JP6722590B2 - 顔の表情のトラッキング - Google Patents
顔の表情のトラッキング Download PDFInfo
- Publication number
- JP6722590B2 JP6722590B2 JP2016565351A JP2016565351A JP6722590B2 JP 6722590 B2 JP6722590 B2 JP 6722590B2 JP 2016565351 A JP2016565351 A JP 2016565351A JP 2016565351 A JP2016565351 A JP 2016565351A JP 6722590 B2 JP6722590 B2 JP 6722590B2
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- JP
- Japan
- Prior art keywords
- user
- camera
- smart device
- image
- smart
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B27/0172—Head mounted characterised by optical features
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/0093—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00 with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/174—Facial expression recognition
- G06V40/176—Dynamic expression
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/18—Eye characteristics, e.g. of the iris
- G06V40/19—Sensors therefor
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
- H04N23/50—Constructional details
- H04N23/51—Housings
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B2027/0178—Eyeglass type
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Optics & Photonics (AREA)
- General Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Oral & Maxillofacial Surgery (AREA)
- Ophthalmology & Optometry (AREA)
- Heart & Thoracic Surgery (AREA)
- Life Sciences & Earth Sciences (AREA)
- Cardiology (AREA)
- Biophysics (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Image Analysis (AREA)
- Studio Devices (AREA)
- Image Processing (AREA)
- Eyeglasses (AREA)
- Length Measuring Devices By Optical Means (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/265,201 US9672416B2 (en) | 2014-04-29 | 2014-04-29 | Facial expression tracking |
| US14/265,201 | 2014-04-29 | ||
| PCT/US2015/027188 WO2015167909A1 (en) | 2014-04-29 | 2015-04-23 | Facial expression tracking |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2017516140A JP2017516140A (ja) | 2017-06-15 |
| JP2017516140A5 JP2017516140A5 (enExample) | 2018-05-31 |
| JP6722590B2 true JP6722590B2 (ja) | 2020-07-15 |
Family
ID=53059473
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2016565351A Active JP6722590B2 (ja) | 2014-04-29 | 2015-04-23 | 顔の表情のトラッキング |
Country Status (10)
| Country | Link |
|---|---|
| US (1) | US9672416B2 (enExample) |
| EP (1) | EP3137938B1 (enExample) |
| JP (1) | JP6722590B2 (enExample) |
| KR (1) | KR102390781B1 (enExample) |
| CN (1) | CN106255978B (enExample) |
| AU (1) | AU2015253557B2 (enExample) |
| CA (1) | CA2943424C (enExample) |
| MX (1) | MX360923B (enExample) |
| RU (1) | RU2679986C2 (enExample) |
| WO (1) | WO2015167909A1 (enExample) |
Families Citing this family (136)
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| CN107257403A (zh) | 2012-04-09 | 2017-10-17 | 英特尔公司 | 使用交互化身的通信 |
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| CA2956508C (en) * | 2014-08-04 | 2020-04-21 | Facebook, Inc. | Method and system for reconstructing obstructed face portions for virtual reality environment |
| US20160062987A1 (en) * | 2014-08-26 | 2016-03-03 | Ncr Corporation | Language independent customer communications |
| WO2016030305A1 (en) * | 2014-08-29 | 2016-03-03 | Thomson Licensing | Method and device for registering an image to a model |
| US9830728B2 (en) | 2014-12-23 | 2017-11-28 | Intel Corporation | Augmented facial animation |
| WO2016165052A1 (en) * | 2015-04-13 | 2016-10-20 | Empire Technology Development Llc | Detecting facial expressions |
| US9910275B2 (en) * | 2015-05-18 | 2018-03-06 | Samsung Electronics Co., Ltd. | Image processing for head mounted display devices |
| US10151636B2 (en) | 2015-06-14 | 2018-12-11 | Facense Ltd. | Eyeglasses having inward-facing and outward-facing thermal cameras |
| US10064559B2 (en) | 2015-06-14 | 2018-09-04 | Facense Ltd. | Identification of the dominant nostril using thermal measurements |
| US10092232B2 (en) | 2015-06-14 | 2018-10-09 | Facense Ltd. | User state selection based on the shape of the exhale stream |
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| DE102016110903A1 (de) * | 2015-06-14 | 2016-12-15 | Facense Ltd. | Head-Mounted-Devices zur Messung physiologischer Reaktionen |
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