EP3405268A1 - Toy apparatus and methods of manufacture and use thereof - Google Patents
Toy apparatus and methods of manufacture and use thereofInfo
- Publication number
- EP3405268A1 EP3405268A1 EP17703210.9A EP17703210A EP3405268A1 EP 3405268 A1 EP3405268 A1 EP 3405268A1 EP 17703210 A EP17703210 A EP 17703210A EP 3405268 A1 EP3405268 A1 EP 3405268A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- toy
- game apparatus
- character
- trigger means
- shaking
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000000034 method Methods 0.000 title claims description 8
- 238000004519 manufacturing process Methods 0.000 title claims description 6
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 claims description 14
- 239000000463 material Substances 0.000 claims description 12
- 241001465754 Metazoa Species 0.000 claims description 7
- 239000007788 liquid Substances 0.000 claims description 7
- 210000005069 ears Anatomy 0.000 claims description 5
- 230000001680 brushing effect Effects 0.000 claims description 3
- 241000282465 Canis Species 0.000 claims description 2
- 230000010355 oscillation Effects 0.000 claims description 2
- 239000007921 spray Substances 0.000 description 2
- 241001331845 Equus asinus x caballus Species 0.000 description 1
- 230000002745 absorbent Effects 0.000 description 1
- 239000002250 absorbent Substances 0.000 description 1
- 230000006978 adaptation Effects 0.000 description 1
- 238000003287 bathing Methods 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 238000000151 deposition Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000002708 enhancing effect Effects 0.000 description 1
- 239000000344 soap Substances 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
- 238000005406 washing Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00028—Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H13/00—Toy figures with self-moving parts, with or without movement of the toy as a whole
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
- A63F2003/00018—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/0012—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game the other object being a container or part thereof
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/04—Miscellaneous game characteristics containing a liquid
- A63F2250/0407—Water
- A63F2250/0428—Water being squirted
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/10—Miscellaneous game characteristics with measuring devices
- A63F2250/1063—Timers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/10—Miscellaneous game characteristics with measuring devices
- A63F2250/1063—Timers
- A63F2250/1089—Mechanical timer causing a random event
Definitions
- the invention to which this application relates is an apparatus in the form of a toy, game or plaything and methods of manufacture and use thereof.
- a toy or game apparatus said apparatus including a figure or character member and a trigger means, wherein user actuation of the trigger means causes at least part of the figure or character member to vibrate and/or shake, said vibrating or shaking occurring occasionally and/or after a period of time has elapsed.
- user actuation of the trigger means occasionally causes at least part of the figure or character member to vibrate and/or shake.
- actuation of the trigger means only causes shaking and/or vibrating of the character member occasionally and/or some of the time.
- each and/or every actuation of the trigger means does not result in the figure or character member shaking.
- the users or players cannot predict which actuation or the trigger means will cause shaking or vibration of the figure or character member. Further typically such an arrangement creates suspense for the one or more players or users of the toy apparatus.
- the trigger means includes a timer. Typically actuation of the trigger means initiates, sets or actuates the timer to start timing a predetermined amount of time. In one embodiment the character or figure member starts to vibrate and/or shake after a predetermined or set amount of time has passed.
- the character or figure member starts to vibrate and/or shake after a predetermined or set amount of time has passed and the user actuates the trigger means.
- the shaking or vibrating occurs on a user's actuation of the trigger means after the time has elapsed and the user actuates the trigger means.
- the trigger means includes a latched engagement mechanism.
- the latched engagement mechanism is biased and/or balanced such that relatively light contact and/or small movements of the trigger means and/or the figure or character member can actuate or start the shaking and/or vibration.
- the trigger means includes a rotatable member.
- the trigger means is in the form of a tap, spigot and/or the like. Further typically rotation or partial rotation of the tap can occasionally cause or actuate the vibration and/or shaking of a at least part of the character or figure member.
- the trigger means includes an actuating or shaking mechanism.
- the shaking mechanism includes any one or any combination of springs, magnets, cams, oscillating members, rotating members, axles and/or the like.
- actuation of the trigger means usually by rotation, coils and/or creates more tension in a spring associated with the shaking mechanism. Further actuation or turns, usually by a second or further user creates more tension. This continues periodically until sufficient tension is reached to trigger a vibrating or oscillating member which generates movement in at least part of the figure or character.
- the vibrating or oscillating member includes one or more rotating cams and/or the like.
- the vibrations, shaking and/or oscillations are caused by one or more rotating magnets.
- said magnets are incorporated into said shaking mechanism.
- the apparatus includes a microprocessor.
- the microprocessor is programmed with a random or apparently random series which actuates the trigger means and/or shaking mechanism.
- the apparatus includes a container portion in which at least part of the character of figure member is located or positioned.
- the container portion is an open topped container such as a bath, tub and/or the like.
- the container portion can contain or hold liquid.
- the container portion holds an amount of water.
- a user actuation of the trigger means causes or occasions at least a portion of the character or figure member to shake or vibrate, this movement causes some of the water to be sprayed or flung about.
- the character or figure member is in the form of an animal.
- the animal character or figure includes substantially flexible material portions.
- the substantially flexible material portions form or represent features of the animal such as fur, ears, tail and/or the like which extend from the character or figure member.
- the animal character member shakes or vibrates the material portion also move, thereby enhancing the visual effect of the movement.
- the material portions cause droplets of liquid to be flung about when the character or figure member shakes or vibrates.
- the character or figure member is a dog, or in the form of a canine like character.
- at least the ears and/or fur of the dog is formed from substantially flexible material.
- the apparatus includes or is associated with a board portion.
- the board portion includes one or more markings.
- the one or more markings indicate portions or places of the board where game counters, tokens, pieces and/or the like should be positioned or placed in use.
- the board portion includes a plurality of markings at least some of which designate the number of times the trigger means should be actuated by a user or player.
- the character or figure member and/or the container portion is located or positioned on the board.
- the character member and/or the container portion are substantially centrally located on the board.
- the markings substantially encircle and/or are located around at least part of the character member and/or the container portion.
- the apparatus includes one or more dies or dice.
- the die includes markings which indicate which portions of the board they must move their counters to and/or how many places forward they can move.
- the apparatus includes a brush member.
- the brush member is used to comb or brush the figure or character member and/or the flexible material portions depending therefrom.
- brushing the figure or character member can actuate and/or trigger the vibration and/or shaking of the same.
- the apparatus includes a liquid dispenser.
- the dispenser is a spray, hose, tap and/or the like.
- a user dispenses water from the dispenser on to the character or figure member and/or into the container portion.
- the user actions of brushing and/or washing the character member is dependent on the places or markers on the board on which they land during playing the game.
- a method of manufacturing a toy apparatus said apparatus including a figure or character member and a trigger means, wherein user actuation of the trigger means causes at least part of the figure or character member to vibrate and/or shake, said vibrating or shaking occurring occasionally and/or after a period of time has elapsed wherein said method includes the step of engaging a vibrating or shaking mechanism with at least part of said figure or character member.
- a method of using or playing with a toy apparatus said apparatus including a figure or character member and a trigger means, wherein user actuation of the trigger means causes at least part of the figure or character member to vibrate and/or shake, said vibrating or shaking occurring occasionally and/or after a period of time has elapsed.
- each player takes it in turns to actuate the trigger means at least once.
- a game including a character or figure member, a vibrating or oscillating mechanism and at least one trigger means wherein actuation of the trigger means may or may not start or cause the vibrating mechanism to make the character member vibrate, oscillate and/ or shake.
- Figures 1 -10 illustrates perspectives view of an apparatus in accordance with an embodiment of the present invention
- the present invention concerns a toy or game apparatus wherein a user actuates a trigger, in the present example by turning a tap, which turn may, or may not, actuate or otherwise cause a figure to begin shaking or oscillating.
- FIG. 1 there is illustrated an apparatus 2 which includes a character figure 4, in this example a dog, although the skilled person will appreciate that other figures or animals could be employed.
- the premise behind the game is that the users take turns in performing bathing activities on the character, any one of which could cause the character to start shaking.
- the dog 4 in this example is positioned inside a bath tub 6 which is not essential but can hold water such that when the dog does start shaking water can be sprayed or flicked around (in part on to the users) thus increasing the appeal of the game.
- the dog 4 and bath 6 are placed on a board 8 on which there are a number of squares.
- the players take it in turns to roll a die 10 to determine which square the players counter is moved forward to.
- the die has landed with the colour blue face up and therefore the user moves the counter to the next available blue square on the board.
- the square denotes that the player must actuate the trigger or actuation means, in this example in the form of a tap 12, three times. In this example an actuation is a quarter (1 /4) rotation of the tap 12 as shown in figure 3.
- the three actuations or quarter turns of the tap 12 do not result in the dog 4 shaking or vibrating and therefore it is the second users turn to throw the die 10 and move their counter as shown in figure 4.
- the die indicates that the second player must move to a yellow square whereby it is denoted that the user must brush the dog using the brush 14 supplied and after this actuate or turn the tap 12 once (one quarter turn) , as shown in figures 5-7.
- the dog 4 includes flexible material making up at least part of the fur and ears. On vibration the fur and ears flail around depositing any water on the dog and/or in the bath.
- the material may comprise or consist of substantially absorbent material so that if water is used some of it will be taken up by the character. The skilled person will appreciate that the game is effective and entertaining whether water is used or not and is an option to the players.
- the game is equipped with a spray bottle to which water can be sprayed onto the dog and/or added to the bath when a square which is landed instructs the player to do so.
- a spray bottle to which water can be sprayed onto the dog and/or added to the bath when a square which is landed instructs the player to do so.
- other equipment and liquids could be incorporated, including sponges, soaps and/or the like.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Educational Technology (AREA)
- General Engineering & Computer Science (AREA)
- Toys (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB1601231.2A GB201601231D0 (en) | 2016-01-22 | 2016-01-22 | Toy apparatus and methods of manufacture and use thereof |
PCT/GB2017/050161 WO2017125762A1 (en) | 2016-01-22 | 2017-01-23 | Toy apparatus and methods of manufacture and use thereof |
Publications (3)
Publication Number | Publication Date |
---|---|
EP3405268A1 true EP3405268A1 (en) | 2018-11-28 |
EP3405268B1 EP3405268B1 (en) | 2019-12-18 |
EP3405268B8 EP3405268B8 (en) | 2020-02-26 |
Family
ID=55534802
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP17703210.9A Active EP3405268B8 (en) | 2016-01-22 | 2017-01-23 | Toy apparatus and methods of manufacture and use thereof |
Country Status (5)
Country | Link |
---|---|
US (1) | US20190201782A1 (en) |
EP (1) | EP3405268B8 (en) |
JP (1) | JP7069038B2 (en) |
GB (2) | GB201601231D0 (en) |
WO (1) | WO2017125762A1 (en) |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4071249A (en) * | 1977-02-07 | 1978-01-31 | Goldfarb Adolph E | Doll head having two randomly selected movements |
US4149725A (en) * | 1977-04-23 | 1979-04-17 | Masatoshi Todokoro | Game board having animated ball projectors with retracting hoods and central target |
US4147358A (en) * | 1978-01-26 | 1979-04-03 | Marvin Glass & Associates | Vibrating game apparatus with loosely interfitting surface elements |
JPH0182087U (en) * | 1987-11-21 | 1989-06-01 | ||
US5263714A (en) * | 1992-08-07 | 1993-11-23 | Elliot Rudell | Game with selective members for releasing water |
US5342064A (en) * | 1993-10-25 | 1994-08-30 | Western Publishing Co., Inc. | Acquisition game |
JP3035974U (en) * | 1996-06-14 | 1997-04-08 | 株式会社トイボックス | Swing toys |
US6554679B1 (en) * | 1999-01-29 | 2003-04-29 | Playmates Toys, Inc. | Interactive virtual character doll |
US20070026763A1 (en) * | 2002-01-14 | 2007-02-01 | Panec Don J | Actuatable toys containing deformable bladders |
US8951151B2 (en) * | 2007-03-23 | 2015-02-10 | Theresa A. Glowinski | Game ball |
-
2016
- 2016-01-22 GB GBGB1601231.2A patent/GB201601231D0/en not_active Ceased
-
2017
- 2017-01-23 JP JP2018557219A patent/JP7069038B2/en active Active
- 2017-01-23 US US16/071,189 patent/US20190201782A1/en not_active Abandoned
- 2017-01-23 EP EP17703210.9A patent/EP3405268B8/en active Active
- 2017-01-23 WO PCT/GB2017/050161 patent/WO2017125762A1/en active Application Filing
- 2017-01-23 GB GB1813676.2A patent/GB2564024C/en active Active
Also Published As
Publication number | Publication date |
---|---|
GB2564024B (en) | 2021-01-20 |
JP2019508195A (en) | 2019-03-28 |
WO2017125762A1 (en) | 2017-07-27 |
EP3405268B1 (en) | 2019-12-18 |
JP7069038B2 (en) | 2022-05-17 |
EP3405268B8 (en) | 2020-02-26 |
US20190201782A1 (en) | 2019-07-04 |
GB201601231D0 (en) | 2016-03-09 |
GB201813676D0 (en) | 2018-10-03 |
GB2564024C (en) | 2022-04-06 |
GB2564024A (en) | 2019-01-02 |
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