JPH0614798Y2 - Game for connecting bridges - Google Patents

Game for connecting bridges

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Publication number
JPH0614798Y2
JPH0614798Y2 JP11227088U JP11227088U JPH0614798Y2 JP H0614798 Y2 JPH0614798 Y2 JP H0614798Y2 JP 11227088 U JP11227088 U JP 11227088U JP 11227088 U JP11227088 U JP 11227088U JP H0614798 Y2 JPH0614798 Y2 JP H0614798Y2
Authority
JP
Japan
Prior art keywords
pieces
piece
base
longitudinal direction
frames
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP11227088U
Other languages
Japanese (ja)
Other versions
JPH0235769U (en
Inventor
秀充 峰岸
Original Assignee
秀充 峰岸
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 秀充 峰岸 filed Critical 秀充 峰岸
Priority to JP11227088U priority Critical patent/JPH0614798Y2/en
Publication of JPH0235769U publication Critical patent/JPH0235769U/ja
Application granted granted Critical
Publication of JPH0614798Y2 publication Critical patent/JPH0614798Y2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Description

【考案の詳細な説明】 (産業上の利用分野) 本考案は2名の競技者が自分の駒を連繋させるように又
相手の駒を断続させるように知恵を絞って勝敗を争うゲ
ームを行うためのゲーム装置に関する。
[Detailed Description of the Invention] (Industrial field of application) The present invention is a game in which two players compete for victory by concentrating their wisdom so as to connect their pieces and to interrupt their opponent's pieces. Game device for.

(従来の技術) 従来、この種のゲーム装置として、実開昭50−975
73号公報に記載された駒つなぎゲーム装置が公知であ
る。当該公知例は、台盤上に前後左右とも一定間隔置に
多数の突起を列設し、この突起の間に接続駒を嵌め込む
ものとし、また突起は同列のものを交互一列置きに同色
として2色に色分けして構成されている。
(Prior Art) Conventionally, as a game device of this type, a real game machine, Shokai 50-975
The piece-to-piece game device described in Japanese Patent No. 73 is known. In the known example, a large number of protrusions are provided on the base at regular intervals in front, rear, left, and right, and connecting pieces are fitted between the protrusions. Also, the protrusions of the same row are alternately arranged in alternate rows and have the same color. It is composed of different colors.

(考案が解決しようとする課題) 上記公知例は、台盤上に多数の突起を設けると共にその
突起を2色に色分けする必要があるので台盤製造に手間
がかかりコスト高となること、接続駒を台盤上に置く場
合に2本の突起の間に接続駒を嵌め込まなくてはならぬ
ので競技者にとって面倒であること、接続駒を繋いでい
く場合に突起は四方に設けられているので3方向にのみ
連繋可能であり競技者にとつて選択肢が少なく単純すぎ
ると共に接続駒の繋がりが断続されやすくて勝敗が成立
しないことが多く更に接続駒の繋がりの軌跡が単調で興
趣に欠けること等の問題点があった。
(Problems to be Solved by the Invention) In the above-mentioned known example, since it is necessary to provide a large number of protrusions on the base and color-code the protrusions into two colors, it is troublesome to manufacture the base and the cost is high. It is troublesome for the competitor because the connecting piece must be fitted between the two protrusions when placing the piece on the platform, and the protrusions are provided on all sides when connecting the connecting pieces. Therefore, it is possible to connect in only three directions, there are few choices for competitors, it is too simple, and the connection of the connecting pieces is easy to be intermittent, and the win or loss is often not established. There was a problem.

(課題を解決するための手段) 本考案は長方形のコマ目(1)…を縦側辺(2)及び横側辺
(3)に対してそれぞれ45°傾けて且つこのコマ目をそ
の長手方向には一直線上に縦列するように又長手方向に
対して垂直方向には隣接するコマ目どうしが互に長辺の
半分の長さだけ長手方向に位置をずらして並列するよう
に配列し更に縦側辺方向及び横側辺方向のコマ目の数が
同数になるように設けて、その隣接する縦側辺及び横側
辺を2名の競技者の配置場所とした台盤(4)と、2種類
に色分けされてそれぞれ多数個づつ各競技者に分け与え
られ各競技者によつて交互に上記台盤(4)の任意のコマ
目上に載置される駒(5)(5)′…とを具えた駒繋ぎ橋渡し
ゲーム装置を提供することによってこのような問題点を
解決しようとするものである。
(Means for Solving the Problems) In the present invention, the rectangular frame (1) ... is defined by the vertical side (2) and the horizontal side (2).
Each frame is tilted at 45 ° with respect to (3) and the frames are arranged in a straight line in the longitudinal direction, and adjacent frames in the direction perpendicular to the longitudinal direction are half the long sides of each other. By arranging them in parallel in the longitudinal direction by displacing the positions in the longitudinal direction, and by arranging so that the number of frames in the longitudinal side direction and the lateral side direction is the same, and the adjoining longitudinal side and lateral sides The base (4) whose sides are the locations of the two competitors and the base (4), which is divided into two types and is given to each competitor in large numbers, alternately by the respective competitors. An object of the present invention is to solve such a problem by providing a piece-linking bridging game device including pieces (5) (5) ′ ... Placed on arbitrary frames.

(実施例) 台盤は正方形の紙製でその表面上に多数のコマ目(1)…
を後述するように一定の配列で設けている。尚、台盤
(4)は必ずしも正方形である必要はなく、又、プラスチ
ック、木、金属等の任意の材料で形成してもよく、更に
中央部にヒンジを設けて折り畳み可能に構成することも
可能である。台盤(4)上に設けられるコマ目(1)…は長辺
が短辺の2倍の長方形で、各コマ目は台盤(4)の縦側辺
(2)及び横側辺(3)に対してそれぞれ45°傾斜した方向
を有し、その長手方向には一直線上に縦列するように又
長手方向に対して垂直方向には隣接するコマ目どうしが
互に長辺の半分の長さだけ長手方向に位置をずらして並
列するように配列し、更に縦側辺(2)方向及び横側辺(3)
方向のコマ目の数が同数になるように設定されている。
尚、縦側辺方向及び横側辺方向のコマ目の数は図面上9
個になつているが、この数は任意である。次に、駒(5)
(5)′…は底面が上記の台盤(4)における各コマ目(1)…
の中に収まる程度の長方形で上面が円弧状の曲面をした
半円板体で、例えば黒と白というような対照的な色に色
分けされた2質類のものがそれぞれ多数個づつ備えられ
ている。尚、駒(5)(5)′…の形状は任意であり、また材
質もプラスチックや木など自由である。また駒(5)(5)′
…の底面又は台盤(4)に磁性体を配置して駒(5)(5)′…
を台盤上に吸着可能としたり、台盤(4)のコマ目(1)…を
多少凹状にして駒(5)(5)′…を嵌合可能として、駒(5)
(5)′…の移動を防止するように構成することも可能で
ある。尚、図面上、駒の色分けは模様の相違によつて示
している。
(Example) The base is made of square paper and has a large number of frames (1) on its surface.
Are provided in a fixed array as described later. The base plate
(4) does not necessarily have to be a square shape, and may be made of any material such as plastic, wood, metal, etc. Further, a hinge may be provided in the central portion so that it can be folded. The tops (1) on the base (4) are rectangles whose long sides are twice the short sides, and each top is the vertical side of the base (4).
(2) and horizontal sides (3) each have a direction inclined by 45 °, and the frames are arranged in a straight line in the longitudinal direction and adjacent to each other in the direction perpendicular to the longitudinal direction. Are arranged parallel to each other by shifting their positions in the longitudinal direction by half the length of the long side, and the vertical side (2) direction and horizontal side (3)
The number of frames in the direction is set to be the same.
The number of frames in the vertical and horizontal sides is 9 in the drawing.
However, this number is arbitrary. Next, the pieces (5)
(5) ′… Each frame (1)… on the base (4) whose bottom is the above
It is a semi-circular plate with a rectangular shape that fits inside and a curved surface with an arcuate upper surface. For example, there are a number of two types of two types classified into contrasting colors such as black and white. There is. The pieces (5), (5) ′, ... Can have any shape, and can be made of plastic or wood. Also pieces (5) (5) ′
A magnetic material is placed on the bottom surface of the… or the base (4) and the pieces (5) (5) ′…
Can be adsorbed on the base, or the tops (1) of the base (4) can be made slightly concave so that the pieces (5) (5) '... can be fitted and the pieces (5)
(5) ′ ... can be configured to prevent movement. In the drawings, the color classification of the pieces is shown by the difference in the pattern.

このゲームは2人によつて競うものでそのルールは次の
通りである。まず台盤(4)における隣接する縦側辺(2)及
び横側辺(3)にそれぞれ2名が配置して、交互に駒を台
盤上の任意のコマ目に載置していく。そして自分の位置
する側辺の任意の一つのコマ目から対向する側辺の任意
の一つのコマ目まで自分の駒を連繋状態で橋渡しした者
が勝ちとなる。従つて、駒を載置する場合に、自分の駒
を繋げるように且つ相手の駒を断続するように差手を考
えなければならない。ここで駒が連繋した状態とは、任
意の一つのコマ目に自分の駒が置かれている場合に、そ
の周囲の少なくともいずれか一つのコマ目に自分の駒が
置かれた状態となることをいう。従つて、一つの駒に対
して他の駒を連繋させる差手は、相手の妨害がない限り
6手存在することになる。第2図は勝負終了状態の一例
を示したものであり、例えば散点模様の駒を黒色の駒
(5)…とし格子模様の駒を白色の駒(5)′…とすると、黒
色の駒(5)…が連繋状態で一側辺から対向側辺まで橋渡
しされているので黒色の駒(5)…を持つた競技者の勝ち
を示している。
This game is a competition of two people, and the rules are as follows. First, two persons are respectively arranged on the vertical side (2) and the horizontal side (3) adjacent to each other on the base (4), and the pieces are alternately placed on arbitrary frames on the base. The person who bridges his / her pieces in a linked state from any one piece on the side where he / she is located to any one piece on the opposite side wins. Therefore, when placing pieces, it is necessary to consider the difference between connecting one's pieces and intermittently connecting the other's pieces. Here, the state in which pieces are connected means that when one piece is placed in any one piece, it means that one's pieces are placed in at least one piece around it. Say. Therefore, as long as there is no obstruction by the opponent, there are 6 different handedness to connect one piece to another piece. Fig. 2 shows an example of the end of the game. For example, a dotted pattern piece is a black piece.
(5) ... and the lattice-shaped pieces are white pieces (5) '..., the black pieces (5) ... are connected to each other and are bridged from one side to the opposite side. ) ... indicates the winner of the competitor with.

(作用及び効果) 本考案は上述のとおりであり、まず、台盤はその表面に
コマ目を印すだけでよく、上記公知例のごとく多数の突
起を設けて更に2色の色分けする等の手間がかからず極
めて容易に低コストで製造可能となる。次に、駒を置く
場合は、単に台盤上のコマ目の中に載置するだけでよ
く、上記公知例のごとく2本の突起の間に嵌め込むとい
つた面倒がなく極めて容易である。また、台盤上の1つ
のコマ目の周囲には6個のコマ目が存在して駒を連繋さ
せる選択肢が上記公知例よりも増えるので、競技者によ
つて差手が種々展開可能となり、また駒の繋がりが切断
されにくくなつて勝敗が成立しないということも減少し
て、ゲームとしての興趣が格段と増大する。更に、台盤
上のコマ目が台盤の縦側辺及び横側辺に対してそれぞれ
45°傾斜すると共にコマ目の長手方向に対し垂直方向
に隣接するコマ目どうしが互に長辺の半分の長さだけ長
手方向に位置をずらして並列した状態に配列しているの
で、第2図に示したように、駒が連繋した状態ではその
軌跡が従来にないジグザグ状の稲妻形となつてデザイン
的・視覚的な興趣が生じ、ゲームの興趣が一段と増大す
る。
(Operations and Effects) The present invention is as described above. First, the table need only be marked with a frame on its surface, and a large number of protrusions are provided as in the above-mentioned known example to further divide into two colors. It can be manufactured extremely easily and at low cost without any trouble. Next, when placing a piece, it is only necessary to place it in the frame on the base, and if it is fitted between the two protrusions as in the above-mentioned known example, it is extremely easy and troublesome. . In addition, since there are six pieces around one piece on the platform and there are more options to connect pieces than in the above-mentioned known example, it is possible for the athlete to develop various kinds of differences. In addition, the fact that the wins and losses cannot be established due to the difficulty of disconnecting the pieces is reduced, and the interest of the game is significantly increased. Further, the frames on the base are inclined by 45 ° with respect to the vertical and horizontal sides of the base, and the frames adjacent to each other in the direction perpendicular to the longitudinal direction of the frames are half the long sides of each other. Since they are arranged in parallel by shifting the positions in the longitudinal direction by the length of, as shown in Fig. 2, when the pieces are connected, the locus is a zigzag lightning shape that is unprecedented. Design and visual interests will be generated, and the interests of the game will increase further.

【図面の簡単な説明】[Brief description of drawings]

図は本考案の一実施例を示したもので、第1図は斜視
図、第2図は勝負の一例を示す平面図である。 (1)……コマ目、(2)……縦側辺、(3)……横側辺、(4)…
…台盤、(5)(5)′……駒。
1 is a perspective view and FIG. 2 is a plan view showing an example of a game. (1) …… Frame, (2) …… Vertical side, (3) …… Horizontal side, (4)…
… Base, (5) (5) ′ …… pieces.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 【請求項1】長方形のコマ目(1)…を縦側辺(2)及び横側
辺(3)に対してそれぞれ45°傾けて且つこのコマ目を
その長手方向には一直線上に縦列するように又長手方向
に対して垂直方向には隣接するコマ目どうしが互に長辺
の半分の長さだけ長手方向に位置をずらして並列するよ
うに配列し更に縦側辺方向及び横側辺方向のコマ目の数
が同数になるように設けて、その隣接する縦側辺及び横
側辺を2名の競技者の配置場所とした台盤(4)と、2種
類に色分けされてそれぞれ多数個づつ各競技者に分け与
えられ各競技者によつて交互に上記台盤(4)の任意のコ
マ目上に載置される駒(5)(5)′…とを具えて成る駒繋ぎ
橋渡しゲーム装置。
1. A rectangular frame (1) ... is tilted at 45 ° with respect to a vertical side (2) and a horizontal side (3), respectively, and the frames are arranged in a straight line in the longitudinal direction. Also, in the vertical direction with respect to the longitudinal direction, adjacent frames are arranged so as to be displaced from each other by half the length of the long side in the longitudinal direction and arranged side by side. The base (4), which is provided so that the number of the tops in the same direction is the same, and the adjoining vertical side and horizontal side are the placement locations of the two competitors, and is color-coded into two types respectively. A piece connection consisting of pieces (5) (5) ', which are given to each competitor in large numbers and placed alternately on each piece of the above-mentioned platform (4) by each competitor. Bridge game device.
JP11227088U 1988-08-27 1988-08-27 Game for connecting bridges Expired - Lifetime JPH0614798Y2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP11227088U JPH0614798Y2 (en) 1988-08-27 1988-08-27 Game for connecting bridges

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11227088U JPH0614798Y2 (en) 1988-08-27 1988-08-27 Game for connecting bridges

Publications (2)

Publication Number Publication Date
JPH0235769U JPH0235769U (en) 1990-03-08
JPH0614798Y2 true JPH0614798Y2 (en) 1994-04-20

Family

ID=31351057

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11227088U Expired - Lifetime JPH0614798Y2 (en) 1988-08-27 1988-08-27 Game for connecting bridges

Country Status (1)

Country Link
JP (1) JPH0614798Y2 (en)

Also Published As

Publication number Publication date
JPH0235769U (en) 1990-03-08

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