JP5303700B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

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JP5303700B2
JP5303700B2 JP2008317985A JP2008317985A JP5303700B2 JP 5303700 B2 JP5303700 B2 JP 5303700B2 JP 2008317985 A JP2008317985 A JP 2008317985A JP 2008317985 A JP2008317985 A JP 2008317985A JP 5303700 B2 JP5303700 B2 JP 5303700B2
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game
light
detection
glass plate
light receiving
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JP2010136979A (en
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一浩 稲葉
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株式会社高尾
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Description

本発明は弾球遊技機、特に遊技領域において停留した遊技球を検知する手段を備えた弾球遊技機に関する。   The present invention relates to a ball game machine, and more particularly to a ball game machine provided with means for detecting a game ball stopped in a game area.

パチンコ遊技機は、遊技者が発射ハンドルを操作すると遊技球が打ち出され、打ち出された遊技球は、複数の遊技釘や風車、及び樹脂等で成型された可動式の役物、表示装置が設置されたセンター役物、入球口といった遊技部材からなる遊技領域を流下するものが一般的である。   In the pachinko machine, when the player operates the launch handle, a game ball is launched, and the launched game ball is installed with a plurality of game nails, a windmill, a movable accessory molded with resin, and a display device It is common to flow down a game area made up of game members such as a played center role and a entrance.

この様なパチンコ遊技機では、遊技球が上記した部材に挟まり、遊技領域に停留してしまうことがある。この場合、停留した遊技球が他の遊技球の流下に影響を与え、通常の遊技が行うことができなくなる。   In such a pachinko gaming machine, a game ball may be caught between the above-described members and may remain in the game area. In this case, the stopped game ball affects the flow of other game balls, and normal games cannot be performed.

具体的には、遊技球の停留をそのままに遊技を続けた場合、元の停留位置から徐々に停留する遊技球の数が増加し、それに伴って停留範囲も広がって近傍の入球口付近まで至る場合がある。この様な状態になると、遊技球の流下する方向が限定され、遊技球が著しく容易に入球口に入球してしまうことになる。従って、遊技場スタッフは、遊技領域で遊技球が停留した場合、早期に発見し解除しなければならない。   Specifically, if the game is continued with the game ball stopped, the number of game balls that gradually stop from the original stop position will increase, and the stop range will expand accordingly, to the vicinity of the nearby entrance Sometimes. In such a state, the direction in which the game ball flows down is limited, and the game ball can easily enter the entrance. Therefore, the game hall staff must detect and release the game ball early when the game ball stops in the game area.

また、遊技機に対して外力を加え、上記の状態を故意に作り不正に遊技球を獲得する不正行為も後を絶たない。この場合の不正行為の具体的な内容は、遊技機の上皿を手前に引っ張り、本来は存在しない空間を強制的に作りその空間に遊技球を停留させる方法や、強力な磁石を用いて遊技球を遊技領域内のガラス面に固定し、続いて流下する遊技球を固定した遊技球を起点にして遊技領域内の部材間に挟み込ませる方法等がある。   In addition, there is no end to illegal acts in which an external force is applied to a gaming machine to intentionally create the above state and illegally acquire a game ball. In this case, the specific contents of the fraudulent act are the method of pulling the upper plate of the gaming machine to the front, forcing a space that does not exist originally and stopping the game ball in that space, or using a powerful magnet There is a method in which a ball is fixed to a glass surface in a game area and subsequently inserted between members in the game area starting from a game ball in which the game ball flowing down is fixed.

遊技領域での遊技球の停留は、上記したように遊技場のスタッフが気付いた時点で直ぐに解除されるが、目が行き届かない場合も多く、不正行為なら、当然スタッフに気付かれないように行われる。   The stopping of game balls in the game area will be canceled as soon as the staff of the game hall notices as described above, but there are many cases where the eyes are not noticed. Done.

この様な問題に対して、特許文献1のように遊技盤に遊技球を検知する光りセンサを設け、遊技球の停留を検知し異常を報知する発明がある。
特開2007−229335号公報
In order to deal with such a problem, there is an invention in which a light sensor for detecting a game ball is provided on a game board as in Patent Document 1 to detect a stop of the game ball and notify an abnormality.
JP 2007-229335 A

しかしながら、この様な遊技機のように、遊技盤のベニヤ面から遊技釘の頭に至るまでの遊技釘間、あるいは遊技部材間に検知光を射光し通過させた場合、遊技釘や遊技部材が障害物となり、光りセンサの配置位置が制限されてしまう。このため、遊技領域上に停留した遊技球の好適な検出が困難という問題がある。   However, as in such a gaming machine, when the detection light is projected and passed between the game nails from the veneer surface of the game board to the head of the game nail or between the game members, the game nail or the game member It becomes an obstacle and the arrangement position of the light sensor is limited. For this reason, there is a problem that it is difficult to suitably detect a game ball stopped on the game area.

また、遊技場における新機種の導入は、遊技盤のみを入れ換える場合が多く、遊技盤毎にセンサを配置するのはコストアップにつながるという問題もある。   In addition, the introduction of new models in game halls often involves replacing only the game board, and there is also a problem that placing a sensor for each game board leads to increased costs.

本願発明はそれらの問題に鑑み、遊技釘及び遊技部材等の遊技領域上の障害物に制限されることなく 遊技領域に停留した遊技球の検出が可能な検出手段を備えた弾球遊技機を提供することを目的とする。   In view of these problems, the present invention provides a ball game machine equipped with a detecting means capable of detecting a game ball stopped in a game area without being restricted by obstacles on the game area such as game nails and game members. The purpose is to provide.

請求項1記載の弾球遊技機は、多数の遊技釘が植設されると共に、遊技部材が設けられた遊技領域を有した遊技盤と、該遊技盤を着脱可能に配置する前面枠と、該前面枠に軸支され、前記遊技領域の前面側に配置されたガラス板を保持する意匠枠と、を備えた弾球遊技機において、受光部と投光部とにより構成され、前記遊技領域の所定位置における遊技球の有無を検出する検知手段と、該検知手段による遊技球の検知が所定時間継続しているか否かを判定する異常判定手段と、を備え、前記受光部と前記投光部との少なくとも一方を前記ガラス板面に向けて遊技盤に配置し、前記遊技部材に検知光を反射させる反射部材を設け、該反射部材は、前記投光部から射光された前記検知光を前記受光部が受光可能に反射させることを特徴とする弾球遊技機である。 A ball game machine according to claim 1, wherein a number of game nails are planted, a game board having a game area provided with game members, a front frame on which the game board is detachably disposed, In a ball game machine provided with a design frame that is pivotally supported by the front frame and holds a glass plate disposed on the front side of the game area, the game area includes a light receiving unit and a light projecting unit. Detecting means for detecting the presence or absence of a game ball at a predetermined position, and an abnormality determining means for determining whether or not the detection of the game ball by the detection means continues for a predetermined time, the light receiving unit and the light projection The game board is provided with a reflection member that reflects the detection light, and the reflection member receives the detection light emitted from the light projecting section. bullet the light receiving portion, characterized in that the reflecting possible receiving It is a game machine.

前面枠は、遊技盤を保持する筐体として該遊技盤が着脱可能な構成であればよい。意匠枠は、遊技盤前面に配置され、遊技領域の奥行きを限定しながら遊技領域を可視とする部材を保持する筐体であれば良く、該部材をガラス板またはガラスユニットとし着脱可能とする構成が好ましい。   The front frame may be configured so that the game board can be attached and detached as a housing for holding the game board. The design frame may be a casing that is disposed on the front surface of the game board and holds a member that makes the game area visible while limiting the depth of the game area, and is configured to be detachable as a glass plate or a glass unit. Is preferred.

遊技部材は、遊技領域内に配置された遊技釘以外の部材であり、風車や樹脂成型品としてもよく、可動役物といった入球装置、及び単一の入球口であるチャッカー、単一の入球口を複数備える入球口ユニット、LCD等の表示装置を備える飾枠、遊技球の振分装置等としてもよい。   The game member is a member other than the game nail arranged in the game area, and may be a windmill or a resin molded product. It may be a ball entrance unit having a plurality of ball entrances, a decorative frame having a display device such as an LCD, a game ball sorting device, or the like.

検知手段は、受光部と投光部とにより構成される光りセンサであり、投光部からの光りが遮蔽され受光部が光りを未検出となったことで物体を検出するものであり、所謂赤外線センサとしてもよい。   The detection means is a light sensor composed of a light receiving unit and a light projecting unit, and detects an object when the light from the light projecting unit is shielded and the light receiving unit detects no light. An infrared sensor may be used.

遊技盤とガラス板で形成される遊技領域の空間には奥行きが有り、遊技球は、遊技機前面から見てガラス板面側となる手前側と、遊技盤側(ベニヤ板面側)となる奥側の範囲内を流下するものである。また、一般的な弾球遊技機は遊技釘及び遊技部材とガラス板面は接触することなく配設され、遊技釘頭部と遊技部材前面部からガラス板面までは障害物の無い隙間空間が存在し、尚且つ該隙間空間は遊技球がガラス板面に接触可能に流下する遊技領域の一部となる。   There is a depth in the space of the game area formed by the game board and the glass plate, and the game balls are the front side that is the glass plate side when viewed from the front of the gaming machine and the back side that is the game board side (plyboard side). It flows down in the range of the side. Also, in general ball game machines, the game nails and game members and the glass plate surface are arranged without contact, and there is a gap space without obstacles from the game nail head and the game member front to the glass plate surface. In addition, the gap space becomes a part of the game area where the game ball flows down so as to be able to contact the glass plate surface.

隙間空間に検知手段を設けるとは、検知手段を構成する投後部と受光部が、投後部から射光される検知光が隙間空間を通過するように配置されていれば良く、遊技領域内の所定の隙間空間にある遊技球を検知可能に配置されていれば良い。また、遊技領域内の所定の隙間空間とは、磁力等を用いた不正行為の初動部(最初に遊技球をガラス面に保持すると想定される箇所、範囲)としても良い。   Providing the detection means in the gap space means that the throwing part and the light receiving part constituting the detection means may be arranged so that the detection light emitted from the rear part passes through the gap space. It is only necessary that the game balls in the gap space are arranged so as to be detectable. Further, the predetermined gap space in the game area may be an initial action part of an illegal act using a magnetic force or the like (a place or a range that is assumed to hold the game ball on the glass surface first).

請求項2記載の弾球遊技機は、前記受光部と前記投光部との両方を前記ガラス板面に向けて遊技盤に配置したことを特徴とする請求項1記載の弾球遊技機である。 The bullet ball game machine according to claim 2, wherein both the light receiving unit and the light projecting unit are arranged on the game board with the glass plate surface facing each other. is there.

検知手段は、遊技領域上か否かに係らず遊技盤に配置されていればよい。   The detection means may be arranged on the game board regardless of whether or not it is on the game area.

遊技領域の下部三分の一とは、遊技領域の縦の全長に対してアウト口から三分の一までの寸法に対する遊技領域全体を指すものである。この遊技領域の範囲は、磁力検知器の検知範囲外であることが多く、そのため磁石を用いて遊技球を停留させる不正行為の初動箇所となる場合が多い。   The lower third of the game area refers to the entire game area with respect to the dimension from the out port to one third with respect to the entire vertical length of the game area. The range of the game area is often outside the detection range of the magnetic force detector, and therefore often serves as an initial action location for an illegal act of stopping a game ball using a magnet.

請求項1記載の弾球遊技機によれば、遊技領域の遊技釘や遊技部材といった障害物に制限されること無く、検知手段を好適な位置に配置でき、遊技球の停留を適時に判断することが可能となる。また、投光部に対して受光部を対面に配置するスペースが無い場合、鏡等の反射部材を用いて検知光を反射させ、対面以外に配置した受光部に検知光が至る構成としても良い。この場合遊技部材に反射部材を設けることにより、投光部及び受光部の配置位置に自由度が増す構成となる。 According to the bullet ball game machine of claim 1, the detection means can be arranged at a suitable position without being restricted by obstacles such as game nails and game members in the game area, and the stop of the game ball is determined in a timely manner. It becomes possible. In addition, when there is no space for the light receiving unit to be opposed to the light projecting unit, the detection light may be reflected using a reflecting member such as a mirror, and the detection light may reach the light receiving unit arranged other than the surface. . In this case, by providing the game member with a reflection member, the arrangement position of the light projecting unit and the light receiving unit is increased.

遊技領域に遊技球が停留する場合、遊技釘と遊技部材とガラス面に複数の遊技球が重なって保持され停留する。更に磁力を用いて故意に遊技球を停留させる場合、遊技球は最初にガラス面に接触し停止するため、不正の初動を検知することが可能となる。   When a game ball stops in the game area, a plurality of game balls overlap and are held on the game nail, the game member, and the glass surface. Further, when the game ball is intentionally stopped using magnetic force, the game ball first contacts the glass surface and stops, so that it is possible to detect an illegal initial motion.

請求項2記載の弾球遊技機によれば、検知手段を好適な位置に配置でき、遊技球の停留を適時に判断することが可能となる。   According to the bullet ball game machine of the second aspect, the detection means can be arranged at a suitable position, and it is possible to determine the stop of the game ball in a timely manner.

以下に本発明の好適な実施形態について図面を参照して説明する。尚、本発明の実施の形態は下記の実施例に何ら限定されるものではなく、本発明の技術的範囲に属する種々の形態を採り得ることができ、各実施例に記載された内容の相違部分を適宜組み合わせることが可能なことはいうまでもない。   Preferred embodiments of the present invention will be described below with reference to the drawings. The embodiments of the present invention are not limited to the following examples, and various forms belonging to the technical scope of the present invention can be adopted. Differences in contents described in the respective examples are possible. Needless to say, the portions can be appropriately combined.

図1に遊技機の一種であるパチンコ機1の正面図を示し、詳細に説明する。図1に示す通り、本実施例のパチンコ機1は、大きく長方形の外枠2、遊技盤8を保持する前面枠3、ガラス板100を保持する意匠枠4a、意匠枠4bとからなる筐体にて各部を保持する構造である。   FIG. 1 shows a front view of a pachinko machine 1 which is a kind of gaming machine, and will be described in detail. As shown in FIG. 1, the pachinko machine 1 according to the present embodiment includes a large rectangular outer frame 2, a front frame 3 that holds a game board 8, a design frame 4a that holds a glass plate 100, and a design frame 4b. The structure holds each part.

外枠2左側の上部には金具5aが、下部に金具5bがそれぞれ設けられており、金具5a及び5bとでヒンジ機構を形成し、前面枠3は外枠2に対して開閉可能に構成されている。また、前面枠3左側の中部には金具5cが設けられ、金具5aと金具5cとでヒンジ機構を形成し、意匠枠4aは前面枠に対して開閉可能に構成されている。さらに、金具5cと金具5bとでヒンジ機構を形成し、意匠枠4bは前面枠に対して開閉可能に構成されている。   A metal fitting 5a is provided in the upper part on the left side of the outer frame 2, and a metal fitting 5b is provided in the lower part. The metal fittings 5a and 5b form a hinge mechanism, and the front frame 3 is configured to be openable and closable with respect to the outer frame 2. ing. A metal fitting 5c is provided in the middle of the left side of the front frame 3. The metal fitting 5a and the metal fitting 5c form a hinge mechanism, and the design frame 4a is configured to be openable and closable with respect to the front frame. Further, the metal fitting 5c and the metal fitting 5b form a hinge mechanism, and the design frame 4b is configured to be openable and closable with respect to the front frame.

ヒンジ機構が形成される逆側(ここでは右側)には、外枠2と前面枠3との施錠、前面枠3と意匠枠4aとの施錠、前面枠3と意匠枠4bとの施錠/解錠を行うための鍵穴6aを有するスライド錠6が設けられている。尚、本実施例のパチンコ機1は、外枠2の左隣にCRプリペイドカードユニット7を設けている所謂CR機として説明するが、CRプリペイドカードユニット7を設けない所謂現金機としても何ら差し支えない。   On the opposite side (here, the right side) where the hinge mechanism is formed, the outer frame 2 and the front frame 3 are locked, the front frame 3 and the design frame 4a are locked, and the front frame 3 and the design frame 4b are locked / unlocked. A slide lock 6 having a keyhole 6a for locking is provided. The pachinko machine 1 according to the present embodiment will be described as a so-called CR machine in which the CR prepaid card unit 7 is provided on the left side of the outer frame 2. However, the pachinko machine 1 may be a so-called cash machine in which the CR prepaid card unit 7 is not provided. Absent.

意匠枠4aは、後述する遊技盤8を視認可能とするために窓部9にガラス板100を着脱可能に保持し、前面枠3に設けられたスピーカ10の前面にスピーカ10を保護し、且つ、効果音を通すための保護音通部11を備えている。また、意匠枠4bは、遊技球を貯留しておくための上皿12及び下皿13を略中央に備え、遊技者が操作可能な遊技ボタン14、CRプリペイドカードユニット7と後述するCRユニット端子板60を介して接続される精算表示装置15、球貸ボタン16及び精算ボタン17を左側に備えている。   The design frame 4a holds the glass plate 100 detachably on the window portion 9 so that a game board 8 described later can be seen, protects the speaker 10 on the front surface of the speaker 10 provided on the front frame 3, and A protective sound passage 11 is provided for passing sound effects. The design frame 4b has an upper plate 12 and a lower plate 13 for storing game balls in the approximate center, a game button 14 that can be operated by the player, a CR prepaid card unit 7 and a CR unit terminal to be described later. The payment display device 15, the ball lending button 16 and the payment button 17 connected via the board 60 are provided on the left side.

意匠枠4bの右側には、遊技球の発射強度を調節するための図示しない回動リング、発射停止、及びタッチ部が備えられた発射ハンドル18が設けられている。意匠枠4bの下側には、スピーカ10を備えたスピーカユニット21が設けられている。   On the right side of the design frame 4b, there is provided a launching handle 18 provided with a rotating ring (not shown) for adjusting the firing strength of the game ball, a firing stop, and a touch part. A speaker unit 21 including a speaker 10 is provided below the design frame 4b.

図2は遊技盤8を保持する前面枠3を前側から見た図面である。遊技盤8の裏面に配置された各種部材との干渉を防ぎながら遊技盤8を着脱可能に保持するために、遊技盤8の裏面周囲のみ密接させる枠部3aと、中央には大きく開いた窓部3dと、左側上下には挟み込み部材3bと、右側上下には回転固定部材3cと、が配置されている。   FIG. 2 is a front view of the front frame 3 that holds the game board 8. In order to detachably hold the game board 8 while preventing interference with various members arranged on the back side of the game board 8, a frame portion 3 a that is intimately contacted only around the back side of the game board 8, and a window that is wide open in the center A sandwiching member 3b is disposed on the left and upper sides of the portion 3d, and a rotation fixing member 3c is disposed on the upper and lower sides of the right side.

図3に意匠枠4aの裏面を示す。中央には大きく開いた窓部9があり、右側下部に、本願発明の検知手段を構成する光りセンサの投光部21a、21b、21c、21d、21e、21f、21g(図6参照)が、縦に7個密接した状態で並べて配置されている。左側下部には、本願発明の検知手段を構成する光りセンサの受光部22a、22b、22c、22d、22e、22f、22g(図6参照)が、同様に縦に7個密接した状態で並べて配置されている。これらの検知手段は、後述する隙間空間を検知光が通過するように配置されたものであり、本願発明における、検知手段を、ガラス板面から遊技釘及び遊技部材に至るまでの障害物の無い隙間空間に設けた、にあたる。   FIG. 3 shows the back surface of the design frame 4a. There is a window portion 9 that is wide open at the center, and at the lower right side there are light projecting portions 21a, 21b, 21c, 21d, 21e, 21f, 21g (see FIG. 6) of the light sensor constituting the detection means of the present invention, Seven are vertically arranged in close contact. In the lower left part, seven light receiving portions 22a, 22b, 22c, 22d, 22e, 22f, and 22g (see FIG. 6) of the light sensor constituting the detecting means of the present invention are arranged side by side in a similar manner in the vertical direction. Has been. These detection means are arranged so that detection light passes through a gap space described later, and the detection means in the present invention is free of obstacles from the glass plate surface to the game nail and the game member. Corresponding to the gap space.

尚、投光部21aからの射光は受光部22aが受光し、同様に21bからは22bに、21cからは22cに、21dからは22dに、21eからは22eに、21fからは22fに、21gからは22gに受光されるように各々が配置されており、ガラス板の手前側(前面から見た場合ガラス板の遊技盤側)をガラス板面に沿って検知光が通過するように配置されている。   The light emitted from the light projecting unit 21a is received by the light receiving unit 22a. Similarly, from 21b to 22b, from 21c to 22c, from 21d to 22d, from 21e to 22e, from 21f to 22f, to 21g Are arranged so as to be received by 22g, and are arranged so that the detection light passes along the glass plate surface on the front side of the glass plate (when viewed from the front side, the game board side of the glass plate). ing.

本実施例に於いては、投光部は前面から見て左に、受光部は右に分けて配置している。これは意匠枠4aを前面から見て右側に装飾用発光部がより多く配置されているためであり、受光部が装飾用の発光に影響を受けない様に考慮された配置となる。意匠枠4aの装飾用発光部の配置構成によっては左右逆に配置しても良いし、投光部と受光部を交互に配置してもよい。又、投後部と受光部を左右どちらかにまとめて配置し、射光した検知光を逆側で反射させて受光する構成も考えられる。   In the present embodiment, the light projecting unit is arranged on the left as viewed from the front, and the light receiving unit is arranged on the right. This is because more decorative light emitting parts are arranged on the right side when the design frame 4a is viewed from the front, and the light receiving part is arranged so as not to be affected by the decorative light emission. Depending on the arrangement configuration of the decorative light emitting part of the design frame 4a, the light emitting part and the light receiving part may be alternately arranged. Further, a configuration is also conceivable in which the post-projection part and the light-receiving part are arranged on either the left or right side, and the reflected detection light is reflected and received on the opposite side.

尚図面上に示した破線が可視と仮定した場合の検知光90a、90b、90c、90d、90e、90f、90gであるが、本実施例において隣り合う何れもの検知光間の距離は9mmであり、この構成は、本願発明の各々複数の前記受光部及び前記投光部で構成され、隣り合う該投光部から射光される検知光間の距離が遊技球の直径よりも小さい、にあたる。   The detection lights 90a, 90b, 90c, 90d, 90e, 90f, and 90g are assumed when the broken line shown in the drawing is visible. In this embodiment, the distance between any adjacent detection lights is 9 mm. This configuration is constituted by a plurality of the light receiving units and the light projecting units of the present invention, and the distance between the detection lights emitted from the adjacent light projecting units is smaller than the diameter of the game ball.

次に、図4に示す遊技盤8について説明する。尚、パチンコ機1の裏面の構成は、公知技術にしたがっているため図示と説明は割愛する。   Next, the game board 8 shown in FIG. 4 will be described. In addition, since the structure of the back surface of the pachinko machine 1 is based on a well-known technique, illustration and description are omitted.

遊技盤8には公知のガイドレール25a、25bによって囲まれた略円形の遊技領域26が設けられ、多数の遊技釘27がベニヤ板80に植設されている。尚、遊技領域の奥行きは、遊技釘27を植設する遊技盤面から、前述したガラス板100の遊技盤面側の面までとなる。遊技領域26の略中央には、窓部28aを有する液晶枠飾り28が設けられており、演出図柄表示装置54b(図2参照)のLCD画面が遊技者から視認可能に構成され、図示しない公知のワープ入口、ワープ通路、ステージ等も設けられている。   The game board 8 is provided with a substantially circular game area 26 surrounded by known guide rails 25a and 25b, and a large number of game nails 27 are implanted in a plywood board 80. The depth of the game area is from the game board surface on which the game nail 27 is implanted to the above-mentioned game board surface side of the glass plate 100. A liquid crystal frame decoration 28 having a window portion 28a is provided substantially at the center of the game area 26, and the LCD screen of the effect symbol display device 54b (see FIG. 2) is configured to be visible to the player, and is not shown. Warp entrance, warp passage, stage, etc. are also provided.

また、窓部28aの上方左には、7セグメントLED等の発光部材により構成される特別図柄表示装置29、上方右には左と同一部材の普通図柄表示装置30が設けられており、窓部28a上には4個の発光部材で構成される普通図柄保留数表示装置30aが、窓部28a下には同様に4個の発光部材で構成される特別図柄保留数表示装置29aが設けられている。特別図柄の保留記憶数は、LCD画面の保留記憶表示領域(図示せず)にも遊技者が視認可能に表示される。   Further, a special symbol display device 29 composed of a light emitting member such as a 7-segment LED is provided on the upper left side of the window portion 28a, and an ordinary symbol display device 30 of the same member as the left is provided on the upper right side. A normal symbol holding number display device 30a composed of four light emitting members is provided on 28a, and a special symbol reservation number display device 29a similarly composed of four light emitting members is provided below the window portion 28a. Yes. The number of reserved symbols stored in the special symbol is also displayed in a reserved storage display area (not shown) on the LCD screen so that the player can see it.

液晶枠飾り28の左右両側又は左側には後述する普通図柄作動スイッチ42a(図2参照)を備える普通図柄作動ゲート42が設けられており、下側には始動口31と開放時のみ入賞可能となる普通電動役物40が始動口32として設けられている。普通電動役物40の下方には、アタッカー式の大入賞口33aを備える大入賞口ユニット33が配置され、該大入賞口ユニット33の下方にはアウト口34が設けられている。   A normal symbol operation gate 42 provided with a normal symbol operation switch 42a (see FIG. 2), which will be described later, is provided on both the left and right sides or the left side of the liquid crystal frame decoration 28. The ordinary electric accessory 40 is provided as the start port 32. Below the ordinary electric accessory 40, a big prize opening unit 33 having an attacker-type big prize opening 33a is arranged, and an out opening 34 is provided below the big prize opening unit 33.

また、大入賞口ユニット33の左右両側には、一般入賞口スイッチ35b(図2参照)を備える一般入賞口35aが複数備えられる入賞口ユニット35が設けられている。   In addition, on both the left and right sides of the big prize opening unit 33, a prize opening unit 35 provided with a plurality of general winning openings 35a including a general winning opening switch 35b (see FIG. 2) is provided.

上記のように遊技盤8を構成することによって、普通図柄作動ゲート42に入球(普通図柄作動スイッチ42a(図2参照)にて遊技球を検出)すると、普通図柄表示装置30で普通図柄が変動表示を開始し、所定時間後に停止した普通図柄の態様に応じて、後述する普通電役ソレノイド40b(図2参照)を駆動させる。普通電役ソレノイド40bを駆動させると、ほぼ同期して普通電動役物40の羽根部材が駆動して、普通電動役物40への入球(特別図柄始動スイッチ32a(図2参照)での検出率)が可能となるように構成されている。尚、本実施形態におけるパチンコ機では、普通電動役物40の羽根部材が駆動する開放時間は、通常時は0.3秒(1回)、時短状態(開放延長状態)では5.0秒(1回)である。   By configuring the game board 8 as described above, when the ball enters the normal symbol operation gate 42 (the game ball is detected by the normal symbol operation switch 42a (see FIG. 2)), the normal symbol is displayed on the normal symbol display device 30. The normal electric solenoid 40b (see FIG. 2), which will be described later, is driven in accordance with the mode of the normal symbol that starts the variable display and stops after a predetermined time. When the normal electric combination solenoid 40b is driven, the blade member of the normal electric combination 40 is driven almost synchronously, and the ball enters the normal electric combination 40 (detection by the special symbol start switch 32a (see FIG. 2)). Rate) is possible. In the pachinko machine according to the present embodiment, the opening time during which the blade member of the ordinary electric accessory 40 is driven is normally 0.3 seconds (once), and in the short time state (open extended state) is 5.0 seconds ( Once).

始動口31に遊技球が入球(第1特別図柄始動スイッチ31a(図2参照)にて遊技球を検出)すると、特別図柄表示装置29において特別図柄が変動を開始し、所定時間後に停止する。また、普通電動役物40に入球(特別図柄始動スイッチ32a(図2参照)にて遊技球を検出)すると、同様に特別図柄表示装置29において特別図柄が変動表示を開始し、所定時間後に停止する。また、特別図柄の変動中は、窓部28aに配置された演出図柄表示装置54bにおいて特別図柄の変動に連動した演出態様を表示する。   When a game ball enters the start port 31 (a game ball is detected by the first special symbol start switch 31a (see FIG. 2)), the special symbol starts to change in the special symbol display device 29 and stops after a predetermined time. . Further, when a ball is entered into the ordinary electric accessory 40 (a game ball is detected by the special symbol start switch 32a (see FIG. 2)), the special symbol starts to be displayed on the special symbol display device 29 in the same manner. Stop. Further, during the change of the special symbol, the effect pattern linked to the change of the special symbol is displayed on the effect symbol display device 54b arranged in the window portion 28a.

変動開始から所定時間後に停止した特別図柄の態様に応じて、大入賞口ソレノイド33c(図2参照)を駆動させる。大入賞口ソレノイド33cを駆動させると、ほぼ同期して大入賞口ユニット33の扉部材が駆動して、大入賞口33aへの入球(カウントスイッチ33b(図2参照)の検出)が可能となるように構成されている。   The special winning opening solenoid 33c (see FIG. 2) is driven in accordance with the special symbol which has been stopped after a predetermined time from the start of the fluctuation. When the big prize opening solenoid 33c is driven, the door member of the big prize opening unit 33 is driven almost synchronously, and it is possible to enter the big prize opening 33a (detection of the count switch 33b (see FIG. 2)). It is comprised so that it may become.

また、本実施例における遊技領域26の構成は、所謂デジパチとして市場に最も普及しているタイプのものであり、遊技盤面の部品構成はどの遊技機も基本的に類似したものである。   In addition, the configuration of the game area 26 in the present embodiment is the type most popular in the market as a so-called digital patch, and the component configuration of the game board surface is basically similar to any game machine.

前述した構成では、通常の遊技に於いては遊技領域26上に遊技球が停留することは稀であるが、故意に遊技球を停留させる不正を行なう場合、最初にアウト口34と入賞口ユニット35の間で磁力を用いて遊技球を停留させ、そこを起点として入賞口ユニット35と遊技釘27の間に遊技球が挟みこまれる状態を作り、徐々に停留範囲を拡大し遊技球の流下方向を制限することで一般入賞口35aへの遊技球の入球を著しく容易にする方法が考えられる。   In the above-described configuration, in a normal game, it is rare that a game ball is stopped on the game area 26. However, in the case where an illegal act of intentionally stopping a game ball is performed, an out port 34 and a winning port unit are first used. 35, the game ball is stopped using magnetic force, and a state in which the game ball is sandwiched between the winning unit 35 and the game nail 27 is created from the starting point, and the stop range is gradually expanded to flow down the game ball. A method for significantly facilitating the entry of a game ball into the general winning opening 35a by limiting the direction can be considered.

図5に、遊技盤8とガラス板100を遊技機本体(前面枠3と意匠枠4a)に組付け、意匠枠4aを前面から見た図を示す。この図は、図3を用いて説明した本願発明における検知手段によって、遊技領域26のどの範囲が検知可能となるかを示すものである。図に示した光りセンサの投光部21a、21b、21c、21d、21e、21f、21gと受光部22a、22b、22c、22d、22e、22f、22gは意匠枠4aの裏側に配置されたものである。   FIG. 5 shows a view in which the gaming board 8 and the glass plate 100 are assembled to the gaming machine main body (the front frame 3 and the design frame 4a) and the design frame 4a is viewed from the front. This figure shows which range of the game area 26 can be detected by the detection means in the present invention described with reference to FIG. The light projecting parts 21a, 21b, 21c, 21d, 21e, 21f, 21g and the light receiving parts 22a, 22b, 22c, 22d, 22e, 22f, 22g of the light sensor shown in the figure are arranged on the back side of the design frame 4a. It is.

検知手段を構成する光りセンサの投光部21a、21b、21c、21d、21e、21f、21gと受光部22a、22b、22c、22d、22e、22f、22gの配置位置により、アウト口34の直上から普通電動役物40の中央部までの上下範囲と、該上下範囲に対して遊技領域26の左右は全て検知可能範囲となる。   Depending on the arrangement positions of the light projecting portions 21a, 21b, 21c, 21d, 21e, 21f, 21g and the light receiving portions 22a, 22b, 22c, 22d, 22e, 22f, 22g of the light sensor constituting the detecting means, To the central portion of the ordinary electric accessory 40, and the left and right of the game area 26 with respect to the vertical range are all detectable ranges.

この範囲は、前述した磁力を用いた不正行為による故意の遊技球停留の初動部をカバーするものである。尚、隣り合う検知光の距離が近ければ近いほど検知精度が向上するため、投光部(受光部)となる部品(光りセンサ)を接触した状態で数多く配置するのが望ましく、少なくとも隣合う検知光の距離寸法が、遊技球の直径(11mm)よりも小さな値とすることが好ましい。又、その場合、接触した状態で複数並んだ光りセンサを一つのユニットとして扱う構成とするのが好適といえる。   This range covers the initial movement part of deliberate game ball stop by the illegal act using the magnetic force mentioned above. In addition, since the detection accuracy improves as the distance between adjacent detection lights becomes shorter, it is desirable to arrange a large number of components (light sensors) to be light projecting parts (light receiving parts) in contact with each other. It is preferable that the distance dimension of light be a value smaller than the diameter (11 mm) of the game ball. In that case, it can be said that it is preferable to handle a plurality of light sensors arranged in contact with each other as one unit.

続いて、図6に本実施例におけるパチンコ機の電気配線を示すブロック図を示し説明する。図6には煩雑になる電源の供給系統に関する記載は行わないが、電源が必要な制御装置若しくはアクチュエータ類には、電源装置(図示せず)から直接的又は間接的に供給される構成となっている。尚、遊技盤8を装着するパチンコ機本体に関する部品は図示を省略している。   Next, FIG. 6 will be described with reference to a block diagram showing the electrical wiring of the pachinko machine in the present embodiment. 6 does not describe a complicated power supply system, but is configured to be supplied directly or indirectly from a power supply (not shown) to a control device or actuator that requires power. ing. Note that the parts relating to the pachinko machine body on which the game board 8 is mounted are not shown.

図6に示す通り、主制御装置50の入力端には、遊技盤中継端子板62を介して始動口31に入球した遊技球を検出する特別図柄始動スイッチ31aと普通電動役物40に入球した遊技球を検出する特別図柄始動スイッチ32aと、普通図柄作動ゲート42に入球した遊技球を検出する普通図柄作動スイッチ42aと、大入賞口33aに入球した遊技球を検出するカウントスイッチ33bと、一般入賞口35aに入球した遊技球を検出する一般入賞口スイッチ35bとが接続されており、裏配線中継端子板63を介して前面枠が閉鎖していることを検出する前面枠閉鎖スイッチ38と、意匠枠が閉鎖していることを検出する意匠枠閉鎖スイッチ39a、39bと、本願発明の検知手段を構成する光りセンサの受光部22a、22b、22c、22d、22e、22f、22g、が接続されている。   As shown in FIG. 6, at the input end of the main controller 50, a special symbol start switch 31a for detecting a game ball that has entered the start port 31 via the game board relay terminal plate 62 and an ordinary electric accessory 40 are entered. A special symbol start switch 32a for detecting a game ball that has been balled, a normal symbol operation switch 42a for detecting a game ball that has entered the normal symbol operation gate 42, and a count switch for detecting a game ball that has entered the big prize opening 33a 33b and a general winning opening switch 35b that detects a game ball that has entered the general winning opening 35a are connected, and a front frame that detects that the front frame is closed via the back wiring relay terminal plate 63 A closing switch 38, design frame closing switches 39a, 39b for detecting that the design frame is closed, and light receiving portions 22a, 22b, 22c of the light sensors constituting the detecting means of the present invention; 2d, 22e, 22f, 22g, is connected.

主制御装置50の出力端には、遊技盤中継端子板62を介して大入賞口33aの扉部材を駆動する大入賞口ソレノイド33cと、普通電動役物40の羽根部材を駆動する普通電役ソレノイド40bとが接続されており、図柄表示装置中継端子板64を介し特別図柄を表示する特別図柄表示装置29と、普通図柄を表示する普通図柄表示装置30と、普通図柄の保留数を表示する普図保留数表示装置30aとが接続されており、裏配線中継端子板63及び外部接続端子板61を介して図示しないホールコンピュータ70と、が接続されている。また、裏配線中継端子板63を介して本願発明の検知手段を構成する光りセンサの投光部21a、21b、21c、21d、21e、21f、21g、が接続されている。   At the output end of the main controller 50, a large winning opening solenoid 33 c that drives the door member of the large winning opening 33 a through the game board relay terminal plate 62 and a normal electric combination that drives the blade member of the ordinary electric accessory 40. A solenoid 40b is connected, and a special symbol display device 29 that displays a special symbol via a symbol display device relay terminal board 64, a normal symbol display device 30 that displays a normal symbol, and the number of normal symbols held are displayed. An ordinary reserved number display device 30 a is connected, and a hall computer 70 (not shown) is connected via a back wiring relay terminal plate 63 and an external connection terminal plate 61. Further, the light projecting portions 21a, 21b, 21c, 21d, 21e, 21f, and 21g of the light sensor constituting the detecting means of the present invention are connected via the back wiring relay terminal plate 63.

主制御装置50はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される各種検出信号などに基づいて遊技の進行に関わる各種コマンド等を生成し、払出制御装置51及びサブ統合装置53に出力する。ここで、主制御装置50と払出制御装置51とは双方向通信回路として構成され、主制御装置50とサブ統合制御装置53とは間に演出中継端子板65を介した主制御装置50からサブ統合制御装置53への一方向通信回路として構成されている。   The main controller 50 includes electrical components such as a CPU, a ROM, and a RAM. The CPU executes processing in accordance with a program stored in the mounted ROM, and progresses the game based on various input detection signals. Various related commands are generated and output to the payout control device 51 and the sub integration device 53. Here, the main control device 50 and the payout control device 51 are configured as a bidirectional communication circuit, and the main control device 50 and the sub-integrated control device 53 are connected to the sub-control from the main control device 50 via the production relay terminal plate 65. It is configured as a one-way communication circuit to the integrated control device 53.

払出制御装置51の入力端には、裏配線中継端子板63を介して球タンク(図示せず)又はタンクレール(図示せず)内の遊技球が不足していることを検出する球切れスイッチ23a又は23bと、裏配線中継端子板63及び払出中継端子板66を介して払い出した遊技球を検出する払出スイッチ24bと、各種端子板を介することなく下皿への経路に遊技球が多数あることを検出する満杯スイッチ13aと、が接続されている。払出制御装置51の出力端には、裏配線中継端子板63及び払出中継端子板66を介して遊技球を上皿へと払い出す払出モータ24aが接続されている。   At the input end of the payout control device 51, a ball break switch for detecting that there is a shortage of game balls in a ball tank (not shown) or tank rail (not shown) via the back wiring relay terminal plate 63. 23a or 23b, a payout switch 24b for detecting a game ball paid out via the back wiring relay terminal plate 63 and the payout relay terminal plate 66, and a large number of game balls on the path to the lower plate without passing through various terminal plates The full switch 13a for detecting this is connected. A payout motor 24 a for paying out game balls to the upper plate is connected to the output end of the payout control device 51 via the back wiring relay terminal plate 63 and the payout relay terminal plate 66.

払出制御装置51はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される各種検出信号ならびに主制御装置50から入力されるコマンドに基づいて遊技球の払い出しに関わる各種コマンド等を生成し、主制御装置50及び発射制御装置52に出力する。 ここで、払出制御装置51と主制御装置50とは双方向通信回路として構成され、払出制御装置51と発射制御装置52とは払出制御装置51から発射制御装置52への一方向通信回路として構成されている。   The payout control device 51 includes electrical components such as a CPU, a ROM, and a RAM. The payout control device 51 performs processing by the CPU according to a program stored in the mounted ROM, and is input from various detection signals that are input and from the main control device 50. Based on the command, various commands relating to payout of the game ball are generated and output to the main controller 50 and the launch controller 52. Here, the payout control device 51 and the main control device 50 are configured as a bidirectional communication circuit, and the payout control device 51 and the launch control device 52 are configured as a one-way communication circuit from the payout control device 51 to the launch control device 52. Has been.

また、払出制御装置51は、外部接続端子板61を介して賞球に関する情報などをホールコンピュータ70に送信するほか、発射制御装置52に対して発射停止信号を送信する。発射制御装置52は発射モータ36を制御して、遊技球を遊技領域26に遊技球を発射させる。なお、発射制御装置52には払出制御装置51以外に発射ハンドル18からの回動量信号、タッチスイッチ20aからのタッチ信号、発射停止スイッチ19aから発射停止スイッチ信号が入力される。回動量信号は、遊技者が発射ハンドル18を操作することで出力され、タッチ信号は遊技者が発射ハンドル18を触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチ19aを押すことで出力される。なお、タッチ信号が発射制御装置52に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドル18を触っていても遊技球は発射出来ないようになっている。   In addition, the payout control device 51 transmits information relating to the winning ball to the hall computer 70 via the external connection terminal board 61 and also transmits a firing stop signal to the firing control device 52. The launch control device 52 controls the launch motor 36 to cause the game ball to be launched into the game area 26. In addition to the payout control device 51, the launch control device 52 receives a rotation amount signal from the launch handle 18, a touch signal from the touch switch 20a, and a launch stop switch signal from the launch stop switch 19a. The rotation amount signal is output when the player operates the launch handle 18, the touch signal is output when the player touches the launch handle 18, and the launch stop switch signal is output by the player pressing the launch stop switch 19a. Is output. If the touch signal is not input to the firing control device 52, the game ball cannot be fired. If the fire stop switch signal is input, the game ball can be fired even if the player touches the firing handle 18. There is no such thing.

サブ統合制御装置53の入力端には、遊技者により操作可能な遊技スイッチ14aが接続されている。サブ統合制御装置53の出力端には、図示しない意匠枠及び遊技盤8に備えられる各種LED・ランプ37と、前面枠及びスピーカユニットに備えられるスピーカ10と、が接続されている
尚、サブ統合制御装置53と主制御装置50とは間に演出中継端子板65を介した主制御装置50からサブ統合制御装置53への一方向通信回路として構成され、サブ統合制御装置53と演出図柄制御装置54aとはサブ統合制御装置53から演出図柄制御装置54aへの一方向通信回路として構成されている。
A game switch 14 a that can be operated by a player is connected to an input terminal of the sub integrated control device 53. The output terminal of the sub-integrated control device 53 is connected to a design frame (not shown) and various LEDs / lamps 37 provided in the game board 8 and the speaker 10 provided in the front frame and the speaker unit. The control device 53 and the main control device 50 are configured as a one-way communication circuit from the main control device 50 to the sub integrated control device 53 via the effect relay terminal board 65, and the sub integrated control device 53 and the effect symbol control device. 54a is configured as a one-way communication circuit from the sub integrated control device 53 to the effect symbol control device 54a.

サブ統合制御装置53はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ14aの入力ならびに主制御装置50から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄ユニット54の演出図柄制御装置54aに出力する。   The sub-integrated control device 53 includes electrical components such as a CPU, a ROM, and a RAM. The sub-integrated control device 53 executes processing by the CPU according to a program stored in the mounted ROM, and inputs the game switch 14a and the main control device 50. Various commands related to the production are generated on the basis of the command input from, and are output to the production symbol control device 54a of the production symbol unit 54.

また、サブ統合制御装置53には、音量を調節する音量調節スイッチ10aが備えられ、音量調節スイッチ10aの状態(位置)を検出し、その検出結果とスピーカ10へ送信する内容とを判断し、スピーカ10から出力する音量をソフト的に制御するように構成されている。   The sub integrated control device 53 is provided with a volume control switch 10a for adjusting the volume, detects the state (position) of the volume control switch 10a, determines the detection result and the content to be transmitted to the speaker 10, The sound volume output from the speaker 10 is controlled by software.

演出図柄制御装置54aは、サブ統合制御装置53から受信したデータ及びコマンド(共に主制御装置50から送信されてきたものとサブ統合制御装置53が生成したものとがある)に基づいて演出図柄表示装置54bを制御して、演出図柄等の演出画像を窓部28aに表示させる。   The effect symbol control device 54a displays the effect symbol display based on the data and commands received from the sub integrated control device 53 (both those transmitted from the main control device 50 and those generated by the sub integrated control device 53). The device 54b is controlled to display effect images such as effect symbols on the window 28a.

次に図7を用いて、本願発明の検知手段を設けるガラス板面から前記遊技釘及び前記遊技部材に至るまでの障害物の無い隙間空間について説明する。図7は、図5で示した遊技球が検知可能となる遊技領域26をA−A断面から見た場合の図の一部とその拡大図である。   Next, with reference to FIG. 7, a gap space without an obstacle from the glass plate surface on which the detection means of the present invention is provided to the game nail and the game member will be described. FIG. 7 is a part of a diagram and an enlarged view of the game area 26 in which the game ball shown in FIG. 5 can be detected when viewed from the AA cross section.

遊技領域26の奥行きの最大は、ベニヤ板80の面Bからガラス板100のガラス板面Cの間に形成された空間となり、該空間にはベニヤ板80に植設された遊技釘27と伴に、ベニヤ板80にビス止めされた遊技部材の一つである普通電動役物40がある。遊技釘27及び普通電動役物40等の遊技部材は、ベニヤ板80に固定されるが、固定部とは逆の端部又は端面は、どの遊技機においてもガラス板面Cとは接触しないように設計されるため、該端部又は端面とガラス板面Cとの間には、Sとなる隙間空間が存在する。   The maximum depth of the game area 26 is a space formed between the surface B of the veneer plate 80 and the glass plate surface C of the glass plate 100, and in this space, together with the game nails 27 implanted in the veneer plate 80, There is an ordinary electric accessory 40 that is one of the game members screwed to the plywood board 80. Game members such as the game nail 27 and the ordinary electric accessory 40 are fixed to the plywood plate 80, but the end or the end surface opposite to the fixed portion is not in contact with the glass plate surface C in any gaming machine. Since it is designed, a gap space that becomes S exists between the end or end face and the glass plate surface C.

尚、遊技釘27の寸法と、ベニヤ板80の面Bからガラス板面Cまでの寸法は、官報の規則によって定められている。遊技釘は全長35mmとし、17mmがベニヤ板80に打ち込まれ18mmが突出する。ベニヤ板80の面Bからガラス板面Cまでの寸法は官報には13mmを超え25mmを超えないものであること、とあるが、遊技釘27の突出部が18mmあるためそれ以上の寸法となり、実際にはガラス板面Cとの接触を避けるため更に大きな寸法となっている。   In addition, the dimension of the game nail 27 and the dimension from the surface B of the veneer plate 80 to the glass plate surface C are determined by the rules of the official gazette. The game nail has a total length of 35 mm, 17 mm is driven into the plywood plate 80 and 18 mm protrudes. The size from the surface B of the plywood plate 80 to the glass plate surface C exceeds 13 mm and does not exceed 25 mm in the official gazette. However, since the protruding portion of the game nail 27 is 18 mm, the size is larger than that. In order to avoid contact with the glass plate surface C, the dimensions are larger.

本実施例におけるベニヤ板80の面Bからガラス板面Cまでの設計寸法は21mmであり、隙間空間Sの奥行き寸法は3mmとなる。   In the present embodiment, the design dimension from the surface B of the veneer plate 80 to the glass plate surface C is 21 mm, and the depth dimension of the gap space S is 3 mm.

図8は、上記した隙間空間Sと本願発明の検出手段を構成する受光部と投光部の位置関係をA−A断面を用いて示した図である。投光部21bが上記した隙間空間Sの範囲内になるよう配置され、受光部22bも同様に隙間空間Sの範囲内に投光部21bから射光された検知光90bを受光する位置に配置されている。従って破線で示した検知光90bも、自ずと隙間空間Sを通過することになる。この場合、検知光90bはガラス板面Cに平行に射光される必要は無く、またパチンコ機1の設置面に平行に射光される必要も無い。   FIG. 8 is a diagram showing the positional relationship between the gap space S and the light receiving unit and the light projecting unit constituting the detection means of the present invention, using an AA cross section. The light projecting unit 21b is disposed so as to be within the above-described gap space S, and the light receiving unit 22b is similarly disposed within the gap space S at a position for receiving the detection light 90b emitted from the light projecting unit 21b. ing. Therefore, the detection light 90b shown by the broken line naturally passes through the gap space S. In this case, the detection light 90b does not need to be emitted in parallel to the glass plate surface C, and does not need to be emitted in parallel to the installation surface of the pachinko machine 1.

図9は、複数の遊技球が停留した状態をA−A断面から示したものである。遊技領域26に遊技球が停留する状態とは、図に示すように、遊技釘27と、普通電動役物40(遊技部材)と、ベニヤ板80の面Bと、ガラス板面Cとが、重なり合う複数の遊技球の曲面を保持し、遊技球が流下不可能となった状態である。この状態で遊技球の発射を継続すると、遊技領域26での停留範囲が徐々に拡大し、何れかの入球口の近辺までいたることになる。   FIG. 9 shows a state in which a plurality of game balls are stopped from the AA cross section. As shown in the figure, the state where the game ball is parked in the game area 26 is that the game nail 27, the ordinary electric accessory 40 (game member), the surface B of the veneer plate 80, and the glass plate surface C overlap. The curved surfaces of a plurality of game balls are held, and the game balls cannot flow down. If the game ball is continuously fired in this state, the stop range in the game area 26 is gradually expanded to reach the vicinity of any entrance.

上記で示した一般的な停留状態が発生すると、本実施例では投光部21bから射光された検知光90bが、ガラス板面Cに保持される遊技球によって遮蔽され、受光部22bの受光を妨げ遊技球の停留を検出する。   When the general stationary state described above occurs, in the present embodiment, the detection light 90b emitted from the light projecting unit 21b is shielded by the game ball held on the glass plate surface C, and the light receiving unit 22b receives light. Detects the stopping of the blocking game ball.

主制御装置50は、受光部22a、22b、22c、22d、22e、22f、22gの受光状況を常時監視しており、所定時間(本実施例では20秒)受光されない状態が継続すると異常と判断し、遊技機自体が異常状態を報知するための信号をサブ統合装置53に送信すると伴に、遊技機外部に異常情報を外部接続端子61を介して送信する。   The main controller 50 constantly monitors the light reception status of the light receiving units 22a, 22b, 22c, 22d, 22e, 22f, and 22g, and determines that it is abnormal if the light is not received for a predetermined time (20 seconds in this embodiment). Then, when the gaming machine itself transmits a signal for notifying the abnormal state to the sub-integrating device 53, the abnormal information is transmitted to the outside of the gaming machine via the external connection terminal 61.

図9に示すフローチャートは、主制御装置50が行う停留検知処理を示すものであり、本願発明における異常判定手段を含む処理となる。停留検知処理では、何れかの光りセンサの受光部(22a、22b、22c、22d、22e、22f、22g)が、検知光を未検出か否かを判定する(S10)。肯定判定なら(S10:YES)、検知タイマがセットされているか否かを判定する(S11)。   The flowchart shown in FIG. 9 shows the stop detection process performed by the main controller 50, and is a process including the abnormality determination means in the present invention. In the stop detection process, the light receiving unit (22a, 22b, 22c, 22d, 22e, 22f, 22g) of any one of the light sensors determines whether the detection light is not detected (S10). If it is affirmation determination (S10: YES), it will be determined whether the detection timer is set (S11).

S11が肯定判定なら(S11:YES)、検知タイマの更新処理を継続する検知タイマ更新処理を行い(S12)、次に更新されたタイマ値が20秒よりも長いか否かを判定する(S13)。肯定判定なら(S13:YES)遊技領域26に異常が発生したとみなし、各種演出装置が異常状態の報知を実施するための指示信号をサブ統合装置53に送信する異常報知指示信号送信処理を行うと伴に、遊技機外部に異常情報を送信する(S14)。   If S11 is affirmative (S11: YES), detection timer update processing for continuing detection timer update processing is performed (S12), and it is then determined whether or not the updated timer value is longer than 20 seconds (S13). ). If the determination is affirmative (S13: YES), it is considered that an abnormality has occurred in the gaming area 26, and an abnormality notification instruction signal transmission process is performed in which various effect devices transmit instruction signals to the sub-integrating device 53 to notify the abnormal state. At the same time, the abnormality information is transmitted outside the gaming machine (S14).

S10が否定判定なら(S10:NO)、検知タイマに0秒をセットする検知タイマリセット処理を行う(S16)。S11が否定判定なら(S11:NO)、検知タイマの計測を開始する検知タイマセット処理を行う(S15)。S14又はS15、S16の処理の後か、S13が否定判定なら(S13:NO)、リターンに抜ける。以上が停留検知処理でありS14の処理を除く処理構成が異常判定手段となる。   If S10 is negative (S10: NO), detection timer reset processing for setting the detection timer to 0 seconds is performed (S16). If S11 is negative (S11: NO), detection timer setting processing for starting measurement of the detection timer is performed (S15). After S14, S15, or S16, or if S13 is negative (S13: NO), the process returns. The above is the stop detection process, and the processing configuration excluding the process of S14 is the abnormality determination means.

以上が実施例1の説明となる。本実施例では、受光部(22a、22b、22c、22d、22e、22f、22g)と投光部(21a、21b、21c、21d、21e、21f、21g)で構成される検知手段によって、遊技領域26の所定位置(遊技領域26下部)に遊技球が停留しているか否かを検出し、検知手段を構成する受光部(22a、22b、22c、22d、22e、22f、22g)と投光部(21a、21b、21c、21d、21e、21f、21g)が、ガラス板面Cとベニヤ板80に固定された遊技釘27及び普通電動役物40等の遊技部材の固定部とは逆の端部又は端面とで形成される障害物の無い隙間空間Sに設置されるように、意匠枠4aに配置した構成となる。   The above is the description of the first embodiment. In the present embodiment, the game is performed by the detection means constituted by the light receiving parts (22a, 22b, 22c, 22d, 22e, 22f, 22g) and the light projecting parts (21a, 21b, 21c, 21d, 21e, 21f, 21g). It is detected whether or not the game ball is parked at a predetermined position in the area 26 (the lower part of the game area 26), and the light receiving parts (22a, 22b, 22c, 22d, 22e, 22f, 22g) constituting the detection means and light projection The portion (21a, 21b, 21c, 21d, 21e, 21f, 21g) is the end opposite to the fixed portion of the game member such as the game nail 27 and the ordinary electric accessory 40 fixed to the glass plate surface C and the plywood plate 80. It becomes the structure arrange | positioned in the design frame 4a so that it may install in the clearance gap S without an obstacle formed with a part or an end surface.

遊技領域26に複数の遊技球が異常状態として停留する場合、必ず遊技球はガラス板面Cに保持される。従って、遊技領域26における遊技球の異常停留を検知する場合、ガラス板面Cに保持される遊技球の有無を検出すればよい。また、ガラス板面Cに沿ったガラス板面Cにほぼ平行な空間は障害物の無い隙間空間Sであるため、検知光90の通過経路に制限無く投光部21と受光部22を配置することができる。従って、遊技球が停留する可能性の高い箇所又は不正が行われる可能性が高い箇所を好適に監視することが可能となる。   When a plurality of game balls are stopped in the game area 26 in an abnormal state, the game balls are always held on the glass plate surface C. Therefore, when detecting abnormal stopping of a game ball in the game area 26, the presence or absence of a game ball held on the glass plate surface C may be detected. Moreover, since the space substantially parallel to the glass plate surface C along the glass plate surface C is a gap space S without an obstacle, the light projecting unit 21 and the light receiving unit 22 are arranged without limitation on the passage path of the detection light 90. be able to. Therefore, it is possible to suitably monitor a place where the game ball is likely to stop or a place where the possibility of fraud is high.

加えて、検知手段が意匠枠4aに配置されるため、遊技機設置施設が新機種を導入する際は、筐体はそのままに、遊技盤8のみを交換する形態をとる場合が多いことを考慮した場合、コスト抑制となる。   In addition, since the detection means is arranged in the design frame 4a, it is often considered that when the game machine installation facility introduces a new model, the game board 8 is often replaced with the game board 8 alone. In this case, the cost is reduced.

次に実施例2を説明する。本実施例ではパチンコ機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 2 will be described. In this embodiment, the parts constituting the pachinko machine and the electrical connection thereof are the same as those in the first embodiment, and the parts not specifically described are the same contents and redundant description is omitted.

本実施例は、検知手段を構成する受光部と投光部が前面枠3上に検知光が隙間空間を通過するように配置された構成となる。従って、本願発明における、検知手段を、ガラス板面から遊技釘及び遊技部材に至るまでの障害物の無い隙間空間に設けた、にあたる。従って、実施例1との相違点は検知手段の具体的な配置位置のみであり、遊技領域26における検知箇所やその効果は実施例1と等しいものとなる。   In the present embodiment, the light receiving unit and the light projecting unit constituting the detection unit are arranged on the front frame 3 so that the detection light passes through the gap space. Therefore, in the present invention, the detection means is provided in a gap space free from obstacles from the glass plate surface to the game nail and the game member. Therefore, the difference from the first embodiment is only the specific arrangement position of the detection means, and the detection location and the effect in the game area 26 are the same as in the first embodiment.

図11は、図2で説明した前面枠3に検知手段となる受光部22a、22b、22c、22d、22e、22f、22gと投光部21a、21b、21c、21d、21e、21f、21gの配置を示した図である。   FIG. 11 shows the light receiving portions 22a, 22b, 22c, 22d, 22e, 22f, and 22g and the light projecting portions 21a, 21b, 21c, 21d, 21e, 21f, and 21g that are detection means on the front frame 3 described in FIG. It is the figure which showed arrangement | positioning.

投光部21a、21b、21c、21d、21e、21f、21gは、左側部の中央やや下位置に配置され、受光部22a、22b、22c、22d、22e、22f、22gは、破線で示した検知光が各々対応した受光部に受光されるように右側部の中央やや下位置に配置される。また、遊技盤8とガラス板100を配置した意匠枠4aを組み合わせた場合、検知光が遊技釘27及び遊技部材の前面とガラス板面Cとが形成する隙間空間Sを通過する位置に配置される。   The light projecting parts 21a, 21b, 21c, 21d, 21e, 21f, and 21g are arranged at the slightly lower center of the left side, and the light receiving parts 22a, 22b, 22c, 22d, 22e, 22f, and 22g are indicated by broken lines. The detection light is arranged at a position slightly below the center of the right side so that the corresponding light receiving portions are received. When the game board 8 and the design frame 4a on which the glass plate 100 is arranged are combined, the detection light is arranged at a position where it passes through the gap space S formed by the game nail 27 and the front surface of the game member and the glass plate surface C. The

以上が実施例2の説明となる。この構成においても実施例1と同様の効果を発揮するものである。   The above is the description of the second embodiment. Even in this configuration, the same effect as in the first embodiment is exhibited.

次に実施例3を説明する。本実施例ではパチンコ機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 3 will be described. In this embodiment, the parts constituting the pachinko machine and the electrical connection thereof are the same as those in the first embodiment, and the parts not specifically described are the same contents and redundant description is omitted.

本実施例は、検知手段を構成する受光部と投光部が、検知光が隙間空間を通過するように遊技領域26外の遊技盤8上に配置された構成となる。従って、この構成は本願発明における、検知手段を、ガラス板面から遊技釘及び遊技部材に至るまでの障害物の無い隙間空間に設けた、にあたる。これによる効果は、実施例1と相違なく、遊技領域26における検知箇所は実施例1と等しいものとなる。   In the present embodiment, the light receiving unit and the light projecting unit that constitute the detection means are arranged on the game board 8 outside the game area 26 so that the detection light passes through the gap space. Therefore, this structure corresponds to the present invention in which the detection means is provided in a gap space free from obstacles from the glass plate surface to the game nail and the game member. The effect by this is not different from that in the first embodiment, and the detected locations in the game area 26 are the same as those in the first embodiment.

図12は、図4で説明した遊技盤8に検知手段となる受光部22a、22b、22c、22d、22e、22f、22gと投光部21a、21b、21c、21d、21e、21f、21gの配置を示した図である。   FIG. 12 shows the light receiving units 22a, 22b, 22c, 22d, 22e, 22f, and 22g and the light projecting units 21a, 21b, 21c, 21d, 21e, 21f, and 21g serving as detection means in the gaming board 8 described in FIG. It is the figure which showed arrangement | positioning.

投光部21a、21b、21c、21d、21e、21f、21gは、左側下部に外レール25aに沿って配置され、受光部22a、22b、22c、22d、22e、22f、22gは、破線で示した検知光が各々対応した受光部に受光されるように右側下部の内レール25bに沿って配置される。また、遊技盤8とガラス板100を配置した意匠枠4aを組み合わせた場合、検知光が遊技釘27及び遊技部材の前面とガラス板面Cとが形成する隙間空間Sを通過する位置に配置される。   The light projecting portions 21a, 21b, 21c, 21d, 21e, 21f, and 21g are arranged along the outer rail 25a at the lower left portion, and the light receiving portions 22a, 22b, 22c, 22d, 22e, 22f, and 22g are indicated by broken lines. The detection light is arranged along the inner rail 25b at the lower right side so that the detected light is received by the corresponding light receiving portion. When the game board 8 and the design frame 4a on which the glass plate 100 is arranged are combined, the detection light is arranged at a position where it passes through the gap space S formed by the game nail 27 and the front surface of the game member and the glass plate surface C. The

以上が実施例3の説明となる。この構成においても実施例1と同様の効果を発揮するものである。   The above is the description of the third embodiment. Even in this configuration, the same effect as in the first embodiment is exhibited.

次に実施例4を説明する。本実施例ではパチンコ機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 4 will be described. In this embodiment, the parts constituting the pachinko machine and the electrical connection thereof are the same as those in the first embodiment, and the parts not specifically described are the same contents and redundant description is omitted.

本実施例は、検知手段を構成する受光部と投光部が実施例3と同様に遊技盤8上に検知光が隙間空間を通過するように配置された構成となる。ただし、具体的な配置位置が遊技領域26内の遊技部材上となる。従って前面から見た検知範囲は、図5で示したように上下の検知範囲に対して横の範囲が遊技領域26全てとはならず、遊技領域26内の所定の遊技部材間となり、該所定の部材間は、磁力等を用いた不正行為が行われた場合の初動部を想定したものである。   In the present embodiment, the light receiving unit and the light projecting unit constituting the detection means are arranged on the game board 8 so that the detection light passes through the gap space, as in the third embodiment. However, a specific arrangement position is on the gaming member in the gaming area 26. Accordingly, as shown in FIG. 5, the detection range viewed from the front side is not the entire game area 26 but the predetermined range within the game area 26. Between these members, it is assumed that the initial movement part when an illegal act using a magnetic force or the like is performed.

図13は、図5に示した遊技盤8とガラス板100を保持した意匠枠4aを正規に組み合わせた正面図に、検知手段となる受光部22a、22b、22c、22d、22e、22f、22gと投光部21a、21b、21c、21d、21e、21f、21gを配置した図である。   FIG. 13 is a front view in which the game board 8 shown in FIG. 5 and the design frame 4a holding the glass plate 100 are properly combined, and the light receiving portions 22a, 22b, 22c, 22d, 22e, 22f, and 22g serving as detection means. FIG. 5 is a diagram in which light projecting units 21a, 21b, 21c, 21d, 21e, 21f, and 21g are arranged.

投光部21a、21b、21c、21d、21e、21f、21gは、遊技領域26の左下にある入賞口ユニット35の上に、受光部22a、22b、22c、22d、22e、22f、22gは、破線で示した検知光が各々対応した受光部に受光されるように遊技領域26の右下にある入賞口ユニット35の上に、検知光が遊技釘27及び遊技部材の前面とガラス板面Cとが形成する隙間空間Sを通過する位置に配置される。   The light projecting units 21a, 21b, 21c, 21d, 21e, 21f, and 21g are arranged on the winning opening unit 35 at the lower left of the game area 26, and the light receiving units 22a, 22b, 22c, 22d, 22e, 22f, and 22g are On the winning hole unit 35 at the lower right of the game area 26, the detection light is transmitted to the front of the game nail 27 and the game member and the glass plate surface C so that the detection light indicated by the broken lines is received by the corresponding light receiving portions. Is disposed at a position passing through the gap space S formed by the.

図14は、図13のE−E線の断面図の一部を表す図であり、遊技領域26の奥行きの構成を示す。
入賞口ユニット35上に配置された検出手段(光りセンサ)は、入賞口ユニット35とガラス板面Cの間の隙間空間Sに、投後部のみが突出する状態で配置され、破線で示す経路(隙間空間S内)に検知光を射光する。
FIG. 14 is a diagram illustrating a part of a cross-sectional view taken along the line E-E in FIG. 13, and illustrates a configuration of the depth of the game area 26.
The detecting means (light sensor) disposed on the winning opening unit 35 is disposed in a space S between the winning opening unit 35 and the glass plate surface C in a state in which only the rear portion protrudes, and a path indicated by a broken line ( The detection light is emitted into the gap space S).

以上が実施例4の説明となる。この構成では、実施例1と比べて遊技領域26の検出範囲の幅が縮小されるが、遊技球の停留が想定される範囲については同様に停留遊技球の検知が可能な構成となる。   The above is the description of the fourth embodiment. In this configuration, the width of the detection range of the game area 26 is reduced as compared with the first embodiment, but the range in which the game ball is supposed to be stopped can be similarly detected.

次に実施例5を説明する。本実施例ではパチンコ機を構成する部品とその電気的接続は実施例1と共通であり、特別に説明のない部分については共通内容であり重複する説明は割愛する。   Next, Example 5 will be described. In this embodiment, the parts constituting the pachinko machine and the electrical connection thereof are the same as those in the first embodiment, and the parts not specifically described are the same contents and redundant description is omitted.

実施例1から4では、検知手段を構成する投光部と受光部は、各々が左右に配置され、投後部から検知光を横(ガラス板100面に平行)に射光したが、検知光の射光方向はこれに限るもので無く、投光部と受光部を上下に配置しても良いし、検知光をパチンコ遊技機1の設置面又はガラス板面Cに対して斜めに射光するように投光部と受光部を配置しても良い。   In the first to fourth embodiments, the light projecting unit and the light receiving unit that constitute the detection unit are arranged on the left and right sides, and the detection light is projected laterally (parallel to the glass plate 100 surface) from the rear projection unit. The light emitting direction is not limited to this, and the light projecting unit and the light receiving unit may be arranged vertically, and the detection light is projected obliquely with respect to the installation surface of the pachinko gaming machine 1 or the glass plate surface C. You may arrange | position a light projection part and a light-receiving part.

また、投部に対して受光部を対面に配置するスペースが無い場合、鏡等の反射部材を用いて検知光を反射させ、対面以外に配置した受光部に検知光が至る構成としても良い。この場合遊技部材に反射部材を設けることにより、投部及び受光部の配置位置に自由度が増す構成となる。 Further, when space for arranging the light receiving portion facing against the light projecting unit is not, reflects the detection light with a reflecting member such as a mirror, may be detected light reaches arrangement to the light receiving portion disposed on the other face . By providing the reflecting member in this case the gaming member, the degree of freedom increases configured position of the light projecting unit and the light receiving portion.

図15は、遊技部材の一部に検知光を反射させる反射部材を設け、投光部及び受光部を対面以外の配置とした場合の構成をE−E断面の一部を用いて示す図である。   FIG. 15 is a diagram showing a configuration in which a reflection member that reflects detection light is provided on a part of the game member and the light projecting unit and the light receiving unit are arranged other than facing each other by using a part of the EE cross section. is there.

本実施例では、投光部21bを、ガラス板面Cに対しほぼ垂直方向に射光する状態で入賞口ユニット35(正面から見て左側)に配置し、受光部22bを、ガラス板100方向からベニヤ板80に対してほぼ垂直方向に射光される検知光90bを受光可能に入賞口ユニット35(正面から見て右側)に配置している。   In the present embodiment, the light projecting portion 21b is disposed in the winning a prize opening unit 35 (left side when viewed from the front) in a state where the light projecting portion 21b shines in a direction substantially perpendicular to the glass plate surface C, and the light receiving portion 22b is arranged from the glass plate 100 direction. It arrange | positions at the winning opening unit 35 (right side seeing from the front) so that the detection light 90b irradiated in the substantially perpendicular direction with respect to the veneer board 80 can be received.

また、受光部22bの内側には、入賞口ユニット35(正面から見て右側)の一部として遮光壁110を設け、装飾光等の影響を排除している。投光部21bに対しても内側に遮光壁110が設け同様の効果を得ている。尚、より装飾光等の影響を排除するためには、受光部22bとガラス板面Cとの距離を大きくするのが好適である。本実施例では受光部22bとなる部材をベニヤ80にはめ込む状態で入賞口ユニットに配置し、ガラス板面Cからの距離を得、入賞口ユニット35と遮光壁110とに挟まれた空間に入る装飾光の影響を受けない位置としている。投光部21bについても同様の配置となる。   In addition, a light shielding wall 110 is provided inside the light receiving unit 22b as a part of the prize winning unit 35 (right side when viewed from the front) to eliminate the influence of decorative light and the like. A light shielding wall 110 is provided on the inner side of the light projecting portion 21b to obtain the same effect. In order to eliminate the influence of decoration light and the like, it is preferable to increase the distance between the light receiving portion 22b and the glass plate surface C. In the present embodiment, the light receiving portion 22b is fitted in the veneer 80 and placed in the winning opening unit, the distance from the glass plate surface C is obtained, and the space between the winning opening unit 35 and the light shielding wall 110 is entered. The position is not affected by decorative light. The light emitting unit 21b has the same arrangement.

上記の構成で各部材を配設することにより、投光部21bから射光された検知光90bは、入賞口ユニット35の一部となる反射部材120aに反射した後、隙間空間Sを通過し、逆側の入賞口ユニット35の一部となる反射部材120bに再度反射し受光部22bに至る。   By disposing each member with the above-described configuration, the detection light 90b emitted from the light projecting unit 21b is reflected by the reflecting member 120a that is a part of the winning opening unit 35, and then passes through the gap space S. The light is reflected again by the reflecting member 120b which is a part of the reverse prize port unit 35 and reaches the light receiving unit 22b.

以上が実施例5の説明となる。本実施例の検知手段は、受光部と投光部と反射部材とにより構成され、遊技球の検知部を、ガラス板面から前記遊技釘及び前記遊技部材に至るまでの障害物の無い隙間空間に設けた構成となる。図に示した内容は、反射部材を使用した場合の一例であり、この配設関係に限るものではない。   The above is the description of the fifth embodiment. The detection means of the present embodiment is composed of a light receiving part, a light projecting part and a reflecting member, and the game ball detection part is a gap space free of obstacles from the glass plate surface to the game nail and the game member. It becomes the composition provided in. The content shown in the figure is an example when a reflecting member is used, and is not limited to this arrangement relationship.

パチンコ機1の正面図Front view of pachinko machine 1 前面枠3の正面図Front view of front frame 3 意匠枠4aの裏面図Back view of design frame 4a 遊技盤8の正面図Front view of game board 8 遊技盤8と意匠枠4aの組付け正面図Assembly front view of game board 8 and design frame 4a 電気ブロック図Electrical block diagram 遊技領域26のA−A断面の一部と拡大図Part of the AA cross section of the game area 26 and an enlarged view 隙間空間Sと検知手段の位置関係を示す遊技領域26のA−A断面の一部を示す図The figure which shows a part of AA cross section of the game area | region 26 which shows the positional relationship of the clearance gap S and a detection means. 遊技球の停留状態を示す遊技領域26のA−A断面の一部を示す図図The figure which shows a part of AA cross section of the game area | region 26 which shows the stop state of a game ball | bowl 主制御装置50が実施する停留検知処理を示すフローチャートThe flowchart which shows the stop detection process which the main controller 50 implements 実施例2における前面枠3の正面図Front view of front frame 3 in Embodiment 2 実施例3における遊技盤8の正面図Front view of game board 8 in the third embodiment 実施例4における遊技盤8と意匠枠4aの組付け正面図Assembly front view of game board 8 and design frame 4a in Example 4 実施例4における遊技領域26のE−E断面の一部を示す図The figure which shows a part of EE cross section of the game area | region 26 in Example 4. FIG. 実施例5における遊技領域26のE−E断面の一部を示す図The figure which shows a part of EE cross section of the game area | region 26 in Example 5. FIG.

符号の説明Explanation of symbols

1:パチンコ機 2:外枠
3:前面枠 3a:枠部
3b:挟み込み部材 3c:回転固定部材
3d:窓部 4a:意匠枠(上)
4b:意匠枠(下) 5a:金具
5b:金具 5c:金具
8:遊技盤 9:窓部
12:上皿 21a:投光部
21b:投光部 21c:投光部
21d:投光部 21e:投光部
21f:投光部 21g:投光部
22a:受光部 22b:受光部
22c:受光部 22d:受光部
22e:受光部 22f:受光部
22g:受光部
25a:ガイドレール 25b:ガイドレール
26:遊技領域 27:遊技釘
28:液晶枠飾り 28a:窓部
31:始動口 32:始動口
33:大入賞口ユニット 33a:大入賞口
34:アウト口 35:入賞口ユニット
35a:一般入賞口 35b:一般入賞口スイッチ
38:前面枠閉鎖スイッチ 39a:意匠枠閉鎖スイッチ
39b:意匠枠閉鎖スイッチ 40:普通電動役物
40b:普通電役ソレノイド 41:普通図柄表示装置
50:主制御装置 53:サブ統合装置53
54a:演出図柄制御装置 54b:演出図柄表示装置
61:外部接続端子板 62:遊技盤中継端子板
63:裏配線中継端子板 64:図柄表示装置中継端子板
65:演出中継端子板 66:払出中継端子盤
80:ベニヤ板 90:検知光経路
100:ガラス板 110:遮光壁
120:反射部材
B:ベニヤ板面 C:ガラス板面
S:隙間空間
1: Pachinko machine 2: Outer frame 3: Front frame 3a: Frame
3b: sandwiching member 3c: rotation fixing member 3d: window 4a: design frame (upper)
4b: Design frame (bottom) 5a: Metal fitting 5b: Metal fitting 5c: Metal fitting 8: Game board 9: Window part 12: Upper plate 21a: Light projecting part 21b: Light projecting part 21c: Light projecting part 21d: Light projecting part 21e: Projector 21f: Projector 21g: Projector 22a: Receiver 22b: Receiver 22c: Receiver 22d: Receiver 22e: Receiver 22f: Receiver 22g: Receiver 25a: Guide rail 25b: Guide rail 26 : Game area 27: Game nail 28: Liquid crystal frame decoration 28a: Window part 31: Start opening 32: Start opening 33: Large winning opening unit 33a: Large winning opening 34: Out opening 35: Winning opening unit 35a: General winning opening 35b : General prize opening switch 38: Front frame closing switch 39a: Design frame closing switch 39b: Design frame closing switch 40: Ordinary electric accessory 40b: Ordinary electric role solenoid 41: Ordinary design Display device 50: Main control device 53: Sub-integration device 53
54a: production design control device 54b: production design display device 61: external connection terminal board 62: game board relay terminal board 63: back wiring relay terminal board 64: design display relay terminal board 65: production relay terminal board 66: payout relay Terminal board 80: Veneer plate 90: Detection light path 100: Glass plate 110: Light shielding wall 120: Reflective member B: Veneer plate surface C: Glass plate surface S: Gap space

Claims (2)

多数の遊技釘が植設されると共に、遊技部材が設けられた遊技領域を有した遊技盤と、該遊技盤を着脱可能に配置する前面枠と、
該前面枠に軸支され、前記遊技領域の前面側に配置されたガラス板を保持する意匠枠と、
を備えた弾球遊技機において、
受光部と投光部とにより構成され、前記遊技領域の所定位置における遊技球の有無を検出する検知手段と、
該検知手段による遊技球の検知が所定時間継続しているか否かを判定する異常判定手段と、を備え、
前記受光部と前記投光部との少なくとも一方を前記ガラス板面に向けて遊技盤に配置し、前記遊技部材に検知光を反射させる反射部材を設け、
該反射部材は、前記投光部から射光された前記検知光を前記受光部が受光可能に反射させる
ことを特徴とする弾球遊技機。
A large number of game nails are planted, a game board having a game area in which game members are provided, and a front frame on which the game board is detachably disposed,
A design frame pivotally supported by the front frame and holding a glass plate disposed on the front side of the gaming area;
In a ball game machine equipped with
A detection means configured to include a light receiving unit and a light projecting unit, and detecting presence or absence of a game ball at a predetermined position of the game area;
An abnormality determination means for determining whether or not the detection of the game ball by the detection means continues for a predetermined time,
Arranging at least one of the light receiving unit and the light projecting unit on the game board facing the glass plate surface, and providing a reflective member for reflecting the detection light to the game member;
The reflection member reflects the detection light emitted from the light projecting unit so that the light receiving unit can receive the light .
前記受光部と前記投光部との両方を前記ガラス板面に向けて遊技盤に配置した
ことを特徴とする請求項1記載の弾球遊技機。
2. The ball game machine according to claim 1 , wherein both the light receiving unit and the light projecting unit are arranged on the game board facing the glass plate surface .
JP2008317985A 2008-12-15 2008-12-15 Bullet ball machine Expired - Fee Related JP5303700B2 (en)

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JP5548635B2 (en) * 2011-02-28 2014-07-16 株式会社ニューギン Game machine
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JPH03218783A (en) * 1989-11-09 1991-09-26 Meitec Corp Illegal play preventing device for pinball machine
JPH03267086A (en) * 1990-03-16 1991-11-27 Meitec Corp Injustice preventing device for pinball machine stand
JP2007229335A (en) * 2006-03-03 2007-09-13 Aruze Corp Game machine
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