JP7078216B2 - アニメーション制作方法 - Google Patents
アニメーション制作方法 Download PDFInfo
- Publication number
- JP7078216B2 JP7078216B2 JP2020541619A JP2020541619A JP7078216B2 JP 7078216 B2 JP7078216 B2 JP 7078216B2 JP 2020541619 A JP2020541619 A JP 2020541619A JP 2020541619 A JP2020541619 A JP 2020541619A JP 7078216 B2 JP7078216 B2 JP 7078216B2
- Authority
- JP
- Japan
- Prior art keywords
- image
- character
- camera
- virtual space
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—Three-dimensional [3D] animation
- G06T13/40—Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/20—Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2004—Aligning objects, relative positioning of parts
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Architecture (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022077262A JP2022101710A (ja) | 2019-09-24 | 2022-05-09 | アニメーション制作方法 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2019/037423 WO2021059371A1 (ja) | 2019-09-24 | 2019-09-24 | アニメーション制作方法 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022077262A Division JP2022101710A (ja) | 2019-09-24 | 2022-05-09 | アニメーション制作方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPWO2021059371A1 JPWO2021059371A1 (ja) | 2021-10-07 |
| JP7078216B2 true JP7078216B2 (ja) | 2022-05-31 |
Family
ID=75164845
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020541619A Active JP7078216B2 (ja) | 2019-09-24 | 2019-09-24 | アニメーション制作方法 |
| JP2022077262A Pending JP2022101710A (ja) | 2019-09-24 | 2022-05-09 | アニメーション制作方法 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022077262A Pending JP2022101710A (ja) | 2019-09-24 | 2022-05-09 | アニメーション制作方法 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20220351452A1 (https=) |
| JP (2) | JP7078216B2 (https=) |
| WO (1) | WO2021059371A1 (https=) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2022101710A (ja) * | 2019-09-24 | 2022-07-06 | 株式会社エクシヴィ | アニメーション制作方法 |
| KR20240001008A (ko) * | 2022-06-23 | 2024-01-03 | 주식회사 투바앤 | Nft 기반 사용자 생성 애니메이션 제작 인터페이스 제공 방법 및 시스템 |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2023011262A (ja) * | 2021-07-12 | 2023-01-24 | トヨタ自動車株式会社 | 仮想現実シミュレータ及び仮想現実シミュレーションプログラム |
| JP7574756B2 (ja) | 2021-07-12 | 2024-10-29 | トヨタ自動車株式会社 | 仮想現実シミュレータ及び仮想現実シミュレーションプログラム |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001283259A (ja) | 2000-03-31 | 2001-10-12 | Sega Corp | 画像処理装置、ゲーム装置および画像処理方法 |
| JP2005078427A (ja) | 2003-09-01 | 2005-03-24 | Hitachi Ltd | 携帯端末及びコンピュータ・ソフトウエア |
| JP2010092402A (ja) | 2008-10-10 | 2010-04-22 | Square Enix Co Ltd | 簡易アニメーション作成装置 |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH10255072A (ja) * | 1997-03-10 | 1998-09-25 | Atsushi Matsushita | 感性語を入力することによる自動映像創作方法及びシステム |
| JP2009145883A (ja) * | 2007-11-20 | 2009-07-02 | Rissho Univ | 学習システム、記憶媒体及び学習方法 |
| JP6355978B2 (ja) * | 2014-06-09 | 2018-07-11 | 株式会社バンダイナムコエンターテインメント | プログラムおよび画像生成装置 |
| JP7078216B2 (ja) * | 2019-09-24 | 2022-05-31 | 株式会社エクシヴィ | アニメーション制作方法 |
-
2019
- 2019-09-24 JP JP2020541619A patent/JP7078216B2/ja active Active
- 2019-09-24 US US16/977,080 patent/US20220351452A1/en not_active Abandoned
- 2019-09-24 WO PCT/JP2019/037423 patent/WO2021059371A1/ja not_active Ceased
-
2022
- 2022-05-09 JP JP2022077262A patent/JP2022101710A/ja active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001283259A (ja) | 2000-03-31 | 2001-10-12 | Sega Corp | 画像処理装置、ゲーム装置および画像処理方法 |
| JP2005078427A (ja) | 2003-09-01 | 2005-03-24 | Hitachi Ltd | 携帯端末及びコンピュータ・ソフトウエア |
| JP2010092402A (ja) | 2008-10-10 | 2010-04-22 | Square Enix Co Ltd | 簡易アニメーション作成装置 |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2022101710A (ja) * | 2019-09-24 | 2022-07-06 | 株式会社エクシヴィ | アニメーション制作方法 |
| KR20240001008A (ko) * | 2022-06-23 | 2024-01-03 | 주식회사 투바앤 | Nft 기반 사용자 생성 애니메이션 제작 인터페이스 제공 방법 및 시스템 |
| KR102922773B1 (ko) * | 2022-06-23 | 2026-02-05 | 주식회사 투바앤 | Nft 기반 사용자 생성 애니메이션 제작 인터페이스 제공 방법 및 시스템 |
Also Published As
| Publication number | Publication date |
|---|---|
| JPWO2021059371A1 (ja) | 2021-10-07 |
| WO2021059371A1 (ja) | 2021-04-01 |
| JP2022101710A (ja) | 2022-07-06 |
| US20220351452A1 (en) | 2022-11-03 |
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