JP7441936B2 - 画像データ転送装置、画像生成方法およびコンピュータプログラム - Google Patents
画像データ転送装置、画像生成方法およびコンピュータプログラム Download PDFInfo
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- JP7441936B2 JP7441936B2 JP2022512522A JP2022512522A JP7441936B2 JP 7441936 B2 JP7441936 B2 JP 7441936B2 JP 2022512522 A JP2022512522 A JP 2022512522A JP 2022512522 A JP2022512522 A JP 2022512522A JP 7441936 B2 JP7441936 B2 JP 7441936B2
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/60—Network streaming of media packets
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/60—Network streaming of media packets
- H04L65/75—Media network packet handling
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—Two-dimensional [2D] image generation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformations in the plane of the image
- G06T3/40—Scaling of whole images or parts thereof, e.g. expanding or contracting
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/1066—Session management
- H04L65/1069—Session establishment or de-establishment
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/80—Responding to QoS
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Business, Economics & Management (AREA)
- Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Controls And Circuits For Display Device (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2020/014495 WO2021199128A1 (ja) | 2020-03-30 | 2020-03-30 | 画像データ転送装置、画像生成方法およびコンピュータプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPWO2021199128A1 JPWO2021199128A1 (https=) | 2021-10-07 |
| JPWO2021199128A5 JPWO2021199128A5 (https=) | 2022-12-27 |
| JP7441936B2 true JP7441936B2 (ja) | 2024-03-01 |
Family
ID=77927979
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022512522A Active JP7441936B2 (ja) | 2020-03-30 | 2020-03-30 | 画像データ転送装置、画像生成方法およびコンピュータプログラム |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US12034786B2 (https=) |
| JP (1) | JP7441936B2 (https=) |
| WO (1) | WO2021199128A1 (https=) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN116020123A (zh) * | 2022-12-01 | 2023-04-28 | 迷你创想科技(深圳)有限公司 | 虚拟世界中的水压确定方法、装置、电子设备及存储介质 |
| US20250157130A1 (en) * | 2023-11-14 | 2025-05-15 | Meta Platforms Technologies, Llc | Distortion-Free Passthrough Rendering for Mixed Reality |
Citations (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002125203A (ja) | 2000-10-12 | 2002-04-26 | Mitsubishi Electric Corp | メディア符号器及びメディア復号器 |
| JP2007160015A (ja) | 2005-12-16 | 2007-06-28 | Konami Digital Entertainment:Kk | ゲーム装置、ゲーム装置の制御方法、プログラム及びネットワークゲームシステム |
| JP2012033038A (ja) | 2010-07-30 | 2012-02-16 | Fujitsu Ltd | 模擬映像生成装置、方法、プログラム |
| JP2013206188A (ja) | 2012-03-28 | 2013-10-07 | Fujitsu Ltd | シミュレーション方法、シミュレーション装置およびシミュレーションプログラム |
| JP2014120830A (ja) | 2012-12-14 | 2014-06-30 | Sony Corp | 情報処理装置およびその制御方法 |
| JP5635672B1 (ja) | 2013-12-05 | 2014-12-03 | 株式会社 ディー・エヌ・エー | 画像処理装置及び画像処理プログラム |
| JP2015202125A (ja) | 2014-04-10 | 2015-11-16 | 株式会社コロプラ | ゲームシステム及びこれに用いられるゲームサーバ |
| JP2015212920A (ja) | 2014-04-16 | 2015-11-26 | 俊介 山内 | 先行画像生成プログラム、仮想マシーン制御プログラムおよびコンピュータ可読記憶媒体 |
| WO2017221784A1 (ja) | 2016-06-21 | 2017-12-28 | 株式会社ソニー・インタラクティブエンタテインメント | 画像生成装置、画像生成システム、および画像生成方法 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH05324799A (ja) * | 1992-05-15 | 1993-12-07 | Hitachi Ltd | バーチャルリアリティ制御方法および装置 |
| JP5324799B2 (ja) | 2008-02-29 | 2013-10-23 | 三菱重工業株式会社 | プリンタ装置、および誤印字防止制御方法 |
| WO2021199205A1 (ja) * | 2020-03-30 | 2021-10-07 | 株式会社ソニー・インタラクティブエンタテインメント | 画像データ転送装置、画像表示システム、および画像データ転送方法 |
| EP4229595A1 (en) * | 2020-10-14 | 2023-08-23 | Vuze Medical Ltd. | Apparatus and methods for use with image-guided skeletal procedures |
| JP7550725B2 (ja) * | 2021-06-08 | 2024-09-13 | 本田技研工業株式会社 | 操作システム、および、操作方法 |
| JP2023157200A (ja) * | 2022-04-14 | 2023-10-26 | キヤノン株式会社 | 電子機器、制御方法およびプログラム |
-
2020
- 2020-03-30 WO PCT/JP2020/014495 patent/WO2021199128A1/ja not_active Ceased
- 2020-03-30 US US17/909,481 patent/US12034786B2/en active Active
- 2020-03-30 JP JP2022512522A patent/JP7441936B2/ja active Active
Patent Citations (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002125203A (ja) | 2000-10-12 | 2002-04-26 | Mitsubishi Electric Corp | メディア符号器及びメディア復号器 |
| JP2007160015A (ja) | 2005-12-16 | 2007-06-28 | Konami Digital Entertainment:Kk | ゲーム装置、ゲーム装置の制御方法、プログラム及びネットワークゲームシステム |
| JP2012033038A (ja) | 2010-07-30 | 2012-02-16 | Fujitsu Ltd | 模擬映像生成装置、方法、プログラム |
| JP2013206188A (ja) | 2012-03-28 | 2013-10-07 | Fujitsu Ltd | シミュレーション方法、シミュレーション装置およびシミュレーションプログラム |
| JP2014120830A (ja) | 2012-12-14 | 2014-06-30 | Sony Corp | 情報処理装置およびその制御方法 |
| JP5635672B1 (ja) | 2013-12-05 | 2014-12-03 | 株式会社 ディー・エヌ・エー | 画像処理装置及び画像処理プログラム |
| JP2015202125A (ja) | 2014-04-10 | 2015-11-16 | 株式会社コロプラ | ゲームシステム及びこれに用いられるゲームサーバ |
| JP2015212920A (ja) | 2014-04-16 | 2015-11-26 | 俊介 山内 | 先行画像生成プログラム、仮想マシーン制御プログラムおよびコンピュータ可読記憶媒体 |
| WO2017221784A1 (ja) | 2016-06-21 | 2017-12-28 | 株式会社ソニー・インタラクティブエンタテインメント | 画像生成装置、画像生成システム、および画像生成方法 |
| JP2017228044A (ja) | 2016-06-21 | 2017-12-28 | 株式会社ソニー・インタラクティブエンタテインメント | 画像生成装置、画像生成システム、および画像生成方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| US12034786B2 (en) | 2024-07-09 |
| WO2021199128A1 (ja) | 2021-10-07 |
| US20230132071A1 (en) | 2023-04-27 |
| JPWO2021199128A1 (https=) | 2021-10-07 |
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