JP6744348B2 - Amusement machine - Google Patents

Amusement machine Download PDF

Info

Publication number
JP6744348B2
JP6744348B2 JP2018045183A JP2018045183A JP6744348B2 JP 6744348 B2 JP6744348 B2 JP 6744348B2 JP 2018045183 A JP2018045183 A JP 2018045183A JP 2018045183 A JP2018045183 A JP 2018045183A JP 6744348 B2 JP6744348 B2 JP 6744348B2
Authority
JP
Japan
Prior art keywords
ball
game
passage
return
detection
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2018045183A
Other languages
Japanese (ja)
Other versions
JP2019154772A (en
Inventor
洋平 板谷
洋平 板谷
和成 長尾
和成 長尾
一寛 中村
一寛 中村
有 横田
有 横田
Original Assignee
株式会社藤商事
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社藤商事 filed Critical 株式会社藤商事
Priority to JP2018045183A priority Critical patent/JP6744348B2/en
Publication of JP2019154772A publication Critical patent/JP2019154772A/en
Application granted granted Critical
Publication of JP6744348B2 publication Critical patent/JP6744348B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Landscapes

  • Pinball Game Machines (AREA)

Description

本発明は、パチンコ機、アレンジボール機等の遊技機に関するものである。 The present invention relates to a gaming machine such as a pachinko machine and an arrangement ball machine.

パチンコ機等の遊技機を設置する遊技ホールにおいて、管理装置により管理する管理項目の一つとして、一般にベースと称される通常の遊技状態における出球率がある。このベースは、発射手段により発射されて遊技盤の遊技領域に打ち込まれた遊技球の打ち込み個数と、遊技領域の大入賞手段を除く入賞手段に遊技球が入賞して払い出し手段により賞球として払い出された遊技球の払い出し個数との比率で算出される。
このベースを算出するためには、遊技において実際に遊技領域に打ち込まれた遊技球の打ち込み個数を計数する必要がある。そこで、従来の遊技機では、発射手段により発射された遊技球を検出する発射球検出手段と、遊技領域に入らずに戻ったファール球を検出するファール球検出手段とを設け、発射手段が遊技球を発射すれば、その遊技球を発射球検出手段で検出して順次加算し、遊技領域に入らずに戻ったファール球があれば、そのファール球をファール球検出手段で検出して減算し、実際に遊技領域に打ち込まれた遊技球の打ち込み個数を把握するようにしている(特許文献1)。
In a game hall in which a gaming machine such as a pachinko machine is installed, one of the management items managed by a management device is a ball exit rate in a normal gaming state generally called a base. This base is the number of game balls shot by the launching means and driven into the game area of the game board, and the game balls win the prize winning means excluding the large winning means in the game area and are paid as prize balls by the payout means. It is calculated by the ratio with the number of paid out game balls.
In order to calculate this base, it is necessary to count the number of game balls actually hit in the game area in the game. Therefore, in the conventional game machine, a launch ball detecting means for detecting a game ball launched by the launching means and a foul ball detecting means for detecting a foul ball returning without entering the game area are provided, and the launch means is a game. If you shoot a ball, the game ball is detected by the shooting ball detection means and sequentially added. The number of game balls actually driven into the game area is grasped (Patent Document 1).

特願2014−184244号Japanese Patent Application No. 2014-184244

従来の遊技機では、発射球検出手段とファール球検出手段とが遊技球を検出する毎に加減算して、遊技において実際に遊技領域に打ち込まれた遊技球の打ち込み個数を計数しているため、発射球検出手段とファール球検出手段との二つの検出手段が必要であり、またハーネスを引き回す必要があって、構造的に複雑になるという問題がある。
本発明は、このような問題点に鑑み、一つの検出手段により遊技領域へと打ち込まれた遊技球を容易に検出できるようにした遊技機を提供することを目的とする。
In the conventional gaming machine, since the launch ball detecting means and the foul ball detecting means add and subtract each time a game ball is detected, and count the number of game balls actually hit in the game area in the game, There is a problem that two detection means, a launch ball detection means and a foul ball detection means, are required, and a harness is required to be routed around, which is structurally complicated.
In view of such problems, an object of the present invention is to provide a gaming machine capable of easily detecting a game ball driven into a game area by one detecting means.

本発明は、発射手段からの遊技球を遊技盤の遊技領域へと案内する球案内通路と、前記球案内通路の球出口部側に設けられ、前記遊技領域から前記球案内通路への遊技球の戻りを防止する戻り球防止手段と、前記球出口部を経て前記遊技領域へと打ち込まれる遊技球を検出する球検出手段とを備えた遊技機において、前記球検出手段は、前記戻り球防止手段に備えられて前記戻り球防止手段の動作で遊技球を検出可能であり、前記戻り球防止手段は、前記戻り球防止手段とは別体に構成されて前記遊技盤の前面に装着される装着部材に、遊びを有する連結部を介して連結され、前記戻り球防止手段と前記装着部材は、前記遊技盤に別々に位置決めされて固定されているものである。 The present invention is provided with a ball guide passage for guiding a game ball from a launching means to a game area of a game board and a ball outlet portion side of the ball guide passage, and a game ball from the game area to the ball guide passage. In a gaming machine provided with a return ball preventing means for preventing the return of the ball and a ball detecting means for detecting a game ball driven into the game area through the ball outlet portion, the ball detecting means includes the return ball preventing means. A game ball can be detected by the operation of the return ball prevention means provided in the means , and the return ball prevention means is configured separately from the return ball prevention means and is mounted on the front surface of the game board. the mounting member is connected via a connecting portion having a play, the mounting member and the returned ball preventing means, Ru Monodea which is fixedly positioned separately on the game board.

本発明によれば、一つの検出手段により遊技領域へと打ち込まれた遊技球を容易に検出できる利点がある。 According to the present invention, there is an advantage that the game ball hit into the game area can be easily detected by one detecting means.

本発明の第1の実施形態を示すパチンコ機の正面図である。It is a front view of a pachinko machine showing a first embodiment of the present invention. 同遊技盤を装着した状態の前枠の正面図である。It is a front view of the front frame with the game board mounted. 同外枠、前枠の分解斜視図である。It is an exploded perspective view of the outer frame and the front frame. 同戻り球防止手段、球検出手段等の分解斜視図である。It is an exploded perspective view of the return ball prevention means, the ball detection means and the like. 同戻り球防止手段、球検出手段等の正面図である。It is a front view of the return sphere prevention means, sphere detection means and the like. 同戻り球防止手段周辺の斜視図である。It is a perspective view of the return sphere prevention means periphery. 同要部の正面断面図である。It is a front sectional view of the main part. 同要部の正面断面図である。It is a front sectional view of the main part. 同要部の側面断面図である。It is a side surface sectional view of the same important section. 同要部の平面断面図である。It is a plane sectional view of the important section. 同要部の側面断面図である。It is a side surface sectional view of the same important section. 同通路部材の要部の正面図である。It is a front view of the principal part of the passage member. 同通路部材の要部の平面断面図である。It is a plane sectional view of the important section of the passage member. 同制御系のブロック図である。It is a block diagram of the control system. 同説明図である。FIG. 同説明図である。FIG. 同球検出処理のフローチャートである。It is a flowchart of the same sphere detection process. 本発明の第2の実施形態を示す要部の正面断面図である。It is a front sectional view of the important section showing a 2nd embodiment of the present invention. 本発明の第3の実施形態を示す要部の正面断面図である。It is a front sectional view of an important part showing a 3rd embodiment of the present invention. 同要部の平面断面図である。It is a plane sectional view of the important section. 本発明の第4の実施形態を示すフローチャートである。It is a flowchart which shows the 4th Embodiment of this invention.

以下、本発明の実施形態を図面に基づいて詳述する。図1〜図17は本発明をパチンコ機1に採用した第1の実施形態を例示している。パチンコ機1は、図1〜図3に示すように、遊技島に固定される矩形状の外枠2と、この外枠2の前側に配置される前枠3とを備え、その前枠3の前側に前扉4が開閉自在に配置されている。なお、外枠2、前枠3、前扉4により遊技機本体が構成されている。 Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. 1 to 17 exemplify a first embodiment in which the present invention is applied to a pachinko machine 1. As shown in FIGS. 1 to 3, the pachinko machine 1 includes a rectangular outer frame 2 fixed to the game island, and a front frame 3 arranged on the front side of the outer frame 2, and the front frame 3 thereof. A front door 4 is arranged on the front side of the so as to be openable and closable. The outer frame 2, the front frame 3, and the front door 4 constitute a gaming machine body.

前枠3は第1ヒンジ5を介して外枠2に開閉及び着脱自在に枢着され、前扉4は第2ヒンジ6を介して前枠3に開閉及び着脱自在に枢着されており、これら前枠3及び前扉4はヒンジ5,6と反対側の施錠手段7によって外枠2、前枠3に対して閉状態で施錠可能となっている。 The front frame 3 is pivotally attached to the outer frame 2 via a first hinge 5 so as to be openable, closable and detachable, and the front door 4 is pivotally attached to the front frame 3 at a openable and detachable manner via a second hinge 6. The front frame 3 and the front door 4 can be locked in a closed state with respect to the outer frame 2 and the front frame 3 by a locking means 7 on the side opposite to the hinges 5 and 6.

外枠2は、左右一対の縦枠材9と、この縦枠材9の上端間を左右に連結する上横枠材10と、縦枠材9の下端間を左右に連結する下横枠材11と、下横枠材11の前側に前向きに配置され且つ左右の縦枠材9を連結する飾り部材12とにより矩形状に形成されている。 The outer frame 2 includes a pair of left and right vertical frame members 9, an upper horizontal frame member 10 that connects the upper ends of the vertical frame members 9 to the left and right, and a lower horizontal frame member that connects the lower ends of the vertical frame members 9 to the left and right. 11 and a decorative member 12 that is disposed in front of the lower horizontal frame member 11 so as to face forward and connects the left and right vertical frame members 9 to each other, and has a rectangular shape.

前枠3には、図2、図3に示すように、上部側に遊技盤装着部14が、下部側に下部装着部15が夫々設けられており、その遊技盤装着部14には遊技盤16が着脱自在に装着され、また下部装着部15には発射手段17と下部スピーカ18とが左右に配置されている。 As shown in FIGS. 2 and 3, the front frame 3 is provided with a game board mounting portion 14 on the upper side and a lower mounting portion 15 on the lower side, respectively. The game board mounting portion 14 has a game board mounting portion 14. 16 is detachably mounted, and the lower mounting part 15 has a launching means 17 and a lower speaker 18 arranged on the left and right.

発射手段17は遊技球を1個ずつ遊技盤16側へと発射するためのものであり、下部装着部15の左右方向の略中央に配置された発射板20と、発射板20に固定された発射レール21と、発射レール21上の遊技球を発射位置に規制する規制部22と、発射板20に前後方向に駆動軸23を介して枢支され且つ発射レール21上の遊技球を発射方向に打撃する打撃槌24と、駆動軸23を介して打撃槌24を駆動する駆動ソレノイド等の発射駆動手段25とを備えている。 The launching means 17 is for launching the game balls one by one to the game board 16 side, and is fixed to the launching board 20 arranged substantially in the center of the lower mounting portion 15 in the left-right direction and the launching board 20. A launch rail 21, a restricting portion 22 that regulates a game ball on the launch rail 21 to a launch position, and a launch plate 20 that is pivotally supported in the front-rear direction via a drive shaft 23 and launches a game ball on the launch rail 21. It is provided with an impact hammer 24 for impacting on, and a firing drive means 25 such as a drive solenoid for driving the impact mall 24 via the drive shaft 23.

前扉4は、図1に示すように、遊技盤16の遊技領域42を視認可能な視認窓28と、視認窓28の下側に配置された前下部ユニット(皿ユニット)29とが設けられている。視認窓28は遊技領域42を視認可能にガラスユニット30(図9〜図11参照)を有し、視認窓28の外周側には上部スピーカ31と中間スピーカ32とが上下左右に配置されている。 As shown in FIG. 1, the front door 4 is provided with a viewing window 28 through which a game area 42 of the game board 16 can be viewed, and a front lower unit (dish unit) 29 arranged below the viewing window 28. ing. The viewing window 28 has a glass unit 30 (see FIGS. 9 to 11) so that the game area 42 can be viewed, and an upper speaker 31 and an intermediate speaker 32 are arranged vertically and horizontally on the outer peripheral side of the viewing window 28. ..

前下部ユニット29は中央部が前側に突出する平面視略三角形状である。この前下部ユニット29には操作演出用の演出操作ボタン33と、発射用の遊技球を貯留する上皿(発射球貯留部)34と、余剰球を貯留する下皿(余剰球貯留部)35とが上下に設けられ、また演出操作ボタン33に対して下皿35と反対側で下部スピーカ18の前側に発射操作用の発射ハンドル36が設けられている。 The lower front unit 29 has a substantially triangular shape in a plan view with its central portion protruding forward. In the front lower unit 29, an effect operation button 33 for operation effect, an upper plate (launch ball storage part) 34 for storing game balls for firing, and a lower plate (excess ball storage part) 35 for storing surplus balls. Are provided above and below, and a firing handle 36 for firing operation is provided on the front side of the lower speaker 18 on the side opposite to the lower plate 35 with respect to the effect operation button 33.

上皿34は演出操作ボタン33の左右一側から後側に跨がって形成されており、遊技者が発射ハンドル36を把持して回動操作したときに、球送り手段(図示省略)を介して発射手段17の発射レール21上に遊技球を1個ずつ供給可能である。なお、発射手段17は発射ハンドル36の操作量に応じた打撃力で発射レール21上の遊技球を遊技盤16側に発射可能である。下皿35は上皿34から溢流した溢流球、ファール球を余剰球として貯留可能である。 The upper plate 34 is formed so as to extend from one side of the production operation button 33 to the rear side, and when a player grips the firing handle 36 and performs a rotating operation, a ball feeding means (not shown) is operated. It is possible to supply game balls one by one onto the launch rail 21 of the launching means 17 through. The launching means 17 is capable of launching a game ball on the launch rail 21 to the game board 16 side with a striking force corresponding to the amount of operation of the launch handle 36. The lower plate 35 can store overflow balls and foul balls overflowing from the upper plate 34 as surplus balls.

なお、前扉4は視認窓28及びガラスユニット30等を備えた上部側のガラス扉と、上皿34、下皿35、演出操作ボタン33及び発射ハンドル36等を備えた下部側の開閉扉とに二分割して、ガラス扉と開閉扉とが別々に開閉するように構成することも可能である。ガラスユニット30は前後2枚のガラス板37と、この2枚のガラス板37の外周側を保持する保持部材(図示省略)とを備えている。 The front door 4 is an upper glass door provided with a viewing window 28 and a glass unit 30, and a lower opening/closing door provided with an upper plate 34, a lower plate 35, a performance operation button 33, a firing handle 36, and the like. It is also possible that the glass door and the opening/closing door are separately opened and closed. The glass unit 30 includes two front and rear glass plates 37 and a holding member (not shown) that holds the outer peripheral sides of the two glass plates 37.

遊技盤16はそのヒンジ5,6側の端部が遊技盤装着部14内で係合部40に係合され、反対側の端部が上下一対のロック手段41によりロックされている。遊技盤16を遊技盤装着部14に対して装着する場合にはヒンジ5,6側の端部を係合部40に係合させた状態で、ヒンジ5,6側の端部を回動中心として他端側を遊技盤装着部14側へと押し込んだ後、ロック手段41により遊技盤16の端部をロックすればよい。遊技盤16を取り外す場合には逆の順次で行う。 The game board 16 has its hinge 5 and 6 side ends engaged with the engaging portions 40 in the game board mounting portion 14, and the opposite end portions locked by a pair of upper and lower locking means 41. When the game board 16 is attached to the game board attachment portion 14, the end portions on the hinges 5, 6 side are pivoted with the end portions on the hinge 5, 6 side engaged with the engaging portions 40. After pushing the other end side to the game board mounting portion 14 side, the end portion of the game board 16 may be locked by the locking means 41. When removing the game board 16, the order is reversed.

遊技盤16には、発射手段17によって発射された遊技球を遊技領域42の上部側へと案内する外ガイドレール43と内ガイドレール44とが環状に装着されている。また遊技領域42の中央部には液晶式等の画像表示手段50と、この画像表示手段50の前側に対応するセンターケース51とが前後に相対応して遊技盤16に装着されている。画像表示手段50は液晶式等であって、演出図柄表示手段52、操作誘導表示手段53等を構成している。なお、演出図柄表示手段52は回転リール式であってもよい。 On the game board 16, an outer guide rail 43 and an inner guide rail 44 that guide the game balls shot by the launching means 17 to the upper side of the game area 42 are annularly mounted. In the center of the game area 42, an image display means 50 such as a liquid crystal display and a center case 51 corresponding to the front side of the image display means 50 are mounted on the game board 16 corresponding to the front and rear. The image display means 50 is of a liquid crystal type or the like, and constitutes an effect symbol display means 52, an operation guidance display means 53 and the like. The effect symbol display means 52 may be a rotary reel type.

遊技領域42にはセンターケース51の左右両側に左打ち通路38と右打ち通路39とが設けられており、遊技領域42に打ち込まれた遊技球はその左打ち通路38と右打ち通路39との何れかを経て下側へと流下するようになっている。また遊技領域42には左打ち通路38の下側近傍に普通入賞手段54が配置され、右打ち通路39側の途中に普通図柄始動手段55が、右打ち通路39の下側近傍に大入賞手段56が夫々配置されている。センターケース51の下側には特別図柄始動手段57が配置されている。なお、遊技盤16の前面には遊技領域42等の外周に外飾り部材59が配置されている。 A left hitting passage 38 and a right hitting passage 39 are provided on the left and right sides of the center case 51 in the game area 42, and the game ball hit in the game area 42 is the left hitting passage 38 and the right hitting passage 39. It flows down to either side via either. Further, in the game area 42, the normal winning means 54 is arranged near the lower side of the left hitting passage 38, the normal symbol starting means 55 in the middle of the right hitting passage 39 side, and the large winning means near the lower side of the right hitting passage 39. 56 are arranged respectively. Special symbol starting means 57 is arranged below the center case 51. An outer decoration member 59 is arranged on the outer periphery of the game area 42 and the like on the front surface of the game board 16.

外ガイドレール43はステンレス等の金属製である。内ガイドレール44は合成樹脂製であり、遊技盤16の前面に当接して複数箇所の取り付けネジ60により遊技盤16に固定されている。外ガイドレール43と内ガイドレール44は内外方向に所定の間隔を置いて配置され、その両ガイドレール43,44間に球案内通路45が形成されている。 The outer guide rail 43 is made of metal such as stainless steel. The inner guide rail 44 is made of synthetic resin, and is in contact with the front surface of the game board 16 and is fixed to the game board 16 by mounting screws 60 at a plurality of locations. The outer guide rail 43 and the inner guide rail 44 are arranged at a predetermined distance in the inner and outer directions, and a ball guide passage 45 is formed between the both guide rails 43 and 44.

球案内通路45は発射手段17からの遊技球を下端側の球受入れ部46で受け入れて、その遊技球を上端側の球出口部47から遊技領域42の上部側へと案内するようになっており、球受入れ部46の幅が広く、球出口部47の幅が狭くなっている。球案内通路45の球出口部47側の端部には遊技領域42から球案内通路45側への遊技球の戻りを防止する戻り球防止手段48と、遊技領域42に打ち込まれる遊技球を戻り球防止手段48を介して検出する球検出手段49とが内ガイドレール44の端部側に対応して設けられている。 The ball guide passage 45 receives the game ball from the launching means 17 in the ball receiving portion 46 on the lower end side, and guides the game ball from the ball outlet portion 47 on the upper end side to the upper side of the game area 42. Therefore, the width of the ball receiving portion 46 is wide and the width of the ball outlet portion 47 is narrow. At the end of the ball guide passage 45 on the side of the ball outlet 47, return ball preventing means 48 for preventing the return of the game ball from the game area 42 to the ball guide passage 45 side, and the game ball driven into the game area 42 are returned. A ball detecting means 49 for detecting through the ball preventing means 48 is provided corresponding to the end portion side of the inner guide rail 44.

センターケース51は画像表示手段50の表示画面に対応する表示窓61と、遊技盤16の前面に当接して遊技盤16から前側に突出し且つ表示窓61を取り囲むケース本体部62と、ケース本体部62と内ガイドレール44との間に配置された通路部材63とを有し、ケース本体部62の前面に普通図柄表示手段64、特別図柄表示手段65等が設けられている。なお、通路部材63はセンターケース51とは別に設けてもよい。 The center case 51 has a display window 61 corresponding to the display screen of the image display means 50, a case body portion 62 that abuts on the front surface of the game board 16 and projects from the game board 16 to the front side, and surrounds the display window 61, and a case body portion. It has a passage member 63 arranged between 62 and the inner guide rail 44, and a normal symbol display means 64, a special symbol display means 65, etc. are provided on the front surface of the case body 62. The passage member 63 may be provided separately from the center case 51.

ケース本体部62には左打ち通路38と右打ち通路39との境界となる球衝突頂部66が上端側の左右略中央に設けられ、この球衝突頂部66に衝突した遊技球は左打ち通路38を、球衝突頂部66の上側を通過した遊技球は右打ち通路39を夫々流下するようになっている。ケース本体部62の下部側には、左打ち通路38を流下する遊技球が入球可能なワープ口67と、表示窓61の下側に配置され且つワープ口67に入球した遊技球を特別図柄始動手段57の上側近傍へと落下させるステージ部68とが設けられている。 The case main body portion 62 is provided with a ball collision top portion 66, which is a boundary between the left hitting passage 38 and the right hitting passage 39, in the substantially left-right center of the upper end side, and the game ball colliding with the ball hitting top portion 66 is the left hitting passage 38. , The game balls that have passed the upper side of the ball collision apex 66 flow down in the right-handed passage 39, respectively. On the lower side of the case main body 62, a warp opening 67 into which a game ball flowing down the left-handed passage 38 can enter, and a game ball located below the display window 61 and entering the warp opening 67 are special. A stage unit 68 for dropping the pattern starting unit 57 to the vicinity of the upper side is provided.

通路部材63は遊技盤16の前面に装着される装着部材の一例であって、図1、図2、図4に示すように、左打ち通路38側で遊技盤16の前面に当接する板状の通路後壁部71と、通路後壁部71の内周縁からケース本体部62の外周縁に沿って前側に突出する通路内周壁部72と、通路後壁部71の外周縁から内ガイドレール44の内側に沿って前側に突出する通路外周壁部73と、通路後壁部71の外周縁から後側に突出して遊技盤16の開口部の内周縁74の内側に配置される補強壁部75とを一体に備えている。通路後壁部71は複数箇所の取り付けネジ76により遊技盤16の前面に着脱自在に固定されている。 The passage member 63 is an example of a mounting member that is mounted on the front surface of the game board 16, and as shown in FIGS. 1, 2, and 4, is a plate-like member that abuts the front surface of the game board 16 on the side of the left hitting passage 38. Of the passage rear wall portion 71, a passage inner peripheral wall portion 72 protruding forward from the inner peripheral edge of the passage rear wall portion 71 along the outer peripheral edge of the case main body portion 62, and the inner guide rail from the outer peripheral edge of the passage rear wall portion 71. A passage outer peripheral wall portion 73 protruding forward along the inner side of 44, and a reinforcing wall portion protruding rearward from the outer peripheral edge of the passage rear wall portion 71 and arranged inside the inner peripheral edge 74 of the opening of the game board 16. And 75 together. The passage rear wall portion 71 is detachably fixed to the front surface of the game board 16 by a plurality of mounting screws 76.

通路後壁部71と通路内周壁部72と通路外周壁部73との間には、左打ち通路38の上部側を構成する流下通路70が形成されている。通路後壁部71は球案内通路45の球出口部47及び戻り球防止手段48よりも上側に突出し且つ遊技盤16の前面に当接する当接壁77aを備え、その当接壁77aの前側が球打ち込み部77となっている。 Between the passage rear wall portion 71, the passage inner peripheral wall portion 72, and the passage outer peripheral wall portion 73, a downflow passage 70 that constitutes the upper side of the left striking passage 38 is formed. The passage rear wall portion 71 is provided with a contact wall 77a that protrudes above the ball outlet portion 47 and the return ball prevention means 48 of the ball guide passage 45 and comes into contact with the front surface of the game board 16, and the front side of the contact wall 77a is provided. It is a ball driving part 77.

球打ち込み部77の当接壁77aには、遊技球を左打ち通路38に集中させる左打ち時に、その遊技球が衝突する突起状の衝突部78が設けられている。また通路後壁部71には、図8、図13に示すように、遊技盤16から前側に離間して略平行に配置された通路壁71aと、球打ち込み部77の当接壁77aから通路壁71aへと傾斜する傾斜壁71bとが設けられている。 The contact wall 77a of the ball striking portion 77 is provided with a projecting collision portion 78 with which the game ball collides when left-handed so as to concentrate the game ball in the left-handing passage 38. Further, in the passage rear wall portion 71, as shown in FIG. 8 and FIG. 13, a passage wall 71a which is spaced apart from the game board 16 in the front side and arranged substantially in parallel, and a passage wall 77a of the ball driving portion 77 from the contact wall 77a. An inclined wall 71b inclined to the wall 71a is provided.

通路壁71a、傾斜壁71bは球打ち込み部77の当接壁77aに沿ってその下側に配置されている。通路壁71aの下部側は通路部材63の下端近傍まで達している。傾斜壁71bは下側が前側に突出する傾斜状であり、球打ち込み部77内で衝突部78に衝突するか、又は衝突せずに球打ち込み部77内に打ち込まれた遊技球が落下するときに、この傾斜壁71bに衝突してその衝撃、流下速度等を緩和するようになっている。なお、傾斜壁71bに接触した遊技球は、通路内周壁部72等に沿って流下通路70へと案内されて行く。 The passage wall 71a and the inclined wall 71b are arranged below the contact wall 77a of the ball driving portion 77. The lower side of the passage wall 71a reaches near the lower end of the passage member 63. The inclined wall 71b has an inclined shape in which the lower side projects to the front side, and collides with the collision portion 78 in the ball driving portion 77, or when a game ball driven into the ball driving portion 77 without collision falls. It collides with the inclined wall 71b to reduce the impact, the flow velocity, and the like. The game ball that has contacted the inclined wall 71b is guided to the downflow passage 70 along the passage inner peripheral wall portion 72 and the like.

通路壁71aの下部側には前側に突出する突起状の制限部79が、通路内周壁部72及び通路外周壁部73には屈曲状の制限部80,81が夫々設けられており、これら制限部79〜81により遊技球の流下速度を制限し緩和するようになっている。 The lower portion of the passage wall 71a is provided with a protruding limiting portion 79 protruding forward, and the passage inner peripheral wall portion 72 and the passage outer peripheral wall portion 73 are provided with bent limiting portions 80 and 81, respectively. The parts 79 to 81 are designed to limit and reduce the flow velocity of the game ball.

普通図柄始動手段55は普通図柄表示手段64による図柄始動を開始させるためのもので、通過ゲートにより構成され、右打ち通路39を流下する遊技球の通過を検出するようになっている。普通図柄表示手段64は普通図柄を変動表示するためのもので、例えば「○」「×」の二種類の普通図柄に対応する2個のLED等の発光体により構成されている。そして、この普通図柄表示手段64は普通図柄始動手段55が遊技球を検出することを条件に2個の発光体が所定時間交互に点滅して、普通図柄始動手段55による遊技球の検出時に取得された当たり判定乱数値が予め定められた当たり判定値と一致する場合に、当たり態様に対応する「○」側の発光体が発光した状態で、それ以外の場合に外れ態様に対応する「×」側の発光体が発光した状態で夫々点滅を終了する。 The normal symbol starting means 55 is for starting the symbol starting by the normal symbol display means 64, is constituted by a passage gate, and is adapted to detect the passage of a game ball flowing down the right striking passage 39. The ordinary symbol display means 64 is for variably displaying the ordinary symbol, and is constituted by, for example, two light emitting bodies such as LEDs corresponding to two kinds of ordinary symbols of "○" and "×". Then, the normal symbol display means 64 alternately blinks two light emitters for a predetermined time on condition that the normal symbol starting means 55 detects the game ball, and is acquired when the normal symbol starting means 55 detects the game ball. When the hit judgment random number value is equal to a predetermined hit judgment value, the light emitting body on the side of "○" corresponding to the hit mode is lit, and otherwise "x" corresponding to the out mode. The flashing ends in the state where the illuminant on the "" side emits light.

特別図柄始動手段57は特別図柄表示手段65による図柄変動を開始させるためのもので、上始動入賞手段57aと下始動入賞手段57bとを上下に備えている。上始動入賞手段57aは非開閉式である。下始動入賞手段57bは遊技球が入球不可能(又は入球困難)な閉状態と入球可能(又は入球容易)な開状態とに切り換え可能な開閉式であり、普通図柄表示手段64の変動後の停止図柄が当たり態様となって普通利益状態が発生したときに、閉状態から開状態へと所定時間開放するようになっている。 The special symbol starting means 57 is for starting the symbol variation by the special symbol display means 65, and is provided with an upper starting winning means 57a and a lower starting winning means 57b at the top and bottom. The upper start winning means 57a is a non-openable type. The lower start winning means 57b is an openable/closable type in which the game ball can be switched between a closed state in which the game ball cannot be entered (or difficult to enter) and an open state in which the game ball can be entered (or easy to enter), and the normal symbol display means 64 When the stop symbol after the change occurs and the ordinary profit state occurs in a winning manner, the closed state is opened for a predetermined time to the open state.

特別図柄表示手段65は1個又は複数個の表示手段、例えば特別図柄を変動表示可能なセグメント式等の1個の表示手段により構成されており、特別図柄始動手段57の上始動入賞手段57a又は下始動入賞手段57bに遊技球が入賞することを条件に特別図柄を所定時間変動表示して、始動入賞手段57a,57bへの入賞時に取得した大当たり判定乱数値が予め定められた大当たり判定値と一致する場合に、特別図柄が所定の大当たり態様(特定態様)で、それ以外の場合に外れ態様で夫々停止する。 The special symbol display means 65 is constituted by one or a plurality of display means, for example, one display means such as a segment type capable of variably displaying the special symbol, and the upper start winning means 57a of the special symbol starting means 57 or A special symbol is variably displayed for a predetermined time on condition that the game ball is won in the lower start winning means 57b, and the jackpot determination random number value obtained at the time of winning the starting winning means 57a, 57b is a predetermined jackpot determination value. When they match, the special symbols are in a predetermined jackpot mode (specific mode), and in other cases, they are stopped in the out-of-court mode.

演出図柄表示手段52は特別図柄表示手段65による特別図柄の変動表示と並行して演出図柄を変動表示するもので、1個又は複数個(例えば左右方向に3個)の演出図柄52a〜52cを各種の演出画像と共に画像表示手段50の表示画面に変動表示可能に構成されている。 The effect symbol display means 52 variably displays effect symbols in parallel with the variable display of the special symbols by the special symbol display means 65, and one or a plurality (for example, three in the left-right direction) of the effect symbols 52a to 52c. The display screen of the image display means 50 can be variably displayed together with various effect images.

この演出図柄表示手段52は特別図柄始動手段57の始動入賞手段57a,57bの何れかに遊技球が入賞した場合に、特別図柄の変動開始と同時に複数種類の変動パターンの何れかに従って演出図柄52a〜52cが変動を開始して、特別図柄の停止と同時に演出図柄52a〜52cが最終停止する。なお、演出図柄52a〜52cは特別図柄が外れ態様で停止する場合には外れ演出態様で停止し、特別図柄が大当たり態様で停止する場合には大当たり演出態様で停止する。 This effect symbol display means 52, according to any one of a plurality of types of variation patterns at the same time as the start of variation of the special symbol, when the game ball is won in any of the starting winning means 57a, 57b of the special symbol starting means 57. ~ 52c starts to change, and at the same time the special symbols are stopped, the effect symbols 52a to 52c are finally stopped. It should be noted that the effect symbols 52a to 52c are stopped in the disengagement effect mode when the special symbol is stopped in the disengagement mode, and stopped in the jackpot effect mode when the special symbol is stopped in the jackpot mode.

大入賞手段56は遊技球が入賞可能な開状態と入賞不可能な閉状態とに切り換え可能な開閉部材56aを備えた開閉式であって、特別図柄表示手段65の変動後の特別図柄が大当たり態様となって特別利益状態が発生したときに、開閉部材56aが所定の開放パターンに従って前側に開放して、その上に落下した遊技球を内部へと入賞させるようになっている。 The big winning means 56 is an opening and closing type having an opening and closing member 56a that can be switched between an open state in which a game ball can win and a closed state in which a prize cannot be won, and the special symbol after the special symbol display means 65 has changed is a big hit. When the special profit state occurs as a mode, the opening/closing member 56a is opened to the front side according to a predetermined opening pattern, and the game balls dropped on the opening/closing member 56a are allowed to win inside.

戻り球防止手段48は、図1、図2、図4〜図6に示すように、球案内通路45の球出口部47側で内ガイドレール44の上端側に連続して配置されている。この戻り球防止手段48は、図4〜図13に示すように、遊技盤16の前面に着脱自在に装着された支持部材85と、この支持部材85に前後方向の支軸88により回動自在に枢支された戻り球防止片86と、この戻り球防止片86を戻り球防止位置Dに付勢する付勢手段87とを備え、その支持部材85に球検出手段49が基板89を介して取り付けられている。 As shown in FIGS. 1, 2, and 4 to 6, the return ball preventing means 48 is continuously arranged on the ball outlet 47 side of the ball guide passage 45 and on the upper end side of the inner guide rail 44. As shown in FIGS. 4 to 13, the return ball prevention means 48 is rotatable by a support member 85 detachably attached to the front surface of the game board 16 and a support shaft 88 in the front-rear direction on the support member 85. A return ball prevention piece 86 pivotally supported on the back ball prevention means and a biasing means 87 for biasing the return ball prevention piece 86 to the return ball prevention position D. The support member 85 has the ball detection means 49 via the substrate 89. Installed.

支持部材85は遊技盤16側に装着される基部側部材90と、この基部側部材90の前側に着脱自在に取り付けられた押え側部材91とを有し、その基部側部材90と押え側部材91との間に支軸88と基板89とが着脱自在に介在されている。 The support member 85 has a base side member 90 mounted on the game board 16 side and a holding side member 91 detachably attached to the front side of the base side member 90, and the base side member 90 and the holding side member. A support shaft 88 and a substrate 89 are detachably interposed between the support shaft 91 and the base 91.

基部側部材90は通路部材63の通路後壁部71に形成された切り欠き部92内で遊技盤16の前面に当接する板状の当接板部93と、当接板部93から前側に突出し且つ内ガイドレール44の外周側に略面一状に連続する外支持壁部94と、この外支持壁部94よりも内側で当接板部93から前側に突出する内支持壁部95と、外支持壁部94及び内支持壁部95を左右に連結する上壁部96及び下壁部97とを有し、当接板部93が遊技盤16の前面に位置決め突起126により位置決めされ、取り付けネジ127により着脱自在に固定されている。 The base member 90 is a plate-shaped contact plate portion 93 that contacts the front surface of the game board 16 in a notch portion 92 formed in the passage rear wall portion 71 of the passage member 63, and a front side from the contact plate portion 93. An outer support wall portion 94 that projects and is continuous to the outer peripheral side of the inner guide rail 44 in a substantially flush manner, and an inner support wall portion 95 that is located inside the outer support wall portion 94 and projects forward from the contact plate portion 93. , Has an upper wall portion 96 and a lower wall portion 97 that connect the outer support wall portion 94 and the inner support wall portion 95 to the left and right, and the contact plate portion 93 is positioned on the front surface of the game board 16 by the positioning protrusion 126. It is detachably fixed by a mounting screw 127.

押え側部材91は外支持壁部94及び内支持壁部95に前側から当接すると共に、下部側の係合突起98が下壁部97の係合部99に係合され、その係合突起98の近傍で取り付けネジ100により下壁部97側に着脱自在に固定されている。 The pressing side member 91 abuts the outer support wall portion 94 and the inner support wall portion 95 from the front side, and the lower side engagement projection 98 is engaged with the engagement portion 99 of the lower wall section 97, and the engagement projection 98. Is removably fixed to the lower wall 97 side by a mounting screw 100 in the vicinity of.

戻り球防止片86はボス部101から上側に一体に起立状に形成されており、そのボス部101が支軸88に套嵌され、またボス部101の下側に付勢手段87と球検出手段49用の被検出部102とが設けられている。付勢手段87はボス部101に一体の保持部103に重錘104を備えている。上壁部96には戻り球防止片86を戻り球防止位置Dに規制するストッパ部105が支軸88の下側に設けられている。 The return ball prevention piece 86 is integrally formed on the upper side of the boss portion 101 so as to stand upright, the boss portion 101 is fitted onto the support shaft 88, and the urging means 87 and the sphere detection are provided below the boss portion 101. The detected part 102 for the means 49 is provided. The urging means 87 is provided with a weight 104 on a holding portion 103 which is integrated with the boss portion 101. A stopper portion 105 for restricting the return ball prevention piece 86 to the return ball prevention position D is provided on the upper wall portion 96 below the support shaft 88.

戻り球防止片86は通常時には付勢手段87の重錘104の付勢により、保持部103がストッパ部105に当接して球案内通路45の球出口部47内に下側から突出した状態にあり、遊技球が通過するときには付勢手段87の重錘104に抗して遊技球の通過方向(図7のe矢示方向)に回動するようになっている。 Under normal circumstances, the return ball prevention piece 86 is in a state in which the holding portion 103 abuts the stopper portion 105 and is projected into the ball outlet portion 47 of the ball guide passage 45 from below by the bias of the weight 104 of the biasing means 87. Yes, when the game ball passes, it rotates in the passing direction of the game ball (direction indicated by arrow e in FIG. 7) against the weight 104 of the biasing means 87.

戻り球防止片86には遊技領域42側の上端部にリブ状の球衝突部106が前後幅方向に配置され、その球衝突部106の上下両側に正面視三角形状の補強部107,108が夫々設けられている。上下の補強部107,108、特に上側の補強部107は戻り球防止片86の前後幅方向の略中央に配置されており、戻り球防止位置Dで起立状態の戻り球防止片86に遊技領域42側から遊技球が衝突した場合にも、その遊技球が戻り球防止片86上に留まらないようになっている。 In the return ball prevention piece 86, a rib-shaped ball collision portion 106 is arranged in the front-rear width direction at the upper end portion on the side of the game area 42, and reinforcing portions 107, 108 having a triangular shape in a front view are provided on both upper and lower sides of the ball collision portion 106. They are provided respectively. The upper and lower reinforcing portions 107, 108, particularly the upper reinforcing portion 107, are arranged substantially at the center in the front-rear width direction of the return ball prevention piece 86, and the return ball prevention position D in the standing state at the return ball prevention position D has a game area. Even when the game ball collides from the 42 side, the game ball does not stay on the return ball prevention piece 86.

戻り球防止片86が戻り球防止位置Dで起立状態にある場合、この戻り球防止片86の上端と外ガイドレール43との間隔は遊技球の直径未満であり、球案内通路45からの遊技球が通過するときには、その遊技球を感知して支軸88周りに通過方向(e矢示方向)に回動し、また球衝突部106等から跳ね返った遊技球があっても、その遊技球が戻り球となって球案内通路45内に進入しないように、戻り球防止片86がその遊技球の進入を防止するようになっている。 When the return ball prevention piece 86 is in the upright state at the return ball prevention position D, the distance between the upper end of the return ball prevention piece 86 and the outer guide rail 43 is less than the diameter of the game ball, and the game from the ball guide passage 45. When the ball passes, it senses the game ball and rotates around the support shaft 88 in the passing direction (direction indicated by arrow e), and even if there is a game ball bounced back from the ball collision unit 106 or the like, the game ball The return ball prevention piece 86 prevents the game ball from entering so that it does not enter the ball guide passage 45 as a return ball.

基板89は基部側部材90と押え側部材91との間の基板保持部109内に配置されており、外支持壁部94と内支持壁部95とに形成された支持溝94a,95aに前側から挿脱自在に挿入され、基部側部材90と押え側部材91とにより前後方向に移動しないように保持されている。基板89には基部側部材90の当接板部93側の開口110に対応してその下側に基板側コネクタ111が設けられ、その基板側コネクタ111に外部のハーネス112に接続された外部コネクタ113が着脱自在に接続されている。なお、ハーネス112は基部側部材90の補強壁部75側に設けられた係止部114に巻き掛けて係止されている。 The substrate 89 is arranged in the substrate holding portion 109 between the base side member 90 and the pressing side member 91, and is provided in front of the support grooves 94a and 95a formed in the outer support wall portion 94 and the inner support wall portion 95. Is inserted into and removed from, and is held by the base side member 90 and the pressing side member 91 so as not to move in the front-rear direction. The board 89 is provided with a board connector 111 below the board 90 corresponding to the opening 110 on the contact plate 93 side of the base member 90, and the board connector 111 is an external connector connected to an external harness 112. 113 is detachably connected. The harness 112 is wound around and locked by a locking portion 114 provided on the reinforcing wall portion 75 side of the base side member 90.

球検出手段49はコ字状のホルダ部115に投光部116と受光部117とを相対向して備えた光学式であり、戻り球防止片86側の被検出部102が投光部116、受光部117間に出退することによって、遊技球の通過を検出するようになっている。なお、この実施形態では通常は被検出部102が投光部116と受光部117との間に進入して遮光した状態にあり、遊技球が戻り球防止片86を通過した場合に、その戻り球防止片86の動作に連動して被検出部102が投光部116と受光部117との間から外れたときに、受光部117が受光することにより遊技球の通過を検出する。 The sphere detecting means 49 is an optical type in which a U-shaped holder portion 115 is provided with a light projecting portion 116 and a light receiving portion 117 facing each other, and the detected portion 102 on the return sphere preventing piece 86 side is the light projecting portion 116. By passing back and forth between the light receiving units 117, the passage of the game ball is detected. In this embodiment, the detected part 102 normally enters between the light projecting part 116 and the light receiving part 117 to shield the light, and when the game ball passes through the return ball prevention piece 86, the return When the detected portion 102 is separated from between the light projecting portion 116 and the light receiving portion 117 in conjunction with the operation of the ball prevention piece 86, the light receiving portion 117 detects the passage of the game ball by receiving light.

基部側部材90の内支持壁部95は戻り球防止片86のボス部101の上側近傍から球検出手段49の下側近傍に跨がる略全体を左打ち通路38側から覆うように設けられており、この内支持壁部95に近接して通路後壁部71の左打ち通路38側に衝突防止壁120,121が上下に設けられている。衝突防止壁120,121は左打ち通路38を通過する遊技球が戻り球防止手段48、球検出手段49の近傍で支持部材85の内支持壁部95側に直接衝突しないようにその衝突を防止するためのものであり、内支持壁部95に沿って上下に連続状に設けられている。 The inner support wall portion 95 of the base-side member 90 is provided so as to cover substantially the entire portion of the return ball prevention piece 86 extending from the vicinity of the upper side of the boss portion 101 to the vicinity of the lower side of the ball detecting means 49 from the left striking passage 38 side. The collision prevention walls 120 and 121 are vertically provided near the inner support wall portion 95 on the left-hand side passage 38 side of the passage rear wall portion 71. The collision prevention walls 120 and 121 prevent the collision of the game ball passing through the left hitting passage 38 so as not to directly collide with the inner support wall portion 95 side of the support member 85 in the vicinity of the return ball prevention means 48 and the ball detection means 49. And is provided continuously in the vertical direction along the inner support wall portion 95.

上側の衝突防止壁120は通路後壁部71の切り欠き部92側の周縁から前側に突出して一体に設けられている。上側の衝突防止壁120の上端と戻り球防止片86の球衝突部106との間隔は遊技球の直径未満であり、この上側の衝突防止壁120と戻り球防止片86の球衝突部106との間に衝突しても、遊技球が内支持壁部95側に接触しないし、また両者間で遊技球が停留しないようになっている。 The upper collision prevention wall 120 is integrally provided so as to project forward from the peripheral edge of the passage rear wall portion 71 on the side of the cutout portion 92. The distance between the upper end of the upper collision prevention wall 120 and the ball collision portion 106 of the return ball prevention piece 86 is less than the diameter of the game ball, and the upper collision prevention wall 120 and the ball collision portion 106 of the return ball prevention piece 86 are Even if there is a collision between the game balls, the game balls do not contact the inner support wall portion 95 side, and the game balls do not stay between the two.

下側の衝突防止壁121は通路後壁部71の前面側へと屈曲する板状の取り付け部122を有し、その取り付け部122が通路後壁部71の前面に位置決め突起123と取り付けネジ124とにより通路後壁部71に着脱自在に取り付けられている。通路後壁部71の前面には取り付け部122に対応して凹部125が形成され、この凹部125内に取り付け部122が配置され、位置決め突起123と取り付けネジ124とにより通路後壁部71に着脱自在に取り付けられている。取り付け部122の前面は、その周辺部分の通路後壁部71の前面と略面一状である。 The lower collision prevention wall 121 has a plate-shaped mounting portion 122 that bends toward the front surface side of the passage rear wall portion 71, and the mounting portion 122 is provided on the front surface of the passage rear wall portion 71 with a positioning protrusion 123 and a mounting screw 124. And is detachably attached to the passage rear wall portion 71 by. A concave portion 125 is formed on the front surface of the passage rear wall portion 71 so as to correspond to the mounting portion 122, and the mounting portion 122 is arranged in the concave portion 125. It is installed freely. The front surface of the mounting portion 122 is substantially flush with the front surface of the passage rear wall portion 71 in the peripheral portion thereof.

衝突防止壁121の取り付け部122はその一部が連結押え部128となっており、この連結押え部128に対応して通路後壁部71の凹部125内に連結凹部129が形成されている。そして、基部側部材90には内支持壁部95から通路後壁部71側に突出する連結部130が当接板部93に一体に設けられ、この連結部130が連結凹部129と連結押え部128とにより前後両側から挟まれて、所定の遊びを介して通路後壁部71に連結されている。 A part of the attachment portion 122 of the collision prevention wall 121 is a connecting press portion 128, and a connecting recess 129 is formed in the recess 125 of the passage rear wall portion 71 corresponding to the connecting press portion 128. Then, the base side member 90 is integrally provided with a connecting portion 130 projecting from the inner support wall portion 95 toward the passage rear wall portion 71 side to the abutting plate portion 93, and the connecting portion 130 is connected to the connecting concave portion 129 and the connecting pressing portion. It is sandwiched between the front and rear sides by 128 and is connected to the passage rear wall portion 71 through a predetermined play.

即ち、連結部130とその前後両側の連結押え部128と連結凹部129との間には前後方向に所定の隙間が設けられている。また連結凹部129内には前側に突出する連結突起131が、連結部130には連結突起131が挿入される連結孔132が夫々設けられており、連結突起131と連結孔132との間には全周に所定の隙間が設けられている。なお、連結突起131、連結孔132は一つでもよいし、二つ以上の複数でもよい。 That is, a predetermined gap is provided in the front-rear direction between the connecting portion 130 and the connecting holding portions 128 on both front and rear sides thereof and the connecting recess 129. In addition, a connection protrusion 131 protruding forward is provided in the connection recess 129, and a connection hole 132 into which the connection protrusion 131 is inserted is provided in the connection portion 130, respectively, and between the connection protrusion 131 and the connection hole 132. A predetermined gap is provided all around. The number of the connecting protrusion 131 and the connecting hole 132 may be one, or may be two or more.

このように球検出手段49を含む戻り球防止手段48と通路部材63は遊技盤16に装着する前には連結部130を介して連結状態にあるため、これら全体を単一の遊技部品として取り扱い管理することができる。 In this way, the return ball prevention means 48 including the ball detection means 49 and the passage member 63 are in a connected state via the connecting portion 130 before being mounted on the game board 16, so that they are handled as a single game part as a whole. Can be managed.

また球検出手段49を含む戻り球防止手段48と通路部材63は遊技盤16に装着するに際しては戻り球防止手段48と通路部材63とが所定の遊びを介して連結状態にあるため、その遊びの範囲内で戻り球防止手段48、通路部材63を夫々の所定位置に配置することができる。そのため戻り球防止手段48と通路部材63とが連結部130を介して連結状態にあるにも拘わらず、互いに相手側の取り付け位置に関係なく適正位置に容易に配置可能である。 Further, when the return ball prevention means 48 including the ball detection means 49 and the passage member 63 are mounted on the game board 16, the return ball prevention means 48 and the passage member 63 are in a connected state through a predetermined play, so that the play. The return ball preventing means 48 and the passage member 63 can be arranged at their respective predetermined positions within the range. Therefore, even though the return ball preventing means 48 and the passage member 63 are connected to each other via the connecting portion 130, they can be easily arranged at appropriate positions regardless of the mounting positions on the other side.

図14はパチンコ機1の制御系のブロック図である。図14において、主制御基板140は遊技動作を統括的に制御するもので、CPU、ROM、RAM等により構成される普通図柄処理手段141、普通利益状態発生手段142、特別図柄処理手段143、特別利益状態発生手段144、入賞処理手段145、球検出処理手段146、打ち込み個数計数手段147、ベース判定手段148、制御コマンド送信手段149等を備えている。 FIG. 14 is a block diagram of a control system of the pachinko machine 1. In FIG. 14, the main control board 140 controls the game operation as a whole, and is composed of a normal symbol processing unit 141, a normal profit state generating unit 142, a special symbol processing unit 143, and a special symbol constituted by a CPU, a ROM, a RAM, and the like. The profit state generating means 144, the winning processing means 145, the ball detection processing means 146, the hitting number counting means 147, the base determination means 148, the control command transmission means 149, etc. are provided.

主制御基板140には演出制御基板150、払い出し制御基板151等の各種基板が接続され、また普通図柄表示手段64、特別図柄表示手段65等の表示手段、普通図柄始動手段55、特別図柄始動手段57、大入賞手段56、普通入賞手段54、球検出手段49等が接続されている。 Various boards such as a production control board 150 and a payout control board 151 are connected to the main control board 140, and display means such as a normal symbol display means 64 and a special symbol display means 65, a normal symbol starting means 55, a special symbol starting means. 57, a big winning means 56, a normal winning means 54, a ball detecting means 49, etc. are connected.

普通図柄処理手段141は普通図柄表示手段64の普通図柄の変動表示処理を行うもので、普通図柄始動手段55が遊技球の通過を検出することに基づいて、当たり判定用の普通乱数情報を取得して、その取得乱数値が予め定められた当たり判定値と一致するか否かに応じて当たり/外れの判定を行い、普通図柄が所定時間変動した後に判定結果に応じた停止図柄で停止するように制御する。 The normal symbol processing means 141 is for performing a variable display process of the normal symbol of the normal symbol display means 64, and based on the normal symbol starting means 55 detecting the passage of the game ball, the normal random number information for hit determination is acquired. Then, the hit/off judgment is performed according to whether or not the obtained random number value matches a predetermined hit judgment value, and after the normal symbol fluctuates for a predetermined time, it is stopped with a stop symbol according to the determination result. To control.

普通利益状態発生手段142は遊技者に有利となる普通利益状態を発生させるもので、普通図柄処理手段141の当たりの判定結果に基づいて普通図柄表示手段64の変動後の停止図柄が当たり態様となった場合に、特別図柄始動手段57の下始動入賞手段57bを複数種類の開閉パターンの何れかに従って開状態に変化させるようになっている。 The normal profit state generation means 142 is for generating a normal profit state that is advantageous to the player, and the stop symbol after the change of the normal symbol display means 64 is a hit mode based on the judgment result of the normal symbol processing means 141. When it becomes, the lower start winning means 57b of the special symbol starting means 57 is changed to an open state according to any one of a plurality of types of opening/closing patterns.

特別図柄処理手段143は特別図柄表示手段65の特別図柄の変動表示処理を行うもので、特別図柄始動手段57の上始動入賞手段57a、下始動入賞手段57bの何れかが遊技球の入賞を検出することに基づいて、大当たり判定用の特別乱数情報を取得して、その取得乱数値が予め定められた大当たり判定値と一致するか否かに応じて大当たり/外れの判定を行い、特別図柄が所定時間変動した後に判定結果に応じた停止図柄で停止するように制御する。なお、特別図柄始動手段57の遊技球の検出は上限保留個数(例えば4個)を限度として保留可能でる。 The special symbol processing means 143 is for performing variable display processing of the special symbol of the special symbol display means 65, and one of the upper starting winning means 57a and the lower starting winning means 57b of the special symbol starting means 57 detects the winning of the game ball. Based on that, the special random number information for jackpot determination is acquired, and the jackpot/outside determination is performed depending on whether the acquired random number value matches a predetermined jackpot determination value, and the special symbol is After changing for a predetermined time, it is controlled to stop with a stop symbol according to the determination result. In addition, the detection of the game ball of the special symbol starting means 57 can be reserved with the upper limit reservation number (for example, 4) as a limit.

特別利益状態発生手段144は遊技者に有利となる特別利益状態を発生させるもので、特別図柄処理手段143の大当たり判定に基づいて特別図柄表示手段65の変動後の停止図柄が大当たり態様となった場合に、所定の開放パターンに従って大入賞手段56の開閉部材56aを開閉する特別利益状態を発生させるようになっている。 The special profit state generation means 144 is for generating a special profit state that is advantageous to the player, and the stop symbol after the change of the special symbol display means 65 is the big hit mode based on the big hit judgment of the special symbol processing means 143. In this case, a special profit state in which the opening/closing member 56a of the special winning means 56 is opened/closed is generated according to a predetermined opening pattern.

入賞処理手段145は特別図柄始動手段57、大入賞手段56、普通入賞手段54への遊技球の入賞に応じて賞球の払い出し処理を行うものである。払い出し制御基板151は入賞処理手段145の払い出し処理に従って払い出し手段152を制御するためのものであり、払い出し手段152は払い出し制御基板151の払い出し指令に従って所定数の遊技球を上皿34へと払い出すようになっている。 The prize winning processing means 145 is for paying out prize balls according to the winning of the game balls to the special symbol starting means 57, the big winning means 56, and the normal winning means 54. The payout control board 151 is for controlling the payout means 152 according to the payout processing of the prize processing means 145, and the payout means 152 pays out a predetermined number of game balls to the upper plate 34 in accordance with the payout command of the payout control board 151. It is like this.

球検出処理手段146は球検出手段49からの球検出信号に基づいて遊技球を検出したか否かを判定し誤検出を防止する処理を行うもので、球検出判定手段155と誤検出防止手段156とを備えている。 The sphere detection processing means 146 determines whether or not a game sphere is detected based on the sphere detection signal from the sphere detection means 49 and performs processing for preventing erroneous detection. The sphere detection determination means 155 and erroneous detection prevention means. 156 and.

球検出判定手段155は球検出手段49からの検出信号が所定時間X継続した場合に、球検出手段49による遊技球の正規の検出と判定するものである。この球検出判定手段155は、図15(a)に示すように、主制御基板140の制御系におけるメインループ4ms割込みを所定の基準時間tとして、その基準時間t毎の各割込み時に球検出手段49からの球検出信号を読んで、その球検出信号がLレベルからHレベルに変化したときの割込みを遊技球の検知1回目とし、そのHレベルの割込みが所定のN回(例えば4回)継続して、連続の検知回数がN回となった場合の検知N回目を以て遊技球を1個検出したものと判定するようになっている。従って、検知回数N=4の場合には、メインループ4ms割込みの場合には球検出判定手段155が1個の遊技球の検出と判断するまでに要する所定時間Xは、12ms≦X<16msとなる。 The sphere detection determining means 155 determines that the game sphere is properly detected by the sphere detecting means 49 when the detection signal from the sphere detecting means 49 continues for a predetermined time X. As shown in FIG. 15A, the sphere detection determining means 155 uses the main loop 4 ms interrupt in the control system of the main control board 140 as a predetermined reference time t, and the sphere detecting means at each interrupt at each reference time t. The ball detection signal from 49 is read, and the interrupt when the ball detection signal changes from the L level to the H level is the first detection of the game ball, and the H level interrupt is a predetermined N times (for example, 4 times). Continuously, when the number of times of continuous detection is N, it is determined that one game ball has been detected at the Nth detection. Therefore, in the case of the number of detections N=4, in the case of the main loop 4 ms interrupt, the predetermined time X required for the ball detection determination means 155 to determine that one game ball has been detected is 12 ms≦X<16 ms. Become.

誤検出防止手段156は球検出判定手段155が遊技球を1個検出した旨の判定があっても、図15(a)(b)に示すように、その球検出判定が前の球検出判定から所定の不感応時間T内の場合には、遊技球の跳ね返りに伴うチャタリングによる誤検出として検出出力を出さない処理を行うようになっている。 Even if the erroneous detection prevention means 156 determines that the sphere detection determination means 155 has detected one game sphere, as shown in FIGS. 15A and 15B, the sphere detection determination is the previous sphere detection determination. Therefore, if the dead time is within the predetermined dead time T, a process for outputting no detection output is performed as an erroneous detection due to chattering associated with the bouncing of the game ball.

即ち、遊技球を遊技領域42内に打ち込んだ後に、その遊技球が球衝突頂部66、衝突部78等に衝突して戻り球防止手段48側へと跳ね返った場合には、その衝撃によって戻り球防止片86が支軸88周りに回動して、戻り球防止片86を介して球検出手段49にチャタリング現象が生じ、球検出手段49が所定時間X継続して検出信号を出力し、球検出判定手段155が遊技球の通過と誤判定することがある。 That is, when the game ball hits the game area 42 and then the game ball collides with the ball collision top portion 66, the collision portion 78 and the like and bounces back toward the return ball prevention means 48 side, the return ball is caused by the impact. The prevention piece 86 rotates around the support shaft 88, a chattering phenomenon occurs in the sphere detection means 49 via the return sphere prevention piece 86, and the sphere detection means 49 continuously outputs a detection signal for a predetermined time X, The detection determination means 155 may erroneously determine that a game ball has passed.

そこで、誤検出防止手段156に不感応時間Tを設定しておき、前の球通過判定から不感応時間T内に、連続検知回数がN回となって球検出判定手段155から球検出判定があった場合でも、その誤検出防止手段156は球通過判定がチャタリングに伴う誤検出として出力を出さないようになっている。 Therefore, the dead time T is set in the erroneous detection prevention unit 156, and the number of continuous detections becomes N times within the dead time T from the previous ball passage determination, and the ball detection determination unit 155 determines the ball detection. Even if there is, the erroneous detection prevention unit 156 does not output as the erroneous detection due to chattering in the ball passage determination.

この不感応時間TはT=T1−T2−T3−T4として算出されている。ここで、T1は球検出手段49の遊技球の検出間隔であり、発射手段17による遊技球の発射間隔と略一致する。従って、1分間に最大100個の発射個数の場合にはT1=600msとなる。T2は球検出手段49が遊技球を検出するときの検出時間のバラツキである。発射手段17の発射強度を同一に保った状態で遊技球を発射した場合にも、検出時間に9ms程度のバラツキがあり、その時間のバラツキをT2としている。 The dead time T is calculated as T=T1-T2-T3-T4. Here, T1 is the detection interval of the game ball of the ball detection means 49, which is substantially the same as the interval of the game ball emitted by the emission means 17. Therefore, when the maximum number of shots is 100 per minute, T1=600 ms. T2 is the variation in the detection time when the ball detection means 49 detects a game ball. Even when a game ball is shot in a state where the launching strength of the launching means 17 is kept the same, the detection time has a variation of about 9 ms, and the variation of the time is T2.

T3は検出間隔最小時間である。例えば図16(a)に示すように、一定の時間間隔で遊技球を発射した場合であっても、右打ち通路39に遊技球を集中させる右打ち時には、左打ち通路38に遊技球を集中させる左打ち時に比して遊技球の発射強度が大になる。そのため左打ち状態から右打ち状態に遷移した際には、図16(b)に示すように、球検出手段49が前の左打ち時の遊技球を検出してから、次の右打ち時の遊技球を検出するまでの時間間隔が短くなる。従って、その時間間隔の違い分を検出間隔最小時間T3として考慮する必要がある。 T3 is the minimum detection interval time. For example, as shown in FIG. 16A, even when the game balls are shot at regular time intervals, the game balls are concentrated in the left hitting passage 38 at the time of right hitting, where the game balls are concentrated in the right hitting passage 39. The strength at which the game ball is launched is greater than when left-handed. Therefore, when transitioning from the left-handed state to the right-handed state, as shown in FIG. 16B, after the ball detection means 49 detects the game ball at the time of the previous left-handed hit, the time of the next right-handed hit The time interval until the game ball is detected becomes shorter. Therefore, it is necessary to consider the difference in the time intervals as the minimum detection interval time T3.

因みに実験によりその時間間隔を確認したところ、左打ち時と右打ち時との発射強度の違いによって、球検出手段49が遊技球を検出するまでの時間に152ms程度の違いがあることが判った。 By the way, when the time interval was confirmed by an experiment, it was found that there was a difference of about 152 ms in the time until the ball detecting means 49 detects the game ball due to the difference in the firing intensity between left hitting and right hitting. ..

なお、この検出間隔最小時間T3は最大チャタリング時間として置き換えることも可能である。何故ならば、左打ち時と右打ち時との発射強度の違いによって、障害物等に衝突した遊技球が戻り球防止手段48に跳ね返ってその戻り球防止手段48を介して球検出手段49が遊技球を検出するまでの最大チャタリング時間として捉えることもできるからである。T4は球検出手段49の検出範囲のバラツキ最悪値であり、計算上の不感応時間Tの経過から、次の遊技球の検出までに要する必要最小時間である。 The minimum detection interval time T3 can be replaced with the maximum chattering time. Because, due to the difference in the launch strength between left hitting and right hitting, the game ball that collides with an obstacle or the like bounces off the return ball preventing means 48, and the ball detecting means 49 passes through the return ball preventing means 48. This is because it can be regarded as the maximum chattering time until the game ball is detected. T4 is the worst value of the variation in the detection range of the ball detection means 49, and is the minimum time required from the elapse of the insensitive time T in calculation to the detection of the next game ball.

誤検出防止手段156において、このように不感応時間Tを設定しておくことにより、遊技球のチャタリングに伴う誤検出を確実に除去できるので、その後の球検出信号は遊技領域42に打ち込まれた遊技球の球数と一致する。従って、打ち込み個数計数手段147で遊技領域42に打ち込まれた遊技球を計数するに際しても、チャタリングに伴う誤検出分を除いた信頼性の高い計数が可能である。 By setting the refractory time T in this way in the false detection preventing means 156, false detection due to chattering of the game ball can be surely removed, and the subsequent ball detection signal is driven into the game area 42. Match the number of balls in the game ball. Therefore, when counting the number of game balls that have been driven into the game area 42 by the number-of-drives counting means 147, it is possible to perform highly reliable counting excluding erroneous detections due to chattering.

ベース判定手段148は入賞処理手段145からの入賞信号と、打ち込み個数計数手段147からの打ち込み個数とに基づいて、通常の遊技において、遊技球が入賞して払い出し手段152により払い出された遊技球の払い出し個数と、遊技に供した遊技球の打ち込み個数との比率を求めて、必要に応じてベース出力148aを出すようになっている。なお、遊技球の打ち込み個数はベース判定以外の他の処理に活用してもよい。 Based on the winning signal from the winning processing means 145 and the number of hits from the driving number counting means 147, the base determination means 148 wins the gaming ball in the normal game and the gaming ball paid out by the payout means 152. The ratio between the number of payouts and the number of game balls used in the game is calculated, and the base output 148a is output as necessary. It should be noted that the number of game balls to be driven may be utilized for other processing than the base determination.

制御コマンド送信手段149は演出制御基板150等の副制御基板に対して制御コマンドを送信するもので、特別図柄処理手段143の特別図柄処理に基づいて特別図柄に関連する制御コマンド、特別利益状態発生手段144の発生に関連する演出コマンド等を夫々演出制御基板150へと送信する。 The control command transmitting means 149 is for transmitting a control command to the sub control board such as the effect control board 150, and based on the special symbol processing of the special symbol processing means 143, a control command relating to the special symbol, a special profit state occurrence. The production commands related to the generation of the means 144 are transmitted to the production control board 150, respectively.

演出制御基板150は画像表示手段50、スピーカ18,31,32等を含む各種演出手段を制御するためのものである。この演出制御基板150には画像表示手段50の演出図柄表示手段52を制御する演出図柄制御手段158等が設けられている。 The effect control board 150 is for controlling various effect means including the image display means 50, the speakers 18, 31, 32, and the like. The effect control board 150 is provided with effect symbol control means 158 for controlling the effect symbol display means 52 of the image display means 50.

演出図柄制御手段158は演出図柄表示手段52の演出図柄の変動を制御するもので、主制御基板140からの制御コマンドに基づいて、特別図柄表示手段65の特別図柄と同期して、演出図柄表示手段52の演出図柄が所定の変動パターンで所定時間変動し所定の停止図柄で停止するように制御する。 The effect symbol control means 158 controls the variation of the effect symbol of the effect symbol display means 52, and based on the control command from the main control board 140, in synchronization with the special symbol of the special symbol display means 65, the effect symbol display. The effect design of the means 52 is changed in a predetermined change pattern for a predetermined time and is controlled to stop at a predetermined stop design.

遊技に際して遊技者が発射ハンドル36を所定発射強度で遊技球を発射すべく回動操作をすると、上皿34からの遊技球が球送り手段により発射手段17の発射レール21上に1個ずつ供給され、その遊技球を発射駆動手段25により駆動される打撃槌24により遊技盤16側へと発射する。 In the game, when the player turns the firing handle 36 to fire a game ball with a predetermined firing strength, the game balls from the upper plate 34 are supplied to the launch rail 21 of the launching means 17 one by one by the ball feeding means. Then, the game ball is shot to the game board 16 side by the batting mallet 24 driven by the firing drive means 25.

発射手段17により発射された遊技球は、内外ガイドレール43,44間の球案内通路45を経て上側へと案内され、球出口部47側の戻り球防止手段48の戻り球防止片86上を通過して、遊技領域42の上部側へと打ち込まれていく。そして、遊技領域42内の遊技球はセンターケース51の左側の左打ち通路38か右側の右打ち通路39の何れかを経て下方へと流下しながら、普通図柄始動手段55、普通入賞手段54、特別図柄始動手段57、大入賞手段56等の何れかに入賞するか、入賞せずに下端のアウト口を経て遊技盤16の裏側に排出されて行く。 The game ball launched by the launching means 17 is guided to the upper side through the ball guide passage 45 between the inner and outer guide rails 43, 44, and on the return ball preventing piece 86 of the return ball preventing means 48 on the ball outlet 47 side. It passes and is driven into the upper part of the game area 42. Then, the game ball in the game area 42 flows downward through either the left-handed passage 38 on the left side or the right-handed passage 39 on the right side of the center case 51, while the normal symbol starting means 55, the normal winning means 54, Either the special symbol starting means 57, the big winning means 56, or the like is won, or it is discharged to the back side of the game board 16 through the bottom outlet without winning.

戻り球防止手段48では通常、戻り球防止片86は付勢手段87の重錘104により戻り球防止位置Dに保持されている。そして、遊技球が戻り球防止手段48を通過する際には戻り球防止片86に遊技球が衝突して、その遊技球の慣性力により戻り球防止片86が支軸88周りにe矢示方向に回動するため、遊技球は戻り球防止片86と外ガイドレール43との間を経て遊技領域42の上部側へと打ち込まれて行く。 In the return ball prevention means 48, the return ball prevention piece 86 is normally held at the return ball prevention position D by the weight 104 of the biasing means 87. Then, when the game ball passes through the return ball prevention means 48, the game ball collides with the return ball prevention piece 86, and the inertial force of the game ball causes the return ball prevention piece 86 to be indicated by the arrow e around the support shaft 88. Since it rotates in the direction, the game ball is driven into the upper part of the game area 42 through between the return ball prevention piece 86 and the outer guide rail 43.

遊技球が戻り球防止片86を通過した後、戻り球防止片86は重錘104の付勢により支軸88周りに反e矢示方向に回動して戻り球防止位置Dに復帰する。従って、遊技領域42内に打ち込まれた遊技球がセンターケース51又は通路部材63の衝突部78等に衝突して、球出口部47側へと逆方向に跳ね返る遊技球があっても、その遊技球は球出口部47側の戻り球防止位置Dで起立状態にある戻り球防止片86に衝突して左打ち通路38へと流下するだけであり、その遊技球が球出口部47から球案内通路45へと戻るようなことを防止できる。 After the game ball passes through the return ball prevention piece 86, the return ball prevention piece 86 is rotated around the support shaft 88 in the direction opposite to the arrow e direction by the bias of the weight 104 and returns to the return ball prevention position D. Therefore, even if a game ball hit in the game area 42 collides with the center case 51 or the collision portion 78 of the passage member 63 and the like and the game ball bounces in the opposite direction to the ball outlet portion 47 side, that game ball is also played. The ball only collides with the return ball prevention piece 86 in the standing state at the return ball prevention position D on the side of the ball outlet portion 47 and flows down to the left striking passage 38, and the game ball is guided from the ball outlet portion 47 to the ball. It is possible to prevent returning to the passage 45.

一方、戻り球防止片86が支軸88周りにe矢示方向に回動すると、被検出部102が戻り球防止片86と一体に回動して球検出手段49の投光部116と受光部117との間から外れるため、受光部117が投光部116からの光を受光して、その受光部117の信号がHレベルとなる。そして、戻り球防止片86が戻り球防止位置Dに復帰すれば、被検出部102が投光部116と受光部117との間に進入して遮光するため、受光部117の信号がLレベルとなる。従って、受光部117の信号は被検出部102が投光部116と受光部117との間から外れている間の一定時間Hレベルを継続する。 On the other hand, when the return ball prevention piece 86 rotates around the support shaft 88 in the direction of the arrow e, the detected portion 102 rotates together with the return ball prevention piece 86 to receive light from the light projecting portion 116 of the ball detection means 49. Since it is separated from the section 117, the light receiving section 117 receives the light from the light projecting section 116, and the signal of the light receiving section 117 becomes H level. When the return ball prevention piece 86 returns to the return ball prevention position D, the detected portion 102 enters between the light projecting portion 116 and the light receiving portion 117 to shield the light, so that the signal of the light receiving portion 117 is at the L level. Becomes Therefore, the signal of the light receiving section 117 continues to be at the H level for a certain period while the detected section 102 is out of the space between the light projecting section 116 and the light receiving section 117.

遊技領域42に打ち込まれた遊技球が衝突部78等に衝突して戻り球防止片86側に跳ね返った場合にも、その遊技球が戻り球防止片86に衝突すれば、その衝撃によって戻り球防止片86が支軸88周りに振動するため、その戻り球防止片86を介して球検出手段49が戻り球のチャタリングを検出することがある。しかし、この戻り球による球検出手段49のチャタリングは後述のように誤検出防止手段156により除去することができる。 Even if the game ball hit in the game area 42 collides with the collision portion 78 or the like and bounces back to the return ball prevention piece 86 side, if the game ball collides with the return ball prevention piece 86, the return ball is caused by the impact. Since the preventive piece 86 vibrates around the support shaft 88, the ball detecting means 49 may detect chattering of the return ball via the return ball preventive piece 86. However, the chattering of the sphere detecting means 49 due to the returning sphere can be eliminated by the erroneous detection preventing means 156 as described later.

左打ち時には通路部材63の球打ち込み部77の衝突部78等に遊技球が衝突した後、その遊技球は左打ち通路38を下方へと流下する。そのとき衝突部78に衝突した遊技球は戻り球防止手段48の下部、取り分け支持部材85側に跳ね返ることがある。しかし、仮に間断なく支持部材85側に跳ね返る遊技球があるとしても、その左打ち通路38側には衝突防止壁120,121が支持部材85に沿って配置されているため、左打ち通路38内を流下する遊技球は衝突防止壁120,121に衝突するだけであって、支持部材85の内支持壁部95に衝突することはない。そのため左打ち通路38側の遊技球の衝突による衝撃を衝突防止壁120,121によって受けることができ、支持部材85への遊技球の衝突による損傷を防止することができる。 At the time of left hitting, after the game ball hits the hitting portion 78 of the ball driving part 77 of the passage member 63 or the like, the game ball flows down the left hitting passage 38 downward. At that time, the game ball that collides with the collision section 78 may bounce back to the lower part of the return ball prevention means 48, especially to the support member 85 side. However, even if there is a game ball that bounces back to the support member 85 side without interruption, since the collision prevention walls 120 and 121 are arranged along the support member 85 on the left striking passage 38 side, inside the left striking passage 38. The game sphere that flows down only collides with the collision prevention walls 120 and 121, and does not collide with the inner support wall portion 95 of the support member 85. Therefore, the impact due to the collision of the game ball on the left hitting passage 38 side can be received by the collision prevention walls 120 and 121, and the damage due to the collision of the game ball with the support member 85 can be prevented.

また戻り球防止手段48の支持部材85と通路部材63の通路後壁部71とが別々に遊技盤16の前面に固定されており、しかも支持部材85と通路後壁部71とが遊びを有する連結部130を介して連結されているので、衝突防止壁120,121の衝撃が連結部130を経て戻り球防止手段48の支持部材85側に伝搬することはない。そのため支持部材85側の振動によって球検出手段49が不安定に誤動作するようなこともない。 Further, the support member 85 of the return ball prevention means 48 and the passage rear wall portion 71 of the passage member 63 are separately fixed to the front surface of the game board 16, and the support member 85 and the passage rear wall portion 71 have play. Since they are connected via the connecting portion 130, the impact of the collision prevention walls 120 and 121 does not propagate to the supporting member 85 side of the return ball preventing means 48 via the connecting portion 130. Therefore, the sphere detecting means 49 does not become unstable and malfunction due to the vibration of the supporting member 85 side.

球検出手段49が損傷した場合には、押え側部材91を取り外して基板89を基部側部材90側から前側に抜き取ればよい。この場合、押え側部材91の取り付けネジ100を外すと、押え側部材91が支軸88から前に抜けるため、基板89を容易に取り外すことができる。そこで、被検出部102が球検出手段49から外れる位置まで戻り球防止片86を支軸88周りに回動させて、その状態で基板89を前側へと抜き取ればよい。 When the ball detecting means 49 is damaged, the pressing side member 91 may be removed and the substrate 89 may be pulled out from the base side member 90 side to the front side. In this case, when the attaching screw 100 of the pressing-side member 91 is removed, the pressing-side member 91 is pulled out from the support shaft 88 forward, so that the substrate 89 can be easily removed. Therefore, the return ball prevention piece 86 may be rotated around the support shaft 88 to a position where the detected portion 102 is separated from the ball detection means 49, and in that state, the substrate 89 may be pulled out to the front side.

なお、基板側コネクタ111にはハーネス112の外部コネクタ113が接続されているが、係止部114から外部コネクタ113までのハーネス112長さに、基板89を前側に抜き取り得るだけの余裕を設けておけば、基板89を前側に抜き取った後に、その基板側コネクタ111から外部コネクタ113を取り外せばよい。 Although the external connector 113 of the harness 112 is connected to the board-side connector 111, the length of the harness 112 from the locking portion 114 to the external connector 113 is provided with a margin for extracting the board 89 to the front side. In other words, the external connector 113 may be removed from the board-side connector 111 after the board 89 is pulled out to the front side.

新しい球検出手段49を備えた基板89に交換する場合には逆の手順で基板89を基部側部材90側に挿入し、押え側部材91で基板89、支軸88を支持するように組み付ければよい。 When replacing the substrate 89 with the new ball detecting means 49, insert the substrate 89 into the base side member 90 side in the reverse order, and assemble so that the pressing side member 91 supports the substrate 89 and the support shaft 88. Good.

球検出手段49を含む戻り球防止手段48と通路部材63は、連結部130を介して互いに連結された状態にあるため、遊技盤16に取り付ける前の時点では、この球検出手段49を含む戻り球防止手段48と通路部材63との全体を単一の遊技部品として取り扱うことができ、遊技部品の部品管理を容易にすることができる。 The return ball prevention means 48 including the ball detection means 49 and the passage member 63 are in a state of being connected to each other through the connection portion 130, and therefore, before the game board 16 is mounted, the return ball prevention means 48 including the return means including the ball detection means 49 is provided. The entire ball prevention means 48 and the passage member 63 can be handled as a single game component, and the management of the game components can be facilitated.

遊技盤16にセンターケース51、通路部材63、戻り球防止手段48等を組み付ける場合には、先ず通路部材63、戻り球防止手段48を遊技盤16に取り付けて、その後に通路部材63の通路内周壁部72の前端側にセンターケース51の外周縁が前側から当接するように、センターケース51を遊技盤16に取り付ける。 When assembling the center case 51, the passage member 63, the return ball prevention means 48 and the like to the game board 16, first the passage member 63 and the return ball prevention means 48 are attached to the game board 16 and then the passage of the passage member 63 The center case 51 is attached to the game board 16 so that the outer peripheral edge of the center case 51 contacts the front end side of the peripheral wall portion 72 from the front side.

通路部材63と戻り球防止手段48との取り付けに際しては、通路部材63は通路後壁部71の位置決め突起(図示省略)により遊技盤16の所定位置に、また戻り球防止手段48は支持部材85の位置決め突起126を遊技盤16の所定位置に夫々位置決めした後、取り付けネジ76,127を締め付けて通路後壁部71、支持部材85を遊技盤16に固定する。 When attaching the passage member 63 and the return ball prevention means 48, the passage member 63 is placed at a predetermined position on the game board 16 by the positioning projection (not shown) of the passage rear wall portion 71, and the return ball prevention means 48 is provided by the support member 85. After positioning the positioning protrusions 126 at predetermined positions on the game board 16, the mounting screws 76 and 127 are tightened to fix the passage rear wall portion 71 and the support member 85 to the game board 16.

この場合、戻り球防止手段48は、その戻り球防止片86が遊技球のスムーズな通過を許容し且つ戻り球を確実に防止するように内外ガイドレール43,44に対して最適な位置に配置し、また通路部材63は、左打ち通路38を構成する上で最適な位置に夫々固定することになる。このとき仮に戻り球防止手段48の取り付け位置と通路部材63の取り付け位置との間に多少のバラツキがあっても、戻り球防止手段48の連結部130と通路部材63の通路後壁部71との間に所定の遊びがあるため、戻り球防止手段48と通路部材63とが連結状態にあるにも拘わらず、その遊びの範囲内であれば戻り球防止手段48及び通路部材63を夫々の最適位置に取り付けることができる。 In this case, the return ball prevention means 48 is arranged at an optimum position with respect to the inner and outer guide rails 43 and 44 so that the return ball prevention piece 86 allows the game balls to pass smoothly and surely prevents the return balls. In addition, the passage members 63 are fixed to the optimum positions for forming the left-handed passage 38, respectively. At this time, even if there is some variation between the mounting position of the return ball prevention means 48 and the mounting position of the passage member 63, the connection portion 130 of the return ball prevention means 48 and the passage rear wall portion 71 of the passage member 63 are not connected. Since there is a predetermined play between the return ball prevention means 48 and the passage member 63, if the return ball prevention means 48 and the passage member 63 are within the play range, the return ball prevention means 48 and the passage member 63 are separated from each other. Can be installed in the optimum position.

また球検出手段49を含む戻り球防止手段48と通路部材63は、遊技盤16に装着する前の時点では、所定の遊びを介して連結状態にあるため、その遊びの範囲内で戻り球防止手段48と通路部材63との夫々を所定位置に配置することができる。そのため戻り球防止手段48と通路部材63とが連結部130を介して連結状態にあるにも拘わらず、互いに相手側の取り付け位置に関係なく適正位置に容易に配置可能である。 Further, the return ball prevention means 48 including the ball detection means 49 and the passage member 63 are in a connected state through a predetermined play before being mounted on the game board 16, so that the return ball prevention is within the play. Each of the means 48 and the passage member 63 can be arranged in a predetermined position. Therefore, even though the return ball preventing means 48 and the passage member 63 are connected to each other via the connecting portion 130, they can be easily arranged at appropriate positions regardless of the mounting positions on the other side.

球案内通路45の遊技球が戻り球防止手段48を通過する際には遊技球が戻り球防止片86に接触するため、戻り球防止片86が付勢手段87の付勢に抗して支軸88周りに一旦e矢示方向に回動し、遊技球の通過後に戻り球防止片86が付勢手段87の付勢により戻り球防止位置Dへと復帰する動作を行う。 When the game ball in the ball guide passage 45 passes the return ball prevention means 48, the game ball contacts the return ball prevention piece 86, so the return ball prevention piece 86 supports against the bias of the biasing means 87. Once around the shaft 88, it rotates in the direction of the arrow e, and after the game ball has passed, the return ball prevention piece 86 is returned to the return ball prevention position D by the urging of the urging means 87.

この戻り球防止片86の支軸88周りの往復動作に連動して、戻り球防止片86がe矢示方向に回動するときに被検出部102が球検出手段49の投光部116と受光部117との間から外れ、その後、戻り球防止片86がe矢示方向に回動するときに被検出部102が球検出手段49の投光部116と受光部117との間に復帰する。そのため受光部117は被検出部102が投光部116と受光部117との間から離れていた所定の時間だけ投光部116からの光を受光するため、受光部117の出力は図15に示すように遮光状態のLレベルから受光状態のHレベルを経て遮光状態のLレベルへと変化する。そして、遊技球が戻り球防止手段48を通過する場合には受光部117の検出信号のHレベルは所定時間X継続する。 Interlocked with the reciprocating movement of the return ball prevention piece 86 around the support shaft 88, when the return ball prevention piece 86 rotates in the direction of the arrow e, the detected portion 102 and the light projecting portion 116 of the ball detecting means 49 are connected. When the return ball prevention piece 86 is rotated in the direction indicated by the arrow e after being separated from the light receiving section 117, the detected section 102 returns between the light projecting section 116 of the ball detecting means 49 and the light receiving section 117. To do. Therefore, the light receiving section 117 receives the light from the light projecting section 116 for a predetermined time when the detected section 102 is apart from the light projecting section 116 and the light receiving section 117, and the output of the light receiving section 117 is shown in FIG. As shown in the figure, the L level in the light shielded state changes to the L level in the light shielded state through the H level in the light receiving state. Then, when the game ball passes through the return ball prevention means 48, the H level of the detection signal of the light receiving section 117 continues for a predetermined time X.

そこで、遊技球の検出処理に対しては、図17に示すように、球検出判定手段155は常時、球検出手段49からの球検出信号を読み込んでおり(S1)、その球検出信号がメインループ4ms割込みにおいて各割込み毎にHレベルか否かを確認する(S2)。そして、割込み時の球検出信号がHレベルのときを検知1回目として、割込み時の球検出信号がHレベルである毎にカウンタに+1を順次加算する(S3)。 Therefore, for the game sphere detection processing, as shown in FIG. 17, the sphere detection determination means 155 always reads the sphere detection signal from the sphere detection means 49 (S1), and the sphere detection signal is the main. In the loop 4 ms interrupt, it is confirmed for each interrupt whether or not it is at H level (S2). Then, when the sphere detection signal at the time of interruption is at the H level as the first detection, +1 is sequentially added to the counter every time the sphere detection signal at the time of interruption is at the H level (S3).

各割込み毎に球検出信号がHレベルでなければ(S2)、それまでにHレベルの検知回数があるか否かを判定し(S4)、あればカウンタをクリアした後に(S5)、なければそのままで夫々球検出信号の読み込みに戻る(S1)。 If the sphere detection signal is not at the H level for each interrupt (S2), it is determined whether or not the H level has been detected by that time (S4). If there is, the counter is cleared (S5). The process returns to the reading of the ball detection signals respectively (S1).

次に各割込み時の球検出信号がHレベルである検知回数が4回か否かを確認して(S6)、検知回数が4回になれば、球検出手段49からの球検出信号が遊技球を1個検出したとする球検出判定信号を出力する(S7)。 Next, it is confirmed whether or not the number of times the ball detection signal at the time of each interruption is at the H level is four times (S6). If the number of detection times is four, the ball detection signal from the ball detection means 49 is played. A sphere detection determination signal indicating that one sphere has been detected is output (S7).

従って、球検出判定手段155は、球検出手段49からの球検出信号のHレベルが所定時間X継続して、最初のHレベルの検知からHレベルの検知回数が4回継続すれば、遊技球検出判定信号を出力する。そのため球案内通路45内のファール球が戻り球防止片86に一時的に接触して球検出手段49が短時間働いたような場合、遊技者の殴打等による戻り球防止片86の異常振動によって球検出手段49が短時間で間欠的に働いたような場合には、球検出判定手段155により異常検出として排除することができる。 Therefore, if the H level of the ball detection signal from the ball detection means 49 continues for a predetermined time X, and the number of times the H level is detected 4 times from the first detection of the H level, the ball detection determination means 155 is a game ball. Output the detection judgment signal. Therefore, when the foul ball in the ball guide passage 45 temporarily contacts the return ball prevention piece 86 and the ball detection means 49 operates for a short time, due to abnormal vibration of the return ball prevention piece 86 due to a beating of the player or the like. In the case where the sphere detecting means 49 works intermittently in a short time, the sphere detection determining means 155 can eliminate it as an abnormality detection.

例えば、球案内通路45内の遊技球が失速しながら球出口部47まで到達して、戻り球防止手段48の戻り球防止片86に軽く接触した後にファール球として球案内通路45を下方に戻るような場合にも、その遊技球との接触によって戻り球防止片86が支軸88周りに回動し、その戻り球防止片86の往復動作に連動して球検出手段49の受光部117の出力がLレベルからHレベルを経てLレベルへと変化することがある。 For example, the game ball in the ball guide passage 45 reaches the ball outlet portion 47 while stalling, lightly contacts the return ball prevention piece 86 of the return ball prevention means 48, and then returns to the ball guide passage 45 downward as a foul ball. Even in such a case, the return ball prevention piece 86 is rotated around the support shaft 88 by the contact with the game ball, and the light receiving portion 117 of the ball detection means 49 is interlocked with the reciprocating operation of the return ball prevention piece 86. The output may change from L level to H level and then to L level.

しかし、このような場合には遊技球の通過時と違って戻り球防止片86の往復動作時間が極僅かであり、Hレベルの検知回数が4回未満であるため、球検出手段49がその遊技球を検出しても、球検出判定手段155は遊技球の検出とは判定せず、遊技球の球検出判定信号を出力しない。 However, in such a case, unlike when the game ball is passed, the reciprocating operation time of the return ball prevention piece 86 is extremely short, and the number of H-level detections is less than 4, so the ball detection means 49 is Even if the game ball is detected, the ball detection determination means 155 does not determine that the game ball is detected, and does not output the ball detection determination signal of the game ball.

発射手段17の発射強度が大きい場合には遊技領域42に打ち込まれた遊技球がセンターケース51の頂部、その他の箇所に衝突した後に、戻り球防止手段48側へと跳ね返されることがある。しかし、球案内通路45の球出口部47側には戻り球防止手段48があるので、その戻り球防止片86に衝突するだけであって、その遊技球が戻り球となって球案内通路45へと進入するようなことはない。 When the launching strength of the launching means 17 is high, the game ball hit in the game area 42 may bounce back to the return ball preventing means 48 side after colliding with the top of the center case 51 and other places. However, since there is a return ball prevention means 48 on the ball outlet 47 side of the ball guide passage 45, it only collides with the return ball prevention piece 86, and the game ball becomes a return ball and the ball guide passage 45. There is no entry to.

一方、跳ね返った遊技球が戻り球防止片86に衝突すると、その衝撃により戻り球防止片86が支軸88周りに往復動作して球検出手段49が働き、球検出手段49が通常の発射間隔よりも短い間隔で検出信号を出力するチャタリング現象を発生することがある。しかし、このような遊技球の跳ね返りによるチャタリングは、誤検出防止手段156の不感応時間T内に生じるため、この誤検出防止手段156により誤検出として除去することができる。 On the other hand, when the bouncing game ball collides with the return ball prevention piece 86, the impact causes the return ball prevention piece 86 to reciprocate around the support shaft 88 to operate the ball detection means 49, which causes the ball detection means 49 to emit at a normal interval. A chattering phenomenon may occur in which the detection signal is output at a shorter interval. However, such chattering due to the bouncing of the game sphere occurs within the dead time T of the erroneous detection preventing means 156, and therefore can be removed by the erroneous detection preventing means 156 as an erroneous detection.

従って、戻り球防止片86の動作を介して遊技球の遊技領域42への通過を検出する構成であるにも拘わらず、遊技領域42側からの遊技球の跳ね返りによる誤動作を防止でき、打ち込み個数計数手段147は実際に遊技領域42内に打ち込まれた遊技球の実数を計数することができる。 Therefore, despite the configuration that the passage of the game ball to the game area 42 is detected through the operation of the return ball prevention piece 86, it is possible to prevent the malfunction due to the bouncing of the game ball from the side of the game area 42, and the number of hits. The counting means 147 can count the actual number of game balls actually hit in the game area 42.

即ち、球検出判定手段155が検知回数4回目を検知して球検出判定をした場合には(S7)、前の球検出判定から今回の球検出判定までの時間が不感応時間T内か否かを確認する(S8)。そして、今回の球検出判定までの時間が不感応時間T内でなければ、正規の遊技球を検出したものとして球検出出力を出す(S8)。今回の球検出判定までの時間が不感応時間T内であれば、跳ね返り球が戻り球防止片86に衝突したときのチャタリングにより球検出手段49が働いたものであり、後の球検出判定は誤検出として出力しない(S10)。 That is, when the sphere detection determination means 155 detects the fourth detection number and makes the sphere detection determination (S7), whether the time from the previous sphere detection determination to the current sphere detection determination is within the dead time T. It is confirmed (S8). Then, if the time until the present ball detection determination is not within the dead time T, a ball detection output is output assuming that a regular game ball is detected (S8). If the time until the present ball detection determination is within the dead time T, the ball detection means 49 has acted due to chattering when the rebound ball collides with the return ball prevention piece 86, and the subsequent ball detection determination is It is not output as an erroneous detection (S10).

図18は本発明の第2の実施形態を例示する。この実施形態では戻り球防止手段48の内支持壁部95の近傍に配置される衝突防止壁120は上下方向に連続状になっている。このように衝突防止壁120を設けてもよい。従って、必ずしも第1の実施形態のように上下の衝突防止壁120,121を通路後壁部71と押え側部材91とに分けて設ける必要はない。 FIG. 18 illustrates a second embodiment of the present invention. In this embodiment, the collision prevention wall 120 arranged near the inner support wall portion 95 of the return ball prevention means 48 is continuous in the vertical direction. Thus, the collision prevention wall 120 may be provided. Therefore, it is not always necessary to separately provide the upper and lower collision preventing walls 120 and 121 as the passage rear wall portion 71 and the pressing side member 91 as in the first embodiment.

図19及び図20は本発明の第3の実施形態を例示する。この実施形態では通路部材63と戻り球防止手段48は別々に遊技盤16に装着されている。通路部材63の通路後壁部71には戻り球防止手段48の内支持壁部95の近傍に、その内支持壁部95に沿って衝突防止壁120が一体に設けられている。戻り球防止手段48に球検出手段49が組み込まれる等、他の構成は第1の実施形態と略同様である。 19 and 20 illustrate a third embodiment of the present invention. In this embodiment, the passage member 63 and the return ball prevention means 48 are separately mounted on the game board 16. A collision prevention wall 120 is integrally provided on the passage rear wall portion 71 of the passage member 63 in the vicinity of the inner support wall portion 95 of the return ball prevention means 48 along the inner support wall portion 95. Other configurations, such as the sphere detecting means 49 incorporated in the return sphere preventing means 48, are substantially the same as those in the first embodiment.

この場合には通路部材63と戻り球防止手段48は独立しているため、遊技盤16の所定位置に別々に装着することになるが、衝突防止壁120により戻り球防止手段48側への遊技球の衝突を防止でき、衝突防止壁120に加わる衝撃が戻り球防止手段48側に伝搬するようなこともない等、第1の実施形態と同様の効果を得ることができる。 In this case, since the passage member 63 and the return ball prevention means 48 are independent, they are separately mounted at predetermined positions on the game board 16, but the collision prevention wall 120 allows the return ball prevention means 48 to play. The same effect as that of the first embodiment can be obtained, such as the collision of the ball can be prevented and the impact applied to the collision prevention wall 120 does not propagate to the return ball prevention means 48 side.

図21は本発明の第4の実施形態を例示する。この実施形態では、球検出処理手段146による球検出処理において、遊技球の検出判定の処理に先行して不感応処理を行い、球検出手段49からの球検出信号があっても、前の球検出判定からの時間が不感応時間T内であれば、球検出処理を行わないようにしたものである。 FIG. 21 illustrates a fourth embodiment of the present invention. In this embodiment, in the sphere detection processing by the sphere detection processing means 146, the insensitive processing is performed prior to the processing of the detection determination of the game sphere, and even if there is a sphere detection signal from the sphere detection means 49, the previous sphere is detected. If the time from the detection determination is within the dead time T, the sphere detection process is not performed.

球検出手段49からの球検出信号があれば(S1)、前の球検出判定からの時間が不感応時間T内か否かを判定する(S11)。そして、今回の球検出信号が不感応時間T内であれば、跳ね返り球が戻り球防止片86に衝突したときのチャタリングにより球検出手段49が働いたものとして、不感応処理を行う(S12)。 If there is a sphere detection signal from the sphere detection means 49 (S1), it is determined whether the time from the previous sphere detection determination is within the dead time T (S11). Then, if the ball detection signal this time is within the dead time T, the dead detection process is performed assuming that the ball detection means 49 has worked due to chattering when the rebound ball collides with the return ball prevention piece 86 (S12). ..

今回の球検出信号までの時間が不感応時間T内でなければ(S11)、球検出手段49がチャタリング現象以外により遊技球を検出したことになるので、各割込み毎にHレベルか否かを確認する(S2)。そして、割込み時の球検出信号がHレベルのときを検知1回目として、各割込み時の球検出信号がHレベルである毎にカウンタに+1を順次加算する(S3)。 If the time until the current ball detection signal is not within the dead time T (S11), it means that the ball detection means 49 has detected the game ball by a phenomenon other than the chattering phenomenon. Confirm (S2). Then, when the sphere detection signal at the time of interruption is at the H level as the first detection, +1 is sequentially added to the counter every time the sphere detection signal at each interruption is at the H level (S3).

各割込み毎に球検出信号がHレベルでなければ(S2)、それまでにHレベルの検知回数があるか否かを判定し(S4)、あればカウンタをクリアした後に(S5)、なければそのままで夫々球検出信号の読み込みに戻る(S1)。 If the sphere detection signal is not at the H level for each interrupt (S2), it is determined whether or not the H level has been detected by that time (S4). If there is, the counter is cleared (S5). The process returns to the reading of the ball detection signals respectively (S1).

次に各割込み毎のHレベルの検知回数が4回か否かを確認して(S6)、検知回数が4回になれば、球検出手段49からの球検出信号が遊技球を1個検出したものする球検出判定信号を出力し(S7)、打ち込み個数計数手段147が球検出判定毎に遊技球の打ち込み個数を計数する(S13)。 Next, it is confirmed whether or not the number of H-level detections for each interrupt is four times (S6), and if the number of detections is four, the ball detection signal from the ball detection means 49 detects one game ball. The sphere detection determination signal is output (S7), and the driving number counting means 147 counts the number of game spheres driven for each sphere detection determination (S13).

このように球検出処理において、球検出手段49からの球検出信号があれば、遊技球の検出判定の処理に先行して不感応処理を行い、前の球検出判定からの時間が不感応時間T内であれば球検出処理を行わず、前の球検出判定からの時間が不感応時間T外の場合に球検出判定の処理を行うことも可能である。この場合には、球検出信号毎に球検出判定を行う必要がないので、処理の簡素化を図ることができる。 In this way, in the ball detection process, if there is a ball detection signal from the ball detection means 49, insensitive processing is performed prior to the processing of game ball detection determination, and the time from the previous ball detection determination is the dead time. If it is within T, the sphere detection processing may not be performed, and if the time from the previous sphere detection determination is outside the dead time T, the sphere detection determination processing may be performed. In this case, it is not necessary to perform the sphere detection determination for each sphere detection signal, so that the processing can be simplified.

以上、本発明の各実施形態について詳述したが、本発明は各実施形態に限定されるものではなく、その趣旨が逸脱しない範囲で種々の変更が可能である。実施形態ではパチンコ機1について例示しているが、パチンコ機1の他、弾球遊技機、アレンジボール機等の遊技機においても同様に実施可能である。 Although the respective embodiments of the present invention have been described above in detail, the present invention is not limited to the respective embodiments, and various modifications can be made without departing from the spirit of the invention. In the embodiment, the pachinko machine 1 is exemplified, but the pachinko machine 1 and other game machines such as a ball game machine and an arrangement ball machine can be similarly implemented.

第1の実施形態では戻り球防止手段48と通路部材63とを遊びを有する連結部130を介して連結しているが、遊技盤16に前側から装着可能なものであれば、通路部材63以外のものでもよい。また球検出手段49が戻り球防止手段48の戻り球防止片86の動作を介して遊技球を検出する場合には球検出手段49は戻り球防止手段48に組み込むことが望ましいが、球検出手段49を戻り球防止手段48から分離して設けることも可能である。 In the first embodiment, the return ball prevention means 48 and the passage member 63 are connected to each other via the connecting portion 130 having a play, but as long as they can be mounted on the game board 16 from the front side, other than the passage member 63. It may be one. Further, when the ball detection means 49 detects a game ball through the operation of the return ball prevention piece 86 of the return ball prevention means 48, it is desirable to incorporate the ball detection means 49 into the return ball prevention means 48, but the ball detection means. It is also possible to provide 49 separately from the return ball prevention means 48.

球検出手段49は戻り球防止手段48等の他の部材を介さずに遊技球を直接検出することも可能である。その場合、球出口部47を通過する遊技球に感知片が接触して、その感知片を介して遊技球を検出する接触式を採用してもよいし、光学式の非接触で遊技球を検出するようにしてもよい。 The ball detecting means 49 can directly detect the game ball without using other members such as the return ball preventing means 48. In that case, a sensing piece may come into contact with the game ball passing through the ball outlet portion 47, and a contact type in which the gaming ball is detected via the sensing piece may be adopted, or an optical non-contact type game ball may be used. You may make it detect.

戻り球防止片86を戻り球防止位置Dに付勢する付勢手段87は実施形態では重錘104としているが、重錘104に代えてバネ等を用いることも可能である。 The biasing means 87 for biasing the return ball prevention piece 86 to the return ball prevention position D is the weight 104 in the embodiment, but a spring or the like may be used instead of the weight 104.

実施形態では通路部材63とこれに着脱自在に取り付けられた衝突防止壁121の取り付け部122との間に、戻り球防止手段48の支持部材85の連結部130を介在して、通路部材63と戻り球防止手段48の支持部材85とを連結しているが、他の連結構造を採用してもよい。また連結部130の遊びも他の手段により構成してもよい。 In the embodiment, the connection member 130 of the support member 85 of the return ball prevention means 48 is interposed between the passage member 63 and the attachment portion 122 of the collision prevention wall 121 detachably attached to the passage member 63, and Although the support member 85 of the return ball prevention means 48 is connected, another connection structure may be adopted. Further, the play of the connecting portion 130 may be configured by other means.

球検出判定手段155は球検出手段49の球検出信号が所定時間X継続してHレベル(オン状態)のときに遊技球の検出と判定するようにしているが、その所定時間Xは周辺の条件に応じて適宜決定すればよい。また所定時間X継続してLレベル(オフ状態)のときに遊技球の検出と判定するようにしてもよい。 The sphere detection determining means 155 determines that the game sphere is detected when the sphere detection signal of the sphere detecting means 49 continues to be at the H level (ON state) for a predetermined time X, but the predetermined time X is the peripheral. It may be appropriately determined according to the conditions. Alternatively, it may be determined that a game ball has been detected when the L level (off state) continues for a predetermined time X.

球検出判定手段155はメインループの割り込み時の時間間隔を基準として、その割り込み毎の球検出信号が所定回数オン状態となったときに遊技球の検出と判定するようにしているが、その基準時間は割り込み時間以外の時間間隔にしてもよい。 The ball detection determination means 155 uses the time interval at the time of interruption of the main loop as a reference, and determines that a game ball has been detected when the ball detection signal for each interrupt has been turned on for a predetermined number of times. The time may be a time interval other than the interrupt time.

また実施形態では球検出手段49が遊技球を通過してから所定時間を不感応時間Tとして、その不感応時間T中は遊技球の検出出力を出さないようにしているが、この不感応時間Tは周辺の条件に応じて適宜決定すればよい。更に不感応時間Tは発射手段17からの遊技球を検出する発射球検出間隔から、少なくとも球検出手段49の発射球の検出後にその発射球が球検出手段49側に戻るまでに要するチャタリング時間又は発射間隔最小時間を差し引いた時間としてもよい。またパチンコ機1以外の弾球遊技機、アレンジボール機等の遊技機でも同様に実施可能である。 In the embodiment, the dead time T is a predetermined time after the ball detecting means 49 passes through the game ball, and the game ball detection output is not output during the dead time T. T may be appropriately determined according to the surrounding conditions. Further, the insensitive time T is a chattering time required from the launch ball detection interval for detecting the game ball from the launching means 17 to the return of the launch ball to the ball detecting means 49 side at least after the launch ball is detected by the ball detecting means 49 or It may be the time obtained by subtracting the minimum time between firings. Further, a ball game machine other than the pachinko machine 1, a game machine such as an arrangement ball machine can be similarly implemented.

1 パチンコ機
14 遊技盤装着部
16 遊技盤
17 発射手段
38 左打ち通路
39 右打ち通路
42 遊技領域
43 外ガイドレール
44 内ガイドレール
45 球案内通路
47 球出口部
48 戻り球防止手段
49 球検出手段
51 センターケース
63 通路部材
66 球衝突頂部部
77 球打ち込み部
78 衝突部
85 支持部材
86 戻り球防止片
87 付勢手段
88 支軸
90 基部側部材
91 押え側部材
94 外支持壁部
95 内支持壁部
102 被検出部
120,121 衝突防止壁
128 連結押え部
129 連結凹部
130 連結部
131 連結突起
132 連結孔
146 球検出処理手段
155 球検出判定手段
156 誤検出防止手段
D 戻り球防止位置
X 所定時間
T 不感応時間
1 Pachinko machine 14 Gaming board mounting part 16 Gaming board 17 Launching means 38 Left hitting passage 39 Right hitting passage 42 Gaming area 43 Outer guide rail 44 Inner guide rail 45 Ball guide passage 47 Ball exit 48 Return ball preventing means 49 Ball detecting means 51 Center Case 63 Passage Member 66 Ball Collision Top 77 Ball Striking Part 78 Collision Part 85 Collision Part 85 Support Member 86 Return Ball Preventing Piece 87 Biasing Means 88 Spindle 90 Base Side Member 91 Pressing Side Member 94 Outer Support Wall 95 Inner Support Wall Part 102 Detected part 120, 121 Collision prevention wall 128 Connection hold part 129 Connection recess 130 Connection part 131 Connection protrusion 132 Connection hole 146 Ball detection processing means 155 Ball detection determination means 156 False detection prevention means D Return ball prevention position X Predetermined time T dead time

Claims (1)

発射手段からの遊技球を遊技盤の遊技領域へと案内する球案内通路と、
前記球案内通路の球出口部側に設けられ、前記遊技領域から前記球案内通路への遊技球の戻りを防止する戻り球防止手段と、
前記球出口部を経て前記遊技領域へと打ち込まれる遊技球を検出する球検出手段とを備えた遊技機において、
前記球検出手段は、前記戻り球防止手段に備えられて前記戻り球防止手段の動作で遊技球を検出可能であり、
前記戻り球防止手段は、前記戻り球防止手段とは別体に構成されて前記遊技盤の前面に装着される装着部材に、遊びを有する連結部を介して連結され、
前記戻り球防止手段と前記装着部材は、前記遊技盤に別々に位置決めされて固定されている
ことを特徴とする遊技機。
A ball guide passage for guiding the game balls from the launching means to the game area of the game board,
Return ball prevention means provided on the ball outlet side of the ball guide passage for preventing the return of the game ball from the game area to the ball guide passage,
In a gaming machine provided with a ball detecting means for detecting a game ball that is driven into the game area via the ball outlet portion,
The ball detection means is provided in the return ball prevention means and can detect a game ball by the operation of the return ball prevention means ,
The return ball prevention means is connected to a mounting member, which is configured separately from the return ball prevention means and is mounted on the front surface of the game board, via a connecting portion having play.
The game machine characterized in that the return ball prevention means and the mounting member are separately positioned and fixed to the game board .
JP2018045183A 2018-03-13 2018-03-13 Amusement machine Active JP6744348B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018045183A JP6744348B2 (en) 2018-03-13 2018-03-13 Amusement machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018045183A JP6744348B2 (en) 2018-03-13 2018-03-13 Amusement machine

Publications (2)

Publication Number Publication Date
JP2019154772A JP2019154772A (en) 2019-09-19
JP6744348B2 true JP6744348B2 (en) 2020-08-19

Family

ID=67994307

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018045183A Active JP6744348B2 (en) 2018-03-13 2018-03-13 Amusement machine

Country Status (1)

Country Link
JP (1) JP6744348B2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2021094342A (en) * 2019-12-19 2021-06-24 サミー株式会社 Pachinko game machine
JP2022030112A (en) * 2020-08-06 2022-02-18 株式会社平和 Game machine
JP7447178B2 (en) 2022-03-24 2024-03-11 株式会社平和 gaming machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4058563B2 (en) * 1997-02-06 2008-03-12 株式会社三洋物産 Counting device
JP2000167128A (en) * 1998-12-02 2000-06-20 Sanyo Bussan:Kk Game machine
JP2007215839A (en) * 2006-02-17 2007-08-30 Fujishoji Co Ltd Pinball game machine
JP2011067496A (en) * 2009-09-28 2011-04-07 Daito Giken:Kk Game machine

Also Published As

Publication number Publication date
JP2019154772A (en) 2019-09-19

Similar Documents

Publication Publication Date Title
JP5646937B2 (en) Bullet ball machine
JP6744348B2 (en) Amusement machine
JP5255033B2 (en) Pachinko machine
JP6448061B2 (en) Game machine
JP2008161579A (en) Game machine
JP6199039B2 (en) Bullet ball machine
JP5815430B2 (en) Game machine
JP2015047312A (en) Game machine
JP2019154773A (en) Game machine
JP2002143422A (en) Pinball game machine
JP4189912B2 (en) Bullet ball machine
JP4524631B2 (en) Game machine
JP6323919B2 (en) Game machine
JP4284426B2 (en) Game machine
JP4470140B2 (en) Game machine
JP2006187327A (en) Game machine
JP4452873B2 (en) Game machine
JP4224619B2 (en) Game machine
JP2010075228A (en) Game machine
JP6086891B2 (en) Bullet ball machine
JP6323920B2 (en) Game machine
JP2020175025A (en) Game machine
JP2020175026A (en) Game machine
JP4716203B2 (en) Game machine
JP5346997B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20190508

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20200122

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20200128

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20200324

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20200714

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20200730

R150 Certificate of patent or registration of utility model

Ref document number: 6744348

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250