JP6686251B2 - Sealing member for gaming machine, method for manufacturing sealing member for gaming machine, and sealing structure for gaming machine - Google Patents

Sealing member for gaming machine, method for manufacturing sealing member for gaming machine, and sealing structure for gaming machine Download PDF

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JP6686251B2
JP6686251B2 JP2017197949A JP2017197949A JP6686251B2 JP 6686251 B2 JP6686251 B2 JP 6686251B2 JP 2017197949 A JP2017197949 A JP 2017197949A JP 2017197949 A JP2017197949 A JP 2017197949A JP 6686251 B2 JP6686251 B2 JP 6686251B2
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西原 八州夫
八州夫 西原
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山佐株式会社
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Description

本発明は、遊技機に設けられた封印穴に嵌め込むことにより封印穴の奥部に位置する封印対象箇所を封印する遊技機用封印部材と、この遊技機用封印部材を製造するための遊技機用封印部材の製造方法と、この遊技機用封印部材を用いて封印対象箇所を封印する遊技機の封印構造とに関する。   The present invention relates to a gaming machine sealing member that seals a sealing target portion located in a deep portion of the sealing hole by fitting into a sealing hole provided in the gaming machine, and a game for manufacturing the gaming machine sealing member. The present invention relates to a method for manufacturing a sealing member for a machine and a sealing structure for a gaming machine that seals a sealing target portion using the sealing member for a gaming machine.

遊技機は、様々な不正行為の対象となりうる。例えば、遊技機の筺体の内部には、各種の基板ユニットが収容されており、これらの基板ユニットには、遊技機を制御するためのプログラムが記録された記憶装置(通常はROM)が装着されているが、この記憶装置を偽造されたもの(いわゆる偽造ROM)に差し替えるという不正行為が知られている。この種の不正行為を防止するため、遊技機の各メーカーは、基板ユニット等、不正行為の対象となる機器を、ケース(基板ケース)内に収容した構造とするとともに、その基板ケースを閉じるためにネジ止め等した箇所(封印対象箇所)を封印部材で封印して、封印対象箇所に不正アクセスしにくくするとともに、万が一その封印対象箇所に不正アクセスが為された場合には、その不正アクセスの痕跡が封印部材に残るようにする対策を行っている。   Gaming machines can be the subject of various fraudulent activities. For example, various board units are housed inside a housing of a gaming machine, and a storage device (usually a ROM) in which a program for controlling the gaming machine is recorded is mounted on these board units. However, there is known an illegal act of replacing this storage device with a forged one (so-called forged ROM). In order to prevent this kind of fraudulent activity, each maker of gaming machines has a structure in which the equipment to be fraudulent such as a board unit is housed in a case (board case), and the board case is closed. The location where the screws are screwed (sealing target location) is sealed with a sealing member to prevent unauthorized access to the sealing target location, and if unauthorized access is made to the sealing target location, Measures are taken to ensure that traces remain on the sealing member.

上記のように、遊技機の基板ケース等の封印に用いられる遊技機用封印部材としては、これまでに各種のものが提案されている。例えば、本出願人は、特許文献1の図2に示すように、封止対象箇所(封印対象箇所)が奥部に設けられた封止穴(封印穴)に対して挿入される筒状挿入部11(封印穴挿入部)と、封印穴挿入部11の基端側に配されて封印穴に蓋をするための蓋部12(フランジ部を有する頭部)とを、連結部13を介して、封印穴挿入部11の基端をその周方向における一部の区間αのみで連結した構造の封止部材1(封印部材)を提案している。封印穴挿入部11の外周部には、封印穴の内周部に係合させるための係合部111が設けられている。   As described above, various types of sealing members for gaming machines have been proposed so far, which are used for sealing the substrate case of the gaming machine. For example, as shown in FIG. 2 of Patent Document 1, the present applicant has a cylindrical insertion in which a sealing target portion (sealing target portion) is inserted into a sealing hole (sealing hole) provided in the inner part. A portion 11 (sealing hole insertion portion) and a lid portion 12 (head portion having a flange portion) arranged on the base end side of the sealing hole insertion portion 11 for covering the sealing hole are connected via a connecting portion 13. Then, a sealing member 1 (sealing member) having a structure in which the base end of the sealing hole insertion portion 11 is connected only in a partial section α in the circumferential direction is proposed. An engagement portion 111 for engaging with the inner peripheral portion of the sealing hole is provided on the outer peripheral portion of the sealing hole insertion portion 11.

特許文献1の封印部材1は、同文献の図4に示すように、封印穴21の内周面と封印部材1の外周面との隙間Sに不正挿入具T(不正器具)を差し込んで、不正器具Tの先端で係合部111を内側に押し込んで係合部111の係合を解除しようとした際に、不正器具Tからフランジ部12に加えられる力によって、連結部13を破断させることを想定したものとなっている。このように、特許文献1の封印部材1で封印された封印対象箇所Aに不正アクセスすると、封印部材1の連結部13等に痕跡が残るため、その痕跡の有無を点検することにより、不正アクセスの有無を確認することが可能となっている。   In the sealing member 1 of Patent Document 1, as shown in FIG. 4 of the same document, an unauthorized insertion tool T (unauthorized instrument) is inserted into a gap S between the inner peripheral surface of the sealing hole 21 and the outer peripheral surface of the sealing member 1, When the engaging portion 111 is pushed inward by the tip of the unauthorized device T to try to release the engagement of the engaging portion 111, the connecting portion 13 is broken by the force applied from the unauthorized device T to the flange portion 12. Is assumed. In this way, if an unauthorized access is made to the sealing target portion A sealed by the sealing member 1 of Patent Document 1, a trace remains on the connecting portion 13 or the like of the sealing member 1. Therefore, by checking the presence or absence of the trace, an unauthorized access is made. It is possible to confirm the presence or absence of.

特許第5447901号公報Japanese Patent No. 5447901

ところが、特許文献1の封印部材1では、不正アクセスの痕跡を残させることを意図した連結部13を狭い範囲に局所的に設けたため、不正アクセスの痕跡が形成される範囲も連結部13周辺の狭い範囲に留まりやすい。加えて、その連結部13は、フランジ部12よりも奥側の比較的視認しにくい箇所に設けられている。したがって、特許文献1の封印部材1は、その連結部13が不正アクセスの際に破断等した場合であっても、その破断個所を接着剤等で接着されてしまうと、その痕跡に気づきにくくなる虞があった。   However, in the sealing member 1 of Patent Document 1, since the connecting portion 13 intended to leave the trace of the unauthorized access is locally provided in a narrow range, the range where the trace of the unauthorized access is formed is also around the connecting portion 13. Easy to stay in a narrow range. In addition, the connecting portion 13 is provided at a location on the inner side of the flange portion 12 that is relatively hard to see. Therefore, in the sealing member 1 of Patent Document 1, even if the connecting portion 13 is broken at the time of unauthorized access, if the broken portion is adhered with an adhesive or the like, it becomes difficult to notice the trace. I was afraid.

本発明は、上記課題を解決するために為されたものであり、不正アクセスの痕跡が広い範囲に形成されて、その痕跡の消去が困難であり、その痕跡をより確実に発見することができるようにすることで、遊技機に対する不正行為を防止することのできる遊技機用封印部材を提供するものである。また、この遊技機用封印部材を製造するための遊技機用封印部材の製造方法を提供することも本発明の目的である。さらに、この遊技機用封印部材を用いて封印対象箇所を封印する遊技機の封印構造を提供することも本発明の目的である。   The present invention has been made in order to solve the above-mentioned problems, and traces of unauthorized access are formed in a wide range, it is difficult to erase the traces, and the traces can be found more reliably. By doing so, it is possible to provide a gaming machine sealing member capable of preventing fraudulent acts on the gaming machine. It is also an object of the present invention to provide a method for manufacturing a sealing member for a gaming machine for manufacturing the sealing member for a gaming machine. Furthermore, it is also an object of the present invention to provide a sealing structure for a gaming machine, which seals a sealing target portion using this sealing member for gaming machine.

上記課題は、
遊技機に設けられた封印穴に嵌め込むことにより、封印穴の奥部に位置する封印対象箇所を封印する遊技機用封印部材において、
封印穴に挿入するための部分であって、封印穴に設けられた被係合部に係合するための係合部を外周部に有する、合成樹脂系材料からなる封印穴挿入部と、
封印穴挿入部の外周面と封印穴の内周面との隙間を覆うための部分であって、封印穴挿入部の基端側に設けられた、合成樹脂系材料からなるフランジ部と、
フランジ部と当接する部分に応力を集中させることが可能なエッジを有し、封印穴挿入部の外周部に設けられた凸部と、
を備え、
フランジ部が、封印穴挿入部よりも低強度の合成樹脂系材料によって形成された
ことを特徴とする遊技機用封印部材
を提供することによって解決される。
The above problems are
A game machine sealing member for sealing a sealing target portion located in the inner part of the sealing hole by fitting the sealing hole provided in the gaming machine,
A portion for insertion into the sealing hole, having an engaging portion for engaging with an engaged portion provided in the sealing hole on the outer peripheral portion, a sealing hole inserting portion made of a synthetic resin material,
A portion for covering the gap between the outer peripheral surface of the sealing hole insertion portion and the inner peripheral surface of the sealing hole, provided on the proximal end side of the sealing hole insertion portion, a flange portion made of a synthetic resin material,
A convex portion provided on the outer peripheral portion of the sealing hole insertion portion, which has an edge capable of concentrating stress on a portion contacting the flange portion,
Equipped with
This is solved by providing a sealing member for a gaming machine, in which the flange portion is formed of a synthetic resin material having lower strength than the sealing hole insertion portion.

ここで、「フランジ部が、封印穴挿入部よりも低強度の合成樹脂系材料によって形成された」における「強度」とは、「アイゾット衝撃強度」を意味する。フランジ部や封印穴挿入部を形成する合成樹脂系材料としては、メタクリル酸メチル樹脂(PMMA)や、ポリプロピレン(PP)や、ポリスチレン(PS)や、アクリロニトリルーブタジエン−スチレン共重合合成樹脂(ABS)や、ポリカーボネート(PC)等の熱可塑性樹脂が例示される。これらの合成樹脂系材料を、アイゾット衝撃強度が低い順に並べると下記表1に示すようになる。ただし、下記表1におけるアイゾット衝撃強度は、飽くまで一般的な値であり、熱可塑性樹脂の具体的な仕様等によっては、各熱可塑性樹脂における値が増減し、各熱可塑性樹脂の順位が変化することもある。これらの合成樹脂系材料のうち、アイゾット衝撃強度が比較的高いもので封印穴挿入部を形成し、封印穴挿入部を形成した樹脂よりもアイゾット衝撃強度が低い樹脂でフランジ部を形成する。   Here, the “strength” in “the flange portion is formed of a synthetic resin material having a lower strength than the sealing hole insertion portion” means “Izod impact strength”. Synthetic resin materials for forming the flange portion and the sealing hole insertion portion include methyl methacrylate resin (PMMA), polypropylene (PP), polystyrene (PS), and acrylonitrile-butadiene-styrene copolymer synthetic resin (ABS). Alternatively, a thermoplastic resin such as polycarbonate (PC) is exemplified. Table 1 below shows these synthetic resin materials arranged in the ascending order of Izod impact strength. However, the Izod impact strength in Table 1 below is a general value until it gets tired, and the value of each thermoplastic resin increases or decreases depending on the specific specifications of the thermoplastic resin, and the rank of each thermoplastic resin changes. Sometimes. Among these synthetic resin materials, the sealing hole insertion portion is formed by a material having a relatively high Izod impact strength, and the flange portion is formed by a resin having a lower Izod impact strength than the resin in which the sealing hole insertion portion is formed.

Figure 0006686251
Figure 0006686251

かかる構成のように、フランジ部を封印穴挿入部よりも低強度の合成樹脂系材料で形成することによって、封印穴の内周面と遊技機用封印部材の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所への不正アクセスが試みられた場合には、フランジ部における広い範囲に破断や白化等の痕跡が形成されるようになる。特に、比較的強度が低く脆いフランジ部における、比較的強度が高い封印穴挿入部と接触する部分近傍に応力が集中しやすくし、その応力が集中する部分近傍を起点とするクラック等が形成されやすくすることができる。したがって、接着剤等では消去することが困難な痕跡が遊技機用封印部材に残るようにすることができる。加えて、遊技機用封印部材が封印穴に嵌め込まれた状態であっても視認しやすいフランジ部に不正アクセスの痕跡が残るため、不正アクセスの痕跡を発見しやすくすることが可能になる。   Like this configuration, by forming the flange portion with a synthetic resin material having a lower strength than the sealing hole insertion portion, an illegal device is provided in the gap between the inner peripheral surface of the sealing hole and the outer peripheral surface of the gaming machine sealing member. When an unauthorized access is attempted to the sealing target part by inserting the plug or the like, traces such as breakage and whitening are formed in a wide area in the flange portion. In particular, in a relatively weak and brittle flange portion, stress easily concentrates in the vicinity of the portion that comes into contact with the sealing hole insertion portion, which has a relatively high strength, and cracks and the like that originate in the vicinity of the portion where the stress concentrates are formed. Can be made easier. Therefore, a trace that is difficult to erase with an adhesive or the like can be left on the gaming machine sealing member. In addition, since the trace of the unauthorized access remains on the easily visible flange portion even when the gaming machine sealing member is fitted in the sealing hole, the trace of the unauthorized access can be easily found.

本発明の遊技機用封印部材においては、封印穴挿入部の外周部における、フランジ部に接触する部分(以下、「封印穴挿入部の基端外周部」と云う。)に、外向きのエッジを有する複数の凸部を、繰り返し設けることも好ましい。   In the sealing member for a gaming machine of the present invention, the outer edge of the sealing hole insertion portion, the portion that contacts the flange portion (hereinafter, referred to as "base end outer peripheral portion of the sealing hole insertion portion"), has an outward edge. It is also preferable to repeatedly provide a plurality of convex portions having a.

というのも、既に述べたように、フランジ部を封印穴挿入部よりも低強度の合成樹脂系材料で形成すると、フランジ部(比較的強度が低く脆い部分)における、封印穴挿入部(比較的強度が高い部分)と接触する部分近傍を起点とするクラック等が形成されやすくなるところ、かかる構成によって、封印穴の内周面と遊技機用封印部材の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所への不正アクセスが試みられた場合には、フランジ部における、前記外向きのエッジに当接する部分に応力がより集中しやすくして、フランジ部に、前記外向きのエッジに当接する部分を起点とするクラック等がさらに発生しやすくすることができる。したがって、不正アクセスが試みられた際に、より消去しにくく、より目立ちやすい態様の痕跡がフランジ部に残るようにすることが可能になる。   This is because, as already mentioned, when the flange part is made of a synthetic resin material having lower strength than the sealing hole insertion part, the sealing hole insertion part (relatively low strength and fragile part) A crack or the like starting from the vicinity of the part that contacts the high strength part) is likely to be formed.With such a configuration, an unauthorized device is inserted into the gap between the inner peripheral surface of the sealing hole and the outer peripheral surface of the gaming machine sealing member. If an unauthorized access to the sealing target is attempted, the stress is more likely to concentrate on the portion of the flange portion that abuts the outward edge, and the flange portion is exposed to the outward direction. It is possible to further facilitate the occurrence of cracks and the like starting from the portion that comes into contact with the edge of the. Therefore, when an unauthorized access is attempted, it is possible to make it more difficult to erase and leave a more conspicuous trace on the flange portion.

本発明の遊技機用封印部材において、封印穴挿入部の基端外周部に、外向きのエッジを有する複数の凸部を設ける場合には、
前記複数の凸部を、フランジ部のウラ面(封印穴挿入部に接続される面)側に埋め込まれた状態とするとともに、
それぞれの前記凸部のオモテ面(封印穴挿入部に接続される面とは反対の面)側を滑らかに形成し、
前記外向きのエッジを、それぞれの前記凸部のウラ面側に設ける
と好ましい。
In the gaming machine sealing member of the present invention, in the case of providing a plurality of convex portions having outward edges on the base end outer peripheral portion of the sealing hole insertion portion,
With the plurality of convex portions embedded in the back surface of the flange portion (the surface connected to the sealing hole insertion portion),
Smoothly form the front surface (the surface opposite to the surface connected to the sealing hole insertion part) of each of the convex parts,
It is preferable to provide the outward edges on the rear surface side of each of the convex portions.

というのも、前記複数の凸部のオモテ面側にエッジが形成されていると、封印穴に対して遊技機用封印部材を嵌め込む際(正規に嵌め込む際)にフランジ部に加えられる押圧力によっても、フランジ部に破断や白化等の痕跡が生じやすくなる虞がある。この点、かかる構成のように、前記外向きのエッジを、前記複数の凸部のオモテ面側には設けず、前記複数の凸部のウラ面側に設けることによって、封印穴に対して遊技機用封印部材を正規に嵌め込む際には、フランジ部に破断や白化等の痕跡が生じないようにしながらも、封印穴の内周面と遊技機用封印部材の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所への不正アクセスが試みられた際には、フランジ部に破断や白化等の痕跡が生じやすくすることが可能になるからである。   This is because, if an edge is formed on the front surface side of the plurality of convex portions, a pressing force applied to the flange portion when the game machine sealing member is fitted into the sealing hole (when it is properly fitted). Traces such as breakage or whitening may easily occur on the flange portion even by the pressure. In this respect, like this configuration, the outward edge is not provided on the front surface side of the plurality of convex portions, but is provided on the back surface side of the plurality of convex portions, so that the game is performed with respect to the sealing hole. When the machine sealing member is fitted properly, the gap between the inner peripheral surface of the sealing hole and the outer peripheral surface of the game machine sealing member is not correct, while making sure that the flange does not have traces such as breakage or whitening. This is because when an unauthorized access to the sealing target is attempted by inserting a device or the like, it becomes possible to easily cause a trace such as breakage or whitening on the flange portion.

本発明の遊技機用封印部材においては、フランジ部のオモテ面外縁部にオモテ面側に突出するリブを設けることも好ましい。   In the gaming machine sealing member of the present invention, it is also preferable to provide a rib projecting toward the front surface side at the outer edge portion of the front surface of the flange portion.

かかる構成を採用することによって、封印穴の内周面と遊技機用封印部材の外周面との隙間に不正器具が差し込まれた際に、その不正器具が、フランジ部における、封印穴挿入部の基端外周部に接触する部分(以下において「フランジ部の付根部」と呼ぶことがある。)からより遠く離れたリブに当接するようになる。このため、封印穴の内周面と遊技機用封印部材の外周面との隙間に不正器具が差し込まれた際に、フランジ部の付根部により大きな力が加わりやすくなって、フランジ部の付根部に破断や白化等の痕跡がより残りやすくすることが可能になる。   By adopting such a configuration, when an illicit device is inserted into the gap between the inner peripheral surface of the sealing hole and the outer peripheral surface of the game machine sealing member, the illegitimate device is the flange portion of the sealing hole insertion portion. The rib comes into contact with a rib that is farther away from a portion that contacts the outer peripheral portion of the base end (hereinafter, also referred to as "root portion of flange portion"). Therefore, when an unauthorized device is inserted into the gap between the inner peripheral surface of the sealing hole and the outer peripheral surface of the gaming machine sealing member, a large force is easily applied to the root portion of the flange portion, and the base portion of the flange portion is easily applied. It becomes possible to easily leave traces such as breakage and whitening.

本発明の遊技機用封印部材は、その製造方法を特に限定されるものではないが、封印穴挿入部とフランジ部との二色成形により製造すると好ましい。   The manufacturing method of the sealing member for gaming machine of the present invention is not particularly limited, but it is preferable to manufacture it by two-color molding of the sealing hole insertion portion and the flange portion.

というのも、例えば、別個に成形された封印穴挿入部とフランジ部とを後から接着剤等で接着することにより遊技機用封印部材を製造するようにした場合には、その接着部分に不純物等が入る虞や、接着剤に塗りムラが生じる虞等があり、遊技機用封印部材の外観が悪くなるだけでなく、その不純物や塗りムラ等が不正アクセスの痕跡と誤認される虞もある。加えて、封印穴挿入部に対してフランジ部を接着する際にフランジ部が破損する虞もある。この点、かかる構成のように、封印穴挿入部とフランジ部とを二色成形することによって、フランジ部を破損等させることなく、封印穴挿入部とフランジ部とを綺麗に一体化することが可能になるからである。   This is because, for example, when the separately molded sealing hole insertion portion and the flange portion are later bonded with an adhesive or the like to manufacture the gaming machine sealing member, impurities are added to the bonded portion. There is a risk that the adhesive may be unevenly applied, and the adhesive may be unevenly applied, so that not only the appearance of the sealing member for a gaming machine may be deteriorated, but also impurities and unevenness of application may be mistaken as a trace of unauthorized access. . In addition, the flange portion may be damaged when the flange portion is bonded to the sealing hole insertion portion. In this respect, by forming the sealing hole insertion portion and the flange portion by two-color molding as in the above configuration, the sealing hole insertion portion and the flange portion can be neatly integrated without damaging the flange portion. Because it will be possible.

回胴式遊技機を前方から見た図である。It is the figure which looked at the rotating body type game machine from the front. 前扉が開かれた回胴式遊技機を前方斜め右上から見た図である。It is the figure which looked at the rotating body type game machine with the front door opened from the front diagonally upper right. 制御基板を基板ケースに収容して封印する様子を前方斜め右上から見た図である。It is the figure which looked at the state where the control board was stored in the board case and sealed from the front upper right. 第一実施態様の遊技機用封印部材を封印穴に嵌め込んでいる様子を示した斜視図である。It is the perspective view which showed a mode that the sealing member for game machines of 1st embodiment was fitted in the sealing hole. 第一実施態様の遊技機用封印部材を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。It is the perspective view which respectively showed the state which looked at the sealing member for gaming machines of 1st embodiment from the front diagonally upper right, and the state seen from the rear diagonal upper right. 第一実施態様の遊技機用封印部材を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。It is a cross-sectional view showing a state in which the gaming machine sealing member of the first embodiment is cut along a plane parallel to a yz plane including a center line of the gaming machine sealing member. 第一実施態様の遊技機用封印部材を手前側から見た図であって、(a)頭部に裂け目が生じていない状態と、(b)頭部に裂け目が生じている状態とをそれぞれ示した図である。It is the figure which looked at the sealing member for game machines of a 1st embodiment from this side, and shows the state where (a) a crack has not occurred in a head and the state where a crack has occurred in (b) respectively. It is the figure shown. 第二実施態様の遊技機用封印部材を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。It is the perspective view which respectively showed the state which looked at the sealing member for game machines of 2nd embodiment from the front diagonally upper right, and the state seen from the rear diagonally upper right. 第二実施態様の遊技機用封印部材における封印穴挿入部を前方斜め右上から見た状態を示した斜視図である。It is the perspective view which showed the state which looked at the sealing hole insertion part in the sealing member for game machines of 2nd embodiment from the front diagonal upper right. 第二実施態様の遊技機用封印部材を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。It is the sectional view showing the state where the sealing member for gaming machines of the second embodiment was cut by a plane parallel to the yz plane including the center line of the sealing member for gaming machines. 第三実施態様の遊技機用封印部材を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。It is the perspective view which respectively showed the state which looked at the sealing member for game machines of 3rd embodiment from the diagonally upper right front (a) and the state seen from the diagonal right upper right (b). 第三実施態様の遊技機用封印部材における封印穴挿入部を前方斜め右上から見た状態を示した斜視図である。It is the perspective view which showed the state which looked at the sealing hole insertion part in the sealing member for gaming machines of 3rd embodiment from the front diagonally upper right. 第三実施態様の遊技機用封印部材を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。It is sectional drawing which showed the state which cut | disconnected the sealing member for game machines of 3rd embodiment by the plane parallel to a yz plane including the centerline of the sealing member for game machines. 第四実施態様の遊技機用封印部材を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。It is the perspective view which each showed the state which looked at the sealing member for game machines of 4th embodiment from the diagonally upper right of (a) front, and the state viewed from diagonally upper right of (b) rear. 第四実施態様の遊技機用封印部材における封印穴挿入部を前方斜め右上から見た状態を示した斜視図である。It is the perspective view which showed the state which looked at the sealing hole insertion part in the sealing member for game machines of 4th embodiment from the front diagonally upper right. 第四実施態様の遊技機用封印部材を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。It is sectional drawing which showed the state which cut | disconnected the sealing member for game machines of 4th embodiment by the plane parallel to a yz plane including the centerline of the sealing member for game machines. 第四実施態様の遊技機用封印部材を手前側から見た図であって、(a)頭部に裂け目が生じていない状態と、(b)頭部に裂け目が生じている状態とをそれぞれ示した図である。It is the figure which looked at the sealing member for game machines of a 4th embodiment from this side, and shows a state where a crack has not occurred in (a) a head, and a state where a crack has occurred in a head, respectively. It is the figure shown. 封印穴挿入部の基端外周部に凸部を有する遊技機用封印部材を封印穴に嵌め込んだ状態を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。A state in which a gaming machine sealing member having a convex portion on the outer periphery of the base end of the sealing hole insertion portion was fitted into the sealing hole was cut along a plane parallel to the yz plane including the center line of the gaming machine sealing member. It is sectional drawing which showed the state.

本発明の遊技機用封印部材の好適な実施態様について、図面を用いてより具体的に説明する。以下においては、説明の便宜上、本発明の遊技機用封印部材で回胴式遊技機の封印対象箇所を封印する場合を例に挙げて、本発明の遊技機用封印部材を説明する。しかし、本発明の遊技機用封印部材は、パチンコ遊技機等、他の遊技機における遊技機用封印部材を封印する場合においても好適に採用することができる。   A preferred embodiment of the gaming machine sealing member of the present invention will be described more specifically with reference to the drawings. In the following, for convenience of explanation, the sealing member for a gaming machine of the present invention will be described by taking as an example a case where a sealing target portion of a rotating type gaming machine is sealed by the sealing member for a gaming machine of the present invention. However, the sealing member for a gaming machine of the present invention can be preferably used even when sealing a sealing member for a gaming machine in another gaming machine such as a pachinko gaming machine.

また、図面の各図においては、説明の便宜を考慮し、x軸、y軸及びz軸を示している。x軸、y軸及びz軸の向きは、異なる図であっても、互いに一致している。以下においては、x軸方向正側を「右」側、x軸方向負側を「左」側、y軸方向正側を「奥」側、y軸方向負側を「手前」側、z軸方向正側を「上」側、z軸方向負側を「下」側と呼ぶことがあるが、これは、各部の相対的な位置関係を表すためのものに過ぎず、各部の絶対的な位置関係を限定するものではない。   Further, in each of the drawings, the x-axis, the y-axis, and the z-axis are shown for convenience of description. The directions of the x-axis, the y-axis, and the z-axis are the same even in different drawings. In the following, the x-axis direction positive side is the “right” side, the x-axis direction negative side is the “left” side, the y-axis direction positive side is the “back” side, the y-axis direction negative side is the “front” side, and the z-axis. The positive side in the direction is sometimes referred to as the “upper” side, and the negative side in the z-axis direction is sometimes referred to as the “lower” side. However, this is merely to show the relative positional relationship of each part, and the absolute side It does not limit the positional relationship.

1. 回胴式遊技機の概要
図1は、回胴式遊技機10を前方から見た図である。回胴式遊技機10は、図1に示すように、その前面側に、メダルを投入するためのメダル投入口11と、メダルを払い出すためのメダル払出口12と、その外周面に図柄が描かれた3本のリール13,14,15と、映像演出を行うための液晶ディスプレイ16と、照明演出を行うための発光ランプ(図示省略)と、音声演出を行うためのスピ−カー17等を備えたものとなっており、操作部として、1遊技当たりの最大枚数(通常3枚)のメダルをベットするためのマックスベットボタン18と、ベットするメダルを1枚ずつ増加するためのシングルベットボタン19と、リール13,14,15の回転を開始するためのスタートレバー20と、リール13,14,15の回転をそれぞれ停止するための3個のストップボタン21,22,23と、演出を切り替えるためのチャンスボタン24と、クレジットされたメダルを払い戻すための払戻しボタン25等を有するものとなっている。
1. Outline of the rotating body type gaming machine FIG. 1 is a diagram of the rotating body type gaming machine 10 viewed from the front. As shown in FIG. 1, the rotating drum type gaming machine 10 has a medal insertion opening 11 for inserting medals, a medal payout opening 12 for paying out medals, and a symbol on its outer peripheral surface on the front side thereof. Three drawn reels 13, 14, and 15, a liquid crystal display 16 for performing video effects, a light-emitting lamp (not shown) for performing lighting effects, a speaker 17 for performing audio effects, and the like. As a control unit, a max bet button 18 for betting the maximum number of medals per game (usually 3), and a single bet for increasing the bet medals one by one. A button 19, a start lever 20 for starting the rotation of the reels 13, 14, 15 and three stop buttons 21, 22, 22 for stopping the rotation of the reels 13, 14, 15, respectively. 3, the opportunity button 24 for switching an effect, which is to have a refund button 25 or the like for refund credited medals.

この回胴式遊技機10は、メダルのクレジット枚数が所定枚数以上となった状態でスタートレバー20が操作されると、役抽選が実行されるとともにリール13,14,15が回転を開始し、ストップボタン21,22,23がそれぞれ操作されると、操作されたストップボタン21,22,23に対応するリール13,14,15の回転が停止していき、全てのリール13,14,15が停止したときにリール窓10bの有効ライン上に表示される図柄の組み合わせが役抽選で当選した役に対応したものとなっていた場合(入賞した場合)に、その役に応じた枚数のメダルが払い出され、メダルのクレジット枚数が上限値に達しているときには、ホッパーユニット36(図2を参照)から送出されたメダルがメダル払出口12を通じて払い出されるようになっている。メダルのクレジット枚数は、メダルのクレジット枚数が上限値に達していないときに、メダル投入口11にメダルが投入される、又は、入賞によってメダルが払い出されると増加するようになっている。 When the start lever 20 is operated in a state in which the number of credits of medals is equal to or more than a predetermined number, the reel-type gaming machine 10 executes the winning combination lottery and the reels 13, 14, 15 start rotating, When the stop buttons 21, 22, 23 are respectively operated, the rotation of the reels 13, 14, 15 corresponding to the operated stop buttons 21, 22, 23 is stopped, and all the reels 13, 14, 15 are stopped. When the combination of symbols displayed on the activated line of the reel window 10b 1 when stopped is corresponding to the winning combination in the winning combination lottery (when winning), the number of medals corresponding to that winning combination Is paid out and the credit number of medals has reached the upper limit, the medals sent from the hopper unit 36 (see FIG. 2) are paid out through the medal payout outlet 12. It is supposed to be served. The number of credits of medals increases when the number of credits of medals does not reach the upper limit value when a medal is inserted into the medal insertion slot 11 or when a medal is paid out by winning.

図2は、前扉10bが開かれた回胴式遊技機10を前方斜め右上から見た図である。回胴式遊技機10は、図2に示すように、前方が開放された箱状を為す筺体本体10aと、筺体本体10aの前面側に開閉可能な状態で取り付けられた前扉10bとで構成された遊技機筺体の内部に各種の機器が収容されたものとなっている。以下においては、筺体本体10aと前扉10bとを合わせて「筺体10a,10b」と表記することがある。   FIG. 2 is a diagram of the rotating-type gaming machine 10 with the front door 10b opened, as viewed from the front upper right. As shown in FIG. 2, the rotating body type gaming machine 10 includes a box-shaped main body 10a having an open front, and a front door 10b attached to the front side of the main body 10a in an openable and closable manner. Various devices are housed inside the game machine housing. In the following, the case body 10a and the front door 10b may be collectively referred to as "cases 10a and 10b".

本実施態様において、筺体10a,10bの内部には、メイン制御基板ユニット30、サブ制御基板ユニット31、液晶ユニット32、電源ユニット33、コネクタユニット34、リールユニット35及びホッパーユニット36等が納められている。これらのユニット30〜36のうち、液晶ユニット32とコネクタユニット34は、前扉10bの内面側(ウラ面側)に取り付けられている。一方、メイン制御基板ユニット30とサブ制御基板ユニット31と電源ユニット33とリールユニット35とホッパーユニット36は、筺体本体10aの内面側に取り付けられている。上記のリール窓10bは、前扉10bの中段部やや上寄りの部分に略矩形状に設けられている。 In this embodiment, the main control board unit 30, the sub control board unit 31, the liquid crystal unit 32, the power supply unit 33, the connector unit 34, the reel unit 35, the hopper unit 36, etc. are housed inside the housings 10a, 10b. There is. Of these units 30 to 36, the liquid crystal unit 32 and the connector unit 34 are attached to the inner surface side (back surface side) of the front door 10b. On the other hand, the main control board unit 30, the sub control board unit 31, the power supply unit 33, the reel unit 35, and the hopper unit 36 are attached to the inner surface side of the housing body 10a. Reel window 10b 1 described above, it is provided in a substantially rectangular shape in the middle portion slightly above inner portion of the front door 10b.

メイン制御基板ユニット30は、役抽選や入賞判定等、遊技における基本的な制御を行う制御基板(メイン制御基板)を備えている。サブ制御基板ユニット31は、発光ランプや音声による演出等、遊技における演出に関する制御を行う制御基板(サブ制御基板)を備えている。液晶ユニット32は、液晶ディスプレイ16(図1を参照)に表示される映像による演出に関する制御を行う制御基板(映像基板)を備えている。電源ユニット33は、回胴式遊技機10における各機器に電力を供給する制御基板(電源基板)を備えている。コネクタユニット34は、特定の機器に接続されたケーブルを仲介する制御基板(仲介基板)を備えている。リールユニット35は、リール13,14,15の回転をそれぞれ独立して制御する制御基板(リール制御基板)を備えている。ホッパーユニット36は、メダル投入口11(図1を参照)に投入されたメダルを回収するとともに、メイン制御基板ユニット30からの信号に基づいてメダル払出口12(図1を参照)へメダルを送出する制御を行う制御基板(ホッパー制御基板)を備えている。   The main control board unit 30 includes a control board (main control board) that performs basic control in the game, such as winning a lottery and winning determination. The sub-control board unit 31 includes a control board (sub-control board) that controls the effects in the game, such as effects by light-emitting lamps and sounds. The liquid crystal unit 32 is provided with a control board (video board) that performs control related to effects by the video displayed on the liquid crystal display 16 (see FIG. 1). The power supply unit 33 includes a control board (power supply board) that supplies electric power to each device in the spinning-type gaming machine 10. The connector unit 34 includes a control board (mediation board) that mediates a cable connected to a specific device. The reel unit 35 includes a control board (reel control board) that independently controls the rotations of the reels 13, 14, and 15. The hopper unit 36 collects the medals inserted into the medal insertion slot 11 (see FIG. 1) and sends the medals to the medal payout outlet 12 (see FIG. 1) based on a signal from the main control board unit 30. A control board (a hopper control board) for controlling the operation is provided.

これらのユニット30〜36に備えられた各種制御基板は、いずれも、不正アクセスの対象となり得る。特に、メイン制御基板ユニット30の制御基板(メイン制御基板)には、回胴式遊技機10における基本的な制御を行うためのプログラムが記録された記憶装置(ROM)が搭載されているところ、この記憶装置を偽造したものに交換することによって、遊技中に特定の操作を行うと必ず大当たりになるようにする等、回胴式遊技機10に不正な改造を試みる者がいる。このため、回胴式遊技機10等の遊技機においては、図3に示すように、メイン制御基板30aを、カバー部材51とベース部材52とで構成される基板ケース50内に収容して封印することが行われている。図3は、メイン制御基板30a(制御基板)を基板ケース50に収容して封印する様子を前方斜め右上から見た図である。メイン制御基板30aを収容した基板ケース50は、通常、その後側に配されたホルダ部材60を介して筺体本体10a(図2)に取り付けられる。   Any of the various control boards provided in these units 30 to 36 can be the target of unauthorized access. In particular, on the control board (main control board) of the main control board unit 30, a storage device (ROM) in which a program for performing basic control in the spinning-type gaming machine 10 is recorded is mounted, There is a person who tries to illegally modify the spinning-reel type gaming machine 10 by replacing this storage device with a counterfeit one so that a big hit is always made when a specific operation is performed during a game. Therefore, in a gaming machine such as the spinning drum type gaming machine 10, as shown in FIG. 3, the main control board 30a is housed and sealed in a board case 50 composed of a cover member 51 and a base member 52. Is being done. FIG. 3 is a diagram of a state in which the main control board 30a (control board) is housed in the board case 50 and sealed, as seen from the front upper right. The board case 50 accommodating the main control board 30a is usually attached to the housing body 10a (FIG. 2) via a holder member 60 arranged on the rear side thereof.

具体的には、図3に示すように、基板ケース50(本実施態様においてはカバー部材51)に設けられた封印穴αに、ネジ等の固定具70を挿通して螺合することでカバー部材51とベース部材52とを閉じた状態で固定した後、この封印穴αに遊技機用封印部材100を嵌め込む。封印穴αに嵌め込まれた遊技機用封印部材100は、その外周部を封印穴αの奥部にある被係合部α(図4)に係合された状態となる。このため、遊技機用封印部材100を破壊するか無理に変形等しなければ、封印穴αの奥部(封印対象箇所α)にある固定具70にアクセスできない状態が発現する。換言すると、遊技機用封印部材100に、破断や白化等の痕跡があるか否かを確認することによって、封印対象箇所αに不正アクセスが為されたか否か(基板ケース50が不正に開放されたか否か)を判断することが可能になる。すなわち、遊技機用封印部材100は、封印としての機能を果たすことになる。メイン制御基板ユニット30以外の他のユニット31〜36における制御基板も、上記の基板ケース50と同様の基板ケースに収容して封印することが可能である。 Specifically, as shown in FIG. 3, the cover 70 is inserted by screwing a fixing tool 70 such as a screw into a sealing hole α provided in the substrate case 50 (the cover member 51 in the present embodiment). After fixing the member 51 and the base member 52 in the closed state, the game machine sealing member 100 is fitted into the sealing hole α. The gaming machine sealing member 100 fitted in the sealing hole α is in a state in which the outer peripheral portion thereof is engaged with the engaged portion α 3 (FIG. 4) in the inner portion of the sealing hole α. Therefore, unless the game machine sealing member 100 is destroyed or forcedly deformed, a state in which the fixture 70 in the inner part of the sealing hole α (sealing target portion α 1 ) cannot be accessed appears. In other words, by confirming whether or not the gaming machine sealing member 100 has a trace such as breakage or whitening, whether or not the sealing target portion α 1 is illegally accessed (the substrate case 50 is illegally opened). It has become possible to judge whether or not it has been done. That is, the gaming machine sealing member 100 functions as a seal. The control boards in the units 31 to 36 other than the main control board unit 30 can be housed and sealed in a board case similar to the board case 50 described above.

基板ケース50(カバー部材51及びベース部材52)は、基板ケース50内に異常が生じていないか否かを基板ケース50の外部から確認することができるように、通常、透明性を有する材料(通常、合成樹脂系材料)によって形成される。基板ケース50を形成する材料としては、メタクリル酸メチル樹脂(PMMA)や、ポリプロピレン(PP)や、ポリスチレン(PS)や、アクリロニトリルーブタジエン−スチレン共重合合成樹脂(ABS)や、ポリカーボネート(PC)等の熱可塑性樹脂が挙げられる。これらの熱可塑性樹脂は、遊技機用封印部材100を形成する熱可塑性樹脂と同様であるが、基板ケース50は、遊技機用封印部材100(特に高強度の合成樹脂系材料で形成される封印穴挿入部110)よりも高強度の合成系樹脂材料で形成すると好ましい。基板ケース50を形成する合成樹脂系材料としては、ABSやPCが好適であり、特に、PCは強度に優れているため好ましい。   The board case 50 (the cover member 51 and the base member 52) is usually made of a transparent material so that it can be confirmed from the outside of the board case 50 whether or not an abnormality has occurred in the board case 50. Usually, it is formed of a synthetic resin material. As a material for forming the substrate case 50, methyl methacrylate resin (PMMA), polypropylene (PP), polystyrene (PS), acrylonitrile-butadiene-styrene copolymer synthetic resin (ABS), polycarbonate (PC), or the like. The thermoplastic resin of. These thermoplastic resins are similar to the thermoplastic resins forming the gaming machine sealing member 100, but the substrate case 50 includes the gaming machine sealing member 100 (especially a sealing material formed of a high-strength synthetic resin material). It is preferable to use a synthetic resin material having a higher strength than the hole insertion portion 110). ABS and PC are preferable as the synthetic resin material forming the substrate case 50, and PC is particularly preferable because it has excellent strength.

本発明は、上記の遊技機用封印部材100に係るものである。ここまでは、基板ケース50におけるカバー部材51とベース部材52とを閉じた状態で固定するための固定具70を挿通する部分(封印穴α)に遊技機用封印部材100を嵌め込む場合について説明したが、本発明の遊技機用封印部材100を嵌め込む箇所は、これに限定されない。例えば、図3におけるホルダ部材60に対して基板ケース50(カバー部材51又はベース部材52)を固定する固定具を挿通する穴状の部分に、本発明の遊技機用封印部材100を嵌め込むようにしてもよい。また、封印穴αを設ける場所は、不正アクセスを防止するために封印する必要がある部分であれば、固定具を挿通する部分である必要もなく、基板ケース50である必要もない。   The present invention relates to the game machine sealing member 100. Up to this point, a case where the gaming machine sealing member 100 is fitted into a portion (sealing hole α) of the substrate case 50 in which the fixing member 70 for fixing the cover member 51 and the base member 52 in the closed state is inserted. However, the place where the game machine sealing member 100 of the present invention is fitted is not limited to this. For example, the gaming machine sealing member 100 of the present invention is fitted into a hole-shaped portion through which a fixture for fixing the substrate case 50 (cover member 51 or base member 52) to the holder member 60 in FIG. 3 is inserted. Good. Further, the place where the sealing hole α is provided does not need to be the portion through which the fixing tool is inserted and the substrate case 50 as long as it is a portion that needs to be sealed to prevent unauthorized access.

2. 本発明の遊技機用封印部材
本発明の遊技機用封印部材100についてより詳しく説明する。以下においては、第一実施態様から第四実施態様までの4つの実施態様を例に挙げて本発明の遊技機用封印部材100について説明する。しかし、本発明の遊技機用封印部材100の技術的範囲は、これらの実施態様に限定されることなく、発明の趣旨を損なわない範囲でその実施態様を適宜変更することができる。
2. Sealing member for gaming machine of the present invention The sealing member 100 for gaming machine of the present invention will be described in more detail. In the following, the gaming machine sealing member 100 of the present invention will be described by taking four embodiments from the first embodiment to the fourth embodiment as examples. However, the technical scope of the gaming machine sealing member 100 of the present invention is not limited to these embodiments, and the embodiments can be appropriately changed within a range not impairing the gist of the invention.

2.1 第一実施態様の遊技機用封印部材
まず、第一実施態様の遊技機用封印部材100について説明する。図4は、第一実施態様の遊技機用封印部材100を封印穴αに嵌め込んでいる様子を示した斜視図である。図5は、第一実施態様の遊技機用封印部材100を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。図6は、第一実施態様の遊技機用封印部材100を、遊技機用封印部材100の中心線(y軸方向に平行な中心線)を含みy−z平面に平行な平面で切断した状態を示した断面図である。図7は、第一実施態様の遊技機用封印部材100を手前側(y軸方向負側)から見た図であって、(a)頭部120に裂け目βが生じていない状態と、(b)頭部120に裂け目βが生じている状態とをそれぞれ示した図である。図4、図5及び図7においては、遊技機用封印部材100における封印穴挿入部110と頭部120とを図面上において区別しやすくするため、封印穴挿入部110のみを網掛けハッチングで示している。
2.1 Sealing Member for Gaming Machine of First Embodiment First, the sealing member 100 for gaming machine of the first embodiment will be described. FIG. 4 is a perspective view showing a state in which the gaming machine sealing member 100 of the first embodiment is fitted into the sealing hole α. FIG. 5 is a perspective view of the gaming machine sealing member 100 of the first embodiment, showing a state (a) viewed from the front upper right and a state (b) viewed from the rear upper right, respectively. FIG. 6 shows a state in which the gaming machine sealing member 100 of the first embodiment is cut along a plane parallel to the yz plane including the center line of the gaming machine sealing member 100 (the center line parallel to the y-axis direction). It is sectional drawing which showed. FIG. 7 is a view of the gaming machine sealing member 100 of the first embodiment as viewed from the front side (the negative side in the y-axis direction), in which (a) a state in which a tear β is not formed in the head 120, and ( FIG. 7B is a diagram showing a state in which a split β is generated in the head 120. 4, 5, and 7, only the sealing hole insertion portion 110 is shown by hatching in order to easily distinguish the sealing hole insertion portion 110 and the head portion 120 in the gaming machine sealing member 100 in the drawings. ing.

2.1.1 基本構成
遊技機用封印部材100は、図4に示すように、封印穴αに嵌め込むことにより、封印穴αの奥部に位置する封止対象箇所αを封印するためのものとなっている。
2.1.1 Basic Configuration As shown in FIG. 4, the game machine sealing member 100 is fitted into the sealing hole α so as to seal the sealing target portion α 1 located at the back of the sealing hole α. It has become.

第一実施態様の遊技機用封印部材100は、封印穴挿入部110と頭部120とで構成されている。封印穴挿入部110及び頭部120は、いずれも合成樹脂系材料で形成される。封印穴挿入部110は、封印穴αに対して先端(図4におけるy軸方向正側の端部)側から挿入される部分となっている。封印穴挿入部110の外周部には、係合部111cが設けられている。遊技機用封印部材100を封印穴αに嵌め込んだ際には、その係合部111cが封印穴αの奥部にある被係合部αに係合し、遊技機用封印部材100を手前側に引き抜くことができない状態となる。一方、頭部120は、封印穴挿入部110の基端(図4におけるy軸方向負側の端部)側に設けられた部分となっている。第一実施態様の封印穴挿入部110において、頭部120は、封印穴挿入部110の基端面(後述する閉塞部112)に重なる中央部121と、封印穴挿入部110の基端外周部から外方に突出して設けられたフランジ部122とで構成している。 The game machine sealing member 100 according to the first embodiment includes a sealing hole insertion portion 110 and a head 120. Both the sealing hole insertion portion 110 and the head portion 120 are made of a synthetic resin material. The sealing hole insertion portion 110 is a portion that is inserted into the sealing hole α from the tip side (the end on the positive side in the y-axis direction in FIG. 4). An engagement portion 111c is provided on the outer peripheral portion of the sealing hole insertion portion 110. When the gaming machine sealing member 100 is fitted into the sealing hole α, the engaging portion 111c engages with the engaged portion α 3 in the inner portion of the sealing hole α, and the gaming machine sealing member 100 is opened. It cannot be pulled out to the front side. On the other hand, the head portion 120 is a portion provided on the base end side (the end portion on the y axis direction negative side in FIG. 4) side of the sealing hole insertion portion 110. In the sealing hole insertion portion 110 of the first embodiment, the head portion 120 includes a central portion 121 that overlaps with a base end surface of the sealing hole insertion portion 110 (a closing portion 112 described later) and a base end outer peripheral portion of the sealing hole insertion portion 110. The flange portion 122 is provided so as to project outward.

この遊技機用封印部材100が封印穴αに嵌め込まれた状態において、封印対象箇所αに不正アクセスしようとすると、フランジ部122の外周部から封印穴挿入部110の外周面と封印穴αの内周面との隙間にマイナスドライバ等の不正器具を挿入して係合部111cの係合を不正に解除するか、頭部120の中央部121から遊技機用封印部材100に穴を開ける必要がある。この点、頭部120におけるフランジ部122は、封印穴挿入部110の外周面と封印穴αの内周面との隙間に不正器具が挿入されないように、当該隙間を封印穴αの手前側から覆うとともに、仮に当該隙間に不正器具が挿入された場合には、図7(b)に示すように、裂け目βのほか、欠けや、破断痕や白化等の痕跡を残させるための部分となっている。また、中央部121は、遊技機用封印部材100におけるフランジ部122以外の部分(遊技機用封印部材100の中央部分)に穴等が開けられたときにその痕跡(破断痕や白化等)を残させるための部分となっている。 In the state where the gaming machine sealing member 100 is fitted into the sealing hole α, if an unauthorized access is made to the sealing target portion α 1 , the outer peripheral surface of the flange portion 122 and the outer peripheral surface of the sealing hole insertion portion 110 and the sealing hole α are It is necessary to insert an illegal instrument such as a flat-blade screwdriver into the gap between the inner peripheral surface and illegally release the engagement of the engaging portion 111c, or to make a hole in the game machine sealing member 100 from the central portion 121 of the head 120. There is. In this respect, the flange portion 122 of the head portion 120 has a gap from the front side of the sealing hole α so that an unauthorized instrument is not inserted into the gap between the outer peripheral surface of the sealing hole insertion portion 110 and the inner peripheral surface of the sealing hole α. In addition to covering, if an illegal instrument is inserted into the gap, as shown in FIG. 7 (b), it becomes a part for leaving a crack β, a chip, a trace of breakage, whitening, etc. ing. In addition, the central portion 121 has traces (breakage marks, whitening, etc.) when a hole or the like is opened in a portion other than the flange portion 122 of the gaming machine sealing member 100 (the central portion of the gaming machine sealing member 100). It is a part to leave.

すなわち、封印穴挿入部110は、主として、封印穴αから遊技機用封印部材100が引き抜かれないように、遊技機用封印部材100を封印穴αの奥部にある被係合部αに対して係合させる機能を有しているのに対して、頭部120は、主として、封印対象箇所αへの不正アクセスの痕跡を発現させる機能を有している。このため、頭部120は、封印穴挿入部110よりも強度(アイゾット衝撃強度)が低い材料(合成樹脂系材料)で形成している。頭部120や封印穴挿入部110を形成する合成樹脂系材料は、その強度において上記の関係を有するのであれば、特に限定されないが、透明(有色透明を含む。)な合成樹脂系材料で形成すると好ましい。これにより、封印穴αに遊技機用封印部材100を嵌め込んだ状態であっても、封印穴αの手前側から封印穴αの奥部の封印対象箇所αに異常がないかを目視により確認することが可能になる。 That is, the sealing hole insertion portion 110 mainly inserts the gaming machine sealing member 100 into the engaged portion α 3 in the inner portion of the sealing hole α so that the gaming machine sealing member 100 is not pulled out from the sealing hole α. In contrast to having a function of engaging with each other, the head 120 mainly has a function of producing a trace of unauthorized access to the sealing target portion α 1 . Therefore, the head portion 120 is formed of a material (synthetic resin material) having a lower strength (Izod impact strength) than the sealing hole insertion portion 110. The synthetic resin material that forms the head portion 120 and the sealing hole insertion portion 110 is not particularly limited as long as it has the above relationship in strength, but is formed of a transparent (including colored and transparent) synthetic resin material. It is preferable. Thereby, even when the gaming machine sealing member 100 is fitted in the sealing hole α, it is possible to visually check whether there is any abnormality in the sealing target portion α 1 from the front side of the sealing hole α to the inner side of the sealing hole α. It becomes possible to confirm.

この点、透明性を有する合成樹脂系材料としては、一般的に、メタクリル酸メチル樹脂(PMMA)や、ポリプロピレン(PP)や、ポリスチレン(PS)や、アクリロニトリルーブタジエン−スチレン共重合合成樹脂(ABS)や、ポリカーボネート(PC)等の熱可塑性樹脂が例示される。これらの熱可塑性樹脂の強度(アイゾット衝撃強度)は、一般的に、前掲の表1に示すようになる。このため、PMMA、PP、PS、ABS及びPCの強度が表1に示す通りの順番であり、封印穴挿入部110及び頭部120を形成する合成樹脂系材料を表1の中から選ぶのであれば、以下に示すようになる。すなわち、封印穴挿入部110をPCで形成した場合には、頭部120は、PMMA、PP、PS又はABSで形成する。また、封印穴挿入部110をABSで形成した場合には、頭部120は、PMMA、PP又はPSで形成する。さらに、封印穴挿入部110をPSで形成した場合には、頭部120は、PMMA又はPPで形成する。さらにまた、封印穴挿入部110をPPで形成した場合には、頭部120は、PMMAで形成する。   In this respect, synthetic resin materials having transparency are generally methyl methacrylate resin (PMMA), polypropylene (PP), polystyrene (PS), acrylonitrile-butadiene-styrene copolymer synthetic resin (ABS). ) And thermoplastic resins such as polycarbonate (PC). The strength (Izod impact strength) of these thermoplastic resins is generally as shown in Table 1 above. Therefore, the strengths of PMMA, PP, PS, ABS and PC are in the order shown in Table 1, and the synthetic resin material forming the sealing hole insertion portion 110 and the head portion 120 is selected from Table 1. For example, That is, when the sealing hole insertion portion 110 is formed of PC, the head portion 120 is formed of PMMA, PP, PS or ABS. When the sealing hole insertion portion 110 is made of ABS, the head 120 is made of PMMA, PP or PS. Furthermore, when the sealing hole insertion portion 110 is formed of PS, the head portion 120 is formed of PMMA or PP. Furthermore, when the sealing hole insertion portion 110 is formed of PP, the head portion 120 is formed of PMMA.

ただし、後述するように、遊技機用封印部材100における封印穴挿入部110と頭部120とを二色成形する場合には、封印穴挿入部110や頭部120を形成する合成樹脂系材料の融点も考慮する。すなわち、共通の金型を用いて異種材料を二段階で成形する二色成形においては、融点の高い合成樹脂系材料で形成される側の部材を先に成形してから、融点の低い合成樹脂系材料で形成される側の部材を後に成形する必要があるからである。この点、熱可塑性樹脂は、一般的に、融点が高ければ高いほど、強度(アイゾット衝撃強度)が高くなり、各熱可塑性樹脂の融点の大小関係と、各熱可塑性樹脂の強度の大小関係とは、概ね一致する。   However, as will be described later, when the sealing hole inserting portion 110 and the head portion 120 of the gaming machine sealing member 100 are two-color molded, a synthetic resin material for forming the sealing hole inserting portion 110 and the head portion 120 is used. Consider the melting point. That is, in two-color molding in which different materials are molded in two steps using a common mold, a member formed of a synthetic resin material having a high melting point is first molded, and then a synthetic resin having a low melting point is used. This is because it is necessary to later mold the member formed on the side of the system material. In this respect, in general, the higher the melting point of a thermoplastic resin, the higher the strength (Izod impact strength), and the relationship between the melting point of each thermoplastic resin and the strength relationship of each thermoplastic resin. Are roughly in agreement.

遊技機用封印部材100における封印穴挿入部110と頭部120とは、互いに一体化した状態に設けられる。封印穴挿入部110と頭部120とを一体化させる方法は、特に限定されず、例えば、別個に形成された封印穴挿入部110と頭部120とを後から接着剤等で接着して一体化させてもよい。しかし、封印穴挿入部110と頭部120とを接着する作業は、通常、部品(封印穴挿入部110及び頭部120)を1つずつ取り出して手で行うようになるため、別個に形成された封印穴挿入部110と頭部120とを接着する方法では、封印穴挿入部110と頭部120との接着部分に不純物等が入る虞や、接着剤等に塗りムラが生じる虞等がある。このため、遊技機用封印部材100の外観が悪くなるだけでなく、その不純物や塗りムラ等が不正アクセスの痕跡と誤認される虞もある。特に、本実施態様の遊技機用封印部材100では、後述するように、封印穴挿入部110と頭部120とを色違いとする構成も採用するため、封印穴挿入部110及び頭部120の色も重要となるところ、上記のように、封印穴挿入部110と頭部120との接着部分に不純物が混入等すると、封印穴挿入部110や頭部120の色に悪影響を及ぼす虞がある。加えて、封印穴挿入部110と頭部120とを接着する際に頭部120(特にフランジ部122)が破損する虞もある。   The sealing hole insertion portion 110 and the head portion 120 of the gaming machine sealing member 100 are provided in an integrated state with each other. The method of integrating the sealing hole insertion portion 110 and the head portion 120 is not particularly limited, and for example, the separately formed sealing hole insertion portion 110 and the head portion 120 are later bonded by an adhesive or the like to be integrated. You may make it. However, the work of adhering the sealing hole insertion portion 110 and the head portion 120 is normally performed by taking out the components (sealing hole insertion portion 110 and the head portion 120) one by one, and therefore, they are formed separately. In the method of adhering the sealing hole insertion portion 110 and the head 120 to each other, there is a risk that impurities or the like may enter the bonding portion between the sealing hole insertion portion 110 and the head 120, or that coating unevenness may occur in the adhesive or the like. . For this reason, not only the appearance of the gaming machine sealing member 100 may be deteriorated, but also impurities, coating unevenness, and the like may be erroneously recognized as marks of unauthorized access. In particular, in the gaming machine sealing member 100 of the present embodiment, as will be described later, a configuration in which the sealing hole insertion portion 110 and the head portion 120 are of different colors is also adopted, so that the sealing hole insertion portion 110 and the head portion 120 are Where color is also important, as described above, if impurities are mixed in the bonding portion between the sealing hole inserting section 110 and the head 120, the color of the sealing hole inserting section 110 or the head 120 may be adversely affected. . In addition, the head part 120 (particularly the flange part 122) may be damaged when the sealing hole insertion part 110 and the head part 120 are bonded together.

このため、封印穴挿入部110と頭部120は、二色成形により互いに一体化させると好ましい。これにより、接着剤を使用することなく、そして手作業を介することなく、封印穴挿入部110と頭部120とを一体化することが可能になる。したがって、封印穴挿入部110と頭部120との境界部分における不純物の混入や、当該境界部分における接着剤の塗りムラが生じないようにすることが可能になる。よって、封印穴挿入部110や頭部120の本来の色が見えるようにするだけでなく、頭部120(フランジ部122)を破損等させることなく、封印穴挿入部110と頭部120とを綺麗に一体化することも可能になる。第一実施態様の遊技機用封印部材100においても、封印穴挿入部110と頭部120は、二色成形により互いに一体化させている。具体的には、第一の金型にPC又はABSを射出して封印穴挿入部110を成形した後、第一の金型における一部(封印穴挿入部110の基端部に接続する部分)のみを第二の金型に切り替え、この第二の金型にPMMAを射出して頭部120を成形することにより、封印穴挿入部110と頭部120とが一体化された遊技機用封印部材100を得るようにしている。   Therefore, it is preferable that the sealing hole insertion portion 110 and the head portion 120 be integrated with each other by two-color molding. As a result, it becomes possible to integrate the sealing hole insertion portion 110 and the head portion 120 without using an adhesive agent and without manual work. Therefore, it is possible to prevent impurities from being mixed in the boundary portion between the sealing hole insertion portion 110 and the head portion 120 and uneven coating of the adhesive at the boundary portion. Therefore, not only the original colors of the sealing hole insertion section 110 and the head 120 can be seen, but also the sealing hole insertion section 110 and the head 120 can be separated without damaging the head 120 (flange 122). It also becomes possible to integrate it neatly. Also in the gaming machine sealing member 100 of the first embodiment, the sealing hole insertion portion 110 and the head portion 120 are integrated with each other by two-color molding. Specifically, after injecting PC or ABS into the first mold to mold the sealing hole insertion part 110, a part of the first mold (a part connected to the base end part of the sealing hole insertion part 110) ) Is switched to the second mold, and PMMA is injected into the second mold to mold the head 120, so that the sealing hole insertion portion 110 and the head 120 are integrated with each other. The sealing member 100 is obtained.

以上のように、フランジ部122を含む頭部120を、封印穴挿入部110よりも低強度の合成樹脂系材料で形成したことによって、封印穴αの内周面と遊技機用封印部材100の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所αへの不正アクセスが試みられた場合には、頭部120(特にフランジ部122)における広い範囲に破断や白化等の痕跡が形成されるようになる。したがって、接着剤等では消去することが困難な痕跡が遊技機用封印部材100に残るようにすることが可能になる。加えて、遊技機用封印部材100が封印穴αに嵌め込まれた状態であっても、封印穴αの手前側から視認しやすい頭部120に不正アクセスの痕跡が残るため、不正アクセスの痕跡を発見しやすくすることも可能になる。 As described above, since the head portion 120 including the flange portion 122 is formed of a synthetic resin material having a lower strength than the sealing hole insertion portion 110, the inner peripheral surface of the sealing hole α and the sealing member 100 for gaming machine 100. When an unauthorized device is inserted into the gap between the outer peripheral surface and the unauthorized access to the sealing target portion α 1 is attempted, the head 120 (particularly the flange 122) may be broken or whitened in a wide range. Traces will start to form. Therefore, it becomes possible to leave a trace that is difficult to erase with an adhesive or the like on the gaming machine sealing member 100. In addition, even when the gaming machine sealing member 100 is fitted in the sealing hole α, a trace of unauthorized access remains on the head 120 that is easily visible from the front side of the sealing hole α, and thus a trace of unauthorized access is generated. It also makes it easier to discover.

2.1.2 特記事項
以下、第一実施態様の遊技機用封印部材100について、特記すべき事項をいくつか列記する。
2.1.2 Special Remarks Hereinafter, with respect to the gaming machine sealing member 100 of the first embodiment, some items to be specially noted are listed.

(1) 封印穴挿入部及び頭部の色について
頭部120及び封印穴挿入部110を形成する合成樹脂系材料として、透明(有色透明を含む。)なものを選択することが好ましいことについては既に述べた。この点、頭部120及び封印穴挿入部110をいずれも有色透明とし、頭部120と封印穴挿入部110とを異なる色とすることが好ましい。というのも、頭部120と封印穴挿入部110とを同一の色(いずれも完全透明とする場合を含む。)とした場合には、不正アクセスに起因してフランジ部122に裂け目や欠け等が生じ、封印穴αの内周面と封印穴挿入部110の外周面との間の隙間が封印穴αの手前側から直接見えるようになったときにおいて、そのフランジ部122における裂け目や欠け等が生じた部分を通じて、フランジ部122と同色の封印穴挿入部110が見えるようになり、フランジ部122が割れる等したことに気づきにくくなる虞がある。
(1) Regarding Colors of Sealing Hole Insertion Portion and Head Part It is preferable to select a transparent (including colored and transparent) synthetic resin material for forming the head part 120 and the sealing hole insertion part 110. Already mentioned. In this respect, it is preferable that both the head 120 and the sealing hole insertion portion 110 are colored and transparent, and the head 120 and the sealing hole insertion portion 110 have different colors. This is because, if the head 120 and the sealing hole insertion portion 110 have the same color (including the case where both are completely transparent), the flange portion 122 may be cracked or chipped due to unauthorized access. When a gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the sealing hole insertion portion 110 becomes directly visible from the front side of the sealing hole α, a crevice or a chip in the flange portion 122 is generated. The sealing hole insertion portion 110 of the same color as the flange portion 122 becomes visible through the portion where the crack occurs, and it may be difficult to notice that the flange portion 122 is cracked.

この点、頭部120と封印穴挿入部110とを異なる色とすれば、図7(b)に示すように、裂け目βや欠け等がフランジ部122等の頭部120に生じたときには、その裂け目β等が生じた部分を通じて、頭部120の奥側に位置する封印穴挿入部110が、頭部120とは異なる色で見え、裂け目β等が目立つ状態となるため、頭部120に生じた裂け目β等の存在が見落とされにくくなる。したがって、不正アクセスの痕跡(頭部120に生じた裂け目βや欠け等)を発見しやすくし、遊技機に対する不正行為を防止することが可能になる。封印穴挿入部110は、頭部120よりも強度の高い合成樹脂系材料で形成されているため、不正アクセスの際に頭部120に裂け目βや欠け等が生じたとしても、封印穴挿入部110にはそのような裂け目や欠け等は生じていない可能性が高いと考えられる。頭部120や封印穴挿入部110の着色方法としては、頭部120や封印穴挿入部110の成形材料(透明な合成樹脂系材料)に顔料等の色材を添加する方法等が例示される。   In this respect, if the head portion 120 and the sealing hole insertion portion 110 are made to have different colors, as shown in FIG. 7B, when a crack β, a chip, or the like occurs in the head portion 120 such as the flange portion 122, the The seal hole insertion portion 110 located on the far side of the head 120 is seen in a color different from that of the head 120 through the portion where the crevice β or the like is generated, and the crevice β or the like is in a conspicuous state. The existence of cracks β and the like is not easily overlooked. Therefore, it becomes possible to easily find the trace of the unauthorized access (the crack β or the chip or the like generated in the head 120) and prevent the illegal action against the gaming machine. Since the sealing hole insertion portion 110 is formed of a synthetic resin material having a higher strength than the head portion 120, even if the head portion 120 is cracked β or chipped during an unauthorized access, the sealing hole insertion portion 110 is formed. It is highly possible that 110 does not have such cracks or chips. Examples of the coloring method of the head 120 and the sealing hole insertion portion 110 include a method of adding a coloring material such as a pigment to the molding material (transparent synthetic resin material) of the head 120 or the sealing hole insertion portion 110. .

ところで、以上では、封印穴挿入部110と頭部120とをいずれも有色透明として色違いとする態様について説明したが、封印穴挿入部110と頭部120とを色違いとする態様には、他にも、[1]封印穴挿入部110と頭部120とをいずれも不透明として色違いとする態様と、[2]封印穴挿入部110と頭部120のうち一方を不透明とし他方を透明(無色透明だけでなく有色透明を含む。以下同じ。)として色違いとする態様(ただし、頭部120を無色透明とする態様を除く。)と、[3]封印穴挿入部110と頭部120のうち一方を無色透明として他方を有色透明とする態様がある。   By the way, although the aspect which makes both the sealing hole insertion part 110 and the head 120 different in color by making it transparent is described above, the aspect which makes the sealing hole insertion part 110 and the head 120 different in color is described above. In addition, [1] a mode in which the sealing hole insertion portion 110 and the head 120 are both opaque and different colors, and [2] one of the sealing hole insertion portion 110 and the head 120 is opaque and the other is transparent. (Including not only colorless and transparent but also colored and transparent. The same applies to the following.) (However, the aspect in which the head 120 is colorless and transparent is excluded), and [3] the sealing hole insertion portion 110 and the head. There is a mode in which one of 120 is colorless and transparent and the other is colored and transparent.

しかし、上記[1]や上記[2]の態様においては、封印穴αに遊技機用封印部材100を嵌め込んだ状態において、封印穴αの手前側から封印穴αの奥部の封印対象箇所αに異常がないかを目視により確認することが難しくなる。また、上記[3]の態様において、封印穴挿入部110を有色透明として頭部120を無色透明とする場合には、不正アクセスの際にフランジ部122等に裂け目βや欠け等が生じた場合において、フランジ部122等における裂け目βや欠け等が生じた部分を通じて見える封印穴挿入部110と、フランジ部122等における裂け目βや欠け等が生じていない部分を通じて見える封印穴挿入部110とに大きな違いは見られず、裂け目βや欠け等の存在が見落とされやすくなる。さらに、上記[3]の態様において、封印穴挿入部110を無色透明として頭部120を有色透明とした場合には、不正アクセスの際に頭部120に生じた裂け目βから露出する封印穴挿入部110が透明で目立ちにくく、やはり、裂け目βや欠け等の存在が見落とされやすくなる。以上の理由により、頭部120及び封印穴挿入部110は、いずれも有色透明とした上で、頭部120と封印穴挿入部110とを異なる色とすることが好ましい。 However, in the above aspects [1] and [2], in the state in which the gaming machine sealing member 100 is fitted in the sealing hole α, the sealing target portion in the deep part of the sealing hole α from the front side of the sealing hole α It becomes difficult to visually confirm whether or not α 1 is abnormal. Further, in the above aspect [3], when the sealing hole insertion portion 110 is colored and transparent and the head portion 120 is colorless and transparent, a crack β or a chip is formed in the flange portion 122 or the like during unauthorized access. In, the seal hole insertion portion 110 that is visible through a portion of the flange portion 122 or the like where the crack β or the chip is formed is large in the seal hole insertion portion 110 that is visible through a portion of the flange portion 122 or the like where the gap β or the chip is not formed. No difference can be seen, and the existence of crevices β, chips, etc. is easily overlooked. Furthermore, in the above aspect [3], when the sealing hole insertion portion 110 is colorless and transparent and the head 120 is colored and transparent, the sealing hole insertion exposed from the crevice β generated in the head 120 during unauthorized access is inserted. The portion 110 is transparent and is inconspicuous, and the presence of the crevice β, the chip, and the like is likely to be overlooked. For the above reasons, it is preferable that both the head 120 and the sealing hole insertion portion 110 are colored and transparent, and that the head 120 and the sealing hole insertion portion 110 have different colors.

ただし、封印穴挿入部110と頭部120とを色違いにしたとしても、それらが互いに似た色である場合には、不正アクセスの際に頭部120に生じた裂け目βや欠け等から、その奥側に位置する封印穴挿入部110が見えたとしても、その色の違いに点検者が気づかず、裂け目βや欠け等の存在が見落とされる虞がある。このため、頭部120の色は、封印穴挿入部110の色とできるだけ異なるようにすることが好ましい。第一実施態様の遊技機用封印部材100においては、頭部120の色と封印穴挿入部110の色とが補色関係にあるようにしている。   However, even if the sealing hole insertion section 110 and the head 120 are different in color, if they are similar in color, due to the crevice β or the chip or the like generated in the head 120 during unauthorized access, Even if the seal hole insertion portion 110 located on the back side can be seen, the inspector may not notice the difference in color, and the existence of the crack β or the chip may be overlooked. Therefore, it is preferable that the color of the head portion 120 be as different as possible from the color of the sealing hole insertion portion 110. In the gaming machine sealing member 100 of the first embodiment, the color of the head portion 120 and the color of the sealing hole insertion portion 110 are in a complementary color relationship.

ここで、「頭部120の色と封印穴挿入部110の色とが補色関係にある」とは、頭部120の色が、封印穴挿入部110の色の補色(マンセルシステムの色相環において、封印穴挿入部110の色が位置する箇所の正反対に位置する色。以下、「封印穴挿入部110の色の正補色」と呼ぶことがある。)になっている場合に限定されない。本明細書における「補色関係」には、頭部120の色が、マンセルシステムの色相環において、封印穴挿入部110の色の正補色が位置する箇所から両側に90°以内の範囲(同色相環の中心から見て、封印穴挿入部110の色の正補色が位置する箇所から反時計方向に90°戻った箇所から時計方向に90°進んだ箇所までの範囲)に位置する色となっている場合も含まれるものとする。例えば、封印穴挿入部110の色がマンセルシステムの色相環における「5R」である場合には、頭部120の色が同色相環の「10Y」〜「5BG」(正補色)〜「10PB」の180°の範囲にあれば、「頭部120の色と封印穴挿入部110の色とが補色関係にある」ものとする。本明細書では、マンセルシステムの色相環における、封印穴挿入部110の色の正補色が位置する箇所から頭部120の色が位置する箇所までの角度(同色相環の中心から見た角度の絶対値)を「封印穴挿入部110の色の正補色から頭部120の色までのズレ角度」と呼ぶことがある。   Here, “the color of the head 120 and the color of the sealing hole insertion portion 110 have a complementary color relationship” means that the color of the head 120 is a complementary color of the color of the sealing hole insertion portion 110 (in the hue ring of the Munsell system). , The color located exactly opposite to the position where the color of the sealing hole insertion section 110 is located. The color is not limited to the “correct complementary color of the color of the sealing hole insertion section 110” below. In the "complementary color relationship" in this specification, the color of the head 120 is within 90 ° on both sides from the position where the positive complementary color of the color of the sealing hole insertion portion 110 is located in the hue circle of the Munsell system (same hue). When viewed from the center of the ring, the color is located in the range from the position where the positive complementary color of the color of the sealing hole insertion portion 110 is located 90 ° counterclockwise to the position where it is advanced 90 ° clockwise. It is also included in the case. For example, when the color of the sealing hole insertion portion 110 is “5R” in the hue circle of the Munsell system, the color of the head 120 is “10Y” to “5BG” (correct complementary color) to “10PB” of the same hue circle. Within the range of 180 °, it is assumed that “the color of the head portion 120 and the color of the sealing hole insertion portion 110 have a complementary color relationship”. In the present specification, in the hue ring of the Munsell system, the angle from the position where the color of the sealing hole insertion portion 110 is located to the position where the color of the head 120 is located (the angle viewed from the center of the hue circle) The absolute value) may be referred to as “a deviation angle from the color of the sealing hole insertion part 110 to the color of the head 120”.

封印穴挿入部110の色の正補色から頭部120の色までのズレ角度は、54°以下にする(例えば、封印穴挿入部110の色がマンセルシステムの色相環における「5R」である場合には、頭部120の色を同色相環の「10GY」〜「5BG」(正補色)〜「10B」の範囲の色にする)と好ましい。封印穴挿入部110の色の正補色から頭部120の色までのズレ角度は、36°以下にする(例えば、封印穴挿入部110の色がマンセルシステムの色相環における「5R」である場合には、頭部120の色を同色相環の「5G」〜「5BG」(正補色)〜「5B」の範囲の色にする)とより好ましく、18°以下にする(例えば、封印穴挿入部110の色がマンセルシステムの色相環における「5R」である場合には、頭部120の色を同色相環の「10G」〜「5BG」(正補色)〜「10BG」の範囲の色にする)とさらに好ましい。   The deviation angle from the color that is the complementary color of the sealing hole insertion portion 110 to the color of the head portion 120 is 54 ° or less (for example, when the color of the sealing hole insertion portion 110 is “5R” in the hue ring of the Munsell system). In particular, the color of the head 120 is preferably set to a color in the range of “10GY” to “5BG” (regular complementary color) to “10B” of the same hue ring). The deviation angle from the color that is the complementary color of the sealing hole insertion portion 110 to the color of the head portion 120 is 36 ° or less (for example, when the color of the sealing hole insertion portion 110 is “5R” in the hue ring of the Munsell system). It is more preferable to set the color of the head 120 to a color in the range of "5G" to "5BG" (regular complementary color) to "5B" of the same hue ring, and to be 18 ° or less (for example, inserting a sealing hole). When the color of the part 110 is “5R” in the hue circle of the Munsell system, the color of the head 120 is set to a color in the range of “10G” to “5BG” (correct complementary color) to “10BG” of the same hue circle. Yes) is more preferable.

(2) 封印穴挿入部の形態について
封印穴挿入部110は、封印穴αに挿入して封印穴αの奥部にある被係合部αに係合できるのであれば、その形態を特に限定されない。第一実施態様の遊技機用封印部材100においては、図5に示すように、封印穴挿入部110を、略筒状の本体部111と、本体部111の基端側(同図におけるy軸方向負側の端部側)を閉塞する閉塞部112とで構成している。
(2) Concerning Form of Sealing Hole Inserting Portion If the sealing hole inserting portion 110 can be inserted into the sealing hole α and can engage with the engaged portion α 3 in the inner portion of the sealing hole α, its form is particularly preferable. Not limited. In the gaming machine sealing member 100 of the first embodiment, as shown in FIG. 5, a sealing hole insertion portion 110 is provided with a substantially cylindrical main body portion 111 and a base end side of the main body portion 111 (y-axis in the same figure). The closing portion 112 is configured to close the negative side in the direction).

封印穴挿入部110の本体部111を、中実な構造とはせず、空洞部を有する略筒状に形成したことにより、遊技機用封印部材100を封印穴αに嵌め込んだ際に、上述したネジ(図4の固定具70)の頭部が収まる空間を本体部111の内側に確保することができるようになっており、本体部111を中実な構造とした場合と比べて、封印穴挿入部110を長く確保することが可能となっている。また、遊技機用封印部材100を成形する材料の使用量を削減し、遊技機用封印部材100の製造コストを抑えることも可能となっている。さらに、第一実施態様の遊技機用封印部材100においては、後述するように、封印穴挿入部110の本体部111には、封印穴αに設けられた被係合部αに係合するための係合部111cが設けられるところ、遊技機用封印部材100を封印穴に嵌め込む際に、係合部111cが弾性的に変位しやすくすることが可能となっている。 By forming the main body 111 of the sealing hole insertion portion 110 into a substantially cylindrical shape having a hollow portion without forming a solid structure, when the gaming machine sealing member 100 is fitted into the sealing hole α, A space in which the head of the screw (fixing tool 70 in FIG. 4) can be accommodated can be secured inside the main body 111, and compared with the case where the main body 111 has a solid structure, It is possible to secure the sealing hole insertion portion 110 for a long time. Further, it is possible to reduce the amount of material used for molding the gaming machine sealing member 100 and to reduce the manufacturing cost of the gaming machine sealing member 100. Further, in the gaming machine sealing member 100 of the first embodiment, as will be described later, the main body portion 111 of the sealing hole insertion portion 110 is engaged with the engaged portion α 3 provided in the sealing hole α. Since the engaging portion 111c is provided, the engaging portion 111c can be easily elastically displaced when the game machine sealing member 100 is fitted into the sealing hole.

これに対し、封印穴挿入部110の閉塞部112は、開口部等を有さない連続面状に形成されている。これは、封印穴αの外部から封印対象箇所αに、本体部111の空洞部を通じた不正アクセスが為されないようにするためである。第一実施態様の遊技機用封印部材100では、遊技機用封印部材100の頭部120を、中央部121を有する形態としており、本体部111の空洞部を通じた不正アクセスは、中央部121で防止することができるため、閉塞部112は、必須の部分ではない。しかし、第一実施態様の遊技機用封印部材100では、既に述べたように、閉塞部112を含む封印穴挿入部110と、中央部121を含む頭部120とをいずれも有色透明としながらも、封印穴挿入部110と頭部120とを異なる色としたところ、中央部121のウラ面側(y軸方向正側)に閉塞部112を位置させることによって、中央部121に生じた破断や白化等の痕跡を目立ちやすくしている。 On the other hand, the closing portion 112 of the sealing hole insertion portion 110 is formed in a continuous surface shape having no opening or the like. This is to prevent unauthorized access from outside the sealing hole α to the sealing target portion α 1 through the hollow portion of the main body 111. In the gaming machine sealing member 100 of the first embodiment, the head portion 120 of the gaming machine sealing member 100 has a central portion 121, and unauthorized access through the hollow portion of the main body portion 111 occurs in the central portion 121. The blocking part 112 is not an essential part because it can be prevented. However, in the gaming machine sealing member 100 of the first embodiment, as described above, both the sealing hole insertion portion 110 including the closing portion 112 and the head portion 120 including the central portion 121 are colored and transparent. When the sealing hole insertion part 110 and the head part 120 are made to have different colors, by arranging the closing part 112 on the back surface side (the positive side in the y-axis direction) of the central part 121, the breakage that occurs in the central part 121 or Marks such as whitening are easily noticed.

封印穴挿入部110の本体部111の外面形状は、封印穴αの内面形状等に応じて適宜決定される。本体部111の外面形状としては、円筒や楕円筒のように、曲面のみからなる形状や、多角筒のように、平面のみからなる形状のほか、曲面と平面とが混在する形状等が例示される。第一実施態様の遊技機用封印部材100において、本体部111の外面形状は、図5に示すように、一対の平面部111aと一対の曲面部111bとを有する形状となっており、封印穴αの内面形状に対応したものとなっている。本体部111の先端近傍の外周面は、先細りのテーパー状に形成しており、封印穴挿入部110を封印穴αに挿入しやすくしている。   The outer surface shape of the main body 111 of the sealing hole insertion portion 110 is appropriately determined according to the inner surface shape of the sealing hole α and the like. Examples of the outer surface shape of the main body portion 111 include a shape having only curved surfaces such as a cylinder and an elliptic cylinder, a shape having only flat surfaces such as a polygonal cylinder, and a shape having a mixture of curved surfaces and flat surfaces. It In the gaming machine sealing member 100 of the first embodiment, the outer surface shape of the main body portion 111 is a shape having a pair of flat surface portions 111a and a pair of curved surface portions 111b as shown in FIG. It corresponds to the inner shape of α. The outer peripheral surface near the tip of the main body portion 111 is formed in a tapered shape so that the sealing hole insertion portion 110 can be easily inserted into the sealing hole α.

封印穴挿入部110の本体部111には、図5に示すように、係合部111cと、ストッパー用突起部111dと、邪魔用突起部111eとを設けている。   As shown in FIG. 5, the main body portion 111 of the sealing hole insertion portion 110 is provided with an engagement portion 111c, a stopper protrusion portion 111d, and an obstacle protrusion portion 111e.

係合部111cは、封印穴挿入部110の外周部に設けられている。この係合部111cは、封印穴αに挿入された封印穴挿入部110を封印穴αから引き抜くことができないように、封印穴挿入部110を、封印穴αに設けられた被係合部αに係合させるための部分となっている。係合部111cは、本体部111の先端部以外に設けてもよいが、第一実施態様の遊技機用封印部材100においては、本体部111の先端部に設けている。これにより、遊技機用封印部材100を封印穴αに嵌め込んだ後の係合部111cを封印穴αの奥側に位置させることができる。したがって、マイナスドライバやワイヤー等の不正器具を封印穴αの内周面と遊技機用封印部材100の外周面との隙間に差し込んだとしても、その不正器具が係合部111cに届きにくくし、係合部111cの係合を不正に解除しにくくすることが可能となっている。 The engagement portion 111c is provided on the outer peripheral portion of the sealing hole insertion portion 110. The engagement portion 111c is configured such that the sealing hole insertion portion 110 is inserted into the sealing hole α so that the sealing hole insertion portion 110 cannot be pulled out from the sealing hole α. It is a part for engaging with 3 . The engaging portion 111c may be provided at a portion other than the tip portion of the main body portion 111, but is provided at the tip portion of the main body portion 111 in the gaming machine sealing member 100 of the first embodiment. Accordingly, the engaging portion 111c after the gaming machine sealing member 100 is fitted into the sealing hole α can be positioned on the inner side of the sealing hole α. Therefore, even if an illegal instrument such as a flat-blade screwdriver or a wire is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the gaming machine sealing member 100, the illegal instrument is hard to reach the engaging portion 111c, It is possible to make it difficult to illegally release the engagement of the engagement portion 111c.

係合部111cは、本体部111における1箇所のみに設けてもよいが、通常、本体部111における複数箇所に設けられる。このように、係合部111cを複数箇所に設けることにより、マイナスドライバやワイヤー等の不正器具を封印穴αの内周面と遊技機用封印部材100の外周面との隙間に差し込んで、係合部111cの係合を不正に解除しようとした場合に、複数の係合部111cを解除しなければならなくなり、係合部111cの係合の解除に手間が掛かるようにすることができるからである。   The engaging portion 111c may be provided at only one place in the main body 111, but is usually provided at a plurality of places in the main body 111. In this way, by providing the engaging portions 111c at a plurality of positions, an illegal instrument such as a flat-blade screwdriver or a wire is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the gaming machine sealing member 100, and the engagement is performed. When the engaging portion 111c is to be disengaged illegally, it is necessary to disengage the plurality of engaging portions 111c, and it can be troublesome to disengage the engaging portion 111c. Is.

上記のように、本体部111における複数箇所に係合部111cを設ける場合には、複数の係合部111cは、本体部111の中心線(y軸方向に平行な中心線)から見て対称な位置に設けると好ましい。これにより、封印穴αに嵌め込んだ遊技機用封印部材100を、封印穴αに安定して係合させるだけでなく、遊技機用封印部材100を封印穴αに嵌め込む際に、遊技機用封印部材100を傾きにくくすることが可能になる。第一実施態様の遊技機用封印部材100においても、図5(b)に示すように、2個の係合部111cを本体部111の中心線から見て対称となる位置に逆向きに設けている。   As described above, when the engaging portions 111c are provided at a plurality of locations on the body portion 111, the plurality of engaging portions 111c are symmetrical with respect to the center line of the body portion 111 (the center line parallel to the y-axis direction). It is preferable to provide it at a proper position. Thereby, the sealing member 100 for gaming machine fitted in the sealing hole α is not only stably engaged with the sealing hole α, but also when the sealing member 100 for gaming machine is fitted in the sealing hole α, It becomes possible to make the sealing member 100 difficult to tilt. Also in the gaming machine sealing member 100 of the first embodiment, as shown in FIG. 5B, two engaging portions 111c are provided in opposite positions at positions symmetrical with respect to the center line of the main body portion 111. ing.

このとき、係合部111cは、本体部111の周壁における平面部111aに設けてもよいが、第一実施態様の遊技機用封印部材100においては、本体部111の周壁における曲面部111bに設けている。これにより、マイナスドライバのようにその先端部が板状に形成された不正器具を用いた不正行為を行いにくくすることが可能になる。というのも、その先端部が板状に形成された不正挿入具は、湾曲した隙間には差し込みにくいからである。   At this time, the engaging portion 111c may be provided on the flat surface portion 111a on the peripheral wall of the main body portion 111, but in the gaming machine sealing member 100 of the first embodiment, it is provided on the curved surface portion 111b on the peripheral wall of the main body portion 111. ing. As a result, it becomes possible to make it difficult to perform an illegal act using an illegal instrument having a plate-like tip portion like a minus driver. This is because an illegal insertion tool having a plate-shaped tip portion is difficult to insert into a curved gap.

係合部111cの形態は、特に限定されず、封印穴αの内周部に形成された凸部(被係合部)に係合可能な凹部としてもよいが、第一実施態様の遊技機用封印部材100においては、封印穴挿入部110の外周面から外方に突出する凸部を係合部111cとしている。この凸部(係合部111c)は、遊技機用封印部材100を封印穴αに嵌め込んだ際に、当該凸部(係合部111c)における嵌込方向手前側(y軸方向負側)を向く面が封印穴αに設けられた被係合部α(図4の例では、封印穴αを囲繞する周壁部の奥側(y軸方向正側)の開口端面)に係合するものとなっている。 The form of the engaging portion 111c is not particularly limited, and may be a concave portion that can be engaged with a convex portion (engaged portion) formed on the inner peripheral portion of the sealing hole α, but the gaming machine of the first embodiment. In the sealing member 100 for use, a convex portion protruding outward from the outer peripheral surface of the sealing hole insertion portion 110 is used as the engaging portion 111c. When the gaming machine sealing member 100 is fitted into the sealing hole α, this convex portion (engaging portion 111c) is in the fitting direction front side (y-axis direction negative side) of the convex portion (engaging portion 111c). The surface facing the is engaged with the engaged portion α 3 provided in the sealing hole α (in the example of FIG. 4, the opening end surface on the back side (the positive side in the y-axis direction) of the peripheral wall portion surrounding the sealing hole α). It has become a thing.

凸部(係合部111c)の外面(本体部111の中心線から見て外側を向く面)は、図6に示すように、その先端側(y軸方向正側)から基端側(y軸方向負側)にかけて外方に大きく突出するように傾斜した状態に形成されている。加えて、図5に示すように、凸部(係合部111c)の両脇にはスリットを設けており、当該凸部(係合部111c)は、帯板状の部分のみで本体部111と接続された状態となっている。このため、封印穴αに遊技機用封印部材100を嵌め込む際には、封印穴αの内周面に凸部(係合部111c)の外面が滑らかに接触して、凸部(係合部111c)が本体部111の内側に無理なく変位し、凸部(係合部111c)が封印穴αの内周部に引っ掛かることなく、遊技機用封印部材100を所定の深さ(凸部(係合部111c)が被係合部αを乗り越える深さ)までスムーズに挿入することができるようになっている。遊技機用封印部材100が所定の深さまで押し込まれると、凸部(係合部111c)が初期位置まで弾性復帰することで、凸部(係合部111c)が被係合部αに係合される。 As shown in FIG. 6, the outer surface of the convex portion (engagement portion 111c) (the surface facing the outside when viewed from the center line of the main body portion 111) extends from the tip end side (y axis direction positive side) to the base end side (y. It is formed in a state of being inclined so as to largely project outward toward the negative side in the axial direction. In addition, as shown in FIG. 5, slits are provided on both sides of the convex portion (engagement portion 111c), and the convex portion (engagement portion 111c) has only a strip-shaped portion and the main body portion 111. It is in the state of being connected with. Therefore, when the gaming machine sealing member 100 is fitted into the sealing hole α, the outer surface of the convex portion (engaging portion 111c) is smoothly brought into contact with the inner peripheral surface of the sealing hole α, and the convex portion (engaging The part 111c) is naturally displaced inside the main body part 111, and the convex part (engagement part 111c) is not caught on the inner peripheral part of the sealing hole α, so that the sealing member 100 for a gaming machine has a predetermined depth (convex part). The (engagement portion 111c) can be smoothly inserted up to a depth over which the engaged portion α 3 can be overcome. When the gaming machine sealing member 100 is pushed to a predetermined depth, the convex portion (engaging portion 111c) elastically returns to the initial position, so that the convex portion (engaging portion 111c) engages with the engaged portion α 3 . Are combined.

ところで、第一実施態様の遊技機用封印部材100においては、既に述べたように、封印穴挿入部110に閉塞部112を設けたところ、この閉塞部112の手前側(y軸方向負側)を向く面には、図5に示すように、「YAMASA」の文字列を刻設している。これにより、遊技機用封印部材100の偽造を困難にすることが可能になる。また、不正アクセスの際に遊技機用封印部材100における頭部120の中央部121に、破断や白化等が生じた場合には、閉塞部112に表わされた文字を視認しにくくなるため、閉塞部112に文字が表わされていない場合と比較して、中央部121に破断や白化が生じていることに気付きやすくなる。閉塞部112には、文字の代わりに図形や記号等を表わしてもよい。   By the way, in the gaming machine sealing member 100 of the first embodiment, as described above, when the sealing hole insertion portion 110 is provided with the closing portion 112, the front side of the closing portion 112 (the negative side in the y-axis direction). As shown in FIG. 5, the character string of "YAMASA" is engraved on the surface facing the. This makes it difficult to forge the game machine sealing member 100. Further, when the central portion 121 of the head portion 120 of the gaming machine sealing member 100 is broken or whitened at the time of unauthorized access, it becomes difficult to visually recognize the characters displayed in the closed portion 112. It becomes easier to notice that the central portion 121 is broken or whitened, as compared with the case where no characters are displayed in the closing portion 112. A figure, a symbol, or the like may be displayed in the closing unit 112 instead of a character.

閉塞部112に文字、図形又は記号等(以下において「文字等」と表記することがある。)を刻設する態様としては、文字等の部分をその周囲の部分から突出した状態に設ける態様(文字等を凸部として設ける態様)と、文字等の部分をその周囲から窪んだ状態に設ける態様(文字等を凹部として設ける態様)とが挙げられる。このいずれを採用してもよいが、上記のように、遊技機用封印部材100における封印穴挿入部110と頭部120とを二色成形する場合には、頭部120を成形する合成樹脂系材料を射出する際の合成樹脂系材料の流れを考慮すると、文字等は凹部として設けることが好ましい場合がある。   As a mode of engraving characters, figures, symbols or the like (hereinafter, may be referred to as “characters or the like”) on the closing portion 112, a mode in which a part of the character or the like is provided in a state of protruding from the surrounding portion ( A mode in which characters and the like are provided as convex portions, and a mode in which portions such as characters and the like are recessed from the periphery thereof (a mode in which characters and the like are provided as concave portions) are included. Any of these may be adopted, but as described above, when the sealing hole insertion portion 110 and the head 120 in the gaming machine sealing member 100 are two-color molded, a synthetic resin system for molding the head 120. In consideration of the flow of the synthetic resin material at the time of injecting the material, it may be preferable to provide the character or the like as a recess.

ストッパー用突起部111dは、図5に示すように、封印穴挿入部110の外周部におけるフランジ部122が設けられた箇所よりも先端側(y軸方向正側)に所定間隔を隔てた箇所から外方に突出して設けられている。このストッパー用突起部111dは、遊技機用封印部材100を封印穴αに嵌め込んだ際に、封印穴αの座ぐり面α(図4)に当接し、遊技機用封印部材100が封印穴αの奥部にそれ以上移動しないようにするためのストッパーとして機能する部分となっている。このため、ストッパー用突起部111dは、座ぐり面αから受ける押圧力に耐え得るように強靭に形成される。 As shown in FIG. 5, the stopper protrusion 111d is provided at a position spaced a predetermined distance from the end of the outer periphery of the sealing hole insertion portion 110 where the flange 122 is provided (on the positive side in the y-axis direction). It is provided so as to project outward. When the gaming machine sealing member 100 is fitted into the sealing hole α, the stopper projection 111d comes into contact with the counterbore surface α 2 (FIG. 4) of the sealing hole α, and the gaming machine sealing member 100 seals. It is a portion that functions as a stopper for preventing further movement to the inner part of the hole α. Therefore, the stopper projection 111d is formed to be strong so as to withstand the pressing force received from the spot facing surface α 2 .

ストッパー用突起部111dは、封印穴挿入部110の外周部における全周部に連続して形成してもよいが、この場合には、ストッパー用突起部111dを射出成形する部分が広範囲に環状に形成されるようになるため、遊技機用封印部材100を射出成形する際にトラブルが生じやすくなる虞がある。このため、第一実施態様の遊技機用封印部材100において、ストッパー用突起部111dは、封印穴挿入部110における一対の平面部111aに1箇所ずつ、一対の曲面部111bに2箇所ずつの合計6箇所に分断して設けている。   The stopper protrusion 111d may be formed continuously over the entire outer peripheral portion of the sealing hole insertion portion 110, but in this case, the portion for injection-molding the stopper protrusion 111d has a wide annular shape. Since it is formed, there is a possibility that trouble may easily occur during injection molding of the gaming machine sealing member 100. Therefore, in the game machine sealing member 100 of the first embodiment, the stopper projections 111d are a total of one at each of the pair of flat surface portions 111a and two at each of the pair of curved surface portions 111b in the sealing hole insertion portion 110. It is divided into six places.

邪魔用突起部111eは、図5に示すように、封印穴挿入部110の外周部におけるストッパー用突起部111dよりも先端側(y軸方向正側)であって係合部111cよりも基端側(y軸方向負側)となる位置から外方に突出して設けられている。第一実施態様の遊技機用封印部材100においては、上述したように、ストッパー用突起部111dが複数箇所に分断して設けられており、封印穴挿入部110の外周部には、ストッパー用突起部111dが存在しない区間が存在しているが、邪魔用突起部111eは、ストッパー用突起部111dが存在しない区間であって、遊技機用封印部材100をその中心線方向(y軸方向)から見た際に係合部111cに重なる位置に設けられる。第一実施態様の遊技機用封印部材100では、2個の係合部111cを本体部111の中心線から見て対称となる位置に逆向きに設けたため、2個の邪魔用突起部111eを、本体部111の中心線から見て対称となる位置に逆向きに設けている。   As shown in FIG. 5, the baffle protrusion 111e is located on the distal end side (the positive side in the y-axis direction) of the stopper protrusion 111d on the outer peripheral portion of the sealing hole insertion portion 110 and on the base end of the engagement portion 111c. It is provided so as to project outward from the position on the side (the negative side in the y-axis direction). In the game machine sealing member 100 of the first embodiment, as described above, the stopper projections 111d are provided at a plurality of divided portions, and the stopper projections are provided on the outer peripheral portion of the sealing hole insertion portion 110. Although there is a section in which the portion 111d does not exist, the hindrance projection 111e is a section in which the stopper projection 111d does not exist, and the gaming machine sealing member 100 is viewed from the center line direction (y-axis direction). It is provided at a position that overlaps with the engaging portion 111c when viewed. In the gaming machine sealing member 100 of the first embodiment, the two engaging portions 111c are provided in opposite directions at positions symmetrical to each other when viewed from the center line of the main body portion 111, so that the two obstructing protrusion portions 111e are provided. , Are provided in opposite directions at positions symmetrical with respect to the center line of the main body 111.

これにより、係合部111cの不正な解除を試みる者が、封印穴αの内周面と封印穴挿入部110の外周面との隙間における、係合部111cに重なる区間(ストッパー用突起部111dが設けられていない空間)から、マイナスドライバ等の不正器具を上手く挿し込んだとしても、この邪魔用突起部111eによって不正器具が邪魔され、係合部111cが設けられた箇所まで不正器具が到達しないようにすることが可能になる。第一実施態様の遊技機用封印部材100において、それぞれの邪魔用突起部111eは、封印穴αの内周部に設けられた一対の凸条α(図4)の間に挿入されるようになっており、凸条αや邪魔用突起部111eを破壊しないと、封印穴αの手前側からは係合部111cを解除することが困難となっている。 Thereby, a person who attempts to illicitly release the engaging portion 111c has a section (stopper protrusion 111d) overlapping the engaging portion 111c in the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the sealing hole inserting portion 110. Even if an illegal instrument such as a flat-blade screwdriver is inserted well from the space where the illegal instrument is not provided, the illegal instrument reaches the place where the engaging portion 111c is provided because the illegal instrument is obstructed by the disturbing protrusion 111e. It becomes possible not to do it. In the gaming machine sealing member 100 according to the first embodiment, each of the obstacle protrusions 111e is inserted between the pair of protrusions α 4 (FIG. 4) provided on the inner peripheral portion of the sealing hole α. Therefore, it is difficult to release the engaging portion 111c from the front side of the sealing hole α unless the convex strip α 4 and the baffle protrusion 111e are destroyed.

(3) 頭部の形態について
既に述べたように、頭部120は、フランジ部122と中央部121とで構成される。フランジ部122は、封印穴αにおける座ぐり面αの手前側を塞ぐことができる形状に形成される。このため、フランジ部122は、通常、封印穴挿入部110の基端外周部における全周部に連続して形成される。一方、中央部121は、フランジ部122の内側領域を塞ぐ形態に形成される。フランジ部122の突出長さL(図6)は、特に限定されないが、短くしすぎると、封印穴αの内周面と封印穴挿入部110の外周面との隙間をフランジ部122で覆うことができなくなる虞がある。また、その隙間にマイナスドライバ等の不正器具が挿入された際にフランジ部122が破断や白化等しにくくなる虞もある。このため、フランジ部122の突出長さLは、通常、1mm以上とされる。フランジ部122の突出長さLは、1.5mm以上とすると好ましく、2mm以上とするとより好ましい。フランジ部122の突出長さLに特に上限はないが、通常、10mm程度までである。このフランジ部122は、通常、上記のストッパー用突起部111dよりも脆弱に形成される。
(3) Form of Head As described above, the head 120 is composed of the flange portion 122 and the central portion 121. The flange portion 122 is formed in a shape capable of closing the front side of the counterbore surface α 2 in the sealing hole α. Therefore, the flange portion 122 is usually formed continuously over the entire peripheral portion of the base end outer peripheral portion of the sealing hole insertion portion 110. On the other hand, the central portion 121 is formed so as to close the inner area of the flange portion 122. The protrusion length L 1 (FIG. 6) of the flange portion 122 is not particularly limited, but if it is too short, the flange portion 122 covers the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the sealing hole insertion portion 110. There is a risk that it will not be possible. Further, the flange 122 may be less likely to break or whiten when an illegal instrument such as a flat-blade screwdriver is inserted into the gap. Therefore, the protrusion length L 1 of the flange portion 122 is usually 1 mm or more. The protrusion length L 1 of the flange portion 122 is preferably 1.5 mm or more, and more preferably 2 mm or more. The protrusion length L 1 of the flange portion 122 has no particular upper limit, but is usually up to about 10 mm. The flange portion 122 is generally formed to be weaker than the stopper projection portion 111d.

2.2 第二実施態様の遊技機用封印部材
続いて、第二実施態様の遊技機用封印部材100について説明する。第二実施態様の遊技機用封印部材100については、主に、上記の第一実施態様の遊技機用封印部材100と異なる部分について説明する。第二実施態様の遊技機用封印部材100について特に言及しない部分の構成については、第一実施態様の遊技機用封印部材100で述べたものと略同様であるため、説明を割愛する。
2.2 Sealing member for gaming machine according to second embodiment Next, the sealing member 100 for gaming machine according to the second embodiment will be described. With regard to the gaming machine sealing member 100 of the second embodiment, mainly the portions different from the gaming machine sealing member 100 of the first embodiment will be described. The structure of the sealing member 100 for gaming machine according to the second embodiment, which is not particularly mentioned, is substantially the same as that described in the sealing member 100 for gaming machine according to the first embodiment, and thus the description thereof is omitted.

図8は、第二実施態様の遊技機用封印部材100を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。図9は、第二実施態様の遊技機用封印部材100における封印穴挿入部110を前方斜め右上から見た状態を示した斜視図である。図8及び図9においては、遊技機用封印部材100における封印穴挿入部110と頭部120とを図面上において区別しやすくするため、封印穴挿入部110のみを網掛けハッチングで示している。図10は、第二実施態様の遊技機用封印部材100を、遊技機用封印部材100の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。   FIG. 8 is a perspective view of the gaming machine sealing member 100 according to the second embodiment, showing a state (a) viewed from the front upper right and a state (b) viewed from the rear upper right, respectively. FIG. 9 is a perspective view showing a state in which the sealing hole insertion portion 110 in the gaming machine sealing member 100 of the second embodiment is viewed from the front upper right. In FIG. 8 and FIG. 9, only the sealing hole insertion portion 110 is shown by hatching in order to make it easier to distinguish the sealing hole insertion portion 110 and the head portion 120 in the gaming machine sealing member 100 in the drawings. FIG. 10 is a cross-sectional view showing a state in which the gaming machine sealing member 100 of the second embodiment is cut along a plane that includes the center line of the gaming machine sealing member 100 and is parallel to the yz plane.

上述した第一実施態様の遊技機用封印部材100では、図5に示すように、封印穴挿入部110における、頭部120に接触する基端外周部(封印穴挿入部110の基端外周部)の形状は、封印穴挿入部110における基端以外の区間の外周形状と略同一となっていた。これに対し、第二実施態様の遊技機用封印部材100では、図8及び図9に示すように、封印穴挿入部110の基端外周部に、外向きのエッジ110aを有する複数の凸部110aを繰り返し設けている。第二実施態様の遊技機用封印部材100においては、図10に示すように、複数の凸部が、頭部120に埋め込まれた状態とされ、複数の凸部110aにおける奥側を向く面(y軸方向正側を向く面)が、フランジ部122における奥側を向く面(y軸方向正側を向く面)と略面一になるようにしている。 In the game machine sealing member 100 of the above-described first embodiment, as shown in FIG. 5, in the sealing hole inserting portion 110, the base end outer peripheral portion in contact with the head 120 (the base end outer peripheral portion of the sealing hole inserting portion 110). The shape of () was substantially the same as the outer peripheral shape of the section of the sealing hole insertion portion 110 other than the base end. On the other hand, in the gaming machine sealing member 100 of the second embodiment, as shown in FIGS. 8 and 9, a plurality of protrusions having outward edges 110a 1 are formed on the outer peripheral portion of the base end of the sealing hole insertion portion 110. The part 110a is repeatedly provided. In the gaming machine sealing member 100 of the second embodiment, as shown in FIG. 10, a plurality of convex portions are embedded in the head 120, and a surface of the plurality of convex portions 110a facing the inner side ( The surface facing the positive side in the y-axis direction) is substantially flush with the surface facing the rear side in the flange portion 122 (the surface facing the positive side in the y-axis direction).

これにより、封印穴αの内周面と遊技機用封印部材100の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所αへの不正アクセスが試みられた場合には、フランジ部122における、凸部110aのエッジ110aに当接する部分に応力が集中しやすくして、フランジ部122に、凸部110aのエッジ110aに当接する部分を起点とするクラック等(図7における裂け目β等)が発生しやすくすることができる。この場合には、フランジ部122におけるクラック等が生じた部分(裂け目β等)から、奥側に位置する封印穴挿入部110が頭部120とは異なる色で見えやすい状態となる。したがって、不正アクセスが試みられた際に、より消去しにくく、より目立ちやすい態様の痕跡が、フランジ部122を含む頭部120に形成されやすくすることが可能になる。 As a result, if an unauthorized device is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the gaming machine sealing member 100, and the unauthorized access to the sealing target location α 1 is attempted, the flange portion 122, and the stress on the portion abutting against the edge 110a 1 of the convex portion 110a is likely to concentrate, the flange portion 122, cracks originating from the portion abutting against the edge 110a 1 of the convex portion 110a (FIG. 7 Can be easily generated. In this case, the sealing hole insertion portion 110 located on the back side is easily visible in a color different from that of the head portion 120 from the portion where the crack or the like occurs in the flange portion 122 (the crack β or the like). Therefore, when an unauthorized access is attempted, it is possible to easily form a mark in a more difficult-to-delete and more conspicuous manner on the head 120 including the flange 122.

複数の凸部110aは、封印穴挿入部110の基端外周部の周方向における一部の区間(特に、係合部111cの手前側に重なる区間)にのみ設けてもよいが、封印穴挿入部110の基端外周部の周方向における全周部に設けると好ましい。これにより、封印穴αの内周面と封印穴挿入部110の外周面との隙間に、いずれの場所から不正器具が挿入された場合であっても、凸部110aのエッジ110aに当接する部分を起点とするクラック等がフランジ部122に形成されやすくすることが可能になる。凸部110aの個数は、封印穴挿入部110の寸法等によっても異なり、特に限定されないが、通常、3〜50個程度とされ、好ましくは、5〜40個程度とされる。 The plurality of convex portions 110a may be provided only in a partial section in the circumferential direction of the base end outer peripheral portion of the sealing hole inserting section 110 (particularly, a section overlapping the front side of the engaging section 111c), but the sealing hole inserting section It is preferable to provide it on the entire circumference in the circumferential direction of the base end outer circumference of the portion 110. As a result, no matter where the illicit instrument is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the sealing hole insertion portion 110, the illicit device abuts on the edge 110a 1 of the convex portion 110a. It becomes possible to easily form a crack or the like having the portion as a starting point in the flange portion 122. The number of the convex portions 110a varies depending on the size of the sealing hole insertion portion 110 and the like and is not particularly limited, but is usually about 3 to 50, preferably about 5 to 40.

それぞれの凸部110aを遊技機用封印部材100の嵌め込み方向(y軸方向)から見たときの形状(凸部110aの平面視形状)は、外向きのエッジ110aを有するのであれば特に限定されないが、通常、三角形状とされる。エッジ110aの角度(凸部110aをy軸方向負側から見たときの角度)は特に限定されない。凸部110aのエッジ110aに当接する部分を起点とするクラック等がフランジ部122により形成されやすくするためには、凸部110aのエッジ110aの角度を小さくして凸部110aを先鋭にすると好ましい。具体的には、凸部110aのエッジ110aの角度は、150°以下とすると好ましく、120°以下とするとより好ましく、90°以下(鋭角)とするとさらに好ましい。ただし、凸部110aのエッジ110aの角度を小さくしすぎると、凸部110aの強度が低下して凸部110aが破損等しやすくなる虞がある。このため、凸部110aのエッジ110aの角度は、30°以上とすると好ましい。 The shape of each of the protrusions 110a when viewed from the fitting direction (y-axis direction) of the gaming machine sealing member 100 (the shape of the protrusion 110a in plan view) is particularly limited as long as it has an outward edge 110a 1. However, it is usually triangular. The angle of the edge 110a 1 (angle when the convex 110a is viewed from the negative side in the y-axis direction) is not particularly limited. For cracks originating from the portion abutting against the edge 110a 1 of the convex portion 110a is easily formed by the flange portion 122, when the angle of the edge 110a 1 of the convex portion 110a small to be sharpened protrusions 110a preferable. Specifically, the angle of the edge 110a 1 of the convex portion 110a is preferably 150 ° or less, more preferably 120 ° or less, and further preferably 90 ° or less (acute angle). However, if the angle of the edge 110a 1 of the convex portion 110a is too small, the strength of the convex portion 110a may decrease and the convex portion 110a may be easily damaged. Therefore, the angle of the edge 110a 1 of the convex portion 110a is preferably 30 ° or more.

それぞれの凸部110aの突出長さL(図10)は、フランジ部122の突出長さL(図10)よりも短ければ特に限定されない。しかし、凸部110aの突出長さLを短くしすぎると、必然的に凸部110aの寸法が小さくなり、封印穴挿入部110の基端外周部の全周部に亘って凸部110aを設けるためには、多数の微細な凸部110aを形成する必要が生じる。このため、封印穴挿入部110の成形が難しくなり、凸部110aのエッジ110aを先鋭に形成しにくくなる虞がある。このため、凸部110aの突出長さLは、通常、0.3mm以上とされる。凸部110aの突出長さLは、0.5mm以上とすることが好ましく、0.7mm以上とすることがより好ましい。一方、凸部110aの突出長さLをフランジ部122の突出長さLに近づけすぎると、封印穴αの内周面とフランジ部122の外周面との間の隙間に不正器具が挿入された際に、フランジ部122に破断や白化等の痕跡が生じにくくなる虞がある。このため、フランジ部122の突出長さLに対する凸部110aの突出長さLの比L/Lは、0.7以下とすることが好ましい。比L/Lは、0.6以下とするとより好ましく、0.5以下とするとさらに好ましい。 The protrusion length L 2 (FIG. 10) of each protrusion 110 a is not particularly limited as long as it is shorter than the protrusion length L 1 (FIG. 10) of the flange 122. However, if the protrusion length L 2 of the convex portion 110a is too short, the dimension of the convex portion 110a inevitably becomes small, and the convex portion 110a is formed over the entire circumference of the base end outer peripheral portion of the sealing hole insertion portion 110. In order to provide it, it becomes necessary to form a large number of minute convex portions 110a. Therefore, it is difficult to form the sealing hole insertion portion 110, and it may be difficult to sharply form the edge 110a 1 of the convex portion 110a. Therefore, the protrusion length L 2 of the protrusion 110a is usually set to 0.3 mm or more. The protrusion length L 2 of the convex portion 110a is preferably 0.5 mm or more, and more preferably 0.7 mm or more. On the other hand, if the protrusion length L 2 of the convex portion 110a is too close to the protrusion length L 1 of the flange portion 122, an unauthorized instrument is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the flange portion 122. When this is done, there is a risk that traces such as breakage or whitening will be less likely to occur on the flange 122. Therefore, the ratio L 2 / L 1 of the protrusion length L 2 of the convex portion 110a to the protrusion length L 1 of the flange portion 122 is preferably 0.7 or less. The ratio L 2 / L 1 is more preferably 0.6 or less, and further preferably 0.5 or less.

2.3 第三実施態様の遊技機用封印部材
続いて、第三実施態様の遊技機用封印部材100について説明する。第三実施態様の遊技機用封印部材100については、主に、上記の第二実施態様の遊技機用封印部材100と異なる部分について説明する。第三実施態様の遊技機用封印部材100について特に言及しない部分の構成については、第二実施態様の遊技機用封印部材100で述べたものと略同様であるため、説明を割愛する。
2.3 Game Machine Sealing Member of Third Embodiment Next, the game machine sealing member 100 of the third embodiment will be described. With regard to the gaming machine sealing member 100 of the third embodiment, mainly the parts different from the gaming machine sealing member 100 of the second embodiment will be described. The configuration of a portion of the gaming machine sealing member 100 of the third embodiment that is not particularly referred to is substantially the same as that described in the gaming machine sealing member 100 of the second embodiment, and a description thereof will be omitted.

図11は、第三実施態様の遊技機用封印部材100を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。図12は、第三実施態様の遊技機用封印部材100における封印穴挿入部110を前方斜め右上から見た状態を示した斜視図である。図11及び図12においては、遊技機用封印部材100における封印穴挿入部110と頭部120とを図面上において区別しやすくするため、封印穴挿入部110のみを網掛けハッチングで示している。図13は、第三実施態様の遊技機用封印部材100を、遊技機用封印部材100の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。   FIG. 11 is a perspective view of the gaming machine sealing member 100 according to the third embodiment, showing a state (a) viewed from the front upper right and a state (b) viewed from the rear upper right, respectively. FIG. 12 is a perspective view showing a state in which the sealing hole insertion portion 110 in the gaming machine sealing member 100 of the third embodiment is viewed from the front upper right. In FIGS. 11 and 12, only the sealing hole insertion portion 110 is shown by hatching in order to make it easier to distinguish the sealing hole insertion portion 110 and the head portion 120 in the gaming machine sealing member 100 in the drawings. FIG. 13 is a cross-sectional view showing a state in which the gaming machine sealing member 100 of the third embodiment is cut along a plane parallel to the yz plane including the center line of the gaming machine sealing member 100.

上述した第二実施態様の遊技機用封印部材100では、図9及び図10に示すように、封印穴挿入部110の基端外周部の凸部110aにおけるエッジ110aは、凸部110aにおけるオモテ面(y軸方向負側を向く面)側とウラ面(y軸方向正側を向く面)との2箇所に設けられていた。このため、第二実施態様の遊技機用封印部材100では、封印穴αの内周面と遊技機用封印部材100の外周面との隙間に不正器具が差し込まれた場合だけでなく、封印穴αに対して遊技機用封印部材100を正規に嵌め込む際にフランジ部122等の頭部120に加えられる押圧力によって、凸部110aにおけるオモテ面側のエッジ110aを起点とするクラック等がフランジ部122等の頭部に生じる虞があった。すなわち、封印穴αに対して遊技機用封印部材100を正規に嵌め込む際にフランジ部122に生じたクラック等の隙間(裂け目β等)から、奥側に位置する封印穴挿入部110が頭部120とは異なる色で見えてしまい、不正アクセスが為されていないにもかかわらず、不正アクセスが為されたと誤認する虞があった。 In the game machine sealing member 100 of the second embodiment described above, as shown in FIGS. 9 and 10, the edge 110a 1 in the convex portion 110a of the base end outer peripheral portion of the sealing hole insertion portion 110 is a front portion in the convex portion 110a. It was provided at two locations, the surface (the surface facing the y-axis direction negative side) side and the back surface (the surface facing the y-axis direction positive side). Therefore, in the gaming machine sealing member 100 of the second embodiment, not only when an unauthorized device is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the gaming machine sealing member 100, but also the sealing hole. Due to the pressing force applied to the head portion 120 such as the flange portion 122 when the gaming machine sealing member 100 is normally fitted to α, cracks or the like originating from the edge 110a 1 on the front surface side of the convex portion 110a are generated. There is a possibility that it may occur on the head such as the flange 122. That is, the sealing hole insertion portion 110 located on the back side is the head from the gap (such as the crack β) generated in the flange portion 122 when the gaming machine sealing member 100 is normally fitted into the sealing hole α. The color is different from that of the section 120, and there is a possibility that the unauthorized access is made even though the unauthorized access is not made.

これに対し、第三実施態様の遊技機用封印部材100では、図12及び図13に示すように、凸部110aのオモテ面を滑らかに形成しており、凸部110aのウラ面側のみにエッジ110aが形成されるようにしている。このため、封印穴αに対して遊技機用封印部材100を正規に嵌め込む際には、フランジ部122にクラック等が生じないようにして、不正アクセスが為されていないにもかかわらず、不正アクセスが為されたと誤認されないようにしながらも、封印穴αの内周面と遊技機用封印部材100の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所αへの不正アクセスが試みられた際には、フランジ部122にクラック等(裂け目β等)の痕跡が生じやすくすることが可能となっている。 On the other hand, in the gaming machine sealing member 100 of the third embodiment, as shown in FIGS. 12 and 13, the front surface of the convex portion 110a is formed smoothly, and only the back surface side of the convex portion 110a is formed. The edge 110a 1 is formed. Therefore, when the gaming machine sealing member 100 is properly fitted into the sealing hole α, the flange 122 is prevented from cracking or the like, and unauthorized access is made even though unauthorized access is not made. While not being erroneously recognized as being accessed, a fraudulent instrument is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the gaming machine sealing member 100, and thus the illegality to the sealing target location α 1 When an access is attempted, it is possible to easily cause a trace such as a crack (a crack β or the like) on the flange portion 122.

2.4 第四実施態様の遊技機用封印部材
続いて、第四実施態様の遊技機用封印部材100について説明する。第四実施態様の遊技機用封印部材100については、主に、上記の第三実施態様の遊技機用封印部材100と異なる部分について説明する。第四実施態様の遊技機用封印部材100について特に言及しない部分の構成については、第三実施態様の遊技機用封印部材100で述べたものと略同様であるため、説明を割愛する。
2.4 Game Machine Sealing Member of Fourth Embodiment Next, the game machine sealing member 100 of the fourth embodiment will be described. With regard to the gaming machine sealing member 100 of the fourth embodiment, mainly the portions different from the gaming machine sealing member 100 of the third embodiment will be described. The configuration of the sealing member 100 for gaming machine according to the fourth embodiment that is not particularly referred to is substantially the same as that described for the sealing member 100 for gaming machine according to the third embodiment, and thus the description thereof is omitted.

図14は、第四実施態様の遊技機用封印部材100を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。図15は、第四実施態様の遊技機用封印部材100における封印穴挿入部110を前方斜め右上から見た状態を示した斜視図である。図16は、第四実施態様の遊技機用封印部材100を、遊技機用封印部材100の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。図17は、第四実施態様の遊技機用封印部材100を手前側(y軸方向負側)から見た図であって、(a)頭部120に裂け目βが生じていない状態と、(b)頭部120に裂け目βが生じている状態とをそれぞれ示した図である。図14、図15及び図17においては、遊技機用封印部材100における封印穴挿入部110と頭部120とを図面上において区別しやすくするため、封印穴挿入部110のみを網掛けハッチングで示している。   FIG. 14 is a perspective view of the gaming machine sealing member 100 of the fourth embodiment, showing a state (a) viewed obliquely from the front upper right and a state (b) viewed obliquely upper right from the rear. FIG. 15 is a perspective view showing a state in which the sealing hole insertion portion 110 in the gaming machine sealing member 100 of the fourth embodiment is seen from the front upper right. FIG. 16 is a cross-sectional view showing a state in which the gaming machine sealing member 100 of the fourth embodiment is cut along a plane that includes the center line of the gaming machine sealing member 100 and is parallel to the yz plane. FIG. 17 is a diagram of the gaming machine sealing member 100 according to the fourth embodiment as viewed from the front side (the negative side in the y-axis direction), in which (a) a state in which a tear β is not formed in the head 120, and ( FIG. 7B is a diagram showing a state in which a split β is generated in the head 120. 14, FIG. 15 and FIG. 17, only the sealing hole insertion portion 110 is shown by hatching in order to make it easier to distinguish the sealing hole insertion portion 110 and the head portion 120 in the gaming machine sealing member 100 in the drawings. ing.

上述した第三実施態様の遊技機用封印部材100では、図11(a)に示すように、封印穴挿入部110における基端(y軸方向負側の端部)側の全体が頭部120で覆われ、頭部120のオモテ面(y軸方向負側の面)側には、封印穴挿入部110が露出しないようになっていた。これに対し、第四実施態様の遊技機用封印部材100では、図14(a)、図16及び図17に示すように、頭部120における中央部121に露出用開口部121aを設けており、頭部120の裏側に位置する封印穴挿入部110が露出用開口部121aを通じて頭部120のオモテ面(y軸方向負側を向く面)側に露出するようにしている。このため、不正アクセスに起因する裂け目βや欠け等がフランジ部122等の頭部120に生じているか否かを容易に把握することが可能となっている。   In the game machine sealing member 100 of the third embodiment described above, as shown in FIG. 11A, the entire head end 120 on the base end (the end on the negative side in the y-axis direction) of the sealing hole insertion portion 110 is the head 120. Thus, the sealing hole insertion portion 110 was not exposed on the front surface (the surface on the negative side in the y-axis direction) of the head 120. On the other hand, in the gaming machine sealing member 100 of the fourth embodiment, as shown in FIGS. 14 (a), 16 and 17, an opening 121a for exposure is provided in the central portion 121 of the head 120. The sealing hole insertion portion 110 located on the back side of the head 120 is exposed to the front surface (the surface facing the negative side in the y-axis direction) of the head 120 through the exposure opening 121a. Therefore, it is possible to easily grasp whether or not a crack β, a chip, or the like caused by the unauthorized access is generated in the head portion 120 such as the flange portion 122.

すなわち、封印穴挿入部110の基端側(y軸方向負側)の面の全体が頭部120で覆われた第一実施態様の遊技機用封印部材100においては、図7(b)に示すように、不正アクセスの際に頭部120に生じた裂け目βや欠け等から、その奥側の封印穴挿入部110(通常、封印穴挿入部110の閉塞部112)が頭部120とは異なる色で見えたとしても、その色が封印穴挿入部110の色なのか、封印穴挿入部110の周辺に配された他の部材の色なのかを判断することができず、点検者が不正アクセスの有無に係る判断を誤る虞がある。これに対し、第四実施態様の遊技機用封印部材100のように、頭部120に、封印穴挿入部110を露出させる露出用開口部121aを設けることで、点検者は、図17(b)に示すように、気になる部分(不正アクセスに起因する裂け目βや欠け等が生じていると疑っている部分)の色を、露出用開口部121aを通じて見える封印穴挿入部110の色と対比することで、その気になる部分に見える色が、封印穴挿入部110の色であるのか否かを容易に判断することが可能になり、不正アクセスの有無を正確に判断することが可能になる。   That is, in the gaming machine sealing member 100 of the first embodiment in which the entire surface on the base end side (negative side in the y-axis direction) of the sealing hole insertion portion 110 is covered with the head 120, FIG. As shown in the figure, the sealing hole insertion portion 110 (usually, the closing portion 112 of the sealing hole insertion portion 110) on the back side is different from the head portion 120 due to the rupture β, the chipping, and the like generated in the head portion 120 during the unauthorized access. Even if the color is different, it is not possible to judge whether the color is the color of the sealing hole insertion portion 110 or the color of other members arranged around the sealing hole insertion portion 110, and the inspector cannot judge. There is a possibility that the judgment regarding the presence or absence of unauthorized access may be wrong. On the other hand, like the gaming machine sealing member 100 according to the fourth embodiment, the head 120 is provided with the exposure opening 121a for exposing the sealing hole insertion portion 110. ), The color of the worrisome portion (the portion that is suspected to have a crack β or a chip due to unauthorized access) is the same as the color of the sealing hole insertion portion 110 visible through the exposure opening 121a. By contrast, it is possible to easily determine whether or not the color that is visible in the concerned portion is the color of the sealing hole insertion portion 110, and it is possible to accurately determine the presence or absence of unauthorized access. become.

封印穴挿入部110における、露出用開口部121aから露出する部分(通常、封印穴挿入部110の閉塞部112における一部。以下、この部分を「参照部分」と呼ぶことが有る。)は、平坦に形成してもよいが、第四実施態様の遊技機用封印部材100においては、図15及び図16に示すように、閉塞部112(封印穴挿入部110)における参照部分を、手前側(y軸方向負側)に凸となる露出凸部112aとしており、露出凸部112aの手前側(y軸方向負側)の面が、頭部120のオモテ面と略面一で繋がるようにしている。このため、参照部分を手前側に位置させるとともに、露出用開口部121aの開口縁の影が参照部分に形成されないようにすることが可能となっている。したがって、点検者が参照部分を視認しやすくなるとともに、参照部分(封印穴挿入部110)の本来の色を把握し、不正アクセスの有無の判断をより正確且つ容易に判断することが可能となっている。   A portion of the sealing hole insertion portion 110 exposed from the exposure opening 121a (usually a portion of the closing portion 112 of the sealing hole insertion portion 110. Hereinafter, this portion may be referred to as a “reference portion”). Although it may be formed flat, in the gaming machine sealing member 100 of the fourth embodiment, as shown in FIGS. 15 and 16, the reference portion in the closing portion 112 (sealing hole insertion portion 110) is located on the front side. The exposed convex portion 112a is formed so as to be convex on the negative side in the y-axis direction, and the surface on the front side (negative side in the y-axis direction) of the exposed convex portion 112a is substantially flush with the front surface of the head 120. ing. Therefore, it is possible to position the reference portion on the front side and prevent the shadow of the opening edge of the exposure opening 121a from being formed in the reference portion. Therefore, it becomes easy for the inspector to visually recognize the reference portion, and it is possible to grasp the original color of the reference portion (sealing hole insertion portion 110) and more accurately and easily determine the presence or absence of unauthorized access. ing.

また、閉塞部112(封印穴挿入部110)における、露出用開口部121aから露出する部分を手前側に凸な露出凸部112aとしたことによって、遊技機用封印部材100を正規に嵌め込む際に頭部120に白化や破断等の塑性変形が生じないようにすることも可能となっている。というのも、頭部120は、強度が低く脆い合成樹脂系材料で形成された部分であることに加えて、遊技機用封印部材を封印穴に嵌め込む際には指等で押圧される部分としても利用されるため、封印穴αに対して遊技機用封印部材100を正規に嵌め込む際に、頭部120に白化や破断等が生じてしまう虞があるところ、閉塞部112(封印穴挿入部110)における、露出用開口部121aから露出する部分を手前側に凸な露出凸部112aとすることによって、封印穴αに対して遊技機用封印部材100を嵌め込む際に指等で加えられる荷重を、強度の高い封印穴挿入部110で直接受けることが可能になるからである。   Further, when the portion exposed from the exposure opening 121a in the closing portion 112 (sealing hole insertion portion 110) is the exposed convex portion 112a that is convex toward the front side, when the gaming machine sealing member 100 is normally fitted. It is also possible to prevent plastic deformation such as whitening or breakage of the head 120. This is because the head portion 120 is a portion formed of a synthetic resin material having low strength and brittleness, and is a portion that is pressed by a finger or the like when the sealing member for gaming machine is fitted into the sealing hole. Therefore, when the game machine sealing member 100 is properly fitted into the sealing hole α, the head portion 120 may be whitened or broken, and the closed portion 112 (sealing hole By making the exposed portion 112a of the insertion portion 110) exposed from the exposure opening 121a convex toward the front side, a finger or the like can be used to fit the gaming machine sealing member 100 into the sealing hole α. This is because the applied load can be directly received by the sealing hole insertion portion 110 having high strength.

ところで、第四実施態様の遊技機用封印部材100では、図14(a)に示すように、フランジ部122のオモテ面外縁部にオモテ面側に突出するリブ122aを設けている。これにより、封印穴αの内周面とフランジ部122の外周面との隙間に不正器具が差し込まれた際に、その不正器具が、フランジ部122における、フランジ部122の付根部からより遠く離れたリブに当接するようになる。このため、封印穴αの内周面とフランジ部122の外周面との隙間に不正器具が差し込まれた際に、フランジ部122の付根部により大きな力が加わりやすくなって、フランジ部122の付根部に破断や白化等の痕跡がより残りやすくすることが可能になる。   By the way, in the gaming machine sealing member 100 of the fourth embodiment, as shown in FIG. 14A, a rib 122a protruding toward the front surface side is provided at the outer edge portion of the front surface of the flange portion 122. Accordingly, when an unauthorized instrument is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the flange portion 122, the unauthorized instrument is farther away from the root portion of the flange portion 122 in the flange portion 122. Will come into contact with the ribs. Therefore, when an unauthorized instrument is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the flange portion 122, a large force is easily applied to the root portion of the flange portion 122, and the attachment of the flange portion 122 is facilitated. Traces such as breakage and whitening can be more easily left on the root.

リブ122aは、フランジ部122のオモテ面側外縁部の全周部に沿って設けてもよいが、フランジ部122の突出長さL(図16)が短めで、フランジ部122の付根部から外端部までの距離を確保できない箇所にのみ設けてもよい。第四実施態様の遊技機用封印部材100では、図14(a)に示すように、フランジ部122の左側の外縁部に沿った箇所にのみリブ122aを設けている。フランジ部122における左側部分は、フランジ部122における他の部分(上側部分、下側部分及び右側部分)よりもフランジ部122の突出長さLが短めとなっている。 The ribs 122a may be provided along the entire circumference of the outer edge of the flange portion 122 on the front surface side. However, the protrusion length L 1 (FIG. 16) of the flange portion 122 is short, and the rib 122a extends from the root portion of the flange portion 122. It may be provided only at a location where the distance to the outer end cannot be secured. In the gaming machine sealing member 100 of the fourth embodiment, as shown in FIG. 14 (a), the rib 122a is provided only at a location along the outer edge portion on the left side of the flange portion 122. The left side portion of the flange portion 122 has a shorter protrusion length L 1 of the flange portion 122 than the other portions (upper side portion, lower side portion and right side portion) of the flange portion 122.

このように、第四実施態様の遊技機用封印部材100は、上記の第一実施態様から第三実施態様までの遊技機用封印部材100と比較して、不正アクセスの痕跡をより発見しやすく、遊技機に対する不正行為をさらに防止しやすいものとなっている。   As described above, the gaming machine sealing member 100 of the fourth embodiment makes it easier to find a trace of unauthorized access, as compared with the gaming machine sealing member 100 of the first embodiment to the third embodiment. , It becomes easier to prevent fraudulent acts against gaming machines.

2.5 その他
ところで、上述した各実施態様の遊技機用封印部材100のうち、第二実施態様から第四実施態様までの3つの実施態様の遊技機用封印部材100においては、封印穴挿入部110の基端外周部に凸部110aを設けていた。このように、封印穴挿入部110の基端外周部に凸部110aを設ける場合には、図18に示すように、封印穴αの座ぐり面αに、封印穴αの手前側に突出する支持凸部αを設け、遊技機用封印部材100を封印穴αに嵌め込んだ際に、この座ぐり面αにおける支持凸部αが、封印穴挿入部110の基端外周部における凸部110aのウラ面に当接するようにすると好ましい。図18は、封印穴挿入部110の基端外周部に凸部110aを有する遊技機用封印部材を封印穴に嵌め込んだ状態を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。
2.5 Others By the way, in the gaming machine sealing member 100 of each of the above-described embodiments, in the gaming machine sealing member 100 of the three embodiments from the second embodiment to the fourth embodiment, the sealing hole insertion portion is provided. The convex portion 110a was provided on the outer peripheral portion of the base end of 110. In this way, when the convex portion 110a is provided on the outer peripheral portion of the proximal end of the sealing hole insertion portion 110, as shown in FIG. 18, it projects on the counterbore surface α 2 of the sealing hole α and on the front side of the sealing hole α. the supporting protrusion alpha 5 for providing, when fitting the gaming machine seal member 100 to seal the holes alpha, the support protrusion alpha 5 in the countersunk surface alpha 2, the proximal end outer peripheral portion of the sealing hole inserting portion 110 It is preferable to make contact with the rear surface of the convex portion 110a at. FIG. 18 shows a state in which a game machine sealing member having a convex portion 110a is fitted in the seal hole on the outer peripheral portion of the base end of the seal hole inserting portion 110 in a yz plane including the center line of the game machine sealing member. It is sectional drawing which showed the state cut | disconnected by a parallel plane.

既に述べたように、封印穴挿入部110は、頭部120よりも強度のある合成樹脂系材料によって形成され、封印穴挿入部110の基端外周部における凸部110aも強度を有する部分となっているところ、この凸部110aの裏面側に座ぐり面αの支持凸部αを当接させることにより、上述した第一実施態様から第四実施態様までの遊技機用封印部材100では設けていたストッパー用突起部111dを設ける必要がなくなる。座ぐり面αの支持凸部αは、断続的に設けてもよいが、封印穴αの開口部の全周部に亘って連続的に設けると好ましい。これにより、封印穴挿入部110の基端外周部の凸部110aのウラ面側に座ぐり面αの支持凸部αを確実に当接させることが可能になる。 As described above, the sealing hole insertion portion 110 is formed of a synthetic resin material having a strength higher than that of the head portion 120, and the convex portion 110a at the base end outer peripheral portion of the sealing hole insertion portion 110 is also a strong portion. In the meantime, by bringing the support convex portion α 5 of the spot facing surface α 2 into contact with the back surface side of the convex portion 110a, in the gaming machine sealing member 100 of the above-described first embodiment to the fourth embodiment. It is no longer necessary to provide the stopper projection 111d that has been provided. The supporting convex portion α 5 of the spot facing surface α 2 may be provided intermittently, but it is preferable to continuously provide the supporting convex portion α 5 over the entire circumference of the opening of the sealing hole α. As a result, the support protrusion α 5 of the spot facing surface α 2 can be reliably brought into contact with the back surface side of the protrusion 110 a at the outer peripheral portion of the base end of the sealing hole insertion portion 110.

10 回胴式遊技機
10a 筺体本体
10b 前扉
10b リール窓
11 メダル投入口
12 メダル払出口
13 左リール(リール)
14 中リール(リール)
15 右リール(リール)
16 液晶ディスプレイ
17 スピーカー
18 マックスベットボタン
19 シングルベットボタン
20 スタートレバー
21 左リール用ストップボタン(ストップボタン)
22 中リール用ストップボタン(ストップボタン)
23 右リール用ストップボタン(ストップボタン)
24 チャンスボタン
25 払戻しボタン
30 メイン制御基板ユニット
30a メイン制御基板
31 サブ制御基板ユニット
32 液晶ユニット
33 電源ユニット
34 コネクタユニット
35 リールユニット
36 ホッパーユニット
50 基板ケース
51 カバー部材
52 ベース部材
60 ホルダ部材
70 固定具
100 遊技機用封印部材
110 封印穴挿入部
110a 凸部
110a エッジ部
111 本体部
111a 平面部
111b 曲面部
111c 係合部
111d ストッパー用突起部
111e 邪魔用突起部
112 閉塞部
112a 露出凸部
120 頭部
121 中央部
121a 露出用開口部
122 フランジ部
122a リブ
フランジ部の突出長さ
凸部の突出長さ
α 封印穴
α 封印対象箇所
α 座ぐり面
α 被係合部
α 凸条
α 支持凸部
β 裂け目
10 times body type game machine 10a housing main body 10b front door 10b 1 reel window 11 medal insertion slot 12 medal payout slot 13 left reel (reel)
14 Middle reel (reel)
15 Right reel (reel)
16 LCD display 17 Speaker 18 Max bet button 19 Single bet button 20 Start lever 21 Left reel stop button (stop button)
22 Stop button for middle reel (stop button)
23 Stop button for right reel (stop button)
24 chance button 25 refund button 30 main control board unit 30a main control board 31 sub control board unit 32 liquid crystal unit 33 power supply unit 34 connector unit 35 reel unit 36 hopper unit 50 board case 51 cover member 52 base member 60 holder member 70 fixture 100 Sealing member for gaming machine 110 Sealing hole insertion part 110a Convex part 110a 1 Edge part 111 Main body part 111a Flat part 111b Curved part 111c Engaging part 111d Stopper protrusion 111e Obstacle protrusion 112 Closing part 112a Exposed protrusion 120 head part 121 central portion 121a exposure opening portion 122 flange portion 122a ribs L 1 flange portion of the protruding length L 2 protruding length of the protrusion alpha sealing holes alpha 1 sealing target portion alpha 2 countersunk surface alpha 3 engaged portion 4 ridges alpha 5 supporting convex portion β cleft

Claims (6)

遊技機に設けられた封印穴に嵌め込むことにより、封印穴の奥部に位置する封印対象箇所を封印する遊技機用封印部材において、
封印穴に挿入するための部分であって、封印穴に設けられた被係合部に係合するための係合部を外周部に有する、合成樹脂系材料からなる封印穴挿入部と、
封印穴挿入部の外周面と封印穴の内周面との隙間を覆うための部分であって、封印穴挿入部の基端側に設けられた、合成樹脂系材料からなるフランジ部と、
フランジ部と当接する部分に応力を集中させることが可能なエッジを有し、封印穴挿入部の外周部に設けられた凸部と、
を備え、
フランジ部が、封印穴挿入部よりも低強度の合成樹脂系材料によって形成された
ことを特徴とする遊技機用封印部材。
A game machine sealing member for sealing a sealing target portion located in the inner part of the sealing hole by fitting the sealing hole provided in the gaming machine,
A portion for insertion into the sealing hole, having an engaging portion for engaging with an engaged portion provided in the sealing hole on the outer peripheral portion, a sealing hole inserting portion made of a synthetic resin material,
A portion for covering the gap between the outer peripheral surface of the sealing hole insertion portion and the inner peripheral surface of the sealing hole, provided on the proximal end side of the sealing hole insertion portion, a flange portion made of a synthetic resin material,
A convex portion provided on the outer peripheral portion of the sealing hole insertion portion, which has an edge capable of concentrating stress on a portion contacting the flange portion,
Equipped with
A sealing member for a gaming machine, wherein the flange portion is formed of a synthetic resin material having a lower strength than the sealing hole insertion portion.
凸部は、封印穴挿入部の外周部における、フランジ部に接触する部分(以下、「封印穴挿入部の基端外周部」と云う。)に、複数繰り返し設けられ、外向きのエッジを有する請求項1記載の遊技機用封印部材。 Protrusions, the outer peripheral portion of the sealing hole inserting portion, the portion in contact with the flange portion (hereinafter, referred to as "sealed proximal end outer peripheral portion of the hole insertion part."), A plurality repeatedly provided, having an edge outward The sealing member for a game machine according to claim 1. 記凸部がフランジ部のウラ面側に埋め込まれた状態とされるとともに、
記凸部のオモテ面側が滑らかに形成され、
記エッジが、前記凸部のウラ面側に設けられた
請求項1又は2記載の遊技機用封印部材。
With the previous Kitotsu unit is a state of being embedded in the back surface side of the flange portion,
Front surface side of the front Kitotsu portion is smoothly formed,
Before disappeared Tsu di is, before Kitotsu unit for a game machine sealing member according to claim 1 or 2, wherein provided on the back surface side of the.
フランジ部のオモテ面外縁部にオモテ面側に突出するリブが設けられた請求項1〜3いずれか1つに記載の遊技機用封印部材。   The sealing member for a gaming machine according to any one of claims 1 to 3, wherein a rib protruding toward the front surface side is provided at an outer edge portion of the front surface of the flange portion. 請求項1〜4いずれか1つに記載の遊技機用封印部材を、封印穴挿入部とフランジ部との二色成形により製造する遊技機用封印部材の製造方法。   A method for manufacturing a sealing member for a gaming machine, comprising manufacturing the sealing member for a gaming machine according to claim 1 by two-color molding of a sealing hole insertion portion and a flange portion. 請求項1〜4いずれか1つに記載の遊技機用封印部材によって封印対象箇所を封印する遊技機の封印構造。   A sealing structure for a gaming machine, wherein a sealing target portion is sealed by the gaming machine sealing member according to any one of claims 1 to 4.
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