JPH0541581U - Game board - Google Patents

Game board

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Publication number
JPH0541581U
JPH0541581U JP10133991U JP10133991U JPH0541581U JP H0541581 U JPH0541581 U JP H0541581U JP 10133991 U JP10133991 U JP 10133991U JP 10133991 U JP10133991 U JP 10133991U JP H0541581 U JPH0541581 U JP H0541581U
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JP
Japan
Prior art keywords
piece
pieces
game
board
wins
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10133991U
Other languages
Japanese (ja)
Inventor
礼生 上村
Original Assignee
礼生 上村
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 礼生 上村 filed Critical 礼生 上村
Priority to JP10133991U priority Critical patent/JPH0541581U/en
Publication of JPH0541581U publication Critical patent/JPH0541581U/en
Pending legal-status Critical Current

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Abstract

(57)【要約】 【目的】 二人、三人、または六人で遊べ、さいころ等
を利用してすべての駒を早くゴ−ルさせた者が勝つとい
うゲ−ム盤で、解り易く子供からお年寄りまで誰でも楽
しむことができる。 【構成】 駒体はジャンケンのグ−の駒体2A、チョキ
の駒体2B、パ−の駒体2Cのそれぞれ2個づつ合計6
個ある。そして6個の駒体をスタ−ト地点16A〜16
Fにおいて順番にさいころを振って出た目の数だけ進
め、すべての駒体をゴ−ル16Zに到達した者が勝ちと
なる。但し駒体は直進しかできず、また他の駒体とぶつ
かった時は自分の駒体がジャンケンで勝ちの時だけ進む
ことができる。負けの場合は出た目の数だけバックしな
ければならない。
(57) [Summary] [Purpose] A game board in which two, three, or six players can play, and who wins all the pieces quickly using a dice wins. Everyone can enjoy it from the elderly. [Structure] There are 6 pieces in total, 2 pieces each for rock-paper-scissors piece 2A, piece 2B for choki, and piece 2C for par.
There is an individual. Then, six pieces are connected to the start points 16A to 16
In F, the person who rolls the dice in order and advances by the number of rolls that have reached all the pieces to reach the ball 16Z wins. However, the piece can only go straight, and when it collides with another piece, it can advance only when its own piece wins a rock-paper-scissors game. If you lose, you must back as many as you roll.

Description

【考案の詳細な説明】[Detailed description of the device]

【0001】[0001]

【産業上の利用分野】[Industrial applications]

本考案は二人、三人、或は六人で遊べるゲ−ム盤に係り、さいころ等を利用し て駒を進め、早くすべての駒をゴ−ルさせた者が勝つというゲ−ム盤に関する。 The present invention relates to a game board that can be played by two, three, or six people. A game board that uses dice to advance pieces, and who wins all pieces quickly wins. Regarding

【0002】[0002]

【従来の技術】[Prior Art]

この種のゲ−ムは、「双六ゲ−ム」や「ダイヤモンドゲ−ム」等で知られるよ うに従来から数多くの種類が知られていた。 このさいころを利用するゲ−ムは、基本的に1個〜複数個のさいころを振って 出た目の数だけ駒を進め、早くゴ−ルした方が勝ちというものであり、ル−ル自 体が簡単で解り易く、しかもさいころを振るだけなので子供からお年寄りまでだ れでも遊べるゲ−ムとして広く親しまれている。 Many types of this type of game have been known so far, such as known as "Soroku game" and "Diamond game". The game that uses the dice is basically that one to several dice are rolled and the number of the rolled-out pieces is the number of the rolled-out pieces, and the faster the goal is, the faster the win is. It is a game that anyone can play, from children to the elderly, because it is easy and easy to understand, and because it only rolls the dice.

【0003】[0003]

【考案が解決しようとする課題】[Problems to be solved by the device]

しかしル−ル自体が単純で解り易い反面、大人や高学年の子供には単純すぎて ゲ−ムの面白さには欠ける欠点があった。 そこで従来、ル−ルを複雑にしたさいころゲ−ムが種々表われているが、今後 は複雑化しすぎてル−ルを覚えるのに時間が掛かり過ぎたり、子供には難しすぎ たりして解りずらいゲ−ムとなっていた。 本考案は従来のゲ−ムの欠点に鑑みてなされたものであり、その目的とすると ころは、ジャンケンが解ればすぐに理解出来る簡単なル−ルでありながら、駒の 種類によって他の駒の進行を邪魔する等、頭脳を使った従来の単純なさいころゲ −ムでは味わうことの出来ない面白さが得られるゲ−ム盤を提供することを目的 とするものである。 However, while the rule itself is simple and easy to understand, it has the drawback that it is too simple for adults and older children to lack the fun of the game. So, in the past, various games were shown when the rules were made complicated, but in the future it will become too complicated and it will take too long to learn the rules, and it will be too difficult for children to understand. It was a difficult game. The present invention has been made in view of the drawbacks of the conventional game, and its purpose is to provide a simple rule that can be understood immediately by Janken, but the progress of other pieces depending on the type of piece. The object of the present invention is to provide a game board that can provide fun that cannot be enjoyed by a conventional simple game using a brain, such as interfering with the game.

【0004】[0004]

【課題を解決するための手段】[Means for Solving the Problems]

上記の目的を達成するため、本考案におけるゲ−ム盤は、第1の大きな三角形 の内部にその2本の斜辺と底辺に平行な基線を等間隔に描いて25個の同形の小 さな第2の三角形を形成し、その小さな第2の三角形の隣り合う三角形の一つ置 きに、三角形の底辺と平行な5本の水平線を内部に描いて斜辺と交差する点と、 第2の三角形の各頂点とを目とする盤と、ジャンケンのグ−、チョキ、パ−をそ れぞれ表わしていると共に、前記盤の目に刺止するピンを備えた駒体を設けたも のである。 In order to achieve the above-mentioned object, the game board according to the present invention has 25 identical small-sized triangles in which a base line parallel to the two hypotenuses and the base of the first large triangle is drawn at equal intervals. A second triangle is formed, and in the place of one of the adjacent small triangles of the second triangle, five horizontal lines parallel to the base of the triangle are drawn inside, and the intersection with the hypotenuse, A board with each apex of the triangle as an eye, a rock-paper-scissors rocket, a choki, and a power board are provided, and a piece with pins for stopping the eyes of the board is provided. is there.

【0005】[0005]

【実施例】【Example】

以下、本考案の実施例を図面に基づいて説明する。 第1図は本考案ゲ−ム盤の盤と駒体を示す斜視図、第2図は駒体の拡大斜視図 である。 これらの図において符号1は盤で、矩形の盤面の表面にはコルクや紙等後述の 駒体のピンが刺さり易い材質で敷設する。また盤面には大きな第1の三角形11 の図が描かれていて、この三角形11の内部は更に図に示すように第1の三角形 11の2本の斜辺と底辺に平行な基線12を等間隔に描いて小さな25個の三角 形13を形成している。そしてこの25個の小さな三角形13の一つ置きに、そ れぞれ底辺と平行な5本の平行線14が描かれ、斜辺との交点を目15としてい る。 Embodiments of the present invention will be described below with reference to the drawings. FIG. 1 is a perspective view showing a board and a piece of a game board of the present invention, and FIG. 2 is an enlarged perspective view of the piece. In these figures, reference numeral 1 is a board, and the surface of the rectangular board surface is laid with a material such as cork or paper, which is easily pierced with pins of a piece body to be described later. A large first triangle 11 is drawn on the board, and the inside of this triangle 11 is divided into two hypotenuses of the first triangle 11 and a base line 12 parallel to the bottom as shown in the figure. Draw 25 to form 25 small triangles 13. Then, every other of these 25 small triangles 13, five parallel lines 14 parallel to the bottom are drawn, and the intersections with the hypotenuse are the eyes 15.

【0006】 また小さい三角形13の各頂点も目16とするが、前記の目15とは区別し得 るように赤等の色彩を施した小丸とする。 2は駒体で駒の上面には図のようにジャンケンのグ−、チョキ、パ−がそれぞ れ描かれるか、或は駒体自体をグ−、キョキ、パ−のそれぞれの形状とする。ま た駒体2には前記盤1の任意の目15・16に刺止するピン21を設ける。 なお盤1や第2の三角形13、或は駒体2などを容易に識別できるように色分 けするとよい。 次にこの考案のゲ−ム盤を用いて行なうゲ−ムの競技方法について説明する。 本ゲ−ムは予め6個の駒体を、第1の三角形11の底辺の各目(小丸)16A 〜16Fに例えばグ−、キョキ、パ−の順に置いてスタ−トする。Although each vertex of the small triangle 13 is also an eye 16, it is a small circle colored in red or the like so as to be distinguishable from the eye 15. Reference numeral 2 denotes a piece body, and a rock-paper-scissors-shaped cutout, a cutout, and a perk are drawn on the top surface of the piece as shown in the figure, or the pieces themselves are formed into the shapes of the cutout, the cutout, and the perk, respectively. In addition, the piece 2 is provided with pins 21 for piercing the arbitrary eyes 15 and 16 of the board 1. It should be noted that the board 1, the second triangle 13, or the piece 2 should be color-coded so that they can be easily identified. Next, a method of playing a game using the game board of the present invention will be described. In this game, six pieces are preliminarily placed on each of the eyes (small circles) 16A to 16F on the bottom side of the first triangle 11 in the order of, for example, gu, kyoki, and par.

【0007】 駒体はグ−の駒体2A、チョキの駒体2B、パ−の駒体2Cそれぞれ2個づつ あり、例えば3人で遊ぶ場合、各人がそれぞれ2個のグ−の駒体、チョキの駒体 、パ−の駒体を有することにしてもよいが、各人がグ−の駒体とチョキの駒体、 チョキの駒体とパ−の駒体というふうに種類の異なる駒体で始めてもよい。 二人、三人、又は六人で交互にさいころ3を振って出た目の数だけ一の駒を進 める。但し、さいころ3は通常の六面体のものでも良いが、例えば第3図に示す ように1、2、三日月(3又は5)のさいころ、あるいは十二面体のさいころで も良い。三日月とはプレイヤ自身で3又は5のいずれでも選択できるというもの で早く上がれてゲ−ムがスピ−ディになる利点がある。又十二面体はより一層ス ピ−ディになるが、上がりずらいので目の中に1〜6までの任意の数字となり得 るオ−ルマイティの目を設けると一層楽しさが増す。[0007] There are two pieces each for the gou piece 2A, the choki piece 2B, and the par piece 2C. For example, when three people play, each person has two goo pieces. You may decide to have a piece of choki and a piece of par, but each person has different types, such as a piece of goog and a piece of choki, and a piece of choki and a piece of par. You can start with a piece. Roll two dice, three dice, or six dice alternately to advance one piece by the number of eyes. However, the dice 3 may be a normal hexahedron, but may be a dice of 1, 2, or 3 crescent (3 or 5), or a dodecahedron as shown in FIG. The crescent moon allows the player to choose either 3 or 5, which has the advantage of speeding up the game and speeding up the game. Also, the dodecahedron becomes even more speedy, but since it is difficult to rise, it is more fun to have an oormite eye that can be any number from 1 to 6 in the eye.

【0008】 駒体は直進のみ進める。ただし目16で止まった時は次回方向を変えることが できる。 例えばスタ−トの16Dから16Gの位置に駒体があるときにさいころで5が 出たら、駒体2AはPの位置には進めるが小丸の目16で方向を変えるQの位置 へは進めない。またPに位置する駒体2Aは次回、3以上の目が出ても進行方向 は直線ではないので2つしか進めない(即ち、斜めからきた場合には駒の数だけ 進めないことがある)。但し、目16にある駒体2Bは例え16Bの位置からス タ−トしたとしても、目16Yの方向だけではなく目16Xの方向へどちらへで も進行できる。 盤面の6個毎にある小丸の目16に丁度止まると、次の小丸の目まで飛び越す ことができる。例えばスタ−ト時に6の目が出ると更に6つの目を進むことがで きる。この時も前記と同様、方向を変えることができる。 自分の進む方向に相手の駒があり、自分の駒がその駒より強い場合は(ジャン ケンで勝ちの場合)そのまま相手の駒をまたいで直進出来るが、弱い場合(負け の場合)には来た方向に出た目の数だけ戻る。The piece body only advances straight ahead. However, when you stop at your eye 16, you can change the direction next time. For example, if the die rolls 5 from the start position 16D to 16G and the die rolls a 5, the piece body 2A advances to the P position but cannot move to the Q position where the direction of the small circle eye 16 changes. . In addition, the piece body 2A located at P can only advance two pieces because the traveling direction is not straight even if three or more eyes appear next time (that is, if it comes from an angle, the number of pieces may not advance). However, even if the piece 2B in the eye 16 is started from the position of 16B, it can move not only in the direction of the eye 16Y but also in the direction of the eye 16X. You can jump to the next Komaru's eye by just stopping at the Komaru's eye 16 on every 6th board. For example, if you roll a 6 at the start, you can move 6 more. At this time as well, the direction can be changed as described above. If there is an opponent's piece in the direction you are going and your piece is stronger than that piece (when you win with rock-paper-scissors), you can go straight over the opponent's piece, but if you are weak (if you lose), come It returns as many as the number of eyes that appeared in the direction.

【0009】 例えば駒体2Cのプレイヤがさいころで5の目が出たとき、3つ目に駒体2B があるので駒体2Bから3つバックした(駒体2Bの目は数えない)、元の位置 に戻らなければならない。尚この場合パ−の駒体2Cではなく、グ−の駒体2A であるときは駒体2Bを飛び越えて目16Xの方向へ3つ進むことができる(駒 体2Bの目は数えない)。 上る場合には第1の三角形の頂点(ゴ−ル16Z)に丁度達するさいころの目 が出たときだけ上がりとなり、さいころの目がそれ以上出たときは駒体がバック する。そして所有するすべての駒体がゴ−ル16Zに早く到達した方が勝ちとす るものである。For example, when the player of the piece 2C rolls a 5's die, since there is the third piece 2B, three pieces back from the piece 2B (the eyes of the piece 2B are not counted). You must return to the position. In this case, if it is not the par piece 2C but the goose piece 2A, it is possible to jump over the piece 2B and move three toward the eye 16X (the number of the piece 2B is not counted). If it goes up, it will go up only when the die of the die that exactly reaches the apex of the first triangle (Gol 16Z) comes out, and if the die of the die goes further, the piece will back. The player who wins all the pieces that they own reaches the Gol 16Z earlier wins.

【0010】[0010]

【考案の効果】[Effect of the device]

本考案は上記のように構成したので、単純なさいころゲ−ムとは異なり駒に強 弱があるのでどの駒を先に進めるか、又はどの方向へ進めるか等で勝敗が決り、 考える要素がある。駒の強弱はジャンケンで示されているので幼児でも理解し易 い。さいころを振って出た目の数で進むため偶然性があり、子供でも大人に勝て る可能性がある。ゲ−ム終了までに時間が余り係らないので子供でも飽きがこず 楽しめる等の効果を奏する。 Since the present invention is configured as described above, unlike the simple roller game, since the pieces have strengths and weaknesses, the victory or defeat is decided depending on which piece is advanced or in which direction. is there. The strength of the pieces is indicated by rock-paper-scissors, so it is easy for an infant to understand. There is a chance that even a child can beat an adult because he rolls the dice and proceeds with the number of eyes rolled out. It takes less time until the game ends, so even children can enjoy it without getting tired.

【図面の簡単な説明】[Brief description of drawings]

【第1図】本考案のゲ−ム盤の斜視図である。FIG. 1 is a perspective view of a game board of the present invention.

【第2図】駒体の拡大斜視図である。FIG. 2 is an enlarged perspective view of a piece.

【第3図】10面体と六面体のさいころの拡大斜視図で
ある。
FIG. 3 is an enlarged perspective view of a decahedron and a hexahedron die.

【符号の説明】[Explanation of symbols]

1 盤 11第1の三角形 13第2の三角形 15・16 目 2 駒体 3 さいころ 1 board 11 1st triangle 13 2nd triangle 15 / 16th 2 pieces 3 dice

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 【請求項1】第1の三角形の内部にその2本の斜辺と底
辺に平行な基線を等間隔に描いて25個の同形の第2の
三角形を形成し、その第2の三角形の一つ置きに底辺と
平行な5本の水平線を描いて斜辺と交差する点と、第2
の三角形の各頂点とを目とする盤と、ジャンケンのグ
−、チョキ、パ−をそれぞれ表わし、前記盤の目に刺止
するピンを備えた駒体とからなることを特徴とするゲ−
ム盤。
1. Inside the first triangle, two diagonal lines and a base line parallel to the base are drawn at equal intervals to form 25 second triangles of the same shape, and one of the second triangles is formed. Place five horizontal lines parallel to the bottom, and intersect with the hypotenuse.
Of each of the triangles of FIG. 2 and each of the triangles, and a piece body that has pins for stopping the eyes of the board, each of which represents a rock-paper-scissors rocket, a choki, and a par.
Mu board.
JP10133991U 1991-11-14 1991-11-14 Game board Pending JPH0541581U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10133991U JPH0541581U (en) 1991-11-14 1991-11-14 Game board

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10133991U JPH0541581U (en) 1991-11-14 1991-11-14 Game board

Publications (1)

Publication Number Publication Date
JPH0541581U true JPH0541581U (en) 1993-06-08

Family

ID=14298084

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10133991U Pending JPH0541581U (en) 1991-11-14 1991-11-14 Game board

Country Status (1)

Country Link
JP (1) JPH0541581U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2019064646A1 (en) * 2017-09-27 2019-04-04 裕理 細國 Game system, game sheet, game program, and game device
JP2019058639A (en) * 2018-03-15 2019-04-18 裕理 細國 Program for game and game device

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2019064646A1 (en) * 2017-09-27 2019-04-04 裕理 細國 Game system, game sheet, game program, and game device
JP2019058376A (en) * 2017-09-27 2019-04-18 裕理 細國 Game system
JP2019058639A (en) * 2018-03-15 2019-04-18 裕理 細國 Program for game and game device

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