RU2016141911A - Отслеживание выражения лица - Google Patents
Отслеживание выражения лица Download PDFInfo
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- RU2016141911A RU2016141911A RU2016141911A RU2016141911A RU2016141911A RU 2016141911 A RU2016141911 A RU 2016141911A RU 2016141911 A RU2016141911 A RU 2016141911A RU 2016141911 A RU2016141911 A RU 2016141911A RU 2016141911 A RU2016141911 A RU 2016141911A
- Authority
- RU
- Russia
- Prior art keywords
- user
- smart device
- wearable smart
- images
- mouth
- Prior art date
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- 230000008921 facial expression Effects 0.000 title 1
- 239000004984 smart glass Substances 0.000 claims 2
- 238000006243 chemical reaction Methods 0.000 claims 1
- 238000003384 imaging method Methods 0.000 claims 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/0093—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00 with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B27/0172—Head mounted characterised by optical features
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/174—Facial expression recognition
- G06V40/176—Dynamic expression
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/18—Eye characteristics, e.g. of the iris
- G06V40/19—Sensors therefor
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
- H04N23/50—Constructional details
- H04N23/51—Housings
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B2027/0178—Eyeglass type
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Optics & Photonics (AREA)
- General Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Oral & Maxillofacial Surgery (AREA)
- Ophthalmology & Optometry (AREA)
- Life Sciences & Earth Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Cardiology (AREA)
- Biophysics (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Image Analysis (AREA)
- Studio Devices (AREA)
- Image Processing (AREA)
- Eyeglasses (AREA)
- Length Measuring Devices By Optical Means (AREA)
Claims (13)
1. Носимое интеллектуальное устройство, содержащее:
структуру ориентации, сконфигурированную, чтобы позиционировать носимое устройство относительно лица пользователя;
камеру, закрепленную посредством структуры ориентации, чтобы захватывать изображения рта пользователя в направлении параллельном или под углом менее чем приблизительно +/- 45° относительно базовой плоскости, которая проходит через или включает в себя переднюю часть глаз пользователя и рта пользователя;
процессор, сконфигурированный, чтобы принимать изображения и преобразовывать изображения рта пользователя в параметры анимации, включающие в себя движения рта, ассоциированные с моделью аватара, преобразование было выполнено во время стадии обучения, чтобы связывать конкретные действия пользователя с конкретными параметрами анимации на основе действий пользователя, захватываемых одновременно посредством носимого интеллектуального устройства и посредством другого устройства формирования изображений.
2. Носимое интеллектуальное устройство по п. 1, представляющее собой интеллектуальные очки, и при этом структура ориентации содержит оправу.
3. Носимое интеллектуальное устройство по п. 2, дополнительно содержащее пару линз, поддерживаемых посредством оправы, при этом интеллектуальные очки сконфигурированы, чтобы представлять изображение на одной или обеих линзах из пары линз.
4. Носимое интеллектуальное устройство по п. 3, при этом пара линз является корректирующими линзами.
5. Носимое интеллектуальное устройство по п. 1, представляющее собой интеллектуальный головной убор, и при этом структура ориентации содержит козырек интеллектуального головного убора.
6. Носимое интеллектуальное устройство по п. 1, при этом структура ориентации содержит головную повязку.
7. Носимое интеллектуальное устройство по п. 1, при этом структура ориентации содержит оправу и дополнительно содержит зажимы для прикрепления оправы к одежде пользователя.
8. Носимое интеллектуальное устройство по п. 2, дополнительно содержащее, по меньшей мере, один другой датчик, ориентированный на оправе по направлению к глазу пользователя и сконфигурированный, чтобы захватывать другие изображения глаза пользователя одновременно с захватом камерой изображений рта пользователя, и при этом процессор сконфигурирован, чтобы получать параметры лица как из изображений, так и из других изображений.
9. Носимое интеллектуальное устройство по п. 1, при этом камера включает в себя линзу "рыбий глаз", которая может захватывать рот пользователя и, по меньшей мере, один из глаз пользователя в отдельном изображении.
10. Носимое интеллектуальное устройство по п. 2, при этом оправа включает в себя пару дужек, и при этом камера ориентируется, в целом, перпендикулярно длинной оси отдельной дужки из пары дужек.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14/265,201 | 2014-04-29 | ||
US14/265,201 US9672416B2 (en) | 2014-04-29 | 2014-04-29 | Facial expression tracking |
PCT/US2015/027188 WO2015167909A1 (en) | 2014-04-29 | 2015-04-23 | Facial expression tracking |
Publications (3)
Publication Number | Publication Date |
---|---|
RU2016141911A true RU2016141911A (ru) | 2018-04-26 |
RU2016141911A3 RU2016141911A3 (ru) | 2018-12-10 |
RU2679986C2 RU2679986C2 (ru) | 2019-02-14 |
Family
ID=53059473
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
RU2016141911A RU2679986C2 (ru) | 2014-04-29 | 2015-04-23 | Отслеживание выражения лица |
Country Status (10)
Country | Link |
---|---|
US (1) | US9672416B2 (ru) |
EP (1) | EP3137938B1 (ru) |
JP (1) | JP6722590B2 (ru) |
KR (1) | KR102390781B1 (ru) |
CN (1) | CN106255978B (ru) |
AU (1) | AU2015253557B2 (ru) |
CA (1) | CA2943424C (ru) |
MX (1) | MX360923B (ru) |
RU (1) | RU2679986C2 (ru) |
WO (1) | WO2015167909A1 (ru) |
Cited By (2)
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US11195302B2 (en) | 2018-11-30 | 2021-12-07 | Dwango Co., Ltd. | Video synthesis device, video synthesis method and recording medium |
US11367260B2 (en) | 2018-11-30 | 2022-06-21 | Dwango Co., Ltd. | Video synthesis device, video synthesis method and recording medium |
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