JPH012680A - slot machine - Google Patents
slot machineInfo
- Publication number
- JPH012680A JPH012680A JP62-157771A JP15777187A JPH012680A JP H012680 A JPH012680 A JP H012680A JP 15777187 A JP15777187 A JP 15777187A JP H012680 A JPH012680 A JP H012680A
- Authority
- JP
- Japan
- Prior art keywords
- symbol
- slot machine
- winning
- display window
- reels
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000012544 monitoring process Methods 0.000 claims 1
- 238000001514 detection method Methods 0.000 description 8
- 230000006870 function Effects 0.000 description 5
- 238000010586 diagram Methods 0.000 description 3
- 230000000694 effects Effects 0.000 description 2
- 238000005070 sampling Methods 0.000 description 2
- 241001274197 Scatophagus argus Species 0.000 description 1
- 238000003491 array Methods 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 230000004044 response Effects 0.000 description 1
Abstract
(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.
Description
【発明の詳細な説明】
〔産業上の利用分野〕
本発明はシンボル列の移動が停止した後でも、一定の条
件が満足されているときには自動的にシンボル列を移動
させて入賞表示を行うようにしたスロットマシンに関す
るものである。[Detailed Description of the Invention] [Industrial Application Field] The present invention is capable of automatically moving the symbol row to display winnings even after the movement of the symbol row has stopped, if certain conditions are satisfied. This is about a slot machine.
スロットマシンは、複数のリールのそれぞれに複数個、
複数種類のシンボルを配列して複数のシンボル列を構成
し、リールの回転によってシンボル列を一斉に゛移動さ
せ、これらが停止したときに表示窓に現れたシンボルが
入賞ライン上でどのように組み合わせされているかによ
って入賞を競うものである。A slot machine has multiple reels each with multiple slots,
Arrange multiple types of symbols to form multiple symbol rows, move the symbol rows all at once by rotating the reels, and when they stop, see how the symbols that appear in the display window are combined on the winning line. Winners compete for prizes based on how well they do.
ところで、上記リールが停止した後でも、表示窓に特定
のシンボルが現れていたり、あるいは人賞ラインからは
外れていても特定の条件でシンボルが表示されているよ
うなときに、例えばボタン操作などによってリールをシ
ンボルの数コマ分の範囲内で正転、逆転できるようにし
たスロットマシンが提案されている。そして、リールを
調節することによって入賞が得られれば、その入賞に応
じた配当コインを得ることができるようにしである。こ
のような機能はナソジ(nudge)機能と称され、ス
ロットマシンゲームの興趣を高めるのに効果的である。By the way, even after the reels have stopped, if a certain symbol appears in the display window, or if a symbol is displayed under certain conditions even though it is off the winning line, for example, if you press a button, etc. A slot machine has been proposed in which the reels can be rotated forward or reverse within a range of several symbols. If a prize is obtained by adjusting the reels, a payout coin corresponding to the prize can be obtained. Such a function is called a nudge function, and is effective in increasing the interest of slot machine games.
〔発明が解決しようとする問題点]
しかしながら、上述のようなナッジ機能をもったスロッ
トマシンでは、例えナッジ機能によって入賞が得られる
ような状態であったとしても、所定のシンボルが入賞ラ
イン上に一列に配列される通常の入賞表示とは異なり、
シンボルの配列がバラバラになっているため、特に初心
者等にとっては入賞の識別がしにくく、入賞を見逃しや
すいという欠点がある。また、ナッジ機能を利用して入
賞を得ようとするときには、遊戯者がボタンをマニュア
ル操作してリールをずらし調節しなければならないため
、短時間でゲームを繰り返してゆく熟練者にとっては、
各リールごとに行うずらし操作が面倒であるという問題
がある。[Problems to be Solved by the Invention] However, in a slot machine having a nudge function as described above, even if the nudge function allows a win to be obtained, a predetermined symbol does not appear on the winning line. Unlike the normal winning display that is arranged in a row,
Since the symbols are arranged in a random manner, it is difficult for beginners in particular to identify winnings, making it easy to miss winnings. In addition, when trying to win using the nudge function, players must manually operate buttons to shift and adjust the reels, making it difficult for experienced players who play the game over and over again in a short period of time.
There is a problem in that the shifting operation performed for each reel is troublesome.
〔発明の目的]
本発明は以上のような問題点を解決するためになされた
もので、操作を煩雑化させることなく、新たな興趣をも
ってゲームを楽しむことができるようにしたスロットマ
シンを提供することを目的とする。[Object of the Invention] The present invention has been made to solve the above-mentioned problems, and provides a slot machine that allows players to enjoy the game with new interest without complicating operations. The purpose is to
なお、本発明の上記目的は、リールやエンドレスベルト
等の外周にシンボルを配列してシンボル列を得るように
したスロットマシンだけでなく、グラフィックデータに
基づきCRTの画面にシンボル列を表示するようにした
ビデオタイプのスロットマシンにも共通するものである
。The above-mentioned object of the present invention is not limited to a slot machine in which symbols are arranged around the outer periphery of a reel or an endless belt to obtain a symbol string, but also a slot machine that displays symbol strings on a CRT screen based on graphic data. This is also common to video-type slot machines.
〔問題点を解決するための手段]
本発明は上記目的を達成するにあたり、シンボル列の移
動停止時に表示窓に表示されるシンボルが特定の条件を
満たしていることを判定して特定入賞信号を出力する判
定手段と、前記特定入賞信号を受けて作動し、表示窓に
入賞に該当するシンボル配列を表示するために、シンボ
ル列の少なくとも1つを移動調節するシンボル列調節手
段とを設けたものである。[Means for Solving the Problems] In order to achieve the above object, the present invention determines that the symbols displayed in the display window satisfy a specific condition when the symbol row stops moving, and issues a specific winning signal. and a symbol array adjusting means that operates upon receiving the specific winning signal and adjusts the movement of at least one of the symbol arrays in order to display a symbol array corresponding to winning on a display window. It is.
上記構成によれば、複数のシンボル列の移動が停止した
後にでも、そのときに表示されているシンボルが特定の
条件を満たしているときにはシンボル列が自動的に移動
調節され、遊戯者は特別な付加操作を行うことなしに入
賞を得ることができるようになる。According to the above configuration, even after the movement of multiple symbol rows has stopped, if the symbol displayed at that time satisfies a specific condition, the movement of the symbol rows is automatically adjusted, and the player can enjoy special It becomes possible to win prizes without performing additional operations.
以下、本発明の一実施例について図面を参照して説明す
る。An embodiment of the present invention will be described below with reference to the drawings.
本発明を用いた5リールタイプのスロットマシンを示す
第4図において、本体1の前面パネル2には縦長の窓3
が5個設けられている。そして、これらの窓3を通して
、本体1内で回転される第1〜第5リール5〜9の外周
に配列されたシンボルが観察できるようになっている。In FIG. 4 showing a 5-reel type slot machine using the present invention, a vertically elongated window 3 is provided on the front panel 2 of the main body 1.
There are five. Through these windows 3, symbols arranged around the outer periphery of the first to fifth reels 5 to 9 that are rotated within the main body 1 can be observed.
各々の窓3は、各リールについて3個のシンボルを表示
できるサイズになっているから、3行5列の合計15個
のシンボルを観察することができる。Each window 3 is sized to display three symbols for each reel, so a total of 15 symbols in 3 rows and 5 columns can be observed.
ゲームを開始するに先立ってコイン投入口10からコイ
ンを投入し、スタートレバー11を引くと第1〜第5リ
ール5〜9が一斉に回転する。これらのリール5〜9は
ランダムなタイミングで順次に停止する。そして、全て
のリールが停止した時点で、各々の窓3の中央に現れて
いるシンボル、すなわち入賞ライン12上に現れている
シンボルの組み合わせが入賞に該当しているときには、
その入賞に対応した枚数のコインが受は皿14に払い出
される。Prior to starting the game, when a coin is inserted through a coin slot 10 and a start lever 11 is pulled, the first to fifth reels 5 to 9 rotate at the same time. These reels 5 to 9 stop sequentially at random timing. Then, when all the reels have stopped, if the combination of symbols appearing in the center of each window 3, that is, symbols appearing on the winning line 12, corresponds to a winning,
The number of coins corresponding to the winning amount is paid out to the tray 14.
上記スロットマシンの作動を制御するだめの回路ブロッ
クを示す第1図において、第1〜第5リール5〜9は、
マイクロプロセッサユニット15(以下、MPU15と
いう)により駆動が管制されるステッピングモータ16
〜20によって回転される。すなわち、クロックパルス
発生回路22からMPU15に供給されるクロックパル
スを受けてドライバ24〜28が作動し、ステッピング
モータ16〜20はクロックパルスの個数に対応して回
転する。In FIG. 1 showing the circuit block for controlling the operation of the slot machine, the first to fifth reels 5 to 9 are as follows:
A stepping motor 16 whose drive is controlled by a microprocessor unit 15 (hereinafter referred to as MPU 15)
Rotated by ~20. That is, the drivers 24 to 28 operate in response to clock pulses supplied from the clock pulse generation circuit 22 to the MPU 15, and the stepping motors 16 to 20 rotate in accordance with the number of clock pulses.
ステッピングモータ16〜20を回転させるクロックパ
ルスの個数は、カウンタ30〜34によって各々計数さ
れる。また、各リール5〜9にはリセット信号を発生さ
せるための突起5a〜9aが設けられ、その通過をホト
センサ36〜40で検出するようにしている。そしてホ
トセンサ36〜40からは、各々のリールが一回転する
ごとにリセット信号が得られ、これによりカウンタ30
〜34の計数値は「0」にリセットされる。したがって
各カウンタ30〜34の計数値は、リール5〜9が一回
転する範囲内での回転角に対応した値を示すようになる
。そして、リール5〜9の基準位置と、この基準位置か
ら順に一部ピッチで配列されたシンボルの個数及び種類
は予め分かっているから、カウンタ30〜34の計数値
を参照することによって、入賞ライン12上に現れてい
るシンボルの種類を判別することができる。なお、破線
Aで囲んだ部分はマイクロコンピュータとして構成され
、プログラムROM41にはゲーム全体の進行を管制す
るシーケンスプログラムが記憶されている。The number of clock pulses that rotate the stepping motors 16-20 are counted by counters 30-34, respectively. Further, each reel 5-9 is provided with protrusions 5a-9a for generating a reset signal, and the passage of the protrusions 5a-9a is detected by photo sensors 36-40. A reset signal is obtained from the photosensors 36 to 40 each time each reel rotates once, and this causes the counter 30 to
The count value of ~34 is reset to "0". Therefore, the count value of each counter 30-34 comes to show a value corresponding to the rotation angle within the range of one rotation of the reels 5-9. Since the reference position of reels 5 to 9 and the number and type of symbols arranged at a partial pitch from this reference position are known in advance, the winning line can be set by referring to the count values of counters 30 to 34. The type of symbol appearing on 12 can be determined. The part surrounded by the broken line A is configured as a microcomputer, and the program ROM 41 stores a sequence program for controlling the progress of the entire game.
乱数値サンプリング回路42は、スタートレバー11が
引かれた後に、一定の数値範囲内から任意の乱数値をサ
ンプリングする。乱数値サンプリング回路42に接続さ
れた確率テーブル43は、前記一定の数値範囲を大ヒツ
ト中ヒツト、小ヒツト、ハズレの領域にグループ分けす
るためのデータを有し、サンプリングされた乱数値がど
のグループに属する数値であるかを判別し、その判別結
果を停止シンボル決定回路44に供給する。そして、停
止シンボル決定回路44は、確率テーブル43によって
判別された入賞の種類(ハズレも含む)が満足されるよ
うなシンボルの組み合わせを決定する。The random value sampling circuit 42 samples an arbitrary random value within a certain numerical value range after the start lever 11 is pulled. A probability table 43 connected to the random value sampling circuit 42 has data for grouping the predetermined numerical value range into large hit, medium hit, small hit, and loss areas, and determines which group the sampled random value corresponds to. The determination result is supplied to the stop symbol determination circuit 44. Then, the stopped symbol determining circuit 44 determines a combination of symbols that satisfies the winning type (including losing) determined by the probability table 43.
こうしてシンボルの組み合わせが決定された後には、そ
れが満足されるようにMPU15がドライバ24〜28
の作動を制御する。シンボルテーブル45には、各リー
ルごとにカウンタ30〜34での計数値とシンボルとを
対応づけたデータが格納されているから、シンボルテー
ブル45を参照しながらカウンタ30〜34の計数値を
監視することによって、停止シンボル決定回路44によ
って決められたシンボルが入賞ライン12上で停止する
ようにリール5〜9の回転を制御することができる。し
たがって、入賞ライン12上に停止しているシンボルの
組み合わせは、常に確率テーブル43で決められたとお
りの入賞を構成するようになる。そして、リール5〜9
が停止した後、入賞の場合にはコイン払出し器46が作
動して配当コインが払い出される。After the combination of symbols is determined in this way, the MPU 15 sends the drivers 24 to 28 so that the symbol combinations are satisfied.
control the operation of Since the symbol table 45 stores data that associates the counted values of the counters 30 to 34 with symbols for each reel, the counted values of the counters 30 to 34 are monitored while referring to the symbol table 45. By doing this, the rotation of the reels 5 to 9 can be controlled so that the symbols determined by the stopped symbol determining circuit 44 are stopped on the winning line 12. Therefore, the combination of symbols stopped on the winning line 12 always constitutes a winning as determined by the probability table 43. And reels 5-9
After stopping, in the case of winning, the coin payout device 46 is activated and payout coins are paid out.
ところで、本発明を用いたスロットマシンには、特定条
件検出回路47.特定条件データテーブル48、リール
移動量決定回路50が設けられている。特定条件検出回
路47は、リール5〜9が停止した後、カウンタ30〜
34の計数値を特定条件データテーブル48と対照し、
特定入賞が得られているかどうかを判定する。この特定
入賞としては例えば第2図に示したように、リール5〜
9の各々が「星」マーク55を表示した状態で停止した
場合で、これらの「星」マーク55が通常の入賞のよう
に入賞ライン12に全てが合致していな(でも特定入賞
を構成する。このような入賞はスキ’pッタード(sc
attered)、あるいはスキャットと称されるもの
である。By the way, the slot machine using the present invention includes a specific condition detection circuit 47. A specific condition data table 48 and a reel movement amount determining circuit 50 are provided. The specific condition detection circuit 47 detects the counters 30 to 30 after the reels 5 to 9 have stopped.
Compare the count value of 34 with the specific condition data table 48,
Determine whether a specific prize has been obtained. For example, as shown in Figure 2, this specific winning may include reels 5 to 5.
9 stops with the "star" mark 55 displayed, and these "star" marks 55 do not all match the winning line 12 like a normal winning (but do not constitute a specific winning). .Winners like this are ski'ptard (sc
Attered) or scat.
この実施例では、スキャッタード入賞を特定条件検出回
路47と特定条件データテーブル48で判別する。この
ため、特定条件データテーブル48には、各リール5〜
9上の「星」マーク55が窓に現れるときのカウンタ3
0〜34の計数値がメモリされている。そして、リール
停止後に特定条件検出回路47によってスキャッタード
入賞の発生が確認されると、MPU15はまずコイン払
出し器46を作動させ、スキャッタード入賞に対する配
当コインの一部、例えば10枚のコイン払出しを実行す
る。In this embodiment, a scattered prize is determined by a specific condition detection circuit 47 and a specific condition data table 48. Therefore, in the specific condition data table 48, each reel 5 to
Counter 3 when the "star" mark 55 above 9 appears on the window
Count values from 0 to 34 are stored in memory. When the specific condition detection circuit 47 confirms the occurrence of a scattered win after the reels are stopped, the MPU 15 first operates the coin payout device 46 to pay out a portion of the payout coins for the scattered win, for example, 10 coins. .
さらに特定条件検出回路47は、リール5〜9の「星」
マーク55の表示位置が入賞ライン12に合致している
か、あるいは前後いずれの方向に1コマ分ずれているか
をカウンタ30〜34の計数値から検出し、この検出信
号をリール移動量決定回路50に出力する。リール移動
量決定回路50ば、こうして入力された検出信号をもと
に、ステッピングモータ16〜20のうちの必要なもの
をさらに駆動するための信号をMPU15に供給する。Furthermore, the specific condition detection circuit 47 detects “stars” on reels 5 to 9.
Whether the display position of the mark 55 matches the winning line 12 or is shifted by one frame in either direction is detected from the counts of the counters 30 to 34, and this detection signal is sent to the reel movement amount determining circuit 50. Output. The reel movement amount determining circuit 50 supplies a signal to the MPU 15 to further drive necessary stepping motors 16 to 20 based on the thus input detection signal.
この結果、「星」マーク55が入賞ライン12と合致し
ていないリール5,6,7.9は1、それぞれ正、逆い
ずれかの方向に1コマ分ずらし回転され、入賞ライン1
2上にはリール5〜9の「星」マーク55が合致する。As a result, the reels 5, 6, and 7.9 whose "star" mark 55 does not match the winning line 12 are rotated by 1 frame in either the forward or reverse direction, and the winning line 1
2, the "star" marks 55 of reels 5 to 9 match.
この処理が終わるとコイン払出し器46が再び駆動され
、配当コインの残数、例えば20枚がさらに受は皿14
に払い出されるようになる。このようなスキャッタード
入賞の処理を行うことによって、スキャッタード入賞に
対する遊戯者の認識を高めることができ、ゲームの興趣
を一段と高めることができるようになる。When this process is completed, the coin dispenser 46 is driven again, and the remaining number of payout coins, for example, 20 coins, is further transferred to the tray 14.
will be paid out. By performing such scattered winning processing, it is possible to increase the player's awareness of scattered winnings, and it is possible to further enhance the interest of the game.
特定入賞の種類としては、さらに第3図に示したような
形態のものも採用することができる。すなわち、第3リ
ール7にのみ「ピエロ」マーク58が設けられており、
この「ピエロ」マーク58が入賞ライン12上で停止し
たときには、他のリールの停止位置に係わらずワンポイ
ント入賞を与えるようにしたものである。このワンポイ
ント入賞が生じたときには、リール5〜9が第3図の状
態で停止した時点で配当コインの一部を払い出す。As the type of specific prize winning, the form shown in FIG. 3 can also be adopted. That is, the "clown" mark 58 is provided only on the third reel 7,
When this "clown" mark 58 stops on the winning line 12, a one-point winning is given regardless of the stopping positions of other reels. When this one-point win occurs, a part of the payout coins is paid out when the reels 5 to 9 stop in the state shown in FIG.
そして、さらにリール5〜9を適数コマ分移動させ、入
賞ライン12上に例えば「7」マーク59を合致させて
入賞表示を行った後に、配当コインの残数を払い出すよ
うにする。もちろんこの場合の入賞は、「7」マーク5
9が入賞ライン12に並んだときの入賞と等価なものに
なる。Then, the reels 5 to 9 are further moved by an appropriate number of frames, and after a winning display is performed by matching, for example, a "7" mark 59 on the winning line 12, the remaining number of dividend coins is paid out. Of course, the prize in this case is "7" mark 5
This is equivalent to winning when 9 lines up on winning line 12.
なお上記の実施例では、リール5〜9が停止した後に特
定条件検出回路47で特定入賞を検出するようにしてい
るが、このような特定入賞についても確率テーブル43
及び停止シンボル決定回路44で予め決めておくことが
できる。この場合には、停止シンボル決定回路44によ
って第2図や。In the above embodiment, the specific condition detection circuit 47 detects a specific winning after the reels 5 to 9 stop, but the probability table 43 also applies to such a specific winning.
and can be determined in advance by the stop symbol determining circuit 44. In this case, the stop symbol determining circuit 44 determines the result as shown in FIG.
第3図に示したような状態でリール5〜9を一旦停止さ
せ、しかる後に予め定められた入賞が得られる停止位置
にリール5〜9を移動調節すればよい。また、本発明は
上述した5リールタイプのスロットマシンだけでなく、
3リールタイプやビデオタイプのスロットマシンにも同
様にして適用することができ、入賞ラインとしても1本
だけでなく、3本や5本のものにも用いることが可能で
ある。It is sufficient to temporarily stop the reels 5 to 9 in the state shown in FIG. 3, and then move and adjust the reels 5 to 9 to a stopping position where a predetermined prize can be obtained. Furthermore, the present invention is applicable not only to the above-mentioned 5-reel type slot machine, but also to
It can be similarly applied to 3-reel type and video type slot machines, and can be used not only for one winning line but also for three or five winning lines.
以上に説明したように、本発明のスロットマシンによれ
ば、通常の入賞と異なり遊戯者が認識しにくい特定入賞
を設けながら、シンボル列の移動が停止したときにこの
特定入賞が得られると、シンボル列が自動的に移動調節
され、表示窓には遊戯者が入賞として認識しやすいシン
ボル配列が°表示されるようになる。したがって、特定
入賞に対する遊戯者の興味を惹きつけ、ゲームの興趣を
さらに盛り上げることができるようになる。As explained above, according to the slot machine of the present invention, a specific win that is difficult for the player to recognize unlike a normal win is provided, and if this specific win is obtained when the symbol row stops moving, The symbol row is automatically moved and adjusted, and the display window displays a symbol arrangement that is easy for the player to recognize as a winning prize. Therefore, it is possible to attract the player's interest in the specific winning prize, and to further increase the interest of the game.
第1図は本発明の一実施例を用いたスロットマシンの構
成を示すブロック図である。
第2図はスキャッタード入賞時のシンボル配列を示す説
明図である。
第3図はワンポイント入賞時のシンボル配列を示す説明
図である。
第4図は本発明を用いたスロットマシンの一例を示す外
観図である。
3・・・窓
5〜9・・第1〜第5リール
12・・入賞ライン
15・・MPU
16〜20・・ステッピングモータ。FIG. 1 is a block diagram showing the configuration of a slot machine using an embodiment of the present invention. FIG. 2 is an explanatory diagram showing the symbol arrangement when winning a scattered prize. FIG. 3 is an explanatory diagram showing the symbol arrangement when winning a one-point prize. FIG. 4 is an external view showing an example of a slot machine using the present invention. 3... Windows 5 to 9... 1st to 5th reels 12... Winning line 15... MPU 16 to 20... Stepping motor.
Claims (2)
のシンボル列の移動を停止させたときに表示窓に表れる
シンボルの配列で入賞の有無を表示するようにしたスロ
ットマシンにおいて、 前記複数のシンボル列の移動停止時における前記表示窓
でのシンボル配列を監視し、予め決められた特定のシン
ボルが一定の条件で前記シンボル配列に含まれることを
識別して特定入賞信号を出力する判定手段と、この特定
入賞信号によって作動し、前記シンボル配列とは異なっ
た、入賞に該当するシンボル配列を表示窓に表示するた
めに、前記複数のシンボル列の少なくとも1つを自動的
に移動させるシンボル列調節手段とを備えたことを特徴
とするスロットマシン。(1) In a slot machine in which a plurality of symbol rows are moved relative to a display window, and the presence or absence of a win is displayed by the arrangement of symbols that appears on the display window when the movement of the symbol rows is stopped, the plurality of the above-mentioned determining means for monitoring the symbol array in the display window when the symbol array stops moving, identifying that a predetermined specific symbol is included in the symbol array under certain conditions, and outputting a specific winning signal; and a symbol string that is activated by this specific winning signal and automatically moves at least one of the plurality of symbol strings in order to display a winning symbol arrangement different from the symbol arrangement on the display window. A slot machine characterized by comprising: an adjustment means.
一部を払出し、シンボル列調節手段が作動して表示窓に
入賞に該当するシンボル配列が表示されたときに配当コ
インの残数を払出すようにしたことを特徴とする特許請
求の範囲第1項記載のスロットマシン。(2) A portion of the dividend coins is paid out when the specific winning signal is obtained, and the remaining number of dividend coins is paid out when the symbol array adjustment means is activated and the symbol array corresponding to the winning prize is displayed on the display window. The slot machine according to claim 1, characterized in that the slot machine is configured to pay out.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP62157771A JP2505204B2 (en) | 1987-06-26 | 1987-06-26 | Slot machine |
AU18335/88A AU597500B2 (en) | 1987-06-26 | 1988-06-24 | Slot machine |
US07/212,262 US4826169A (en) | 1987-06-26 | 1988-06-27 | Slot machine with a marker symbol |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP62157771A JP2505204B2 (en) | 1987-06-26 | 1987-06-26 | Slot machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JPH012680A true JPH012680A (en) | 1989-01-06 |
JPS642680A JPS642680A (en) | 1989-01-06 |
JP2505204B2 JP2505204B2 (en) | 1996-06-05 |
Family
ID=15656942
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP62157771A Expired - Lifetime JP2505204B2 (en) | 1987-06-26 | 1987-06-26 | Slot machine |
Country Status (3)
Country | Link |
---|---|
US (1) | US4826169A (en) |
JP (1) | JP2505204B2 (en) |
AU (1) | AU597500B2 (en) |
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1987
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