JPH0446886U - - Google Patents
Info
- Publication number
- JPH0446886U JPH0446886U JP8967590U JP8967590U JPH0446886U JP H0446886 U JPH0446886 U JP H0446886U JP 8967590 U JP8967590 U JP 8967590U JP 8967590 U JP8967590 U JP 8967590U JP H0446886 U JPH0446886 U JP H0446886U
- Authority
- JP
- Japan
- Prior art keywords
- wash
- storage drawers
- washstand
- view
- wash counter
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000001816 cooling Methods 0.000 description 2
- 239000002537 cosmetic Substances 0.000 description 1
- 239000005445 natural material Substances 0.000 description 1
- 238000005406 washing Methods 0.000 description 1
Landscapes
- Sink And Installation For Waste Water (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8967590U JPH0446886U (de) | 1990-08-27 | 1990-08-27 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8967590U JPH0446886U (de) | 1990-08-27 | 1990-08-27 |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH0446886U true JPH0446886U (de) | 1992-04-21 |
Family
ID=31823819
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP8967590U Pending JPH0446886U (de) | 1990-08-27 | 1990-08-27 |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH0446886U (de) |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6324364A (ja) * | 1986-04-02 | 1988-02-01 | オセ−ネ−デルランド・ベ−・ヴエ− | コンピユ−タ内で二次元又は三次元物体のモデルを生成且つ処理し前記モデルをデイスプレイに再生する方法 |
-
1990
- 1990-08-27 JP JP8967590U patent/JPH0446886U/ja active Pending
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6324364A (ja) * | 1986-04-02 | 1988-02-01 | オセ−ネ−デルランド・ベ−・ヴエ− | コンピユ−タ内で二次元又は三次元物体のモデルを生成且つ処理し前記モデルをデイスプレイに再生する方法 |