JPH0574579U - Game equipment - Google Patents

Game equipment

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Publication number
JPH0574579U
JPH0574579U JP2517292U JP2517292U JPH0574579U JP H0574579 U JPH0574579 U JP H0574579U JP 2517292 U JP2517292 U JP 2517292U JP 2517292 U JP2517292 U JP 2517292U JP H0574579 U JPH0574579 U JP H0574579U
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pieces
piece
board
point
symbol
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JP2517292U
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Japanese (ja)
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進 田中
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進 田中
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Priority to JP2517292U priority Critical patent/JPH0574579U/en
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Abstract

(57)【要約】 【目的】 駒反転ゲームにおいて 辺や隅の駒も比較的
容易に反転されるようにする事。 又駒に移動性を持た
せて変化の多様性をもたらす事。 【構成】 ◎ 8x8ますの盤(内盤)の外側に1ます
分を追加して外周部とした。駒は裏表が黒と白とする。
各駒は点数が表示されている。 1点駒多数の他に2点
駒から6点駒までを各1個持駒とする。1点駒だけは数
字を表示しない ◎外周部の各ます目には記号等を1個づつ記して置き
それを黒白どちらにとっても1点の価値を有するものと
みなす。この記号を以下(外1)であらわす。◎ 駒は
内盤にのみ置く。◎ 挟んで反転するには挟む2個の駒
の点数の和が挟まれる相手の駒の点数の和より大という
条件が必要とする。 (内盤反転という) ◎黒の着手時には(外1)を黒とみなして内盤反転と同
じ条件で(外1)との間に挟んで反転できる。(外周反
転という)(白についても同じ) ◎ 駒は縦横斜に移動できる。◎ 終局時に内盤上の駒
の個数が多い方を勝ちとする。
(57) [Summary] [Purpose] In a piece reversal game, the pieces at the sides and corners can be flipped relatively easily. In addition, to give the pieces mobility and bring about a variety of changes. [Structure] ◎ An additional 1 square is added to the outside of the 8x8 square board (inner board) to form the outer circumference. The front and back of the piece are black and white.
The score is displayed for each piece. In addition to the large number of 1-piece pieces, each piece from 2 to 6 piece pieces will be a piece. Only one point piece does not display numbers ◎ Place one symbol on each square on the outer circumference
We regard it as worth 1 point for both black and white. This symbol is represented below (External 1). ◎ Place pieces only in the inner board. ◎ In order to sandwich and flip, the condition is that the sum of the scores of the two pieces to be sandwiched is greater than the sum of the scores of the opponent's pieces to be sandwiched. (Inner reversal) ◎ When starting black, (Outer 1) can be regarded as black and it can be reversed by sandwiching it with (Outer 1) under the same conditions as the inner reversal. (This is called outer circumference inversion.) (Same for white) ◎ Pieces can move vertically and horizontally. ◎ The player with the most pieces on the inner board at the end will win.

Description

【考案の詳細な説明】[Detailed description of the device]

【0001】[0001]

【産業上の利用分野】[Industrial applications]

本考案は盤面上で駒を挟んで反転するゲームに関するものである。 The present invention relates to a game in which a piece is flipped across a board.

【0002】[0002]

【考案が解決しようとする課題】[Problems to be solved by the device]

盤に外周部を付け加えない場合 駒反転ゲームでは 辺上及び隅の駒 が反転されにくい。 例えば第3図のDのように 辺に並んだ駒は絶対挟んで反転する事ができない When the outer periphery is not added to the board In the piece flip game, it is difficult to flip the pieces on the sides and corners. For example, as shown in D in Fig. 3, the pieces lined up on the sides cannot be flipped by sandwiching them.

【0003】 これを反転する事ができるとゲームの逆転性が生じ 変化が多くなる。 又駒を盤面に打ったあと最後まで動かさずにいるのでなく 途中で移動させる ならば ゲームの展開が複雑多様化して興味が増す。If this can be reversed, reversal of the game will occur, resulting in more changes. Also, if you move a piece on the board after moving it to the end instead of leaving it stationary, the development of the game will become more complicated and more interesting.

【0004】 本考案は以上の点を主な課題として解決しようとするものである。The present invention is intended to solve the above problems as main problems.

【0005】[0005]

【課題を解決する為の手段】[Means for solving the problem]

本考案では通常の盤面(内盤)(1)の外周に1ますを付け加えて 外周部 (3)とした。外周部と内盤の境界は 境界線(4)と呼び 明瞭にわかるようにする。 In the present invention, 1 square is added to the outer circumference of the normal board surface (inner board) (1) to form the outer circumference (3). The boundary between the outer periphery and the inner wall is called the boundary line (4) and should be clearly identified.

【0006】 又裏表別色の駒(9)に数字を両面に記した。 駒はそこに書かれた数字の点 数を有するとする。記入された数字により1点駒 2点駒 3点駒 〜 〜 〜 等と呼ぶ事とする。なお1点駒については 数字『1』は表示しなくてもいい。 又アラビア数字でなくても 数を意味する記号であればいい。 2点駒以上を多点駒という事にする。Numbers are written on both sides of the front and back colored pieces (9). A piece has a numerical score written on it. Depending on the entered numbers, it will be called 1 point piece, 2 point piece, 3 point piece ~ ~ ~, etc. The number "1" does not have to be displayed for 1-piece pieces. Also, it does not have to be an Arabic numeral as long as it is a symbol that means a number. Two or more pieces will be called a multi-piece piece.

【0007】 相手の駒の列を両端で挟んで反転するのは次の条件にかなう時のみとする。 すなわち相手の列の点数の合計より挟む2個の駒の点数の合計が大の時のみとす る。 (等しいか小の場合は反転できない)The row of the opponent's piece is sandwiched between both ends and inverted only when the following conditions are met. That is, only when the total score of the two pieces sandwiching the total score of the opponent's line is greater. (If it is equal or small, it cannot be reversed)

【0008】 実例を示すと 第3図のAでは(1+1)が 1より大なので反転できる (その結果は第5図のA) (ただし1点駒の『1』は表示していない) 第3図のBでは(5+4)が(2+1+1+3)より大だから反転可。 (その結果は第5図のB) 第3図のCでは(1+1)と(1+1)が等しいので反転不可。 第5図のCでは (4+1)が (3+1+2) より小さいので反転不可。As an example, in FIG. 3A, (1 + 1) is larger than 1 so that it can be reversed (the result is FIG. 5A) (however, "1" of one point piece is not displayed). In B of (5 + 4) is larger than (2 + 1 + 1 + 3), reversal is possible. (The result is B in FIG. 5) In C of FIG. 3, (1 + 1) and (1 + 1) are equal, and therefore inversion is not possible. In C of FIG. 5, (4 + 1) is smaller than (3 + 1 + 2), and therefore inversion is impossible.

【0009】 更に外周部の各ますには適当な図形 模様 絵などを記入しておき それらの 記号自体が 黒又は白の1点の価値を有するものとした。簡単の為この明細書の 図面では円形の中にXをかいた記号(2)にしておいた。[0012] Furthermore, an appropriate figure, pattern, picture, or the like is entered on each of the cells on the outer circumference, and the symbols themselves have a value of one point, black or white. For the sake of simplicity, in the drawings of this specification, a symbol (2) with an X inside a circle is used.

【0010】 この外周部の記号は黒の着手時には 黒の1点とみなし 白の着手時には白の 1点とみなすものとする。 明細書では(外1) と記しておく。The symbol of the outer peripheral portion is regarded as one black point when a black move is started and one white point when a white move is started. In the description, it is written as (External 1).

【0011】 内盤に実際に打たれた駒と(外1)との間で挟んで反転しても良いものとする。It may be possible to invert by sandwiching the piece actually hit on the inner board and the (outer 1) piece.

【0012】 [(外1)と挟む場合] 第2図のA及びCでは いずれも 1+(外1)が1 より大なので反転可能。 (その結果は第6図のA及びB) 第2図のEでは 5+(外1) が2+3より大なので反転可能。 (その結果は第6図のC)[When sandwiched with (outer 1)] In both A and C of FIG. 2, 1+ (outer 1) is larger than 1, and therefore reversible. (The result is A and B in Fig. 6) In E of Fig. 2, 5+ (outer 1) is larger than 2 + 3, so it can be reversed. (The result is C in Fig. 6)

【0013】 以上のように(外1)との間に反転するのを外周反転という事にするAs described above, the reversal between (Outer 1) and the (Outer 1) is called outer periphery reversal.

【0014】 次に駒は縦横斜に自由に何ますでも移動できるものとする[第2図のF]Next, it is assumed that the pieces can move freely vertically and horizontally [F of FIG. 2].

【0015】 以上が課題解決の為の主要な手段である。The above is the main means for solving the problems.

【0016】[0016]

【実施例 1】 以下においてこの用具による遊び方を図面に基ずいて要点を説明する。[Embodiment 1] Below, the essential points of how to play with this tool will be described with reference to the drawings.

【0017】 内盤の1辺を8とし 2人の対局者の持駒をそれぞれ『1点駒が多数と2点駒 3点駒 4点駒 5点駒 6点駒が各1ケづつ』とする。駒の裏表の色をここで は黒と白としておく。2人の対局者は交互に1手づつ指す。1手は持駒を打つか 又は内盤上に既にある駒を移動するかのどちらかとする。One side of the inner board is 8 and the pieces held by the two players are “a large number of one-point pieces and two-piece pieces, three-piece pieces, four-piece pieces, five-piece pieces, and six-piece pieces, one piece each” .. The color of the front and back of the piece is black and white here. Two players point one hand at a time. One move is either to hit a piece or move a piece already on the inner board.

【0018】 外周部に駒を打つことはできない。 又移動して外周部に出る事もできない。It is not possible to hit a piece on the outer peripheral portion. In addition, it cannot move and go out to the outer periphery.

【0019】 駒は縦横斜にいくらでも移動できる。ただし既に他の駒があるますにはいった りそれを飛び越えていく事はできない。[第2図のF]The pieces can move in any direction vertically and horizontally. However, as soon as there are other pieces, you cannot jump over them. [F in FIG. 2]

【0020】 今着手した駒ともう1つの味方の駒とで 相手の1列に並んだ駒を両端から挟 むと反転できる。ただし挟まれた相手の駒の点数の合計より挟む2個の駒の点数 の和が大である事。(内盤反転という)[第3図のAとB]The piece that has just started and the piece of another ally can be reversed by sandwiching the pieces of the opponent's lined up in one row from both ends. However, the sum of the points of the two pieces sandwiched is greater than the total of the points of the opponent's pieces sandwiched. (This is called inversion of the inner panel) [A and B in Fig. 3]

【0021】 外周反転は(外1)と今着手された内盤上の駒とで挟むもので 内盤反転と同 じような 点数の和の間の関係が必要とする。[第2図のA及びC及びE]The outer periphery reversal is sandwiched between (Outer 1) and the piece on the inner plate that has just been started, and requires the same relationship between the sum of points as the inner reversal. [A, C and E in FIG. 2]

【0022】 他に特殊な場合として 今着手した1点駒と別の1点駒とで相手の6点駒を 挟んで反転できるものとする。この場合は(1+1)は 6 より小であるが例 外として認めるものとする[特別反転という][第12図のA E] 同様に 1+(外1)でも 6点駒を反転できる [第12図の BCD][その結果は第19図]As another special case, it is assumed that the one-point piece that has just begun and another one-point piece can be reversed with the opponent's six-point piece sandwiched. In this case, (1 + 1) is smaller than 6, but it is recognized as an exception [called special inversion] [AE in FIG. 12] Similarly, 1+ (outer 1) can invert a 6-point piece [12th [Fig. BCD] [The result is Fig. 19]

【0023】 挟む線(反転線という)は縦横斜のいずれの方向でもいい。The line to be sandwiched (referred to as an inversion line) may be in any of vertical and horizontal directions.

【0024】 最初の8手までを配布という。 配布の間は反転できる形になっても反転でき ない。 9手目からは 反転できる。The first 8 hands are called distribution. It cannot be reversed even if it can be reversed during distribution. You can flip it from the 9th move.

【0025】 配布は必ず隣接する位置に打ちついでいく。詳しく説明すると === 黒先手として 白の第2手は 黒の第1手の駒に隣接する事(ここに隣接する とは縦又は横又は斜に隣のますにある事をいう)。 黒第3手は第1手又は第2 手の駒のいずれかに隣接する事。白の第4手は 第1手 第2手 第3手 のい ずれかの駒に隣接する事。以下同様にして第8手まではいつも隣接するように配 布していく。 つまり配布の段階では飛び離れた位置に駒を置く事はできないも のとする。 配布は内盤上のどの位置から始めてもよい。 配布のいくつかの例 を第13図から第17図に示す。The distribution always hits adjacent positions. Explaining in detail === As a black move, the second white hand is adjacent to the first black piece (adjacent here means that it is vertically or horizontally or diagonally next to it). The black third hand must be adjacent to either the first or second piece. The white fourth hand must be adjacent to one of the first, second, and third pieces. In the same way, the 8th hand is always distributed so that it is adjacent. In other words, it is not possible to place pieces at distant positions during the distribution stage. Distribution may start anywhere on the inboard. Some examples of distribution are shown in Figures 13-17.

【0026】 駒を打つときは必ず反転できる位置に打つ事。又移動する時も移動先で必ず反 転できる事。 複数個の反転線について反転できる時は その全てにおいて反 転するものとする。When hitting a piece, be sure to hit it at a position where it can be reversed. Also, when moving, be sure to be able to reverse at the destination. When it is possible to invert a plurality of inversion lines, all inversion lines shall be inverted.

【0027】 どこにも反転できる着手が見付からない時は 1手パスする。 どこかで反転 できる時は パスできない。If you can't find a move that can be flipped anywhere, pass 1 move. If you can flip it somewhere, you can't pass.

【0028】 内盤が駒で一杯になった時は終局とする。 又続けて2人とも パスした時も 終局とする(この際は 内盤上に空きますが残っていてもよい)When the inner board is full of pieces, it is the end. It will also be the end when both of them pass in succession (in this case there is space in the inner board but it may remain)

【0029】 終局時に内盤上の駒の個数の多い方を勝ちとする。 又は 内盤上の駒の点数 の合計の多い方を勝ちとしてもよい。At the end of the game, the player with the larger number of pieces on the inner board wins. Alternatively, the player with the higher total score of the pieces on the inner board may win.

【0030】[0030]

【実施例 2】 その他のいくつかの実施例をまとめて挙げる。 内盤の大きさは1辺4から上にいくらでも大きいのが可能である。しかし余り大 きいと時間が掛かりすぎるので適当な大きさを選ぶ。Example 2 Some other examples are listed together. The size of the inner board can be as large as one side 4 above. However, if it is too large, it will take too much time, so select an appropriate size.

【0031】 又最初の持駒の1組も任意の数字の組合わせでよい。しかしこれも適当な範囲 で選ぶ。 又配布の手数長も適当に選ぶ。Also, the first set of holding pieces may be a combination of arbitrary numbers. However, this should also be selected within an appropriate range. Also, choose the distribution length appropriately.

【0032】 8x8内盤の場合の実施例1以外の例。 多点駒の組合わせは次のようなもの でもよい。 [2345] [22345] [23455] [223344] [223456] [222334] [234567] 等々自由に選んでよい。Examples other than Example 1 in the case of 8 × 8 inner panel. The combination of multi-piece pieces may be as follows. [2345] [22345] [23455] [223344] [223456] [222334] [234567], etc. may be freely selected.

【0033】 その他の大きさの内盤の場合のいくつかの例を示すと次のようである。 #[4x4内盤]→多点駒[23] 配布長=4手 等 #[5x5内盤]→ 多点駒[23] [223] 等 配布長[4手] #[6x6内盤]→ 多点駒[2234] [234]等 配布[6手] #[7x7内盤]→ 多点駒[2345] 配布[6手] 等々 #[9x9内盤]→ 多点駒[234567] 配布[10手] 等 #[10x10内盤]→多点駒[234567] [2345678]等 配布=12手 等 #[11x11内盤]→多点駒[2345678] [22345678]等 配布長=14手 等 #[12x12内盤]→多点駒[23456789] 配布長[16手]等 # 以下 略Some examples in the case of inner boards of other sizes are as follows. # [4x4 inner board] → multi-point piece [23] distribution length = 4 hands, etc. # [5x5 inner board] → multi-point piece [23] [223], etc. distribution length [4 hands] # [6x6 inner board] → multi Point piece [2234] [234] etc. Distribution [6 hands] # [7x7 inner board] → Multi-point piece [2345] Distribution [6 hands] etc. # [9x9 inner board] → Multi-point piece [234567] Distribution [10 hands ] Etc. # [10x10 inner board] → multi-point piece [234567] [2345678] etc. distribution = 12 hands etc. # [11x11 inner board] → multi-point piece [2345678] [223345678] etc. distribution length = 14 hands etc. # [12x12] Inner board] → Multi-piece pieces [23456789] Distribution head [16 hands], etc.

【0034】 以上において奇数平方の内盤の場合は 内盤が一杯になるまで打たずに最後 に空きますが1ツだけ残った時を以て終局とする。In the above case, in the case of the odd square inner board, it is not struck until the inner board is full, but there is no space left at the end, but the end is when only one piece remains.

【0035】[0035]

【実施例 3】 実施例1 又は 2において 特別反転を行なわないとしてもよい。 すな わち反転は内盤反転と外周反転だけとする。Third Embodiment In the first or second embodiment, the special inversion may not be performed. In other words, the reversal is only the inner reversal and the outer reversal.

【0036】[0036]

【考案の効果】[Effect of the device]

辺と隅の駒が反転されやすいので1点駒を厚みのある1団としないと陣地が築 けない[第8図]。 それで1点駒の厚みある1団と多点駒による反転作用との対抗となる[第9図] Since the pieces at the sides and corners are easily flipped over, it is not possible to build a position unless one point piece is made into a thick group [Fig. 8]. This counters the thick group of one-piece pieces and the reversal action of multiple-piece pieces [Fig. 9].

【0037】 多点駒は強力なので 相手の多点駒を出来るだけ反転して味方の側につけよう として 多点駒同志の反転戦がおこる。 [第7図]Since multi-point pieces are powerful, a reversal battle of multi-point pieces takes place in order to reverse the opponent's multi-point pieces as much as possible and attach them to the ally side. [Fig. 7]

【0038】 又多点駒の移動性を制限する為の包囲作戦がある[第10図]。 更に包囲さ れた多点駒が脱出する作戦もある[第11図]。There is also a siege operation to limit the mobility of multipoint pieces [Fig. 10]. There is also an operation in which the enclosed multi-point piece escapes [Fig. 11].

【0039】 配布については 例えば実施例1では 8ケの駒が配布されるがその置き方の 形は非常に種類が多い[第13図〜〜第17図 その他] 従って序盤の局面は1局ごとに違った形となり興味深い。Regarding the distribution, for example, in the first embodiment, eight pieces are distributed, but there are many types of arrangements thereof [FIGS. 13 to 17 and others]. It has a different shape and is interesting.

【0040】 又盤面上の味方の駒が 全部反転されてなくなってしまっても 外周反転によ りゲームが継続される場合が多い[第18図]。 このように形勢が非常に悪くなっても逆転の可能性がある。In addition, even if all the friendly pieces on the board are reversed and disappeared, the game is often continued by reversing the outer circumference [FIG. 18]. Even if the situation becomes very bad like this, there is a possibility of reversal.

【0041】 4平方乃至6平方程度の小さな内盤の場合は手数が短いので短時間で1局終る ので忙しい合間にでも対局が可能である。 8平方内盤程度でも短時間でゲームできる。In the case of a small inner board of about 4 to 6 squares, the number of steps is short and one station can be completed in a short time, so that it is possible to play a game even during busy periods. You can play the game in a short time even if it is about 8 squares.

【0042】 力量に差のある場合でもハンデが容易につけられる。例えば ▲a▼多点駒の 持駒に差をつける ▲b▼配布の駒の数に差をつける その他いろいろの方法が ある。A handicap can be easily applied even when there is a difference in ability. For example, (a) make a difference in the number of pieces of multi-piece pieces. (B) make a difference in the number of pieces to be distributed. There are various other methods.

【0043】 幼児や小学生でもルールがやさしいので簡単にゲームができる。又足し算の暗 算の練習になる。 大人でも老化の防止に役立つ。Even children and elementary school children can easily play the game because the rules are easy. In addition, it will be a practice of addition arithmetic. Even adults can help prevent aging.

【0044】 以上のようにルールが簡単で覚えやすい一方で レベルの高い作戦が可能なの で幼児向け内容から知的内容まで広く適合すると言える。As described above, the rules are simple and easy to remember, while high-level operations are possible, so it can be said that it is widely applicable to contents for children and intellectual contents.

【図面の簡単な説明】[Brief description of drawings]

【第1図】 ゲーム盤及び持駒の収納箱の平面図[Figure 1] Plan view of the game box and storage box for holding pieces

【第2図】[Fig. 2]

【第3図】ゲーム盤及び盤上に置かれた駒の平面図[Figure 3] Plan view of the game board and the pieces placed on the board

【第4図】 駒の断面図[Fig. 4] Cross section of the bridge

【第5図】からFrom [Fig. 5]

【第19図】まで ゲーム盤及びその上に置かれた駒の
平面図
Until [Fig. 19] A plan view of the game board and the pieces placed on it.

【符号の説明】[Explanation of symbols]

(1) 内盤 (2) 外周部に記された1点を表わす記号 (3) 外周部のます目 (4) 境界線 (5) 持駒をいれる皿状の箱又は持駒載せ台におい
て多点駒をいれる区分 (6) 持駒箱又は持駒載せ台において1点駒をいれ
る区分 (7) 内部を2つに区分けした持駒収納用の皿状の
箱又は持駒載せ台 (8) 内盤のます目 (9) 駒の断面図(表と裏を別の2色に塗りわけて
いる)
(1) Inner panel (2) Symbol indicating one point on the outer circumference (3) Grid of the outer circumference (4) Boundary line (5) Multi-point piece in a dish-shaped box or holding piece mount for holding pieces Classification (6) One-piece piece is put in the holding box or holding table (7) A tray-shaped box or holding table for holding pieces that divides the inside into two (8) Inner grid ( 9) Cross section of the piece (front and back are painted in two different colors)

Claims (3)

【実用新案登録請求の範囲】[Scope of utility model registration request] 【請求項 1】 1辺のマス目の数が任意の将棋盤又は
チェス盤状の盤において 更にその外周全体にわたり
1ますづつを追加し元の盤(内盤)(1)と外周部
(3)との境界線(4)を 明瞭に描き かつ外周部の
各ますに1点を表わす何らかの記号又は模様等を記した
もの 及び表裏が2色に塗りわけられた駒(9)の多数
と 同じ2色に塗られていて 表裏に同一の数字又は数
を表わす記号を記した駒(9)の若干個を 備えた 駒
反転ゲーム用具。
1. A shogi board or a chess board in which the number of squares on one side is arbitrary and over the entire circumference thereof.
By adding one by one, clearly draw the boundary line (4) between the original board (inner board) (1) and the outer circumference (3), and add some symbol or pattern representing one point on each outer circumference There are some pieces (9) that are painted in the same two colors as the ones marked and the number of pieces (9) that are painted in two colors and that have the same number or symbol representing the number on the front and back. A piece reversing game tool.
【請求項 2】請求項 1の盤と表裏に1又は1を表わ
す記号を記した駒の多数と2以上の数字又は数を表わす
記号を記した駒の若干個を備えた駒反転ゲーム用具。
2. A piece-reversing game tool provided with the board of claim 1, a large number of pieces with a symbol representing 1 or 1 on the front and back, and a few pieces with a symbol of 2 or more or a symbol representing a number.
【請求項 3】直交する縦横斜の線から成りその周囲の
形が 正方形以外の任意の形である内盤の周囲に 外周
部を付け加えた盤を用いた請求項1又は2の駒反転ゲー
ム用具
3. A piece reversing game tool according to claim 1 or 2, wherein a board having an outer peripheral portion added to the periphery of an inner board which is composed of orthogonal vertical and horizontal diagonal lines and has an arbitrary peripheral shape other than a square shape.
JP2517292U 1992-03-07 1992-03-07 Game equipment Pending JPH0574579U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2517292U JPH0574579U (en) 1992-03-07 1992-03-07 Game equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2517292U JPH0574579U (en) 1992-03-07 1992-03-07 Game equipment

Publications (1)

Publication Number Publication Date
JPH0574579U true JPH0574579U (en) 1993-10-12

Family

ID=12158591

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2517292U Pending JPH0574579U (en) 1992-03-07 1992-03-07 Game equipment

Country Status (1)

Country Link
JP (1) JPH0574579U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010508059A (en) * 2007-08-23 2010-03-18 イープレイオン インク Board game tool and method for fighting using the rules of Samurai
JP2010508060A (en) * 2007-08-23 2010-03-18 イープレイオン インク Recorded body in which board game program utilizing rule of spear is recorded, board game system for online match using rule of spear, and board game method thereof

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010508059A (en) * 2007-08-23 2010-03-18 イープレイオン インク Board game tool and method for fighting using the rules of Samurai
JP2010508060A (en) * 2007-08-23 2010-03-18 イープレイオン インク Recorded body in which board game program utilizing rule of spear is recorded, board game system for online match using rule of spear, and board game method thereof

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