JPH05135232A - Ic card for game - Google Patents

Ic card for game

Info

Publication number
JPH05135232A
JPH05135232A JP3294470A JP29447091A JPH05135232A JP H05135232 A JPH05135232 A JP H05135232A JP 3294470 A JP3294470 A JP 3294470A JP 29447091 A JP29447091 A JP 29447091A JP H05135232 A JPH05135232 A JP H05135232A
Authority
JP
Japan
Prior art keywords
game
data
card
prom
signal line
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP3294470A
Other languages
Japanese (ja)
Inventor
Tetsuji Shimotori
鉄治 霜鳥
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Seiko Epson Corp
Original Assignee
Seiko Epson Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Seiko Epson Corp filed Critical Seiko Epson Corp
Priority to JP3294470A priority Critical patent/JPH05135232A/en
Publication of JPH05135232A publication Critical patent/JPH05135232A/en
Pending legal-status Critical Current

Links

Abstract

PURPOSE:To set a condition that game data can not be rewritten without cleaning a game in an IC card for game enabling rewriting of the game data. CONSTITUTION:An address signal generated from the CPU of a game machine main body is transmitted through a connector 4 by an address signal line 5 in the IC card for game to an E<2>PROM 3 which stores the game data. The E<2>PROM 3 outputs the data corresponding to the address through a data line 6 to the game machine main body. A control circuit 2 judges the advisability of writing, and when the game are cleared, a clear signal is inputted from the E<2>PROM 3 through a clear signal line 9. The control circuit 2 receives the signal, and opens the gate of a writing control signal line 8, so that the data of the E<2>PROM 3 can be rewritten.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明はデータの書きかえが可能
な記憶素子にて構成されるゲーム用ICカードに係り、
特にそのデータを書きかえを可能とする設定条件に関す
る。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game IC card composed of a rewritable memory element,
In particular, it relates to setting conditions that allow rewriting of the data.

【0002】[0002]

【従来の技術】従来のゲーム用ICカードでは、カード
に格納されているゲームをCRT等の表示器に表示させ
て楽しむものであり、図2の構成でしめすように簡単に
ゲーム内容が書き換え可能であるため、現在遊んでいる
ゲームソフトに飽きてしまったら、ゲーム用ICカード
をデパートまたはおもちゃ屋に持っていきデータの書き
かえ料を払って違うゲームデータを書き込んでもらい遊
んでいた。
2. Description of the Related Art In a conventional game IC card, a game stored in the card is displayed on a display such as a CRT for enjoyment, and the contents of the game can be easily rewritten as shown in FIG. Therefore, when I got tired of the game software I am currently playing, I took a game IC card to a department store or a toy store and paid a fee for rewriting the data to play different game data.

【0003】[0003]

【発明が解決しようとする課題】しかし、前述の従来技
術では、現在遊んでいるゲームソフトに飽きてしまう度
にゲームソフトを書きかえているとデータの書きかえ料
がかなりかかってしまうという問題点を有する。
However, in the above-mentioned conventional technique, if the game software is rewritten every time the user is bored with the game software currently being played, a rewriting fee for data is considerably incurred. Have.

【0004】そこで本発明はこのような課題を解決する
もので、その目的とするところは、ゲームをクリアする
等の設定条件を満たさない限りゲームデータの書きかえ
ができないことを提供するところにある。
Therefore, the present invention solves such a problem, and an object thereof is to provide that the game data cannot be rewritten unless a setting condition such as clearing the game is satisfied. .

【0005】[0005]

【課題を解決するための手段】本発明のゲーム用ICカ
ードは、ICカード本体の端部にゲーム機と接続される
コネクト用端子部を設け、データの書きかえが可能な記
憶素子にて構成されるゲーム用ICカードにおいて、ゲ
ームデータ書きかえの可否について条件設定することを
特徴とする。
A game IC card of the present invention is provided with a connecting terminal portion connected to a game machine at an end portion of an IC card body, and is composed of a storage element capable of rewriting data. In the game IC card to be played, a condition is set regarding whether or not the game data can be rewritten.

【0006】[0006]

【実施例】図1は本発明の一実施例を示すゲーム用IC
カードの構成図である。
DESCRIPTION OF THE PREFERRED EMBODIMENTS FIG. 1 shows a game IC showing an embodiment of the present invention.
It is a block diagram of a card.

【0007】3は所定のゲームデータが記憶された消去
書き込み可能な記憶素子であるE2PROMである。
Reference numeral 3 is an E 2 PROM which is a memory element in which predetermined game data is stored and which can be erased and written.

【0008】4はコネクタであり、ゲーム機(図示せ
ず)本体と電気的な接続をなすものである。
Reference numeral 4 denotes a connector, which is electrically connected to the main body of the game machine (not shown).

【0009】ゲーム機本体のCPUから発生されるアド
レス信号は、コネクタ4を介し、ゲーム用ICカード内
のアドレス信号線5によってE2PROM3に伝わる
と、E2PROM3はそのアドレスに対応するデータを
データ線6を介しゲーム機本体へ出力する。
When the address signal generated from the CPU of the game machine main body is transmitted to the E 2 PROM 3 through the connector 4 through the address signal line 5 in the game IC card, the E 2 PROM 3 outputs the data corresponding to the address. Output to the game machine main body via the data line 6.

【0010】制御回路2は、書き込み可否を判断するも
のであり、ゲームがクリアされると、E2PROM3よ
りクリア信号線9を介しクリア信号が入力される。その
信号を受け制御回路2は書き込み制御信号線8のゲート
を開く。
The control circuit 2 judges whether writing is possible, and when the game is cleared, a clear signal is inputted from the E 2 PROM 3 through the clear signal line 9. Upon receiving the signal, the control circuit 2 opens the gate of the write control signal line 8.

【0011】この書き込み制御信号線8のゲートが開か
れることにより、E2PROM3のデータは書きかえ可
能となる。
When the gate of the write control signal line 8 is opened, the data in the E 2 PROM 3 can be rewritten.

【0012】なお、この実施例では、データの書きかえ
の設定条件にゲームデータをクリアすることとしたが、
時計機能を用いて、ある期間の間はゲームデータの書き
かえは不可能とすることもできる。
In this embodiment, the game data is cleared as the setting condition for rewriting the data.
By using the clock function, it is possible to make it impossible to rewrite the game data for a certain period.

【0013】また、データメモリとしてE2PROM3
を使用しているが、消去書き込み可能な記憶素子であれ
ば、これに限られないことは勿論である。
In addition, an E 2 PROM 3 is used as a data memory.
However, it is needless to say that the present invention is not limited to this as long as it is an erasable and writable storage element.

【0014】[0014]

【発明の効果】以上述べたように発明によれば、データ
の書きかえが可能な記憶素子にて構成されたゲーム用I
Cカードにおいて、ゲームデータの書きかえの可否につ
いて条件設定(例としてゲームをクリアする)をするこ
とにより、設定条件を満たそうとゲームに夢中になるた
め、すぐゲームに飽きて違うゲームにお金を出して書き
かえてもらうことが少なくなるという効果が得られる。
As described above, according to the present invention, a game I which is composed of a memory element in which data can be rewritten.
In C card, by setting the condition about whether or not the game data can be rewritten (clearing the game as an example), I am absorbed in the game to satisfy the setting condition, so I get tired of the game immediately and spend money on another game. This has the effect of reducing the need to submit and rewrite.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明のゲーム用ICカードの一実施例を示す
構成図。
FIG. 1 is a configuration diagram showing an embodiment of a game IC card of the present invention.

【図2】従来のゲーム用ICカードの構成図。FIG. 2 is a block diagram of a conventional game IC card.

【符号の説明】[Explanation of symbols]

1 ゲーム用ICカード 2 制御回路 3 データメモリのE2PROM 4 コネクタ 5 アドレス信号線 6 データ信号線 7 カード制御信号線 8 書き込み制御信号線 9 クリア信号線1 game IC card 2 control circuit 3 data memory E 2 PROM 4 connector 5 address signal line 6 data signal line 7 card control signal line 8 write control signal line 9 clear signal line

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 ICカード本体の端部にゲーム機と接続
されるコネクト用端子部を設け、データの書きかえが可
能な記憶素子にて構成されるゲーム用ICカードにおい
て、ゲームデータ書きかえの可否について条件設定する
ことを特徴とするゲーム用ICカード。
1. An IC card for game, which is provided with a connecting terminal part connected to a game machine at an end of an IC card body and is composed of a storage element capable of rewriting data A game IC card characterized in that conditions are set regarding whether or not to permit.
JP3294470A 1991-11-11 1991-11-11 Ic card for game Pending JPH05135232A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP3294470A JPH05135232A (en) 1991-11-11 1991-11-11 Ic card for game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP3294470A JPH05135232A (en) 1991-11-11 1991-11-11 Ic card for game

Publications (1)

Publication Number Publication Date
JPH05135232A true JPH05135232A (en) 1993-06-01

Family

ID=17808195

Family Applications (1)

Application Number Title Priority Date Filing Date
JP3294470A Pending JPH05135232A (en) 1991-11-11 1991-11-11 Ic card for game

Country Status (1)

Country Link
JP (1) JPH05135232A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1157722A1 (en) * 1994-06-01 2001-11-28 Sony Computer Entertainment Inc. Video signal reproducing apparatus

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1157722A1 (en) * 1994-06-01 2001-11-28 Sony Computer Entertainment Inc. Video signal reproducing apparatus

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