JP6069799B2 - ゲームプログラムおよび情報処理装置 - Google Patents
ゲームプログラムおよび情報処理装置 Download PDFInfo
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- JP6069799B2 JP6069799B2 JP2015042275A JP2015042275A JP6069799B2 JP 6069799 B2 JP6069799 B2 JP 6069799B2 JP 2015042275 A JP2015042275 A JP 2015042275A JP 2015042275 A JP2015042275 A JP 2015042275A JP 6069799 B2 JP6069799 B2 JP 6069799B2
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- 230000010365 information processing Effects 0.000 title claims description 6
- 230000006870 function Effects 0.000 description 16
- 230000004044 response Effects 0.000 description 11
- 238000003860 storage Methods 0.000 description 10
- 238000000034 method Methods 0.000 description 8
- 238000010586 diagram Methods 0.000 description 7
- 238000012545 processing Methods 0.000 description 7
- 238000003825 pressing Methods 0.000 description 4
- 238000011156 evaluation Methods 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 241000209202 Bromus secalinus Species 0.000 description 1
- 238000004891 communication Methods 0.000 description 1
- 238000000605 extraction Methods 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Description
図1は本発明の一実施形態にかかるシステムの構成例を示す図である。
図10は上記の実施形態の全体的な処理例を示すシーケンス図である。
以上説明したように、本実施形態によれば、入力操作に不慣れなユーザであっても、コンボ数について楽しめるものとすることができる。
100 ゲームアプリ
101 演目シーン選択受付・演目選択受付部
102 使用デッキ・ヘルプフレンド選択受付部
103 演目実行部
104 基準操作指示部
105 入力操作受付部
106 レベル判定部
107 コンボ計数部
108 スコア算出部
109 アイテム付与部
110 結果表示部
120 記憶領域
2 ネットワーク
3 ゲーム管理サーバ装置
31 演目リスト提供部
32 ヘルプフレンドリスト提供部
33 演目開始認証部
34 コンボ抽選部
35 演目結果承認・保存部
Claims (3)
- 情報処理装置を構成するコンピュータを、
ユーザに対して基準操作を指示する基準操作指示手段、
前記ユーザから入力操作を受け付ける入力操作受付手段、
前記基準操作と前記入力操作を比較し、一致性に基づいて複数の段階のいずれに該当するか判定する判定手段、
前記段階が所定の閾値段階を連続して超えた継続回数を計数する計数手段、
として機能させ、
前記計数手段は、前記ユーザがゲーム開始時に登録したデッキ内に所定の効力を持ったゲームコンテンツが存在する場合であって、所定の閾値段階の連続が途切れたときに、連続が途切れたことをなかったものとして計数を行う
ゲームプログラム。 - 請求項1に記載のゲームプログラムにおいて、
前記計数手段は、所定の閾値段階の連続が途切れた場合に、所定の当選確率で抽選を行い、当選した場合に連続が途切れたことをなかったものとして計数を行う
ゲームプログラム。 - ユーザに対して基準操作を指示する基準操作指示手段と、
前記ユーザから入力操作を受け付ける入力操作受付手段と、
前記基準操作と前記入力操作を比較し、一致性に基づいて複数の段階のいずれに該当するか判定する判定手段と、
前記段階が所定の閾値段階を連続して超えた継続回数を計数する計数手段と、
を備え、
前記計数手段は、前記ユーザがゲーム開始時に登録したデッキ内に所定の効力を持ったゲームコンテンツが存在する場合であって、所定の閾値段階の連続が途切れたときに、連続が途切れたことをなかったものとして計数を行う
ことを特徴とする情報処理装置。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015042275A JP6069799B2 (ja) | 2015-03-04 | 2015-03-04 | ゲームプログラムおよび情報処理装置 |
PCT/JP2016/052585 WO2016139993A1 (ja) | 2015-03-04 | 2016-01-29 | ゲームプログラムおよび情報処理装置 |
US15/695,414 US10471352B2 (en) | 2015-03-04 | 2017-09-05 | Game processing method and information processing device |
US16/591,099 US11040280B2 (en) | 2015-03-04 | 2019-10-02 | Game processing method and information processing device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015042275A JP6069799B2 (ja) | 2015-03-04 | 2015-03-04 | ゲームプログラムおよび情報処理装置 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016224444A Division JP6252659B2 (ja) | 2016-11-17 | 2016-11-17 | 情報処理装置及びゲームプログラム |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2016158988A JP2016158988A (ja) | 2016-09-05 |
JP2016158988A5 JP2016158988A5 (ja) | 2016-12-28 |
JP6069799B2 true JP6069799B2 (ja) | 2017-02-01 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015042275A Active JP6069799B2 (ja) | 2015-03-04 | 2015-03-04 | ゲームプログラムおよび情報処理装置 |
Country Status (3)
Country | Link |
---|---|
US (2) | US10471352B2 (ja) |
JP (1) | JP6069799B2 (ja) |
WO (1) | WO2016139993A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7466277B2 (ja) | 2019-07-12 | 2024-04-12 | 株式会社バンダイナムコエンターテインメント | プログラム及びゲームシステム |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111324409B (zh) * | 2020-02-14 | 2023-03-10 | 腾讯科技(深圳)有限公司 | 基于人工智能的互动方法和相关装置 |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001353371A (ja) * | 2000-06-15 | 2001-12-25 | Konami Co Ltd | ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 |
JP3470091B2 (ja) * | 2000-08-22 | 2003-11-25 | コナミ株式会社 | 音楽ゲーム進行制御方法、装置及び音楽ゲーム進行制御プログラムを記録したコンピュータ読み取り可能な記録媒体 |
WO2005058441A2 (ja) * | 2003-12-01 | 2005-06-30 | Konami Corp | 対戦ゲーム装置、ゲーム機およびゲームプログラム |
JP4920943B2 (ja) * | 2005-10-07 | 2012-04-18 | 株式会社ユニバーサルエンターテインメント | 遊技機 |
KR20100056995A (ko) * | 2007-10-15 | 2010-05-28 | 주식회사 티쓰리엔터테인먼트 | 온라인 게임에서의 동적 이벤트 구현 방법 및 이를 수행하는 온라인 게임 시스템 |
KR100949931B1 (ko) * | 2008-06-04 | 2010-03-30 | 주식회사 에이앤비소프트 | 키 패드가 구현된 단말을 이용하는 리듬 액션 게임 방법 및이를 실행 가능한 프로그램으로 기록한 기록매체 |
JP4846765B2 (ja) | 2008-07-08 | 2011-12-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、プログラムおよび記録媒体 |
US20110313835A1 (en) * | 2010-06-21 | 2011-12-22 | Visa U.S.A. Inc. | Systems and Methods to Prevent Potential Attrition of Consumer Payment Account |
US10497022B2 (en) * | 2012-01-20 | 2019-12-03 | Visa International Service Association | Systems and methods to present and process offers |
JP5722505B2 (ja) * | 2012-10-30 | 2015-05-20 | グリー株式会社 | サーバ、ゲームの制御方法、及びプログラム |
JP5720010B2 (ja) * | 2013-03-28 | 2015-05-20 | グリー株式会社 | サーバ装置、その制御方法、プログラム |
JP6570839B2 (ja) * | 2015-01-27 | 2019-09-04 | 株式会社あかつき | 情報処理装置、及びゲームプログラム |
-
2015
- 2015-03-04 JP JP2015042275A patent/JP6069799B2/ja active Active
-
2016
- 2016-01-29 WO PCT/JP2016/052585 patent/WO2016139993A1/ja active Application Filing
-
2017
- 2017-09-05 US US15/695,414 patent/US10471352B2/en active Active
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2019
- 2019-10-02 US US16/591,099 patent/US11040280B2/en active Active
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7466277B2 (ja) | 2019-07-12 | 2024-04-12 | 株式会社バンダイナムコエンターテインメント | プログラム及びゲームシステム |
Also Published As
Publication number | Publication date |
---|---|
US10471352B2 (en) | 2019-11-12 |
US11040280B2 (en) | 2021-06-22 |
US20200030698A1 (en) | 2020-01-30 |
US20170361229A1 (en) | 2017-12-21 |
WO2016139993A1 (ja) | 2016-09-09 |
JP2016158988A (ja) | 2016-09-05 |
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