JP7436644B2 - レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 - Google Patents
レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 Download PDFInfo
- Publication number
- JP7436644B2 JP7436644B2 JP2022520322A JP2022520322A JP7436644B2 JP 7436644 B2 JP7436644 B2 JP 7436644B2 JP 2022520322 A JP2022520322 A JP 2022520322A JP 2022520322 A JP2022520322 A JP 2022520322A JP 7436644 B2 JP7436644 B2 JP 7436644B2
- Authority
- JP
- Japan
- Prior art keywords
- video frames
- parameter
- client
- encoding
- video
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/103—Selection of coding mode or of prediction mode
- H04N19/107—Selection of coding mode or of prediction mode between spatial and temporal predictive coding, e.g. picture refresh
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/115—Selection of the code volume for a coding unit prior to coding
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/124—Quantisation
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/132—Sampling, masking or truncation of coding units, e.g. adaptive resampling, frame skipping, frame interpolation or high-frequency transform coefficient masking
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/142—Detection of scene cut or scene change
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/146—Data rate or code amount at the encoder output
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/164—Feedback from the receiver or from the transmission channel
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/17—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object
- H04N19/172—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a picture, frame or field
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/177—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being a group of pictures [GOP]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
- H04N21/2343—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2402—Monitoring of the downstream path of the transmission network, e.g. bandwidth available
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2405—Monitoring of the internal components or processes of the server, e.g. server load
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5593—Details of game data or player data management involving scheduling aspects
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Engineering & Computer Science (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Compression Or Coding Systems Of Tv Signals (AREA)
- Information Transfer Between Computers (AREA)
- Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2024017687A JP7505134B2 (ja) | 2019-10-01 | 2024-02-08 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
| JP2024094909A JP7802864B2 (ja) | 2019-10-01 | 2024-06-12 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
| JP2026001769A JP2026062986A (ja) | 2019-10-01 | 2026-01-07 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
Applications Claiming Priority (9)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201962909182P | 2019-10-01 | 2019-10-01 | |
| US201962909185P | 2019-10-01 | 2019-10-01 | |
| US62/909,182 | 2019-10-01 | ||
| US62/909,185 | 2019-10-01 | ||
| US17/007,880 | 2020-08-31 | ||
| US17/008,030 US11344799B2 (en) | 2019-10-01 | 2020-08-31 | Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications |
| US17/008,030 | 2020-08-31 | ||
| US17/007,880 US11524230B2 (en) | 2019-10-01 | 2020-08-31 | Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications |
| PCT/US2020/053657 WO2021067516A1 (en) | 2019-10-01 | 2020-09-30 | Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024017687A Division JP7505134B2 (ja) | 2019-10-01 | 2024-02-08 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2022550443A JP2022550443A (ja) | 2022-12-01 |
| JP2022550443A5 JP2022550443A5 (https=) | 2023-10-11 |
| JP7436644B2 true JP7436644B2 (ja) | 2024-02-21 |
Family
ID=75161626
Family Applications (4)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022520322A Active JP7436644B2 (ja) | 2019-10-01 | 2020-09-30 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
| JP2024017687A Active JP7505134B2 (ja) | 2019-10-01 | 2024-02-08 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
| JP2024094909A Active JP7802864B2 (ja) | 2019-10-01 | 2024-06-12 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
| JP2026001769A Pending JP2026062986A (ja) | 2019-10-01 | 2026-01-07 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
Family Applications After (3)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024017687A Active JP7505134B2 (ja) | 2019-10-01 | 2024-02-08 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
| JP2024094909A Active JP7802864B2 (ja) | 2019-10-01 | 2024-06-12 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
| JP2026001769A Pending JP2026062986A (ja) | 2019-10-01 | 2026-01-07 | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 |
Country Status (5)
| Country | Link |
|---|---|
| US (3) | US11524230B2 (https=) |
| EP (2) | EP4037790B1 (https=) |
| JP (4) | JP7436644B2 (https=) |
| CN (1) | CN114746157B (https=) |
| WO (1) | WO2021067516A1 (https=) |
Families Citing this family (25)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10967259B1 (en) * | 2018-05-16 | 2021-04-06 | Amazon Technologies, Inc. | Asynchronous event management for hosted sessions |
| US11524230B2 (en) * | 2019-10-01 | 2022-12-13 | Sony Interactive Entertainment Inc. | Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications |
| US11865434B2 (en) * | 2019-10-01 | 2024-01-09 | Sony Interactive Entertainment Inc. | Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client |
| KR102934167B1 (ko) * | 2020-02-21 | 2026-03-04 | 퀄컴 인코포레이티드 | 지연된 그래픽 프로세싱 유닛 렌더 시간을 보상하기 위한 감소된 디스플레이 프로세싱 유닛 전달 시간 |
| CN111729293B (zh) * | 2020-08-28 | 2020-12-22 | 腾讯科技(深圳)有限公司 | 一种数据处理方法、装置及存储介质 |
| CN112104879B (zh) * | 2020-11-13 | 2021-03-23 | 腾讯科技(深圳)有限公司 | 一种视频编码方法、装置、电子设备及存储介质 |
| US12437732B2 (en) * | 2020-12-28 | 2025-10-07 | Ati Technologies Ulc | Display wall synchronization using variable refresh rate modules |
| CN113542849B (zh) * | 2021-07-06 | 2023-06-30 | 腾讯科技(深圳)有限公司 | 视频数据处理方法及装置、电子设备、存储介质 |
| CN113923527B (zh) * | 2021-09-30 | 2023-09-05 | 北京爱奇艺科技有限公司 | 云游戏的视频数据解码方法、装置、电子设备及存储介质 |
| CN114401427B (zh) * | 2021-12-28 | 2024-10-01 | 深圳志趣互娱科技有限公司 | 一种用于云游戏的流媒体数据传输系统及方法 |
| US12250150B2 (en) * | 2021-12-28 | 2025-03-11 | International Business Machines Corporation | AI-based compensation of resource constrained communication |
| CN114404960B (zh) * | 2022-02-07 | 2025-02-11 | 腾讯科技(深圳)有限公司 | 云游戏资源数据处理方法、装置、计算机设备和存储介质 |
| US20230318980A1 (en) * | 2022-04-04 | 2023-10-05 | Google Llc | Congestion control for low-latency interactive video streaming |
| CN115150641A (zh) * | 2022-06-28 | 2022-10-04 | 炫彩互动网络科技有限公司 | 一种云游戏视频编码参数动态调整方法及装置 |
| WO2024010588A1 (en) * | 2022-07-08 | 2024-01-11 | Google Llc | Cloud-based gaming system for supporting legacy gaming applications with high frame rate streams |
| US20240108978A1 (en) * | 2022-09-29 | 2024-04-04 | Advanced Micro Devices, Inc. | Remote display synchronization to preserve local display |
| US12284372B2 (en) * | 2022-10-10 | 2025-04-22 | Microsoft Technology Licensing, Llc | Systems and methods for encoding an interactive software video stream |
| US12296259B2 (en) * | 2022-12-01 | 2025-05-13 | At&T Intellectual Property I, L.P. | Intelligent adaptive signaling automation for metaverse streaming |
| US20240342600A1 (en) * | 2023-04-17 | 2024-10-17 | Nvidia Corporation | Synchronization of video rendering pipelines for latency-sensitive applications |
| US20240412442A1 (en) * | 2023-06-09 | 2024-12-12 | Advanced Micro Devices, Inc. | Two-level binning process with delayed attribute shading |
| CN116866424A (zh) * | 2023-07-20 | 2023-10-10 | 咪咕互动娱乐有限公司 | 一种云游戏的推送方法、展示方法、装置及相关设备 |
| US20250050204A1 (en) * | 2023-08-08 | 2025-02-13 | Ivan Svirid | Systems and methods for client-server display timing |
| US20250153044A1 (en) * | 2023-11-10 | 2025-05-15 | Netflix, Inc. | Systems and methods for optimizing a streamed video game rendering pipeline |
| CN117615141B (zh) * | 2023-11-23 | 2024-08-02 | 镕铭微电子(济南)有限公司 | 视频的编码方法、系统、设备及介质 |
| CN118449863B (zh) * | 2024-07-08 | 2024-12-13 | 海马云(天津)信息技术有限公司 | 动态的带宽资源管理方法与装置 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100166064A1 (en) | 2002-12-10 | 2010-07-01 | Perlman Steve G | System and Method for Utilizing Forward Error Correction with Video Compression |
| US20100316066A1 (en) | 2009-06-16 | 2010-12-16 | Qualcomm Incorporated | Managing video adaptation algorithms |
| JP2017200631A (ja) | 2012-12-21 | 2017-11-09 | ソニー インタラクティブ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | 記録されたゲームプレーに基づくクラウドゲーミングのための、提案されたミニゲームの自動作成 |
Family Cites Families (69)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0974566A (ja) | 1995-09-04 | 1997-03-18 | Sony Corp | 圧縮符号化装置及び圧縮符号化データの記録装置 |
| JP2006065844A (ja) * | 1995-10-26 | 2006-03-09 | Matsushita Electric Ind Co Ltd | ファイルシステム |
| AUPR212600A0 (en) | 2000-12-18 | 2001-01-25 | Canon Kabushiki Kaisha | Efficient video coding |
| US7047435B2 (en) | 2000-12-19 | 2006-05-16 | Siemens Corporate Research, Inc. | System and method for clock-synchronization in distributed systems |
| JP3900413B2 (ja) * | 2002-02-14 | 2007-04-04 | Kddi株式会社 | 映像情報伝送方式およびプログラム |
| US8845434B2 (en) | 2002-12-10 | 2014-09-30 | Ol2, Inc. | System and method for improving the graphics performance of hosted applications |
| US9108107B2 (en) | 2002-12-10 | 2015-08-18 | Sony Computer Entertainment America Llc | Hosting and broadcasting virtual events using streaming interactive video |
| US10075750B2 (en) | 2002-12-10 | 2018-09-11 | Sony Interactive Entertainment America Llc | Porting locally processed media data with low latency to a remote client device via various wireless links |
| US9314691B2 (en) * | 2002-12-10 | 2016-04-19 | Sony Computer Entertainment America Llc | System and method for compressing video frames or portions thereof based on feedback information from a client device |
| US9138644B2 (en) * | 2002-12-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for accelerated machine switching |
| US8366552B2 (en) * | 2002-12-10 | 2013-02-05 | Ol2, Inc. | System and method for multi-stream video compression |
| US8661496B2 (en) * | 2002-12-10 | 2014-02-25 | Ol2, Inc. | System for combining a plurality of views of real-time streaming interactive video |
| US9352222B2 (en) * | 2002-12-10 | 2016-05-31 | Sony Interactive Entertainment America Llc | System and method for capturing text for an online application |
| US7668243B2 (en) | 2004-05-18 | 2010-02-23 | Texas Instruments Incorporated | Audio and video clock synchronization in a wireless network |
| US8223845B1 (en) | 2005-03-16 | 2012-07-17 | Apple Inc. | Multithread processing of video frames |
| WO2007070056A1 (en) * | 2005-12-15 | 2007-06-21 | Thomson Licensing | An adaptive joint source and channel coding scheme for h.264 video multicasting over wireless networks |
| US7478256B2 (en) | 2006-01-24 | 2009-01-13 | National Instruments Corporation | Coordinating data synchronous triggers on multiple devices |
| US8613673B2 (en) | 2008-12-15 | 2013-12-24 | Sony Computer Entertainment America Llc | Intelligent game loading |
| US9375635B2 (en) | 2009-03-23 | 2016-06-28 | Sony Interactive Entertainment America Llc | System and method for improving the graphics performance of hosted applications |
| US9781477B2 (en) | 2010-05-05 | 2017-10-03 | Cavium, Inc. | System and method for low-latency multimedia streaming |
| US9094564B2 (en) | 2010-05-07 | 2015-07-28 | Microsoft Technology Licensing, Llc | Clock synchronization for shared media playback |
| US20130039408A1 (en) | 2011-02-07 | 2013-02-14 | Screenovate Technologies Ltd | Method for enhancing compression and transmission process of a screen image |
| US9578354B2 (en) | 2011-04-18 | 2017-02-21 | Verizon Patent And Licensing Inc. | Decoupled slicing and encoding of media content |
| US8597118B2 (en) | 2011-08-29 | 2013-12-03 | Bally Gaming, Inc. | Method, apparatus and system for video tuning of a video switching device for a gaming machine |
| JP2013081020A (ja) * | 2011-10-03 | 2013-05-02 | Sumitomo Electric Ind Ltd | データ配信方法及びデータ配信システム |
| US9843844B2 (en) | 2011-10-05 | 2017-12-12 | Qualcomm Incorporated | Network streaming of media data |
| US8793393B2 (en) | 2011-11-23 | 2014-07-29 | Bluespace Corporation | Video processing device, video server, client device, and video client-server system with low latency thereof |
| CN102630013B (zh) * | 2012-04-01 | 2013-10-16 | 北京捷成世纪科技股份有限公司 | 基于场景切换的码率控制视频压缩方法和装置 |
| US8923372B2 (en) | 2012-04-10 | 2014-12-30 | Insight Scientific International (Shanghai) Ltd. | Method and apparatus for improved parallel RF testing of multiple devices |
| KR102077556B1 (ko) * | 2012-06-28 | 2020-02-14 | 엑시스 에이비 | 가상 인트라-프레임을 사용하여 비디오 콘텐츠를 인코딩하기 위한 시스템 및 방법 |
| US9378582B2 (en) * | 2012-07-31 | 2016-06-28 | Siemens Product Lifecycle Management Software Inc. | Rendering of design data |
| US20140086310A1 (en) | 2012-09-21 | 2014-03-27 | Jason D. Tanner | Power efficient encoder architecture during static frame or sub-frame detection |
| JPWO2014054325A1 (ja) * | 2012-10-05 | 2016-08-25 | ソニー株式会社 | 符号化制御装置および符号化制御方法 |
| US20140187331A1 (en) | 2012-12-27 | 2014-07-03 | Nvidia Corporation | Latency reduction by sub-frame encoding and transmission |
| JP5990342B2 (ja) | 2013-01-04 | 2016-09-14 | サムスン エレクトロニクス カンパニー リミテッド | スライスセグメントのエントロピー符号化方法及びその装置、スライスセグメントのエントロピー復号化方法及びその装置 |
| US9564102B2 (en) * | 2013-03-14 | 2017-02-07 | Microsoft Technology Licensing, Llc | Client side processing of player movement in a remote gaming environment |
| WO2014145921A1 (en) | 2013-03-15 | 2014-09-18 | Activevideo Networks, Inc. | A multiple-mode system and method for providing user selectable video content |
| US9036084B2 (en) | 2013-04-11 | 2015-05-19 | Qualcomm Incorporated | Apparatus and method for synchronous display of video data |
| JP6196668B2 (ja) | 2013-05-23 | 2017-09-13 | 株式会社スクウェア・エニックス・ホールディングス | クラウド型ゲームシステムにおける描画リソースの動的割り当て |
| US20160001177A1 (en) | 2013-07-22 | 2016-01-07 | Fuzz, Inc. | Image generation system and image generation-purpose program |
| US9497358B2 (en) | 2013-12-19 | 2016-11-15 | Sony Interactive Entertainment America Llc | Video latency reduction |
| US9691181B2 (en) | 2014-02-24 | 2017-06-27 | Sony Interactive Entertainment Inc. | Methods and systems for social sharing head mounted display (HMD) content with a second screen |
| US9332216B2 (en) | 2014-03-12 | 2016-05-03 | Sony Computer Entertainment America, LLC | Video frame rate compensation through adjustment of vertical blanking |
| JP6055433B2 (ja) | 2014-04-01 | 2016-12-27 | 株式会社ソニー・インタラクティブエンタテインメント | ゲーム提供サーバ |
| US20150296215A1 (en) | 2014-04-11 | 2015-10-15 | Microsoft Corporation | Frame encoding using hints |
| US9998634B2 (en) | 2014-11-03 | 2018-06-12 | Google Llc | Video frame playback scheduling |
| US9795879B2 (en) * | 2014-12-31 | 2017-10-24 | Sony Interactive Entertainment America Llc | Game state save, transfer and resume for cloud gaming |
| US10136034B2 (en) | 2015-01-23 | 2018-11-20 | Telefonaktiebolaget Lm Ericsson (Publ) | VLC-based video frame synchronization |
| JP2017005611A (ja) | 2015-06-15 | 2017-01-05 | 富士通株式会社 | 動画像復号装置及び動画像復号方法 |
| WO2017058539A1 (en) | 2015-09-30 | 2017-04-06 | Sony Interactive Entertainment America Llc | Multi-user demo streaming service for cloud gaming |
| US10629222B2 (en) | 2015-10-09 | 2020-04-21 | Hitachi, Ltd. | Sound signal procession method and device |
| EP3662980B1 (en) * | 2015-12-30 | 2021-06-30 | Sony Interactive Entertainment LLC | User save data management in cloud gaming |
| US10178390B2 (en) * | 2016-03-30 | 2019-01-08 | Sony Interactive Entertainment Inc. | Advanced picture quality oriented rate control for low-latency streaming applications |
| US10238965B2 (en) | 2016-04-28 | 2019-03-26 | Sony Interactive Entertainment America Llc | Cloud gaming device handover |
| US10868848B2 (en) | 2016-07-25 | 2020-12-15 | Peraso Technologies Inc. | Wireless multimedia communications system and method |
| CN107872669B (zh) * | 2016-09-27 | 2019-05-24 | 腾讯科技(深圳)有限公司 | 视频码率处理方法和装置 |
| US10306180B2 (en) | 2016-10-21 | 2019-05-28 | Liquidsky Software, Inc. | Predictive virtual reality content streaming techniques |
| US10679314B2 (en) | 2017-03-15 | 2020-06-09 | Microsoft Technology Licensing, Llc | Techniques for reducing perceptible delay in rendering graphics |
| US10675544B2 (en) | 2017-03-31 | 2020-06-09 | Sony Interactive Entertainment LLC | Personalized user interface based on in-application behavior |
| US10574995B2 (en) | 2017-04-10 | 2020-02-25 | Intel Corporation | Technology to accelerate scene change detection and achieve adaptive content display |
| US10402932B2 (en) * | 2017-04-17 | 2019-09-03 | Intel Corporation | Power-based and target-based graphics quality adjustment |
| GB2595029B (en) * | 2017-04-21 | 2022-02-09 | Zenimax Media Inc | Systems and methods for rendering & pre-encoded load estimation based encoder hinting |
| US10609111B2 (en) * | 2017-07-28 | 2020-03-31 | Cisco Technology, Inc. | Client-driven, ABR flow rate shaping |
| US20190089760A1 (en) * | 2017-09-20 | 2019-03-21 | Junshan Zhang | Systems and methods for real-time content creation and sharing in a decentralized network |
| US20190268601A1 (en) * | 2018-02-26 | 2019-08-29 | Microsoft Technology Licensing, Llc | Efficient streaming video for static video content |
| CN111417441B (zh) * | 2018-03-22 | 2025-01-28 | 谷歌有限责任公司 | 用于渲染和编码在线交互式游戏会话的内容的方法和系统 |
| US11524230B2 (en) * | 2019-10-01 | 2022-12-13 | Sony Interactive Entertainment Inc. | Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications |
| US11539960B2 (en) * | 2019-10-01 | 2022-12-27 | Sony Interactive Entertainment Inc. | Game application providing scene change hint for encoding at a cloud gaming server |
| US11020661B2 (en) * | 2019-10-01 | 2021-06-01 | Sony Interactive Entertainment Inc. | Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display |
-
2020
- 2020-08-31 US US17/007,880 patent/US11524230B2/en active Active
- 2020-08-31 US US17/008,030 patent/US11344799B2/en active Active
- 2020-09-30 WO PCT/US2020/053657 patent/WO2021067516A1/en not_active Ceased
- 2020-09-30 EP EP20797596.2A patent/EP4037790B1/en active Active
- 2020-09-30 CN CN202080081914.9A patent/CN114746157B/zh active Active
- 2020-09-30 JP JP2022520322A patent/JP7436644B2/ja active Active
- 2020-09-30 EP EP25185600.1A patent/EP4607933A3/en active Pending
-
2022
- 2022-12-13 US US18/080,605 patent/US12115447B2/en active Active
-
2024
- 2024-02-08 JP JP2024017687A patent/JP7505134B2/ja active Active
- 2024-06-12 JP JP2024094909A patent/JP7802864B2/ja active Active
-
2026
- 2026-01-07 JP JP2026001769A patent/JP2026062986A/ja active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100166064A1 (en) | 2002-12-10 | 2010-07-01 | Perlman Steve G | System and Method for Utilizing Forward Error Correction with Video Compression |
| US20100316066A1 (en) | 2009-06-16 | 2010-12-16 | Qualcomm Incorporated | Managing video adaptation algorithms |
| JP2017200631A (ja) | 2012-12-21 | 2017-11-09 | ソニー インタラクティブ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | 記録されたゲームプレーに基づくクラウドゲーミングのための、提案されたミニゲームの自動作成 |
| JP2019018076A (ja) | 2012-12-21 | 2019-02-07 | ソニー インタラクティブ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | 記録されたゲームプレーに基づくクラウドゲーミングのための、提案されたミニゲームの自動作成 |
Non-Patent Citations (2)
| Title |
|---|
| Hua-Jun Hong; Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu,Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform,IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY,Volume: 25, Issue: 12,米国,IEEE,2015年12月,pp.2078-2091,https://ieeexplore.ieee.org/ie17/76/4358651/07137667.pdf |
| 坂手 寛治 ,基礎からの画像符号化(9,10)符号化装置の制御技術,映像情報メディア学会誌,日本,映像情報メディア学会,2013年05月,Vol.67, No.5,pp.397-400,https://www.jstage.jst.go.jp/article/itej/67/5/67_397/_pdf/-char/ja |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2026062986A (ja) | 2026-04-10 |
| US12115447B2 (en) | 2024-10-15 |
| EP4607933A2 (en) | 2025-08-27 |
| CN114746157A (zh) | 2022-07-12 |
| US20210093960A1 (en) | 2021-04-01 |
| WO2021067516A1 (en) | 2021-04-08 |
| JP2024111022A (ja) | 2024-08-16 |
| CN114746157B (zh) | 2026-04-28 |
| US20210093959A1 (en) | 2021-04-01 |
| US20230115947A1 (en) | 2023-04-13 |
| JP2022550443A (ja) | 2022-12-01 |
| JP7802864B2 (ja) | 2026-01-20 |
| EP4037790A1 (en) | 2022-08-10 |
| JP7505134B2 (ja) | 2024-06-24 |
| US11524230B2 (en) | 2022-12-13 |
| US11344799B2 (en) | 2022-05-31 |
| JP2024050857A (ja) | 2024-04-10 |
| EP4607933A3 (en) | 2025-11-19 |
| EP4037790B1 (en) | 2025-08-13 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP7436644B2 (ja) | レイテンシとビデオ品質の間のトレードオフをクラウドゲーミングアプリケーションにおいて改善するためのエンコーダ調整 | |
| US12289452B2 (en) | Encoding a video frame as a reference frame based on a scene change hint at a cloud gaming server | |
| US12370442B2 (en) | Beginning scan-out process at flip-time for cloud gaming applications | |
| JP7640537B2 (ja) | サーバにおける符号化及び伝送の重ね合わせ |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20231002 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20231002 |
|
| A871 | Explanation of circumstances concerning accelerated examination |
Free format text: JAPANESE INTERMEDIATE CODE: A871 Effective date: 20231002 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20231031 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20231220 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20240109 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20240208 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 7436644 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |