JPH05173705A - Mouse for inputting attitude for three-dimensional model - Google Patents

Mouse for inputting attitude for three-dimensional model

Info

Publication number
JPH05173705A
JPH05173705A JP3338233A JP33823391A JPH05173705A JP H05173705 A JPH05173705 A JP H05173705A JP 3338233 A JP3338233 A JP 3338233A JP 33823391 A JP33823391 A JP 33823391A JP H05173705 A JPH05173705 A JP H05173705A
Authority
JP
Japan
Prior art keywords
model
mouse
screen
axis
ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP3338233A
Other languages
Japanese (ja)
Inventor
Usuke Kamata
宇祐 蒲田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kubota Corp
Original Assignee
Kubota Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kubota Corp filed Critical Kubota Corp
Priority to JP3338233A priority Critical patent/JPH05173705A/en
Publication of JPH05173705A publication Critical patent/JPH05173705A/en
Pending legal-status Critical Current

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Abstract

PURPOSE:To input a prescribed attitude with the feeling of image operations just like moving a model on a screen while holding it by a hand and further to improve operability by saving labor for selecting the software of a attitude menu displayed on the screen or a menu. CONSTITUTION:On the side of a back 5a at a main body 5 of the mouse, 1st, 2nd and 3rd balls 6, 7 and 8 are provided to displace a model M on the screen in (x) and (y) directions by the linear moving operation of the main body 5 of the mouse and to displace the model M around a (z) axis rotationally by the turning operation and further, the model M is rotationally displaced around (x) and (y) axes by the turning operation of a 4th ball 9 provided on the side of a surface 5b at the main body 5 of the mouse.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、3次元CADあるいは
3次元モデリングソフトウェアを利用するコンピュータ
の入力装置として用いられる3次元モデルの姿勢入力用
マウスに関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a posture input mouse for a three-dimensional model used as an input device of a computer utilizing three-dimensional CAD or three-dimensional modeling software.

【0002】[0002]

【従来の技術】3次元CAD等においては、図形を含む
3次元のモデルを作成した場合、そのモデルが2次元の
ディスプレイ画面に表示されるので、形状を確認するた
めには、視点のx,yおよびz座標値を入力したり、あ
るいは、モデルの姿勢を変更して違った方向から見る必
要がある。
2. Description of the Related Art In a three-dimensional CAD, when a three-dimensional model including a figure is created, the model is displayed on a two-dimensional display screen. You need to enter the y and z coordinate values, or change the pose of the model to see from different directions.

【0003】モデルの姿勢変更を入力するには、x,y
方向の各平行移動、x,y軸およびz軸の各軸廻りの回
転を3次元モデルの姿勢入力用マウスを使用して入力す
る。従来のこの種のマウスとしては、上記x方向平行移
動やy方向平行移動用などの複数種の姿勢操作用ノブを
マウス本体に付設し、画面上のモデルの姿勢変更時に、
上記ノブを1づつ選択操作して所望の入力を行なうよう
にしたものが知られている。また、ソフトによって作成
されディスプレイ画面に表示された複数種の姿勢操作メ
ニューを選択する選択ボタンと一つのボールをマウス本
体に設け、選択ボタンにより所望の姿勢メニューを選択
したうえ、マウス本体のボールを動かすようにしたもの
も知られている。
To input the posture change of the model, x, y
Each parallel movement in the direction and rotation about each of the x, y, and z axes are input by using the posture input mouse of the three-dimensional model. As this type of conventional mouse, a plurality of types of posture operation knobs for parallel movement in the x direction and parallel movement in the y direction are attached to the mouse body, and when changing the posture of the model on the screen,
It is known that the above knobs are selected and operated one by one to perform a desired input. In addition, a selection button for selecting multiple types of posture operation menu created by the software and one ball is provided on the mouse body, and the desired posture menu is selected by the selection button, and the ball of the mouse body is selected. Some are known to move.

【0004】[0004]

【発明が解決しようとする課題】上記したような構成の
従来の3次元モデルの姿勢入力用マウスのうち、前者の
ものでは、姿勢操作用ノブを回す行動が直接モデルを手
にして動かす場合と感覚が異なるため、操作に違和感が
あり、モデルを回転させる場合にx軸,y軸およびz軸
の各軸毎に操作しなければならず、所望の姿勢に変更す
るまでに手間取り熟練されたオぺレーション技術を必要
とするのは避けられない。また、後者のものでは、画面
に姿勢操作メニューを表示させるソフトウェアを作成す
る必要があって、コスト高になるうえ、メニューから選
択する操作によって入力操作が2段となり、所望の姿勢
を得るために相当なオペレーション技術を要することに
変わりがない。
Among the conventional three-dimensional model posture input mice having the above-described configuration, in the former one, when the action of turning the posture operation knob directly moves the model with the hand. Since the senses are different, there is a feeling of strangeness in the operation, and when rotating the model, it is necessary to operate for each of the x-axis, y-axis, and z-axis, and it takes time and skill to change to a desired posture. It is unavoidable that permeation technology is required. Also, in the latter case, it is necessary to create software for displaying the posture operation menu on the screen, which is costly, and the input operation becomes two steps depending on the operation selected from the menu to obtain the desired posture. There is no change in that it requires considerable operation technology.

【0005】本発明は上記のような実情に鑑みてなされ
たもので、特殊なソフトなどを要することなく、姿勢入
力時に直接モデルを動かすがごとき感触で操作し得て、
操作性の向上を図ることができる3次元モデルの姿勢入
力用マウスを提供することを目的としている。
The present invention has been made in view of the above-mentioned circumstances, and the model can be directly moved at the time of inputting the posture without any special software or the like, so that the model can be operated with a feeling.
It is an object of the present invention to provide a three-dimensional model posture input mouse capable of improving operability.

【0006】[0006]

【課題を解決するための手段】上記目的を達成するた
め、本発明に係る3次元モデルの姿勢入力用マウスは、
マウス本体の操作平面上での平行直線移動操作にともな
う直線変位を検出して画面上のモデルに対してxおよび
y方向のうちの該当方向へ沿った直線変位を与え、かつ
上記操作面上での回動操作にともなう回転変位を検出し
て画面上のモデルに対してz軸廻りの回転変位を与える
第1,第2および第3の3つのボールを上記マウス本体
の裏面側に該マウス本体を装備するとともに、手動によ
るxおよびy方向回動操作による回転変位を検出して画
面上のモデルに対してx軸およびy軸のうちの該当軸廻
りの回転変位を与える第4のボールを上記マウス本体の
表面側に装備したものである。
In order to achieve the above object, a three-dimensional model posture input mouse according to the present invention comprises:
Detects the linear displacement due to the parallel linear movement operation on the operation plane of the mouse body and gives the linear displacement along the corresponding direction in the x and y directions to the model on the screen, and on the operation surface On the back side of the mouse body, the first, second and third balls for detecting the rotational displacement due to the rotation operation of the mouse and giving the rotational displacement around the z-axis to the model on the screen are attached to the mouse body. And a fourth ball for detecting a rotational displacement due to a manual rotation operation in the x and y directions and giving a rotational displacement around the corresponding axis of the x axis and the y axis to the model on the screen. It is equipped on the front side of the mouse body.

【0007】[0007]

【作用】本発明によれば、マウス本体を操作平面上にお
いて平行直線移動操作することにより、マウス本体を3
点支持するようにその裏面側に設けられた3つのボール
が転動して、画面上のモデルがxおよびy方向の該当方
向へ直線変位し、回動操作することにより、モデルがz
軸廻りに回転変位するので、直接モデルを持って動かす
感じで操作でき、またマウス本体の表面のボールを指な
どで回動させることにより、画面上でのモデルがx軸お
よびy軸方向へ回転変位するので、これもモデルを直接
動かす感触が得られ、モデルの画面上での所定の姿勢変
更を、画面上からメニュー等をピックアップするような
手順を要することなく、直接モデルを手にもって動かす
感覚のイメージ操作で行なうことができる。
According to the present invention, the mouse body is moved in parallel by operating the mouse body in a parallel straight line on the operation plane.
The three balls provided on the back surface of the model roll to support points, and the model on the screen is linearly displaced in the corresponding x and y directions.
Since it is rotationally displaced around the axis, you can operate it as if you were directly holding the model. You can also rotate the ball on the surface of the mouse body with your finger to rotate the model on the screen in the x-axis and y-axis directions. Since it is displaced, this also gives the feeling of directly moving the model, and it is possible to directly move the model with the hand to change the predetermined posture of the model on the screen without the need to pick up a menu etc. from the screen. It can be done by image operation of feeling.

【0008】[0008]

【実施例】以下、本発明の一実施例を図面にもとづいて
説明する。図1は本発明の一実施例による3次元モデル
の姿勢入力用マウスを用いたコンピュータを概略的に示
す斜視図である。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described below with reference to the drawings. FIG. 1 is a perspective view schematically showing a computer using a three-dimensional model posture input mouse according to an embodiment of the present invention.

【0009】図1において、1はコンピュータのディス
プレイであり、その画面1F上には、モデルMが表示さ
れている。2は上記ディスプレイ1に接続された入力装
置としてのキーボード、3は上記ディスプレイ1に対す
る入力装置としての3次元モデルの姿勢入力用マウスで
あり,机上面のような操作平面4上で使用されるように
なっている。このマウス3の構成を図2〜図4で説明す
る。
In FIG. 1, reference numeral 1 denotes a computer display, and a model M is displayed on a screen 1F thereof. Reference numeral 2 is a keyboard as an input device connected to the display 1 and 3 is a mouse for posture input of a three-dimensional model as an input device for the display 1, which is used on an operation plane 4 such as a desk top. It has become. The structure of the mouse 3 will be described with reference to FIGS.

【0010】図2〜図4において、マウス本体5の裏面
5a側には、第1,第2および第3のボール6,7,
8,が該マウス本体5を3点支持する状態に配置されて
装備されている。これら3つのボール6,7,8は、マ
ウス本体5を操作平面4上で平行移動操作した際の直線
変位を検出して画面上のモデルMに対してxおよびy方
向のうちの該当方向へ沿った直線変位を与え、かつ上記
操作面4上での回動操作にともなう回転変位を検出して
画面上のモデルに対してz軸廻りの回転変位を与えるよ
うに構成されている。
2 to 4, on the back surface 5a side of the mouse body 5, the first, second and third balls 6, 7,
8 are provided so as to support the mouse body 5 at three points. These three balls 6, 7, 8 detect the linear displacement when the mouse body 5 is moved in parallel on the operation plane 4 and detect the linear displacement in the corresponding x or y direction with respect to the model M on the screen. It is configured to give a linear displacement along the z-axis and to detect a rotational displacement associated with a rotational operation on the operation surface 4 to give a rotational displacement around the z axis to the model on the screen.

【0011】また、上記マウス本体5の表面5b側に
は、第4のボール9が装備されている。このボール9
は、手動によるxおよびy方向への回動操作にともなう
回転変位を検出して画面上のモデルMに対してx軸およ
びy軸廻りのうちの該当軸廻りの回転変位を与えるよう
に構成されている。
A fourth ball 9 is mounted on the surface 5b side of the mouse body 5. This ball 9
Is configured to detect a rotational displacement due to a manual rotational operation in the x and y directions and to apply a rotational displacement around the relevant axis of the x axis and the y axis to the model M on the screen. ing.

【0012】つぎに、上記構成の動作について説明す
る。ディスプレイ1の画面1Fを見ながらマウス3全体
を図5の点線矢印で示す方向へ平行移動操作すると、ボ
ール6,7,8により直線変位が検出され、画面1F上
のモデルMをx方向へ変位させることができる。同様
に、マウス3全体を図6の点線矢印で示す方向へ平行移
動操作すると、モデルMをy方向へ変位させることがで
き、さらに、マウス全体を図7の点線矢印で示す方向へ
平行移動させると、モデルMをx軸方向、y軸方向同時
に変位させることができる。また、上記マウス3全体を
図8の点線矢印で示すように回動操作すると、モデルM
をz軸廻りに回転変位させることができる。これらは、
x・y平面での動きに対して直接モデルMを持って動か
す感覚でモデルMの姿勢入力を行なうことができる。
Next, the operation of the above configuration will be described. When the mouse 3 is moved in parallel in the direction shown by the dotted arrow in FIG. 5 while looking at the screen 1F of the display 1, linear displacement is detected by the balls 6, 7, and 8, and the model M on the screen 1F is displaced in the x direction. Can be made Similarly, when the entire mouse 3 is moved in parallel in the direction indicated by the dotted arrow in FIG. 6, the model M can be displaced in the y direction, and further the entire mouse is moved in parallel in the direction indicated by the dotted arrow in FIG. Then, the model M can be displaced simultaneously in the x-axis direction and the y-axis direction. When the mouse 3 as a whole is rotated as shown by a dotted arrow in FIG.
Can be rotationally displaced about the z-axis. They are,
The posture of the model M can be input as if the model M were to be directly moved with respect to the movement on the x-y plane.

【0013】また、上記マウス3をそのままにして、表
面5b側のボール9を指などで図8の点線矢印方向へ回
動操作ると、このボール9による回転変位が検出されて
画面1F上のモデルMをx軸廻りに回転変位させること
ができる。また、同様に上記ボール9を指などで図9の
点線矢印方向へ回動操作すると、上記モデルMをy軸廻
りに回転変位させることができる。さらにまた、ボール
9の回動方向を変えてモデル9を斜め方向にも回転変位
させることができる。この場合も、ボール9を指で回動
する方向に応じて画面1F上のモデルMがx軸もしくは
y軸廻りに回転するので、直接モデルMを手にして回転
させている感じを得ることがてきる。また、姿勢入力
が、マウス本体5もしくはボール9を直接操作すればよ
いので、画面1Fからメニュー選択するような手間も要
らず、操作勝手が良くなる。
Further, when the ball 9 on the front surface 5b side is rotated with a finger or the like in the direction of the dotted line arrow in FIG. 8 while the mouse 3 is left as it is, the rotational displacement by the ball 9 is detected and displayed on the screen 1F. The model M can be rotationally displaced around the x axis. Similarly, by rotating the ball 9 in the direction of the dotted arrow in FIG. 9 with a finger or the like, the model M can be rotationally displaced about the y axis. Furthermore, the model 9 can be rotationally displaced in an oblique direction by changing the rotation direction of the ball 9. Also in this case, since the model M on the screen 1F rotates around the x-axis or the y-axis in accordance with the direction in which the ball 9 is rotated by the finger, it is possible to obtain the feeling of directly rotating the model M with the hand. Come on. In addition, since the posture input may be performed by directly operating the mouse body 5 or the ball 9, it is not necessary to select a menu from the screen 1F and the operability is improved.

【0014】[0014]

【発明の効果】以上のように本発明によれば、マウス本
体の裏面側に、該マウス本体の直線移動操作にともない
画面上のモデルをx,y方向へ変位させ、かつ回動操作
にともない上記モデルをz軸廻りに回転変位させる3つ
のボールを設ける一方、マウス本体の表面側に設けたボ
ールの回動操作により上記モデルをx軸およびy軸廻り
で回転させるようにしたので、画面上のモデルを直接手
でもって動かすイメージ感覚で所定の姿勢入力操作を行
なうことができるとともに、画面上にメニューを表示す
るソフトウェアやそれを選び出す手順も要らず、操作の
簡便化を図ることができる。
As described above, according to the present invention, the model on the screen is displaced in the x and y directions by the linear movement operation of the mouse body on the back side of the mouse body, and by the rotation operation. While three balls for rotating and displacing the model around the z-axis are provided, the model is rotated about the x-axis and the y-axis by rotating the ball provided on the surface side of the mouse body. It is possible to perform a predetermined posture input operation with the sensation of moving the model directly with a hand, and it is possible to simplify the operation without the need of software for displaying a menu on the screen or a procedure for selecting it.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の一実施例による3次元モデルの姿勢入
力用マウスを用いたコンピュータを示す概略斜視図であ
る。
FIG. 1 is a schematic perspective view showing a computer using a posture input mouse of a three-dimensional model according to an embodiment of the present invention.

【図2】図1のマウスを示す平面図てある。FIG. 2 is a plan view showing the mouse of FIG.

【図3】同マウスを示す底面図である。FIG. 3 is a bottom view showing the mouse.

【図4】同マウスを示す右側面図である。FIG. 4 is a right side view showing the mouse.

【図5】マウスの操作例として、モデルをx方向へ変位
させる場合の説明図である。
FIG. 5 is an explanatory diagram when a model is displaced in the x direction as an example of a mouse operation.

【図6】マウスの操作例として、モデルをy方向へ変位
させる場合の説明図である。
FIG. 6 is an explanatory diagram when a model is displaced in the y direction as an example of a mouse operation.

【図7】マウスの操作例として、モデルをx,y方向へ
変位させる場合の説明図である。
FIG. 7 is an explanatory diagram when a model is displaced in x and y directions as an example of a mouse operation.

【図8】マウスの操作例として、モデルをz軸廻りに回
転変位させる場合の説明図である。
FIG. 8 is an explanatory diagram in the case of rotationally displacing a model around the z axis as an example of operating a mouse.

【図9】マウスの操作例として、モデルをx軸廻りに回
転変位させる場合の説明図である。
FIG. 9 is an explanatory diagram in the case of rotationally displacing the model around the x-axis as an example of mouse operation.

【図10】マウスの操作例として、モデルをy軸廻りに
回転変位させる場合の説明図である。
FIG. 10 is an explanatory diagram in the case of rotationally displacing a model around the y axis as an example of mouse operation.

【符号の説明】[Explanation of symbols]

5 マウス本体 5a 裏面 5b 表面 6 第1のボール 7 第2のボール 8 第3のボール 9 第4のボール 5 mouse body 5a back surface 5b front surface 6 first ball 7 second ball 8 third ball 9 fourth ball

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 マウス本体の操作平面上での平行直線移
動操作にともなう直線変位を検出して画面上のモデルに
対してxおよびy方向のうちの該当方向へ沿った直線変
位を与え、かつ上記操作平面上での回動操作にともなう
回転変位を検出して画面上のモデルに対してz軸廻りの
回転変位を与える第1,第2および第3のボールを、上
記マウス本体の裏面側に装備するとともに、手動による
xおよびy方向の回動操作による回転変位を検出して画
面上のモデルに対してx軸およびy軸のうちの該当軸廻
りの回転変位を与える第4のボールを上記マウス本体の
表面側に装備したことを特徴とする3次元モデルの姿勢
入力用マウス。
1. A linear displacement caused by a parallel linear movement operation on an operation plane of a mouse body is detected to give a linear displacement along a corresponding direction of x and y directions to a model on a screen, and The first, second and third balls which detect the rotational displacement due to the rotational operation on the operation plane and give the rotational displacement around the z axis to the model on the screen are attached to the back side of the mouse body. Equipped with a fourth ball that detects rotational displacement due to manual rotational operation in the x and y directions and imparts rotational displacement about the relevant x-axis or y-axis to the model on the screen. A mouse for posture input of a three-dimensional model, which is equipped on the front side of the mouse body.
JP3338233A 1991-12-20 1991-12-20 Mouse for inputting attitude for three-dimensional model Pending JPH05173705A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP3338233A JPH05173705A (en) 1991-12-20 1991-12-20 Mouse for inputting attitude for three-dimensional model

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP3338233A JPH05173705A (en) 1991-12-20 1991-12-20 Mouse for inputting attitude for three-dimensional model

Publications (1)

Publication Number Publication Date
JPH05173705A true JPH05173705A (en) 1993-07-13

Family

ID=18316185

Family Applications (1)

Application Number Title Priority Date Filing Date
JP3338233A Pending JPH05173705A (en) 1991-12-20 1991-12-20 Mouse for inputting attitude for three-dimensional model

Country Status (1)

Country Link
JP (1) JPH05173705A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE19600352A1 (en) * 1996-01-08 1997-02-13 Ron Wedlich Computer mouse without mouse-mat - has three-ball drive and fourth ball within mouse for sensing direction and as counter bearing, with mouse operation through its own weight
JP2007183955A (en) * 2006-01-06 2007-07-19 Samsung Electronics Co Ltd Operation device and method for three-dimensional gui

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS61211726A (en) * 1985-03-18 1986-09-19 Canon Inc Inputting device
JPH01100621A (en) * 1987-10-14 1989-04-18 Matsushita Electric Ind Co Ltd Three-dimensional coordinates input device
JPH03175525A (en) * 1989-12-04 1991-07-30 Sanyo Electric Co Ltd Three-dimensional coordinate input device

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS61211726A (en) * 1985-03-18 1986-09-19 Canon Inc Inputting device
JPH01100621A (en) * 1987-10-14 1989-04-18 Matsushita Electric Ind Co Ltd Three-dimensional coordinates input device
JPH03175525A (en) * 1989-12-04 1991-07-30 Sanyo Electric Co Ltd Three-dimensional coordinate input device

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE19600352A1 (en) * 1996-01-08 1997-02-13 Ron Wedlich Computer mouse without mouse-mat - has three-ball drive and fourth ball within mouse for sensing direction and as counter bearing, with mouse operation through its own weight
DE19600352C2 (en) * 1996-01-08 1998-09-03 Ron Wedlich Computer mouse
JP2007183955A (en) * 2006-01-06 2007-07-19 Samsung Electronics Co Ltd Operation device and method for three-dimensional gui
JP4536712B2 (en) * 2006-01-06 2010-09-01 三星電子株式会社 Operating device and method for 3D GUI
US8059094B2 (en) 2006-01-06 2011-11-15 Samsung Electronics Co., Ltd. Apparatus and method for navigation in three-dimensional graphical user interface

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