JP7078216B2 - アニメーション制作方法 - Google Patents

アニメーション制作方法 Download PDF

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Publication number
JP7078216B2
JP7078216B2 JP2020541619A JP2020541619A JP7078216B2 JP 7078216 B2 JP7078216 B2 JP 7078216B2 JP 2020541619 A JP2020541619 A JP 2020541619A JP 2020541619 A JP2020541619 A JP 2020541619A JP 7078216 B2 JP7078216 B2 JP 7078216B2
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Japan
Prior art keywords
image
character
camera
virtual space
user
Prior art date
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JP2020541619A
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English (en)
Japanese (ja)
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JPWO2021059371A1 (ja
Inventor
義仁 近藤
雅人 室橋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Avex Technologies Inc
XVI Inc
Original Assignee
Avex Technologies Inc
XVI Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Avex Technologies Inc, XVI Inc filed Critical Avex Technologies Inc
Publication of JPWO2021059371A1 publication Critical patent/JPWO2021059371A1/ja
Priority to JP2022077262A priority Critical patent/JP2022101710A/ja
Application granted granted Critical
Publication of JP7078216B2 publication Critical patent/JP7078216B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/20Three-dimensional [3D] animation
    • G06T13/40Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/24Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2004Aligning objects, relative positioning of parts

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Architecture (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • Processing Or Creating Images (AREA)
JP2020541619A 2019-09-24 2019-09-24 アニメーション制作方法 Active JP7078216B2 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2022077262A JP2022101710A (ja) 2019-09-24 2022-05-09 アニメーション制作方法

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2019/037423 WO2021059371A1 (ja) 2019-09-24 2019-09-24 アニメーション制作方法

Related Child Applications (1)

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JP2022077262A Division JP2022101710A (ja) 2019-09-24 2022-05-09 アニメーション制作方法

Publications (2)

Publication Number Publication Date
JPWO2021059371A1 JPWO2021059371A1 (ja) 2021-10-07
JP7078216B2 true JP7078216B2 (ja) 2022-05-31

Family

ID=75164845

Family Applications (2)

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JP2020541619A Active JP7078216B2 (ja) 2019-09-24 2019-09-24 アニメーション制作方法
JP2022077262A Pending JP2022101710A (ja) 2019-09-24 2022-05-09 アニメーション制作方法

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2022077262A Pending JP2022101710A (ja) 2019-09-24 2022-05-09 アニメーション制作方法

Country Status (3)

Country Link
US (1) US20220351452A1 (https=)
JP (2) JP7078216B2 (https=)
WO (1) WO2021059371A1 (https=)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022101710A (ja) * 2019-09-24 2022-07-06 株式会社エクシヴィ アニメーション制作方法
KR20240001008A (ko) * 2022-06-23 2024-01-03 주식회사 투바앤 Nft 기반 사용자 생성 애니메이션 제작 인터페이스 제공 방법 및 시스템

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2023011262A (ja) * 2021-07-12 2023-01-24 トヨタ自動車株式会社 仮想現実シミュレータ及び仮想現実シミュレーションプログラム
JP7574756B2 (ja) 2021-07-12 2024-10-29 トヨタ自動車株式会社 仮想現実シミュレータ及び仮想現実シミュレーションプログラム

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001283259A (ja) 2000-03-31 2001-10-12 Sega Corp 画像処理装置、ゲーム装置および画像処理方法
JP2005078427A (ja) 2003-09-01 2005-03-24 Hitachi Ltd 携帯端末及びコンピュータ・ソフトウエア
JP2010092402A (ja) 2008-10-10 2010-04-22 Square Enix Co Ltd 簡易アニメーション作成装置

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10255072A (ja) * 1997-03-10 1998-09-25 Atsushi Matsushita 感性語を入力することによる自動映像創作方法及びシステム
JP2009145883A (ja) * 2007-11-20 2009-07-02 Rissho Univ 学習システム、記憶媒体及び学習方法
JP6355978B2 (ja) * 2014-06-09 2018-07-11 株式会社バンダイナムコエンターテインメント プログラムおよび画像生成装置
JP7078216B2 (ja) * 2019-09-24 2022-05-31 株式会社エクシヴィ アニメーション制作方法

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001283259A (ja) 2000-03-31 2001-10-12 Sega Corp 画像処理装置、ゲーム装置および画像処理方法
JP2005078427A (ja) 2003-09-01 2005-03-24 Hitachi Ltd 携帯端末及びコンピュータ・ソフトウエア
JP2010092402A (ja) 2008-10-10 2010-04-22 Square Enix Co Ltd 簡易アニメーション作成装置

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022101710A (ja) * 2019-09-24 2022-07-06 株式会社エクシヴィ アニメーション制作方法
KR20240001008A (ko) * 2022-06-23 2024-01-03 주식회사 투바앤 Nft 기반 사용자 생성 애니메이션 제작 인터페이스 제공 방법 및 시스템
KR102922773B1 (ko) * 2022-06-23 2026-02-05 주식회사 투바앤 Nft 기반 사용자 생성 애니메이션 제작 인터페이스 제공 방법 및 시스템

Also Published As

Publication number Publication date
JPWO2021059371A1 (ja) 2021-10-07
WO2021059371A1 (ja) 2021-04-01
JP2022101710A (ja) 2022-07-06
US20220351452A1 (en) 2022-11-03

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