JP7155447B2 - ユーザが選択するアクションを予測するための学習済みモデルを生成するための方法等 - Google Patents
ユーザが選択するアクションを予測するための学習済みモデルを生成するための方法等 Download PDFInfo
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- JP7155447B2 JP7155447B2 JP2022015807A JP2022015807A JP7155447B2 JP 7155447 B2 JP7155447 B2 JP 7155447B2 JP 2022015807 A JP2022015807 A JP 2022015807A JP 2022015807 A JP2022015807 A JP 2022015807A JP 7155447 B2 JP7155447 B2 JP 7155447B2
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| JP2022015807A JP7155447B2 (ja) | 2021-01-21 | 2022-02-03 | ユーザが選択するアクションを予測するための学習済みモデルを生成するための方法等 |
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| JP2021008098A JP7021378B1 (ja) | 2021-01-21 | 2021-01-21 | ユーザが選択するアクションを予測するための学習済みモデルを生成するための方法等 |
| JP2022015807A JP7155447B2 (ja) | 2021-01-21 | 2022-02-03 | ユーザが選択するアクションを予測するための学習済みモデルを生成するための方法等 |
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| JP2022112513A JP2022112513A (ja) | 2022-08-02 |
| JP2022112513A5 JP2022112513A5 (enExample) | 2022-08-09 |
| JP7155447B2 true JP7155447B2 (ja) | 2022-10-18 |
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Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2019125154A (ja) | 2018-01-16 | 2019-07-25 | 株式会社日立ソリューションズ | 情報処理装置、会話データ処理方法及び情報処理システム |
| JP2019164753A (ja) | 2018-11-16 | 2019-09-26 | 株式会社Cygames | ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造 |
| WO2019240047A1 (ja) | 2018-06-11 | 2019-12-19 | Necソリューションイノベータ株式会社 | 行動学習装置、行動学習方法、行動学習システム、プログラム、及び記録媒体 |
| US20200306638A1 (en) | 2019-03-29 | 2020-10-01 | Nvidia Corporation | Using playstyle patterns to generate virtual representations of game players |
| JP6812583B1 (ja) | 2020-02-28 | 2021-01-13 | 株式会社Cygames | ゲームスクリプトの作成を支援するためのシステム及び方法 |
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- 2022-02-03 JP JP2022015807A patent/JP7155447B2/ja active Active
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2019125154A (ja) | 2018-01-16 | 2019-07-25 | 株式会社日立ソリューションズ | 情報処理装置、会話データ処理方法及び情報処理システム |
| WO2019240047A1 (ja) | 2018-06-11 | 2019-12-19 | Necソリューションイノベータ株式会社 | 行動学習装置、行動学習方法、行動学習システム、プログラム、及び記録媒体 |
| JP2019164753A (ja) | 2018-11-16 | 2019-09-26 | 株式会社Cygames | ゲームプログラムを検査するためのシステム、方法、プログラム、機械学習支援装置、及びデータ構造 |
| US20200306638A1 (en) | 2019-03-29 | 2020-10-01 | Nvidia Corporation | Using playstyle patterns to generate virtual representations of game players |
| JP6812583B1 (ja) | 2020-02-28 | 2021-01-13 | 株式会社Cygames | ゲームスクリプトの作成を支援するためのシステム及び方法 |
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| JP2022112513A (ja) | 2022-08-02 |
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