JPH05290139A - Graphic drawing system - Google Patents

Graphic drawing system

Info

Publication number
JPH05290139A
JPH05290139A JP4116812A JP11681292A JPH05290139A JP H05290139 A JPH05290139 A JP H05290139A JP 4116812 A JP4116812 A JP 4116812A JP 11681292 A JP11681292 A JP 11681292A JP H05290139 A JPH05290139 A JP H05290139A
Authority
JP
Japan
Prior art keywords
graphic
area
determined
end point
drawn
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP4116812A
Other languages
Japanese (ja)
Inventor
Hajime Sugano
肇 菅野
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fujitsu Ltd
Original Assignee
Fujitsu Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fujitsu Ltd filed Critical Fujitsu Ltd
Priority to JP4116812A priority Critical patent/JPH05290139A/en
Publication of JPH05290139A publication Critical patent/JPH05290139A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01FMAGNETS; INDUCTANCES; TRANSFORMERS; SELECTION OF MATERIALS FOR THEIR MAGNETIC PROPERTIES
    • H01F1/00Magnets or magnetic bodies characterised by the magnetic materials therefor; Selection of materials for their magnetic properties
    • H01F1/01Magnets or magnetic bodies characterised by the magnetic materials therefor; Selection of materials for their magnetic properties of inorganic materials
    • H01F1/03Magnets or magnetic bodies characterised by the magnetic materials therefor; Selection of materials for their magnetic properties of inorganic materials characterised by their coercivity
    • H01F1/032Magnets or magnetic bodies characterised by the magnetic materials therefor; Selection of materials for their magnetic properties of inorganic materials characterised by their coercivity of hard-magnetic materials
    • H01F1/04Magnets or magnetic bodies characterised by the magnetic materials therefor; Selection of materials for their magnetic properties of inorganic materials characterised by their coercivity of hard-magnetic materials metals or alloys
    • H01F1/047Alloys characterised by their composition
    • H01F1/053Alloys characterised by their composition containing rare earth metals
    • H01F1/055Alloys characterised by their composition containing rare earth metals and magnetic transition metals, e.g. SmCo5
    • H01F1/057Alloys characterised by their composition containing rare earth metals and magnetic transition metals, e.g. SmCo5 and IIIa elements, e.g. Nd2Fe14B
    • H01F1/0571Alloys characterised by their composition containing rare earth metals and magnetic transition metals, e.g. SmCo5 and IIIa elements, e.g. Nd2Fe14B in the form of particles, e.g. rapid quenched powders or ribbon flakes
    • H01F1/0575Alloys characterised by their composition containing rare earth metals and magnetic transition metals, e.g. SmCo5 and IIIa elements, e.g. Nd2Fe14B in the form of particles, e.g. rapid quenched powders or ribbon flakes pressed, sintered or bonded together
    • H01F1/0576Alloys characterised by their composition containing rare earth metals and magnetic transition metals, e.g. SmCo5 and IIIa elements, e.g. Nd2Fe14B in the form of particles, e.g. rapid quenched powders or ribbon flakes pressed, sintered or bonded together pressed, e.g. hot working
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B22CASTING; POWDER METALLURGY
    • B22FWORKING METALLIC POWDER; MANUFACTURE OF ARTICLES FROM METALLIC POWDER; MAKING METALLIC POWDER; APPARATUS OR DEVICES SPECIALLY ADAPTED FOR METALLIC POWDER
    • B22F3/00Manufacture of workpieces or articles from metallic powder characterised by the manner of compacting or sintering; Apparatus specially adapted therefor ; Presses and furnaces
    • B22F3/02Compacting only
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B30PRESSES
    • B30BPRESSES IN GENERAL
    • B30B11/00Presses specially adapted for forming shaped articles from material in particulate or plastic state, e.g. briquetting presses, tabletting presses
    • B30B11/02Presses specially adapted for forming shaped articles from material in particulate or plastic state, e.g. briquetting presses, tabletting presses using a ram exerting pressure on the material in a moulding space
    • B30B11/04Presses specially adapted for forming shaped articles from material in particulate or plastic state, e.g. briquetting presses, tabletting presses using a ram exerting pressure on the material in a moulding space co-operating with a fixed mould
    • CCHEMISTRY; METALLURGY
    • C22METALLURGY; FERROUS OR NON-FERROUS ALLOYS; TREATMENT OF ALLOYS OR NON-FERROUS METALS
    • C22CALLOYS
    • C22C1/00Making non-ferrous alloys
    • C22C1/04Making non-ferrous alloys by powder metallurgy
    • C22C1/0433Nickel- or cobalt-based alloys
    • C22C1/0441Alloys based on intermetallic compounds of the type rare earth - Co, Ni
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01FMAGNETS; INDUCTANCES; TRANSFORMERS; SELECTION OF MATERIALS FOR THEIR MAGNETIC PROPERTIES
    • H01F41/00Apparatus or processes specially adapted for manufacturing or assembling magnets, inductances or transformers; Apparatus or processes specially adapted for manufacturing materials characterised by their magnetic properties
    • H01F41/02Apparatus or processes specially adapted for manufacturing or assembling magnets, inductances or transformers; Apparatus or processes specially adapted for manufacturing materials characterised by their magnetic properties for manufacturing cores, coils, or magnets
    • H01F41/0253Apparatus or processes specially adapted for manufacturing or assembling magnets, inductances or transformers; Apparatus or processes specially adapted for manufacturing materials characterised by their magnetic properties for manufacturing cores, coils, or magnets for manufacturing permanent magnets
    • H01F41/0273Imparting anisotropy

Landscapes

  • Engineering & Computer Science (AREA)
  • Power Engineering (AREA)
  • Chemical & Material Sciences (AREA)
  • Mechanical Engineering (AREA)
  • Manufacturing & Machinery (AREA)
  • Inorganic Chemistry (AREA)
  • Crystallography & Structural Chemistry (AREA)
  • Materials Engineering (AREA)
  • Metallurgy (AREA)
  • Organic Chemistry (AREA)
  • Processing Or Creating Images (AREA)
  • Digital Computer Display Output (AREA)
  • Image Generation (AREA)

Abstract

PURPOSE:To increase the drawing speed without spoiling the operability at the time of overdrawing as to the graphic drawing system which overdraws a figure such as a straight line, a circle, and a rectangle on a figure, etc., drawn on a graphic display device, etc. CONSTITUTION:This graphic drawing system draws the figure whose position shape is determined by a start point S and an end point E inputted from an input device on the existent figure, etc., on the graphic device; and a specific drawing area A including the start point S and a 1st saving area B including the drawing area A are determined according to the inputted start point S, and the existent figure, etc., in the coordinates of the 1st saving area B is saved and restored to overdraw the part of the figure to be drawn within the coordinates of the drawing area A according to the movement of the end point E. After the end point E is determined, a 2nd saving area C including the figure determined by those start point S and end point E is determined and the existent figure, etc., in the coordinates of the 2nd saving area is saved and restored to overdraw a new figure.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、グラフィック表示装置
等で描画された図形等の上にさらに直線・円・矩形など
の図形を重ね書きする際のグラフィックの描画方式に関
する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a graphic drawing method for overwriting a graphic such as a line, a circle or a rectangle on a graphic drawn by a graphic display device or the like.

【0002】テレライティングなどの画像通信端末ある
いはグラフィック端末等においては、グラフィックを用
いて図形・絵・文字など(以下、図形等と略す)を描画
する際に、既に描画してある図形等の上に、さらに新た
な図形等を重ね書きすることがある。この場合、既に描
かれている図形等が重ね書きに際して消されてしまわな
いように、グラフィック面(すなわちグラフィックメモ
リ:VRAM)を数面分用意しておいて、下絵となる図
形等と新たに重ね書きする図形等をそれぞれ別の面に描
画したり、あるいは既に描かれている図形等を退避用メ
モリに一旦退避して重ね書きを行った後で復元したりす
る方法がとられる。グラフィック面が複数面ある場合に
は前者の方法が有効であるが、コスト等の制約からグラ
フィック面面を1面しか持てないような場合には、後者
のように退避・復元を繰り返す方法が一般に使用されて
いる。
In an image communication terminal such as telewriting or a graphic terminal, when a graphic, a picture, a character, etc. (hereinafter abbreviated as a graphic) is drawn by using a graphic, the graphic is drawn on the graphic already drawn. In addition, new graphics may be overwritten. In this case, in order to prevent the already drawn figures and the like from being erased when overwriting, prepare several graphic surfaces (that is, a graphic memory: VRAM) and newly superimpose them on the drawing or the like. There is a method of drawing figures to be written on different surfaces, or saving figures already drawn in a save memory once and performing overwriting and then restoring. The former method is effective when there are multiple graphic surfaces, but when there is only one graphic surface due to cost constraints, etc., the latter method is generally repeated to save and restore. It is used.

【0003】しかしこの後者の方法は、退避・復元に要
する処理時間が大きいので、描画に時間がかかる。この
ため、この描画がかかる時間を少しでも短くして描画速
度を向上させる必要がある。また、それと同時に、グラ
フィックによるデータ入力に重要なマン・マシン・イン
タフェースを損なわないようにして操作性を良くするこ
とが要求されている。
However, this latter method requires a long drawing time because the processing time required for saving / restoring is long. Therefore, it is necessary to shorten the drawing time as much as possible to improve the drawing speed. At the same time, it is required to improve the operability without damaging the man-machine interface which is important for data input by graphics.

【0004】[0004]

【従来の技術】図5にはグラフィック表示装置の一構成
例が示される。図中、1はCPU、4は画像部であって
グラフィック制御部2と1面のグラフィックメモリ(V
RAM:Video Random Access Memory) 3からなるも
の、5はグラフィック退避用メモリであってVRAMま
たはRAMからなるもの、6はCRT表示部、7はマウ
ス等の入力デバイスである。
2. Description of the Related Art FIG. 5 shows a structural example of a graphic display device. In the figure, 1 is a CPU, 4 is an image part, and a graphic control part 2 and a graphic memory (V
RAM: Video Random Access Memory (3), 5 is a graphic save memory which is VRAM or RAM, 6 is a CRT display unit, and 7 is an input device such as a mouse.

【0005】このグラフィック表示装置では、入力デバ
イス7で描画入力した画像をグラフィックメモリ3に一
旦書き込んで、それを表示部6に表示している。このよ
うに1面だけに限られたグラフィックメモリを用いて重
ね書きの描画を行う場合には、最も時間が掛かる処理
は、重ね書きに際しての元図形等の退避・復元の処理で
あり、従来はこの退避・復元の処理は以下のような方法
で行われている。
In this graphic display device, the image drawn and input by the input device 7 is once written in the graphic memory 3 and displayed on the display unit 6. Thus, in the case of performing overwriting drawing using a graphic memory limited to only one surface, the process that takes the longest time is the process of saving / restoring the original figure etc. at the time of overwriting. This save / restore processing is performed by the following method.

【0006】なお、ここでは、マウス等の入力デバイス
7を用いて、直線・矩形・円などの決められたパターン
の図形を入力して、既に描画されている図形等に重ね書
きするものとする。
Here, it is assumed that the input device 7 such as a mouse is used to input a figure of a predetermined pattern such as a straight line, a rectangle, and a circle, and to overwrite the figure already drawn. ..

【0007】図6には、図形として直線を入力する場合
の退避・復元の処理手順が示される。直線を入力する場
合、入力デバイス7を用いて画面座標位置をポインティ
ングすることで始点Sと終点Eの2点を決め、その2点
を線で結ぶ方法が用いられる。この2点を決める線を引
く際には、垂直線や平行線を引きやすくするために、図
6の〜に示されるように、まず始点Sを決めてから
入力デバイス7で終点Eを随意に動かしつつ最終的にそ
の位置を決定するまでの間においても、その始点Sを中
心にして終点Eとの間を結ぶ直線を描画し続け、それに
より最終的な終点Eを決めやすくしている。したがって
描画途中における直線は始点Sを中心として任意に角度
と長さが可変するものとなる。このようなマン・マシン
・インタフェースとすることで、描画にあたっての操作
性が良くなる。
FIG. 6 shows a procedure for saving / restoring when a straight line is input as a figure. When inputting a straight line, a method is used in which the start point S and the end point E are determined by pointing the screen coordinate position using the input device 7, and the two points are connected by a line. When a line that determines these two points is drawn, in order to make it easier to draw a vertical line or a parallel line, first, as shown in FIG. Even before the position is finally determined while moving, a straight line connecting the starting point S and the end point E is continuously drawn, thereby making it easy to determine the final end point E. Therefore, the straight line in the middle of drawing has its angle and length variable about the starting point S. By using such a man-machine interface, operability in drawing is improved.

【0008】さて、表示装置上に既に描画されている図
形等の上に、上述の直線を重ね書きする場合、図6に
示す描画途中の直線の軌跡上にある図形等を退避用メモ
リに退避しておく必要があるが、その際、直線の真下に
ある図形等だけを退避することは困難である。つまりグ
ラフィックはドット単位で退避を行うため、画面中の退
避するエリアが矩形になっていないと退避が難しい。そ
こで、図6に示されるように、始点Sと終点Eとで囲
まれた座標で矩形(斜線部分)を作りその単位で退避を
行っており、その退避した矩形内の図形等と描画する直
線との論理和をとって画面上に復元することで、重ね書
きを実現している。
When the above-mentioned straight line is overwritten on the figure or the like already drawn on the display device, the figure or the like on the trajectory of the straight line shown in FIG. 6 is saved in the save memory. However, it is difficult to evacuate only the figure and the like directly below the straight line. That is, since the graphic is saved in dot units, it is difficult to save unless the area to be saved in the screen is rectangular. Therefore, as shown in FIG. 6, a rectangle (hatched portion) is created by the coordinates surrounded by the start point S and the end point E, and the evacuation is performed in that unit. Overwriting is achieved by taking the logical sum of and and restoring it on the screen.

【0009】[0009]

【発明が解決しようとする課題】上述の退避すべき矩形
部分は、描画せんとする直線の長さと傾きを変えるべく
終点を移動させるごとに常に変化する。そして最終的な
終点が決まるまで画面上で直線を何度も書き直すため、
上記矩形部分の退避・復元を何度も繰り返す必要があ
る。直線の他に円・矩形などを描画する場合も同様であ
The rectangular portion to be saved always changes every time the end point is moved in order to change the length and inclination of the straight line to be drawn. And because I rewrite the line many times on the screen until the final end point is decided,
It is necessary to repeatedly save and restore the above rectangular part. The same applies when drawing circles, rectangles, etc. in addition to straight lines.

【0010】このため、この退避・復元の処理に掛かる
時間が大きく、描画速度が遅くなるという問題がある。
これを防ぐためには、最終的な終点が決まるまでの間の
直線の描画を止めて退避・復元を行わないようにすれば
よいのであるが、そのようなマン・マシン・インタフェ
ースとした場合には、描画がしづらくなって操作性が良
くない。
For this reason, there is a problem that the time required for the save / restore processing is long and the drawing speed becomes slow.
In order to prevent this, it is necessary to stop the drawing of the straight line until the final end point is determined so that saving and restoring is not performed, but when such a man-machine interface is used, , It is difficult to draw and the operability is not good.

【0011】本発明はかかる事情に鑑みてなされたもの
であり、その目的とするところは、既にある図形等の上
に直線・円・矩形などの図形を重ね書きする際の操作性
を損なうことなく、その描画速度を向上させることにあ
る。
The present invention has been made in view of such circumstances, and an object thereof is to impair operability in overwriting a figure such as a straight line, a circle or a rectangle on an existing figure or the like. Not to improve its drawing speed.

【0012】[0012]

【課題を解決するための手段】図1は本発明に係る原理
説明図である。本発明のグラフィックの描画方式は、グ
ラフィック表示装置における既存の図形等の上に、入力
デバイスで入力した始点Sと終点Eでその位置形状が決
定される図形(例えば直線、矩形、円など)を重ね書き
して描画するグラフィックの描画方式であって、入力さ
れた始点Sに基づきその始点Sを含む所定の描画領域A
とその描画領域Aを含む第1退避領域Bとを決定し、そ
の第1退避領域Bの座標内にある既存の図形等を退避・
復元することで、終点Eの動きに応じて描画領域Aの座
標内でだけ、描画せんとする図形の部分を重ね書きによ
り描画し、終点Eの決定後に、それら始点Sと終点Eで
決定される図形を含む第2退避領域Cを決定してその第
2退避領域Cの座標内の既存の図形等を退避・復元する
ことで新たな図形の重ね書きを行うものである。
FIG. 1 is an explanatory view of the principle of the present invention. According to the graphic drawing method of the present invention, a graphic (for example, a straight line, a rectangle, a circle, etc.) whose position shape is determined by the start point S and the end point E input by the input device is added to the existing graphic in the graphic display device. A graphic drawing method for overwriting and drawing, and based on an input starting point S, a predetermined drawing area A including the starting point S
And a first save area B including the drawing area A are determined, and existing figures and the like within the coordinates of the first save area B are saved.
By restoring, the part of the figure to be drawn is drawn by overwriting only within the coordinates of the drawing area A according to the movement of the end point E, and after the end point E is determined, the start point S and the end point E are determined. The new figure is overwritten by determining the second save area C including the figure to be saved and saving / restoring the existing figure and the like within the coordinates of the second save area C.

【0013】上記描画領域Aは入力された始点を中心と
する円形をしたものとし、この円形内で1または2本の
半径線を用いて新たに描画する図形の状態を表示するよ
うにすることができる。
The drawing area A has a circular shape centered on the input starting point, and one or two radial lines are used in this circle to display the state of a newly drawn figure. You can

【0014】[0014]

【作用】重ね書きする図形の位置形状は始点Aと終点B
により決定される。例えばこの2点を結ぶ線によって、
図形が直線であればその位置と長さと傾き、矩形であれ
ばその対角線の位置とサイズ、円であればその位置と半
径が決定される。
[Operation] The position and shape of the figure to be overwritten is the start point A and the end point B
Determined by For example, by the line connecting these two points,
If the figure is a straight line, its position and length and inclination are determined, if it is a rectangle, the position and size of its diagonal are determined, and if it is a circle, its position and radius are determined.

【0015】まず、始点Sを決定したら、その始点Sに
基づいて描画領域Aと第1退避領域Bを決定する。例え
ば図1に示されるように描画領域Aを円形とし、第1退
避領域Bをこの円形を含む正方形とする。第1退避領域
Bの座標内の既存の図形等を退避し、それにより描画領
域A内での重ね書きを可能にする。
First, after the start point S is determined, the drawing area A and the first save area B are determined based on the start point S. For example, as shown in FIG. 1, the drawing area A is circular and the first retreat area B is square including this circle. An existing figure or the like within the coordinates of the first save area B is saved, thereby enabling overwriting in the drawing area A.

【0016】図形の形状を決定するにあたっては、それ
を適当なサイズに調整するために終点Eを動かしてみる
が、この場合において、例えば図形が直線であれば描画
領域A内においてだけ始点Sと終点Eを結ぶ線上に固定
長の直線を描画する。また図形が矩形であれば、描画領
域A内においてだけその矩形の始点Sを挟む2辺の一部
を描画する。これによりオペレータは描かんとしている
図形の描画状態を大方把握することができ、良好な操作
性を維持できる。
In determining the shape of the figure, the end point E is moved in order to adjust it to an appropriate size. In this case, for example, if the figure is a straight line, the starting point S is set only in the drawing area A. A fixed-length straight line is drawn on the line connecting the end points E. Further, if the figure is a rectangle, only a part of the two sides sandwiching the start point S of the rectangle is drawn only in the drawing area A. As a result, the operator can generally understand the drawing state of the figure to be drawn, and can maintain good operability.

【0017】終点Eが最終的に決定されたら、その時点
で、その終点Eと始点Sで決定される図形を含む第2退
避領域を決定し、その第2退避領域の座標内の図形等を
退避する。これにより新たな図形の重ね書きが行える。
When the end point E is finally determined, at that time point, a second retreat area including the figure decided by the end point E and the start point S is decided, and the figure and the like within the coordinates of the second retreat area are decided. evacuate. This allows new graphics to be overwritten.

【0018】このようにすることで、描画途中において
は、狭い第1退避領域の既存図形等を退避するだけでよ
いため、退避・復元の処理時間を短縮することができ
る。
By doing so, it is only necessary to save the existing figure or the like in the narrow first save area during drawing, so that the save / restore processing time can be shortened.

【0019】[0019]

【実施例】本発明の一実施例としてのグラフィックの描
画方式が図2を参照して以下に説明される。この図2の
実施例では、既にある図形等の上に直線を重ね書きする
ものとする。ここで、この描画方式を行うグラフィック
表示装置としては、前述の図5に示したものを用いる。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS A graphic drawing method as an embodiment of the present invention will be described below with reference to FIG. In the embodiment of FIG. 2, a straight line is overwritten on an existing figure or the like. Here, as the graphic display device that performs this drawing method, the one shown in FIG. 5 is used.

【0020】まず、図2のに示されるように、直線を
描画するための始点Sを決める。始点Sを決めたら、こ
の始点Sを中心にして、固定長の直線を描画する領域A
(実線で描いた円)を決定し、この描画領域Aを含むよ
うにして既存の図形等の退避・復元に必要な矩形領域B
(点線で描いた領域)を決定する。ここでは、描画する
固定長の直線をnドット長としており、既存図形等デー
タの退避・復元に必要な矩形領域Bは縦横共に2nドッ
ト長の正方形とする。そして、この矩形領域Bの座標内
に既に描かれている図形等のデータを退避用メモリ5に
一旦退避する。
First, as shown in FIG. 2, a starting point S for drawing a straight line is determined. Once the starting point S has been determined, the area A in which a fixed-length straight line is drawn centered on this starting point S
A (circle drawn by a solid line) is determined, and a rectangular area B necessary for saving / restoring an existing figure etc. is included so as to include this drawing area A.
Determine (the area drawn by the dotted line). Here, the fixed-length straight line to be drawn has an n-dot length, and the rectangular area B necessary for saving / restoring existing figure data is a square having a length of 2n-dots in both length and width. Then, the data such as the graphic already drawn in the coordinates of the rectangular area B is temporarily saved in the save memory 5.

【0021】次に、図2のに示されるように、入力デ
バイス7を操作しながら終点を例えばE1 、E2 、E3
等のように随意に動かして、描画したい直線の長さと傾
きを調整する。このように終点Eを動かすことにより、
描画領域A内に描かれている固定長の直線が、始点Sを
中心として、終点Eの動きに応じて、すなわちその延長
線上に終点Eがあるように、描画領域A内で回転するこ
とになる。この場合、描画領域Aの外には直線は描画さ
れないが、終点位置はカーソルなどで分かるようになっ
ている。これにより終点が決めやすくなる。
Next, as shown in FIG. 2, while operating the input device 7, the end points are set to, for example, E 1 , E 2 , E 3.
Adjust the length and inclination of the line you want to draw by moving it as desired. By moving the end point E in this way,
A fixed-length straight line drawn in the drawing area A is rotated about the start point S in accordance with the movement of the end point E, that is, the end point E is on the extension line. Become. In this case, no straight line is drawn outside the drawing area A, but the end point position can be known by a cursor or the like. This makes it easier to determine the end point.

【0022】次に、図2のに示されるように、終点E
の位置を最終的に決定すると、退避していた退避領域B
の図形等データを復元する。それと同時に、始点Sと終
点Eで矩形領域C(一点鎖線で囲まれた領域)を決め、
その矩形領域Cの座標内に描かれている図形等データを
再び退避用メモリ5に退避する。
Next, as shown in FIG.
When the position of is finally determined, the evacuation area B that has been evacuated
Restore the data such as the figure. At the same time, a rectangular area C (area surrounded by a chain line) is defined by the start point S and the end point E,
Data such as a figure drawn in the coordinates of the rectangular area C is saved in the save memory 5 again.

【0023】この後、図2のに示されるように、退避
用メモリ5から退避した図形等データを読み出して、そ
れと、始点Sと終点Eを結ぶ直線との論理和をとって復
元し、それにより既存の図形等の上に直線を重ね書きし
て表示部6に表示する。
After that, as shown in FIG. 2, the saved data such as the figure is read from the save memory 5, and is logically ORed with the straight line connecting the start point S and the end point E to restore it. Then, a straight line is overwritten on the existing figure and displayed on the display unit 6.

【0024】図3には本発明の他の実施例が示される。
この実施例は、直線に換えて矩形を重ね書きするもので
ある。まず図3のに示されるように、始点Sを決め、
始点Sを中心とした描画領域Aと退避領域Bを決定し、
退避領域Bの座標内の既存図形等データを退避する。
FIG. 3 shows another embodiment of the present invention.
In this embodiment, a rectangle is overwritten instead of a straight line. First, as shown in FIG. 3, the starting point S is determined,
The drawing area A and the save area B centered on the starting point S are determined,
Data such as existing figures within the coordinates of the save area B is saved.

【0025】次に、始点Sを描画せんとする矩形の一角
とし、入力デバイス7で随意に動かせる終点E1
2 、E3 、E4 等をその矩形の対角として、矩形の位
置と大きさを随意に決定する。この際、描画領域Aの座
標内においてだけ、その矩形の始点Sを挟む2辺が、2
本の直交する固定長の直線で表示される。この描画領域
Aの座標外では終点がカーソル等で表示される。これに
より終点が決めやすくなる。
Next, the starting point S is set to one corner of a rectangle to be drawn, and the end point E 1 , which can be arbitrarily moved by the input device 7,
The position and size of the rectangle are arbitrarily determined with E 2 , E 3 , E 4, etc. as diagonals of the rectangle. At this time, the two sides sandwiching the start point S of the rectangle are 2 only within the coordinates of the drawing area A.
It is displayed as a straight line with a fixed length in the book. Outside the coordinates of the drawing area A, the end point is displayed with a cursor or the like. This makes it easier to determine the end point.

【0026】次に、図3のに示されるように、終点E
の位置を最終的に決定すると、退避していた退避領域B
の図形等データを復元する。それと同時に、始点Sと終
点Eで矩形領域Cを決め、その矩形領域Cの座標内に描
かれている図形等データを再び退避用メモリ5に退避す
る。
Next, as shown in FIG. 3, the end point E
When the position of is finally determined, the evacuation area B that has been evacuated
Restore the data such as the figure. At the same time, the rectangular area C is determined by the start point S and the end point E, and the data such as the graphic drawn in the coordinates of the rectangular area C is saved in the save memory 5 again.

【0027】この後、図3のに示されるように、退避
用メモリ5から退避した図形等データを読み出して、そ
れと、始点Sと終点Eを対角とする矩形との論理和をと
って復元し、それにより既存の図形等の上に矩形を重ね
書きして表示部6に表示する。
After that, as shown in FIG. 3, the saved data such as the figure is read from the save memory 5, and is logically ORed with the rectangle having the start point S and the end point E on the diagonal to restore the data. As a result, the rectangle is overwritten on the existing figure or the like and displayed on the display unit 6.

【0028】図4には重ね書きにより描画する図形を円
とした場合の本発明の他の実施例が示される。この実施
例は、始点Sを中心とした円を描画するものであり、そ
の円の半径の一部を固定長の線として描画領域Aの座標
内に描画するもので、それ以外は前述の2つの実施例と
同様である。
FIG. 4 shows another embodiment of the present invention in which a figure drawn by overwriting is a circle. In this embodiment, a circle centering on the starting point S is drawn, and a part of the radius of the circle is drawn as a fixed length line in the coordinates of the drawing area A. This is the same as the first embodiment.

【0029】すなわち、図4のに示されるように、始
点Sを決め、始点Sを中心とした描画領域Aと退避領域
Bを決定し、退避領域Bの座標内の既存図形等データを
退避する。
That is, as shown in FIG. 4, the start point S is determined, the drawing area A and the save area B centered on the start point S are determined, and the existing figure data within the coordinates of the save area B is saved. ..

【0030】次に、始点Sを中心とする円の半径を終点
1 、E2 、E3 等により随意に決定し、その際、描画
領域Aの座標内においてだけ、その円の半径方向を始点
Sを中心とする固定長直線で表示する。この描画領域A
の座標外では終点がカーソル等で表示される。これによ
り終点が決めやすくなる。
Next, the radius of a circle centered on the starting point S is arbitrarily determined by the end points E 1 , E 2 , E 3, etc. At that time, the radial direction of the circle is set only within the coordinates of the drawing area A. A fixed length straight line centering on the starting point S is displayed. This drawing area A
Outside the coordinates of, the end point is displayed with a cursor or the like. This makes it easier to determine the end point.

【0031】次に、図4のに示されるように、終点E
の位置を最終的に決定すると、退避していた退避領域B
の図形等データを復元する。それと同時に、始点Sと終
点Eを半径とする円を含む矩形領域Cを決め、その矩形
領域Cの座標内に描かれている図形等データを再び退避
用メモリ5に退避する。
Next, as shown in FIG. 4, the end point E
When the position of is finally determined, the evacuation area B that has been evacuated
Restore the data such as the figure. At the same time, a rectangular area C including a circle whose radius is the start point S and the end point E is determined, and the data such as the figure drawn in the coordinates of the rectangular area C is saved in the save memory 5 again.

【0032】この後、図4のに示されるように、退避
用メモリ5から退避した図形等データを読み出して、そ
れと、始点Sと終点Eを半径とする円との論理和をとっ
て復元し、それにより既存の図形等の上に円を重ね書き
して表示部6に表示する。
Thereafter, as shown in FIG. 4, the saved data such as the figure is read from the save memory 5, and is logically ORed with the circle having the radius of the start point S and the end point E to restore the data. As a result, a circle is overwritten on the existing figure or the like and displayed on the display unit 6.

【0033】[0033]

【発明の効果】以上に説明したように、本発明によれ
ば、所定の描画領域内に描画せんとする図形の一部等を
表示するマン・マシン・インタフェースとすることで、
描画に際しての操作性を良好に保ちつつ、かつ、退避・
復元する図形等データをその固定の描画領域内だけに限
定することで、退避・復元に要する処理時間を退縮し
て、描画速度を上げることができる。
As described above, according to the present invention, a man-machine interface for displaying a part of a figure to be drawn in a predetermined drawing area is provided.
While maintaining good operability for drawing,
By limiting the data such as the figure to be restored only within the fixed drawing area, the processing time required for saving / restoring can be reduced and the drawing speed can be increased.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係る原理説明図である。FIG. 1 is a diagram illustrating the principle of the present invention.

【図2】本発明のグラフィックの描画方式の一実施例を
説明する図である。
FIG. 2 is a diagram illustrating an embodiment of a graphic drawing system of the present invention.

【図3】本発明のグラフィックの描画方式の他の実施例
を説明する図である。
FIG. 3 is a diagram for explaining another embodiment of the graphic drawing system of the present invention.

【図4】本発明のグラフィックの描画方式のまた他の実
施例を説明する図である。
FIG. 4 is a diagram for explaining another embodiment of the graphic drawing system of the present invention.

【図5】グラフィック表示装置の構成例を示す図であ
る。
FIG. 5 is a diagram showing a configuration example of a graphic display device.

【図6】従来例を説明する図である。FIG. 6 is a diagram illustrating a conventional example.

【符号の説明】[Explanation of symbols]

1 CPU 2 グラフィック制御部 3 グラフィックメモリ 4 画像部 5 退避用メモリ 6 CRT表示部 7 入力デバイス 1 CPU 2 graphic control unit 3 graphic memory 4 image unit 5 save memory 6 CRT display unit 7 input device

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 グラフィック表示装置における既存の図
形等の上に、入力デバイスで入力した始点(S)と終点
(E)でその位置形状が決定される図形を重ね書きして
描画するグラフィックの描画方式であって、 入力された始点に基づきその始点を含む所定の描画領域
(A)とその描画領域を含む第1退避領域(B)とを決
定し、 該第1退避領域の座標内にある既存の図形等を退避・復
元することで、終点の動きに応じて該描画領域の座標内
でだけ、描画せんとする図形の部分を重ね書きにより描
画し、 終点の決定後に、該始点と終点で決定される図形を含む
第2退避領域(C)を決定してその第2退避領域の座標
内の既存の図形等を退避・復元することで新たな図形の
重ね書きを行うグラフィックの描画方式。
1. A drawing of a graphic in which a graphic whose position shape is determined by a start point (S) and an end point (E) input by an input device is overwritten on an existing graphic in a graphic display device. A predetermined drawing area (A) including the starting point and a first saving area (B) including the drawing area are determined based on the input starting point and are within the coordinates of the first saving area. By saving / restoring an existing figure, etc., the part of the figure to be drawn is drawn by overwriting only within the coordinates of the drawing area according to the movement of the end point, and after the end point is determined, the start point and end point A graphic drawing method in which a new figure is overwritten by deciding a second save area (C) containing the figure determined in step S1, and saving / restoring the existing figure and the like within the coordinates of the second save area. ..
【請求項2】 上記描画領域は入力された始点を中心と
する円形をしたものであり、この円形内で1または2本
の半径線を用いて新たに描画する図形の状態を表示する
ようにした請求項1記載のグラフィックの描画方式。
2. The drawing area has a circular shape centered on an input starting point, and one or two radial lines are used within the circle to display the state of a newly drawn figure. The graphic drawing method according to claim 1.
JP4116812A 1992-04-09 1992-04-09 Graphic drawing system Withdrawn JPH05290139A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP4116812A JPH05290139A (en) 1992-04-09 1992-04-09 Graphic drawing system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP4116812A JPH05290139A (en) 1992-04-09 1992-04-09 Graphic drawing system

Publications (1)

Publication Number Publication Date
JPH05290139A true JPH05290139A (en) 1993-11-05

Family

ID=14696260

Family Applications (1)

Application Number Title Priority Date Filing Date
JP4116812A Withdrawn JPH05290139A (en) 1992-04-09 1992-04-09 Graphic drawing system

Country Status (1)

Country Link
JP (1) JPH05290139A (en)

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