JP7721296B2 - ゲームシステム及びプログラム - Google Patents
ゲームシステム及びプログラムInfo
- Publication number
- JP7721296B2 JP7721296B2 JP2021052715A JP2021052715A JP7721296B2 JP 7721296 B2 JP7721296 B2 JP 7721296B2 JP 2021052715 A JP2021052715 A JP 2021052715A JP 2021052715 A JP2021052715 A JP 2021052715A JP 7721296 B2 JP7721296 B2 JP 7721296B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- competing
- selection
- game play
- processing unit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021052715A JP7721296B2 (ja) | 2021-03-26 | 2021-03-26 | ゲームシステム及びプログラム |
| PCT/JP2021/044422 WO2022201643A1 (ja) | 2021-03-26 | 2021-12-03 | ゲームシステム、処理方法及び情報記憶媒体 |
| JP2025126807A JP2025146975A (ja) | 2021-03-26 | 2025-07-30 | ゲームシステム及びプログラム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021052715A JP7721296B2 (ja) | 2021-03-26 | 2021-03-26 | ゲームシステム及びプログラム |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025126807A Division JP2025146975A (ja) | 2021-03-26 | 2025-07-30 | ゲームシステム及びプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2022150221A JP2022150221A (ja) | 2022-10-07 |
| JP2022150221A5 JP2022150221A5 (https=) | 2024-03-29 |
| JP7721296B2 true JP7721296B2 (ja) | 2025-08-12 |
Family
ID=83395255
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021052715A Active JP7721296B2 (ja) | 2021-03-26 | 2021-03-26 | ゲームシステム及びプログラム |
| JP2025126807A Pending JP2025146975A (ja) | 2021-03-26 | 2025-07-30 | ゲームシステム及びプログラム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025126807A Pending JP2025146975A (ja) | 2021-03-26 | 2025-07-30 | ゲームシステム及びプログラム |
Country Status (2)
| Country | Link |
|---|---|
| JP (2) | JP7721296B2 (https=) |
| WO (1) | WO2022201643A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2024068990A (ja) * | 2022-11-09 | 2024-05-21 | 任天堂株式会社 | ゲームプログラム、情報処理システム、および情報処理方法 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2004222989A (ja) | 2003-01-23 | 2004-08-12 | Namco Ltd | ゲーム情報、情報記憶媒体及びゲーム装置 |
| US20160030840A1 (en) | 2013-06-27 | 2016-02-04 | Sport Gamet International Llc | Stack roster fantasy sports game and platform |
| KR101665040B1 (ko) | 2015-05-06 | 2016-10-11 | 주식회사 엔씨소프트 | 온라인 게임에서의 강제픽 처리방법 및 시스템 |
| JP2019042020A (ja) | 2017-08-31 | 2019-03-22 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
-
2021
- 2021-03-26 JP JP2021052715A patent/JP7721296B2/ja active Active
- 2021-12-03 WO PCT/JP2021/044422 patent/WO2022201643A1/ja not_active Ceased
-
2025
- 2025-07-30 JP JP2025126807A patent/JP2025146975A/ja active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2004222989A (ja) | 2003-01-23 | 2004-08-12 | Namco Ltd | ゲーム情報、情報記憶媒体及びゲーム装置 |
| US20160030840A1 (en) | 2013-06-27 | 2016-02-04 | Sport Gamet International Llc | Stack roster fantasy sports game and platform |
| KR101665040B1 (ko) | 2015-05-06 | 2016-10-11 | 주식회사 엔씨소프트 | 온라인 게임에서의 강제픽 처리방법 및 시스템 |
| JP2019042020A (ja) | 2017-08-31 | 2019-03-22 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
Non-Patent Citations (1)
| Title |
|---|
| [LOL初心者向け]Clash/大会観戦の為のPick&BAN指南書,Eスポーツジャーナル [online],2020年06月19日,[2022年2月14日検索], <https://esports-journal.net/esj-esports-fun/2020/06/19/8663/> |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2022201643A1 (ja) | 2022-09-29 |
| JP2022150221A (ja) | 2022-10-07 |
| JP2025146975A (ja) | 2025-10-03 |
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