JP7125389B2 - エミュレーションによるリマスタリング - Google Patents
エミュレーションによるリマスタリング Download PDFInfo
- Publication number
- JP7125389B2 JP7125389B2 JP2019518206A JP2019518206A JP7125389B2 JP 7125389 B2 JP7125389 B2 JP 7125389B2 JP 2019518206 A JP2019518206 A JP 2019518206A JP 2019518206 A JP2019518206 A JP 2019518206A JP 7125389 B2 JP7125389 B2 JP 7125389B2
- Authority
- JP
- Japan
- Prior art keywords
- texture
- resolution
- display
- data store
- computer game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
- Controls And Circuits For Display Device (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/359,304 US10086289B2 (en) | 2016-11-22 | 2016-11-22 | Remastering by emulation |
| US15/359,304 | 2016-11-22 | ||
| PCT/US2017/055844 WO2018097905A1 (en) | 2016-11-22 | 2017-10-10 | Remastering by emulation |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2020500569A JP2020500569A (ja) | 2020-01-16 |
| JP2020500569A5 JP2020500569A5 (enExample) | 2020-02-27 |
| JP7125389B2 true JP7125389B2 (ja) | 2022-08-24 |
Family
ID=62144618
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2019518206A Active JP7125389B2 (ja) | 2016-11-22 | 2017-10-10 | エミュレーションによるリマスタリング |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US10086289B2 (enExample) |
| EP (1) | EP3544705A4 (enExample) |
| JP (1) | JP7125389B2 (enExample) |
| CN (1) | CN110121380B (enExample) |
| WO (1) | WO2018097905A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2023210156A1 (ja) * | 2022-04-25 | 2023-11-02 | ソニーグループ株式会社 | 画像処理装置、画像処理方法、プログラム、及び記録媒体 |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2009517752A (ja) | 2005-12-01 | 2009-04-30 | エクセント テクノロジーズ, リミテッド | コンピュータ装置上で実行するアプリケーションを動的に向上させるためのシステム、方法、およびコンピュータ製品 |
Family Cites Families (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001340640A (ja) * | 2000-03-30 | 2001-12-11 | Nintendo Co Ltd | ゲーム情報記憶媒体およびそれを用いたゲームシステム |
| CA2555276C (en) * | 2004-03-01 | 2012-05-15 | Goldpocket Interactive, Inc. | System and method for describing presentation and behavior information in an itv application |
| WO2006126097A2 (en) * | 2005-02-09 | 2006-11-30 | Pixalert | Memory based content display interception |
| US7685593B2 (en) * | 2005-05-12 | 2010-03-23 | Microsoft Corporation | Systems and methods for supporting multiple gaming console emulation environments |
| US7596536B2 (en) * | 2005-12-01 | 2009-09-29 | Exent Technologies, Ltd. | System, method and computer program product for dynamically measuring properties of objects rendered and/or referenced by an application executing on a computing device |
| US8206215B2 (en) * | 2006-08-31 | 2012-06-26 | Igt | Gaming machine systems and methods with memory efficient historical video re-creation |
| US20090189894A1 (en) * | 2008-01-27 | 2009-07-30 | Petrov Julian | Methods and systems for analyzing a remoting system to determine where to render three dimensional data |
| US9082196B2 (en) * | 2008-08-20 | 2015-07-14 | Lucidlogix Technologies Ltd. | Application-transparent resolution control by way of command stream interception |
| US20130127858A1 (en) * | 2009-05-29 | 2013-05-23 | Luc Leroy | Interception of Graphics API Calls for Optimization of Rendering |
| US9582919B2 (en) * | 2009-10-09 | 2017-02-28 | Microsoft Technology Licensing, Llc | Automatic run-time identification of textures |
| US8872823B2 (en) * | 2009-10-09 | 2014-10-28 | Microsoft Corporation | Automatic real-time shader modification for texture fetch instrumentation |
| US9680894B2 (en) * | 2011-10-14 | 2017-06-13 | Bally Gaming, Inc. | Multiple virtual machine memory usage reduction system and method |
| US10339120B2 (en) * | 2013-03-15 | 2019-07-02 | Sony Corporation | Method and system for recording information about rendered assets |
| EP4181068A1 (en) * | 2014-01-21 | 2023-05-17 | Mythical Games UK Ltd | A method and system for interactive graphics streaming |
| JP2016073360A (ja) * | 2014-10-02 | 2016-05-12 | 株式会社サイバーガジェットホールディングス | 新タイプのチップセットを旧タイプのテレビゲームカートリッジに使用する、ゲーム装置、ゲームシステムおよび方法 |
| US9632807B2 (en) * | 2015-05-14 | 2017-04-25 | Creative Technology Ltd | System and method of processing for flexible interception of communication between system layers |
-
2016
- 2016-11-22 US US15/359,304 patent/US10086289B2/en active Active
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2017
- 2017-10-10 EP EP17874204.5A patent/EP3544705A4/en active Pending
- 2017-10-10 JP JP2019518206A patent/JP7125389B2/ja active Active
- 2017-10-10 CN CN201780063394.7A patent/CN110121380B/zh active Active
- 2017-10-10 WO PCT/US2017/055844 patent/WO2018097905A1/en not_active Ceased
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2009517752A (ja) | 2005-12-01 | 2009-04-30 | エクセント テクノロジーズ, リミテッド | コンピュータ装置上で実行するアプリケーションを動的に向上させるためのシステム、方法、およびコンピュータ製品 |
Non-Patent Citations (2)
| Title |
|---|
| Windows100% 6月号,日本,株式会社晋遊舎,2012年 5月12日,p.48-49 |
| エミュレータ大全集,株式会社晋遊舎,2015年 9月 1日,p.32-35 |
Also Published As
| Publication number | Publication date |
|---|---|
| CN110121380A (zh) | 2019-08-13 |
| WO2018097905A1 (en) | 2018-05-31 |
| CN110121380B (zh) | 2022-03-29 |
| EP3544705A1 (en) | 2019-10-02 |
| EP3544705A4 (en) | 2020-07-29 |
| US10086289B2 (en) | 2018-10-02 |
| US20180140954A1 (en) | 2018-05-24 |
| JP2020500569A (ja) | 2020-01-16 |
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