JP2019069104A - Game machine sealing member and manufacturing method of game machine sealing member, and game machine sealing structure - Google Patents

Game machine sealing member and manufacturing method of game machine sealing member, and game machine sealing structure Download PDF

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JP2019069104A
JP2019069104A JP2017197949A JP2017197949A JP2019069104A JP 2019069104 A JP2019069104 A JP 2019069104A JP 2017197949 A JP2017197949 A JP 2017197949A JP 2017197949 A JP2017197949 A JP 2017197949A JP 2019069104 A JP2019069104 A JP 2019069104A
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sealing
sealing hole
sealing member
gaming machine
hole insertion
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JP6686251B2 (en
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西原 八州夫
Yasuo Nishihara
八州夫 西原
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Yamasa Co Ltd
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Yamasa Co Ltd
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Abstract

To provide a sealing member of a game machine capable of reliably discovering traces of fraudulent access.SOLUTION: A sealing member of a game machine includes: a sealing hole insertion part 110 that is a part for inserting a sealing member 100 for a game machine for sealing a sealing target place αpositioned in an inner part of a sealing hole α into the sealing hole α by fitting into the sealing hole α provided in the game machine and is made of a synthetic-resin-based material having an engagement part 111c for engaging a part αto be engaged provided in the sealing hole α in an outer peripheral part; and a flange part 122 that is a part for covering a gap between an outer peripheral surface of the sealing hole insertion part 110 and an inner peripheral surface of the sealing hole α and is made of a synthetic-resin-based material provided in a base end side of the sealing hole insertion part 110. The flange part 122 is formed from a synthetic-resin-based material having lower strength than the sealing hole insertion part 110.SELECTED DRAWING: Figure 4

Description

本発明は、遊技機に設けられた封印穴に嵌め込むことにより封印穴の奥部に位置する封印対象箇所を封印する遊技機用封印部材と、この遊技機用封印部材を製造するための遊技機用封印部材の製造方法と、この遊技機用封印部材を用いて封印対象箇所を封印する遊技機の封印構造とに関する。   The present invention relates to a game machine sealing member for sealing a sealing target portion located at the back of a sealing hole by being fitted into a sealing hole provided in a game machine, and a game for manufacturing the gaming machine sealing member. The present invention relates to a method of manufacturing a machine sealing member and a sealing structure of a gaming machine for sealing a sealing target portion using the gaming machine sealing member.

遊技機は、様々な不正行為の対象となりうる。例えば、遊技機の筺体の内部には、各種の基板ユニットが収容されており、これらの基板ユニットには、遊技機を制御するためのプログラムが記録された記憶装置(通常はROM)が装着されているが、この記憶装置を偽造されたもの(いわゆる偽造ROM)に差し替えるという不正行為が知られている。この種の不正行為を防止するため、遊技機の各メーカーは、基板ユニット等、不正行為の対象となる機器を、ケース(基板ケース)内に収容した構造とするとともに、その基板ケースを閉じるためにネジ止め等した箇所(封印対象箇所)を封印部材で封印して、封印対象箇所に不正アクセスしにくくするとともに、万が一その封印対象箇所に不正アクセスが為された場合には、その不正アクセスの痕跡が封印部材に残るようにする対策を行っている。   A gaming machine can be subject to various fraudulent acts. For example, various substrate units are accommodated inside the housing of the gaming machine, and a storage device (usually a ROM) on which a program for controlling the gaming machine is recorded is mounted on these substrate units. However, there is known an illegal act of replacing this storage device with a forged one (so-called forged ROM). In order to prevent this kind of cheating, each maker of the gaming machine has a structure in which a device such as a substrate unit or the like to be cheating is housed in a case (substrate case), and the substrate case is closed. The location that was screwed etc. (location to be sealed) is sealed with a sealing member to make unauthorized access to the location to be sealed difficult to prevent, and in the case where unauthorized access is made to the location to be sealed by any chance, Measures are taken to ensure that traces remain on the sealing member.

上記のように、遊技機の基板ケース等の封印に用いられる遊技機用封印部材としては、これまでに各種のものが提案されている。例えば、本出願人は、特許文献1の図2に示すように、封止対象箇所(封印対象箇所)が奥部に設けられた封止穴(封印穴)に対して挿入される筒状挿入部11(封印穴挿入部)と、封印穴挿入部11の基端側に配されて封印穴に蓋をするための蓋部12(フランジ部を有する頭部)とを、連結部13を介して、封印穴挿入部11の基端をその周方向における一部の区間αのみで連結した構造の封止部材1(封印部材)を提案している。封印穴挿入部11の外周部には、封印穴の内周部に係合させるための係合部111が設けられている。   As described above, various kinds of sealing members for gaming machines have been proposed as sealing members for gaming machines used for sealing a substrate case or the like of gaming machines. For example, as shown in FIG. 2 of Patent Document 1, the applicant of the present application has made a cylindrical insertion in which a portion to be sealed (a portion to be sealed) is inserted into a sealing hole (sealing hole) provided at the back. Section 11 (sealing hole insertion portion) and a lid 12 (head having a flange portion) disposed on the base end side of the sealing hole insertion portion 11 for covering the sealing hole via the connection portion 13 The sealing member 1 (sealing member) of the structure which connected the base end of the sealing hole insertion part 11 only in one part area (alpha) in the circumferential direction is proposed. At the outer peripheral portion of the sealing hole insertion portion 11, an engaging portion 111 for engaging with the inner peripheral portion of the sealing hole is provided.

特許文献1の封印部材1は、同文献の図4に示すように、封印穴21の内周面と封印部材1の外周面との隙間Sに不正挿入具T(不正器具)を差し込んで、不正器具Tの先端で係合部111を内側に押し込んで係合部111の係合を解除しようとした際に、不正器具Tからフランジ部12に加えられる力によって、連結部13を破断させることを想定したものとなっている。このように、特許文献1の封印部材1で封印された封印対象箇所Aに不正アクセスすると、封印部材1の連結部13等に痕跡が残るため、その痕跡の有無を点検することにより、不正アクセスの有無を確認することが可能となっている。   In the sealing member 1 of Patent Document 1, as shown in FIG. 4 of the same document, a illegitimate insertion tool T (illegal device) is inserted into the gap S between the inner peripheral surface of the sealing hole 21 and the outer peripheral surface of the sealing member 1 When trying to release the engagement of the engaging portion 111 by pushing the engaging portion 111 inward with the tip of the incorrect device T, the connecting portion 13 is broken by the force applied to the flange portion 12 from the incorrect device T. Is assumed. As described above, when unauthorized access is made to the sealing target location A sealed by the sealing member 1 of Patent Document 1, since a trace remains in the connecting portion 13 or the like of the sealing member 1, unauthorized access is made by checking the presence or absence of the trace. It is possible to confirm the presence or absence of

特許第5447901号公報Patent No. 5447901 gazette

ところが、特許文献1の封印部材1では、不正アクセスの痕跡を残させることを意図した連結部13を狭い範囲に局所的に設けたため、不正アクセスの痕跡が形成される範囲も連結部13周辺の狭い範囲に留まりやすい。加えて、その連結部13は、フランジ部12よりも奥側の比較的視認しにくい箇所に設けられている。したがって、特許文献1の封印部材1は、その連結部13が不正アクセスの際に破断等した場合であっても、その破断個所を接着剤等で接着されてしまうと、その痕跡に気づきにくくなる虞があった。   However, in the sealing member 1 of Patent Document 1, since the connecting portion 13 intended to leave a trace of unauthorized access is provided locally in a narrow range, the range in which the trace of unauthorized access is formed is also around the connecting portion 13 It is easy to stay in a narrow range. In addition, the connecting portion 13 is provided at a relatively invisible position on the back side of the flange portion 12. Therefore, even if the connecting member 13 is broken or the like at the time of unauthorized access, the sealing member 1 of Patent Document 1 becomes difficult to notice the trace when the broken portion is adhered with an adhesive or the like. There was a fear.

本発明は、上記課題を解決するために為されたものであり、不正アクセスの痕跡が広い範囲に形成されて、その痕跡の消去が困難であり、その痕跡をより確実に発見することができるようにすることで、遊技機に対する不正行為を防止することのできる遊技機用封印部材を提供するものである。また、この遊技機用封印部材を製造するための遊技機用封印部材の製造方法を提供することも本発明の目的である。さらに、この遊技機用封印部材を用いて封印対象箇所を封印する遊技機の封印構造を提供することも本発明の目的である。   The present invention has been made to solve the above-mentioned problems, and a trace of unauthorized access is formed in a wide range, it is difficult to erase the trace, and the trace can be detected more reliably. By doing this, it is possible to provide a gaming machine sealing member capable of preventing a fraudulent act on a gaming machine. Another object of the present invention is to provide a method of manufacturing a sealing member for gaming machine for manufacturing the sealing member for gaming machine. Furthermore, it is also an object of the present invention to provide a sealing structure of a gaming machine for sealing a portion to be sealed using the gaming machine sealing member.

上記課題は、
遊技機に設けられた封印穴に嵌め込むことにより、封印穴の奥部に位置する封印対象箇所を封印する遊技機用封印部材において、
封印穴に挿入するための部分であって、封印穴に設けられた被係合部に係合するための係合部を外周部に有する、合成樹脂系材料からなる封印穴挿入部と、
封印穴挿入部の外周面と封印穴の内周面との隙間を覆うための部分であって、封印穴挿入部の基端側に設けられた、合成樹脂系材料からなるフランジ部と、
を備え、
フランジ部が、封印穴挿入部よりも低強度の合成樹脂系材料によって形成された
ことを特徴とする遊技機用封印部材
を提供することによって解決される。
The above task is
In a gaming machine sealing member for sealing a sealing target location located at the back of a sealing hole by fitting into a sealing hole provided in a gaming machine,
A sealing hole inserting portion made of a synthetic resin material, which is a portion to be inserted into the sealing hole and has an engaging portion on an outer peripheral portion for engaging with an engaged portion provided in the sealing hole;
A flange portion made of a synthetic resin material and provided on the base end side of the sealing hole insertion portion, which is a portion for covering a gap between the outer peripheral surface of the sealing hole insertion portion and the inner peripheral surface of the sealing hole;
Equipped with
It is solved by providing a sealing member for a gaming machine characterized in that the flange portion is formed of a synthetic resin material having a strength lower than that of the sealing hole inserting portion.

ここで、「フランジ部が、封印穴挿入部よりも低強度の合成樹脂系材料によって形成された」における「強度」とは、「アイゾット衝撃強度」を意味する。フランジ部や封印穴挿入部を形成する合成樹脂系材料としては、メタクリル酸メチル樹脂(PMMA)や、ポリプロピレン(PP)や、ポリスチレン(PS)や、アクリロニトリルーブタジエン−スチレン共重合合成樹脂(ABS)や、ポリカーボネート(PC)等の熱可塑性樹脂が例示される。これらの合成樹脂系材料を、アイゾット衝撃強度が低い順に並べると下記表1に示すようになる。ただし、下記表1におけるアイゾット衝撃強度は、飽くまで一般的な値であり、熱可塑性樹脂の具体的な仕様等によっては、各熱可塑性樹脂における値が増減し、各熱可塑性樹脂の順位が変化することもある。これらの合成樹脂系材料のうち、アイゾット衝撃強度が比較的高いもので封印穴挿入部を形成し、封印穴挿入部を形成した樹脂よりもアイゾット衝撃強度が低い樹脂でフランジ部を形成する。   Here, "strength" in "the flange portion is formed of a synthetic resin material having a strength lower than that of the sealing hole inserting portion" means "Izod impact strength". Examples of synthetic resin materials that form the flange portion and the sealing hole insertion portion include methyl methacrylate resin (PMMA), polypropylene (PP), polystyrene (PS), acrylonitrile-butadiene-styrene copolymer synthetic resin (ABS) And thermoplastic resins such as polycarbonate (PC). These synthetic resin materials are listed in Table 1 below in the order of low Izod impact strength. However, Izod impact strength in Table 1 below is a general value until it gets tired, and the value in each thermoplastic resin increases or decreases depending on the specific specification of the thermoplastic resin, etc., and the order of each thermoplastic resin changes. Sometimes. Among these synthetic resin materials, the Izod impact strength is relatively high to form a sealing hole insertion portion, and the flange portion is formed from a resin having an Izod impact strength lower than that of the resin forming the sealing hole insertion portion.

Figure 2019069104
Figure 2019069104

かかる構成のように、フランジ部を封印穴挿入部よりも低強度の合成樹脂系材料で形成することによって、封印穴の内周面と遊技機用封印部材の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所への不正アクセスが試みられた場合には、フランジ部における広い範囲に破断や白化等の痕跡が形成されるようになる。特に、比較的強度が低く脆いフランジ部における、比較的強度が高い封印穴挿入部と接触する部分近傍に応力が集中しやすくし、その応力が集中する部分近傍を起点とするクラック等が形成されやすくすることができる。したがって、接着剤等では消去することが困難な痕跡が遊技機用封印部材に残るようにすることができる。加えて、遊技機用封印部材が封印穴に嵌め込まれた状態であっても視認しやすいフランジ部に不正アクセスの痕跡が残るため、不正アクセスの痕跡を発見しやすくすることが可能になる。   By forming the flange portion with a synthetic resin material having a strength lower than that of the sealing hole insertion portion as in this configuration, the unauthorized device is formed in the gap between the inner peripheral surface of the sealing hole and the outer peripheral surface of the game machine sealing member. When an unauthorized access to the sealing target portion is attempted by inserting or the like, a trace such as breakage or whitening is formed in a wide range in the flange portion. In particular, stress tends to be concentrated in the vicinity of the portion in contact with the sealing hole insertion portion having relatively high strength and relatively low strength and brittle flange portion, and cracks etc. are generated starting from the vicinity of the portion where the stress is concentrated It can be made easy. Therefore, a trace that is difficult to erase with an adhesive or the like can be left on the gaming machine sealing member. In addition, even when the gaming machine sealing member is fitted in the sealing hole, a trace of unauthorized access remains in the easily visible flange portion, making it easy to find a trace of unauthorized access.

本発明の遊技機用封印部材においては、封印穴挿入部の外周部における、フランジ部に接触する部分(以下、「封印穴挿入部の基端外周部」と云う。)に、外向きのエッジを有する複数の凸部を、繰り返し設けることも好ましい。   In the gaming machine sealing member according to the present invention, the edge facing outward on the portion (hereinafter referred to as "proximal peripheral portion of the sealing hole inserting portion") in contact with the flange portion in the outer peripheral portion of the sealing hole inserting portion. It is also preferable to repeatedly provide a plurality of convex portions having.

というのも、既に述べたように、フランジ部を封印穴挿入部よりも低強度の合成樹脂系材料で形成すると、フランジ部(比較的強度が低く脆い部分)における、封印穴挿入部(比較的強度が高い部分)と接触する部分近傍を起点とするクラック等が形成されやすくなるところ、かかる構成によって、封印穴の内周面と遊技機用封印部材の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所への不正アクセスが試みられた場合には、フランジ部における、前記外向きのエッジに当接する部分に応力がより集中しやすくして、フランジ部に、前記外向きのエッジに当接する部分を起点とするクラック等がさらに発生しやすくすることができる。したがって、不正アクセスが試みられた際に、より消去しにくく、より目立ちやすい態様の痕跡がフランジ部に残るようにすることが可能になる。   For example, as described above, when the flange portion is formed of a synthetic resin material having a strength lower than that of the sealing hole insertion portion, the sealing hole insertion portion (relatively low strength and brittle portion) (relatively strong and fragile) A crack or the like originating from the vicinity of the portion where high strength is in contact is likely to be formed. With this configuration, an unauthorized device is inserted into the gap between the inner peripheral surface of the sealing hole and the outer peripheral surface of the game machine sealing member. When unauthorized access to the sealing target portion is attempted, stress is more likely to be concentrated on the portion of the flange portion that abuts on the outward edge, and the outward It is possible to further easily generate a crack or the like starting from a portion in contact with the edge of the. Therefore, when unauthorized access is attempted, it is possible to leave a trace of a more difficult to erase and more conspicuous aspect on the flange portion.

本発明の遊技機用封印部材において、封印穴挿入部の基端外周部に、外向きのエッジを有する複数の凸部を設ける場合には、
前記複数の凸部を、フランジ部のウラ面(封印穴挿入部に接続される面)側に埋め込まれた状態とするとともに、
それぞれの前記凸部のオモテ面(封印穴挿入部に接続される面とは反対の面)側を滑らかに形成し、
前記外向きのエッジを、それぞれの前記凸部のウラ面側に設ける
と好ましい。
In the gaming machine sealing member of the present invention, in the case where a plurality of convex portions having outward edges are provided on the proximal end outer peripheral portion of the sealing hole insertion portion,
The plurality of convex portions are embedded in the lower surface of the flange portion (the surface connected to the sealing hole insertion portion) side, and
Forming smoothly the front surface side (surface opposite to the surface connected to the sealing hole inserting portion) of each of the convex portions,
It is preferable to provide the outward edge on the rear surface side of each of the convex portions.

というのも、前記複数の凸部のオモテ面側にエッジが形成されていると、封印穴に対して遊技機用封印部材を嵌め込む際(正規に嵌め込む際)にフランジ部に加えられる押圧力によっても、フランジ部に破断や白化等の痕跡が生じやすくなる虞がある。この点、かかる構成のように、前記外向きのエッジを、前記複数の凸部のオモテ面側には設けず、前記複数の凸部のウラ面側に設けることによって、封印穴に対して遊技機用封印部材を正規に嵌め込む際には、フランジ部に破断や白化等の痕跡が生じないようにしながらも、封印穴の内周面と遊技機用封印部材の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所への不正アクセスが試みられた際には、フランジ部に破断や白化等の痕跡が生じやすくすることが可能になるからである。   For example, when an edge is formed on the front surface side of the plurality of convex portions, a press applied to the flange when the game machine sealing member is fitted into the sealing hole (when properly fitted) Also by the pressure, there is a possibility that traces such as breakage or whitening may easily occur on the flange portion. In this respect, as in the above configuration, the outward facing edge is not provided on the front surface side of the plurality of convex portions, but is provided on the rear surface side of the plurality of convex portions to play against the sealing hole. When inserting the machine sealing member properly, the clearance between the inner peripheral surface of the sealing hole and the outer peripheral surface of the game machine sealing member is incorrect while making sure that no trace such as breakage or whitening occurs in the flange portion. This is because when an unauthorized access to the sealing target portion is attempted by inserting an instrument or the like, it is possible to easily cause a trace such as breakage or whitening to occur in the flange portion.

本発明の遊技機用封印部材においては、フランジ部のオモテ面外縁部にオモテ面側に突出するリブを設けることも好ましい。   In the gaming machine sealing member according to the present invention, it is also preferable to provide a rib projecting to the front surface side on the front surface outer edge portion of the flange portion.

かかる構成を採用することによって、封印穴の内周面と遊技機用封印部材の外周面との隙間に不正器具が差し込まれた際に、その不正器具が、フランジ部における、封印穴挿入部の基端外周部に接触する部分(以下において「フランジ部の付根部」と呼ぶことがある。)からより遠く離れたリブに当接するようになる。このため、封印穴の内周面と遊技機用封印部材の外周面との隙間に不正器具が差し込まれた際に、フランジ部の付根部により大きな力が加わりやすくなって、フランジ部の付根部に破断や白化等の痕跡がより残りやすくすることが可能になる。   By adopting such a configuration, when the unauthorized device is inserted into the gap between the inner peripheral surface of the sealing hole and the outer peripheral surface of the gaming machine sealing member, the unauthorized device is included in the sealing hole insertion portion of the flange portion. It comes into contact with a rib farther away from a portion in contact with the proximal end outer peripheral portion (which may be hereinafter referred to as "the root portion of the flange portion"). For this reason, when an unauthorized device is inserted into the gap between the inner peripheral surface of the sealing hole and the outer peripheral surface of the gaming machine sealing member, a greater force is more likely to be applied to the base of the flange, and the base of the flange It is possible to make it easier to leave traces such as breakage and whitening.

本発明の遊技機用封印部材は、その製造方法を特に限定されるものではないが、封印穴挿入部とフランジ部との二色成形により製造すると好ましい。   Although the manufacturing method of the sealing member for gaming machines of the present invention is not particularly limited, it is preferable that the sealing member be manufactured by two-color molding of the sealing hole inserting portion and the flange portion.

というのも、例えば、別個に成形された封印穴挿入部とフランジ部とを後から接着剤等で接着することにより遊技機用封印部材を製造するようにした場合には、その接着部分に不純物等が入る虞や、接着剤に塗りムラが生じる虞等があり、遊技機用封印部材の外観が悪くなるだけでなく、その不純物や塗りムラ等が不正アクセスの痕跡と誤認される虞もある。加えて、封印穴挿入部に対してフランジ部を接着する際にフランジ部が破損する虞もある。この点、かかる構成のように、封印穴挿入部とフランジ部とを二色成形することによって、フランジ部を破損等させることなく、封印穴挿入部とフランジ部とを綺麗に一体化することが可能になるからである。   For example, when a sealing member for a game machine is manufactured by bonding a sealing hole insertion portion and a flange portion which are separately molded with an adhesive or the like later, for example, impurities are adhered to the bonding portion. Not only the appearance of the sealing member for gaming machine may deteriorate, but also the impurities and the unevenness of the coating may be mistaken as a trace of unauthorized access. . In addition, there is a possibility that the flange portion may be broken when bonding the flange portion to the sealing hole insertion portion. In this respect, like this configuration, the sealing hole insertion portion and the flange portion can be finely integrated without damaging the flange portion by forming the sealing hole insertion portion and the flange portion in two colors. It is because it becomes possible.

回胴式遊技機を前方から見た図である。It is the figure which looked at a reel type game machine from the front. 前扉が開かれた回胴式遊技機を前方斜め右上から見た図である。It is the figure which looked at the drum-type game machine by which the front door was opened from the front diagonally upper right. 制御基板を基板ケースに収容して封印する様子を前方斜め右上から見た図である。It is the figure which looked at a mode that a control board was accommodated in a board | substrate case and was sealed from the front diagonal upper right. 第一実施態様の遊技機用封印部材を封印穴に嵌め込んでいる様子を示した斜視図である。It is the perspective view which showed a mode that the sealing member for game machines of 1st embodiment was engage | inserted in the sealing hole. 第一実施態様の遊技機用封印部材を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。It is the perspective view which each showed the state which looked at the sealing member for game machines of 1st embodiment from the (a) front diagonally upper right, and the state seen from the (b) rear diagonal upper right. 第一実施態様の遊技機用封印部材を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。It is sectional drawing which showed the state which cut | disconnected the sealing member for game machines of 1st embodiment by the plane parallel to yz plane including the central line of the sealing member for game machines. 第一実施態様の遊技機用封印部材を手前側から見た図であって、(a)頭部に裂け目が生じていない状態と、(b)頭部に裂け目が生じている状態とをそれぞれ示した図である。It is the figure which looked at the sealing member for game machines of the first embodiment from the near side, and (a) a state where a tear has not arisen in a head, and a state where a tear has occurred in (b) a head. FIG. 第二実施態様の遊技機用封印部材を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。It is the perspective view which each showed the state which looked at the sealing member for game machines of 2nd embodiment from the (a) front diagonally upper right, and the state seen from the (b) rear diagonal upper right. 第二実施態様の遊技機用封印部材における封印穴挿入部を前方斜め右上から見た状態を示した斜視図である。It is the perspective view which showed the state which looked at the sealing hole insertion part in the sealing member for game machines of 2nd embodiment from the front slanting right upper part. 第二実施態様の遊技機用封印部材を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。It is sectional drawing which showed the state which cut | disconnected the sealing member for game machines of 2nd embodiment by the plane parallel to yz plane including the central line of the sealing member for game machines. 第三実施態様の遊技機用封印部材を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。It is the perspective view which each showed the state which looked at the sealing member for game machines of 3rd embodiment from the (a) front diagonally upper right, and the state seen from the (b) rear diagonal upper right. 第三実施態様の遊技機用封印部材における封印穴挿入部を前方斜め右上から見た状態を示した斜視図である。It is the perspective view which showed the state which looked at the sealing hole insertion part in the sealing member for game machines of a 3rd embodiment from the front diagonal upper right. 第三実施態様の遊技機用封印部材を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。It is sectional drawing which showed the state which cut | disconnected the sealing member for game machines of 3rd embodiment by the plane parallel to yz plane including the central line of the sealing member for game machines. 第四実施態様の遊技機用封印部材を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。It is the perspective view which showed the state which looked at the sealing member for game machines of 4th embodiment from the (a) front diagonally upper right, and the state seen from the (b) rear diagonal upper right, respectively. 第四実施態様の遊技機用封印部材における封印穴挿入部を前方斜め右上から見た状態を示した斜視図である。It is the perspective view which showed the state which looked at the sealing hole insertion part in the sealing member for game machines of the 4th embodiment from the front diagonal upper right. 第四実施態様の遊技機用封印部材を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。It is sectional drawing which showed the state which cut | disconnected the sealing member for game machines of 4th embodiment by the plane parallel to yz plane including the central line of the sealing member for game machines. 第四実施態様の遊技機用封印部材を手前側から見た図であって、(a)頭部に裂け目が生じていない状態と、(b)頭部に裂け目が生じている状態とをそれぞれ示した図である。It is the figure which looked at the sealing member for game machines of the 4th embodiment from the near side, and the state where the crevice has not arisen in the (a) head, and the state where the crevice has arisen in the (b) head are each. FIG. 封印穴挿入部の基端外周部に凸部を有する遊技機用封印部材を封印穴に嵌め込んだ状態を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。A state in which a gaming machine sealing member having a convex portion on the base end outer peripheral portion of the sealing hole insertion portion is inserted into the sealing hole is cut along a plane parallel to the yz plane including the center line of the gaming machine sealing member. It is sectional drawing which showed the state.

本発明の遊技機用封印部材の好適な実施態様について、図面を用いてより具体的に説明する。以下においては、説明の便宜上、本発明の遊技機用封印部材で回胴式遊技機の封印対象箇所を封印する場合を例に挙げて、本発明の遊技機用封印部材を説明する。しかし、本発明の遊技機用封印部材は、パチンコ遊技機等、他の遊技機における遊技機用封印部材を封印する場合においても好適に採用することができる。   A preferred embodiment of the gaming machine sealing member of the present invention will be more specifically described using the drawings. In the following, for convenience of explanation, the sealing member for a game machine of the present invention will be described by taking, as an example, a case where a sealing target portion of a drum-type game machine is sealed with the sealing member for a game machine of the present invention. However, the sealing member for gaming machines of the present invention can be suitably adopted even when sealing sealing members for gaming machines in other gaming machines such as pachinko gaming machines.

また、図面の各図においては、説明の便宜を考慮し、x軸、y軸及びz軸を示している。x軸、y軸及びz軸の向きは、異なる図であっても、互いに一致している。以下においては、x軸方向正側を「右」側、x軸方向負側を「左」側、y軸方向正側を「奥」側、y軸方向負側を「手前」側、z軸方向正側を「上」側、z軸方向負側を「下」側と呼ぶことがあるが、これは、各部の相対的な位置関係を表すためのものに過ぎず、各部の絶対的な位置関係を限定するものではない。   Further, in each drawing of the drawings, the x-axis, the y-axis and the z-axis are shown for the convenience of description. The orientations of the x-axis, y-axis and z-axis are identical to one another, even in different views. In the following, the x-axis positive side is the “right” side, the x-axis negative side is the “left” side, the y-axis positive side is the “back” side, the y-axis negative side is the “front side”, the z axis The direction positive side may be referred to as the “upper” side, and the z-axis direction negative side may be referred to as the “lower” side, but this is only for representing the relative positional relationship of each part. It does not limit the positional relationship.

1. 回胴式遊技機の概要
図1は、回胴式遊技機10を前方から見た図である。回胴式遊技機10は、図1に示すように、その前面側に、メダルを投入するためのメダル投入口11と、メダルを払い出すためのメダル払出口12と、その外周面に図柄が描かれた3本のリール13,14,15と、映像演出を行うための液晶ディスプレイ16と、照明演出を行うための発光ランプ(図示省略)と、音声演出を行うためのスピ−カー17等を備えたものとなっており、操作部として、1遊技当たりの最大枚数(通常3枚)のメダルをベットするためのマックスベットボタン18と、ベットするメダルを1枚ずつ増加するためのシングルベットボタン19と、リール13,14,15の回転を開始するためのスタートレバー20と、リール13,14,15の回転をそれぞれ停止するための3個のストップボタン21,22,23と、演出を切り替えるためのチャンスボタン24と、クレジットされたメダルを払い戻すための払戻しボタン25等を有するものとなっている。
1. Outline of Roll-Type Game Machine FIG. 1 is a front view of the roll-type game machine 10. As shown in FIG. As shown in FIG. 1, the reeling type gaming machine 10 has a medal insertion slot 11 for inserting medals, a medal payout opening 12 for paying out medals, and a symbol on its outer peripheral surface on its front side. Three reels 13, 14 and 15 drawn, a liquid crystal display 16 for effecting an image, a light emitting lamp (not shown) for effecting illumination, and a speaker 17 etc. for effecting sound. The max bet button 18 for betting the maximum number of medals per game (usually 3), and the single bet for increasing the bets one by one, as the operation unit. A start lever 20 for starting the rotation of the button 19, the reels 13, 14, 15, and three stop buttons 21, 22 for stopping the rotation of the reels 13, 14, 15, respectively 3, the opportunity button 24 for switching an effect, which is to have a refund button 25 or the like for refund credited medals.

この回胴式遊技機10は、メダルのクレジット枚数が所定枚数以上となった状態でスタートレバー20が操作されると、役抽選が実行されるとともにリール13,14,15が回転を開始し、ストップボタン21,22,23がそれぞれ操作されると、操作されたストップボタン21,22,23に対応するリール13,14,15の回転が停止していき、全てのリール13,14,15が停止したときにリール窓10bの有効ライン上に表示される図柄の組み合わせが役抽選で当選した役に対応したものとなっていた場合(入賞した場合)に、その役に応じた枚数のメダルが払い出され、メダルのクレジット枚数が上限値に達しているときには、ホッパーユニット36(図2を参照)から送出されたメダルがメダル払出口12を通じて払い出されるようになっている。メダルのクレジット枚数は、メダルのクレジット枚数が上限値に達していないときに、メダル投入口11にメダルが投入される、又は、入賞によってメダルが払い出されると増加するようになっている。 When the start lever 20 is operated in a state where the number of credits of medals is equal to or more than a predetermined number of medals, the reel-type gaming machine 10 executes a lottery for a winning combination and the reels 13, 14 and 15 start rotating. When the stop buttons 21, 22, 23 are operated, the reels 13, 14, 15 corresponding to the operated stop buttons 21, 22, 23 stop rotating, and all the reels 13, 14, 15 When the combination of the symbols displayed on the effective line of the reel window 10b 1 when stopped has corresponded to the winning combination in the winning combination (when winning), the number of medals according to the combination Is paid out, and when the number of credited medals reaches the upper limit value, the medals sent out from the hopper unit 36 (see FIG. 2) are paid out through the medal payout opening 12. It is supposed to be released. The number of credits of medals is increased when the medals are inserted into the medal insertion slot 11 when the number of credits of medals has not reached the upper limit, or when the medals are paid out by winning.

図2は、前扉10bが開かれた回胴式遊技機10を前方斜め右上から見た図である。回胴式遊技機10は、図2に示すように、前方が開放された箱状を為す筺体本体10aと、筺体本体10aの前面側に開閉可能な状態で取り付けられた前扉10bとで構成された遊技機筺体の内部に各種の機器が収容されたものとなっている。以下においては、筺体本体10aと前扉10bとを合わせて「筺体10a,10b」と表記することがある。   FIG. 2 is a view of the drum-type gaming machine 10 with the front door 10 b opened, viewed from the front upper right. As shown in FIG. 2, the drum-type game machine 10 is composed of a box-like main body 10a with a front open, and a front door 10b attached to the front side of the main body 10a in an openable / closable manner. Various devices are accommodated inside the gaming machine chassis. In the following, the box body 10a and the front door 10b may be combined and described as "boxes 10a and 10b".

本実施態様において、筺体10a,10bの内部には、メイン制御基板ユニット30、サブ制御基板ユニット31、液晶ユニット32、電源ユニット33、コネクタユニット34、リールユニット35及びホッパーユニット36等が納められている。これらのユニット30〜36のうち、液晶ユニット32とコネクタユニット34は、前扉10bの内面側(ウラ面側)に取り付けられている。一方、メイン制御基板ユニット30とサブ制御基板ユニット31と電源ユニット33とリールユニット35とホッパーユニット36は、筺体本体10aの内面側に取り付けられている。上記のリール窓10bは、前扉10bの中段部やや上寄りの部分に略矩形状に設けられている。 In this embodiment, the main control board unit 30, the sub control board unit 31, the liquid crystal unit 32, the power supply unit 33, the connector unit 34, the reel unit 35, the hopper unit 36 and the like are housed inside the housings 10a and 10b. There is. Among the units 30 to 36, the liquid crystal unit 32 and the connector unit 34 are attached to the inner surface side (back surface side) of the front door 10b. On the other hand, the main control board unit 30, the sub control board unit 31, the power supply unit 33, the reel unit 35, and the hopper unit 36 are attached to the inner surface side of the housing main body 10a. Reel window 10b 1 described above, is provided in a substantially rectangular shape in the middle portion slightly above inner portion of the front door 10b.

メイン制御基板ユニット30は、役抽選や入賞判定等、遊技における基本的な制御を行う制御基板(メイン制御基板)を備えている。サブ制御基板ユニット31は、発光ランプや音声による演出等、遊技における演出に関する制御を行う制御基板(サブ制御基板)を備えている。液晶ユニット32は、液晶ディスプレイ16(図1を参照)に表示される映像による演出に関する制御を行う制御基板(映像基板)を備えている。電源ユニット33は、回胴式遊技機10における各機器に電力を供給する制御基板(電源基板)を備えている。コネクタユニット34は、特定の機器に接続されたケーブルを仲介する制御基板(仲介基板)を備えている。リールユニット35は、リール13,14,15の回転をそれぞれ独立して制御する制御基板(リール制御基板)を備えている。ホッパーユニット36は、メダル投入口11(図1を参照)に投入されたメダルを回収するとともに、メイン制御基板ユニット30からの信号に基づいてメダル払出口12(図1を参照)へメダルを送出する制御を行う制御基板(ホッパー制御基板)を備えている。   The main control board unit 30 is provided with a control board (main control board) that performs basic control in the game, such as a winning lottery and a winning determination. The sub control board unit 31 is provided with a control board (sub control board) that performs control relating to effects in the game, such as effects by light emitting lamps and sounds. The liquid crystal unit 32 is provided with a control substrate (video substrate) that performs control relating to the effect by the video displayed on the liquid crystal display 16 (see FIG. 1). The power supply unit 33 includes a control board (power supply board) for supplying power to each device in the reel-type gaming machine 10. The connector unit 34 includes a control substrate (mediation substrate) that mediates a cable connected to a specific device. The reel unit 35 includes a control board (reel control board) that independently controls the rotation of the reels 13, 14 and 15. The hopper unit 36 collects the medals inserted into the medal insertion slot 11 (see FIG. 1) and sends the medals to the medal payout outlet 12 (see FIG. 1) based on the signal from the main control board unit 30. Control substrate (hopper control substrate) for performing control.

これらのユニット30〜36に備えられた各種制御基板は、いずれも、不正アクセスの対象となり得る。特に、メイン制御基板ユニット30の制御基板(メイン制御基板)には、回胴式遊技機10における基本的な制御を行うためのプログラムが記録された記憶装置(ROM)が搭載されているところ、この記憶装置を偽造したものに交換することによって、遊技中に特定の操作を行うと必ず大当たりになるようにする等、回胴式遊技機10に不正な改造を試みる者がいる。このため、回胴式遊技機10等の遊技機においては、図3に示すように、メイン制御基板30aを、カバー部材51とベース部材52とで構成される基板ケース50内に収容して封印することが行われている。図3は、メイン制御基板30a(制御基板)を基板ケース50に収容して封印する様子を前方斜め右上から見た図である。メイン制御基板30aを収容した基板ケース50は、通常、その後側に配されたホルダ部材60を介して筺体本体10a(図2)に取り付けられる。   The various control boards provided in these units 30 to 36 can all be targets for unauthorized access. In particular, the control board (main control board) of the main control board unit 30 is mounted with a storage device (ROM) in which a program for performing basic control in the reel-type game machine 10 is recorded, By replacing the storage device with a forged one, there is a person who attempts to illegally modify the rotating-type gaming machine 10, such as making sure that a big hit is made if a specific operation is performed during a game. Therefore, as shown in FIG. 3, in the gaming machine such as the reeling-type gaming machine 10, the main control board 30a is accommodated in a board case 50 including the cover member 51 and the base member 52 and sealed. It is done. FIG. 3 is a view of the main control board 30a (control board) housed in the board case 50 and sealed from the front upper right. The substrate case 50 accommodating the main control substrate 30a is usually attached to the main casing 10a (FIG. 2) via the holder member 60 disposed on the rear side.

具体的には、図3に示すように、基板ケース50(本実施態様においてはカバー部材51)に設けられた封印穴αに、ネジ等の固定具70を挿通して螺合することでカバー部材51とベース部材52とを閉じた状態で固定した後、この封印穴αに遊技機用封印部材100を嵌め込む。封印穴αに嵌め込まれた遊技機用封印部材100は、その外周部を封印穴αの奥部にある被係合部α(図4)に係合された状態となる。このため、遊技機用封印部材100を破壊するか無理に変形等しなければ、封印穴αの奥部(封印対象箇所α)にある固定具70にアクセスできない状態が発現する。換言すると、遊技機用封印部材100に、破断や白化等の痕跡があるか否かを確認することによって、封印対象箇所αに不正アクセスが為されたか否か(基板ケース50が不正に開放されたか否か)を判断することが可能になる。すなわち、遊技機用封印部材100は、封印としての機能を果たすことになる。メイン制御基板ユニット30以外の他のユニット31〜36における制御基板も、上記の基板ケース50と同様の基板ケースに収容して封印することが可能である。 Specifically, as shown in FIG. 3, the cover 70 is formed by inserting and screwing the fixing tool 70 such as a screw into the sealing hole α provided in the substrate case 50 (in the present embodiment, the cover member 51). After fixing the member 51 and the base member 52 in a closed state, the gaming machine sealing member 100 is fitted into the sealing hole α. The gaming machine sealing member 100 inserted into the sealing hole α is in a state in which the outer peripheral portion thereof is engaged with the engaged portion α 3 (FIG. 4) at the back of the sealing hole α. For this reason, unless the game machine sealing member 100 is broken or forcedly deformed or the like, a state in which the fixing tool 70 in the back portion (the sealing target portion α 1 ) of the sealing hole α can not be accessed appears. In other words, the gaming machine sealing member 100, by checking whether there is evidence of such breakage or whitening, whether or not unauthorized access sealing target portion alpha 1 was made (substrate case 50 illegally opened It is possible to determine whether or not That is, the gaming machine sealing member 100 functions as a sealing. Control boards in units 31 to 36 other than the main control board unit 30 can also be housed and sealed in a board case similar to the board case 50 described above.

基板ケース50(カバー部材51及びベース部材52)は、基板ケース50内に異常が生じていないか否かを基板ケース50の外部から確認することができるように、通常、透明性を有する材料(通常、合成樹脂系材料)によって形成される。基板ケース50を形成する材料としては、メタクリル酸メチル樹脂(PMMA)や、ポリプロピレン(PP)や、ポリスチレン(PS)や、アクリロニトリルーブタジエン−スチレン共重合合成樹脂(ABS)や、ポリカーボネート(PC)等の熱可塑性樹脂が挙げられる。これらの熱可塑性樹脂は、遊技機用封印部材100を形成する熱可塑性樹脂と同様であるが、基板ケース50は、遊技機用封印部材100(特に高強度の合成樹脂系材料で形成される封印穴挿入部110)よりも高強度の合成系樹脂材料で形成すると好ましい。基板ケース50を形成する合成樹脂系材料としては、ABSやPCが好適であり、特に、PCは強度に優れているため好ましい。   The substrate case 50 (the cover member 51 and the base member 52) is usually a transparent material (so that it can be confirmed from the outside of the substrate case 50 whether or not an abnormality has occurred in the substrate case 50) Usually, it is formed of a synthetic resin material. As the material for forming the substrate case 50, methyl methacrylate resin (PMMA), polypropylene (PP), polystyrene (PS), acrylonitrile-butadiene-styrene copolymer synthetic resin (ABS), polycarbonate (PC), etc. Of thermoplastic resins. Although these thermoplastic resins are the same as the thermoplastic resin forming the game machine sealing member 100, the substrate case 50 is a game machine sealing member 100 (especially a seal made of a high-strength synthetic resin material) It is preferable to form by synthetic resin material whose strength is higher than that of the hole inserting portion 110). As a synthetic resin material for forming the substrate case 50, ABS and PC are preferable, and in particular, PC is preferable because it is excellent in strength.

本発明は、上記の遊技機用封印部材100に係るものである。ここまでは、基板ケース50におけるカバー部材51とベース部材52とを閉じた状態で固定するための固定具70を挿通する部分(封印穴α)に遊技機用封印部材100を嵌め込む場合について説明したが、本発明の遊技機用封印部材100を嵌め込む箇所は、これに限定されない。例えば、図3におけるホルダ部材60に対して基板ケース50(カバー部材51又はベース部材52)を固定する固定具を挿通する穴状の部分に、本発明の遊技機用封印部材100を嵌め込むようにしてもよい。また、封印穴αを設ける場所は、不正アクセスを防止するために封印する必要がある部分であれば、固定具を挿通する部分である必要もなく、基板ケース50である必要もない。   The present invention relates to the gaming machine sealing member 100 described above. Heretofore, the case where the gaming machine sealing member 100 is fitted in a portion (sealing hole α) through which the fixing member 70 for fixing the cover member 51 and the base member 52 in a closed state in the substrate case 50 is inserted is described. However, the place where the gaming machine sealing member 100 of the present invention is fitted is not limited to this. For example, the sealing member 100 for a gaming machine of the present invention is fitted in a hole-like portion through which a fixing tool for fixing the substrate case 50 (cover member 51 or base member 52) to the holder member 60 in FIG. It is also good. Further, the place where the sealing hole α is to be provided is not necessary to be a portion through which the fixing tool is inserted, and it is not necessary to be the substrate case 50 as long as it is a portion that needs sealing.

2. 本発明の遊技機用封印部材
本発明の遊技機用封印部材100についてより詳しく説明する。以下においては、第一実施態様から第四実施態様までの4つの実施態様を例に挙げて本発明の遊技機用封印部材100について説明する。しかし、本発明の遊技機用封印部材100の技術的範囲は、これらの実施態様に限定されることなく、発明の趣旨を損なわない範囲でその実施態様を適宜変更することができる。
2. The sealing member for gaming machines of the present invention The sealing member 100 for gaming machines of the present invention will be described in more detail. Hereinafter, the gaming machine sealing member 100 according to the present invention will be described by taking four embodiments from the first embodiment to the fourth embodiment as an example. However, the technical scope of the gaming machine sealing member 100 of the present invention is not limited to these embodiments, and the embodiments can be appropriately modified without departing from the scope of the invention.

2.1 第一実施態様の遊技機用封印部材
まず、第一実施態様の遊技機用封印部材100について説明する。図4は、第一実施態様の遊技機用封印部材100を封印穴αに嵌め込んでいる様子を示した斜視図である。図5は、第一実施態様の遊技機用封印部材100を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。図6は、第一実施態様の遊技機用封印部材100を、遊技機用封印部材100の中心線(y軸方向に平行な中心線)を含みy−z平面に平行な平面で切断した状態を示した断面図である。図7は、第一実施態様の遊技機用封印部材100を手前側(y軸方向負側)から見た図であって、(a)頭部120に裂け目βが生じていない状態と、(b)頭部120に裂け目βが生じている状態とをそれぞれ示した図である。図4、図5及び図7においては、遊技機用封印部材100における封印穴挿入部110と頭部120とを図面上において区別しやすくするため、封印穴挿入部110のみを網掛けハッチングで示している。
2.1 Game Machine Sealing Member of First Embodiment First, the game machine sealing member 100 of the first embodiment will be described. FIG. 4 is a perspective view showing the state where the gaming machine sealing member 100 of the first embodiment is fitted into the sealing hole α. FIG. 5 is a perspective view showing the state of the gaming machine sealing member 100 of the first embodiment as seen from (a) front diagonally upper right and (b) rear diagonally upper right. FIG. 6 shows a state in which the gaming machine sealing member 100 of the first embodiment is cut along a plane parallel to the yz plane including the center line (center line parallel to the y-axis direction) of the gaming machine sealing member 100. It is sectional drawing which showed. FIG. 7 is a view of the gaming machine sealing member 100 according to the first embodiment as viewed from the front side (the negative side in the y-axis direction), in the state where (a) no tears β occur in the head 120; b) It is the figure which showed the state which the crevice (beta) has produced in the head 120, respectively. In FIGS. 4, 5 and 7, only the sealing hole insertion portion 110 is shown by hatching in order to make it easy to distinguish between the sealing hole insertion portion 110 and the head portion 120 in the gaming machine sealing member 100. ing.

2.1.1 基本構成
遊技機用封印部材100は、図4に示すように、封印穴αに嵌め込むことにより、封印穴αの奥部に位置する封止対象箇所αを封印するためのものとなっている。
2.1.1 Basic Configuration As shown in FIG. 4, the game machine sealing member 100 is inserted into the sealing hole α to seal the sealing target portion α 1 located at the back of the sealing hole α. It has become.

第一実施態様の遊技機用封印部材100は、封印穴挿入部110と頭部120とで構成されている。封印穴挿入部110及び頭部120は、いずれも合成樹脂系材料で形成される。封印穴挿入部110は、封印穴αに対して先端(図4におけるy軸方向正側の端部)側から挿入される部分となっている。封印穴挿入部110の外周部には、係合部111cが設けられている。遊技機用封印部材100を封印穴αに嵌め込んだ際には、その係合部111cが封印穴αの奥部にある被係合部αに係合し、遊技機用封印部材100を手前側に引き抜くことができない状態となる。一方、頭部120は、封印穴挿入部110の基端(図4におけるy軸方向負側の端部)側に設けられた部分となっている。第一実施態様の封印穴挿入部110において、頭部120は、封印穴挿入部110の基端面(後述する閉塞部112)に重なる中央部121と、封印穴挿入部110の基端外周部から外方に突出して設けられたフランジ部122とで構成している。 The gaming machine sealing member 100 of the first embodiment is configured of a sealing hole insertion portion 110 and a head 120. Each of the sealing hole insertion portion 110 and the head portion 120 is formed of a synthetic resin material. The sealing hole insertion portion 110 is a portion inserted from the tip (the end on the positive side in the y-axis direction in FIG. 4) side of the sealing hole α. An engagement portion 111 c is provided on the outer peripheral portion of the sealing hole insertion portion 110. When fitting the gaming machine seal member 100 to seal the holes alpha, the engaging portion 111c is engaged with the engaged portion alpha 3 in the inner portion of the sealing hole alpha, the gaming machine seal member 100 It will be in the state which can not be pulled out to the near side. On the other hand, the head portion 120 is a portion provided on the base end side (the end portion on the negative side in the y-axis direction in FIG. 4) of the sealing hole insertion portion 110. In the sealing hole insertion portion 110 of the first embodiment, the head portion 120 is from the central portion 121 overlapping the base end surface (the closing portion 112 described later) of the sealing hole insertion portion 110 and the outer periphery of the proximal end of the sealing hole insertion portion 110 It comprises with the flange part 122 which protruded and was provided outward.

この遊技機用封印部材100が封印穴αに嵌め込まれた状態において、封印対象箇所αに不正アクセスしようとすると、フランジ部122の外周部から封印穴挿入部110の外周面と封印穴αの内周面との隙間にマイナスドライバ等の不正器具を挿入して係合部111cの係合を不正に解除するか、頭部120の中央部121から遊技機用封印部材100に穴を開ける必要がある。この点、頭部120におけるフランジ部122は、封印穴挿入部110の外周面と封印穴αの内周面との隙間に不正器具が挿入されないように、当該隙間を封印穴αの手前側から覆うとともに、仮に当該隙間に不正器具が挿入された場合には、図7(b)に示すように、裂け目βのほか、欠けや、破断痕や白化等の痕跡を残させるための部分となっている。また、中央部121は、遊技機用封印部材100におけるフランジ部122以外の部分(遊技機用封印部材100の中央部分)に穴等が開けられたときにその痕跡(破断痕や白化等)を残させるための部分となっている。 In a state where the gaming machine sealing member 100 is inserted into the sealing hole α, when attempting to gain unauthorized access to the sealing target portion α 1 , the outer peripheral surface of the sealing hole insertion portion 110 and the sealing hole α from the outer peripheral portion of the flange portion 122 It is necessary to insert an unauthorized tool such as a flathead screwdriver into the gap with the inner circumferential surface and unfairly release the engagement of the engagement portion 111c or to make a hole in the gaming machine sealing member 100 from the central portion 121 of the head 120. There is. In this respect, the flange portion 122 of the head portion 120 is placed from the front side of the sealing hole α so that the unauthorized device is not inserted into the gap between the outer peripheral surface of the sealing hole insertion portion 110 and the inner peripheral surface of the sealing hole α. When it is covered and an unauthorized device is inserted into the gap, as shown in FIG. 7 (b), it becomes a part for leaving a trace such as chipping, breakage mark, whitening, etc. in addition to tears β. ing. In addition, when a hole or the like is opened in a portion other than the flange portion 122 in the gaming machine sealing member 100 (the central portion of the gaming machine sealing member 100), the central portion 121 shows the trace (fracture mark, whitening, etc.) It is a part to leave it.

すなわち、封印穴挿入部110は、主として、封印穴αから遊技機用封印部材100が引き抜かれないように、遊技機用封印部材100を封印穴αの奥部にある被係合部αに対して係合させる機能を有しているのに対して、頭部120は、主として、封印対象箇所αへの不正アクセスの痕跡を発現させる機能を有している。このため、頭部120は、封印穴挿入部110よりも強度(アイゾット衝撃強度)が低い材料(合成樹脂系材料)で形成している。頭部120や封印穴挿入部110を形成する合成樹脂系材料は、その強度において上記の関係を有するのであれば、特に限定されないが、透明(有色透明を含む。)な合成樹脂系材料で形成すると好ましい。これにより、封印穴αに遊技機用封印部材100を嵌め込んだ状態であっても、封印穴αの手前側から封印穴αの奥部の封印対象箇所αに異常がないかを目視により確認することが可能になる。 That is, sealing the hole insertion part 110 is mainly as a game machine for sealing member 100 from the seal hole alpha is not pulled, the engaged portion alpha 3 with the gaming machine seal member 100 to the inner part of the sealing hole alpha whereas it has a function to engage against the head 120 has primarily the function of expressing the traces of unauthorized access to seal target portion alpha 1. For this reason, the head 120 is formed of a material (synthetic resin material) whose strength (Izod impact strength) is lower than that of the sealing hole insertion portion 110. The synthetic resin-based material forming the head 120 and the sealing hole insertion portion 110 is not particularly limited as long as it has the above-described relationship in strength, but is formed of a transparent (including colored and transparent) synthetic resin-based material It is preferable then. Thereby, even in the state where the gaming machine sealing member 100 is fitted into the sealing hole α, it is visually observed whether or not there is an abnormality in the sealing object portion α 1 at the back of the sealing hole α from the front side of the sealing hole α. It becomes possible to confirm.

この点、透明性を有する合成樹脂系材料としては、一般的に、メタクリル酸メチル樹脂(PMMA)や、ポリプロピレン(PP)や、ポリスチレン(PS)や、アクリロニトリルーブタジエン−スチレン共重合合成樹脂(ABS)や、ポリカーボネート(PC)等の熱可塑性樹脂が例示される。これらの熱可塑性樹脂の強度(アイゾット衝撃強度)は、一般的に、前掲の表1に示すようになる。このため、PMMA、PP、PS、ABS及びPCの強度が表1に示す通りの順番であり、封印穴挿入部110及び頭部120を形成する合成樹脂系材料を表1の中から選ぶのであれば、以下に示すようになる。すなわち、封印穴挿入部110をPCで形成した場合には、頭部120は、PMMA、PP、PS又はABSで形成する。また、封印穴挿入部110をABSで形成した場合には、頭部120は、PMMA、PP又はPSで形成する。さらに、封印穴挿入部110をPSで形成した場合には、頭部120は、PMMA又はPPで形成する。さらにまた、封印穴挿入部110をPPで形成した場合には、頭部120は、PMMAで形成する。   In this respect, as the synthetic resin-based material having transparency, generally, methyl methacrylate resin (PMMA), polypropylene (PP), polystyrene (PS), acrylonitrile-butadiene-styrene copolymer synthetic resin (ABS) And thermoplastic resins such as polycarbonate (PC). The strength (Izod impact strength) of these thermoplastic resins is generally as shown in Table 1 above. For this reason, the strengths of PMMA, PP, PS, ABS and PC are in the order as shown in Table 1, and the synthetic resin material forming the sealing hole insertion portion 110 and the head 120 is selected from Table 1. For example, it is as shown below. That is, when the sealing hole insertion part 110 is formed by PC, the head 120 is formed by PMMA, PP, PS or ABS. When the sealing hole insertion portion 110 is formed of ABS, the head 120 is formed of PMMA, PP or PS. Furthermore, when the sealing hole insertion part 110 is formed by PS, the head 120 is formed by PMMA or PP. Furthermore, when the sealing hole insertion part 110 is formed by PP, the head 120 is formed by PMMA.

ただし、後述するように、遊技機用封印部材100における封印穴挿入部110と頭部120とを二色成形する場合には、封印穴挿入部110や頭部120を形成する合成樹脂系材料の融点も考慮する。すなわち、共通の金型を用いて異種材料を二段階で成形する二色成形においては、融点の高い合成樹脂系材料で形成される側の部材を先に成形してから、融点の低い合成樹脂系材料で形成される側の部材を後に成形する必要があるからである。この点、熱可塑性樹脂は、一般的に、融点が高ければ高いほど、強度(アイゾット衝撃強度)が高くなり、各熱可塑性樹脂の融点の大小関係と、各熱可塑性樹脂の強度の大小関係とは、概ね一致する。   However, as described later, when the sealing hole insertion portion 110 and the head portion 120 in the game machine sealing member 100 are formed in two colors, the synthetic resin material forming the sealing hole insertion portion 110 and the head portion 120 is used. Also consider the melting point. That is, in two-color molding in which different materials are molded in two steps using a common mold, a member having a high melting point and made of a synthetic resin material is first molded, and then a synthetic resin having a low melting point is used. This is because it is necessary to mold the side member formed of the base material later. In this respect, in general, the higher the melting point, the higher the strength (Izod impact strength) of the thermoplastic resin, and the magnitude relationship between the melting points of the respective thermoplastic resins and the magnitude relationship between the strengths of the respective thermoplastic resins Generally agree.

遊技機用封印部材100における封印穴挿入部110と頭部120とは、互いに一体化した状態に設けられる。封印穴挿入部110と頭部120とを一体化させる方法は、特に限定されず、例えば、別個に形成された封印穴挿入部110と頭部120とを後から接着剤等で接着して一体化させてもよい。しかし、封印穴挿入部110と頭部120とを接着する作業は、通常、部品(封印穴挿入部110及び頭部120)を1つずつ取り出して手で行うようになるため、別個に形成された封印穴挿入部110と頭部120とを接着する方法では、封印穴挿入部110と頭部120との接着部分に不純物等が入る虞や、接着剤等に塗りムラが生じる虞等がある。このため、遊技機用封印部材100の外観が悪くなるだけでなく、その不純物や塗りムラ等が不正アクセスの痕跡と誤認される虞もある。特に、本実施態様の遊技機用封印部材100では、後述するように、封印穴挿入部110と頭部120とを色違いとする構成も採用するため、封印穴挿入部110及び頭部120の色も重要となるところ、上記のように、封印穴挿入部110と頭部120との接着部分に不純物が混入等すると、封印穴挿入部110や頭部120の色に悪影響を及ぼす虞がある。加えて、封印穴挿入部110と頭部120とを接着する際に頭部120(特にフランジ部122)が破損する虞もある。   The sealing hole insertion portion 110 and the head 120 in the gaming machine sealing member 100 are provided in an integrated manner. The method for integrating the sealing hole insertion portion 110 and the head portion 120 is not particularly limited. For example, the sealing hole insertion portion 110 and the head portion 120 which are separately formed are integrally bonded by an adhesive or the like later. You may make it However, the work of bonding the sealing hole insertion portion 110 and the head portion 120 is usually formed separately because the parts (the sealing hole insertion portion 110 and the head portion 120) are taken out one by one and manually operated. In the method of bonding the sealing hole insertion portion 110 and the head portion 120, there is a possibility that an impurity or the like may enter the bonding portion between the sealing hole insertion portion 110 and the head portion 120 or that coating unevenness may occur in the adhesive. . For this reason, not only the appearance of the sealing member 100 for a game machine is deteriorated, but there is also a possibility that its impurities, coating unevenness and the like may be mistaken as a trace of unauthorized access. In particular, in the game machine sealing member 100 of the present embodiment, as described later, a configuration in which the sealing hole insertion portion 110 and the head portion 120 are different colors is adopted. Although the color is also important, as described above, if impurities are mixed in the bonding portion between the sealing hole insertion portion 110 and the head portion 120, the color of the sealing hole insertion portion 110 or the head portion 120 may be adversely affected. . In addition, when the sealing hole insertion portion 110 and the head portion 120 are bonded, there is a possibility that the head portion 120 (in particular, the flange portion 122) may be damaged.

このため、封印穴挿入部110と頭部120は、二色成形により互いに一体化させると好ましい。これにより、接着剤を使用することなく、そして手作業を介することなく、封印穴挿入部110と頭部120とを一体化することが可能になる。したがって、封印穴挿入部110と頭部120との境界部分における不純物の混入や、当該境界部分における接着剤の塗りムラが生じないようにすることが可能になる。よって、封印穴挿入部110や頭部120の本来の色が見えるようにするだけでなく、頭部120(フランジ部122)を破損等させることなく、封印穴挿入部110と頭部120とを綺麗に一体化することも可能になる。第一実施態様の遊技機用封印部材100においても、封印穴挿入部110と頭部120は、二色成形により互いに一体化させている。具体的には、第一の金型にPC又はABSを射出して封印穴挿入部110を成形した後、第一の金型における一部(封印穴挿入部110の基端部に接続する部分)のみを第二の金型に切り替え、この第二の金型にPMMAを射出して頭部120を成形することにより、封印穴挿入部110と頭部120とが一体化された遊技機用封印部材100を得るようにしている。   For this reason, it is preferable that the sealing hole insertion portion 110 and the head portion 120 be integrated with each other by two-color molding. This allows the sealing hole insertion portion 110 and the head 120 to be integrated without using an adhesive and without manual operation. Therefore, it is possible to prevent the mixing of impurities at the boundary between the sealing hole insertion portion 110 and the head 120 and the coating unevenness of the adhesive at the boundary. Therefore, the sealing hole insertion portion 110 and the head portion 120 are not only made to show the original color of the sealing hole insertion portion 110 or the head portion 120 but also without damaging the head portion 120 (flange portion 122). It will also be possible to integrate beautifully. Also in the gaming machine sealing member 100 of the first embodiment, the sealing hole insertion portion 110 and the head 120 are integrated with each other by two-color molding. Specifically, after PC or ABS is injected into the first mold to form the sealing hole insertion part 110, a part of the first mold (a part to be connected to the proximal end of the sealing hole insertion part 110) For gaming machines in which the sealing hole insertion portion 110 and the head 120 are integrated by switching only the second mold to the second mold and injecting PMMA into the second mold to form the head 120. The sealing member 100 is obtained.

以上のように、フランジ部122を含む頭部120を、封印穴挿入部110よりも低強度の合成樹脂系材料で形成したことによって、封印穴αの内周面と遊技機用封印部材100の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所αへの不正アクセスが試みられた場合には、頭部120(特にフランジ部122)における広い範囲に破断や白化等の痕跡が形成されるようになる。したがって、接着剤等では消去することが困難な痕跡が遊技機用封印部材100に残るようにすることが可能になる。加えて、遊技機用封印部材100が封印穴αに嵌め込まれた状態であっても、封印穴αの手前側から視認しやすい頭部120に不正アクセスの痕跡が残るため、不正アクセスの痕跡を発見しやすくすることも可能になる。 As described above, the head portion 120 including the flange portion 122 is formed of a synthetic resin material having a strength lower than that of the sealing hole inserting portion 110, so that the inner peripheral surface of the sealing hole α and the gaming machine sealing member 100. and such unauthorized appliances in the gap between the outer peripheral surface is inserted, when the unauthorized access to seal target portion alpha 1 has been tried is the head 120 (in particular, the flange portion 122) of broken or whitening such a wide range of Traces will be formed. Therefore, it is possible to leave a mark that is difficult to erase with an adhesive or the like to remain on the gaming machine sealing member 100. In addition, even when the gaming machine sealing member 100 is inserted into the sealing hole α, the evidence of unauthorized access remains on the head 120 which is easily visible from the front side of the sealing hole α. It also makes it easy to discover.

2.1.2 特記事項
以下、第一実施態様の遊技機用封印部材100について、特記すべき事項をいくつか列記する。
2.1.2 Special Notes In the following, regarding the gaming machine sealing member 100 according to the first embodiment, several special matters to be noted will be listed.

(1) 封印穴挿入部及び頭部の色について
頭部120及び封印穴挿入部110を形成する合成樹脂系材料として、透明(有色透明を含む。)なものを選択することが好ましいことについては既に述べた。この点、頭部120及び封印穴挿入部110をいずれも有色透明とし、頭部120と封印穴挿入部110とを異なる色とすることが好ましい。というのも、頭部120と封印穴挿入部110とを同一の色(いずれも完全透明とする場合を含む。)とした場合には、不正アクセスに起因してフランジ部122に裂け目や欠け等が生じ、封印穴αの内周面と封印穴挿入部110の外周面との間の隙間が封印穴αの手前側から直接見えるようになったときにおいて、そのフランジ部122における裂け目や欠け等が生じた部分を通じて、フランジ部122と同色の封印穴挿入部110が見えるようになり、フランジ部122が割れる等したことに気づきにくくなる虞がある。
(1) Color of Sealing Hole Insertion Part and Head As the synthetic resin material forming the head 120 and the sealing hole insertion part 110, it is preferable to select a transparent (including colored transparent) material. I already mentioned. In this respect, it is preferable that the head 120 and the sealing hole insertion portion 110 be colored and transparent, and the head 120 and the sealing hole insertion portion 110 be different colors. In the case where the head 120 and the sealing hole inserting portion 110 are of the same color (including the case where they are completely transparent), the flange portion 122 may be torn or chipped due to unauthorized access. When a gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the sealing hole insertion portion 110 is directly visible from the front side of the sealing hole α, a crack or a notch in the flange portion 122 The seal hole insertion portion 110 of the same color as the flange portion 122 can be seen through the portion where the frustration has occurred, and it may be difficult to notice that the flange portion 122 is broken or the like.

この点、頭部120と封印穴挿入部110とを異なる色とすれば、図7(b)に示すように、裂け目βや欠け等がフランジ部122等の頭部120に生じたときには、その裂け目β等が生じた部分を通じて、頭部120の奥側に位置する封印穴挿入部110が、頭部120とは異なる色で見え、裂け目β等が目立つ状態となるため、頭部120に生じた裂け目β等の存在が見落とされにくくなる。したがって、不正アクセスの痕跡(頭部120に生じた裂け目βや欠け等)を発見しやすくし、遊技機に対する不正行為を防止することが可能になる。封印穴挿入部110は、頭部120よりも強度の高い合成樹脂系材料で形成されているため、不正アクセスの際に頭部120に裂け目βや欠け等が生じたとしても、封印穴挿入部110にはそのような裂け目や欠け等は生じていない可能性が高いと考えられる。頭部120や封印穴挿入部110の着色方法としては、頭部120や封印穴挿入部110の成形材料(透明な合成樹脂系材料)に顔料等の色材を添加する方法等が例示される。   In this respect, assuming that the head 120 and the sealing hole inserting portion 110 have different colors, as shown in FIG. 7B, when a crack β or a chipping occurs on the head portion 120 such as the flange portion 122, the The seal hole insertion portion 110 located on the back side of the head 120 is visible in a color different from that of the head 120 through the part where the tears β and the like are produced, and the tears β and the like are noticeable. It becomes difficult to overlook the existence of tears β and the like. Therefore, it is possible to easily detect a trace of unauthorized access (a crack β or a crack or the like generated on the head 120), and to prevent an unauthorized action on the gaming machine. Since the sealing hole insertion portion 110 is formed of a synthetic resin material having a strength higher than that of the head portion 120, the sealing hole insertion portion is formed even if a crack β or a chip or the like occurs in the head portion 120 during unauthorized access. It is considered that there is a high possibility that such a tear or chipping has not occurred at 110. As a coloring method of the head 120 and the sealing hole insertion portion 110, a method of adding a coloring material such as a pigment to the molding material (transparent synthetic resin material) of the head 120 and the sealing hole insertion portion 110 is exemplified. .

ところで、以上では、封印穴挿入部110と頭部120とをいずれも有色透明として色違いとする態様について説明したが、封印穴挿入部110と頭部120とを色違いとする態様には、他にも、[1]封印穴挿入部110と頭部120とをいずれも不透明として色違いとする態様と、[2]封印穴挿入部110と頭部120のうち一方を不透明とし他方を透明(無色透明だけでなく有色透明を含む。以下同じ。)として色違いとする態様(ただし、頭部120を無色透明とする態様を除く。)と、[3]封印穴挿入部110と頭部120のうち一方を無色透明として他方を有色透明とする態様がある。   By the way, although the aspect which makes the sealing hole insertion part 110 and the head 120 both colored and transparent different colors was demonstrated above, in the aspect which makes the sealing hole insertion part 110 and the head 120 different colors, In addition, [1] a mode in which both the seal hole insertion portion 110 and the head portion 120 are opaque and different colors, and [2] one of the seal hole insertion portion 110 and the head portion 120 is opaque and the other is transparent. (In addition to being colorless and transparent, including colored and transparent. The same applies to the following.) An embodiment in which the color is different (except that the head 120 is colorless and transparent), [3] Seal hole insertion portion 110 and head There is an aspect which makes one side 120 colorless and transparent and makes the other colored and transparent.

しかし、上記[1]や上記[2]の態様においては、封印穴αに遊技機用封印部材100を嵌め込んだ状態において、封印穴αの手前側から封印穴αの奥部の封印対象箇所αに異常がないかを目視により確認することが難しくなる。また、上記[3]の態様において、封印穴挿入部110を有色透明として頭部120を無色透明とする場合には、不正アクセスの際にフランジ部122等に裂け目βや欠け等が生じた場合において、フランジ部122等における裂け目βや欠け等が生じた部分を通じて見える封印穴挿入部110と、フランジ部122等における裂け目βや欠け等が生じていない部分を通じて見える封印穴挿入部110とに大きな違いは見られず、裂け目βや欠け等の存在が見落とされやすくなる。さらに、上記[3]の態様において、封印穴挿入部110を無色透明として頭部120を有色透明とした場合には、不正アクセスの際に頭部120に生じた裂け目βから露出する封印穴挿入部110が透明で目立ちにくく、やはり、裂け目βや欠け等の存在が見落とされやすくなる。以上の理由により、頭部120及び封印穴挿入部110は、いずれも有色透明とした上で、頭部120と封印穴挿入部110とを異なる色とすることが好ましい。 However, in the embodiment of the above [1] or [2], in the state where the gaming machine sealing member 100 is fitted into the sealing hole α, the sealing target portion of the back of the sealing hole α from the front side of the sealing hole α. it is difficult to visually confirm whether there is abnormality in alpha 1. In the embodiment of [3] above, when the sealing hole insertion portion 110 is colored and transparent and the head 120 is colorless and transparent, a crack β or a chipping occurs in the flange portion 122 or the like during unauthorized access. In the flange portion 122 etc., and the seal hole insertion portion 110 visible in the flange portion 122 etc. through the portion where the tears β and chips do not occur. The difference is not seen, and the existence of a crack β or a chip is easily overlooked. Furthermore, in the embodiment of [3], when the sealing hole insertion portion 110 is colorless and transparent and the head 120 is colored and transparent, the sealing hole insertion exposed from the crevice β formed in the head 120 at the time of unauthorized access The portion 110 is transparent and inconspicuous, and it is easy to overlook the existence of the cracks β and chips. For the above reasons, it is preferable that the head 120 and the sealing hole insertion portion 110 be colored and transparent, and that the head 120 and the sealing hole insertion portion 110 be different in color.

ただし、封印穴挿入部110と頭部120とを色違いにしたとしても、それらが互いに似た色である場合には、不正アクセスの際に頭部120に生じた裂け目βや欠け等から、その奥側に位置する封印穴挿入部110が見えたとしても、その色の違いに点検者が気づかず、裂け目βや欠け等の存在が見落とされる虞がある。このため、頭部120の色は、封印穴挿入部110の色とできるだけ異なるようにすることが好ましい。第一実施態様の遊技機用封印部材100においては、頭部120の色と封印穴挿入部110の色とが補色関係にあるようにしている。   However, even if the sealing hole insertion portion 110 and the head portion 120 are different in color, when they are similar colors from each other, from the crevice β or chip or the like generated in the head portion 120 at the time of unauthorized access, Even if the seal hole insertion portion 110 located at the back side is seen, the inspector may not notice the difference in the color, and there is a possibility that the existence of a crack β or a chip may be overlooked. For this reason, it is preferable to make the color of the head 120 as different as possible from the color of the sealing hole insertion part 110. In the gaming machine sealing member 100 of the first embodiment, the color of the head 120 and the color of the sealing hole insertion portion 110 are in a complementary color relationship.

ここで、「頭部120の色と封印穴挿入部110の色とが補色関係にある」とは、頭部120の色が、封印穴挿入部110の色の補色(マンセルシステムの色相環において、封印穴挿入部110の色が位置する箇所の正反対に位置する色。以下、「封印穴挿入部110の色の正補色」と呼ぶことがある。)になっている場合に限定されない。本明細書における「補色関係」には、頭部120の色が、マンセルシステムの色相環において、封印穴挿入部110の色の正補色が位置する箇所から両側に90°以内の範囲(同色相環の中心から見て、封印穴挿入部110の色の正補色が位置する箇所から反時計方向に90°戻った箇所から時計方向に90°進んだ箇所までの範囲)に位置する色となっている場合も含まれるものとする。例えば、封印穴挿入部110の色がマンセルシステムの色相環における「5R」である場合には、頭部120の色が同色相環の「10Y」〜「5BG」(正補色)〜「10PB」の180°の範囲にあれば、「頭部120の色と封印穴挿入部110の色とが補色関係にある」ものとする。本明細書では、マンセルシステムの色相環における、封印穴挿入部110の色の正補色が位置する箇所から頭部120の色が位置する箇所までの角度(同色相環の中心から見た角度の絶対値)を「封印穴挿入部110の色の正補色から頭部120の色までのズレ角度」と呼ぶことがある。   Here, “the color of the head 120 and the color of the sealing hole insertion portion 110 are in a complementary color relationship” means that the color of the head 120 is the complementary color of the color of the sealing hole insertion portion 110 (in the hue circle of the Munsell system However, the present invention is not limited to the case where the color of the sealing hole insertion portion 110 is the opposite of the position where the color of the sealing hole insertion portion 110 is located. In the “complementary color relationship” in the present specification, the color of the head 120 is within a range of 90 ° or less on both sides from the position where the true complementary color of the color of the sealing hole insertion portion 110 is located in the hue circle of the Munsell system When viewed from the center of the ring, the color is located in the range from the point where the color complement of the seal hole 110 is located by 90 ° in the counterclockwise direction to the point where it goes 90 ° in the clockwise direction. Are also included. For example, when the color of the sealing hole insertion portion 110 is "5R" in the color wheel of the Munsell system, the color of the head 120 is "10Y" to "5BG" (correct color) to "10PB" of the same color ring. It is assumed that “the color of the head 120 and the color of the sealing hole insertion portion 110 are in a complementary color relationship” within the range of 180 °. In this specification, the angle from the location where the color of the seal hole insertion portion 110 is located to the location where the color of the head 120 is located in the hue circle of the Munsell system (the angle from the center of the same hue circle The absolute value may be referred to as “a shift angle from the true complementary color of the color of the sealing hole insertion portion 110 to the color of the head 120”.

封印穴挿入部110の色の正補色から頭部120の色までのズレ角度は、54°以下にする(例えば、封印穴挿入部110の色がマンセルシステムの色相環における「5R」である場合には、頭部120の色を同色相環の「10GY」〜「5BG」(正補色)〜「10B」の範囲の色にする)と好ましい。封印穴挿入部110の色の正補色から頭部120の色までのズレ角度は、36°以下にする(例えば、封印穴挿入部110の色がマンセルシステムの色相環における「5R」である場合には、頭部120の色を同色相環の「5G」〜「5BG」(正補色)〜「5B」の範囲の色にする)とより好ましく、18°以下にする(例えば、封印穴挿入部110の色がマンセルシステムの色相環における「5R」である場合には、頭部120の色を同色相環の「10G」〜「5BG」(正補色)〜「10BG」の範囲の色にする)とさらに好ましい。   The deviation angle from the color of the sealing hole insertion portion 110 to the color of the head 120 is 54 ° or less (for example, when the color of the sealing hole insertion portion 110 is “5R” in the color wheel of the Munsell system Preferably, the color of the head 120 is in the range of “10GY” to “5BG” (correct color) to “10B” of the same color wheel. The deviation angle from the color of the sealing hole insertion portion 110 to the color of the head 120 is 36 ° or less (for example, when the color of the sealing hole insertion portion 110 is “5R” in the color wheel of the Munsell system To make the color of the head 120 a color in the range of “5G” to “5BG” (correct color) to “5B” of the same hue ring, and to be 18 ° or less (for example, sealing hole insertion) When the color of the part 110 is "5R" in the color wheel of the Munsell system, the color of the head 120 is changed to a color in the range of "10G" to "5BG" (correct color) to "10BG" of the same color ring. More preferable.

(2) 封印穴挿入部の形態について
封印穴挿入部110は、封印穴αに挿入して封印穴αの奥部にある被係合部αに係合できるのであれば、その形態を特に限定されない。第一実施態様の遊技機用封印部材100においては、図5に示すように、封印穴挿入部110を、略筒状の本体部111と、本体部111の基端側(同図におけるy軸方向負側の端部側)を閉塞する閉塞部112とで構成している。
(2) sealing the hole insertion part of the sealing hole inserting portion 110 for form, as long as it can engage the engaged portion alpha 3 in the inner portion of the sealing hole alpha inserted into seal bore alpha, in particular its form It is not limited. In the game machine sealing member 100 according to the first embodiment, as shown in FIG. 5, the sealing hole insertion portion 110 is formed of a substantially cylindrical main body 111 and a base end side of the main body 111 (y axis in FIG. It comprises with the closed part 112 which closes the end side by the side of the direction negative.

封印穴挿入部110の本体部111を、中実な構造とはせず、空洞部を有する略筒状に形成したことにより、遊技機用封印部材100を封印穴αに嵌め込んだ際に、上述したネジ(図4の固定具70)の頭部が収まる空間を本体部111の内側に確保することができるようになっており、本体部111を中実な構造とした場合と比べて、封印穴挿入部110を長く確保することが可能となっている。また、遊技機用封印部材100を成形する材料の使用量を削減し、遊技機用封印部材100の製造コストを抑えることも可能となっている。さらに、第一実施態様の遊技機用封印部材100においては、後述するように、封印穴挿入部110の本体部111には、封印穴αに設けられた被係合部αに係合するための係合部111cが設けられるところ、遊技機用封印部材100を封印穴に嵌め込む際に、係合部111cが弾性的に変位しやすくすることが可能となっている。 When the main body 111 of the sealing hole inserting portion 110 is formed into a substantially cylindrical shape having a hollow portion without being a solid structure, when the game machine sealing member 100 is fitted into the sealing hole α, A space in which the head of the screw (fixing tool 70 in FIG. 4) described above can be secured can be secured inside the main body portion 111, as compared with the case where the main body portion 111 has a solid structure, It is possible to secure a long sealing hole insertion portion 110. In addition, it is possible to reduce the amount of material used for molding the game machine sealing member 100 and to reduce the manufacturing cost of the game machine sealing member 100. Further, in the gaming machine sealing member 100 of the first embodiment, as described later, the body portion 111 of the sealing hole inserting portion 110 to engage with the engaged portion alpha 3 provided in the sealing hole alpha Where the engaging portion 111c is provided, when the gaming machine sealing member 100 is fitted in the sealing hole, the engaging portion 111c can be elastically displaced easily.

これに対し、封印穴挿入部110の閉塞部112は、開口部等を有さない連続面状に形成されている。これは、封印穴αの外部から封印対象箇所αに、本体部111の空洞部を通じた不正アクセスが為されないようにするためである。第一実施態様の遊技機用封印部材100では、遊技機用封印部材100の頭部120を、中央部121を有する形態としており、本体部111の空洞部を通じた不正アクセスは、中央部121で防止することができるため、閉塞部112は、必須の部分ではない。しかし、第一実施態様の遊技機用封印部材100では、既に述べたように、閉塞部112を含む封印穴挿入部110と、中央部121を含む頭部120とをいずれも有色透明としながらも、封印穴挿入部110と頭部120とを異なる色としたところ、中央部121のウラ面側(y軸方向正側)に閉塞部112を位置させることによって、中央部121に生じた破断や白化等の痕跡を目立ちやすくしている。 On the other hand, the closed portion 112 of the sealing hole insertion portion 110 is formed in a continuous surface shape having no opening and the like. This is sealed target portion alpha 1 from the outside of the seal bore alpha, in order to prevent unauthorized access through the hollow portion of the main body portion 111 is not performed. In the gaming machine sealing member 100 according to the first embodiment, the head 120 of the gaming machine sealing member 100 has the central portion 121, and unauthorized access through the hollow portion of the main body portion 111 is performed by the central portion 121. The closure 112 is not an essential part as it can be prevented. However, in the gaming machine sealing member 100 according to the first embodiment, as described above, both the sealing hole insertion portion 110 including the closing portion 112 and the head 120 including the central portion 121 are colored and transparent. When the sealing hole insertion portion 110 and the head portion 120 have different colors, breakage or the like generated in the central portion 121 by positioning the closed portion 112 on the back surface side (the positive side in the y-axis direction) of the central portion 121. It makes marks such as whitening more noticeable.

封印穴挿入部110の本体部111の外面形状は、封印穴αの内面形状等に応じて適宜決定される。本体部111の外面形状としては、円筒や楕円筒のように、曲面のみからなる形状や、多角筒のように、平面のみからなる形状のほか、曲面と平面とが混在する形状等が例示される。第一実施態様の遊技機用封印部材100において、本体部111の外面形状は、図5に示すように、一対の平面部111aと一対の曲面部111bとを有する形状となっており、封印穴αの内面形状に対応したものとなっている。本体部111の先端近傍の外周面は、先細りのテーパー状に形成しており、封印穴挿入部110を封印穴αに挿入しやすくしている。   The outer surface shape of the main body portion 111 of the sealing hole insertion portion 110 is appropriately determined according to the inner surface shape of the sealing hole α and the like. As the outer surface shape of the main body portion 111, a shape having only a curved surface like a cylinder or an elliptic cylinder, a shape having only a flat surface like a polygonal cylinder, a shape having a mixture of a curved surface and a flat, etc. Ru. In the gaming machine sealing member 100 according to the first embodiment, the outer surface of the main body 111 has a shape having a pair of flat portions 111a and a pair of curved portions 111b, as shown in FIG. It corresponds to the inner surface shape of α. The outer peripheral surface of the main body portion 111 in the vicinity of the tip end is formed in a tapered shape to facilitate insertion of the sealing hole insertion portion 110 into the sealing hole α.

封印穴挿入部110の本体部111には、図5に示すように、係合部111cと、ストッパー用突起部111dと、邪魔用突起部111eとを設けている。   As shown in FIG. 5, the main body portion 111 of the sealing hole insertion portion 110 is provided with an engaging portion 111c, a stopper projection 111d, and a disturbing projection 111e.

係合部111cは、封印穴挿入部110の外周部に設けられている。この係合部111cは、封印穴αに挿入された封印穴挿入部110を封印穴αから引き抜くことができないように、封印穴挿入部110を、封印穴αに設けられた被係合部αに係合させるための部分となっている。係合部111cは、本体部111の先端部以外に設けてもよいが、第一実施態様の遊技機用封印部材100においては、本体部111の先端部に設けている。これにより、遊技機用封印部材100を封印穴αに嵌め込んだ後の係合部111cを封印穴αの奥側に位置させることができる。したがって、マイナスドライバやワイヤー等の不正器具を封印穴αの内周面と遊技機用封印部材100の外周面との隙間に差し込んだとしても、その不正器具が係合部111cに届きにくくし、係合部111cの係合を不正に解除しにくくすることが可能となっている。 The engaging portion 111 c is provided on the outer peripheral portion of the sealing hole insertion portion 110. The engaging portion 111 c is configured such that the sealing hole insertion portion 110 is provided in the sealing hole α so that the sealing hole insertion portion 110 inserted into the sealing hole α can not be pulled out from the sealing hole α. It is a part for engaging with 3 . The engaging portion 111 c may be provided at other than the end of the main body 111, but in the gaming machine sealing member 100 of the first embodiment, it is provided at the end of the main body 111. Thus, the engagement portion 111c after the gaming machine sealing member 100 is fitted into the sealing hole α can be positioned on the back side of the sealing hole α. Therefore, even if an unauthorized device such as a minus driver or a wire is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the gaming machine sealing member 100, the unauthorized device does not easily reach the engagement portion 111c. It is possible to make it difficult to release the engagement of the engagement portion 111 c improperly.

係合部111cは、本体部111における1箇所のみに設けてもよいが、通常、本体部111における複数箇所に設けられる。このように、係合部111cを複数箇所に設けることにより、マイナスドライバやワイヤー等の不正器具を封印穴αの内周面と遊技機用封印部材100の外周面との隙間に差し込んで、係合部111cの係合を不正に解除しようとした場合に、複数の係合部111cを解除しなければならなくなり、係合部111cの係合の解除に手間が掛かるようにすることができるからである。   The engaging portion 111 c may be provided at only one place in the main body 111, but is usually provided at a plurality of places in the main body 111. Thus, by providing the engaging portion 111c at a plurality of locations, an unauthorized device such as a minus driver or a wire is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the gaming machine sealing member 100. When trying to release the engagement of the engaging portion 111 c illegally, it is necessary to release the plurality of engaging portions 111 c, and it is possible to take time to release the engagement of the engaging portion 111 c. It is.

上記のように、本体部111における複数箇所に係合部111cを設ける場合には、複数の係合部111cは、本体部111の中心線(y軸方向に平行な中心線)から見て対称な位置に設けると好ましい。これにより、封印穴αに嵌め込んだ遊技機用封印部材100を、封印穴αに安定して係合させるだけでなく、遊技機用封印部材100を封印穴αに嵌め込む際に、遊技機用封印部材100を傾きにくくすることが可能になる。第一実施態様の遊技機用封印部材100においても、図5(b)に示すように、2個の係合部111cを本体部111の中心線から見て対称となる位置に逆向きに設けている。   As described above, in the case where the engaging portions 111c are provided at a plurality of locations in the main body portion 111, the plurality of engaging portions 111c are symmetrical when viewed from the center line (the center line parallel to the y-axis direction) of the main body portion 111. It is preferable to set it in the following position. Thus, the gaming machine sealing member 100 fitted in the sealing hole α is not only stably engaged with the sealing hole α, but also when the gaming machine sealing member 100 is fitted in the sealing hole α, the gaming machine It becomes possible to make it difficult for the sealing member 100 to tilt. Also in the gaming machine sealing member 100 according to the first embodiment, as shown in FIG. 5B, the two engaging portions 111c are provided in opposite directions at symmetrical positions when viewed from the center line of the main body 111. ing.

このとき、係合部111cは、本体部111の周壁における平面部111aに設けてもよいが、第一実施態様の遊技機用封印部材100においては、本体部111の周壁における曲面部111bに設けている。これにより、マイナスドライバのようにその先端部が板状に形成された不正器具を用いた不正行為を行いにくくすることが可能になる。というのも、その先端部が板状に形成された不正挿入具は、湾曲した隙間には差し込みにくいからである。   At this time, the engaging portion 111c may be provided on the flat surface portion 111a of the peripheral wall of the main body portion 111. However, in the gaming machine sealing member 100 of the first embodiment, the engaging portion 111c is provided on the curved surface portion 111b of the peripheral wall of the main body portion 111. ing. As a result, it becomes possible to make it difficult to conduct fraudulent acts using a fraudulent instrument whose tip is formed like a flat plate like a flathead screwdriver. The reason is that a fraudulent insertion tool whose tip is formed in a plate shape is difficult to insert into a curved gap.

係合部111cの形態は、特に限定されず、封印穴αの内周部に形成された凸部(被係合部)に係合可能な凹部としてもよいが、第一実施態様の遊技機用封印部材100においては、封印穴挿入部110の外周面から外方に突出する凸部を係合部111cとしている。この凸部(係合部111c)は、遊技機用封印部材100を封印穴αに嵌め込んだ際に、当該凸部(係合部111c)における嵌込方向手前側(y軸方向負側)を向く面が封印穴αに設けられた被係合部α(図4の例では、封印穴αを囲繞する周壁部の奥側(y軸方向正側)の開口端面)に係合するものとなっている。 The form of the engaging portion 111c is not particularly limited, and may be a concave portion engageable with a convex portion (engaged portion) formed on the inner peripheral portion of the sealing hole α, but the gaming machine of the first embodiment In the sealing member 100, the convex part which protrudes outward from the outer peripheral surface of the sealing hole insertion part 110 is made into the engaging part 111c. When the game machine sealing member 100 is fitted into the sealing hole α, the convex portion (engaging portion 111c) is a front side (y-axis direction negative side) in the fitting direction of the convex portion (engaging portion 111c). Is engaged with the engaged portion α 3 provided in the sealing hole α (in the example of FIG. 4, the open end face of the back side (y-axis direction positive side) of the peripheral wall surrounding the sealing hole α) It has become a thing.

凸部(係合部111c)の外面(本体部111の中心線から見て外側を向く面)は、図6に示すように、その先端側(y軸方向正側)から基端側(y軸方向負側)にかけて外方に大きく突出するように傾斜した状態に形成されている。加えて、図5に示すように、凸部(係合部111c)の両脇にはスリットを設けており、当該凸部(係合部111c)は、帯板状の部分のみで本体部111と接続された状態となっている。このため、封印穴αに遊技機用封印部材100を嵌め込む際には、封印穴αの内周面に凸部(係合部111c)の外面が滑らかに接触して、凸部(係合部111c)が本体部111の内側に無理なく変位し、凸部(係合部111c)が封印穴αの内周部に引っ掛かることなく、遊技機用封印部材100を所定の深さ(凸部(係合部111c)が被係合部αを乗り越える深さ)までスムーズに挿入することができるようになっている。遊技機用封印部材100が所定の深さまで押し込まれると、凸部(係合部111c)が初期位置まで弾性復帰することで、凸部(係合部111c)が被係合部αに係合される。 The outer surface of the convex portion (engaging portion 111c) (the surface facing the outer side when viewed from the center line of the main body portion 111) is, as shown in FIG. It is formed in a state of being inclined so as to largely project outward toward the axial negative side). In addition, as shown in FIG. 5, slits are provided on both sides of the convex portion (engaging portion 111 c), and the convex portion (engaging portion 111 c) is a main body portion 111 only in the band plate portion. It is in a connected state. For this reason, when inserting the gaming machine sealing member 100 into the sealing hole α, the outer surface of the convex portion (engaging portion 111c) smoothly contacts the inner peripheral surface of the sealing hole α, and the convex portion (engagement portion The portion 111c) is displaced to the inside of the main portion 111 without any strain, and the convex portion (engaging portion 111c) is not caught on the inner peripheral portion of the sealing hole α, and the game machine sealing member 100 is moved to a predetermined depth (convex portion). (engaging portion 111c) is adapted to be inserted smoothly to a depth) to overcome the engaged portion alpha 3. If for a game machine seal member 100 is pushed to a predetermined depth, by the convex portions (the engaging portion 111c) is elastically restored to the initial position, engaging projection (engaging portion 111c) is the engaged section alpha 3 United.

ところで、第一実施態様の遊技機用封印部材100においては、既に述べたように、封印穴挿入部110に閉塞部112を設けたところ、この閉塞部112の手前側(y軸方向負側)を向く面には、図5に示すように、「YAMASA」の文字列を刻設している。これにより、遊技機用封印部材100の偽造を困難にすることが可能になる。また、不正アクセスの際に遊技機用封印部材100における頭部120の中央部121に、破断や白化等が生じた場合には、閉塞部112に表わされた文字を視認しにくくなるため、閉塞部112に文字が表わされていない場合と比較して、中央部121に破断や白化が生じていることに気付きやすくなる。閉塞部112には、文字の代わりに図形や記号等を表わしてもよい。   By the way, in the gaming machine sealing member 100 of the first embodiment, as described above, when the closing portion 112 is provided in the sealing hole insertion portion 110, the near side (the y axis direction negative side) of the closing portion 112 As shown in FIG. 5, the character string "YAMASA" is engraved on the surface facing the face. As a result, it becomes possible to make the forgery of the game machine sealing member 100 difficult. Also, if breakage, whitening, or the like occurs in the central portion 121 of the head 120 of the game machine sealing member 100 during unauthorized access, it becomes difficult to visually recognize characters displayed on the closed portion 112, As compared with the case where the characters are not shown in the closed portion 112, it is easy to notice that the central portion 121 is broken or whitened. The closing unit 112 may represent figures, symbols, etc. instead of characters.

閉塞部112に文字、図形又は記号等(以下において「文字等」と表記することがある。)を刻設する態様としては、文字等の部分をその周囲の部分から突出した状態に設ける態様(文字等を凸部として設ける態様)と、文字等の部分をその周囲から窪んだ状態に設ける態様(文字等を凹部として設ける態様)とが挙げられる。このいずれを採用してもよいが、上記のように、遊技機用封印部材100における封印穴挿入部110と頭部120とを二色成形する場合には、頭部120を成形する合成樹脂系材料を射出する際の合成樹脂系材料の流れを考慮すると、文字等は凹部として設けることが好ましい場合がある。   A mode in which a character, a figure, a symbol or the like (hereinafter sometimes referred to as a “character or the like”) is engraved on the closed portion 112 is a mode in which a portion such as a character is provided protruding from a surrounding portion Examples include a mode in which a character or the like is provided as a convex portion) and a mode in which a portion such as a character is provided in a recessed state from its periphery (a mode in which a character or the like is provided as a recess). Either of these may be adopted, but as described above, in the case where the sealing hole insertion portion 110 and the head portion 120 in the game machine sealing member 100 are molded in two colors, a synthetic resin system for molding the head portion 120 In consideration of the flow of the synthetic resin material at the time of injecting the material, it may be preferable to provide characters and the like as a recess.

ストッパー用突起部111dは、図5に示すように、封印穴挿入部110の外周部におけるフランジ部122が設けられた箇所よりも先端側(y軸方向正側)に所定間隔を隔てた箇所から外方に突出して設けられている。このストッパー用突起部111dは、遊技機用封印部材100を封印穴αに嵌め込んだ際に、封印穴αの座ぐり面α(図4)に当接し、遊技機用封印部材100が封印穴αの奥部にそれ以上移動しないようにするためのストッパーとして機能する部分となっている。このため、ストッパー用突起部111dは、座ぐり面αから受ける押圧力に耐え得るように強靭に形成される。 The stopper projection 111d is, as shown in FIG. 5, from a location at a predetermined distance on the tip side (the positive side in the y-axis direction) than the location where the flange portion 122 is provided in the outer peripheral portion of the sealing hole insertion portion 110. It is provided to project outward. The stopper projection 111d abuts the counterbore surface α 2 (FIG. 4) of the sealing hole α when the gaming machine sealing member 100 is fitted into the sealing hole α, and the gaming machine sealing member 100 is sealed. The part functions as a stopper for preventing further movement to the back of the hole α. Therefore, the stopper protrusion 111d is tenaciously formed to withstand the pressing force received from the counterbore surface alpha 2.

ストッパー用突起部111dは、封印穴挿入部110の外周部における全周部に連続して形成してもよいが、この場合には、ストッパー用突起部111dを射出成形する部分が広範囲に環状に形成されるようになるため、遊技機用封印部材100を射出成形する際にトラブルが生じやすくなる虞がある。このため、第一実施態様の遊技機用封印部材100において、ストッパー用突起部111dは、封印穴挿入部110における一対の平面部111aに1箇所ずつ、一対の曲面部111bに2箇所ずつの合計6箇所に分断して設けている。   The stopper projection 111d may be formed continuously on the entire periphery of the outer periphery of the sealing hole insertion portion 110. In this case, the portion for injection molding the stopper projection 111d is annularly formed in a wide range. Since it comes to be formed, there is a possibility that a trouble may easily occur when injection molding the sealing member 100 for a gaming machine. Therefore, in the gaming machine sealing member 100 according to the first embodiment, the stopper projection 111d is a total of two each in the pair of curved surface portions 111b, one each in the pair of flat portions 111a in the sealing hole insertion portion 110. It is divided into six places.

邪魔用突起部111eは、図5に示すように、封印穴挿入部110の外周部におけるストッパー用突起部111dよりも先端側(y軸方向正側)であって係合部111cよりも基端側(y軸方向負側)となる位置から外方に突出して設けられている。第一実施態様の遊技機用封印部材100においては、上述したように、ストッパー用突起部111dが複数箇所に分断して設けられており、封印穴挿入部110の外周部には、ストッパー用突起部111dが存在しない区間が存在しているが、邪魔用突起部111eは、ストッパー用突起部111dが存在しない区間であって、遊技機用封印部材100をその中心線方向(y軸方向)から見た際に係合部111cに重なる位置に設けられる。第一実施態様の遊技機用封印部材100では、2個の係合部111cを本体部111の中心線から見て対称となる位置に逆向きに設けたため、2個の邪魔用突起部111eを、本体部111の中心線から見て対称となる位置に逆向きに設けている。   As shown in FIG. 5, the obstructive protrusion 111e is on the distal end side (positive side in the y-axis direction) than the stopper protrusion 111d in the outer peripheral portion of the sealing hole insertion portion 110 and is proximal to the engaging portion 111c. It protrudes outward from a position on the side (the negative side in the y-axis direction). In the game machine sealing member 100 according to the first embodiment, as described above, the stopper projections 111d are provided separately at a plurality of locations, and the stopper projections are provided on the outer peripheral portion of the sealing hole insertion portion 110. There is a section in which the section 111d does not exist, but the projection 111e for disturbing is a section in which the projection 111d for a stopper does not exist, and from the center line direction (y-axis direction) of the game machine sealing member 100. It is provided at a position overlapping the engaging portion 111 c when viewed. In the gaming machine sealing member 100 according to the first embodiment, the two engaging portions 111c are provided in opposite directions in a symmetrical position when viewed from the center line of the main body portion 111. , And are provided in opposite directions at positions symmetrical with respect to the center line of the main body 111.

これにより、係合部111cの不正な解除を試みる者が、封印穴αの内周面と封印穴挿入部110の外周面との隙間における、係合部111cに重なる区間(ストッパー用突起部111dが設けられていない空間)から、マイナスドライバ等の不正器具を上手く挿し込んだとしても、この邪魔用突起部111eによって不正器具が邪魔され、係合部111cが設けられた箇所まで不正器具が到達しないようにすることが可能になる。第一実施態様の遊技機用封印部材100において、それぞれの邪魔用突起部111eは、封印穴αの内周部に設けられた一対の凸条α(図4)の間に挿入されるようになっており、凸条αや邪魔用突起部111eを破壊しないと、封印穴αの手前側からは係合部111cを解除することが困難となっている。 Thus, a section in which the person who attempts to release the engaging portion 111 c illegally overlaps the engaging portion 111 c in the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the sealing hole insertion portion 110 (protrusion portion 111 d for stopper Even if a fraudulent device such as a flat-blade screwdriver is properly inserted from the space where no distraction is provided, the fraudulent device is disturbed by the obstructive projection 111e, and the fraudulent device reaches the location where the engaging portion 111c is provided. It will be possible not to. In the gaming machine sealing member 100 according to the first embodiment, each of the interfering projections 111e is inserted between a pair of convex streaks α 4 (FIG. 4) provided on the inner peripheral portion of the sealing hole α. has become, if not destroy the projections alpha 4 and baffle projections 111e, it has become difficult to release the engagement portion 111c from the front side of the sealing hole alpha.

(3) 頭部の形態について
既に述べたように、頭部120は、フランジ部122と中央部121とで構成される。フランジ部122は、封印穴αにおける座ぐり面αの手前側を塞ぐことができる形状に形成される。このため、フランジ部122は、通常、封印穴挿入部110の基端外周部における全周部に連続して形成される。一方、中央部121は、フランジ部122の内側領域を塞ぐ形態に形成される。フランジ部122の突出長さL(図6)は、特に限定されないが、短くしすぎると、封印穴αの内周面と封印穴挿入部110の外周面との隙間をフランジ部122で覆うことができなくなる虞がある。また、その隙間にマイナスドライバ等の不正器具が挿入された際にフランジ部122が破断や白化等しにくくなる虞もある。このため、フランジ部122の突出長さLは、通常、1mm以上とされる。フランジ部122の突出長さLは、1.5mm以上とすると好ましく、2mm以上とするとより好ましい。フランジ部122の突出長さLに特に上限はないが、通常、10mm程度までである。このフランジ部122は、通常、上記のストッパー用突起部111dよりも脆弱に形成される。
(3) Regarding the Form of the Head As described above, the head 120 is composed of the flange portion 122 and the central portion 121. Flange portion 122 is formed into a shape capable of blocking the front side of the pocket surface alpha 2 in sealing holes alpha. For this reason, the flange portion 122 is normally formed continuously on the entire periphery of the proximal end outer peripheral portion of the sealing hole insertion portion 110. On the other hand, the central portion 121 is formed to close the inner region of the flange portion 122. The protruding length L 1 (FIG. 6) of the flange portion 122 is not particularly limited, but if it is too short, the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the sealing hole insertion portion 110 is covered with the flange portion 122 There is a risk that you will not be able to In addition, when an unauthorized tool such as a minus driver is inserted into the gap, the flange portion 122 may not be easily broken or whitened. Therefore, the projecting length L 1 of the flange portion 122 is generally a 1mm or more. Protruding length L 1 of the flange portion 122 are preferably When 1.5mm or more, and more preferably a 2mm or more. No particular upper limit on the protruding length L 1 of the flange portion 122, but is typically up to about 10 mm. The flange portion 122 is usually formed more fragile than the stopper projection 111d.

2.2 第二実施態様の遊技機用封印部材
続いて、第二実施態様の遊技機用封印部材100について説明する。第二実施態様の遊技機用封印部材100については、主に、上記の第一実施態様の遊技機用封印部材100と異なる部分について説明する。第二実施態様の遊技機用封印部材100について特に言及しない部分の構成については、第一実施態様の遊技機用封印部材100で述べたものと略同様であるため、説明を割愛する。
2.2 Game Machine Sealing Member of Second Embodiment Next, the game machine sealing member 100 of the second embodiment will be described. Regarding the gaming machine sealing member 100 of the second embodiment, mainly, portions different from the gaming machine sealing member 100 of the first embodiment described above will be described. About the composition of the portion which does not especially mention about the sealing member 100 for game machines of the 2nd embodiment, since it is substantially the same as what was described by the sealing member 100 for game machines of the first embodiment, it omits explanation.

図8は、第二実施態様の遊技機用封印部材100を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。図9は、第二実施態様の遊技機用封印部材100における封印穴挿入部110を前方斜め右上から見た状態を示した斜視図である。図8及び図9においては、遊技機用封印部材100における封印穴挿入部110と頭部120とを図面上において区別しやすくするため、封印穴挿入部110のみを網掛けハッチングで示している。図10は、第二実施態様の遊技機用封印部材100を、遊技機用封印部材100の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。   FIG. 8 is a perspective view showing the state of the gaming machine sealing member 100 of the second embodiment as viewed from (a) front diagonally upper right and (b) as viewed from the rear diagonal upper right. FIG. 9 is a perspective view showing a state where the sealing hole insertion portion 110 in the gaming machine sealing member 100 of the second embodiment is viewed from the front upper right. In FIGS. 8 and 9, only the sealing hole inserting portion 110 is shown by hatching in order to make it easy to distinguish between the sealing hole inserting portion 110 and the head portion 120 in the gaming machine sealing member 100 in the drawings. FIG. 10 is a cross-sectional view showing a state where the gaming machine sealing member 100 of the second embodiment is cut in a plane including the center line of the gaming machine sealing member 100 and parallel to the yz plane.

上述した第一実施態様の遊技機用封印部材100では、図5に示すように、封印穴挿入部110における、頭部120に接触する基端外周部(封印穴挿入部110の基端外周部)の形状は、封印穴挿入部110における基端以外の区間の外周形状と略同一となっていた。これに対し、第二実施態様の遊技機用封印部材100では、図8及び図9に示すように、封印穴挿入部110の基端外周部に、外向きのエッジ110aを有する複数の凸部110aを繰り返し設けている。第二実施態様の遊技機用封印部材100においては、図10に示すように、複数の凸部が、頭部120に埋め込まれた状態とされ、複数の凸部110aにおける奥側を向く面(y軸方向正側を向く面)が、フランジ部122における奥側を向く面(y軸方向正側を向く面)と略面一になるようにしている。 In the gaming machine sealing member 100 according to the first embodiment described above, as shown in FIG. 5, the proximal outer peripheral portion of the sealing hole insertion portion 110 contacting the head 120 (the proximal outer peripheral portion of the sealing hole insertion portion 110 The shape of the sealing hole 110 is substantially the same as the outer peripheral shape of the section other than the base end in the sealing hole insertion portion 110. On the other hand, in the gaming machine sealing member 100 of the second embodiment, as shown in FIG. 8 and FIG. 9, a plurality of convexities having outward facing edges 110a 1 on the base outer periphery of the sealing hole insertion portion 110. The part 110a is repeatedly provided. In the gaming machine sealing member 100 according to the second embodiment, as shown in FIG. 10, a plurality of convex portions are embedded in the head 120, and a surface facing the back side of the plurality of convex portions 110a ( The surface facing the y-axis direction positive side) is substantially flush with the surface facing the back side of the flange portion 122 (the surface facing the y-axis direction positive side).

これにより、封印穴αの内周面と遊技機用封印部材100の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所αへの不正アクセスが試みられた場合には、フランジ部122における、凸部110aのエッジ110aに当接する部分に応力が集中しやすくして、フランジ部122に、凸部110aのエッジ110aに当接する部分を起点とするクラック等(図7における裂け目β等)が発生しやすくすることができる。この場合には、フランジ部122におけるクラック等が生じた部分(裂け目β等)から、奥側に位置する封印穴挿入部110が頭部120とは異なる色で見えやすい状態となる。したがって、不正アクセスが試みられた際に、より消去しにくく、より目立ちやすい態様の痕跡が、フランジ部122を含む頭部120に形成されやすくすることが可能になる。 Thereby, in the case where unauthorized access is attempted to the sealing target location α 1 by an unauthorized appliance being inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the gaming machine sealing member 100, etc. the flange portion 122, and the stress on the portion abutting against the edge 110a 1 of the convex portion 110a is likely to concentrate, the flange portion 122, cracks originating from the portion abutting against the edge 110a 1 of the convex portion 110a (FIG. 7 Clefts etc.) can easily occur. In this case, the seal hole insertion portion 110 located on the back side can be easily seen in a color different from that of the head portion 120 from a portion (a crack β or the like) in the flange portion 122 where a crack or the like occurs. Therefore, when unauthorized access is attempted, it is possible to easily form the mark of the more difficultly erased and more conspicuous aspect on the head 120 including the flange portion 122.

複数の凸部110aは、封印穴挿入部110の基端外周部の周方向における一部の区間(特に、係合部111cの手前側に重なる区間)にのみ設けてもよいが、封印穴挿入部110の基端外周部の周方向における全周部に設けると好ましい。これにより、封印穴αの内周面と封印穴挿入部110の外周面との隙間に、いずれの場所から不正器具が挿入された場合であっても、凸部110aのエッジ110aに当接する部分を起点とするクラック等がフランジ部122に形成されやすくすることが可能になる。凸部110aの個数は、封印穴挿入部110の寸法等によっても異なり、特に限定されないが、通常、3〜50個程度とされ、好ましくは、5〜40個程度とされる。 The plurality of convex portions 110a may be provided only in a partial section in the circumferential direction of the base end outer peripheral portion of the sealing hole insertion portion 110 (in particular, a section overlapping on the front side of the engaging portion 111c). It is preferable to provide the entire circumference of the proximal end outer peripheral portion of the portion 110 in the circumferential direction. As a result, even when a fraudulent instrument is inserted from any place in the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the sealing hole insertion portion 110, the edge 110a 1 of the convex portion 110a is abutted. It is possible to easily form a crack or the like starting from a portion in the flange portion 122. Although the number of the convex portions 110a is different depending on the dimension of the sealing hole insertion portion 110 and the like, and is not particularly limited, it is usually about 3 to 50 and preferably about 5 to 40.

それぞれの凸部110aを遊技機用封印部材100の嵌め込み方向(y軸方向)から見たときの形状(凸部110aの平面視形状)は、外向きのエッジ110aを有するのであれば特に限定されないが、通常、三角形状とされる。エッジ110aの角度(凸部110aをy軸方向負側から見たときの角度)は特に限定されない。凸部110aのエッジ110aに当接する部分を起点とするクラック等がフランジ部122により形成されやすくするためには、凸部110aのエッジ110aの角度を小さくして凸部110aを先鋭にすると好ましい。具体的には、凸部110aのエッジ110aの角度は、150°以下とすると好ましく、120°以下とするとより好ましく、90°以下(鋭角)とするとさらに好ましい。ただし、凸部110aのエッジ110aの角度を小さくしすぎると、凸部110aの強度が低下して凸部110aが破損等しやすくなる虞がある。このため、凸部110aのエッジ110aの角度は、30°以上とすると好ましい。 Shape when viewed respective protrusions 110a from fitting direction of the gaming machine seal member 100 (y-axis direction) (plan view shape of the convex portion 110a) is particularly limited as long as it has an edge 110a 1 outward Although not, it is usually triangular. Angle of the edge 110a 1 (angle when the convex portion 110a as viewed from the y-axis direction negative side) is not particularly limited. For cracks originating from the portion abutting against the edge 110a 1 of the convex portion 110a is easily formed by the flange portion 122, when the angle of the edge 110a 1 of the convex portion 110a small to be sharpened protrusions 110a preferable. Specifically, the angle of the edge 110a 1 of the convex portion 110a is preferably When 150 ° or less, and more preferably when the 120 ° or less, further preferable to set 90 ° or less (acute angle). However, when the angle of the edge 110a 1 of the convex portion 110a is too small, there is a possibility that the convex portion 110a is likely to damage the strength of the convex portion 110a is lowered. Therefore, the angle of the edge 110a 1 of the convex portion 110a is preferable to set 30 ° or more.

それぞれの凸部110aの突出長さL(図10)は、フランジ部122の突出長さL(図10)よりも短ければ特に限定されない。しかし、凸部110aの突出長さLを短くしすぎると、必然的に凸部110aの寸法が小さくなり、封印穴挿入部110の基端外周部の全周部に亘って凸部110aを設けるためには、多数の微細な凸部110aを形成する必要が生じる。このため、封印穴挿入部110の成形が難しくなり、凸部110aのエッジ110aを先鋭に形成しにくくなる虞がある。このため、凸部110aの突出長さLは、通常、0.3mm以上とされる。凸部110aの突出長さLは、0.5mm以上とすることが好ましく、0.7mm以上とすることがより好ましい。一方、凸部110aの突出長さLをフランジ部122の突出長さLに近づけすぎると、封印穴αの内周面とフランジ部122の外周面との間の隙間に不正器具が挿入された際に、フランジ部122に破断や白化等の痕跡が生じにくくなる虞がある。このため、フランジ部122の突出長さLに対する凸部110aの突出長さLの比L/Lは、0.7以下とすることが好ましい。比L/Lは、0.6以下とするとより好ましく、0.5以下とするとさらに好ましい。 The protruding length L 2 (FIG. 10) of each of the convex portions 110 a is not particularly limited as long as it is shorter than the protruding length L 1 (FIG. 10) of the flange portion 122. However, when the projection length L 2 of the convex portion 110a is too short, necessarily the dimensions of the convex portion 110a is reduced, the convex portion 110a over the entire circumference of the proximal end outer peripheral portion of the sealing hole inserting portion 110 In order to provide it, it will be necessary to form a large number of fine projections 110a. Therefore, molding of the sealing hole inserting portion 110 becomes difficult, there is a possibility that hardly sharpened to form edges 110a 1 of the convex portion 110a. Therefore, the projection length L 2 of the convex portion 110a is usually a 0.3mm or more. Projection length L 2 of the convex portion 110a is preferably set to 0.5mm or more, and more preferably to 0.7mm or more. On the other hand, when the projection length L 2 of the convex portion 110a is too close to the protruding length L 1 of the flange portion 122, an illegal device the gap between the inner and outer circumferential surfaces of the flange portion 122 of the sealing hole α insert At the same time, there is a possibility that traces such as breakage and whitening are less likely to occur on the flange portion 122. Therefore, the ratio L 2 / L 1 of the projecting length L 2 of the convex portion 110a against the protruding length L 1 of the flange portion 122 is preferably set to 0.7 or less. The ratio L 2 / L 1 is more preferably 0.6 or less and still more preferably 0.5 or less.

2.3 第三実施態様の遊技機用封印部材
続いて、第三実施態様の遊技機用封印部材100について説明する。第三実施態様の遊技機用封印部材100については、主に、上記の第二実施態様の遊技機用封印部材100と異なる部分について説明する。第三実施態様の遊技機用封印部材100について特に言及しない部分の構成については、第二実施態様の遊技機用封印部材100で述べたものと略同様であるため、説明を割愛する。
2.3 Game Machine Sealing Member of Third Embodiment Next, the game machine sealing member 100 of the third embodiment will be described. With respect to the gaming machine sealing member 100 of the third embodiment, portions different from the gaming machine sealing member 100 of the second embodiment described above will be mainly described. About the composition of the portion which does not especially mention about the sealing member 100 for game machines of the 3rd embodiment, since it is substantially the same as what was described by the sealing member 100 for game machines of the 2nd embodiment, it omits explanation.

図11は、第三実施態様の遊技機用封印部材100を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。図12は、第三実施態様の遊技機用封印部材100における封印穴挿入部110を前方斜め右上から見た状態を示した斜視図である。図11及び図12においては、遊技機用封印部材100における封印穴挿入部110と頭部120とを図面上において区別しやすくするため、封印穴挿入部110のみを網掛けハッチングで示している。図13は、第三実施態様の遊技機用封印部材100を、遊技機用封印部材100の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。   FIG. 11 is a perspective view showing the state of the gaming machine sealing member 100 of the third embodiment as viewed from (a) front diagonally upper right and (b) as viewed from rear diagonal upper right. FIG. 12 is a perspective view showing a state where the sealing hole insertion portion 110 in the gaming machine sealing member 100 of the third embodiment is viewed from the front upper right. 11 and 12, only the sealing hole insertion portion 110 is shown by hatching in order to make it easy to distinguish between the sealing hole insertion portion 110 and the head portion 120 in the gaming machine sealing member 100 in the drawings. FIG. 13 is a cross-sectional view showing a state where the gaming machine sealing member 100 of the third embodiment is cut in a plane including the center line of the gaming machine sealing member 100 and parallel to the yz plane.

上述した第二実施態様の遊技機用封印部材100では、図9及び図10に示すように、封印穴挿入部110の基端外周部の凸部110aにおけるエッジ110aは、凸部110aにおけるオモテ面(y軸方向負側を向く面)側とウラ面(y軸方向正側を向く面)との2箇所に設けられていた。このため、第二実施態様の遊技機用封印部材100では、封印穴αの内周面と遊技機用封印部材100の外周面との隙間に不正器具が差し込まれた場合だけでなく、封印穴αに対して遊技機用封印部材100を正規に嵌め込む際にフランジ部122等の頭部120に加えられる押圧力によって、凸部110aにおけるオモテ面側のエッジ110aを起点とするクラック等がフランジ部122等の頭部に生じる虞があった。すなわち、封印穴αに対して遊技機用封印部材100を正規に嵌め込む際にフランジ部122に生じたクラック等の隙間(裂け目β等)から、奥側に位置する封印穴挿入部110が頭部120とは異なる色で見えてしまい、不正アクセスが為されていないにもかかわらず、不正アクセスが為されたと誤認する虞があった。 In the gaming machine sealing member 100 of the second embodiment described above, as shown in FIGS. 9 and 10, the edge 110a 1 in the protrusion 110a of the proximal end outer peripheral portion of the sealing hole inserting portion 110, the front of the raised portion 110a It was provided in two places of the surface (surface which faces the y-axis direction negative side) side, and the back surface (surface which faces the y-axis direction positive side). Therefore, in the gaming machine sealing member 100 of the second embodiment, the sealing hole is not only inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the gaming machine sealing member 100, but also the sealing hole. When the sealing member 100 for a gaming machine is properly fitted to α, a crack or the like starting from the edge 110a 1 on the front surface side of the convex portion 110a is generated by the pressing force applied to the head 120 of the flange portion 122 or the like. There is a possibility that the head of the flange portion 122 or the like may be generated. That is, the sealing hole insertion portion 110 located on the back side is a head from a gap (a crack β or the like) such as a crack generated in the flange portion 122 when the gaming machine sealing member 100 is properly inserted into the sealing hole α. There is a risk that it may appear in a color different from that of the unit 120 and that unauthorized access may have been made although unauthorized access has not been made.

これに対し、第三実施態様の遊技機用封印部材100では、図12及び図13に示すように、凸部110aのオモテ面を滑らかに形成しており、凸部110aのウラ面側のみにエッジ110aが形成されるようにしている。このため、封印穴αに対して遊技機用封印部材100を正規に嵌め込む際には、フランジ部122にクラック等が生じないようにして、不正アクセスが為されていないにもかかわらず、不正アクセスが為されたと誤認されないようにしながらも、封印穴αの内周面と遊技機用封印部材100の外周面との隙間に不正器具が差し込まれる等して、封印対象箇所αへの不正アクセスが試みられた際には、フランジ部122にクラック等(裂け目β等)の痕跡が生じやすくすることが可能となっている。 On the other hand, in the gaming machine sealing member 100 of the third embodiment, as shown in FIGS. 12 and 13, the front surface of the convex portion 110a is formed smoothly, and only on the back surface side of the convex portion 110a. so that the edge 110a 1 is formed. Therefore, when the gaming machine sealing member 100 is properly inserted into the sealing hole α, the flange portion 122 is prevented from being cracked or the like, and thus illegal access is not made, although fraud is not made. An unauthorized device is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the game machine sealing member 100 while the access is not misidentified, and the unauthorized operation to the sealing target portion α 1 is made. When access is attempted, it is possible to easily cause a trace of a crack or the like (a crack β or the like) in the flange portion 122.

2.4 第四実施態様の遊技機用封印部材
続いて、第四実施態様の遊技機用封印部材100について説明する。第四実施態様の遊技機用封印部材100については、主に、上記の第三実施態様の遊技機用封印部材100と異なる部分について説明する。第四実施態様の遊技機用封印部材100について特に言及しない部分の構成については、第三実施態様の遊技機用封印部材100で述べたものと略同様であるため、説明を割愛する。
2.4 Game Machine Sealing Member of Fourth Embodiment Next, the game machine sealing member 100 of the fourth embodiment will be described. With respect to the gaming machine sealing member 100 of the fourth embodiment, portions different from the gaming machine sealing member 100 of the third embodiment described above will be mainly described. About the composition of the portion which does not especially mention about the sealing member 100 for game machines of the 4th embodiment, since it is substantially the same as what was described by the sealing member 100 for game machines of the 3rd embodiment, it omits explanation.

図14は、第四実施態様の遊技機用封印部材100を、(a)前方斜め右上から見た状態と、(b)後方斜め右上から見た状態とをそれぞれ示した斜視図である。図15は、第四実施態様の遊技機用封印部材100における封印穴挿入部110を前方斜め右上から見た状態を示した斜視図である。図16は、第四実施態様の遊技機用封印部材100を、遊技機用封印部材100の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。図17は、第四実施態様の遊技機用封印部材100を手前側(y軸方向負側)から見た図であって、(a)頭部120に裂け目βが生じていない状態と、(b)頭部120に裂け目βが生じている状態とをそれぞれ示した図である。図14、図15及び図17においては、遊技機用封印部材100における封印穴挿入部110と頭部120とを図面上において区別しやすくするため、封印穴挿入部110のみを網掛けハッチングで示している。   FIG. 14 is a perspective view showing the state of the gaming machine sealing member 100 of the fourth embodiment as seen from (a) front diagonally upper right and (b) rear diagonally upper right. FIG. 15 is a perspective view showing a state where the sealing hole insertion portion 110 in the gaming machine sealing member 100 of the fourth embodiment is viewed from the front upper right. FIG. 16 is a cross-sectional view showing a state where the gaming machine sealing member 100 of the fourth embodiment is cut in a plane including the center line of the gaming machine sealing member 100 and parallel to the yz plane. FIG. 17 is a view of the gaming machine sealing member 100 according to the fourth embodiment as viewed from the near side (the y-axis direction negative side), in which (a) no tears β occur in the head 120; b) It is the figure which showed the state which the crevice (beta) has produced in the head 120, respectively. 14, 15 and 17, only the sealing hole insertion portion 110 is shown by hatching in order to make it easy to distinguish between the sealing hole insertion portion 110 and the head 120 in the game machine sealing member 100 in the drawing. ing.

上述した第三実施態様の遊技機用封印部材100では、図11(a)に示すように、封印穴挿入部110における基端(y軸方向負側の端部)側の全体が頭部120で覆われ、頭部120のオモテ面(y軸方向負側の面)側には、封印穴挿入部110が露出しないようになっていた。これに対し、第四実施態様の遊技機用封印部材100では、図14(a)、図16及び図17に示すように、頭部120における中央部121に露出用開口部121aを設けており、頭部120の裏側に位置する封印穴挿入部110が露出用開口部121aを通じて頭部120のオモテ面(y軸方向負側を向く面)側に露出するようにしている。このため、不正アクセスに起因する裂け目βや欠け等がフランジ部122等の頭部120に生じているか否かを容易に把握することが可能となっている。   In the gaming machine sealing member 100 of the third embodiment described above, as shown in FIG. 11A, the entire proximal end (end on the y axis direction negative side) side in the sealing hole insertion portion 110 is the head 120. And the seal hole insertion portion 110 is not exposed on the front surface (surface on the y axis direction negative side) side of the head 120. On the other hand, in the gaming machine sealing member 100 according to the fourth embodiment, as shown in FIGS. 14A, 16 and 17, the central portion 121 of the head portion 120 is provided with the exposure opening 121a. The sealing hole insertion portion 110 located on the back side of the head 120 is exposed to the front surface (surface facing the y-axis direction negative side) side of the head 120 through the exposure opening 121a. For this reason, it is possible to easily grasp whether or not a crack β or a chip or the like caused by an unauthorized access occurs in the head 120 of the flange portion 122 or the like.

すなわち、封印穴挿入部110の基端側(y軸方向負側)の面の全体が頭部120で覆われた第一実施態様の遊技機用封印部材100においては、図7(b)に示すように、不正アクセスの際に頭部120に生じた裂け目βや欠け等から、その奥側の封印穴挿入部110(通常、封印穴挿入部110の閉塞部112)が頭部120とは異なる色で見えたとしても、その色が封印穴挿入部110の色なのか、封印穴挿入部110の周辺に配された他の部材の色なのかを判断することができず、点検者が不正アクセスの有無に係る判断を誤る虞がある。これに対し、第四実施態様の遊技機用封印部材100のように、頭部120に、封印穴挿入部110を露出させる露出用開口部121aを設けることで、点検者は、図17(b)に示すように、気になる部分(不正アクセスに起因する裂け目βや欠け等が生じていると疑っている部分)の色を、露出用開口部121aを通じて見える封印穴挿入部110の色と対比することで、その気になる部分に見える色が、封印穴挿入部110の色であるのか否かを容易に判断することが可能になり、不正アクセスの有無を正確に判断することが可能になる。   That is, in the gaming machine sealing member 100 according to the first embodiment in which the entire surface on the base end side (the y-axis direction negative side) of the sealing hole insertion portion 110 is covered by the head 120, as shown in FIG. As shown, the seal hole insertion portion 110 on the back side (generally, the closed portion 112 of the seal hole insertion portion 110) is the head portion 120 due to a crack β or a chipping or the like generated in the head portion 120 at the time of unauthorized access. Even if the color looks different, it can not be determined whether the color is the color of the sealing hole insertion portion 110 or the color of another member disposed around the sealing hole insertion portion 110, and the inspector can There is a possibility that the judgment concerning the presence or absence of unauthorized access may be mistaken. On the other hand, as in the gaming machine sealing member 100 of the fourth embodiment, by providing the exposure opening 121a for exposing the sealing hole insertion portion 110 in the head 120, the inspector can see FIG. As shown in), the color of the anxious part (the part where it is suspected that a crack β or a chip or the like is caused due to unauthorized access) is the color of the sealing hole insertion part 110 visible through the exposure opening 121a. By contrasting, it is possible to easily determine whether the color seen in the portion of interest is the color of the sealing hole insertion portion 110, and it is possible to accurately determine the presence or absence of unauthorized access. become.

封印穴挿入部110における、露出用開口部121aから露出する部分(通常、封印穴挿入部110の閉塞部112における一部。以下、この部分を「参照部分」と呼ぶことが有る。)は、平坦に形成してもよいが、第四実施態様の遊技機用封印部材100においては、図15及び図16に示すように、閉塞部112(封印穴挿入部110)における参照部分を、手前側(y軸方向負側)に凸となる露出凸部112aとしており、露出凸部112aの手前側(y軸方向負側)の面が、頭部120のオモテ面と略面一で繋がるようにしている。このため、参照部分を手前側に位置させるとともに、露出用開口部121aの開口縁の影が参照部分に形成されないようにすることが可能となっている。したがって、点検者が参照部分を視認しやすくなるとともに、参照部分(封印穴挿入部110)の本来の色を把握し、不正アクセスの有無の判断をより正確且つ容易に判断することが可能となっている。   A portion of the sealing hole insertion portion 110 which is exposed from the exposure opening 121a (usually, a part of the closing portion 112 of the sealing hole insertion portion 110; hereinafter, this portion may be referred to as a "reference portion") is Although it may be formed flat, in the gaming machine sealing member 100 according to the fourth embodiment, as shown in FIGS. 15 and 16, the reference portion in the closing portion 112 (sealing hole insertion portion 110) (The negative side in the y-axis direction) has an exposed convex portion 112a that is convex so that the surface on the front side (the negative side in the y-axis direction) of the exposed convex portion 112a is substantially flush with the front surface of the head 120 ing. Therefore, it is possible to position the reference portion on the front side and prevent the shadow of the opening edge of the exposure opening 121a from being formed in the reference portion. Therefore, the inspector can easily visually recognize the reference portion, and can grasp the original color of the reference portion (the sealing hole insertion portion 110), and can more accurately and easily judge the presence or absence of the unauthorized access. ing.

また、閉塞部112(封印穴挿入部110)における、露出用開口部121aから露出する部分を手前側に凸な露出凸部112aとしたことによって、遊技機用封印部材100を正規に嵌め込む際に頭部120に白化や破断等の塑性変形が生じないようにすることも可能となっている。というのも、頭部120は、強度が低く脆い合成樹脂系材料で形成された部分であることに加えて、遊技機用封印部材を封印穴に嵌め込む際には指等で押圧される部分としても利用されるため、封印穴αに対して遊技機用封印部材100を正規に嵌め込む際に、頭部120に白化や破断等が生じてしまう虞があるところ、閉塞部112(封印穴挿入部110)における、露出用開口部121aから露出する部分を手前側に凸な露出凸部112aとすることによって、封印穴αに対して遊技機用封印部材100を嵌め込む際に指等で加えられる荷重を、強度の高い封印穴挿入部110で直接受けることが可能になるからである。   In addition, when the sealing member 100 for a gaming machine is properly fitted by making the portion exposed from the exposure opening 121a in the closing part 112 (sealing hole insertion part 110) be the exposure convex part 112a convex toward the front side. It is also possible to prevent plastic deformation such as whitening or breakage in the head 120. For example, in addition to the head 120 being a part formed of a low strength and fragile synthetic resin material, a part pressed by a finger or the like when the game machine sealing member is fitted into the sealing hole. As the sealing member 100 for gaming machine is properly inserted into the sealing hole α, there is a possibility that whitening or breakage may occur in the head 120. By inserting the portion exposed from the exposure opening 121a in the insertion portion 110) into the exposure convex portion 112a convex toward the front side, when inserting the gaming machine sealing member 100 into the sealing hole α, with a finger or the like This is because the applied load can be directly received by the high strength seal hole insertion portion 110.

ところで、第四実施態様の遊技機用封印部材100では、図14(a)に示すように、フランジ部122のオモテ面外縁部にオモテ面側に突出するリブ122aを設けている。これにより、封印穴αの内周面とフランジ部122の外周面との隙間に不正器具が差し込まれた際に、その不正器具が、フランジ部122における、フランジ部122の付根部からより遠く離れたリブに当接するようになる。このため、封印穴αの内周面とフランジ部122の外周面との隙間に不正器具が差し込まれた際に、フランジ部122の付根部により大きな力が加わりやすくなって、フランジ部122の付根部に破断や白化等の痕跡がより残りやすくすることが可能になる。   By the way, in the gaming machine sealing member 100 according to the fourth embodiment, as shown in FIG. 14A, the outer surface of the front surface of the flange portion 122 is provided with a rib 122a projecting toward the front surface. Thereby, when the fraudulent instrument is inserted into the gap between the inner circumferential surface of the sealing hole α and the outer circumferential surface of the flange portion 122, the fraudulent instrument is farther away from the root portion of the flange portion 122 in the flange portion 122. Comes into contact with the rib. Therefore, when an unauthorized device is inserted into the gap between the inner peripheral surface of the sealing hole α and the outer peripheral surface of the flange portion 122, a large force is easily applied to the root portion of the flange portion 122. It becomes possible to make it easier to leave traces such as breakage and whitening at the root.

リブ122aは、フランジ部122のオモテ面側外縁部の全周部に沿って設けてもよいが、フランジ部122の突出長さL(図16)が短めで、フランジ部122の付根部から外端部までの距離を確保できない箇所にのみ設けてもよい。第四実施態様の遊技機用封印部材100では、図14(a)に示すように、フランジ部122の左側の外縁部に沿った箇所にのみリブ122aを設けている。フランジ部122における左側部分は、フランジ部122における他の部分(上側部分、下側部分及び右側部分)よりもフランジ部122の突出長さLが短めとなっている。 The rib 122a may be provided along the entire periphery of the outer surface of the flange portion 122 on the front surface side, but the projection length L 1 (FIG. 16) of the flange portion 122 is short. You may provide only in the location which can not ensure the distance to an outer end part. In the gaming machine sealing member 100 of the fourth embodiment, as shown in FIG. 14 (a), the ribs 122a are provided only at locations along the left outer edge of the flange portion 122. As shown in FIG. Left portion of the flange portion 122, the other portion of the flange portion 122 protruding length L 1 of the (upper portion, lower portion and a right portion) Flange portion 122 than has become shorter.

このように、第四実施態様の遊技機用封印部材100は、上記の第一実施態様から第三実施態様までの遊技機用封印部材100と比較して、不正アクセスの痕跡をより発見しやすく、遊技機に対する不正行為をさらに防止しやすいものとなっている。   As described above, the gaming machine sealing member 100 according to the fourth embodiment is easier to find a trace of unauthorized access than the gaming machine sealing member 100 according to the first to third embodiments described above. , It has become easier to prevent cheating on gaming machines.

2.5 その他
ところで、上述した各実施態様の遊技機用封印部材100のうち、第二実施態様から第四実施態様までの3つの実施態様の遊技機用封印部材100においては、封印穴挿入部110の基端外周部に凸部110aを設けていた。このように、封印穴挿入部110の基端外周部に凸部110aを設ける場合には、図18に示すように、封印穴αの座ぐり面αに、封印穴αの手前側に突出する支持凸部αを設け、遊技機用封印部材100を封印穴αに嵌め込んだ際に、この座ぐり面αにおける支持凸部αが、封印穴挿入部110の基端外周部における凸部110aのウラ面に当接するようにすると好ましい。図18は、封印穴挿入部110の基端外周部に凸部110aを有する遊技機用封印部材を封印穴に嵌め込んだ状態を、遊技機用封印部材の中心線を含みy−z平面に平行な平面で切断した状態を示した断面図である。
2.5 Others By the way, in the gaming machine sealing member 100 of the third to fourth embodiments from the gaming machine sealing member 100 of each embodiment described above, the sealing hole insertion portion The convex part 110a was provided in the base end outer peripheral part of 110. FIG. Thus, in the case of providing the protrusion 110a on the proximal end outer peripheral portion of the sealing hole inserting portion 110, as shown in FIG. 18, the counterbore surface alpha 2 of the sealing hole alpha, projecting on the front side of the sealing hole alpha the supporting protrusion alpha 5 for providing, when fitting the gaming machine seal member 100 to seal the holes alpha, the support protrusion alpha 5 in the countersunk surface alpha 2, the proximal end outer peripheral portion of the sealing hole inserting portion 110 It is preferable to be in contact with the back surface of the convex portion 110a in the case of FIG. FIG. 18 shows a state in which a gaming machine sealing member having a convex portion 110a on the outer periphery of the base end of the sealing hole insertion portion 110 is fitted into the sealing hole in a yz plane including the center line of the gaming machine sealing member. It is sectional drawing which showed the state cut | disconnected in the parallel plane.

既に述べたように、封印穴挿入部110は、頭部120よりも強度のある合成樹脂系材料によって形成され、封印穴挿入部110の基端外周部における凸部110aも強度を有する部分となっているところ、この凸部110aの裏面側に座ぐり面αの支持凸部αを当接させることにより、上述した第一実施態様から第四実施態様までの遊技機用封印部材100では設けていたストッパー用突起部111dを設ける必要がなくなる。座ぐり面αの支持凸部αは、断続的に設けてもよいが、封印穴αの開口部の全周部に亘って連続的に設けると好ましい。これにより、封印穴挿入部110の基端外周部の凸部110aのウラ面側に座ぐり面αの支持凸部αを確実に当接させることが可能になる。 As described above, the sealing hole insertion portion 110 is formed of a synthetic resin material having strength higher than that of the head portion 120, and the convex portion 110a at the proximal end outer peripheral portion of the sealing hole insertion portion 110 also becomes a portion having strength. and that place, by contacting the support protrusions alpha 5 of countersunk surfaces alpha 2 on the back side of the convex portion 110a, in the gaming machine sealing member 100 from the first embodiment described above to a fourth embodiment There is no need to provide the stopper projection 111d. Supporting convex portions alpha 5 of countersunk surfaces alpha 2 may be intermittently provided, but preferably continuously provided over the entire periphery of the opening of the sealing hole alpha. This makes it possible to reliably abut the support protrusions alpha 5 of countersunk surfaces alpha 2 on the back surface side of the protrusion 110a of the proximal end outer peripheral portion of the sealing hole inserting portion 110.

10 回胴式遊技機
10a 筺体本体
10b 前扉
10b リール窓
11 メダル投入口
12 メダル払出口
13 左リール(リール)
14 中リール(リール)
15 右リール(リール)
16 液晶ディスプレイ
17 スピーカー
18 マックスベットボタン
19 シングルベットボタン
20 スタートレバー
21 左リール用ストップボタン(ストップボタン)
22 中リール用ストップボタン(ストップボタン)
23 右リール用ストップボタン(ストップボタン)
24 チャンスボタン
25 払戻しボタン
30 メイン制御基板ユニット
30a メイン制御基板
31 サブ制御基板ユニット
32 液晶ユニット
33 電源ユニット
34 コネクタユニット
35 リールユニット
36 ホッパーユニット
50 基板ケース
51 カバー部材
52 ベース部材
60 ホルダ部材
70 固定具
100 遊技機用封印部材
110 封印穴挿入部
110a 凸部
110a エッジ部
111 本体部
111a 平面部
111b 曲面部
111c 係合部
111d ストッパー用突起部
111e 邪魔用突起部
112 閉塞部
112a 露出凸部
120 頭部
121 中央部
121a 露出用開口部
122 フランジ部
122a リブ
フランジ部の突出長さ
凸部の突出長さ
α 封印穴
α 封印対象箇所
α 座ぐり面
α 被係合部
α 凸条
α 支持凸部
β 裂け目
10-theater type game machine 10a frame body 10b front door 10b 1 reel window 11 medal insertion slot 12 medal payout slot 13 left reel (reel)
14 inside reel (reel)
15 Right Reel (Reel)
16 liquid crystal display 17 speaker 18 max bet button 19 single bet button 20 start lever 21 stop button for left reel (stop button)
22 Stop button for middle reel (stop button)
23 Stop button for right reel (Stop button)
24 chance button 25 withdrawal button 30 main control board unit 30a main control board 31 sub control board unit 32 liquid crystal unit 33 power supply unit 34 connector unit 35 reel unit 36 hopper unit 50 board case 51 cover member 52 base member 60 holder member 70 fixture 100 game machine sealing member 110 sealing hole inserting portion 110a convex portion 110a 1 edge portion 111 main body portion 111a flat surface portion 111b curved surface portion 111c engaging portion 111d stopper protruding portion 111e obstructing protruding portion 112 closed portion 112a exposed convex portion 120 head part 121 central portion 121a exposure opening portion 122 flange portion 122a ribs L 1 flange portion of the protruding length L 2 protruding length of the protrusion alpha sealing holes alpha 1 sealing target portion alpha 2 countersunk surface alpha 3 engaged portion 4 ridges alpha 5 supporting convex portion β cleft

Claims (6)

遊技機に設けられた封印穴に嵌め込むことにより、封印穴の奥部に位置する封印対象箇所を封印する遊技機用封印部材において、
封印穴に挿入するための部分であって、封印穴に設けられた被係合部に係合するための係合部を外周部に有する、合成樹脂系材料からなる封印穴挿入部と、
封印穴挿入部の外周面と封印穴の内周面との隙間を覆うための部分であって、封印穴挿入部の基端側に設けられた、合成樹脂系材料からなるフランジ部と、
を備え、
フランジ部が、封印穴挿入部よりも低強度の合成樹脂系材料によって形成された
ことを特徴とする遊技機用封印部材。
In a gaming machine sealing member for sealing a sealing target location located at the back of a sealing hole by fitting into a sealing hole provided in a gaming machine,
A sealing hole inserting portion made of a synthetic resin material, which is a portion to be inserted into the sealing hole and has an engaging portion on an outer peripheral portion for engaging with an engaged portion provided in the sealing hole;
A flange portion made of a synthetic resin material and provided on the base end side of the sealing hole insertion portion, which is a portion for covering a gap between the outer peripheral surface of the sealing hole insertion portion and the inner peripheral surface of the sealing hole;
Equipped with
A sealing member for a gaming machine, wherein the flange portion is formed of a synthetic resin material having a strength lower than that of the sealing hole inserting portion.
封印穴挿入部の外周部における、フランジ部に接触する部分(以下、「封印穴挿入部の基端外周部」と云う。)に、外向きのエッジを有する複数の凸部が繰り返し設けられた請求項1記載の遊技機用封印部材。
A plurality of convex portions having outward edges are repeatedly provided on a portion (hereinafter, referred to as “proximal outer peripheral portion of the sealing hole inserting portion”) in contact with the flange portion in the outer peripheral portion of the sealing hole inserting portion The sealing member for game machines according to claim 1.
前記複数の凸部がフランジ部のウラ面側に埋め込まれた状態とされるとともに、
それぞれの前記凸部のオモテ面側が滑らかに形成され、
前記外向きのエッジが、それぞれの前記凸部のウラ面側に設けられた
請求項2記載の遊技機用封印部材。
The plurality of convex portions are embedded in the lower surface side of the flange portion, and
The front surface side of each of the convex portions is formed smoothly,
The sealing member for game machines according to claim 2, wherein the outward edge is provided on the rear surface side of each of the convex portions.
フランジ部のオモテ面外縁部にオモテ面側に突出するリブが設けられた請求項1〜3いずれか1つに記載の遊技機用封印部材。
The sealing member for game machines according to any one of claims 1 to 3, wherein a rib protruding toward the front surface side is provided on the outer surface of the front surface of the flange portion.
請求項1〜4いずれか1つに記載の遊技機用封印部材を、封印穴挿入部とフランジ部との二色成形により製造する遊技機用封印部材の製造方法。
The manufacturing method of the sealing member for game machines which manufactures the sealing member for game machines as described in any one of Claims 1-4 by two-color molding of a sealing hole insertion part and a flange part.
請求項1〜4いずれか1つに記載の遊技機用封印部材によって封印対象箇所を封印する遊技機の封印構造。
A sealing structure of a gaming machine which seals a portion to be sealed by the gaming machine sealing member according to any one of claims 1 to 4.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE112020001645T5 (en) 2019-03-29 2022-02-17 Denka Company Limited Phosphor particles, composite, light emitting device and method of making phosphor particles

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE112020001645T5 (en) 2019-03-29 2022-02-17 Denka Company Limited Phosphor particles, composite, light emitting device and method of making phosphor particles

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