JPH0291589U - - Google Patents

Info

Publication number
JPH0291589U
JPH0291589U JP16962188U JP16962188U JPH0291589U JP H0291589 U JPH0291589 U JP H0291589U JP 16962188 U JP16962188 U JP 16962188U JP 16962188 U JP16962188 U JP 16962188U JP H0291589 U JPH0291589 U JP H0291589U
Authority
JP
Japan
Prior art keywords
board
pieces
game
game board
vertical
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP16962188U
Other languages
Japanese (ja)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP16962188U priority Critical patent/JPH0291589U/ja
Publication of JPH0291589U publication Critical patent/JPH0291589U/ja
Pending legal-status Critical Current

Links

Description

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本考案の盤面の基本的な駒進路パター
ンを示す平面図で、第2図は縦、横各2個の桝目
と対角線で構成される単位格子を示す平面図、第
3図は各対局者を含むゲーム区域のパターンを示
す平面図、第4図は示す8角形のゲーム区域のパ
ターンを示す平面図、第5図は縦横の単位格子数
の数が異なるゲーム区域のパターン平面図、第6
図Aは縦横線の交点に孔を明けた進路パターンを
第6図Bは縦横線の交点に孔を明けない進路パタ
ーンの平面図、第7図は上盤と下盤とから成る2
層構造の盤体の斜視図、第8図は単層構造の盤体
の斜視図、第9図は折畳みまたは平板形盤体の斜
視図、第10図はCDケースを利用した携帯盤体
の斜視図、第11図Aは電光表示用の上部盤体表
面の全体を示す平面図、同じくBは一つの桝目の
孔とプリント配線導体の関係を示す拡大図、第1
2図は第11図Aの盤体の下方に配置する下部盤
体の平面図、第13図A,Bは、電光表示用の盤
体とともに用いる段付駒の平面図、第14図A,
Bは、それぞれ、駒甲と乙の斜視図、第15図A
,Bは、それぞれ、発光要素を内蔵した駒と、発
光要素を頭部に備えた駒とを示す斜視図で、第1
6図は電光表示に用いる4層盤面と電源の回路図
、第17図は電光表示の盤体の極点に使用する駒
と持駒の比較図、第18図Aは簡易化した電光表
示用の2層盤体と電源の関係を示す概略回路図で
、同じくBは駒の斜視図、第19図A,Bおよび
Cは、それぞれ、各種形状の駒を示す斜視図であ
る。 図面中の符号、1:単位格子の1桝、2:単位
格子、10,10′,10″,10:ゲーム区
域のパターン、21:台板、22:ゲーム盤、2
5:駒挿入孔、30,40:盤体、31:本体、
32:中板、51:基板、52:孔、53:導電
体、61:最太部、62―64:中間の段部、6
5:先端部、66:導電体、67:発光要素、6
8:頭部、81―84:基板。
Fig. 1 is a plan view showing the basic piece path pattern of the board of the present invention, Fig. 2 is a plan view showing a unit grid consisting of two vertical and horizontal squares and a diagonal line, and Fig. 3 is a plan view showing the basic piece path pattern of the board of the present invention. A plan view showing the pattern of the game area including each player, Fig. 4 is a plan view showing the pattern of the octagonal game area, and Fig. 5 is a plan view showing the pattern of the game area with different numbers of vertical and horizontal unit grids. , 6th
Figure A is a plan view of a route pattern in which holes are made at the intersections of vertical and horizontal lines, Figure 6 is a plan view of a route pattern in which holes are not made at the intersections of vertical and horizontal lines, and Figure 7 is a two-way pattern consisting of an upper board and a lower board.
Fig. 8 is a perspective view of a disc with a single layer structure, Fig. 9 is a perspective view of a folding or flat plate, and Fig. 10 is a perspective view of a portable disc using a CD case. 11A is a plan view showing the entire surface of the upper board for electric display; similarly, B is an enlarged view showing the relationship between one square hole and the printed wiring conductor;
Figure 2 is a plan view of a lower board placed below the board in Figure 11A, Figures 13A and B are plan views of stepped pieces used together with the board for electronic display, and Figures 14A,
B is a perspective view of Komakko and Otsu, respectively, and Fig. 15A
, B are perspective views showing a piece with a built-in light-emitting element and a piece with a light-emitting element in its head, respectively;
Figure 6 is a circuit diagram of the four-layer board and power supply used for the electric display, Figure 17 is a comparison diagram of the pieces used at the poles of the electric display board and the holding pieces, and Figure 18A is a simplified two-layer board for the electric display. FIG. 19 is a schematic circuit diagram showing the relationship between the layered body and the power source, and similarly, B is a perspective view of a piece, and FIGS. 19A, B, and C are perspective views showing pieces of various shapes, respectively. Symbols in the drawing: 1: 1 square of unit grid, 2: unit grid, 10, 10', 10'', 10: pattern of game area, 21: base plate, 22: game board, 2
5: Piece insertion hole, 30, 40: Board, 31: Main body,
32: middle plate, 51: substrate, 52: hole, 53: conductor, 61: thickest part, 62-64: middle step part, 6
5: tip, 66: conductor, 67: light emitting element, 6
8: Head, 81-84: Board.

Claims (1)

【実用新案登録請求の範囲】 1 縦横に直交する複数の直線によつて仕切られ
る正方形または矩形を縦横に2個づつ組合わせて
形成される4ケの桝目で画制される正方形または
矩形を単位格子とし、この単位格子の縦横線上に
対角線を含めて示される図形を、縦、または横に
複数列重ねて形成される図形を駒の進行路とし、
それに沿つて持駒を配置して勝敗を競うゲーム区
域として2名の対局者がゲームを行なうゲーム盤
であつて、前記通行路のパターンの縦横中心軸線
の交点がさらに極点として示され、各縦横線の交
点には持駒を置く標識または持駒挿入のための孔
を開けた盤体と、 各対局者の持駒として色別に識別される所要数
の駒と、 がセツトされているゲーム盤セツト。 2 請求項1に記載のゲーム盤セツトにおいて前
記の盤体が、盤面上のゲーム進行路パターンの縦
横線の交点に柱状または錐体状の駒を挿入できる
大きさの内径の孔が明けられた上盤と、 その下部に配置され前記上盤の孔を通して挿入
された駒の先端を支承するようにされている下盤
とからなる二層構造のゲーム盤セツト。 3 請求項1または2に記載のゲーム盤において
前記の盤体はそのゲーム区域のパターンの縦横線
の交点が駒挿入用の孔でなく標識として示されて
いて、各駒は挿入されることなく盤上に置かれる
ようになつているゲーム盤セツト。 4 請求項1〜3のいずれか一つの項に記載のゲ
ーム盤において、前記の各駒が同心に形成された
多段柱状にされ、駒の所定の段の下面が導電体を
形成し、盤体上のゲーム区域の孔に挿入された対
局者の一方の駒がゲームを完了した時点で、駒体
に組込まれた発光要素が点灯するようになつてい
るゲーム盤セツト。 5 請求項1〜4のいずれか一つの項に記載のゲ
ーム盤セツトにおいて、ゲーム区域のパターンが
示されたゲーム盤体がCDケース内に収容される
中蓋の表面に示され、前記中蓋の下面とCDケー
スの底面との間に駒が収容されるようになつてい
る携帯用のゲーム盤セツト。 6 請求項1〜5のいずれか一つの項に記載のゲ
ーム盤セツトにおいて正方形または矩形のゲーム
区域のパターンの隅角部が単位格子の対角線に沿
つて切取られたれた八角形にされているゲーム盤
セツト。
[Scope of Claim for Utility Model Registration] 1. A square or rectangle defined by four squares formed by combining two squares or rectangles in the vertical and horizontal directions partitioned by a plurality of straight lines orthogonal in the vertical and horizontal directions. A grid, and a figure formed by stacking multiple rows of figures including diagonal lines on the vertical and horizontal lines of this unit grid, vertically or horizontally, is the moving path of the piece,
It is a game board on which two players play a game as a game area in which they arrange their pieces and compete for victory or defeat, and the intersection of the vertical and horizontal central axes of the passage pattern is further indicated as a pole, and each vertical and horizontal line A game board set includes: a board with a marker or a hole for inserting a piece at the intersection of , and a required number of pieces identified by color as the pieces owned by each player. 2. In the game board set according to claim 1, the board has holes with an inner diameter large enough to allow insertion of columnar or pyramidal pieces at the intersections of vertical and horizontal lines of the game path pattern on the board. A two-layered game board set consisting of an upper board and a lower board arranged below the upper board to support the tips of pieces inserted through holes in the upper board. 3. In the game board according to claim 1 or 2, in the board, the intersections of the vertical and horizontal lines of the pattern of the game area are shown not as holes for inserting pieces but as marks, and each piece can be inserted without being inserted. A game board set that is placed on the board. 4. The game board according to any one of claims 1 to 3, wherein each of the pieces is formed into a concentric multi-stage columnar shape, the lower surface of a predetermined stage of the pieces forms a conductor, and the board A game board set in which light-emitting elements built into the piece bodies light up when one of the player's pieces inserted into the holes in the game area completes the game. 5. In the game board set according to any one of claims 1 to 4, the game board body on which the pattern of the game area is shown is shown on the surface of an inner lid housed in the CD case, and the inner lid A portable game board set in which pieces are housed between the bottom surface of the CD case and the bottom surface of the CD case. 6. In the game board set according to any one of claims 1 to 5, the corners of the square or rectangular game area pattern are cut out along the diagonal of the unit grid to form an octagon. Disc set.
JP16962188U 1988-12-29 1988-12-29 Pending JPH0291589U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP16962188U JPH0291589U (en) 1988-12-29 1988-12-29

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP16962188U JPH0291589U (en) 1988-12-29 1988-12-29

Publications (1)

Publication Number Publication Date
JPH0291589U true JPH0291589U (en) 1990-07-20

Family

ID=31459849

Family Applications (1)

Application Number Title Priority Date Filing Date
JP16962188U Pending JPH0291589U (en) 1988-12-29 1988-12-29

Country Status (1)

Country Link
JP (1) JPH0291589U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012183268A (en) * 2011-03-08 2012-09-27 Yoshinori Kawakami Game apparatus
JP2013539994A (en) * 2010-08-04 2013-10-31 ピュア・イマジネーション・エルエルシー Method and system for identifying game pieces

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013539994A (en) * 2010-08-04 2013-10-31 ピュア・イマジネーション・エルエルシー Method and system for identifying game pieces
JP2012183268A (en) * 2011-03-08 2012-09-27 Yoshinori Kawakami Game apparatus

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