JP7721296B2 - ゲームシステム及びプログラム - Google Patents

ゲームシステム及びプログラム

Info

Publication number
JP7721296B2
JP7721296B2 JP2021052715A JP2021052715A JP7721296B2 JP 7721296 B2 JP7721296 B2 JP 7721296B2 JP 2021052715 A JP2021052715 A JP 2021052715A JP 2021052715 A JP2021052715 A JP 2021052715A JP 7721296 B2 JP7721296 B2 JP 7721296B2
Authority
JP
Japan
Prior art keywords
game
competing
selection
game play
processing unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2021052715A
Other languages
English (en)
Japanese (ja)
Other versions
JP2022150221A5 (https=
JP2022150221A (ja
Inventor
徹 ▲高▼橋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Original Assignee
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.), Namco Ltd filed Critical Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Priority to JP2021052715A priority Critical patent/JP7721296B2/ja
Priority to PCT/JP2021/044422 priority patent/WO2022201643A1/ja
Publication of JP2022150221A publication Critical patent/JP2022150221A/ja
Publication of JP2022150221A5 publication Critical patent/JP2022150221A5/ja
Priority to JP2025126807A priority patent/JP2025146975A/ja
Application granted granted Critical
Publication of JP7721296B2 publication Critical patent/JP7721296B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2021052715A 2021-03-26 2021-03-26 ゲームシステム及びプログラム Active JP7721296B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2021052715A JP7721296B2 (ja) 2021-03-26 2021-03-26 ゲームシステム及びプログラム
PCT/JP2021/044422 WO2022201643A1 (ja) 2021-03-26 2021-12-03 ゲームシステム、処理方法及び情報記憶媒体
JP2025126807A JP2025146975A (ja) 2021-03-26 2025-07-30 ゲームシステム及びプログラム

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021052715A JP7721296B2 (ja) 2021-03-26 2021-03-26 ゲームシステム及びプログラム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2025126807A Division JP2025146975A (ja) 2021-03-26 2025-07-30 ゲームシステム及びプログラム

Publications (3)

Publication Number Publication Date
JP2022150221A JP2022150221A (ja) 2022-10-07
JP2022150221A5 JP2022150221A5 (https=) 2024-03-29
JP7721296B2 true JP7721296B2 (ja) 2025-08-12

Family

ID=83395255

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2021052715A Active JP7721296B2 (ja) 2021-03-26 2021-03-26 ゲームシステム及びプログラム
JP2025126807A Pending JP2025146975A (ja) 2021-03-26 2025-07-30 ゲームシステム及びプログラム

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2025126807A Pending JP2025146975A (ja) 2021-03-26 2025-07-30 ゲームシステム及びプログラム

Country Status (2)

Country Link
JP (2) JP7721296B2 (https=)
WO (1) WO2022201643A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2024068990A (ja) * 2022-11-09 2024-05-21 任天堂株式会社 ゲームプログラム、情報処理システム、および情報処理方法

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004222989A (ja) 2003-01-23 2004-08-12 Namco Ltd ゲーム情報、情報記憶媒体及びゲーム装置
US20160030840A1 (en) 2013-06-27 2016-02-04 Sport Gamet International Llc Stack roster fantasy sports game and platform
KR101665040B1 (ko) 2015-05-06 2016-10-11 주식회사 엔씨소프트 온라인 게임에서의 강제픽 처리방법 및 시스템
JP2019042020A (ja) 2017-08-31 2019-03-22 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004222989A (ja) 2003-01-23 2004-08-12 Namco Ltd ゲーム情報、情報記憶媒体及びゲーム装置
US20160030840A1 (en) 2013-06-27 2016-02-04 Sport Gamet International Llc Stack roster fantasy sports game and platform
KR101665040B1 (ko) 2015-05-06 2016-10-11 주식회사 엔씨소프트 온라인 게임에서의 강제픽 처리방법 및 시스템
JP2019042020A (ja) 2017-08-31 2019-03-22 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
[LOL初心者向け]Clash/大会観戦の為のPick&BAN指南書,Eスポーツジャーナル [online],2020年06月19日,[2022年2月14日検索], <https://esports-journal.net/esj-esports-fun/2020/06/19/8663/>

Also Published As

Publication number Publication date
WO2022201643A1 (ja) 2022-09-29
JP2022150221A (ja) 2022-10-07
JP2025146975A (ja) 2025-10-03

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