の赤色・緑色の二色に発光切換え可能なL
ED(発光ダイオードランプ)からなる表示灯13を赤
色にて点滅させる。
When the hole pattern 11 at the lower end of the inserted question card 1 faces the card reading portion 33, a signal (data) indicating the position and number of the hole pattern 11 is sent to the CPU 3.
0, where the type of question card 1 is determined. The correspondence relationship between the question column and the correct answer according to the type of the question card 1 is stored (saved) in the main memory 31 in advance. Next, by using the random number function programmed in the main memory 31, any part of the question column 6 is randomly designated,
L that can switch between red and green at the corresponding position
The indicator lamp 13 composed of an ED (light emitting diode lamp) blinks in red.

【0016】1人プレイモードの場合、前記1プレイキ
ー21を押下しておけば、後述する解答操作による正答
(誤答)の数を積算し、最後の解答操作後に、音声にて
得点数(この実施例では全問正解で24点)を告げる。
学習者は、前記表示灯13が点滅している箇所の問題に
対する答を出題カード1の答部8から観察して選び、そ
の解答番号を番号キー16にて入力し、次いで入力キー
18を押下する。CPU30では、その解答番号の正誤
を判断し、正答であれば音声合成回路39を介してスピ
ーカ25から正解である旨「正解です。次の問題に進ん
で下さい。」等のメッセージ又は音を発する一方、表示
灯13を緑色に切換えて点灯させ、誤答の場合には、
「正解は○○です。」等のメッセージ又は音を発する一
方、表示灯13を赤色に切換えて点灯させる。また、制
限時間内に解答操作を実行しないと、「時間切れです。
正解は○○です。」等のメッセージを発する。そして、
後述する最終設問に対する解答操作の終了後に学習者の
獲得点数を告げるため、前記補助メモリ32には設問欄
の設問番号と正解(誤答)操作結果のデータを記憶させ
ておく。
In the one-person play mode, if the one-play key 21 is pressed, the number of correct answers (wrong answers) by the answer operation described later is added up, and after the last answer operation, the score ( In this embodiment, all the correct answers are 24 points).
The learner observes and selects from the answer section 8 of the question card 1 the answer to the question in the place where the indicator light 13 is blinking, inputs the answer number by the number key 16, and then presses the input key 18. To do. The CPU 30 judges whether the answer number is correct or not, and if the answer is correct, it outputs a message or sound such as "correct answer. Go to the next question." From the speaker 25 via the voice synthesis circuit 39. On the other hand, by switching the indicator light 13 to green and lighting it,
While making a message or sound such as "The correct answer is XX.", The indicator lamp 13 is switched to red and turned on. If you do not perform the answer operation within the time limit, the message "Time is up.
The correct answer is ○○. , Etc. And
In order to inform the learner of the score obtained after the answer operation to the final question, which will be described later, the auxiliary memory 32 stores the question number in the question column and the data of the correct (wrong) answer operation result.

【0017】上記のように、正答または誤答の入力など
解答操作を制限時間内に実行しないときには、誤答と判
断し、前記出題箇所の表示灯13は赤色に点灯し、次の
設問箇所の表示灯13が点滅する。次の設問に移ると
き、前述のように乱数関数で選択された次の設問番号
を、補助メモリ32に記憶されている前記一度出題され
た設問番号と照合し、同じであれば、再度、乱数関数に
て次の数を発生させ、異なる数字になれば、前述のよう
にして出題することを繰り返し、学習者は解答操作を繰
り返す。
As described above, when the answer operation such as the input of the correct answer or the incorrect answer is not executed within the time limit, it is determined that the answer is incorrect and the indicator light 13 of the questioned place is lit in red and the next questioned place is displayed. The indicator light 13 blinks. When moving to the next question, the next question number selected by the random number function as described above is collated with the question number once asked stored in the auxiliary memory 32. The following numbers are generated by the function, and if the numbers become different, the questions are repeated as described above, and the learner repeats the answer operation.

【0018】最後の出題についての解答操作が終了後、
前述のように得点数を音声にてアナウンスする。なお、
前記正答箇所の表示灯13の緑色表示及び誤答箇所の赤
色表示は、最後の設問回答終了操作後まで残るので、こ
れらの表示箇所の数を数えて得点をチェックすることが
でき、その後出題カードを取り除くと、前記表示灯13
は全て消灯する。
After the answer operation for the final question is completed,
The score is announced by voice as described above. In addition,
The green display of the correct answer display lamp 13 and the red display of the incorrect answer area remain until after the last question answer ending operation, so the number of these display areas can be counted to check the score, and then the question card. Is removed, the indicator light 13
Turn off all.

【0019】2人プレイモード(対戦モード)の場合、
前記2プレイキー22を押下した後に、出題カード1を
所定の箇所に挿入する。この対戦モードでは、2人の学
習者のうち早く答のわかったものが、自己の側にあるA
プレイヤキー22またはBプレイヤキー23を押下する
ことにより、解答権が与えられる。CPU30及び音声
合成回路39を介して、例えば、早く押下したAプレイ
ヤに対して「Aプレイヤは解答番号を入力して下さ
い。」等のメッセージを発する。これに応じて解答操作
を実行すると、前述(1プレイヤの場合)と同様のメッ
セージ及び表示灯13が点灯する。正答である場合に
は、解答権の与えられたプレイヤ側に得点が加算される
ように、補助メモリ32に記憶される。出題の選択方法
は前記1プレイヤの場合と同様である。最後の出題につ
いて解答操作の終了後、2人のプレイヤそれぞれに対す
る得点数のメッセージを発して終了する。
In the two-player play mode (competition mode),
After pressing the 2 play key 22, the question card 1 is inserted into a predetermined place. In this battle mode, the one with the earliest answer of the two learners is A
By pressing the player key 22 or the B player key 23, the answer right is given. Through the CPU 30 and the voice synthesizing circuit 39, for example, a message such as "Please input the answer number to the A player." When the answer operation is executed in response to this, the message and the indicator lamp 13 similar to the above (in the case of one player) are turned on. If the answer is correct, it is stored in the auxiliary memory 32 so that the score is added to the player who is given the answer right. The method for selecting the question is the same as that for the one player. After the answer operation for the last question is completed, a message of the score for each of the two players is issued and the process is completed.

【0020】なお、支持板部5の表面(前面)を、水性
ペンにて書き、また消すことのできるホワイトボードに
形成しても良いし、支持板部5の表面(前面)に漫画の
キャラクタを描いておいても良い。図1に示す符号45
は水性ペンや字消し具等を収納できるペントレイであ
る。前記実施例では、正答・誤答等の表示をするための
表示灯に加えて、音声によるメッセージを発するように
構成したが、表示灯13のみであっても良い。また、前
記実施例における表示灯13のLEDは、1箇所の発光
部で赤色と緑色とに切換え発光できるように構成したも
のであるが、発光部を色別の2箇所にするように構成し
ても良い。さらに、発色の色は前記実施例と別の色であ
っても良いことはいうまでもない。
The surface (front surface) of the support plate portion 5 may be formed as a whiteboard which can be written and erased with a water-based pen, or a cartoon character can be formed on the surface (front surface) of the support plate portion 5. You may draw. Reference numeral 45 shown in FIG.
Is a pen tray that can store water-based pens and erasers. In the above-described embodiment, in addition to the indicator light for displaying the correct answer / wrong answer, etc., it is configured to emit a voice message, but the indicator light 13 alone may be used. Further, the LED of the indicator lamp 13 in the above-described embodiment is configured so that the light emitting portion at one location can switch between red and green to emit light, but the light emitting portion is configured at two locations for each color. May be. Further, it goes without saying that the coloring color may be a color different from that in the above-mentioned embodiment.

【0021】また、前記実施例においては、出題カード
1の表面側左右両側縁部に正答表示部7,7を設け、支
持板部5の左右両側の額縁部9,9に正答隠し片12,
12を設けたが、支持板部5の左側又は右側から出題カ
ード1を挿入するように構成し、出題カード1の表面側
の上下縁部に正答表示部7,7を設ける一方、支持板部
5の上下両側の額縁部に正答隠し片12,12を設ける
ように構成しても良いのである。しかし、本発明におい
ては、前記正答表示部7やこれに伴う正答隠し片12の
存在は必須要件ではない。
Further, in the above embodiment, the correct answer display portions 7, 7 are provided on the left and right edges of the front side of the question card 1, and the correct answer concealing pieces 12, 7 are provided on the frame portions 9, 9 on both the left and right sides of the support plate portion 5.
Although 12 is provided, the question card 1 is configured to be inserted from the left side or the right side of the support plate portion 5, and the correct answer display portions 7 and 7 are provided on the upper and lower edges on the front surface side of the question card 1, while the support plate portion is provided. The correct answer concealment pieces 12 and 12 may be provided on the frame portions on both the upper and lower sides of 5. However, in the present invention, the presence of the correct answer display portion 7 and the correct answer hidden piece 12 accompanying it is not an essential requirement.

【0022】さらに、解答入力用のキーの表面には番号
でなく、アルファベット、または五十音等の符号表示を
施し、解答符号もこれに整合させるようにしても良いの
である。
Further, not the numbers but the symbols such as the alphabet or the Japanese syllabary may be displayed on the surface of the answer input key, and the answer code may be matched with this.

【0023】[0023]

【発明の作用・効果】以上に説明したように、本発明の
学習装置は、中央部に答部を表示する一方、少なくとも
一側に複数の設問欄を配置した出題カードと、該出題カ
ードの少なくとも2周を囲む額縁部を備えて当該出題カ
ードを支持する支持板部と、前記設問欄の箇所に対応さ
せて前記額縁部の表面側に設けた出題設定及び解答のた
めの表示灯と、キーボード部と、前記設問欄のうちの任
意の出題箇所を選択し、且つこの選択された出題に対し
てキーボード部のキー入力操作に応じて前記表示灯を正
答・誤答に対応して点灯動作させるように制御する制御
手段とにより構成されたものであるから、支持板部に載
置した出題カードの設問欄から自動的に選択され出題さ
れた設問に対して、学習者は出題カードにおける答部を
観察して解答のキー入力をすることにより、表示灯にて
正答・誤答の判別が制御手段にて実行できる。
As described above, the learning device of the present invention displays the answer section in the central part, and the question card having a plurality of question columns arranged on at least one side, and the question card of the question card. A support plate portion that includes at least two frame portions to support the question card, and an indicator light provided on the surface side of the frame portion corresponding to the place of the question column for question setting and answering, Select the keyboard section and an arbitrary question place in the question column, and turn on the indicator light in response to the correct answer or wrong answer in response to the key input operation of the keyboard section for the selected question Since it is configured by the control means for controlling so that the learner answers the question on the question card automatically selected from the question column of the question card placed on the support plate Observe the section and answer By an input, a determination is correct-incorrect answer at indicator can be executed by the control unit.

【0024】従って、学習者には、出題箇所の位置の判
別、解答が正答であるか誤答であるかの判別が視覚によ
って極めて簡単かつ容易に識別できるので、学習効果を
向上させることができる。特に、表示灯を赤色及び緑色
等の二色発光型のLEDランプにて構成し、表示灯の動
作を出題時には前記二色のうちの一色で点滅動作させ、
正答時には一方の色のの点灯動作に切換え、誤答時には
他の一色の点灯動作に切換えるように制御するように構
成した場合には、学習者に対して色別及び点灯か点滅か
の相違による視覚的刺激の与え方が異なり、一層識別作
用が強くなり、学習効果を向上させることができる。
Therefore, the learner can distinguish the position of the question and the answer whether the answer is a correct answer or an incorrect answer by visual recognition, so that the learning effect can be improved. . In particular, the indicator lamp is composed of a two-color emission type LED lamp such as red and green, and the operation of the indicator lamp is blinked in one of the two colors at the time of the question.
When the answer is correct, the operation is switched to the lighting operation of one color, and when the answer is incorrect, the operation is switched to the lighting operation of another color. The way in which the visual stimulus is given is different, the discriminating action is further strengthened, and the learning effect can be improved.

【図面の簡単な説明】[Brief description of drawings]

【図1】学習装置の斜視図である。FIG. 1 is a perspective view of a learning device.

【図2】学習装置の側面図である。FIG. 2 is a side view of the learning device.

【図3】キーボード部のレイアウト図である。FIG. 3 is a layout diagram of a keyboard unit.

【図4】制御装置の機能ブロック図である。FIG. 4 is a functional block diagram of a control device.

【符号の説明】[Explanation of symbols]

1 出題カード 2 入出力本体 3 キーボード部 4 基部ケース 5 支持板部 6 問題欄 8 答部 9 額縁部 13 表示灯 25 スピーカ 30 CPU 31 主メモリ 32 補助メモリ 33 カード読み取り部 39 音声合成回路 1 Question Card 2 Input / Output Main Unit 3 Keyboard Part 4 Base Case 5 Support Plate Part 6 Problem Column 8 Answer Part 9 Frame Part 13 Indicator Light 25 Speaker 30 CPU 31 Main Memory 32 Auxiliary Memory 33 Card Reading Part 39 Voice Synthesis Circuit

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】中央部に答部を表示する一方、少なくとも
一側に複数の設問欄を配置した出題カードと、該出題カ
ードの少なくとも2周を囲む額縁部を備えて当該出題カ
ードを支持する支持板部と、前記設問欄の箇所に対応さ
せて前記額縁部の表面側に設けた出題設定及び解答のた
めの表示灯と、キーボード部と、前記設問欄のうちの任
意の出題箇所を選択し、且つこの選択された出題に対し
てキーボード部のキー入力操作に応じて前記表示灯を正
答・誤答に対応して点灯動作させるように制御する制御
手段とを備えたことを特徴とする学習装置。
1. A question card having a plurality of question columns arranged on at least one side and a frame portion surrounding at least two laps of the question card while supporting the question card in the center while displaying an answer section Support plate part, indicator lights for question setting and answer provided on the surface side of the frame part corresponding to the place of the question column, keyboard part, and arbitrary question place of the question column are selected And a control means for controlling the indicator lamp to be turned on in response to a correct answer or an incorrect answer in response to a key input operation of the keyboard portion for the selected question. Learning device.
【請求項2】前記各表示灯を赤色及び緑色等の二色発光
型のLEDランプにて構成し、出題時には前記二色のう
ちの一色で点滅動作させ、正答時には一方の色のの点灯
動作に切換え、誤答時には他の一色の点灯動作に切換え
るように制御することを特徴とする請求項1に記載の学
習装置。
2. Each of the indicator lamps is composed of a two-color light emitting type LED lamp such as red and green, and blinks with one of the two colors when a question is asked, and lights up with one color when the answer is correct. The learning device according to claim 1, wherein the learning device is controlled to switch to another color lighting operation when an incorrect answer is made.
JP29860592A 1992-11-09 1992-11-09 Learning device Expired - Fee Related JP2691112B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP29860592A JP2691112B2 (en) 1992-11-09 1992-11-09 Learning device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP29860592A JP2691112B2 (en) 1992-11-09 1992-11-09 Learning device

Publications (2)

Publication Number Publication Date
JPH06149147A true JPH06149147A (en) 1994-05-27
JP2691112B2 JP2691112B2 (en) 1997-12-17

Family

ID=17861896

Family Applications (1)

Application Number Title Priority Date Filing Date
JP29860592A Expired - Fee Related JP2691112B2 (en) 1992-11-09 1992-11-09 Learning device

Country Status (1)

Country Link
JP (1) JP2691112B2 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010027017A (en) * 2008-07-21 2010-02-04 Idt Electronic Products Ltd Data retrieval apparatus and data retrieval system
KR20180084357A (en) * 2017-01-17 2018-07-25 이은화 The teaching tool with puzzle model
KR20210090890A (en) * 2020-01-13 2021-07-21 (주) 대한미술공사 Environmental protection experience learning system
KR20210119676A (en) * 2020-03-25 2021-10-06 김철회 Puzzle game providing method and puzzle game device using two-dimensional code

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS55676U (en) * 1978-02-21 1980-01-05
JPS5599552U (en) * 1978-12-29 1980-07-10

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS55676U (en) * 1978-02-21 1980-01-05
JPS5599552U (en) * 1978-12-29 1980-07-10

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010027017A (en) * 2008-07-21 2010-02-04 Idt Electronic Products Ltd Data retrieval apparatus and data retrieval system
KR20180084357A (en) * 2017-01-17 2018-07-25 이은화 The teaching tool with puzzle model
KR20210090890A (en) * 2020-01-13 2021-07-21 (주) 대한미술공사 Environmental protection experience learning system
KR20210119676A (en) * 2020-03-25 2021-10-06 김철회 Puzzle game providing method and puzzle game device using two-dimensional code

Also Published As

Publication number Publication date
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