JP7069038B2 - Toy equipment and how to manufacture and use it - Google Patents

Toy equipment and how to manufacture and use it Download PDF

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JP7069038B2
JP7069038B2 JP2018557219A JP2018557219A JP7069038B2 JP 7069038 B2 JP7069038 B2 JP 7069038B2 JP 2018557219 A JP2018557219 A JP 2018557219A JP 2018557219 A JP2018557219 A JP 2018557219A JP 7069038 B2 JP7069038 B2 JP 7069038B2
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character
toy
game device
character member
vibration
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JP2019508195A (en
JP2019508195A5 (en
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ウルマン、ドン
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ジョン アダムズ レジャー リミテッド
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00028Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • A63F2003/00018Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • A63F2009/0012Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game the other object being a container or part thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/04Miscellaneous game characteristics containing a liquid
    • A63F2250/0407Water
    • A63F2250/0428Water being squirted
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1063Timers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1063Timers
    • A63F2250/1089Mechanical timer causing a random event

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • General Engineering & Computer Science (AREA)
  • Toys (AREA)

Description

本願が関連する本発明は、玩具、ゲーム又はおもちゃの形態の装置、並びにそれを製造及び使用する方法である。 The invention to which this application relates is a device in the form of a toy, game or toy, and a method of manufacturing and using it.

以下の説明は、もっぱら子どもの玩具及びその使用に言及するが、当業者は、本発明は、大人向きの改作物及び/又は同様のものにも使用することができ、子どものための玩具に限定されないことを認めるだろう。 Although the following description refers exclusively to children's toys and their use, one of ordinary skill in the art can also use the invention for adult-oriented modified crops and / or similar to toys for children. I will admit that I am not limited.

フィギュア又はキャラクタであって、その動きが、タイマーと結合されることの多い起動部により作動されるか引き起こされるフィギュア又はキャラクタを備えた子どもの玩具又はゲームを提供することが知られている。 It is known to provide a child's toy or game with a figure or character whose movement is triggered or triggered by an activation unit that is often coupled with a timer.

そのような玩具は比較的単純であり、一方向の動きのみを含むことが多い。例えば、人気のゲームBuckaroo(登録商標)では、ラバのフィギュアの上にアイテムを置くことにより、フィギュアにキックさせるか後ろ足を蹴り上げさせ、そのようにして、その特定のアイテムを置いているユーザがゲームに負ける。 Such toys are relatively simple and often contain only one-way movement. For example, in the popular game Buckaroo®, placing an item on a mule figure causes the figure to kick or kick its hind legs so that the user placing that particular item. Lose the game.

したがって、先行技術に関連する前述の問題に対処する改良された装置を提供することは、本発明の狙いである。 Therefore, it is an object of the present invention to provide an improved apparatus for addressing the aforementioned problems associated with the prior art.

先行技術に関連する前述の問題に対処する装置を製造する方法を提供することは、本発明の別の狙いである。 It is another object of the present invention to provide a method of manufacturing an apparatus that addresses the aforementioned problems associated with the prior art.

先行技術に関連する前述の問題に対処する装置を使用する方法を提供することは、本発明のなおさらなる狙いである。 It is still an object of the present invention to provide a method of using an apparatus that addresses the aforementioned problems associated with the prior art.

本発明の第1態様において、玩具又はゲーム装置であって、該装置は、フィギュア又はキャラクタ部材と起動手段とを含み、起動手段のユーザーの作動は、フィギュア又はキャラクタ部材の少なくとも一部を振動及び/又は揺動させ、前記振動又は揺動は、時折及び/又はある期間が経過した後に生じる玩具又はゲーム装置が提供される。 In a first aspect of the invention, a toy or game device, the device comprising a figure or character member and an actuating means, the user's actuation of the actuating means vibrates and at least a portion of the figure or character member. / Or rocking, said vibration or rocking is provided with toys or gaming devices that occasionally and / or occur after a period of time.

好適な実施形態において、起動手段のユーザーの作動は、フィギュア又はキャラクタ部材の少なくとも一部を、時折振動及び/又は揺動させる。典型的には、起動手段の作動は、時折及び/又は時にはキャラクタ部材の振動及び/又は揺動を引き起こすのみである。 In a preferred embodiment, the user's actuation of the activation means occasionally vibrates and / or rocks at least a portion of the figure or character member. Typically, the actuation of the actuating means only occasionally and / or sometimes causes vibration and / or rocking of the character member.

さらに典型的には時折、又は時折の作動というのは、起動手段のそれぞれの及び/又はあらゆる作動がフィギュア又はキャラクタ部材の揺動をもたらさないことを意味する。 More typically, occasional or occasional actuation means that each and / or any actuation of the actuating means does not result in rocking of the figure or character member.

典型的には、振動又は揺動は、作動のうちのいくつかにおいてのみ生じる。さらに典型的には、起動手段の作動は、稀に、断続的に、不規則に、一定期間ごとに、及び/又はそうでなければ散発的に又は無作為に、フィギュア又はキャラクタ部材を振動又は揺動させる。 Typically, vibration or rocking occurs only in some of the actions. More typically, the actuation of the actuating means rarely, intermittently, irregularly, at regular intervals, and / or otherwise sporadically or randomly, vibrates or vibrates the figure or character member. Swing.

したがって、好適な実施形態において、ユーザー又はプレーヤーは、どの作動又は起動手段がフィギュア又はキャラクタ部材の振動又は揺動を引き起こすことになるのか予測できない。さらに典型的には、そのような配置構成は、玩具装置の1人以上のユーザー又はプレーヤーにとってあやふやな状態を作り出す。 Therefore, in a preferred embodiment, the user or player cannot predict which actuation or activation means will cause the figure or character member to vibrate or rock. More typically, such an arrangement creates a vague condition for one or more users or players of the toy device.

一実施形態において、起動手段はタイマーを含む。典型的には、起動手段の作動は、所定の長さの時間の計時を始めるために、タイマーを始動し、設定し、又は作動させる。 In one embodiment, the activation means includes a timer. Typically, the actuation of the actuating means initiates, sets, or activates a timer to initiate timekeeping for a predetermined length of time.

一実施形態において、キャラクタ又はフィギュア部材は、所定の又は設定された長さの時間が経過した後に振動及び/又は揺動し始める。 In one embodiment, the character or figure member begins to vibrate and / or swing after a predetermined or set length of time has elapsed.

一実施形態において、キャラクタ又はフィギュア部材は、所定の又は設定された長さの時間が経過し、ユーザーが起動手段を作動させた後に振動及び/又は揺動し始める。この実施形態において、振動又は揺動は、時間が経過し、ユーザーが起動手段を作動させた後に、ユーザーによる起動手段の作動時に生じる。 In one embodiment, the character or figure member begins to vibrate and / or swing after a predetermined or set length of time has elapsed and the user has activated the activation means. In this embodiment, the vibration or rocking occurs when the user activates the activation means after the user has activated the activation means over time.

一実施形態において、起動手段は掛け金係合機構を含む。 In one embodiment, the actuating means includes a latch engagement mechanism.

一実施形態において、掛け金係合機構は、起動手段及び/又はフィギュア又はキャラクタ部材の比較的軽い接触及び/又は小さい動きが振動及び/又は揺動を作動又は開始し得るように、付勢される及び/又は釣合いをとられる。 In one embodiment, the latch engagement mechanism is urged so that relatively light contact and / or small movements of the actuating means and / or the figure or character member can actuate or initiate vibration and / or vibration. And / or balanced.

好適な実施形態において、起動手段は回転可能部材を含む。典型的には、起動手段は、蛇口、栓及び/又は同様のものの形態である。さらに典型的には、蛇口の回転又は部分的回転は、キャラクタ又はフィギュア部材の少なくとも一部の振動及び/又は揺動を時折引き起こすか作動させ得る。 In a preferred embodiment, the activation means comprises a rotatable member. Typically, the activation means is in the form of a faucet, plug and / or similar. More typically, rotation or partial rotation of the faucet can occasionally cause or actuate vibration and / or vibration of at least a portion of the character or figure member.

一実施形態において、起動手段は、作動機構又は揺動機構を含む。典型的には、揺動機構は、バネ、磁石、カム、発振部材、回転部材、軸及び/又は同様のもののうちの任意の1つ又は任意の組合せを含む。 In one embodiment, the actuating means includes an actuating mechanism or a swinging mechanism. Typically, the swing mechanism comprises any one or any combination of springs, magnets, cams, oscillators, rotating members, shafts and / or similar.

一実施形態において、起動手段の作動は、通常は回転により、らせん状に巻く及び/又は揺動機構と関連しているバネに、より多くの張力を作り出す。通常は第2の又はさらなるユーザーによる、さらなる作動又は回転は、より大きい張力を作り出す。これは、フィギュア又はキャラクタのうちの少なくとも一部において動きを生成する、振動部材又は発振部材を起動するために十分な張力に到達するまで、周期的に継続する。 In one embodiment, the actuation of the actuating means creates more tension in the spring associated with the spiral winding and / or rocking mechanism, usually by rotation. Further actuation or rotation, usually by a second or additional user, creates greater tension. This continues cyclically until sufficient tension is reached to activate the vibrating or oscillating member that produces motion in at least a portion of the figure or character.

一実施形態において、振動部材又は発振部材は、1つ以上の回転カム及び/又は同様のものを含む。 In one embodiment, the vibrating member or oscillating member comprises one or more rotary cams and / or the like.

一実施形態において、振動、揺動及び/又は発振は、1つ以上の回転磁石により引き起こされる。典型的には、前記磁石は前記揺動機構内に組み込まれる。 In one embodiment, vibration, rocking and / or oscillation is triggered by one or more rotating magnets. Typically, the magnet is incorporated within the rocking mechanism.

一実施形態において、装置は、マイクロプロセッサを含む。典型的には、マイクロプロセッサは、起動手段及び/又は揺動機構を作動させるランダム又は一見ランダムな級数でプログラムされる。 In one embodiment, the device comprises a microprocessor. Typically, the microprocessor is programmed with a random or seemingly random series that activates the activation means and / or the swing mechanism.

一実施形態において、装置は、フィギュア部材のキャラクタの少なくとも一部が中に配置されるか位置する容器部分を含む。典型的には、容器部分は、バスタブ及び/又は同様のものなど、上部が開いた容器である。 In one embodiment, the device comprises a container portion in which at least a portion of the character of the figure member is placed or located. Typically, the container portion is an open top container, such as a bathtub and / or the like.

さらに典型的には、容器部分は液体を含むか保持することができる。 More typically, the container portion can contain or retain liquid.

一実施形態において、容器部分は、ある量の水を保持する。典型的には、起動手段のユーザーの作動がキャラクタ又はフィギュア部材の少なくとも一部分が振動又は揺動することを引き起こすかその誘因となるとき、この動きは、水のいくらかが噴霧されるかまき散らされることを引き起こす。 In one embodiment, the container portion holds a certain amount of water. Typically, when the user's action of the activation means causes or triggers vibration or rocking of at least a portion of the character or figure member, this movement is sprayed or scattered with some water. Cause that.

本発明の好適な実施形態において、キャラクタ又はフィギュア部材は動物の形態である。典型的には、動物キャラクタ又はフィギュアは、実質的に可撓性材料部分を含む。さらに典型的には、実質的に可撓性材料部分は、キャラクタ又はフィギュア部材から延在する毛皮、耳、尾及び/又は同様のものなどの動物の特徴を形成又は表す。したがって、動物キャラクタ部材が振動又は揺動するとき、材料部分もまた移動し、それにより、動きの視覚的効果を強化する。 In a preferred embodiment of the invention, the character or figure member is in the form of an animal. Typically, the animal character or figure comprises a substantially flexible material portion. More typically, substantially flexible material portions form or represent animal features such as fur, ears, tails and / or similar extending from the character or figure member. Thus, when the animal character member vibrates or swings, the material portion also moves, thereby enhancing the visual effect of the movement.

加えて、水又は他の液体が容器部分及び/又はキャラクタ又はフィギュア部材自体に加えられる場合、キャラクタ又はフィギュア部材が振動又は揺動すると、材料部分は、液体の小滴がまき散らされることを引き起こす。 In addition, when water or other liquid is added to the container portion and / or the character or figure member itself, the material portion causes the liquid droplets to be scattered when the character or figure member vibrates or swings. ..

好ましくは、キャラクタ又はフィギュア部材は犬であるか、犬のようなキャラクタの形態である。典型的には、犬の少なくとも耳及び/又は毛皮は実質的に可撓性材料から形成される。 Preferably, the character or figure member is a dog or in the form of a dog-like character. Typically, at least the dog's ears and / or fur are formed substantially from a flexible material.

一実施形態において、装置は盤部分を含むか盤部分と関連している。典型的には、盤部分は1つ以上の標示を含む。さらに典型的には、1つ以上の標示は、ゲーム駒、トークン、チップ及び/又は同様のものが使用の際に位置するか置かれるべき盤の部分又は場所を示す。 In one embodiment, the device includes or is associated with a board portion. Typically, the board portion contains one or more markings. More typically, one or more markings indicate the part or location of the board on which game pieces, tokens, chips and / or similar are located or should be placed for use.

一実施形態において、盤部分は、複数の標示であって、そのうちの少なくともいくつかが、起動手段がユーザー又はプレーヤーにより作動されるべき回数を指定する複数の標示を含む。したがって、ゲームをプレーするとき、ユーザーが比較的大きい数の作動を指定する標示に着く場合、ユーザーがフィギュア又はキャラクタ部材を振動又は揺動させるリスクはより大きく及び/又はその機会はより高い。 In one embodiment, the board portion comprises a plurality of markings, at least some of which specify the number of times the activation means should be activated by the user or player. Therefore, when playing a game, if the user arrives at a sign that specifies a relatively large number of actions, the risk and / or opportunity for the user to vibrate or rock the figure or character member is greater.

一実施形態において、キャラクタ又はフィギュア部材及び/又は容器部分は盤上に配置されるか位置する。典型的には、キャラクタ部材及び/又は容器部分は、盤上で、実質的に中央に配置される。さらに典型的には、標示はキャラクタ部材及び/又は、容器部分の少なくとも一部を実質的に囲む及び/又はキャラクタ部材及び/又は容器部分の少なくとも一部の周りに配置される。 In one embodiment, the character or figure member and / or container portion is placed or located on the board. Typically, the character member and / or the container portion is substantially centered on the board. More typically, the markings are placed substantially around at least a portion of the character member and / or container portion and / or around at least a portion of the character member and / or container portion.

典型的には、2人以上のユーザー又はプレーヤーは、交代でトークン又は駒を盤の周りで移動させる。フィギュアを揺動させない及び/又は揺動を最小又は最少の回数で標示の端まで移動できるプレーヤーがゲームに勝つ。さらに典型的には、ユーザーが揺動を起動すると、彼らは後ろに移動しなければならない及び/又は標示のスタートへ戻らなければならない。 Typically, two or more users or players take turns moving tokens or pieces around the board. The player who does not swing the figure and / or can move the figure to the edge of the marking with the minimum or minimum number of times wins the game. More typically, when the user activates the swing, they must move backwards and / or return to the start of the sign.

一実施形態において、装置は1つ以上のサイコロを含む。典型的には、サイコロは、盤のどの部分へ駒を移動させなければならないか及び/又は何カ所前に移動し得るかを示す標示を含む。 In one embodiment, the device comprises one or more dice. Typically, the dice contain markings indicating to which part of the board the pieces must be moved and / or how many places they can be moved forward.

一実施形態において、装置はブラシ部材を含む。典型的には、ブラシ部材は、フィギュア又はキャラクタ部材及び/又はそこから延びる可撓性材料部分を櫛でとかすかブラッシングするために使用される。 In one embodiment, the device comprises a brush member. Typically, the brush member is used to comb or brush the figure or character member and / or the flexible material portion extending from it.

一実施形態において、フィギュア又はキャラクタ部材をブラッシングすることは、フィギュア又はキャラクタ部材の振動及び/又は揺動を作動及び/又は起動し得る。 In one embodiment, brushing the figure or character member may actuate and / or activate the vibration and / or vibration of the figure or character member.

一実施形態において、装置は液体分注器を含む。典型的には、分注器は、噴霧器、ホース、蛇口及び/又は同様のものである。さらに典型的には、ユーザーは、水を分注器から、キャラクタ又はフィギュア部材上へ及び/又は容器部分内へ分注する。 In one embodiment, the device comprises a liquid dispenser. Typically, the dispenser is a sprayer, hose, faucet and / or similar. More typically, the user dispenses water from the dispenser onto the character or figure member and / or into the container portion.

典型的には、キャラクタ部材をブラッシングする及び/又は洗うユーザーの行為は、ゲームで遊んでいる間に彼らが着く盤上での場所又は標示に依存する。 Typically, the actions of the user brushing and / or washing the character members depend on the location or marking on the board they arrive at while playing the game.

本発明の第2態様において、玩具装置を製造する方法であって、前記装置は、フィギュア又はキャラクタ部材と起動手段とを含み、起動手段のユーザーの作動は、フィギュア又はキャラクタ部材の少なくとも一部を振動及び/又は揺動させ、前記振動又は揺動は、時折及び/又はある期間が経過した後に生じ、前記方法は、振動機構又は揺動機構を前記フィギュア又はキャラクタ部材の少なくとも一部と係合させるステップを含む方法が提供される。 In the second aspect of the present invention, there is a method of manufacturing a toy device, wherein the device includes a figure or a character member and an activation means, and the user of the activation means operates at least a part of the figure or the character member. Vibration and / or rocking, the vibration or rocking occurs occasionally and / or after a period of time, the method engaging the vibration mechanism or rocking mechanism with at least a portion of the figure or character member. A method is provided that includes a step to cause.

本発明の第3態様において、玩具装置を使用するか玩具装置で遊ぶ方法であって、前記装置は、フィギュア又はキャラクタ部材と起動手段とを含み、起動手段のユーザーの作動は、フィギュア又はキャラクタ部材の少なくとも一部を振動及び/又は揺動させ、前記振動又は揺動は、時折及び/又はある期間が経過した後に生じる方法が提供される。 In the third aspect of the present invention, there is a method of using a toy device or playing with the toy device, wherein the device includes a figure or character member and an activation means, and the user's operation of the activation means is a figure or character member. Provided is a method of vibrating and / or rocking at least a portion of the above, where the vibration or rocking occurs occasionally and / or after a period of time has elapsed.

典型的には、2人以上のユーザー又はプレーヤーがいる場合、各プレーヤーは交代で起動手段を少なくとも1回作動させる。 Typically, when there are two or more users or players, each player takes turns activating the activation means at least once.

本発明のさらなる態様において、キャラクタ又はフィギュア部材と、振動機構又は発振機構と、少なくとも1つの起動手段とを含むゲームであって、起動手段の作動は、キャラクタ部材の振動、発振及び/又は揺動を開始してもしなくてもよく、又は、振動機構にキャラクタ部材の振動、発振及び/又は揺動を引き起こしても引き起こさなくてもよいゲームが提供される。 In a further aspect of the invention, in a game comprising a character or figure member, a vibration mechanism or oscillation mechanism, and at least one activation means, the actuation of the activation means is vibration, oscillation and / or rocking of the character member. A game is provided that may or may not start, or may or may not cause vibration, oscillation, and / or vibration of the character member in the vibration mechanism.

本発明の実施形態はここで、添付図面を参照して説明される。 Embodiments of the present invention will be described herein with reference to the accompanying drawings.

本発明の実施形態による装置の斜視図を示す。A perspective view of the apparatus according to the embodiment of the present invention is shown. 本発明の実施形態による装置の斜視図を示す。A perspective view of the apparatus according to the embodiment of the present invention is shown. 本発明の実施形態による装置の斜視図を示す。A perspective view of the apparatus according to the embodiment of the present invention is shown. 本発明の実施形態による装置の斜視図を示す。A perspective view of the apparatus according to the embodiment of the present invention is shown. 本発明の実施形態による装置の斜視図を示す。A perspective view of the apparatus according to the embodiment of the present invention is shown. 本発明の実施形態による装置の斜視図を示す。A perspective view of the apparatus according to the embodiment of the present invention is shown. 本発明の実施形態による装置の斜視図を示す。A perspective view of the apparatus according to the embodiment of the present invention is shown. 本発明の実施形態による装置の斜視図を示す。A perspective view of the apparatus according to the embodiment of the present invention is shown. 本発明の実施形態による装置の斜視図を示す。A perspective view of the apparatus according to the embodiment of the present invention is shown. 本発明の実施形態による装置の斜視図を示す。A perspective view of the apparatus according to the embodiment of the present invention is shown.

本発明は、玩具又はゲーム装置であって、ユーザーは、本例では蛇口をひねることにより、起動部を作動させ、この回転は、フィギュアを揺動又は発振を始めるよう作動させるか、フィギュアに揺動又は発振を始めさせることがあってもなくてもよい玩具又はゲーム装置に関する。 INDUSTRIAL APPLICABILITY The present invention is a toy or a game device, in which a user activates a starter by twisting a faucet in this example, and this rotation causes the figure to swing or start oscillating, or swing to the figure. It relates to a toy or game device that may or may not initiate motion or oscillation.

図1を参照すると、キャラクタフィギュア4、本例においては犬を含む装置2が示されているが、当業者は他のフィギュア又は動物も用いられ得ることを認めるだろう。ゲームの前提は、ユーザーは交代でキャラクタに入浴行為を行い、そのうちのいずれかは、キャラクタに揺動を開始させ得るというものである。犬4は、本例においては、バスタブ6内に位置し、バスタブ6は必須ではないが、犬が揺動し始めると、水が周りに(部分的にユーザーに)噴霧されるか弾き飛ばされ得るように水を保持することができ、ゲームの魅力が増す。 Referring to FIG. 1, a character figure 4, in this example a device 2 containing a dog, is shown, but one of ordinary skill in the art will appreciate that other figures or animals may also be used. The premise of the game is that the user takes turns bathing the character, one of which can cause the character to start swinging. The dog 4 is located in the bathtub 6 in this example, where the bathtub 6 is not required, but when the dog begins to rock, water is sprayed around (partially to the user) or blown away. You can keep the water to get, which makes the game more attractive.

犬4及びバス6は盤8上に置かれ、盤8上にはいくつかの盤目がある。使用の際、どの盤目へプレーヤーの駒が進められるかを決定するために、プレーヤーは交代でサイコロ10を転がす。図2において、サイコロは青色面を上にして着いており、したがって、ユーザーは、盤上の次に利用可能な青い盤目へ駒を移動させる。盤目は、プレーヤーが、本例においては蛇口12の形態の起動又は作動手段を3回作動させなければならないことを示す。本例においては、作動は、図3に示されるとおり、蛇口12の4分の1(1/4)回転である。 The dog 4 and the bus 6 are placed on the board 8, and there are several boards on the board 8. At the time of use, the player takes turns rolling the dice 10 to determine to which board the player's piece is advanced. In FIG. 2, the dice arrive with the blue side up, so the user moves the piece to the next available blue board on the board. The board indicates that the player must activate the activation or actuation means in the form of the faucet 12 three times in this example. In this example, the actuation is a quarter (1/4) rotation of the faucet 12, as shown in FIG.

蛇口12の3回の作動又は4分の1回転は、犬4が振動又は揺動することをもたらさず、したがって、図4に示されるとおり、サイコロ10を投げて自身の駒を移動させるのは第2のユーザーである。サイコロは、第2のプレーヤーが、黄色い盤目へ移動しなければならないことを示しており、ここではユーザーが、供給されたブラシ14を使用して犬をブラッシングしなければならないことが示されており、この後、図5~7に示されるとおり、蛇口12を1度(4分の1回転を1回)作動又は回転させる。 Three actuations or a quarter turn of the faucet 12 does not result in the dog 4 vibrating or rocking, so it is not possible to throw the dice 10 and move its pieces, as shown in FIG. The second user. The dice indicate that the second player must move to the yellow board, where the user must brush the dog with the supplied brush 14. After that, as shown in FIGS. 5 to 7, the faucet 12 is operated or rotated once (one quarter turn once).

作動時、これは、図8及び9に示されるとおり、犬の振動又は揺動の誘因となるか犬の振動又は揺動を開始する。この揺動は水の小滴をプレーヤーの上に放出し、彼らはスタートまで戻らなければならないこと及び/又はプレーヤーが犬を揺動させたことを示すゲームと関連しているカード16のうちの1つを取り上げなければならないことを示す。本例においては、犬4は、毛皮及び耳の少なくとも一部を構成する可撓性材料を含む。振動時、毛皮及び耳は、激しく揺れ、犬の上に及び/又はバスの中に水を堆積させる。材料は、実質的に吸収性の材料を含んでもよく、又は実質的に吸収性の材料からなってもよく、その結果、水が使用される場合、そのいくらかはキャラクタにより取り上げられることになる。当業者は、水が使用されていても、使用されずプレーヤーの選択肢であっても、ゲームが効果的であり面白いことを認めるだろう。 When activated, it triggers the dog's vibration or rocking or initiates the dog's vibration or rocking, as shown in FIGS. 8 and 9. This sway ejects a small drop of water onto the player, and / or of the cards 16 associated with the game indicating that they must return to the start and / or the player has swayed the dog. Indicates that one must be picked up. In this example, the dog 4 contains a flexible material that constitutes at least a portion of the fur and ears. When vibrating, the fur and ears shake violently, depositing water on the dog and / or in the bath. The material may include or consist of a substantially absorbent material, so that if water is used, some of it will be picked up by the character. Those skilled in the art will appreciate that the game is effective and interesting, whether water is used or not and is a player's choice.

この実施形態において、ゲームには、噴霧ボトルが装着されており、噴霧ボトルに対して、着いた盤目がプレーヤーにそうするように指示する場合、水が犬の上に噴霧され得る及び/又はバスに加えられる。当業者は、スポンジ、石鹸及び/又は同様のものを含む他の装置及び液体も組み込まれ得ることを認めるだろう。 In this embodiment, the game is fitted with a spray bottle, and if the spray bottle is instructed by the board to do so, water can be sprayed onto the dog and / or Be added to the bus. Those skilled in the art will appreciate that other devices and liquids, including sponges, soaps and / or similar, may also be incorporated.

Claims (13)

玩具又はゲーム装置であって、該装置は、フィギュア又はキャラクタ部材と起動手段とを含み、該起動手段のユーザーの作動は、前記フィギュア又はキャラクタ部材の少なくとも一部を振動及び/又は揺動させ、ある期間が経過した後、前記フィギュア又はキャラクタは、動物キャラクタ部材が振動又は揺動する時に動く実質的に可撓性材料部分を含む、動物フィギュア又はキャラクタであって、前記材料部分が、前記フィギュア又はキャラクタ部材が振動又は揺動した時に、前記フィギュア又はキャラクタ部材に加えられた水または他の液体をまき散らすようにする、玩具又はゲーム装置。 A toy or game device, the device comprising a figure or character member and an actuating means, the user's actuation of the actuating means vibrating and / or rocking at least a portion of the figure or character member . After a period of time, the figure or character is an animal figure or character comprising a substantially flexible material portion that moves as the animal character member vibrates or swings, wherein the material portion is said. A toy or game device that, when a figure or character member vibrates or swings, sprinkles water or other liquid added to the figure or character member. 前記起動手段のユーザーの作動は、前記フィギュア又はキャラクタ部材の少なくとも一部を、時折及び/又はときには振動及び/又は揺動させる、請求項1に記載の玩具又はゲーム装置。 The toy or game device according to claim 1, wherein the user's operation of the activation means causes at least a part of the figure or character member to occasionally and / or sometimes vibrate and / or swing. 前記起動手段はタイマーを含み、前記起動手段の作動は、所定の長さの時間の計時を始めるために、前記タイマーを始動し、設定し、又は作動させる、請求項1に記載の玩具又はゲーム装置。 The toy or game of claim 1, wherein the activation means comprises a timer, and the activation of the activation means initiates, sets, or activates the timer to initiate timekeeping for a predetermined length of time. Device. 前記フィギュア又はキャラクタ部材は、ある長さの時間が経過した後に振動及び/又は揺動し始める、請求項3に記載の玩具又はゲーム装置。 The toy or game device according to claim 3, wherein the figure or character member begins to vibrate and / or start to vibrate after a certain length of time has elapsed. 前記起動手段は掛け金係合機構を含み、前記掛け金係合機構は、前記起動手段及び/又は前記フィギュア又はキャラクタ部材の比較的軽い接触及び/又は小さい動きが前記振動及び/又は揺動を作動又は開始し得るように、付勢される及び/又は釣合いをとられる、請求項1に記載の玩具又はゲーム装置。 The activation means includes a latch engagement mechanism, wherein a relatively light contact and / or small movement of the activation means and / or the figure or character member activates or / or the vibration. The toy or gaming device of claim 1, which is urged and / or balanced so that it can be initiated. 前記起動手段は回転可能部材を含む、請求項1に記載の玩具又はゲーム装置。 The toy or game device according to claim 1, wherein the activation means includes a rotatable member. 前記起動手段は蛇口又は栓の形態であり、前記蛇口の回転又は部分的回転は、前記フィギュア又はキャラクタ部材の少なくとも一部の前記振動及び/又は揺動を時折引き起こすか作動させ得る、請求項6に記載の玩具又はゲーム装置。 6. The actuating means is in the form of a faucet or plug, the rotation or partial rotation of the faucet may occasionally cause or actuate the vibration and / or rocking of at least a portion of the figure or character member. The toy or game device described in. 前記起動手段は作動機構又は揺動機構を含み、前記起動手段の作動は、らせん状に巻く及び/又は前記揺動機構と関連しているバネに、張力を作り出す、請求項1に記載の玩具又はゲーム装置。 The first aspect of the invention, wherein the actuating means comprises an actuating mechanism or a rocking mechanism, wherein the actuating of the actuating means spirally winds and / or creates tension in a spring associated with the rocking mechanism. Toys or game devices. 前記起動手段のさらなる作動又は回転は、前記バネに、より大きい張力を作り出し、振動部材又は発振部材を起動するために十分な張力に到達するまで周期的に継続し、前記フィギュア又はキャラクタのうちの少なくとも一部において振動運動及び/又は揺動運動を生成する、請求項8に記載の玩具又はゲーム装置。 Further actuation or rotation of the actuating means creates a greater tension in the spring and continues periodically until sufficient tension is reached to initiate the vibrating or oscillating member of the figure or character. The toy or game device according to claim 8, which produces a vibrating motion and / or a vibrating motion at least in part. 前記装置は、前記起動手段及び/又は揺動機構を作動させるランダムな級数でプログラムされたマイクロプロセッサを含む、請求項1に記載の玩具又はゲーム装置。 The toy or game device according to claim 1, wherein the device includes a microprocessor programmed with a random series that activates the activation means and / or the swing mechanism. 前記装置は、フィギュア部材の前記キャラクタの少なくとも一部が中に配置されるか位置する上部の開いた容器部分を含み、前記容器は液体を含むか保持することができる、請求項1~10のいずれか一項に記載の玩具又はゲーム装置。 13. The toy or game device according to any one of the items. 前記装置は、前記フィギュア又はキャラクタ部材及び/又はそこから延びる前記可撓性材料部分をブラッシングするために使用されるブラシ部材を含み、前記フィギュア又はキャラクタ部材をブラッシングすることは、前記フィギュア又はキャラクタ部材の前記振動及び/又は揺動を作動及び/又は起動し得る、請求項1に記載の玩具又はゲーム装置。 The device includes a brush member used to brush the figure or character member and / or the flexible material portion extending from the figure or character member, and brushing the figure or character member is the figure or character. The toy or game device according to claim 1, wherein the vibration and / or the vibration of the member can be activated and / or activated. 前記装置は液体分注器を含み、ユーザーは、水を前記分注器から、前記フィギュア又はキャラクタ部材上へ及び/又は前記容器部分内へ分注する、請求項11に記載の玩具又はゲーム装置。
11. The toy or game device of claim 11, wherein the device comprises a liquid dispenser, wherein the user dispenses water from the dispenser onto the figure or character member and / or into the container portion. ..
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