JP6731015B2 - プログラム、及び情報処理装置 - Google Patents
プログラム、及び情報処理装置 Download PDFInfo
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- JP6731015B2 JP6731015B2 JP2018092246A JP2018092246A JP6731015B2 JP 6731015 B2 JP6731015 B2 JP 6731015B2 JP 2018092246 A JP2018092246 A JP 2018092246A JP 2018092246 A JP2018092246 A JP 2018092246A JP 6731015 B2 JP6731015 B2 JP 6731015B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/0486—Drag-and-drop
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Life Sciences & Earth Sciences (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Description
Claims (6)
- 仮想空間内に配置された対象オブジェクトに対する操作をユーザーから受け付ける情報処理装置を制御するためのプログラムであって、
所与の視点の位置、及び向きに基づいて前記仮想空間内の様子を示す空間画像を描画する描画ステップと、
前記対象オブジェクトを自身の所持品に追加する収納操作として、前記対象オブジェクトを掴んだ状態から解放する操作をユーザーから受け付ける受付ステップと、
前記収納操作が受け付けられた際に、前記対象オブジェクト、及び既に所持済みの他のオブジェクトを含む所持品の一覧を、前記視点の位置、及び向きに応じて決定される前記仮想空間内の位置に配置する制御ステップと、
を前記情報処理装置に実行させるためのプログラムであり、
前記制御ステップでは、前記解放する操作が行われた位置に応じて、前記対象オブジェクトを前記仮想空間内に配置するか、又は前記対象オブジェクトを所持品に追加するかを決定し、前記対象オブジェクトを所持品に追加する場合に前記所持品の一覧を前記仮想空間内に配置する
プログラム。 - 請求項1に記載のプログラムにおいて、
前記制御ステップでは、前記所持品の一覧として、前記視点の向きと交差する平面に沿って、前記所持品を表すオブジェクトを配置する
ことを特徴とするプログラム。 - 請求項2に記載のプログラムにおいて、
前記制御ステップでは、前記所持品の数が所定数を超える場合、それぞれ前記視点の向きと交差し、かつ前記視点から見て前後方向に沿って並んだ複数の平面のそれぞれに沿って、前記所持品を表すオブジェクトを配置する
ことを特徴とするプログラム。 - 請求項1から3のいずれかに記載のプログラムにおいて、
前記制御ステップでは、前記収納操作が受け付けられた際における前記対象オブジェクトの前記仮想空間内における位置に応じて、前記所持品の一覧を配置する位置を決定する
ことを特徴とするプログラム。 - 仮想空間内に配置された対象オブジェクトに対する操作をユーザーから受け付ける情報処理装置において、
所与の視点の位置、及び向きに基づいて前記仮想空間内の様子を示す空間画像を描画する空間画像描画部と、
前記対象オブジェクトを自身の所持品に追加する収納操作として、前記対象オブジェクトを掴んだ状態から解放する操作をユーザーから受け付ける操作受付部と、
前記収納操作が受け付けられた際に、前記対象オブジェクト、及び既に所持済みの他のオブジェクトを含む所持品の一覧を、前記視点の位置、及び向きに応じて決定される前記仮想空間内の位置に配置するオブジェクト制御部と、
を含み、
前記オブジェクト制御部は、前記解放する操作が行われた位置に応じて、前記対象オブジェクトを前記仮想空間内に配置するか、又は前記対象オブジェクトを所持品に追加するかを決定し、前記対象オブジェクトを所持品に追加する場合に前記所持品の一覧を前記仮想空間内に配置する
ことを特徴とする情報処理装置。 - 仮想空間内に配置された対象オブジェクトに対する操作をユーザーから受け付ける情報処理装置の制御方法であって、
所与の視点の位置、及び向きに基づいて前記仮想空間内の様子を示す空間画像を描画するステップと、
前記対象オブジェクトを自身の所持品に追加する収納操作として、前記対象オブジェクトを掴んだ状態から解放する操作をユーザーから受け付けるステップと、
前記収納操作が受け付けられた際に、前記対象オブジェクト、及び既に所持済みの他のオブジェクトを含む所持品の一覧を、前記視点の位置、及び向きに応じて決定される前記仮想空間内の位置に配置する制御ステップと、
を含み、
前記制御ステップでは、前記解放する操作が行われた位置に応じて、前記対象オブジェクトを前記仮想空間内に配置するか、又は前記対象オブジェクトを所持品に追加するかを決定し、前記対象オブジェクトを所持品に追加する場合に前記所持品の一覧を前記仮想空間内に配置する
ことを特徴とする情報処理装置の制御方法。
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JP2018092246A JP6731015B2 (ja) | 2018-05-11 | 2018-05-11 | プログラム、及び情報処理装置 |
US16/377,486 US11086505B2 (en) | 2018-05-11 | 2019-04-08 | Program, information processing device, and control method for the same |
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JP6731015B2 true JP6731015B2 (ja) | 2020-07-29 |
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CN114344903A (zh) * | 2022-01-24 | 2022-04-15 | 腾讯科技(深圳)有限公司 | 控制虚拟对象拾取虚拟道具的方法、终端及存储介质 |
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Publication number | Priority date | Publication date | Assignee | Title |
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US5689628A (en) * | 1994-04-14 | 1997-11-18 | Xerox Corporation | Coupling a display object to a viewpoint in a navigable workspace |
US5847709A (en) * | 1996-09-26 | 1998-12-08 | Xerox Corporation | 3-D document workspace with focus, immediate and tertiary spaces |
JP4343637B2 (ja) * | 2003-09-30 | 2009-10-14 | キヤノン株式会社 | 操作指示方法および装置 |
US20050144093A1 (en) * | 2003-12-29 | 2005-06-30 | Peter Kassan | E-commerce shopping |
JP2010176232A (ja) * | 2009-01-28 | 2010-08-12 | Kadokawa Marketing Co Ltd | コンテンツ提供システム |
US9529424B2 (en) * | 2010-11-05 | 2016-12-27 | Microsoft Technology Licensing, Llc | Augmented reality with direct user interaction |
JP5931680B2 (ja) * | 2012-09-28 | 2016-06-08 | 京セラ株式会社 | 表示装置、制御方法および制御プログラム |
US10025486B2 (en) * | 2013-03-15 | 2018-07-17 | Elwha Llc | Cross-reality select, drag, and drop for augmented reality systems |
JP6721285B2 (ja) * | 2013-08-21 | 2020-07-15 | 任天堂株式会社 | 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法 |
US10067636B2 (en) * | 2016-02-09 | 2018-09-04 | Unity IPR ApS | Systems and methods for a virtual reality editor |
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JP2019197479A (ja) | 2019-11-14 |
US11086505B2 (en) | 2021-08-10 |
US20190346984A1 (en) | 2019-11-14 |
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