JP7177606B2 - イマーシブコンテンツ項目を消費するときに見る者をリファレンス方向の方へ回転させる方法及び装置 - Google Patents

イマーシブコンテンツ項目を消費するときに見る者をリファレンス方向の方へ回転させる方法及び装置 Download PDF

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JP7177606B2
JP7177606B2 JP2018106601A JP2018106601A JP7177606B2 JP 7177606 B2 JP7177606 B2 JP 7177606B2 JP 2018106601 A JP2018106601 A JP 2018106601A JP 2018106601 A JP2018106601 A JP 2018106601A JP 7177606 B2 JP7177606 B2 JP 7177606B2
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immersive content
character
reference direction
immersive
rendering device
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JP2018206391A5 (OSRAM
JP2018206391A (ja
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カーン ンゴ ドン,クァン
シロト,ジョエル
マルキント,グウェナエル
デマーティ,クレール―エレーヌ
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インターディジタル・シーイー・パテント・ホールディングス・ソシエテ・パ・アクシオンス・シンプリフィエ
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/02Non-photorealistic rendering
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/816Monomedia components thereof involving special video data, e.g 3D video
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/04Indexing scheme for image data processing or generation, in general involving 3D image data

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Computer Graphics (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Controls And Circuits For Display Device (AREA)
JP2018106601A 2017-06-06 2018-06-04 イマーシブコンテンツ項目を消費するときに見る者をリファレンス方向の方へ回転させる方法及び装置 Active JP7177606B2 (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
EP17305660.7A EP3413167A1 (en) 2017-06-06 2017-06-06 Method and apparatus for inciting a viewer to rotate toward a reference direction when consuming an immersive content item
EP17305660.7 2017-06-06

Publications (3)

Publication Number Publication Date
JP2018206391A JP2018206391A (ja) 2018-12-27
JP2018206391A5 JP2018206391A5 (OSRAM) 2021-07-26
JP7177606B2 true JP7177606B2 (ja) 2022-11-24

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JP2018106601A Active JP7177606B2 (ja) 2017-06-06 2018-06-04 イマーシブコンテンツ項目を消費するときに見る者をリファレンス方向の方へ回転させる方法及び装置

Country Status (5)

Country Link
US (2) US10748321B2 (OSRAM)
EP (2) EP3413167A1 (OSRAM)
JP (1) JP7177606B2 (OSRAM)
KR (1) KR102770376B1 (OSRAM)
CN (1) CN109005401A (OSRAM)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW201710646A (zh) 2015-09-02 2017-03-16 湯姆生特許公司 描繪大視場內容一部份時,決定導航資訊之方法和裝置,以及大視場內容描繪器
US11595636B1 (en) * 2021-08-23 2023-02-28 At&T Intellectual Property I, L.P. Enhanced emotive engagement with volumetric content
JP2023091513A (ja) * 2021-12-20 2023-06-30 株式会社Psychic VR Lab 仮想現実表示装置、仮想現実表示システム、仮想現実表示プログラム、仮想現実表示プログラムが記録された記憶媒体、及び仮想現実表示方法

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20170026577A1 (en) 2015-06-30 2017-01-26 Nokia Technologies Oy Apparatus for video output and associated methods

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JPH0730877A (ja) * 1993-07-12 1995-01-31 Oki Electric Ind Co Ltd 多地点間マルチメディア通信会議システム
JPH1173289A (ja) * 1997-08-29 1999-03-16 Sanyo Electric Co Ltd 情報処理装置
US7386799B1 (en) * 2002-11-21 2008-06-10 Forterra Systems, Inc. Cinematic techniques in avatar-centric communication during a multi-user online simulation
US8259117B2 (en) 2007-06-18 2012-09-04 Brian Mark Shuster Avatar eye control in a multi-user animation environment
US9672948B2 (en) 2009-04-28 2017-06-06 Holtec International, Inc. Cask apparatus, system and method for transporting and/or storing high level waste
JP6040564B2 (ja) * 2012-05-08 2016-12-07 ソニー株式会社 画像処理装置、投影制御方法及びプログラム
US20160055676A1 (en) 2013-04-04 2016-02-25 Sony Corporation Display control device, display control method, and program
US9348411B2 (en) * 2013-05-24 2016-05-24 Microsoft Technology Licensing, Llc Object display with visual verisimilitude
US9129430B2 (en) 2013-06-25 2015-09-08 Microsoft Technology Licensing, Llc Indicating out-of-view augmented reality images
KR20150022079A (ko) * 2013-08-22 2015-03-04 에스케이플래닛 주식회사 사용자 장치, 그 제어 방법 및 컴퓨터 프로그램이 기록된 기록매체
US20160027218A1 (en) * 2014-07-25 2016-01-28 Tom Salter Multi-user gaze projection using head mounted display devices
US9791917B2 (en) * 2015-03-24 2017-10-17 Intel Corporation Augmentation modification based on user interaction with augmented reality scene

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20170026577A1 (en) 2015-06-30 2017-01-26 Nokia Technologies Oy Apparatus for video output and associated methods

Also Published As

Publication number Publication date
KR20180133326A (ko) 2018-12-14
US10964085B2 (en) 2021-03-30
US20180350125A1 (en) 2018-12-06
EP3413167A1 (en) 2018-12-12
EP3413169A1 (en) 2018-12-12
KR102770376B1 (ko) 2025-02-21
JP2018206391A (ja) 2018-12-27
US20200342650A1 (en) 2020-10-29
CN109005401A (zh) 2018-12-14
US10748321B2 (en) 2020-08-18

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