JP5330100B2 - Movable direction device for gaming machine and gaming machine equipped with the same - Google Patents

Movable direction device for gaming machine and gaming machine equipped with the same Download PDF

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JP5330100B2
JP5330100B2 JP2009128796A JP2009128796A JP5330100B2 JP 5330100 B2 JP5330100 B2 JP 5330100B2 JP 2009128796 A JP2009128796 A JP 2009128796A JP 2009128796 A JP2009128796 A JP 2009128796A JP 5330100 B2 JP5330100 B2 JP 5330100B2
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driving
moving
driven
frame
main frame
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JP2010273837A (en
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義一 足立
真理 原
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日本ぱちんこ部品株式会社
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a movable performance device for a game machine, which permits a load imposed on an individual source of drive to be reduced (dispersed) and permits the variety of a performance action to be achieved by the operation mode of a driven element when it is not connected to a driving element by providing a first source of drive to drive the driving element, a second source of drive to integrate the driven element and the driving element and a connecting mechanism; and to provide a game machine with the same. <P>SOLUTION: The interiors of a right character frame 10R and a middle character frame 20C are formed into hollows, and a solenoid 90 is stored in the hollow interior of the right character frame 10R. The connecting mechanism 80 has a disk-shaped flange 82 fixed to the end of a plunger 92 on the opposite side of a plunger head 92a, and a columnar connecting shaft 81 integrally formed by embedding the flange 82 in the interior. The connecting shaft 81 of the connecting mechanism 80 is directly operated by the solenoid 90 and can connect and integrate a main frame 10 (right character frame 10R) and a sub-frame 20 (middle character frame 20C). <P>COPYRIGHT: (C)2011,JPO&amp;INPIT

Description

  The present invention relates to a game machine such as a pachinko machine equipped with such a movable effect device, and a game machine such as a pachinko machine equipped with such a move effect device.

  For example, in a decorative member (center accessory) of a pachinko machine, two effect movable bodies arranged on the side of a variable display device for effect display are shaken in the same direction by a single drive motor (drive source). A movable effect device that performs a series of effect operations by moving it is disclosed (see Patent Document 1). According to such a movable effect device, it is possible to attract more interest from the player while simplifying the configuration by performing a series of effect operations on the two effect movable bodies using a single drive motor. However, even though the two production movable bodies can be moved in different orbits, these series of production operations are executed in the same direction and at the same time, so the movement tends to be monotonous, and the production operations are not surprising and the player is not surprising. It was not enough to enhance the interest of In addition, since each rendering operation by the two rendering movable bodies is simultaneously performed on different tracks by a single drive motor, a load on the drive motor increases.

  Therefore, if a drive motor is provided for each production movable body, the variety of production operations and the reduction (distribution) of the motor load can be achieved (see Patent Document 2). However, this complicates the structure and increases the manufacturing cost, and it is required to overcome these conflicting themes.

JP 2007-31847 A JP 2005-40413 A

  An object of the present invention is to provide a first drive source for driving one movable body (primary body), a second drive source for coupling another movable body (follower body) with the prime mover, and connection. By providing a mechanism, it is possible to reduce (decentralize) the load applied to each drive source, and to realize a variety of performance operations according to the operating mode of the driven body when not connected to the driving body An object of the present invention is to provide a movable production device for a machine and a gaming machine equipped with the same.

Means for Solving the Problems and Effects of the Invention

In order to solve the above problems, the movable effect device for a gaming machine of the present invention,
When the player side is the front side, a plurality of movable bodies are at least partially overlapped in the front-rear direction with respect to the game board arranged in the vertical direction (for example, parallel to the board surface of the game board) A movable effect device for a gaming machine capable of linear movement in the same (that is, common) movement direction with fluctuations in the vertical direction,
Of the plurality of movable bodies, any one of them is a driving body that receives an external force and linearly moves upward in the moving direction, and the rest is a driven body that can move integrally with the driving body. Each configured,
A first driving source for applying a driving force as an external force to the prime mover and linearly moving (for example, continuously or intermittently) over a predetermined moving range in the moving direction;
A connecting member disposed between the driving body and each driven body and corresponding to the driving body and the driven body only in one or a plurality of connected moving areas that are a part of the moving range of the driving body. One or more coupling mechanisms connectable via
One or a plurality of second drives that actuate the corresponding connecting members in order to connect and integrate the prime mover and each follower in a state where they are displaced in the vertical direction (that is, heel or offset). The source,
With
When the prime mover linearly moves the moving range upward in the moving direction by the driving force from the first driving source, either the corresponding second driving source or connecting member in each connecting moving region The driven body moves together with the driving body, while all the driven bodies are disconnected from the driving body by the corresponding connecting members in the non-connected moving areas except for all the connected moving areas. It is in a state of moving relative to the moving object.

For example, when the movable body is composed of one driving body and one driven body, the specific aspect of the movable effect device for gaming machines is:
When the player side is the front side, the first movable body located on the rear side or the front side and the second movable body located on the front side or the rear side at least partially overlap in the front-rear direction. For a gaming machine that can move linearly in the same (ie, common) moving direction with vertical fluctuations (for example, parallel to the board surface of the gaming board) with respect to the gaming board arranged in the vertical direction A movable directing device,
The first movable body is configured as a driving body that receives an external force and linearly moves upward in the moving direction, and the second movable body is configured as a driven body that can move integrally with the driving body. And
A first driving source for applying a driving force as an external force to the prime mover and linearly moving (for example, continuously or intermittently) over a predetermined moving range in the moving direction;
A coupling mechanism disposed between the driving body and the driven body and capable of connecting the driving body and the driven body via a connecting member only in a connecting movement region that is a part of the moving range of the driving body; ,
A second drive source for operating the connecting member in order to connect and integrate the prime mover and the follower in a state in which the prime mover and the follower are displaced in the vertical direction (i.e., heel or offset);
With
When the driving body linearly moves in the moving direction upward in the moving direction by the driving force from the first driving source, the driven body is moved by the second driving source and the connecting member in the connecting movement region. While the moving body moves integrally with the driving body, the driven body is disconnected from the driving body by the connecting member in a non-connecting moving area excluding the connecting moving area (or following the connecting moving area). It is in a state of moving relative to the prime mover.

  In these movable effect devices for gaming machines, while the driving body (for example, the main frame) linearly moves upward in the entire moving range, the driven body (for example, the subframe) is integrated with the driving body in the coupled movement area. Although it moves, it is in a state of moving relative to the unconnected prime mover in the unconnected movement region. Thus, a first drive source (for example, an electric motor) for driving the driving body, a second drive source (for example, a solenoid) for integrating the driven body with the driving body, and a connection mechanism (for example, a connection shaft). ), The load on each drive source can be reduced (distributed), and a variety of performance operations can be realized by the operation mode of the driven body when it is not connected to the driving body.

  In other words, the first drive source only needs to share the role of driving the prime mover, and the second drive source only needs to share the role of integrating the follower with the prime mover. Drive type, performance, rating, etc. can be selected. In particular, since the total weight of all the movable bodies does not always act on the first drive source, it is possible to reduce the load applied to the first drive source and realize a simple configuration. Also, in the connected movement area, the prime mover and the follower move together in a peculiar state where they are displaced in the vertical direction (齟齬; offset). Can be held by the player. In addition, the operation mode of the follower in the unconnected movement region can be set differently from the operation mode in the connection movement region and can be set independently of the movement of the prime mover, so that a novel and remarkable change can be added. It is possible to perform various production operations.

  A “first drive source” for linearly moving the prime mover and a “second drive source” for connecting the prime mover and the follower include a rotary actuator (eg, a stepping motor), a linear actuator. Any of (for example, a linear stepping motor) may be used. At that time, the second drive source may be mounted on either the driving body or the driven body.

In addition, as the “state where the driven body moves relative to the driving body”, for example,
(1) A state in which the driven body is naturally dropped and then moved by following and supported by the driving body;
(2) A state in which the follower is stopped by a stop mechanism (for example, a sub-block mechanism) provided on a fixed member (for example, a fixed frame fixedly arranged with respect to the game board), and the prime mover moves alone;
Etc. can be illustrated.

  In the driving body and the driven body, the driving side display body and the driven side display body displayed in the display mode such as characters, figures, symbols, shapes, patterns, colors, etc., respectively (for example, the front end positions thereof are aligned. And so on) and projecting toward the front side.

  By forming such a driving-side display body and a driven-side display body as the driving body and the driven body, it is possible to enhance the decoration effect / production effect according to the game situation on the game board.

Further, the driving side display body and the driven side display body are formed in a hollow shape, and the second drive source is constituted by a linear actuator,
The linear actuator is accommodated inside the cavity of the driving side display body, and the corresponding connecting member is operated along the board surface of the game board in the connection movement area (for example, directly) to correspond to the inside of the cavity of the corresponding driven side display body. The driving body and the corresponding driven body can be connected and integrated.

  In this way, since the linear actuator for operating the connecting member (the connecting mechanism) is mounted on the driving body (driving side display body) that is the driving side of the upward linear movement, for example, the moving body moves toward the driving body (the driving side display body). Even in the presence of vibrations, the operation timing of the connecting member and the movement timing of the driving body (the driving side display body) are less likely to be distorted. In addition, the linear actuator and the coupling mechanism can be compactly housed inside the cavity of the driving side display body and the driven side display body, and the operating state of the coupling member can be easily hidden so that it cannot be seen from the player side. There will be no decline in the interests. In addition, a solenoid, a linear stepping motor, etc. can be used for a linear actuator.

  The moving direction described above can be a direction that obliquely intersects the direction of gravity of the driven body (ie, the vertical direction) in a plane parallel to the board surface of the game board.

  In this way, by setting the moving direction diagonally on the board surface, the moving range (moving distance) can be made relatively longer than normal gravity drop, enabling a surprising and dynamic performance operation. It becomes. For example, by arranging the boundary position between the driving side display body and the driven side display body in accordance with the oblique moving direction, it is possible to produce a visual effect as if they are cut obliquely. In addition, as the distance becomes longer, it becomes easier to adjust the moving speed (easily change the speed). Furthermore, for example, even if the moving direction of the driving body and the driven body is changed by about 90 ° on the board surface, the movement mode almost the same as before the change can be reproduced, so that the versatility of attachment to the game board is improved. Can do.

The first drive source is composed of a rotary actuator, and a motion conversion mechanism that converts the former rotational motion into the latter linear motion is arranged between the rotary actuator and the prime mover.
The motion conversion mechanism includes a pinion gear that is rotationally driven by a rotary actuator, and a rack member that is formed with a rack that can reciprocate linearly along the movement direction by meshing with the pinion gear.
The rack member of the motion conversion mechanism is formed integrally with the driving body and can have a guide portion for moving and guiding the driven body along the moving direction.

  In this way, by forming the guide portion for moving and guiding the driven body on the rack member that constitutes the motion converting mechanism, it is possible to smoothly move the driven body while simplifying the motion converting mechanism. Become. Specifically, the guide portion is configured by a long hole formed in the moving direction, and a slide body formed integrally with the driven body is inserted into the long hole, thereby reducing the weight of the motion conversion mechanism (rack member). Can also be planned. As the rotary actuator, a stepping motor, a rotary solenoid, or the like can be used.

  Further, by forming a plurality of auxiliary guide portions for moving and guiding the driven body along the moving direction, the driven body can be moved more smoothly in a straight line. Specifically, the auxiliary guide part is constituted by a plurality of (for example, two) auxiliary long holes formed in the moving direction, and assists a plurality of (for example, two) auxiliary slide bodies formed integrally with the driven body. Each can be inserted into the slot. In addition, when the lower end edge of the auxiliary long hole is also used as a receiving portion for receiving and supporting the driven body, the configuration of the movable effect device can be further simplified.

  Further, by forming a fixed guide portion for moving and guiding the rack member in the moving direction on the fixed member (for example, a fixed frame fixedly arranged with respect to the game board), the driving body and the driven body can be made smoother. Straight line movement becomes possible. Specifically, the fixed guide portion can be constituted by a fixed long hole formed in the moving direction, and a slide portion formed integrally with the rack member can be inserted into the fixed long hole.

  In such a movable effect device, a lock mechanism for fixing the position of the prime mover at the upper limit of the movement range can be provided between the prime mover and the fixed member fixedly arranged with respect to the game board.

  Thus, by providing the lock mechanism for fixing the driving body to the upper limit position, the weight of the driven body is added to the driving body at the upper limit position (for example, the end position) of the moving range, and the drive source Even if the driving force from the vehicle is cut off, it can be prevented from sliding in the moving direction. This locking mechanism can be constituted by, for example, a permanent magnet attached to a fixed member (or a driving body) and a ferromagnetic body attached to the driving body (or the fixing member).

  And in order to solve the said subject, the game machine of this invention is equipped with the above movable presentation apparatuses for game machines, It is characterized by the above-mentioned.

  As described above, the first drive source for driving one movable body (primary body), the second drive source and the coupling mechanism for integrating the other movable body (driven body) with the prime mover, By providing a movable effect device capable of reducing (dispersing) the load applied to each drive source and capable of various effect operations depending on the operation mode of the driven member when not connected to the prime mover. Therefore, it is possible to provide a gaming machine that greatly enhances the interest of the player.

  Note that the gaming machine of the present invention includes (1) a ball game machine such as a pachinko machine, (2) a revolving game machine such as a slot machine or a pachislot machine, (3) a poker game machine, a sparrow ball game machine, etc. Various game machines, etc. are included.

The front view which illustrates the pachinko machine provided with the center combination containing the movable production | presentation apparatus which concerns on this invention. The perspective view from the front which decomposes | disassembles and shows an example of a movable production | presentation apparatus. The perspective view from the back which decomposes | disassembles and shows the movable production | presentation apparatus of FIG. The front view and back view when a main frame exists in an initial position. XX sectional drawing which shows a connection mechanism and a solenoid. FIG. 5 is a front view and a rear view when the main frame is in the forward intermediate position following FIG. 4. FIG. 7 is a front view and a rear view when the main frame is at the terminal position following FIG. 6. The AA sectional view and BB sectional view of FIG. FIG. 8 is a front view and a rear view when the main frame is in the return path intermediate position following FIG. 7. Explanatory drawing showing the action | operation of the movable production | presentation apparatus of FIG. The perspective view from the front which decomposes | disassembles and shows the other example of a movable production | presentation apparatus. The perspective view from the back which decomposes | disassembles and shows the movable production | presentation apparatus of FIG. The front view and back view when a main frame exists in an initial position. X'-X 'sectional drawing which shows a connection mechanism and a solenoid. FIG. 14 is a front view and a rear view when the main frame is in an intermediate position following FIG. 13. FIG. 16 is a front view and a rear view when the main frame is at the terminal position following FIG. 15. A'-A 'sectional drawing of FIG. 16, and B'-B' sectional drawing. The top view which shows a main lock mechanism and a sub block mechanism. Explanatory drawing showing the action | operation of the movable production | presentation apparatus of FIG.

Example 1
Hereinafter, embodiments of the present invention will be described with reference to the drawings. FIG. 1 is a front view illustrating a pachinko machine equipped with a center accessory including a movable effect device for gaming machines (hereinafter also simply referred to as a movable effect device) according to the present invention. As shown in FIG. 1, the board surface (front surface) of the game board 2 of the pachinko machine 1 (game machine) arranged in the vertical direction has a substantially left half circumference defined by two inner and outer firing rails 2 b, and is circular as a whole. The game area 2a is formed. In the center of the game area 2a, a liquid crystal display unit 3 (variable display means) that performs an effect display according to a change in the game state on the game board 2 is arranged. The liquid crystal display unit 3, a rectangular frame-shaped central frame 4 that holds the liquid crystal display unit 3, and a movable effect device 5 that is disposed as a front decoration unit above the liquid crystal display unit 3 in front of the central frame 4. The center accessory 100 including the game is mounted on the game board 2. A big winning opening 6 (attacker) is arranged below the liquid crystal display unit 3 (lower center of the game area 2a). Further, between the liquid crystal display unit 3 and the special winning opening 6, a starting opening 7 constituted by an electric tulip (electric Chu) is arranged. The movable effect device 5 is attached to a fixed frame 8 (fixed member) fixedly disposed on the central frame 4.

  In the present specification, the vertical direction means the direction (for example, the vertical direction) in which the game ball flows down along the board surface of the game board 2. Further, the left-right direction means a direction (for example, a horizontal direction) intersecting with the up-down direction in a form along the board surface of the game board 2, and means the left side and the right side when viewed from the player side. Further, the front-rear direction means a direction intersecting (for example, orthogonal) with the game board 2, the side (front side) facing the player is the front side (front side), and the opposite side (back side) is It is the rear side (rear side).

  Next, FIG. 2 is an exploded perspective view showing an example of the movable effect device, and FIG. 3 is an exploded perspective view showing the movable effect device from the rear. 4 is a front view and a rear view when the main frame is at the initial position, FIG. 5 is an XX sectional view showing the coupling mechanism and the solenoid, and FIG. 6 is a front view when the main frame is at the intermediate position in the forward path. 7 is a front view and a rear view when the main frame is at the end position, FIG. 8 is a cross-sectional view taken along the lines AA and BB, and FIG. 9 is when the main frame is at the intermediate position on the return path. It is the front view and back view of.

  As shown in FIGS. 2 and 3, the movable effect device 5 includes a main frame 10 (driving body; first movable body) located on the rear side and a subframe 20 (driven body; second body) located on the front side. In the initial position (see FIG. 4). Both frames 10 and 20 are parallel to the board surface of the game board 2 and are linearly movable in the same direction (common movement direction) obliquely up and down.

  Specifically, the main frame 10 receives a driving force (external force) from an electric motor 30 (rotary actuator; first driving source), which will be described later, and moves linearly in an oblique vertical movement direction (diagonal downward or diagonally upward). I do. On the other hand, a plurality of (for example, two) auxiliary slide bodies 22 are fixed to the subframe 20. These auxiliary slide bodies 22 (subframes 20) are formed by lower end edges 11a (receiving portions) of a plurality of (for example, two out of three) auxiliary long holes 11 formed in the main frame 10 along the moving direction. It is possible to follow the main frame 10 using its own gravity while being supported and supported almost simultaneously.

  The movable rendering device 5 includes a single electric motor 30 that exerts driving force on the main frame 10, a motion conversion mechanism 40 that is disposed between the electric motor 30 and the main frame 10, a fixed frame 8, and a subframe. 20, a follower holding mechanism 50 disposed between the main frame 10, a main lock mechanism 60 (lock mechanism) disposed between the fixed frame 8 and the main frame 10, and between the main frame 10 and the subframe 20. The coupling mechanism 80 to be arranged and a single solenoid 90 (linear actuator; second drive source) for operating the coupling mechanism 80 are provided.

  Of these, the electric motor 30 has a length of a fixed long hole 8a (fixed guide portion) formed in the fixed frame 8 along the moving direction (specifically, a range in which a slide portion 42c of a rack member 42 described later can move). ) As a moving range, the main frame 10 is linearly moved reversibly and continuously or intermittently. The motion conversion mechanism 40 has a function of converting the rotational motion of the electric motor 30 (motor gear 31) into the linear motion of the main frame 10. The motion conversion mechanism 40 includes a pinion gear 41 that is rotationally driven by the electric motor 30 (motor gear 31), and a rack member 42 that is formed with a rack 42a that can reciprocate linearly along the moving direction by meshing with the pinion gear 41. Including.

  As shown in FIGS. 4B and 8B, the rack member 42 is fixed (integrally formed) to the main frame 10 and moves and guides the subframe 20 along the moving direction. For this purpose, a long hole 42b (guide portion) is provided. Specifically, the weight of the motion conversion mechanism 40 (rack member 42) is reduced by inserting the slide body 21 fixed (integrally formed) to the subframe 20 into the long hole 42b formed in the moving direction. I am trying.

  Further, by forming a plurality of (for example, three) auxiliary long holes 11 (auxiliary guide portions) for moving and guiding the subframe 20 along the moving direction in the main frame 10, the subframe 20 can be made smoother. Linear movement becomes possible. Specifically, one slide body 21 and two auxiliary slide bodies 22 fixed (integrally formed) to the subframe 20 are inserted into the three auxiliary long holes 11 formed so as to penetrate in parallel with the moving direction. Insert each one. Further, by forming a fixed elongated hole 8a (fixed guide portion) for moving and guiding the rack member 42 along the moving direction in the fixed frame 8, smoother linear movement of the main frame 10 and the sub frame 20 can be achieved. It becomes possible. Specifically, the slide part 42c fixed (integrally formed) to the rack member 42 is inserted into the fixed long hole 8a formed in the moving direction.

  Any one (for example, the leftmost) auxiliary long hole 11 is disposed so as to overlap with the fixed long hole 8a formed through the fixed frame 8 and the long hole 42b formed through the rack member 42 in the front-rear direction. Has been. Then, the slide body 21 inserted corresponding to the long hole 42b also penetrates the leftmost auxiliary long hole 11 and the fixed long hole 8a, and into the auxiliary long hole 11, the fixed long hole 8a, and the long hole 42b. Since each of them is slidably guided, the sub-frame 20 can move very smoothly (see FIG. 8B). In addition, since the lower end edge 11a of the auxiliary long hole 11 is also used as the receiving portion described above, the configuration of the movable effect device 5 can be further simplified.

  When the main frame 10 is lowered (moved obliquely downward), the follower holding mechanism 50 is in the middle of the return path of the movement range (middle part, that is, the end of the synchronous movement region; see FIGS. 9 and 10D). The subframe 20 is held in position, and the follow-up movement with the main frame 10 is stopped. In order to facilitate the transition from the synchronous movement region to the single movement region, the follower holding mechanism 50 includes a recess 51 that is formed to penetrate the fixed frame 8 and a protrusion 52 that is formed to protrude rearward from the subframe 20. And is composed of. Here, the synchronous movement area is an area in which the subframe 20 follows the main frame 10 in the movement range, and the main frame 10 moves from the end position (see FIGS. 7 and 10C) to the return intermediate position (see FIG. 7 and FIG. 10C). This means a range up to FIG. 9 and FIG. The single movement area is an area in which the subframe 20 stops following movement and only the main frame 10 moves alone, and the main frame 10 is moved from the return intermediate position (see FIGS. 9 and 10D) to the initial position (see FIG. This means a range up to FIG. 4 and FIG. Note that the projecting portion 52 of the follower holding mechanism 50 and the auxiliary slide body 22 described above are integrally formed with the subframe 20 to further simplify the configuration of the movable effect device 5.

  Accordingly, the main frame 10 linearly moves in the moving direction downward in the moving direction by the driving force from the electric motor 30. At this time, in the synchronous movement region (FIG. 7 → FIG. 9), the sub-frame 20 (auxiliary slide body 22) follows the main frame 10 through the lower edge 11a of the auxiliary long hole 11 due to its own gravity. On the other hand, in the single movement region (FIG. 9 → FIG. 4), the subframe 20 stops following movement by the follower holding mechanism 50, and only the main frame 10 moves downward alone.

  The main lock mechanism 60 fixes the position of the main frame 10 at the upper limit of the movement range (that is, the end position of the main frame 10; see FIGS. 7 and 10C). In order to prevent the main frame 10 from sliding downward in the moving direction, the main lock mechanism 60 includes a permanent magnet 61 fixed to the upper end portion of the fixed frame 8 and an iron plate 62 fixed to the upper end portion of the main frame 10. (Ferromagnetic material).

  The fixed frame 8 is provided with a photo sensor 69 (detection means) in order to detect the fluctuation state of the main frame 10 (rack member 42) in a non-contact manner in correspondence with the end position (FIG. 7). Yes. Further, in the vicinity of the center in the longitudinal direction of the rack member 42, it is detected that the initial position has been reached by passing through a predetermined region of the photo sensor 69 (that is, blocking light), and the driving of the electric motor 30 is stopped. The shielding plate 42d (passage portion) is integrally formed.

  At the right end of the main frame 10, a right character frame 10 </ b> R (a driving side display body) on which an alphabetic character “B” is displayed is formed to protrude toward the front side. On the other hand, the left character frame 20L (driven display body) and the middle character frame 20C (driven display body) in which alphabetic characters “N” and “P” are displayed are forward at the left end and the center of the subframe 20. Each is formed to project toward the side. These character frames 20L, 20C, and 10R have the same protruding height so that the display surfaces (front surfaces) located at the front ends are aligned. Further, since the direction of the boundary position (boundary line) between the character frames 20L, 20C, and 10R and the movement direction of the frames 10 and 20 are matched, the middle character frame 20C and the right character frame 10R Can produce a visual effect that is cut diagonally. In order to enhance the decoration effect / effect, the display surfaces of the character frames 20L, 20C, and 10R are colored differently for the character frames 20L, 20C, and 10R, or straddle the character frames 20L, 20C, and 10R. Or a continuous pattern may be applied.

  As shown in FIG. 5, the right character frame 10R and the middle character frame 20C are formed in a hollow shape, and the solenoid 90 is accommodated in the cavity of the right character frame 10R. In the solenoid 90, a plunger 92 penetrating the coil portion 91 (main body portion) and projecting from both ends is pushed out (advanced) on one end side (for example, left side) and retracted (retracted) on the other end side (for example, right side). (Push-pull type) that simultaneously performs (on). That is, when the coil portion 91 is excited, the plunger 92 resists the resilient force of the compression coil spring 94 interposed between the plunger head 92a and the solenoid case 93, as shown by the solid line in FIG. The plunger head 92a is pulled in on the right side (right side) and pushed out on the opposite side (left side).

  The coupling mechanism 80 has a disk-like flange 82 fixed to the end of the plunger 92 on the opposite side (left side) of the plunger head 92a, and a cylindrical shape integrally formed so as to embed the flange 82 therein. And a connecting shaft 81 (connecting member). Therefore, the connecting shaft 81 of the connecting mechanism 80 is directly operated by the solenoid 90, and the main frame 10 (right character frame 10R) and the sub frame 20 (middle character frame 20C) are displaced in the vertical direction (方向; In an offset state (see FIG. 4), they can be connected and integrated.

  Specifically, when the solenoid 90 (coil portion 91) is excited in the connection movement region (FIG. 4 → FIG. 6; FIG. 10 (a) → (b)) during ascending (upward movement), the connection shaft 81 (flange 82) moves (advances) along the board surface of the game board 2 (see FIG. 1). Thus, since the connecting shaft 81 enters the inside of the hollow of the middle character frame 20C and connects both character frames 10R and 20C, the subframe 20 moves upward integrally with the main frame 10.

  On the other hand, in the uncoupled movement region (FIG. 6 → FIG. 7; FIG. 10 (b) → (c)), the solenoid 90 (coil portion 91) is demagnetized (non-excited), and is caused by the elastic force of the compression coil spring 94. The connecting shaft 81 is accommodated inside the cavity of the right character frame 10R. Thus, since both the character frames 10R and 20C are in the separated (non-connected) state, the subframe 20 is moved relative to the main frame 10 (asynchronous moving state), that is, immediately after the subframe 20 is naturally dropped. The auxiliary slide body 22 is received and supported by the lower end edge 11 a of the auxiliary long hole 11, so that the auxiliary slide body 22 moves following the main frame 10.

  The operation of the movable effect device 5 described above will be further described with reference to FIGS.

<Initial position (FIG. 10 (a), FIG. 4) → Outward intermediate position (FIG. 10 (b), FIG. 6): Connection movement area>
When the solenoid 90 is energized at the lower limit (initial position) of the movement range, the connecting shaft 81 enters the inside of the hollow of the middle character frame 20C, and the character frames 10R and 20C are displaced in the vertical direction (齟齬; offset). Connect in a state. At this time, when the electric motor 30 is driven in the direction of the arrow in FIG. 4, the subframe 20 moves upward integrally with the main frame 10 in the connection movement region (FIG. 10A → FIG. 10B). .

<Outward intermediate position (FIG. 10B, FIG. 6) → Terminal position (FIG. 10C, FIG. 7): Unconnected movement area (asynchronous movement area)>
When the solenoid 90 is demagnetized at the intermediate position of the forward path, the connecting shaft 81 is accommodated inside the cavity of the right character frame 10R, and both the character frames 10R and 20C are separated (not connected). At this time, since the electric motor 30 is driven in the direction of the arrow in FIG. 6, the main frame 10 continues to move upward in the non-connected movement region (asynchronous movement region; FIG. 10 (b) → FIG. 10 (c)). However, immediately after the natural fall of the sub-frame 20, the auxiliary slide body 22 is received and supported by the lower end edge 11 a of the auxiliary long hole 11 and moves following the main frame 10.

<Terminal position (FIGS. 10 (c) and 7) → Return middle position (FIGS. 10 (d) and 9): Synchronous movement area>
When the photo sensor 69 detects the shielding plate 42d, the driving of the electric motor 30 is stopped at the upper limit (end position) of the moving range, and the permanent magnet 61 of the main lock mechanism 60 is fixed to the iron plate 62 fixed to the main frame 10. Hold by adsorption. When the electric motor 30 is driven in the direction of the arrow in FIG. 7 at the end position, the rack member 42 (main frame 10) linearly moves downward in the moving direction against the attracting force of the main lock mechanism 60. At this time, in the synchronous movement region (FIG. 10 (c) → FIG. 10 (d)), the subframe 20 (auxiliary slide body 22) is received and held by the lower edge 11a of the auxiliary long hole 11, and the main frame is moved by its own gravity. Following the frame 10 (moving downward).

<Inward middle position (FIGS. 10D, 9) → initial position (FIGS. 10A, 4): single movement area>
When the return path intermediate position is reached, the subframe 20 stops following movement by the follower holding mechanism 50. Specifically, the projecting portion 52 formed on the sub frame 20 abuts on the concave portion 51 formed so as to penetrate the fixed frame 8, and the sub frame 20 is held at the return path intermediate position. On the other hand, since the main frame 10 continues to move linearly downward in the moving direction by the driving force from the electric motor 30, only the main frame 10 is moved downward alone in the single moving region (FIG. 10 (d) → FIG. 10 (a)). Moving.

  The main frame 10 can be stopped during the movement of the synchronous movement region or the single movement region by stopping the driving of the electric motor 30. When the main frame 10 stops in the middle of the synchronous movement region, the sub frame 20 (auxiliary slide body 22) stops in a state where it is received and supported by the lower edge 11a of the auxiliary long hole 11. On the other hand, when the main frame 10 stops in the middle of the single movement region, the subframe 20 is stopped due to the follower movement mechanism 50 and stopped. By making such a movement mode (stop mode) possible, it is possible to further diversify the rendering operation.

  Thus, by providing the electric motor 30 that drives the main frame 10 and the solenoid 90 and the coupling mechanism 80 that integrate the sub-frame 20 with the main frame 10, the load on each drive source is reduced (distributed). ) And a variety of performance operations can be realized by the operation mode of the sub-frame 20 when not connected to the main frame 10. That is, the electric motor 30 is exclusively assigned to the role of driving the main frame 10, and the solenoid 90 only needs to be assigned the role of integrating the subframe 20 with the main frame 10. Therefore, the electric motor 30 is driven according to the assigned role / function. Source type, performance, rating, etc. can be selected. In particular, since the total weight of both the frames 10 and 20 does not always act on the electric motor 30, the load applied to the electric motor 30 can be reduced and realized with a simple configuration.

  Further, in the connected movement area, the main frame 10 and the sub frame 20 move together in a peculiar state in which the position of the main frame 10 and the sub frame 20 is shifted in the vertical direction (な; offset).・ Can give players a sense of premonition. In addition, since the operation mode of the subframe 20 in the unconnected movement region can be set differently from the operation mode in the connection movement region and independently of the movement of the main frame 10, a novel and remarkable change is added. It is possible to perform various production operations.

  Further, since the solenoid 90 for operating the connecting shaft 81 (connecting mechanism 80) is mounted on the main frame 10 (right character frame 10R) which is the driving side of the upward linear movement, for example, on the main frame 10 (right character frame 10R) side. Even when there is vibration associated with the movement, the operation timing of the connecting shaft 81 and the movement timing of the main frame 10 (right character frame 10R) are less likely to be distorted. In addition, the solenoid 90 and the connecting mechanism 80 can be compactly housed inside the hollows of the two character frames 10R and 20C, and the operating state of the connecting shaft 81 can be easily hidden so that it cannot be seen from the player side. There is no loss of interest.

(Modification)
In the operation explanatory diagram of FIG. 10, the unconnected movement area (asynchronous movement area) may be set as indicated by a virtual line (a chain line) in the drawing.

<Outward intermediate position (FIG. 10 (b), FIG. 6) → Return intermediate position (FIG. 10 (d), FIG. 9) → Terminal position (FIG. 10 (c), FIG. 7): Unconnected movement area (asynchronous movement area ) + Synchronous movement area>
When the solenoid 90 is demagnetized in the forward intermediate position and the drive of the electric motor 30 is stopped simultaneously, the subframe 20 starts to fall naturally and the main frame 10 stops moving. The sub-frame 20 (specifically, the auxiliary slide body 22) stops dropping when it is received and supported by the main frame 10 that is stopped (specifically, the lower end edge 11a of the auxiliary long hole 11). It temporarily shifts to the return path intermediate position shown in (d). Thereafter, when the electric motor 30 is driven in the direction opposite to the arrow in FIG. 9, the subframe 20 follows (moves upward) the main frame 10 following the above-described synchronous movement region in the reverse direction. Note that when the photo sensor 69 detects the shielding plate 42d, the drive of the electric motor 30 stops at the upper limit (end position) of the movement range.

(Example 2)
Next, FIG. 11 is an exploded perspective view showing another example of the movable effect device, and FIG. 12 is an exploded perspective view showing the movable effect device from the rear. 13 is a front view and a rear view when the main frame is in the initial position, FIG. 14 is a cross-sectional view taken along line X′-X ′ showing the coupling mechanism and the solenoid, and FIG. 15 is a front view when the main frame is in the intermediate position. 16 and 16 are a front view and a rear view when the main frame is in the terminal position, FIG. 17 is a cross-sectional view taken along line A′-A ′ and B′-B ′, and FIG. It is a top view which shows a sub block mechanism.

  As shown in FIGS. 11 and 12, the movable effect device 105 includes a main frame 110 (primary movable body; first movable body) located on the rear side and a subframe 120 (driven body; second body) located on the front side. In the initial position (see FIG. 13). Both frames 110 and 120 are parallel to the board surface of the game board 2 and can move linearly in the same direction (common movement direction) obliquely up and down.

  Specifically, the main frame 110 receives a driving force (external force) from an electric motor 130 (rotary actuator; first driving source), which will be described later, and moves linearly in an oblique vertical movement direction (diagonally upward or obliquely downward). I do. On the other hand, a plurality of (for example, two) auxiliary slide bodies 122 are fixed to the subframe 120. These auxiliary slide bodies 122 (subframes 120) are movable in the vertical direction within a plurality of (for example, two out of three) auxiliary long holes 111 formed in the main frame 110 along the movement direction.

  In addition, the movable effect device 105 includes a single electric motor 130 that exerts a driving force on the main frame 110, a motion conversion mechanism 140 that is disposed between the electric motor 130 and the main frame 110, the fixed frame 8, and the subframe. 120, a follower holding mechanism 150 disposed between the fixed frame 8, a main lock mechanism 160 (lock mechanism) disposed between the fixed frame 8 and the main frame 110, and between the fixed frame 8 and the subframe 120. A sub-block mechanism 170 disposed; a coupling mechanism 180 disposed between the main frame 110 and the sub-frame 120; and a single solenoid 190 (linear actuator; second drive source) that operates the coupling mechanism 180. It has.

  Of these, the electric motor 130 has a length of a fixed long hole 8a (fixed guide portion) formed in the fixed frame 8 along the moving direction (specifically, a range in which a slide portion 142c of a rack member 142 described later can move). ) As a moving range, the main frame 110 is reversibly moved linearly or continuously or intermittently. The motion conversion mechanism 140 has a function of converting the rotational motion of the electric motor 130 (motor gear 131) into the linear motion of the main frame 110. The motion converting mechanism 140 includes a pinion gear 141 that is rotationally driven by an electric motor 130 (motor gear 131), and a rack member 142 in which a rack 142a that can reciprocate linearly along the moving direction by meshing with the pinion gear 141 is formed. Including.

  As shown in FIGS. 13B and 17B, the rack member 142 is fixed (integrally formed) to the main frame 110 and moves and guides the subframe 120 along the moving direction. And a long hole 142b (guide portion). Specifically, the motion converting mechanism 140 (rack member 142) is reduced in weight by inserting the slide body 121 fixed (integrally formed) to the subframe 120 into the long hole 142b formed in the moving direction. I am trying.

  Further, a plurality of (for example, three) auxiliary long holes 111 (auxiliary guide portions) for moving and guiding the subframe 120 along the moving direction are formed in the main frame 110, so that the subframe 120 can be made smoother. Linear movement becomes possible. Specifically, one slide body 121 and two auxiliary slide bodies 122 fixed (integrally formed) to the subframe 120 are inserted into three auxiliary long holes 111 formed so as to penetrate in parallel with the moving direction. Insert each one. Further, by forming a fixed elongated hole 8a (fixed guide portion) for moving and guiding the rack member 142 along the moving direction in the fixed frame 8, a smoother linear movement of the main frame 110 and the sub frame 120 can be achieved. It becomes possible. Specifically, the slide portion 142c fixed (integrally formed) to the rack member 142 is inserted into the fixed long hole 8a formed in the moving direction.

  Any one (for example, the leftmost) auxiliary long hole 111 is arranged so as to overlap with the fixed long hole 8a formed through the fixed frame 8 and the long hole 142b formed through the rack member 142 in the front-rear direction. Has been. Then, the slide body 121 inserted corresponding to the long hole 142b also penetrates the leftmost auxiliary long hole 111 and the fixed long hole 8a, and into the auxiliary long hole 111, the fixed long hole 8a, and the long hole 142b. Since each of them is slidably guided, the sub-frame 120 can move very smoothly (see FIG. 17B).

  The follower holding mechanism 50 holds the subframe 20 at an intermediate position (see FIGS. 15 and 19B) of the movement range when the main frame 10 is lowered (when moving downward obliquely).

  Therefore, the main frame 110 linearly moves in the moving direction downward in the moving direction by the driving force from the electric motor 130. At this time, in the single movement region (FIG. 16 → FIG. 15), the subframe 120 stops following movement by the sub-block mechanism 170, and only the main frame 110 moves downward alone. On the other hand, in the asynchronous movement region (FIG. 15 → FIG. 13), the auxiliary slide body 122 of the subframe 120 abuts on the upper end edge 111b (sublock release portion) of the auxiliary long hole 111 formed in the main frame 110, The subframe 120 starts to fall against the suction force of the sub-block mechanism 170. The subframe 120 is received and held at the follower holding mechanism 150 in the middle of dropping, and thereafter only the main frame 110 continues to move downward.

  The main lock mechanism 160 fixes the position of the main frame 110 at the upper limit of the movement range (that is, the end position of the main frame 110; see FIGS. 16 and 19C). In order to prevent the main frame 110 from sliding down in the moving direction, the main lock mechanism 160 includes a permanent magnet 161 fixed to the upper end portion of the fixed frame 8 and an iron plate 162 fixed to the upper end portion of the main frame 110. (Ferromagnetic material).

  The fixed frame 8 has a photo sensor 169 (detection means) for detecting the fluctuation state of the main frame 110 (rack member 142) in a non-contact manner in correspondence with the upper limit position (end position: FIG. 16). is set up. In addition, in the vicinity of the center of the rack member 142 in the longitudinal direction, it passes through a predetermined region of the photosensor 169 (that is, blocks light), thereby detecting that the terminal position has been reached and stopping the driving of the electric motor 130. The shielding plate 142d (passage portion) is integrally formed.

  At the right end portion of the main frame 110, a right character frame 110R (a driving side display body) on which an alphabetic character “B” is displayed is formed to protrude toward the front side. On the other hand, at the left end and the center of the sub-frame 120, a left character frame 120L (driven display body) and an intermediate character frame 120C (driven display body) in which alphabet letters “N” and “P” are displayed are forward. Each is formed to project toward the side. These character frames 120L, 120C, and 110R have the same protruding height so that the display surfaces (front surfaces) located at the front ends are aligned. Further, since the direction of the boundary position (boundary line) between the character frames 120L, 120C, and 110R and the moving direction of the frames 110 and 120 are matched, the middle character frame 120C and the right character frame 110R Can produce a visual effect that is cut diagonally. In order to enhance the decoration effect / production effect, the display surfaces of the character frames 120L, 120C, and 110R are colored differently for the character frames 120L, 120C, and 110R, or straddle the character frames 120L, 120C, and 110R. Or a continuous pattern may be applied.

  As shown in FIG. 14, the right character frame 110R and the middle character frame 120C are formed in a hollow shape, and the solenoid 190 is accommodated in the cavity of the right character frame 110R. A plunger 192 that penetrates the coil portion 191 (main body portion) and protrudes from both ends of the solenoid 190 is pushed out (advanced) on one end side (for example, left side) and retracted (retracted) on the other end side (for example, right side). (Push-pull type) that simultaneously performs (on). That is, when the coil portion 191 is excited, the plunger 192 resists the elastic force of the compression coil spring 194 interposed between the plunger head 192a and the solenoid case 193 as shown by the solid line in FIG. The plunger head 192a is pulled in on the right side (right side) and pushed out on the opposite side (left side).

  The coupling mechanism 180 has a disk-like flange 182 fixed to the end of the plunger 192 opposite to the plunger head 192a (left side), and a columnar shape integrally formed by embedding the flange 182 inside. And a connecting shaft 181 (connecting member). Therefore, the connecting shaft 181 of the connecting mechanism 180 is directly actuated by the solenoid 190, and the main frame 110 (right character frame 110R) and the sub frame 110 (middle character frame 120C) are displaced in the vertical direction (齟齬; In an offset state (see FIG. 13), they can be connected and integrated.

  Specifically, when the solenoid 190 (coil portion 191) is excited in the connection movement region (FIG. 13 → FIG. 15; FIG. 19 (a) → (b)) during ascent (upward movement), the connection shaft 181 (flange 182) moves (advances) along the board surface of the game board 2 (see FIG. 1). Thus, since the connecting shaft 181 enters the inside of the hollow of the middle character frame 120C and connects both character frames 110R and 120C, the sub frame 120 moves upward integrally with the main frame 110.

  On the other hand, in the uncoupled movement region (FIG. 15 → FIG. 16; FIG. 19 (b) → (c)), the solenoid 190 (coil portion 191) is demagnetized (non-excited), and is caused by the elastic force of the compression coil spring 194. The connecting shaft 181 is accommodated in the cavity of the right character frame 110R. As described above, the character frames 110R and 120C are separated (not connected), but the subframe 120 is sucked and held at the upper limit position (terminal position) by the sub-block mechanism 170 and moves upward alone (single movement state). ) It is stationary (relative movement) with respect to the main frame 110.

  The operation of the movable effect device 105 described above will be further described with reference to FIGS.

<Initial position (FIGS. 19A and 13) → Intermediate position (FIGS. 19B and 15): Connection movement area>
When the solenoid 190 is excited at the lower limit (initial position) of the moving range, the connecting shaft 181 enters the inside of the hollow of the middle character frame 120C, and the character frames 110R and 120C are displaced in the vertical direction (齟齬; offset). Connect in a state. At this time, when the electric motor 130 is driven in the direction of the arrow in FIG. 13, the subframe 120 moves upward integrally with the main frame 110 in the connection movement region (FIG. 19A → FIG. 19B). .

<Intermediate position (FIG. 19B, FIG. 15) → Terminal position (FIG. 19C, FIG. 16): Unconnected movement area (single movement area)>
When the solenoid 190 is demagnetized at an intermediate position in the movement range, the connecting shaft 181 is accommodated inside the cavity of the right character frame 110R, and both the character frames 110R and 120C are separated (not connected), but the subframe 120 is not supported. The block mechanism 170 is sucked and held at the upper limit position (end position) and is stationary. At this time, since the electric motor 130 is driven in the direction of the arrow in FIG. 15, the main frame 10 continues to be independent in the non-connected movement region (single movement region; FIG. 19B → FIG. 19C). Move up.

<Terminal position (FIG. 19C, FIG. 16) → Intermediate position (FIG. 19B, FIG. 15): Single movement area>
When the photo sensor 169 detects the shielding plate 142d, the driving of the electric motor 130 stops at the upper limit (end position) of the moving range, and the permanent magnet 161 of the main lock mechanism 160 is moved to the iron plate 162 fixed to the main frame 110. Hold by adsorption. When the electric motor 130 is driven in the direction opposite to the arrow in FIG. 15 at the end position, the rack member 142 (main frame 110) linearly moves downward in the moving direction against the attracting force of the main lock mechanism 160. 120 is sucked and held at the upper limit position (end position) by the sub-block mechanism 170 and is stationary. At this time, in the single movement region (FIG. 19 (c) → FIG. 19 (b)), the main frame 110 moves downward alone.

<Intermediate position (FIGS. 19B and 15) → Initial position (FIGS. 19A and 13): Asynchronous movement region>
When the intermediate position is reached, the upper edge 111b of the auxiliary long hole 111 presses the auxiliary slide body 122, so that the subframe 120 naturally falls against the suction force of the sub-block mechanism 170, and then the follower holding mechanism 150. The position is held by stopping the fall. Specifically, the protrusion 152 formed on the subframe 120 abuts on a recess 151 formed through the fixed frame 8, and the subframe 120 is held at an intermediate position. On the other hand, the main frame 110 continues to move linearly downward in the direction of movement due to the driving force from the electric motor 130. Therefore, in the asynchronous movement region (FIG. 19 (b) → FIG. 19 (a)), the subframe 120 stops dropping in the middle. After that, the main frame 110 continues to move downward.

  Thus, by providing the electric motor 130 for driving the main frame 110, the solenoid 190 and the coupling mechanism 180 for integrating the sub frame 120 with the main frame 110, the load on each drive source can be reduced (distributed). ) And a variety of performance operations can be realized by the operation mode of the sub-frame 120 when not connected to the main frame 110. That is, the electric motor 130 is exclusively assigned to the role of driving the main frame 110, and the solenoid 190 is exclusively assigned to the role of integrating the subframe 120 with the main frame 110, so that the drive is performed according to the shared role / function. Source type, performance, rating, etc. can be selected. In particular, since the total weight of both the frames 110 and 120 does not always act on the electric motor 130, the load applied to the electric motor 130 can be reduced and a simple configuration can be realized.

  Further, in the connected movement area, the main frame 110 and the sub frame 120 move together in a peculiar state where they are displaced in the vertical direction (と; offset).・ Can give players a sense of premonition. In addition, since the operation mode of the subframe 120 in the unconnected movement region can be set differently from the operation mode in the connection movement region and independently of the movement of the main frame 110, a novel and remarkable change is added. It is possible to perform various production operations.

  Further, since the solenoid 90 for operating the connecting shaft 181 (connecting mechanism 180) is mounted on the main frame 110 (right character frame 110R) which is the driving side of the upward linear movement, for example, on the main frame 110 (right character frame 110R) side. Even when there is vibration associated with the movement, the operation timing of the connecting shaft 181 and the movement timing of the main frame 110 (right character frame 110R) are less likely to be distorted. In addition, the solenoid 190 and the connecting mechanism 180 can be compactly housed inside the cavities of the two character frames 110R and 120C, and the operating state of the connecting shaft 181 can be easily hidden so that it cannot be seen from the player side. There is no loss of interest.

  In the above embodiment, only the case where the movable effect device for gaming machines is mounted on the pachinko machine has been described. However, as well as other ball game machines such as an arrangement pachinko machine, a revolving type gaming machine such as a slot machine or a pachislot machine. The game may be performed by various game machines such as a poker game machine and a sparrow ball game machine.

  Note that the connecting mechanism 180 used in the second embodiment has the main frame 110 (the right character frame 110R) and the subframe 110 (the right frame 110R) in the moving range other than the connecting moving region (FIG. 19A → FIG. The middle character frame 120C) may be connected and integrated. For example, the solenoid 190 is excited at the terminal position (FIG. 19C), and the coupling mechanism 180 couples and integrates the right character frame 110R and the middle character frame 120C in a state where they are not displaced in the vertical direction (parallel state). The main frame 110 and the sub frame 110 can be connected and synchronously moved from the terminal position (FIG. 19C) to the intermediate position (FIG. 19B). At this time, the main frame 110 is detached from the lock mechanism 160 and the subframe 110 is separated from the sub-block mechanism 170 almost simultaneously.

  In this case, the weight of the sub frame 110 does not act on the main frame 110 in the downward movement state from the end position (FIG. 19C) to the intermediate position (FIG. 19B). Such a load can be reduced. However, in addition to the initial position shown in FIG. 14 (see FIG. 19A), the connecting shaft 181 of the connecting mechanism 180 also enters the cavity of the middle character frame 120C at the terminal position (see FIG. 19C). Since it must be possible, it is necessary to form two entry holes on the side surface of the middle character frame 120C.

1 Pachinko machine (game machine)
2 Game board 3 Liquid crystal display (variable display means)
4 Center frame 5 Movable effect device (movable effect device for gaming machines)
8 Fixed frame (fixing member)
8a Fixed slot (fixed guide)
10 Main frame (Prime body; First movable body)
10R Right character frame (motor side indicator)
11 Auxiliary slot (auxiliary guide)
11a Lower edge (receiving part)
20 subframe (driven body; second movable body)
20L Left letter frame (driven display)
20C middle character frame (driven display)
21 Slide body 22 Auxiliary slide body 30 Electric motor (rotary actuator; first drive source)
31 motor gear 40 motion conversion mechanism 41 pinion gear 42 rack member 42a rack 42b long hole (guide part)
42c Slide part 42d Shielding plate (passing part)
50 Driven body holding mechanism 51 Recessed portion 52 Projecting portion 60 Main lock mechanism (lock mechanism)
61 Permanent magnet 62 Iron plate (ferromagnetic material)
69 Photosensor (detection means)
80 connecting mechanism 81 connecting shaft (connecting member)
82 Flange 90 Solenoid (linear actuator; second drive source)
91 Coil part (main part)
92 Plunger 92a Plunger head 93 Solenoid case 94 Compression coil spring 100 Center accessory 105 Movable effect device (movable effect device for gaming machines)
110 Main frame (Primary body; First movable body)
110R Right character frame (motor side indicator)
111 Auxiliary slot (auxiliary guide)
111b Upper edge (sub-lock release part)
120 subframe (driven body; second movable body)
120L Left character frame (driven display)
120C middle character frame (driven display)
121 Slide body 122 Auxiliary slide body 130 Electric motor (rotary actuator; first drive source)
131 motor gear 140 motion conversion mechanism 141 pinion gear 142 rack member 142a rack 142b long hole (guide part)
142c Slide part 142d Shielding plate (passing part)
150 Follower holding mechanism 151 Recessed portion 152 Protruding portion 160 Main lock mechanism (lock mechanism)
161 Permanent magnet 162 Iron plate (ferromagnetic material)
169 Photosensor (detection means)
170 Sub-lock mechanism 171 Permanent magnet 172 Iron plate (ferromagnetic material)
180 connecting mechanism 181 connecting shaft (connecting member)
182 Flange 190 Solenoid (linear actuator; second drive source)
191 Coil part (main part)
192 Plunger 192a Plunger head 193 Solenoid case 194 Compression coil spring

Claims (5)

  1. When the player side is the front side, a plurality of movable bodies are at least partially overlapped in the front-rear direction in the same movement direction with vertical fluctuations with respect to the game board arranged in the vertical direction. A movable directing device for a gaming machine that can move linearly,
    Of the plurality of movable bodies, any one of them is a driving body that receives an external force and linearly moves upward in the moving direction, and the rest is a driven body that can move integrally with the driving body. Each configured,
    A first driving source for exerting a driving force as an external force on the prime mover and linearly moving over a predetermined moving range in the moving direction;
    A connecting member disposed between the driving body and each driven body and corresponding to the driving body and the driven body only in one or a plurality of connected moving areas that are a part of the moving range of the driving body. One or more coupling mechanisms connectable via
    One or more second drive sources that actuate corresponding connecting members in order to connect and integrate the prime mover and each follower in a state where they are displaced in the vertical direction;
    With
    When the prime mover linearly moves the moving range upward in the moving direction by the driving force from the first driving source, either the corresponding second driving source or connecting member in each connecting moving region The driven body moves together with the driving body, while all the driven bodies are disconnected from the driving body by the corresponding connecting members in the non-connected moving areas except for all the connected moving areas. A movable effect device for a gaming machine, characterized by being in a state of moving relative to a moving object.
  2.   In the driving body and the driven body, a driving side display body and a driven side display body, which are displayed in a display mode such as characters, figures, symbols, shapes, patterns, colors, and the like, are formed to protrude toward the front side. The movable effect device for a gaming machine according to claim 1.
  3. The driving side display body and the driven side display body are formed in a hollow shape inside, and the second drive source is configured by a linear actuator,
    The linear actuator is accommodated inside the cavity of the driving side display body, and the corresponding connecting member in the connection movement area is operated along the board surface of the game board to enter the cavity of the corresponding driven side display body, The movable effect device for a gaming machine according to claim 2, wherein the driving body and the corresponding driven body are connected and integrated.
  4.   4. A lock mechanism for fixing the position of the prime mover at the upper limit of the moving range is provided between the prime mover and a fixed member fixedly arranged with respect to the game board. A movable effect device for a gaming machine according to claim 1.
  5.   A gaming machine comprising the movable effect device for a gaming machine according to any one of claims 1 to 4.
JP2009128796A 2009-05-28 2009-05-28 Movable direction device for gaming machine and gaming machine equipped with the same Expired - Fee Related JP5330100B2 (en)

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Application Number Priority Date Filing Date Title
JP2009128796A JP5330100B2 (en) 2009-05-28 2009-05-28 Movable direction device for gaming machine and gaming machine equipped with the same

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JP5330100B2 true JP5330100B2 (en) 2013-10-30

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JP6131242B2 (en) * 2014-12-26 2017-05-17 京楽産業.株式会社 Game machine
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JP4889102B2 (en) * 2006-07-12 2012-03-07 サミー株式会社 Game machine
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