JP5058930B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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Publication number
JP5058930B2
JP5058930B2 JP2008252087A JP2008252087A JP5058930B2 JP 5058930 B2 JP5058930 B2 JP 5058930B2 JP 2008252087 A JP2008252087 A JP 2008252087A JP 2008252087 A JP2008252087 A JP 2008252087A JP 5058930 B2 JP5058930 B2 JP 5058930B2
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Prior art keywords
game
prize opening
display
winning
lottery
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Expired - Fee Related
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JP2008252087A
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Japanese (ja)
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JP2010082028A (en
Inventor
良道 中澤
裕 山田
一樹 田中
紘行 笹本
悟志 間部
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京楽産業.株式会社
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Description

  The present invention relates to a pachinko gaming machine, and in particular, a gaming state that is performed after the end of a so-called short win, that is, a winning to a big winning opening that does not aim to acquire a large amount of game balls such as two rounds of jackpot or jackpot. The present invention relates to a pachinko gaming machine having a specification concealed from a player.

Conventionally, as this type of pachinko gaming machine, for example, a pachinko gaming machine described in Patent Document 1 below has been proposed. This pachinko machine will start the concealment of the gaming state that will be performed after the end of the small hit or two round jackpot, with the winning of the small hit or two round big hit, and will notify the player of the start of the concealment It is configured.
JP 2007-125320 A

  By the way, according to the pachinko gaming machine described above, even if the gaming state shifts to a probability variation state or a non-probability variation state after the end of the small hit or two round big hits, the probability variation state or the non-probability variation state described above. You will be kept secret.

  For this reason, even if the concealment state is informed to the player as described above, the player is not informed until the concealment state corresponds to either the probability variation state or the non-probability variation state. .

  Therefore, the player cannot know the gaming state after the end of the small hit or the two round big hit. As a result, the player continues to play the game while feeling uneasy that the current gaming state may be, for example, a non-probability variation state instead of a probability variation state.

  However, in this way, simply continuing the game while making the player feel anxious, rather than raising the player's expectation and willingness to continue the game, on the contrary, the player will continue to have anxiety about the game. There is a risk that they will be unable to endure, lose interest and gambling in the game, and stop the game. In addition, pachinko machines that cause such a phenomenon are difficult to be selected when playing a new game, and as a result, a so-called customer separation may occur.

  Therefore, in order to deal with the above, the present invention notifies the game state in a concealed state as a privilege to the player when winning in a game state that does not correspond to the mass acquisition of game balls. In the case of winning, the player is informed of the game state that should be kept in secret, and the player is informed of the interests and interests regarding winnings in a game state that does not correspond to the large acquisition of game balls. It is an object of the present invention to provide a pachinko gaming machine that is continuously maintained by a player and prevents a monotonous game that causes the game to stop or leave the customer.

In solving the above-mentioned problems, the pachinko gaming machine according to the present invention, according to claim 1,
A first big prize opening means (100, 103) which is opened so that a game ball can be won in accordance with a result of a big hit lottery performed under a predetermined condition in accordance with a prize at the start opening (60a) of the game ball;
First display means (50, 130, 140) for variably displaying symbols on the condition that the game ball is won at the start opening;
A second grand prize opening means (170) that is opened so that a game ball can be won based on the result of the jackpot lottery;
Whether to notify whether the gaming state is a low-probability gaming state in which the winning probability in the jackpot lottery is a normal probability or a high-probability gaming state in which the winning probability is higher than the normal probability Second display means (180) for variably displaying the notifying lottery symbol of whether or not,
A second grand prize opening detecting means (S6) for detecting the winning when the game ball wins the second big prize opening means while the second big prize opening means is open;
When the result of the jackpot lottery corresponds to the large acquisition of game balls, the first big prize opening is opened with a first big prize opening pattern that allows a large number of game balls to be awarded to the first big prize opening means. First control means (1540, 1570) for controlling the means;
When the result of the jackpot lottery does not correspond to the large acquisition of game balls, the second big prize opening means is opened in a second big prize opening opening pattern that allows the game balls to be awarded to the second big prize opening means. Second control means (1540, 1542) for controlling
Notification lottery means (9422, 9430) for performing lottery on whether to notify the gaming state of the low probability gaming state or the high probability gaming state based on the detection of the second big prize opening detecting means;
Third control means (9433, 9434, 9440) for controlling the second display means so as to variably display the notification lottery symbol based on the detection of the second big prize opening detection means,
When the third control unit stops displaying the notification lottery symbol by the second display unit, the second display unit displays the low-probability gaming state and the high-probability gaming state when the lottery that the notification lottery unit does not notify has been completed. The content of the effect that is unclear for which game state is displayed, while the content of the effect that clearly indicates whether the game state is the low-probability game state or the high-probability game state when the notification lottery means notifies Is displayed.

  According to this, for example, the game state after the end of the game state that does not correspond to the acquisition of a large number of game balls can be changed between the low probability game state and the high probability game state with the opening of the first big prize opening means as described above. If in any one of the gaming states, the second grand prize opening means opens in the second big prize opening release pattern, there is a possibility of winning a game ball for the second big prize opening means.

  In such a state, when the winning of the game ball to the second big prize opening means is detected by the second big prize opening detecting means, it is notified whether the gaming state is the low probability gaming state or the high probability gaming state. The lottery is drawn by the notice lottery means, and the notice lottery symbol indicating whether to notify whether the low probability gaming state or the high probability gaming state is displayed is variably displayed by the second display means.

  Then, when the variation display of the notice lottery symbol is stopped, when the lottery that the notice lottery means does not inform the player has already been drawn, the contents of the effect that makes it unclear whether the gaming state is the low probability gaming state or the high probability gaming state is the first. On the other hand, when the lottery that the notice lottery means informs is already completed, the contents of the effect clearly indicating which of the low probability gaming state and the high probability gaming state is displayed by the second display means.

  In other words, when a game ball wins the second grand prize opening means in a game state that does not correspond to the large acquisition of game balls, as a privilege to the player, a low probability game state and a high probability game that should be in a concealed state A lottery of whether or not to be notified about which gaming state of the state, and in the case of winning that it should be notified, which of the gaming state of the low probability gaming state and the high probability gaming state to be concealed By notifying the player with the production contents clearly specified, the player is interested in and interested in winning the first big prize opening means, which is the big winning opening means associated with the gaming state that does not correspond to the large acquisition of game balls. However, it is possible to prevent the game from becoming monotonous so as to stop the game or leave the customer.

  In the invention described in claim 1, when the second display means displays which of the low probability gaming state and the high probability gaming state, the display time for the high probability gaming state is long and the low probability gaming state. The display time for the state may be shortened.

According to the description of claim 2, the present invention provides a pachinko gaming machine according to claim 1,
Reservation storage means (8300, 8410, 427) for reserving the number of winnings of the game ball with respect to the second big prize opening means as the retention storage data for the notification lottery,
A holding storage number display means (190) for displaying the holding storage number (K) of the holding storage data by the holding storage means,
The notice lottery means subtracts the number of reserved memories of the reserved memory data by “1” each time until a lottery result indicating that either the low probability gaming state or the high probability gaming state is informed. It is characterized in that the lottery of whether to notify which of the low probability gaming state and the high probability gaming state is repeated is repeated.

  As a result, even if a plurality of game balls are won in the second big prize opening means, the number of the winning game balls can be effectively utilized, and any of the low probability game state and the high probability game state can be selected. A lottery for notifying about this can be performed. As a result, the operational effect of the invention according to claim 1 can be further improved by increasing the chance of notifying which of the low probability gaming state and the high probability gaming state.

  In addition, in the description of claim 2, the notice lottery means sets the number of reserved memories “1” by one until either the number of reserved memories becomes zero or until the second big prize opening means closes. The lottery may be repeated by subtraction.

  According to a third aspect of the present invention, in the pachinko gaming machine according to the first or second aspect, the second big prize opening opening pattern has a predetermined time interval every round. The second grand prize opening means is set to be opened for a predetermined short period of time, and is stored in the pattern data storage means (426) as the second big prize opening opening pattern data. And

  According to this, the operation and effect of the invention according to claim 1 or 2 can be achieved more specifically with the above-mentioned second grand prize opening pattern data.

Moreover, according to the description of claim 4, the present invention provides the pachinko gaming machine according to any one of claims 1 to 3,
Time measuring means (9433, 9434) for measuring the time of the variable display of the second display means based on the detection of the second big prize opening detecting means,
The third control means ends the control for the change display of the notice lottery symbol by the second display means when the time measured by the time measuring means reaches a predetermined fluctuation display time.

  According to this, the variation display of the notification lottery symbol by the second display means is maintained for the predetermined variation display time. As a result, the player can recognize the result of the notification lottery only by waiting for the end of the change of the notification lottery pattern while achieving the effect of the invention according to any one of claims 1 to 3. .

  Further, according to the fifth aspect of the present invention, in the pachinko gaming machine according to any one of the first to fourth aspects, only when the result of the jackpot lottery does not correspond to a large acquisition of game balls. And a detection validation means (8210) that validates the subsequent detection of the second big prize opening detection means.

  According to this, since the lottery by the notice lottery means is not performed unless the detection of the second big prize opening detection means by the detection validation means is validated, the notice lottery pattern may be erroneously displayed in a variable manner. Absent. As a result, in achieving the effect of the invention according to any one of claims 1 to 4, the display of the gaming state of either the low probability gaming state or the high probability gaming state is correctly performed under the notice lottery. Can be achieved.

According to the description of claim 6, the present invention provides the pachinko gaming machine according to any one of claims 1 to 5,
Game board (10),
A guide rail (20) provided on the board surface (11) of the game board and forming a game area (12);
The first grand prize opening means is provided on the board surface of the game board below the game area,
The second big prize opening means is provided on the board surface of the game board above the game area,
The first display means is an image display (50) provided at the center of the game board,
The second display means is a notice lottery symbol display (180) provided on the game board above the image display of the image display and in the vicinity of the second big prize opening means.

  According to this, since the notification lottery symbol is variably displayed by the notification lottery symbol display separately from the variation display by the image display, the operational effect of the invention according to any one of claims 1 to 5 is provided. In achieving this, the player can correctly recognize the fluctuation display of the notification lottery symbol without being confused with the fluctuation display by the image display.

  Moreover, in order to win the game ball in the second grand prize opening means, a player who is only visually observing only the image display usually plays an image while making the game ball win in the second big prize opening means. The second grand prize opening means located above the display device will continue to be visually recognized. Therefore, if the notice lottery symbol display is above the image display and in the vicinity of the second big prize opening means as described above, the player can visually recognize the winning of the game ball to the second big prize opening means. In addition, the notice lottery symbol that fluctuates with the winning can be easily visually recognized from the notice lottery symbol display, and the gameability can be improved.

  In addition, the code | symbol in the bracket | parenthesis of each said means shows the correspondence with the specific means as described in embodiment mentioned later.

  Hereinafter, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 shows an embodiment of a pachinko gaming machine to which the present invention is applied. The pachinko gaming machine is erected on an island in the pachinko hall. The pachinko gaming machine has a machine frame (not shown) and a gaming machine main body supported to be openable and closable in the front-rear direction. B and the front door FD. The pachinko machine is a so-called digipachi pachinko machine.

  As shown in FIG. 2, the gaming machine main body B includes a gaming board 10, and the gaming board 10 is fitted into a frame (not shown) of the gaming machine main body B. The gaming machine main body B is supported by the frame so as to be openable and closable in the front-rear direction with respect to the machine frame.

  The gaming machine main body B includes a guide rail 20, an annular center ornament 30, and a failure nail group 40 including a number of failure nails. The guide rail 20 is disposed along the board surface 11 of the game board 10, and the guide rail 20 specifies the game area 12 on the board surface 11 of the game board 10 on the inner peripheral side thereof. Thus, the guide rail 20 guides a game ball launched from a ball launching device (not shown) by the turning operation of the handle H (see FIG. 1), and rolls it into the game area 12. In addition, the said ball | bowl launching device is arrange | positioned in the lower right part of the said frame of the gaming machine main body B. In addition, the handle H is provided as a component part of the ball launcher from the front of the lower right portion of the frame body of the gaming machine main body B.

  As shown in FIG. 2, the center decoration 30 is assembled from the board surface 11 side to the outer periphery of the central opening of the game board 10. Each obstacle nail of the obstacle nail group 40 is driven into the game board 10 in a distributed manner from the board surface 11 side from the left side to the lower side of the center decoration 30 inside the guide rail 20. Thus, according to the obstacle nail group 40, the game ball rolling from the guide rail 20 into the game area 12 rolls downward along the board surface 11 of the game board 10 through collision with each obstacle nail. .

  In addition, the gaming machine main body B includes an image display 50, and the image display 50 faces the front from the opening provided in the center of the gaming board 10 at the liquid crystal panel 51. Arranged on the back surface of the game board 10, various images are displayed under the control of the display control unit 400c (described later).

  In addition, the gaming machine main body B includes a start chucker 60a, an electric tulip 60b, a through gate 70, a windmill 80, a plurality of ordinary winning holes 90, an attacker 100 (hereinafter referred to as a first attacker 100), and a plurality of starboard lamps 110. 2 and a plurality of star-shaped movable accessories 120. The start chucker 60a, the electric tulip 60b, the through gate 70, the windmill 80, each of the normal winning openings 90, the first attacker 100, and each of the starboard lamps 110 are shown in FIG. Is assembled in the game area 12 to the board surface 11 of the game board 10 at each position indicated by. Moreover, each star-shaped movable accessory 120 is arrange | positioned at the right side part of the center decoration 30 as shown in FIG.

  Here, the start chucker 60 a is located immediately below the center of the lower edge of the center ornament 30. The start chucker 60a is provided with a start winning opening 61, and the start chucker 60a forms an opportunity for a big win lottery (a lottery for determining whether or not a big hit is made) based on the winning of a game ball in the start winning opening 61.

  The electric tulip 60 b is positioned immediately below the start chucker 60 a in order to play a role as an ordinary electric accessory, and the electric tulip 60 b includes an electric winning opening 62. Accordingly, the electric tulip 60b has a possibility of winning the game ball to the electric winning opening 62 in the closed state (the state shown in FIG. 2), and in the opened state, The possibility of winning a prize in the electric prize winning opening 62 is increased.

  In the present embodiment, the electric tulip 60b is driven to open and close by a start opening actuator 63 (see FIG. 9) provided on the game board 10 from the back side. As will be described later, the special symbol is the detection output of the start winning port sensor S1 for winning the game ball to the start winning port 61 or the electric Chu sensor S2 for winning the game ball electric tulip 60b to the electric winning port 62. Based on the detected output, the special symbol display 160 displays the variation. In addition, even if the game ball wins the start chucker 60a or the electric tulip 60b, if it is impossible to display the symbol variation due to the variation of the special symbol on the special symbol display 160 or the big hit game, etc. The hold display on the special symbol hold lamp 160 is performed as described later.

  The through gate 70 is located on the left side of the central portion of the left edge of the center ornament 30, and the through gate 70 passes through the game ball that rolls downward along the board surface 11 of the game board 10 from directly above the through gate 70. give. The windmill 80 is located below the through gate 70, and the windmill 80 rotates when it is hit along the board surface 11 of the game board 10 by the game ball rolling downward from the through gate 70 or its periphery. While rolling the game ball downward. A plurality of (three) normal winning holes 90 are located on both the left and right sides of the start chucker 60a, and the two left normal winning holes 90 give an opportunity to win a game ball that rolls downward from directly above. . Further, the right normal winning opening 90 gives an opportunity to win a game ball rolling from directly above.

  The first attacker 100 is located immediately below the start chucker 60a, and the first attacker 100 opens the grand prize opening 102 (hereinafter referred to as the first grand prize opening 102) by the movable member 101, thereby playing the game board. An opportunity to win the first big prize opening 102 is given to a game ball rolling along the board surface 11 to the vicinity of the start chucker 60a. Further, the first attacker 100 regulates the winning of the game ball to the first big prize opening 102 by closing the first big prize opening 102 by the movable member 101. The opening of the first big winning opening 102 by the first attacker 100 is made when a jackpot is established based on a lottery result by winning a game ball to the starting winning opening 61. The movable member 101 is driven by a first big prize opening actuator 103 (see FIG. 9) provided on the game board 10 from the back side.

  The plurality of star disk lamps 110 are located two times between the two left normal winning openings 90 and on the right side of the right normal winning opening 90. A predetermined effect is performed by blinking.

  Further, as shown in FIG. 2 and FIG. 3, the gaming machine main body B includes a normal symbol display unit 130, a special symbol display unit 140, a normal symbol holding lamp 150, and a special symbol holding lamp 160. As shown in FIGS. 2 and 3, the indicator 130, the special symbol indicator 140, the normal symbol holding lamp 150, and the special symbol holding lamp 160 are arranged on the board surface 11 of the game board 10 on the lower right side of the guide rail 20. Arranged in the lower right corner.

  Here, the normal symbol display 130 displays a win or miss based on the result of the symbol lottery for the game ball passing through the through gate 70. Specifically, the win is displayed by “◯”, and the miss is displayed by “×”.

  The special symbol display 140, as will be described later, is a detection output of the start winning port sensor S1 for winning the game ball to the start winning port 61, or an electric chew sensor S2 for winning the game ball to the electric winning port 62 of the electric tulip 60b. A predetermined symbol is displayed according to the result of the lottery made based on the detected output (see FIG. 4). The predetermined symbol refers to any one of the normal symbols N1 to N4, the probability variation symbols A1 to A4 and B1 and B2, the small hit symbol C, and the lose symbol D.

  Each normal symbol holding lamp 150 is sequentially turned on according to the number of detections of the gate sensor S3 (the number of passing game balls) for the game ball passing through the through gate 70 while the normal symbol is changing or the electric tulip 60b is operating. To do. Specifically, when the first game ball passes through the through gate 70, the normal symbol holding lamp 150 on the left end side lights up. When the second to fourth game balls sequentially pass through the through gate 70 following the first game ball, the second to fourth normal symbol holding lamps 150 from the left end side are sequentially displayed. Light.

  Each special symbol hold lamp 160 has a start winning port sensor S1 for a winning of the game ball to the starting winning port 61 during the change of the special symbol or during the operation of any of the first and second large winning ports 102, 175. The lights are sequentially turned on in accordance with the number of times of detection or the number of times of detection of the electric Chu sensor S2 with respect to winning of the electric ball 62 of the electric tulip 60b of the game ball. Specifically, when the first game ball wins the start winning opening 61, the special symbol holding lamp 160 on the left end side lights up. When the second to fourth game balls sequentially win the start winning opening 61 following the first game ball, the second to fourth special symbol holding lamps 160 from the left end side are displayed. Light up sequentially.

  Further, as shown in FIG. 2, the gaming machine main body B includes an attacker 170 (hereinafter referred to as a second attacker 170), a notification lottery symbol display 180, and both notification lottery symbol holding lamps 190.

  The second attacker 170 is provided on the game board 10 from the board surface 11 side through the upper part of the center decoration 30. As shown in any of FIGS. 2, 5, and 6, the second attacker 170 includes a winning member 170a, a driving mechanism 170b, and a blade 170c.

  As shown in FIG. 2, the winning member 170a is provided in the game board 10 so that the front end faces the front from the board surface 11 of the gaming board 10, and the winning member 170a is shown in FIG. As shown, the left wall 172, the right wall 173, and the rear wall 174 are extended upward from the left edge, right edge, and rear end of the bottom wall 171.

  Here, the right wall 173 extends toward the upper side of the left wall 172 so as to bend to the left side, and a big prize opening 175 (hereinafter referred to as a second big prize opening 175) between the left wall 172 and the right wall 173. Form. This is to give the game ball guided toward the upper part of the game area 12 by the guide rail 20 an opportunity to win a prize winning opening 175.

  In addition, the bottom wall 171 communicates with the communication path 171a (see FIG. 2) from its upper end opening at the rear part, and the upper surface of the bottom wall 171 is connected to the game board 10 from the board surface 11 side of the game board 10. It is gently inclined downward toward the back side. As a result, the game ball that has won the second grand prize opening 175 is guided along the upper surface of the bottom wall 171 of the winning member 170a and falls into the communication path 171a. The communication path 171a extends downward from the bottom wall 171 on the front side of the liquid crystal panel 51 and curves to the left to open to the left side of the game board 10 (see FIG. 2).

  The driving mechanism 170b is supported inside the game board 10 above the left wall 172 of the winning member 170a. The driving mechanism 170b includes a second large winning opening actuator 176, a rack 177, and a pinion 178. Yes. The second big prize opening actuator 176 is composed of an electromagnetic actuator. The second big prize opening actuator 176 is inserted into a solenoid (not shown) provided in the casing 176a so as to be axially movable in the solenoid. A rod 176b extending through the lower wall portion of the casing 176a, and a coil spring (not shown) provided in the casing 176a and biasing the rod 176b downward.

  Thus, the second big prize opening actuator 176 maintains the rod 176b at the lower end under the bias of the coil spring in the demagnetized state of the solenoid. The second big prize opening actuator 176 causes the rod 176b to move upward against the coil spring by the excitation of the solenoid. When the solenoid of the second big prize opening actuator 176 is demagnetized, the rod 176b is pivoted downward by the bias of the coil spring.

  The rack 177 is coaxially connected to the rod 176b, and the rack 177 is displaced in the same direction as the rod 176b is moved downward or upward. The pinion 178 is coaxially supported by the rear end portion of the rotation shaft 178a and meshes with the rack 177. As a result, the pinion 178 rotates clockwise in FIG. 5 together with the rotation shaft 178a due to the downward displacement of the rack 177, and counteracts together with the rotation shaft 178a due to the upward displacement of the rack 177. Rotate clockwise. The rotation shaft 178a is supported in the game board 10 so as to be positioned in parallel with the left wall 172 immediately above the left wall 172 of the winning member 170a.

  The blade 170c is supported by the front end portion of the rotating shaft 178a so as to be positioned on the front end side (the board surface 11 side of the game board 10) of the winning member 170a. The blade 170c is counterclockwise of the rotating shaft 178a. It tilts to the left by turning in the direction (see FIG. 6). Such tilting corresponds to the opening of the second grand prize opening 175, and gives the game ball the possibility of winning the second big prize opening 175. Further, the blade 170c is tilted to the right by the rotation of the rotation shaft 178a in the clockwise direction (see FIG. 5). Such tilting corresponds to the closing of the second grand prize winning opening 175. Thereby, the chance of winning the game ball to the second big prize opening 175 is regulated.

  The notice lottery symbol display 180 is displayed when the gaming state after the end of the short hit game is in a probabilistic state or when the gaming state after the end of the small hit game is in a probabilistic or non-probable gaming state. Any one of them plays a role of displaying a notice lottery as will be described later, and this notice lottery symbol display 180 displays either one of the numbers “0” or “7” based on the notice lottery. Display as. Here, when the current gaming state is in the probability variation state of 100 (%), the notification lottery symbol is the number “7” as shown in FIG. Further, when the current gaming state is in a non-probable change state of 100 (%), the notification lottery symbol is a number “0” as shown in FIG.

  Both notification lottery symbol hold lamps 190 are turned on when a game ball is awarded to the second big prize opening 175 to indicate that the game ball is held. Here, when two game balls win the second grand prize opening 175, one of the two game balls becomes a hold amount, and one of the both notification lottery symbol hold lamps 190 lights up. When three game balls win the second grand prize opening 175, two of the three game balls are reserved, and both notification lottery symbol hold lamps 190 are lit.

  The front door FD and the frame body of the gaming machine main body B are supported by the machine frame so as to be openable and closable in the front-rear direction, and the front door FD has a window in the hollow portion of the front frame FD1 as shown in FIG. The glass FD2 is fitted. The front door FD includes an effect button switch 200, a frame lamp 210, and both speakers 220.

  The effect button switch 200 is disposed at the lower edge of the hollow portion of the front frame FD1, and this effect button switch 200 is pushed by the player when a predetermined effect display is requested from the image display 50. Is done. The frame lamp 210 is disposed along the inner periphery of the front frame FD1, and this frame lamp 210 performs a blinking effect corresponding to a predetermined gaming state. Both speakers 220 are embedded in the upper left and right sides of the front frame FD1, and both the speakers 200 perform an audio effect in accordance with the blinking effect of the frame lamp 210, for example.

  Next, the electronic control system of the pachinko gaming machine will be described. As shown in FIG. 8, the electronic control system includes a sensor group S, a main control device 300, and a sub control device 400. As shown in FIG. 9, the start winning mouth sensor S1, the electric chew sensor S2, the gate sensor S3, each ordinary winning mouth sensor S4, the first big winning mouth sensor S5 and the second big winning mouth sensor S6 are configured. Yes.

  The start winning port sensor S1 is provided in the start winning port 61, and the start winning port sensor S1 detects the winning of the game ball for each game ball winning in the start winning port 61. The electric Chu sensor S2 is provided in the electric winning opening 62 of the electric tulip 60b, and the electric Chu sensor S2 detects a game ball that wins the electric winning opening 62 through the electric tulip 60b.

  The gate sensor S3 is provided in the through gate 70, and the gate sensor S3 detects the passing of the game ball for each game ball passing through the through gate 70. Each normal prize opening sensor S4 is provided in each corresponding normal prize opening 90, and each normal prize opening sensor S4 is associated with each game ball that wins in each corresponding normal prize opening 90, respectively. The winning of each game ball is detected.

  The first big prize opening sensor S5 is provided in the first big prize opening 102, and the first big prize opening sensor S5 is a game ball for each winning of the game ball into the first big prize opening 102. Detect winnings. As shown in FIG. 2, the second grand prize port sensor S6 is provided at the upper end portion of the communication path 171a. The second big prize port sensor S6 is used for playing a game ball into the second grand prize port 175. The game ball that falls into the communication path 171a at each winning is detected as a winning at the second large winning opening 175.

  As shown in FIG. 8, main controller 300 is connected among sensor group S, driven element group DRV <b> 1, and sub-controller 400. The main controller 300 includes a microcomputer. As shown in FIG. 9, the main controller 300 includes a bus line 310 and an input side interface 320 connected to each other via the bus line 310. Output side interfaces 330, 340, 350, a CPU 360, a soft timer 370, a ROM 380, and a RAM 390 are provided. In the present embodiment, hereinafter, the input side interface is referred to as I / F, and the output side interface is referred to as O / F.

  Thus, main controller 300 causes CPU 360 to execute a timer interrupt program according to the flowcharts shown in FIGS. 11 and 14 to 25 every time a pulse signal from soft timer 370 is generated.

  Thus, the main control device 300 performs various arithmetic processes required for controlling the driven element group DRV1 and the sub-control device 400 based on the output from the sensor group S by the CPU 360 during the execution of the timer interrupt program. . In the process of this arithmetic processing, main controller 300 causes CPU 360 to store data stored in ROM 380 (described later), temporarily stored data in RAM 390, or output from sensor group S via I / F 320 on the bus line. Input is made through 310, various arithmetic processes are performed, and an output process to the driven element group DRV <b> 1 and the sub-control device 400 via each O / F 330 to 350 is performed. The soft timer 370 is reset at the same time as the operation of the main controller 300 accompanying the power-on of the pachinko gaming machine and starts measuring time. After this start, the pulse signal is output every 4 (ms). Generated and output to the CPU 360 via the bus line 310.

  As shown in FIG. 9, the driven element group DRV1 includes the start opening actuator 63, the first big prize opening actuator 103, the normal symbol display 140, the special symbol display 140, each normal symbol holding lamp 150, Each special symbol holding lamp 160 and the second big prize opening actuator 176 are configured.

  In the ROM 380, the above-described timer interrupt program is stored in advance so as to be readable by the CPU 360. The ROM 380 also includes jackpot random number data RNA (see FIG. 12A), jackpot symbol random number data RNB (see FIG. 12B), reach random number data RNC (see FIG. 12C), and fluctuation pattern random number data. The RND (see FIG. 12D), the hit random number data RNE (see FIG. 12E) and the initial value random number data RNF (see FIG. 12F) are stored in advance so as to be readable by the CPU 360.

  Here, the jackpot random number data RNA and the initial value random number data RNF are composed of integers 0, 1, 2,... 298 and 299, respectively, as shown in FIGS. ing. The jackpot symbol random number data RNB is composed of integers 0, 1,..., 8 and 9 as shown in FIG. The reach random number data RNC and the fluctuation pattern random number data RND are configured by integers 0, 1, 2,..., 248 and 249, respectively, as shown in FIGS. Further, the hit random number data RNE is composed of integers 0, 1,..., 8 and 9 as shown in FIG.

  The ROM 380 further includes a jackpot random number table TB1 (see FIG. 13A), a jackpot symbol random number table TB2 (see FIG. 13B), a reach random number table TB3 (see FIG. 13C), and a hit random number table TB4. (See FIG. 13D) is stored in advance so as to be readable by the CPU 360.

Here, as shown in FIG. 13A, the jackpot random number table TB1 is specified as follows.
(1) If the gaming state is the normal gaming state at the time of a big win, the winning probability is specified as 1/300 in the random number range of 0 to 299 (see FIG. 12A), and the random number value is 3. Have been identified. The normal gaming state refers to a gaming state in which the jackpot probability is at a normal probability (low probability).
(2) If the game state is in the probabilistic game state at the time of a big win, the winning probability is specified as 10/300 in the random number range of 0 to 299 (see FIG. 12A), and the random value is 3, 7, 37, 67, 97, 127, 157, 187, 217, and 247. The probability variation gaming state refers to a state in which the winning probability of the next jackpot changes from a low probability, which is a normal probability, to a high probability in the gaming state after the end of the jackpot game. Probability means probability fluctuation.
(3) At the small hit, in the random number range of 0 to 299 (see FIG. 12A), the winning probability is specified as 6/300, and the random values are 0, 50, 100, 150, 200, and 250 is specified.

The jackpot symbol random number table TB2 is specified as follows, as shown in FIG.
(1) When the symbol is one of the normal symbols N1 to N4, the winning probability of the normal symbol is specified as 4/10 in the random number range of 0 to 9 (see FIG. 12B), and the random value Is specified as one of 0, 1, 2, and 3. The normal symbol is also referred to as a non-probable variable symbol.
(2) When the symbol is one of the probability variation symbols A1 to A4, in the random number range of 0 to 9 (see FIG. 12B), the winning probability of the probability variation symbol is specified as 4/10, and the random value Is specified as any one of 4, 5, 6, and 7.
(3) When the symbol is one of the probability variation symbols B1 and B2, in the random number range of 0 to 9 (see FIG. 12B), the winning probability of the probability variation symbol is specified as 2/10 and the random value Is specified as either 8 or 9. The sum of the winning probabilities 4/10 and 2/10 of the probability variation symbols described in (2) and (3) for the jackpot symbol random number table TB2 is 6/10, that is, 60 (%).

As shown in FIG. 13C, the reach random number table TB3 is specified as follows.
(1) When there is a reach, in the random number range of 0 to 249 (see FIG. 12C), the winning probability is specified as 22/250, and the random value is specified as one of 0 to 21 .
(2) When there is no reach, in the random number range of 0 to 249 (see FIG. 12C), the winning probability is specified as 228/250, and the random number value is specified as one of 22 to 249. ing.

  In the winning random number table TB4, as shown in FIG. 13D, in the random number range of 0 to 9 (see FIG. 12E), the winning probability of winning is specified as 9/10, and the random value Is specified as any of 0-8.

  As shown in FIG. 10, the sub-control device 400 includes a payout controller 400a, an effect controller 400b, an image controller 400c, and a lamp controller 400d. The payout control unit 400a is composed of a microcomputer. The payout control unit 400a is connected to the bus line 410 and the I / F 411, O / F 412, CPU 413, ROM 414, and RAM 415 connected to each other via the bus line 410. It has.

  Accordingly, the payout control unit 400a causes the CPU 413 to execute a predetermined payout control program stored in advance in the ROM 414 in accordance with a predetermined flowchart (not shown). During this execution, the I / F 40 and the bus line 410 are connected. Drive control of the payout drive motor M is performed under the payout command control from the main controller 300. Accordingly, the payout drive motor M operates to pay out a predetermined number of game balls entering the ball payout system (not shown) from the ball tank (not shown) of the gaming machine main body B. The payout drive motor M is disposed in the ball payout system.

  The effect control unit 400b controls the image display unit 50, both speakers 220, the notification lottery symbol display 180, and both notification lottery symbol holding lamps 190 via the image control unit 400c under command control from the main control device 300. Both or selectively drive-control the frame lamp 210, each star disk lamp 90, and each star-shaped movable accessory 120 together or selectively via the lamp controller 400d.

  The effect control unit 400b is composed of a microcomputer, and the effect control unit 400b is connected to the bus line 420 and the I / F 421, I / F 422, I / O / F423, O / F424, CPU425, ROM426, and RAM427 are provided. Note that I / O / F 423 represents an input / output side interface.

  Thus, the effect control unit 400b causes the CPU 425 to execute the effect control program according to the flowcharts shown in FIGS. During this execution, the production control unit 400b performs command control from the main control device 300 via the I / F 421 and the bus line 420, a request from the image control unit 400c via the I / O / F 423, and the I / F 422. Based on the push operation output of the production button switch 200, the image display 50, the two speakers 220, the notification lottery symbol display 180, the both notification lottery symbol holding lamp 190, the frame lamp 210, each star disk lamp 90, and each Various arithmetic processes are performed so as to control the image control unit 400c and the lamp control unit 400d via the I / O / F 423 and the O / F 424 so that the star-shaped movable combination 120 is driven or controlled together. The effect control program is stored in advance in the ROM 426 so as to be readable by the CPU 425.

  The image control unit 400c is composed of a microcomputer. The image control unit 400c is connected to the bus line 430 and the I / O / F 431, O / F 432, CPU 433, and ROM 434 connected to each other via the bus line 430. And a RAM 435.

  Thus, the image control unit 400c causes the CPU 433 to execute an image display control program stored in advance in the ROM 434 according to a predetermined flowchart (not shown), and during this execution, based on command control from the effect processing unit 400b. The image display 50, the two speakers 220, the notification lottery symbol display 180, and the both notification lottery symbol holding lamps 190 are subjected to various arithmetic processes required to drive or control both.

  The lamp control unit 400d includes a microcomputer, and the lamp control unit 400d includes a bus line 440 and an I / F 441, an O / F 442, a CPU 443, a ROM 444, and a RAM 445 that are connected to each other via the bus line 440. It has.

  Accordingly, the lamp control unit 400d executes a lamp control program stored in advance in the ROM 444 by the CPU 443 in accordance with a predetermined flowchart (not shown). During this execution, based on command control from the effect processing unit 400b, The frame lamp 210, the star-shaped disk lamp 90, and the star-shaped movable accessory 120 are all subjected to various arithmetic processes required for drive control.

  In the present embodiment configured as described above, when the pachinko gaming machine is in an operational state in which a game can be performed by turning on its power, the main controller 300 and the secondary controller 400 are in an operational state. Along with this, the soft timer 370 of the main controller 300 is reset to start timing, and a pulse signal is generated every 4 (ms) after the start. Therefore, main controller 300 repeatedly executes the timer interruption program according to the flowchart of FIG. 11 by CPU 360 every time a pulse signal is generated from soft timer 370.

  Further, with the start of operation of the sub control device 400, the payout control unit 400a, the effect control unit 400b, and the lamp control unit 400d all start to operate. Then, the payout control unit 400a starts execution of the payout control program by the CPU 413, and the effect control unit 400b starts execution of the effect control program by the CPU 425 according to the flowchart of FIG. 400 c starts execution of the display control program by the CPU 433, and the lamp control unit 400 d starts execution of the lamp control program by the CPU 443.

Hereinafter, the operation of the pachinko gaming machine will be described by dividing it into a plurality of operation modes.
1. Non-Game Operation Mode At the present stage, the pachinko gaming machine is in an operation state when its power is turned on, and is in a state of waiting for a player to start a game. Note that the “no-game mode” refers to a mode in which a player does not yet play a game in the pachinko gaming machine (a mode corresponding to a so-called vacant state).

  Thus, each time the soft timer 370 generates a pulse signal as the main controller 300 starts operating when the power is turned on, the timer interrupt program is interrupted. This means that the execution of the timer interrupt program is repeated every 4 (ms) after the start of the operation of the main controller 300, and the time for executing the timer interrupt program is 4 (ms). It is maintained for a while.

  First, when the soft timer 370 generates the first pulse signal, the timer interrupt program is started at the start step by an interrupt based on the first pulse signal. Then, in the random number update processing routine 500, the jackpot random number data RNA, the jackpot symbol random number data RNB, the reach random number data RNC, the variation pattern random number data RND, and the hit random number data RNE are respectively expressed by the following equations (1) to (5). Based on the above, addition is updated by “1”.

RNA = RNA + 1 (1)
RNB = RNB + 1 (2)
RNC = RNC + 1 (3)
RND = RND + 1 (4)
RNE = RNE + 1 (5)
Here, random numbers follow a numerical sequence (for example, 0 to 299), start with an initial value “0” at the same time as the power to the pachinko machine is turned on, and sequentially increment by “1” to obtain a final value. When “299” is reached, the initial value “0” is restored by reset.

  Therefore, the period when the random number reaches a certain random number value is constant. “Random number” refers to a certain number in a sequence consisting of numbers that are random and have the same appearance frequency as a whole. For example, this random number is selected by the image display 50 in the jackpot random number data RNA. Prior to displaying the availability, a random number value corresponding to the winning time of the game ball at the start winning opening 61 is used to determine whether or not a winning combination such as a special prize is won.

  At this stage, since the operation of the main controller 300 is started, in the random number update processing routine 500, initial values of RNA, RNB, RNC, RND, and RNE on the left sides of the equations (1) to (5) Are both “0”. Accordingly, in the formulas (1) to (5), RNA = 1, RNB = 1, RNC = 1, RND = 1, and RNE = 1 are set (see FIGS. 12A to 12E).

  Thereafter, the timer interruption program proceeds to the start port processing routine 600 (see FIGS. 11 and 14). At the present stage, there is no winning of the game ball to the start winning opening 61, so it is determined NO in step 610 (see FIG. 14) based on the output of the start winning sensor S1 corresponding to this. Accordingly, when the timer interruption program proceeds to the next gate processing routine 700 (see FIGS. 11 and 15), there is no passage of the through gate 70 by the game ball at this stage, so the corresponding gate sensor Based on the output of S3, NO is determined in step 710 (see FIG. 15).

  Accordingly, when the timer interruption program passes through the processing routine 800 (see FIG. 11) based on the next sensor output and proceeds to the winning ball processing routine 900, there is no game ball winning at this stage as described above. From the above, the timer interruption program proceeds to the next special symbol processing routine 1000 (see FIGS. 11 and 16).

  In the special symbol processing routine 1000, at this stage, the game by the player has not yet started, and the gaming state is neither the big hit gaming state nor the symbol variation state. Accordingly, since neither the jackpot nor the fluctuation is in progress, the determinations in both steps 1010 and 1020 are sequentially NO. At this stage, since the game ball is not yet held, the determination in step 1030 is also NO. Accordingly, the timer interruption program proceeds to the next normal symbol processing routine 2000 (see FIGS. 11 and 21).

  In this normal symbol processing routine 2000, since the gaming state of the pachinko gaming machine is neither an auxiliary gaming state nor a fluctuating state, NO is sequentially determined in each step 2100, 2200. Further, since there is no passage of the through gate 70 by a game ball at this stage, the determination at 2300 is also NO based on the output of the corresponding gate sensor S3. Accordingly, the timer interruption program proceeds to the next big prize opening processing routine 3000 (see FIGS. 11 and 22).

  In the big prize opening processing routine 3000, in the big hit time release processing subroutine 3100 (see FIG. 23), at the present stage, no game is played yet, and therefore no big hit is made, so it is determined NO in step 3110. The Next, in the small hitting time release processing routine 3200 (see FIG. 24), since it is not opening or ending at this stage, NO is sequentially determined in steps 3210 and 3230. “Opening” means that the effect processing by the image display 50 is in the opening effect state of the small hit gaming state which is performed at the start of the small hit gaming state. “Ending” means that the effect processing by the image display 50 is in the effect state from the end of the small hit to the start of the next fluctuation.

  Next, at the present stage, since the first big prize opening 102 is not opened and there is no prize winning in the first big prize opening 102, it is judged as NO in Step 3240. Note that in “C <9” in Step 3240, “C” represents the number of winning game balls to the first big winning opening 102, and “9” is the first big winning in the small hit gaming state. This is the upper limit number of winning game balls to the mouth 102.

  With the determination of NO in step 3240 as described above, the processing of the special winning opening processing routine 3000 ends, and the timer interruption program proceeds to the next electric chew processing routine 4000 (see FIGS. 11 and 25). Then, at the present stage, since the gaming state of the pachinko gaming machine is not in the auxiliary gaming state, the auxiliary gaming is not in progress. For this reason, the determination in step 4100 is NO.

  Accordingly, the timer interruption program proceeds to the next output processing routine 5000. At the present stage, since the player's game by the pachinko gaming machine has not been started, in the main controller 300, the CPU 360 outputs a command indicating a state of waiting for the player's game to the sub controller 400.

  Thus, when the processing of the output processing routine 5000 ends as described above, the timer interrupt program proceeds to the initial value random number update routine 6000. Here, when the final value in the random number sequence (for example, 0 to 299) is expressed, the initial value of the next random number is determined by a random value. For example, when the random number is added and updated from the initial value “0” to the final value “299”, the next initial value is not “0” but an arbitrary value in the random number sequence. This is useful for changing the initial value every time the random number makes one round so that periodicity does not appear when a specific random number appears.

  When the timer interrupt program proceeds to the initial value random number update routine 6000 as described above, the initial value random number data RNF is added and updated by “1” based on the following equation (6) (see FIG. 12F). ).

RNF = RNF + 1 (6)
Here, after the timer interruption program proceeds to the initial value random number update routine 6000 as described above, the time given to the execution of the initial value random number update routine 6000 is from the start of the random number update processing routine 500 to the output processing routine 5000. This is the remaining time obtained by subtracting the time required to complete the process from 4 (ms). Therefore, for the remaining time, in the initial value random number data RNF, the random numbers are sequentially “1” from 0 to 299 based on the equation (6) under the closed loop processing of the initial value random number update routine 6000. It is repeatedly added and updated one by one.

  When the soft timer 370 generates a pulse signal subsequent to the first pulse signal, the main control device 300 escapes from the closed loop processing of the initial value random number update routine 6000 by the CPU 360, and The timer interrupt program is started again from the start step. At this time, the initial value random number data RNF is set as the initial value of the jackpot random number data RNA in the next random number update processing routine 500 with the random number immediately before exiting from the closed loop processing of the initial value random number update routine 6000 described above.

  Accordingly, when execution of the timer interruption program is started again from the start step as described above, the random number update processing routine 500 determines that the random number of the jackpot random number data RNA is based on the equation (1) and the initial value random number update routine described above. The random number of the initial value random number data RNF immediately before exiting from the closed loop processing of 6000 is added and updated by “1” as the initial value. Note that the jackpot symbol random number data RNB, the reach random number data RNC, the fluctuation pattern random number data RND, and the hit random number data RNE are respectively added and updated by “1”.

  Next, the timer interruption program is executed from the start port processing routine 600 to the output processing routine 5000 in the same manner as described above, and the process proceeds to the execution of the initial value random number update routine 6000. Along with this, the random number of the initial value random number data RNB is repeatedly updated by “1” sequentially from 0 to 299 based on Expression (6) under the closed loop processing of the initial value random number update routine 6000. Is done.

Thereafter, whenever the soft timer 370 sequentially generates pulse signals, that is, every 4 (ms) after the operation of the main controller 300 starts, the timer interrupt program is executed by interruption. Each time this interrupt is executed, in the random number update processing routine 500, the value of the initial value random number data RNB is set as the initial value of the jackpot random number data RNA in the closed loop processing of the initial value random number update routine 6000. Based on the formula (1), “1” is added and updated, and the jackpot symbol random number data RNB, the reach random number data RNC, the fluctuation pattern random number data RND, and the hit random number data RNE are each “1”. , Addition update. Then, for each addition update as described above, the processing of the start port processing routine 600 to the initial value random number update routine 6000 subsequent to the random number update processing routine 500 is repeated in the same manner as described above.
2. Game operation mode In the state of the non-game operation mode as described above, a player receives a game ball and starts playing with the pachinko gaming machine, and puts the operation state of the pachinko gaming machine into the game operation mode. Shall. Hereinafter, this game operation mode will be described by dividing it into a main control device side game operation mode and a multiple control device side game operation mode.
(1) Main controller side game operation mode When the player starts the game as described above, if the handle H of the pachinko gaming machine is rotated, the game balls are sequentially guided by the ball launcher. It is launched into the game area 12 through the rail 20.

Even in such a stage, the timer interrupt program is repeatedly executed in the same manner as described above every time a pulse signal from the soft timer 370 is generated. Each time the timer interrupt program is executed, in the random number update processing routine 500, the jackpot random number data RNA, jackpot symbol random number data RNB, reach random number data RNC, variation pattern random number data RND, and hit random number data RNE are as described above. Similarly, addition updating is performed.
(1) Start Port Processing When the update processing of the random number update processing routine 500 is completed as described above, the timer interrupt program proceeds to the start port processing routine 600 (see FIGS. 11 and 14). In general, the start port processing routine 600 sets a jackpot lottery random number on the premise of winning a game ball to the winning start port 62 in order to form a jackpot lottery opportunity as described later. Hereinafter, the processing of the start port processing routine 600 in the game operation mode will be described in detail.

  As described above, the game balls sequentially fired in the game area 12 roll along the board surface of the game board 10 and downward through the obstacle nails of the obstacle nail group 40. In such a process, when the game ball wins the start winning opening 61 of the start chucker 60a, the winning of the game ball to the start winning opening 61 is detected by the start winning opening sensor S1 (reference numeral 1 in FIG. 11). reference).

  At this time, if the timer interruption program proceeds to step 610 of the start opening process routine 600, in this step 610, based on the detection output of the start winning opening sensor S1, as a winning to the start winning opening 61 of the game ball, It is determined as YES. Thereafter, it is determined in step 620 whether U <4. U represents the number of game balls held.

  At this stage, if U = 0, it is determined YES in step 620, and in the next step 621, the holding number U is calculated based on the following equation (7).

U = U + 1 (7)
Here, as described above, since U = 0, the number of holds U = 1 is calculated based on the equation (7).

  Next, in the random number setting process in step 622, the jackpot random number data RNA, jackpot random number data RNB, reach random number data RNC, fluctuation pattern random number data RND, hit random number data RNE, and reach random number in the random number update processing routine 500 (see FIG. 11). Each latest random number of the data RNC is set in the RAM 390. Note that the set refers to a storage process.

  Thereafter, when the game balls sequentially fired into the game area 12 as described above further win the start winning opening 61, the respective winnings of the respective game balls to the start winning opening 61 are started sequentially. It is detected by the winning prize sensor S1.

  Accordingly, every time the timer interruption program proceeds to the start port processing routine 600 again, YES is determined in step 610, YES is determined in step 620, and in step 621, the addition processing of the holding number U is performed based on the equation (7). In step 622, the latest random numbers of the jackpot random number data RNA, jackpot random number data RNB, reach random number data RNC, variation pattern random number data RND, and hit random number data RNE at the current stage are set in the RAM 390 in the same manner as described above. Is done. In such a state, if U ≧ 4 is established based on the latest number of holds U in step 621, NO is determined in the subsequent step 620.

As described above, assuming that the number of holds U <4, every time the number of holds U is added and updated, in step 622, a big hit lottery random number setting process is performed to form a jackpot lottery opportunity.
(2) Gate processing The timer interrupt program proceeds to the gate processing routine 700 upon completion of the start port processing routine 600 as described above. In general, the gate processing routine 700 sets a random number for winning lottery on the premise that a game ball passes through the through gate 70 in order to form a chance of winning lottery as described later. Hereinafter, the processing of the gate processing routine 700 in the game operation mode will be described in detail.

  In the gate processing routine 700, it is determined in step 710 whether or not the through gate is passed. At the present stage, when the game ball fired as described above passes through the through gate 70, the passage of the game ball to the through gate 70 is detected by the gate sensor S3. Accordingly, in step 710, YES is determined based on the detection output of the gate sensor S3.

  Next, at step 720, it is determined whether G <4. Here, when G <4, G represents the number of reserved game balls that have passed through the through gate 70. If G = 0 at the present stage, YES is determined in step 720. Accordingly, in the next step 721, G = 1 is added and updated based on the following equation (8).

G = G + 1 (8)
After the processing in step 721, in the next lottery random number setting processing in step 722, the latest random number of the winning random number data RNE in the random number update processing routine 500 (see FIG. 11) is set as the winning lottery random number.

  Thereafter, when the game balls sequentially fired into the game area 12 as described above further pass through the through gate 70, the passage of these game balls to the through gate 70 is sequentially detected by the gate sensor S3. Is done.

  Therefore, every time the timer interruption program proceeds to the gate processing routine 700 again, YES is determined in step 710, YES is determined in step 720, and the addition update of the holding number G is performed based on the equation (8) in step 721. In step 722, the latest random number of the winning random number data RNE at the current stage is set as the winning random number, as described above. In such a state, if G ≧ 4 is established, NO is determined in step 720.

As described above, assuming that the number of holds G <4, every time the number of holds G is updated, a winning lottery random number setting process for forming a winning lottery opportunity is performed in step 722.
(3) Processing Based on Sensor Output Next, when the timer interruption program proceeds to the processing routine 800 (see FIG. 11) based on the sensor output, in the processing routine 800, each of the above-mentioned start winning mouth sensor S1 or the gate sensor S3. The detection output is set in the RAM 390.
(4) Prize Ball Processing Thereafter, when the timer interruption program proceeds to the next prize ball processing routine 900 (see FIG. 11), in the prize ball processing routine 900, the above described game ball start winning opening 61 is entered. A prize ball command corresponding to the number of winning prizes or a command corresponding to the number of game balls passing through the through gate 70 is set.
(5) Special symbol processing Next, when the timer interruption program proceeds to the special symbol processing routine 1000, it is determined in step 1010 (see FIG. 16) whether or not the jackpot is being hit. At the present stage, if the change start processing has already been completed in step 1310 (see FIG. 16), it is determined that the game is a jackpot game, that is, a jackpot game.

  On the other hand, if the variation start process in step 1310 has not yet been performed at this stage, it is not a big hit, and therefore NO is determined in step 1010. Then, in the next step 1020, it is determined whether or not it is changing. At the present stage, as described above, the variation start process in step 1310 is not performed, the determination in step 1020 is NO, and in step 1030, it is determined whether U ≧ 1.

  Therefore, if the latest number of holds in the start port processing routine 600 is U = 0, U ≧ 1 is not established, so that it is determined as NO in Step 1030. On the other hand, if the latest number of holds in the start port processing routine 600 is U ≧ 1, it is determined YES in step 1030, and in step 1031 the number of holds U is subtracted and updated based on the following equation (9). The

U = U-1 (9)
After the processing in step 1031, the special symbol processing routine 1000 proceeds to the jackpot determination processing subroutine 1100 (see FIGS. 16 and 17). Then, in the jackpot lottery random number setting process in step 1110, the latest random number of the jackpot random number data RNA set in step 622 of the start port processing routine 600 is selected and set. Thereafter, in step 1120, it is determined whether or not a big hit.

  Here, the jackpot means a 15-round jackpot for the purpose of acquiring a large amount of game balls, and a 2-round jackpot for the purpose of acquiring a large number of game balls. In this embodiment, the 15-round jackpot for the purpose of acquiring a large number of game balls is 15 rounds, and the number of game balls won in the first big winning opening 102 for each round is 9 or the first big A jackpot where the opening time of the winning opening 102 is 30 (seconds). Further, the two-round jackpot that is not intended to acquire a large amount of game balls means a jackpot in which the opening time of the first winning prize port 102 is 0.5 (seconds) for each round over two rounds. In “15 round jackpot” and “2 round jackpot”, “round” refers to the number of times the first grand prize winning opening 102 is opened.

  In this embodiment, it is assumed that the jackpot is specified by a random value in the jackpot random number table TB1 (see FIG. 13A), for example, “7”. If the latest jackpot lottery random number in step 1110 described above is not the random number “7”, the determination in step 1120 is NO, and in the lose symbol set process in the next step 1121, the lose symbol D (see FIG. 4E). ) Is set. This means that in step 1120, a lottery with a loser has been made.

  On the other hand, if the latest jackpot lottery random number is “7”, it is determined as YES in step 1120. This means that a lottery with a jackpot was made. Then, in the jackpot symbol selection random number setting process in the next step 1122, the latest random number in the jackpot symbol random number table TB2 (see FIG. 13B) that has been set in step 622 of the start port processing routine 600 is selected. Set.

  Next, in step 1130, it is determined whether or not the symbol is a probable variation. In this embodiment, it is assumed that the probability variation symbol is specified by a random value in the jackpot symbol random number table TB2, for example, “7”. If the latest jackpot symbol selection random number in step 1122 is not “7”, it is not a random number value corresponding to a probability variation symbol. Therefore, after it is determined NO in step 1130, normal symbol set processing in the next step 1131 is performed. , One of the normal symbols N1 to N4 (see FIG. 4A) is set.

  On the other hand, if the above-mentioned latest jackpot symbol selection random number is “7”, since it is a random number corresponding to the probability variation symbol, it is determined YES in step 1130 and then in the probability variation symbol set processing in step 1132 One of the symbols A1 to A4, B1, and B2 (see FIGS. 4B and 4C) is set.

  When the processing of the jackpot determination processing subroutine 1100 is completed in this way, the special symbol processing routine 1000 proceeds to the next variation pattern selection processing subroutine 1200 (see FIGS. 16 and 18). Then, in the variation pattern selection random number setting process in step 1210, the latest random number of the variation pattern random number data RND in the random number update processing routine 500 (see FIG. 11) is set as the variation pattern selection random number.

  Thereafter, in step 1220, it is determined whether or not a big hit. Here, if it is a big hit based on the determination of YES in step 1120 based on the random number for jackpot lottery in step 1110 (see FIG. 17), it is determined YES in step 1220.

  Next, in step 1230, it is determined whether or not a short hit has occurred. Here, the short win is a winning to the first big winning opening 102 that does not aim to acquire a large amount of game balls such as a big hit of two rounds. However, with the end of the short hit game, the gaming state is changed to the probability changing gaming state.

  Therefore, if it is not a short hit, it is a big hit of 15 rounds. Therefore, after it is determined NO in step 1230, a table for specifying the big win is set in the big hit table setting process in step 1231. The jackpot table is stored in advance in the ROM 380 as data representing a 15-round jackpot opening pattern (corresponding to the first jackpot opening pattern) of the first jackpot 102. The 15-round jackpot release pattern covers 15 rounds, and for each round, the number of winning game balls to the first grand prize opening 102 is nine or the opening time of the first big prize opening 102 is 30 (seconds). ).

  On the other hand, if the determination in step 1230 is YES due to short wins, data representing the second big prize opening opening pattern is set in the second big prize opening opening pattern data set processing in step 1241. Here, the second grand prize opening opening pattern is opened for 0.1 (second) for each round over two rounds, and 0.1. It is set to close for 8 seconds. That is, the second big prize opening pattern is 0.1 (seconds) every 0.8 (seconds) for 0.1 (seconds) × 2 + 0.8 (seconds) = 1.0 (seconds). The second big prize opening 175 is set to open during the period.

  After the processing in step 1241, in the following latent table setting processing in step 1242, a short hit latency table for setting the short hit state is set. This short hit latency table is stored in advance in the ROM 380 as data representing the short hit release pattern of the first big winning opening 102, and the short hit latency table has two rounds. The opening time of the first big winning opening 102 is set to 0.5 (seconds) every round.

  On the other hand, when the determination in step 1220 is NO, it is determined in step 1240 whether or not a small hit is made. Here, the small win is the same as the above short win (2 round big win), it is a round of 2 rounds, and the opening time of the first big winning opening 102 becomes 0.5 (seconds) every round. It is. However, unlike the short win, the game state before the end is maintained as it is with the end of the small hit game.

  Therefore, when the determination in step 1240 is YES due to the small hit, in step 1241, data representing the second big prize opening opening pattern is set in the same manner as described above. Next, in the latent table setting process in step 1242, the small hitting latent table for setting the small hitting state is set. The small hit latency table is stored in advance in the ROM 380 as data representing the small hit release pattern of the first big winning opening 102. In the small hit latency table, the small hit latency table has 2 Over the rounds, the opening time of the first big prize opening 102 is set to 0.5 (seconds) every round. The small hit release pattern corresponds to the above-mentioned short hit pattern and an open pattern that does not correspond to the large acquisition of game balls.

  In step 1240, if it is not a small hit, it is determined as NO. Accordingly, in the reach selection random number setting process in step 1243, the latest random number of the reach random number data RNC set in step 622 of the start port processing routine 600 is selected and set as the reach selection random number. In the present embodiment, the reach is specified by a random value in the reach random number table TB3 (see FIG. 13C), for example, “7”.

  Next, in step 1250, it is determined whether or not it is reach. If the reach selection random number in step 1243 is “7”, it means reach, so that it is determined YES in step 1250, and then represents the reach mode in the reach table set processing in the next step 1251. A reach table is set. The reach table is stored in the ROM 380 in advance.

  On the other hand, if the reach selection random number in step 1243 is not “7”, the reach is not reach. Therefore, it is determined NO in step 1250, and in the process for setting the table for loss in step 1252, this indicates a loss mode. A table is set. The loss table is stored in the ROM 380 in advance.

  As described above, when any one of the steps 1231, 1242, 1251, and 1252 is completed, the variation in the random number update processing routine 500 (see FIG. 11) is performed in the variation pattern selection random number setting processing in the next step 1260. The latest random number of the pattern random number data RND is set as a random number for selecting a variation pattern.

  Then, in the next step 1270, variation pattern set processing is performed. Here, the variation pattern specified by the random number for variation pattern selection is set as a variation pattern for big hit, short hit, small hit or reach based on the variation pattern table. In the present embodiment, the variation pattern table includes each random number in the variation pattern random number data RND and each corresponding variation pattern corresponding to each random number (variation patterns for big hit, short hit, small hit and reach). And stored in the ROM 380 in advance.

  When the processing of the variation pattern selection processing subroutine 1200 is completed in this manner, variation start command set processing is performed in the next step 1300 (see FIG. 16). Accordingly, a variation start command for the variation pattern that has been set in step 1270 is set.

  Next, in the fluctuation start process in step 1310, main controller 300 drives special symbol display 140 by CPU 360 so as to display the fluctuation pattern set in step 1270. For this reason, the special symbol display device 140 performs variation display according to the variation pattern (see reference numeral 2 in FIG. 31).

  After the process of step 1310, the measurement of the fluctuation time of the fluctuation pattern is started in the fluctuation time counting start process in step 1320. Here, the time of the fluctuation time is measured by a soft timer built in the main controller 300.

  Thereafter, when the special symbol processing routine 1000 proceeds to step 1020 again, if it is determined YES, in the next step 1400, it is determined whether or not the variation time is over. At the present stage, if the fluctuation time started in step 1320 has not yet reached the predetermined fluctuation time, the determination in step 1400 is NO.

  In such a state, when the special symbol processing routine 1000 again proceeds to step 1400, if the variation time started in step 1320 reaches the predetermined variation time, in step 1400, It is determined as YES. Then, in the change stop command setting process in step 1410, the change stop command is set so as to stop the change display of the change pattern started in step 1310.

  Next, in the fluctuation stop process in step 1420, main controller 300 causes CPU 360 to stop the fluctuation display of special symbol display 140 described above (see reference numeral 2a in FIG. 31). For this reason, the special symbol display device 140 stops the variation display by the variation pattern.

  After the process of step 1420, in the variable time reset process in step 1430, the predetermined variable time is reset, and the special symbol processing routine 1000 proceeds to the stopped processing subroutine 1500 (see FIGS. 16 and 19).

  In other words, in the special symbol processing routine 1000, after the determination of big hit or loss (see step 1120) is made, the determination of big hit, short hit, small hit or loss (see steps 1220, 1230, 1240) is made. The variation effect of the big hit, short hit, small hit or loss variation pattern set is made, and the stop processing subroutine 1500 is processed along with the stop.

  In this stop processing subroutine 1500, it is determined in step 1510 (see FIG. 19) whether or not it is a hit. Here, the winning means either a big hit or a short hit. At this stage, if the variation pattern set in step 1270 (see FIG. 18) is neither the big hit, short hit or small hit variation pattern, it is not a hit. It is determined. Then, in the next step 1520, it is determined whether J = 0. Here, J represents the number of changes in the special symbol during the short-time game. Note that the short-time game means that the special symbol variation time is shortened after the jackpot game with the non-probable variation game is finished and the opening time of the electric tulip 60b is extended, so that the player's ball is not reduced. A game that often changes special symbols.

  If J is not 0 at the present stage, it is determined as NO in step 1520, and then, in the next step 1521, the number of fluctuations J is subtracted and updated by “1” based on the following equation (10).

J = J-1 (10)
Next, in step 1530, it is determined again whether J = 0. At this stage, if J = 0 is not satisfied, NO is determined in step 1530. Thereafter, when the stop processing routine 1500 reaches step 1530 at least once, if J = 0, YES is determined in step 1530. As a result, the short-time game ends. Then, in the normal game state setting process in the next step 1531, the normal game state is set.

  In step 1510 described above, if the variation pattern already set in step 1270 (see FIG. 18) is one of the variation patterns for big hits, short hits, and small hits, if YES is determined. In the next step 1540, it is determined whether or not it is a small hit. Here, if the variation pattern that has been set in step 1270 (see FIG. 18) is a variation pattern for small hits, this variation pattern for small hits corresponds to a small hit, so in step 1540 it is determined YES, In the small hitting start command setting process in step 1541, a small hitting start command for outputting to the effect control unit 400b is set for the small hitting effect.

  Next, in step 1542, a small hit start process is performed. Here, the release process for the first attacker 100 and the second attacker 170 is performed as follows.

  The first attacker 100 is driven under the control of the CPU 360 based on the small hit latency table (see step 1242). That is, the movable member 101 of the first attacker 100 is controlled by the CPU 360 based on the small hitting latency table and is driven by the first big prize opening actuator 103 to open and close the first big prize opening 102. Then, it is performed according to the small hit release pattern of the small hit latent table. In other words, the first grand prize opening 102 is opened by 0.5 (seconds) for each round over two rounds. As a result, the game balls launched into the game area 12 as described above can easily win the first grand prize opening 102.

  Concurrently with the opening and closing of the first big prize opening 102, the second attacker 170 controls the CPU 360 based on the second big prize opening opening pattern data set in step 1241 (see FIG. 18). It is driven as follows. That is, when the second big prize opening actuator 176 is excited by the solenoid under the control of the CPU 360 based on the second big prize opening opening pattern data, the rod of the second big prize opening actuator 176 is excited. 176b is pivoted upward against the coil spring, the rack 177 is displaced upward in response to the upward axial movement of the rod 176b, and the pinion 178 is rotated counterclockwise to rotate. The blade 170c is tilted to the left through the moving shaft 178a so as to open the second big prize opening 175.

  After that, when the second big prize opening actuator 176 is demagnetized by the solenoid, the rod 176b of the second big prize opening actuator 176 is pushed downward by the coil spring to be displaced, and the pinion 178 rotates clockwise and tilts the blade 170c via the rotation shaft 178a in a direction to close the second big prize opening 175. Such opening and closing of the second big prize opening 175 is repeated based on the second big prize opening opening pattern data. In other words, in the small hit game, the second big winning opening 175 is repeatedly opened at intervals of 0.8 (seconds) by 0.1 (seconds) over two rounds (reference numeral in FIG. 31). 3). As a result, there is a possibility that the game ball will win the second big prize opening 175.

  As described above, in the small hitting start process in step 1542, the second big winning opening 175 is changed to the second big winning prize 175 as the first big winning opening 102 is opened and closed in accordance with the small hitting opening pattern. Opened and closed according to the mouth opening pattern. As a result, the game ball is likely to win the second big prize opening 175 as it becomes easier to win the first big prize hole 102.

  In addition, in the small hitting start signal output processing in step 1543, a small hitting start signal indicating the start of the small hitting game is output to the sub-control device 400.

  On the other hand, in step 1540 described above, if the variation pattern already set in step 1270 (see FIG. 18) is either a big hit or short hit variation pattern, it is not a small hit, so it is determined as NO. . Accordingly, the in-stop processing routine 1500 proceeds to the next probability variation gaming state subroutine 1550 (see FIGS. 19 and 20).

  Then, in step 1551 (see FIG. 20), it is determined whether or not it is any of probability variation symbols A1 to A4. At this stage, if the probability variation symbol set in step 1132 (see FIG. 17) is one of probability variation symbols A1 to A4 (refer to FIG. 4B), it is determined as YES in step 1551. In the next step 1552 in the probability variation gaming state setting process, the gaming state is set to the probability variation gaming state.

  If the determination in step 1551 is NO, it is determined in step 1553 whether or not the probability variation symbol B1 or B2. At this stage, if the probability variation symbol set in step 1132 (see FIG. 17) is either probability variation symbol B1 or B2 (refer to FIG. 4C), it is determined YES in step 1553, In the short time gaming state setting process in step 1554, the gaming state is set to the short time gaming state. Accordingly, in the next step 1555, the number J of changes in the special symbol during the short-time game is set to J = 100.

  If the determination in step 1553 is NO, in the next step 1556, it is determined whether or not the game state is normal. At the current stage, if the gaming state is not the normal gaming state, after determining NO in step 1556, the processing in step 1552 is performed in the same manner as described above. If the determination in step 1556 is YES, the gaming state is set to the latent gaming state in the latent gaming state setting process in the next step 1557. Note that the latent game state is a state where a small hit game state is not notified.

  When the processing of step 1552, 1557, or 1555 is completed as described above, the stopped processing routine 1500 proceeds to step 1560 (see FIG. 19). Accordingly, in step 1560, a jackpot start command is set. Here, since the basis for the determination of NO in step 1540 is either the big hit or short hit variation pattern set in step 1270 (see FIG. 18) as described above, the big hit start command Is set as either a big hit or short win start command.

  Next, in the next step 1570, jackpot start processing is performed. Here, if the jackpot start command has already been set in step 1560 based on the determination result of NO in step 1540 described above, the processing in step 1570 determines that the jackpot game (15 round jackpot game) is described above. This is done to control the opening of the first attacker 100 according to the 15 round jackpot pattern. Also, if the short win start command has been set in step 1560, the processing in step 1570 determines that the short win game (two round jackpot game) is performed in the second big winning opening 102 according to the second big winning opening release pattern described above. Made to do with open control.

  In other words, as described above, when it is determined NO in step 1230 of the variation pattern selection processing subroutine 1200 and the jackpot table is set in step 1231, the stopped processing routine 1500 reaches step 1570. The first attacker 100 is driven under the control of the CPU 360 based on the jackpot table. That is, the movable member 101 of the first attacker 100 is controlled by the CPU 360 based on the 15 round jackpot release pattern of the jackpot table, and is driven by the first jackpot actuator 103 so that the first jackpot 102 Opening and closing is performed according to the above 15 round jackpot opening pattern. In other words, the first grand prize winning opening 102 is opened for 15 rounds, with 9 game balls being won or 30 seconds. As a result, the game balls launched into the game area 12 as described above can easily win the first grand prize opening 102. As a result, the player can have a chance to win a large number of prize balls.

  On the other hand, as described above, after it is determined YES in step 1230 of the variation pattern selection processing subroutine, the second big prize opening opening pattern data is set in step 1241 and the short hit latent table is set in step 1242. After that, when the in-stop processing routine 1500 reaches step 1570, the first attacker 100 is driven under the control of the CPU 360 based on the short hit latency table (see step 1242). That is, the movable member 101 of the first attacker 100 is controlled by the CPU 360 based on the short hit latency table and is driven by the first big prize opening actuator 103 to open and close the first big prize opening 102. In accordance with the short hit release pattern of the short hit latency table. In other words, the first grand prize opening 102 is opened by 0.5 (seconds) for each round over two rounds. As a result, the game balls launched into the game area 12 as described above can easily win the first grand prize opening 102.

  In parallel with the opening and closing of the first big prize opening 102, the second attacker 170 makes the second big prize opening 175 of the second attacker 170 the same as the processing in step 1542. Open and closed based on the second big prize opening opening pattern data set in (see). In other words, even in the short win game, the second big winning opening 175 is opened by 0.5 (seconds) over two rounds. As a result, there is a possibility that the game ball will win the second big prize opening 175.

  As described above, in the jackpot start process in step 1570, the first jackpot 102 is opened and closed according to the jackpot opening pattern. Alternatively, as the first big prize opening 102 is opened and closed according to the short hit opening pattern, the second big prize opening 175 is opened and closed according to the second big prize opening pattern. As a result, the game ball is likely to win the second big prize opening 175 as it becomes easier to win the first big prize hole 102.

After the processing of step 1570 described above, in the jackpot start signal output processing in the next step 1580, a jackpot start signal indicating the start of either jackpot game, in other words, jackpot game or short hit game is output to the sub-control device 400. Is done.
(6) Normal symbol processing When the processing of the special symbol processing routine 1000 is completed as described above, the timer interrupt program proceeds to the normal symbol processing routine 2000 (see FIGS. 11 and 21). Then, in step 2100 (see FIG. 21), it is determined whether or not an auxiliary game is being performed. At the present stage, if the auxiliary game is being performed, the determination in step 2100 is YES.

  On the other hand, if the auxiliary game is not being performed, it is determined as NO in step 2100, and then in step 2200, it is determined whether or not it is changing.

  If the normal symbol is not changing at the present stage, it is determined in step 2300 whether G ≧ 1 after determining NO in step 2200. Here, if the number G of game balls held for the latest through gate 70 in step 721 (see FIG. 15) is G = 0, the determination in step 2300 is NO. On the other hand, if G ≧ 1 is established, it is determined YES in Step 2300, and then, in Step 2310, the hold number G is updated by subtraction by “1” based on the following equation (11).

G = G−1 (11)
Thereafter, in the winning lottery random number setting process in step 2311, the latest random number of the winning random number data RNE in the random number update processing routine 500 (see FIG. 11) is set as the winning lottery random number.

  Next, in step 2320, it is determined whether or not it is a hit. If the current stage is a win, the determination in step 2320 is YES, and the win symbol is set in the win symbol set process in the next step 2321. If the determination in step 2320 is NO, the lost symbol is set in the lost symbol setting process in step 2322.

  After the processing in step 2321 or 2322, it is determined in step 2330 whether or not the game state is probable or time-saving. At this stage, if the game state is one of probability change and time saving, it is determined YES in Step 2330, and then in Step 2331, the variation time is set to 3 (seconds). On the other hand, when the determination in step 2330 is NO, in step 2332, the variation time is set to 29 (seconds).

  After the processing of step 2331 or step 2332 is performed in this way, in the fluctuation start processing in step 2333, the normal symbol display unit 130 causes the winning symbol set in step 2321 or the symbol set in step 2322 to be set. The display of the variation of the lost symbol is started. Accordingly, in the variable time counting start process in step 2334, the soft timer built in main controller 300 is reset to start timing.

  Thereafter, when the normal symbol processing routine 2000 proceeds to step 2200 again, since the fluctuation has already started in step 2333, YES is determined in step 2200. Then, in step 2340, it is determined whether or not the variable time is over. Here, if the time measured by the soft timer that has already started counting in step 2334 has not reached the predetermined fluctuation time, the determination in step 2340 is NO.

  In this state, when the normal symbol processing routine 2000 again proceeds to step 2340, if the time measured by the soft timer that has already started time counting in step 2334 has reached the predetermined fluctuation time, YES is determined in step 2340. Determined. Accordingly, in the fluctuation stop process in step 2341, the fluctuation of the winning symbol or the lost symbol started in step 2333 is stopped in the normal symbol display 130. In step 2342, the variation time is reset.

Thereafter, in the next step 2400, it is determined whether or not it is a hit. If it is not a hit, the determination in step 2400 is NO. On the other hand, when the determination in step 2400 is YES, the auxiliary game is started in the auxiliary game start process in step 2410.
(7) Grand prize opening processing When the processing of the normal symbol processing routine 1000 is completed as described above, the timer interruption program is transferred to the big winning mouth processing routine 3000 (see FIGS. 11, 22, 23 and 24). move on.

  In the big prize opening processing routine 3000, the big hit time release processing routine 3100 is generally the first big one until the establishment of the round number R = upper limit value (for example, 15) through the opening effect at the start of the big hit game. By repeatedly opening and closing the winning opening 102, the player is provided with an opportunity to acquire a large prize ball (see FIG. 23).

  In addition, the small-hit opening processing subroutine 3200 is generally performed by opening the first big winning opening 102 and closing it with the end of the opening effect at the start of the big-hit game. It is configured to give an opportunity for winning a prize ball (see FIG. 24).

  Hereinafter, each process of the big hit release processing routine 3100 and the small hit release processing subroutine 3200 will be sequentially described in detail.

  In the jackpot release processing subroutine 3100 (see FIG. 23), it is determined in step 3110 whether or not the jackpot is being hit. At this stage, if it is not a big hit, NO is determined at step 3110. On the other hand, if it is a big hit, the determination in step 3110 is YES.

  When the determination in step 3110 is YES because of the big hit, the next step 3120 determines whether or not the opening is in progress. Here, the opening refers to an opening effect that represents the start of the jackpot game with the start of the jackpot game. At the present stage, if the opening is in progress, it is determined YES in step 3120, and then in step 3130, it is determined whether or not the opening time has elapsed. If the predetermined opening time has not yet elapsed at the present stage, the determination in step 3130 is NO. The predetermined opening time is measured by a soft timer built in main controller 300.

  When the jackpot release processing subroutine 3100 proceeds to step 3130 at least once after determining NO in step 3130, if the predetermined opening time has elapsed, YES is determined in step 3130. The Then, in the next step 3131, the round number R is added and updated based on the following equation (12).

R = R + 1 (12)
When the processing in step 3131 is completed in this way, in the first big prize opening opening process in the next step 3132, the first attacker 100 controls the first member 100 in the movable member 101 under the control of the CPU 360. Driven by the actuator 103, the first big prize opening 102 is opened. As a result, the game balls launched into the game area 12 as described above can easily win the first big prize opening 102. As a result, the player can expect to win many prize balls.

  After step 3132, it is determined in step 3140 whether the open time has elapsed. At the present stage, if the predetermined opening time for the first big prize opening 102 has not yet elapsed, NO is determined in step 3140. In the present embodiment, during the above-described predetermined opening time, the soft timer built in the main control device 300 is reset and starts counting the opening time.

  With the determination of NO in step 3140, in the next step 3150, it is determined whether or not C ≧ upper limit value (for example, 9). Here, in C ≧ upper limit value, C means the number of winning game balls to the first big winning opening 102. At this stage, if the winning number C has not reached the upper limit, the determination in step 3150 is NO.

  Thereafter, when the jackpot opening process subroutine 3100 proceeds to step 3140 at least once, if the opening time for the first big prize opening 102 has elapsed, the above-mentioned predetermined time by the above-mentioned soft timer is reached. It is determined YES based on the time measurement result for the opening time. If YES in step 3140 and the number C of winning prizes reaches the upper limit, YES is determined in step 3150.

  Thus, if the determination in step 3140 or step 3150 is YES, in the first big prize opening closing process in the next step 3151, the first attacker 100 is controlled by the movable member 101 under the control of the CPU 360. Driven by the first grand prize opening actuator 103, the first big prize opening 102 is closed.

  After the processing of step 3151, it is determined in step 3160 whether R = the upper limit number of times. In the present embodiment, since it is a jackpot game, the upper limit number of rounds is 15 in 15 round jackpots or 2 in 2 round jackpots (short hit). At this stage, if R <the upper limit number of times, NO is determined in step 3160.

  Thereafter, when the jackpot release processing subroutine 3100 reaches step 3160 at least once, if R = the upper limit number of times, YES is determined based on the latest update round number R in step 3131. The This means that the current jackpot game, in other words, the 15-round jackpot or short win game has ended.

  Accordingly, after the round number R = 0 is cleared in the next step 3161, in the ending process in step 3162, a process of starting an ending effect indicating the end of jackpot is started on the image display 50 as described later. . Note that this ending effect time, that is, a predetermined ending time is counted by a soft timer built in the main control device 300.

  At the present stage, since the predetermined ending time has not elapsed, NO is determined in step 3170. Thereafter, when the jackpot opening process subroutine 3100 proceeds to step 3120 again, since the opening effect has already ended at this stage, it is determined as NO in step 3120. Then, in step 3190, it is determined whether or not it is open. At the present stage, as described above, the first big winning opening 102 is already closed for the end of the jackpot game, and therefore, it is determined NO in step 3190 based on the determination of YES in step 3160 described above. The

  Accordingly, it is determined in step 3190a whether or not ending is in progress. Here, if it is during the above-mentioned ending effect, after determining with YES in step 3190a, the determination in step 3170 will be performed. On the other hand, if the above-mentioned ending effect has been completed, it is determined NO in step 3190a, and then it is determined in step 3190b whether or not the interval time has elapsed. In the present embodiment, the interval time refers to a predetermined elapsed time between rounds, that is, a time until the first big prize opening 102 is opened after being closed. The predetermined elapsed time is counted by a soft timer built in main controller 300.

  Thus, if the current stage is before the determination of YES in step 3160 described above, if the predetermined elapsed time has not elapsed, NO is determined in step 3190b. Thereafter, if the predetermined elapsed time has elapsed when the jackpot release processing subroutine 3100 reaches step 3190b at least once or more, the step is performed based on the result of counting the predetermined elapsed time by the soft timer. In 3190b, it is determined YES. Accordingly, in step 3130, the round number R is added and updated based on the equation (12). Note that the addition update processing in step 3131 is repeated 15 times or twice after the determination of YES in step 3130 and after each determination of YES in step 3190b after this determination.

  Thus, when the jackpot release processing subroutine 3100 advances to step 3190a, if the ending is in progress after the end of the jackpot game 15 times or twice, the determination in this step becomes YES, and in the next step 3170 Whether or not the ending time has elapsed is determined. Here, if the answer is YES based on the result of counting the predetermined ending time by the soft timer, the jackpot game is ended in the next jackpot game end subroutine 3180. Accordingly, the process of the next small hitting time opening process subroutine 3200 is performed as follows according to the flowchart of FIG.

  In the small hit release processing subroutine 3200, it is determined in step 3210 (see FIG. 24) whether or not opening is in progress. In the present embodiment, the opening refers to an opening effect that is made with the start of a small hit game. Here, if it is during opening, YES is determined in step 3210. Accordingly, in the next step 3220, it is determined whether or not the opening time has elapsed. Here, the opening time is measured by a soft timer built in main controller 300 as a predetermined opening time.

  At the present stage, since the predetermined opening time has not elapsed, the determination at step 3220 is NO. After that, when the small hitting time opening process subroutine 3200 reaches step 3220 at least once, if the predetermined opening time has elapsed, based on the timing result of the predetermined opening time by the soft timer, In step 3220, it is determined as YES.

  Accordingly, in the big winning opening opening process in the next step 3221, the first attacker 100 is controlled by the CPU 360 with the movable member 101 under the control of the CPU 360 as in the case of the short hit. To open the first big prize opening 102.

  Thus, after the processing in step 3221 is completed, it is determined in next step 3230 whether or not the open time has elapsed. In the present embodiment, the opening time is measured by a soft timer built in the main control device 300 as a predetermined opening time for small hits of the first big winning opening 102. At the present stage, since the predetermined opening time has not yet elapsed, it is determined in step 3230 that NO, and then in the next step 3240, it is determined whether C ≧ 9. Here, if the number C of winnings based on the above-mentioned opening of the first big winning opening 102 in the small hit game is less than 9, it is determined NO in Step 3240.

  After that, when the small hitting time opening process subroutine 3200 reaches step 3230 at least once, if it is determined YES before the determination of YES in step 3240, the big prize opening closing process in step 3241 is performed. Is made. If YES is determined in step 3240 before YES is determined in step 3230, the big prize opening closing process in step 3241 is similarly performed. Accordingly, the first attacker 100 is driven by the first big prize opening actuator 103 by the movable member 101 under the control of the CPU 360 to close the first big prize opening 102.

  Thus, after the process in step 3241 is finished, in the ending start process in the next step 3242, the image display displays the effects until the start of the next fluctuation after the actual small hit game with the closing of the first big winning opening 102. A process to start at 50 is performed.

  Thereafter, it is determined in step 3250 whether or not the ending time has elapsed. In the present embodiment, the ending effect time, that is, the predetermined ending time is measured by a soft timer built in the main controller 300.

  At the present stage, since the predetermined ending time has not yet elapsed, the determination in step 250 is NO. When the small hitting time release processing routine 3200 proceeds to step 3210 again, it is determined NO because the above-described opening effect has already been completed. Next, in step 3211, it is determined whether or not ending is in progress. Here, if it is during the ending effect in the image display 50, since it is ending, it determines with YES in step 3211. Here, “in ending” means that the effect processing by the image display device 50 is in the effect processing from the end of the small hit to the start of the next fluctuation.

Thereafter, when the small hitting time release processing routine 3200 proceeds to step 3250 through step 3211 at least once or more, if the predetermined ending time has elapsed, based on the timing result of the soft timer. After the determination at step 3250 is YES, in the next small hit game end processing subroutine 3260, the image display unit 50 performs a process for ending the ending effect. If the determination in step 3211 is NO, both steps 3230 and 3240 sequentially determine NO.
(8) Electric Chu Processing When the processing of the special winning opening processing routine 3000 is completed as described above, the timer interruption program proceeds to the next electric chew processing routine 4000 (see FIGS. 11 and 25). In this electric chew processing routine, when the gaming state of the pachinko gaming machine is in the auxiliary game, the electric tulip 60b is released according to the gaming state of the probability change or the short time after the opening effect is finished, so that the electric prize is given to the player. The chance of winning a game ball to the mouth 62 is increased. Details will be described below.

  As described above, when the timer interruption program proceeds to the electric chew processing routine 4000, it is determined in step 4100 (see FIG. 26) whether or not an auxiliary game is in progress. At the present stage, if the gaming state by the pachinko gaming machine is in an auxiliary game, the determination in step 4100 is YES.

  Then, in the next step 4200, it is determined whether or not opening is in progress. Here, “opening” means that an opening effect is being made on the image display 50 with the start of the auxiliary game. Therefore, at the present stage, if the opening effect is accompanied by the start of the auxiliary game, it is determined YES in step 4200, and then in step 4300, it is determined whether or not the opening time has elapsed. Here, the progress of the opening is determined by the passage of a predetermined opening time. If the predetermined opening time has not yet elapsed at the present stage, the determination in step 4300 is NO. Note that the lapse of the opening time is determined based on the result of counting the predetermined opening time by a soft timer built in main controller 300.

  After that, when the electric chew processing routine 4000 reaches step 4300 at least once, if YES is determined, it is determined in the next step 4400 whether the game state is probable or short.

  Thus, if the gaming state is a promising or short-time gaming state at the present stage, it is determined YES in Step 4400, and then the opening time of the electric tulip 60b in the next opening time setting process in Step 4410 is 3. Set to 5 (seconds). On the other hand, if the game state is not a probability change or a short-time game state but a non-probability change game state (normal game state), the release time of the electric tulip 60b is 0.2 (seconds) in the release time setting process in step 4420. Set to

  After the processing in step 4410 or 4420, in the next electric chew release processing in step 4430, the electric tulip 60b is controlled to 3.5 (seconds) or 0.2 (seconds) under the control of the CPU 360 of the main controller 300. During this time, it is driven and opened by the start opening actuator 63. Along with this, the electric winning opening 62 of the electric tulip 60b is opened. Thereby, the player can expect an increase in the winning of the game ball to the electric winning opening 62 via the electric tulip 60b.

  After the processing in step 4430, it is determined in step 4500 whether or not the opening time has elapsed. Accordingly, if the opening time of the electric tulip 60b has not elapsed for the predetermined opening time, it is determined as NO in Step 4500. It should be noted that the elapse of the opening time of the electric tulip 60b is made by counting the predetermined opening time by a soft timer built in the main control device 300.

Thereafter, when the predetermined opening time has elapsed when the electric chew processing routine 4000 reaches step 4500 at least once or more, in step 4500, the predetermined opening time of the predetermined time by the soft timer is reached. It is determined YES based on the time measurement result. Accordingly, in the electric chew closing process in step 4510, the electric tulip 60 b is driven by the start opening actuator 63 under the control of the CPU 360 of the main controller 300, and a game ball wins the electric winning opening 62. Close to regulate. Accordingly, in the auxiliary game end process in step 4520, the auxiliary game by the pachinko gaming machine is ended.
(9) Output Processing When the processing of the electric chew processing routine 3000 is completed as described above, the timer interrupt program proceeds to the output processing routine 5000 (see FIG. 11). In this output processing routine 5000, the detection output of the electric chew sensor S2, the detection output of the normal winning mouth sensor S4, and the first big winning mouth sensor S5 performed in each processing of the random number update processing routine 500 to the electric chew processing routine 400. The detection output and other various data are output to the sub-control device 400.
3. Sub-control-device-side game operation mode When the main-control-device-side game operation mode is processed as described above, in the sub-control device 400, the payout control unit 400a is placed in the payout game operation mode and the effect control unit 400b. However, together with the display control unit 400c and the lamp control unit 400d, the production game operation mode is set.
(1) Payout Game Operation Mode After the payout control unit 400a of the sub control device 400 starts executing the payout control program as described above, various data are transferred from the main control device 400 to the output processing routine 5000 as described above. When output to the control device 400, if the various data includes payout data (detection output of the first big prize port sensor S5 or detection output of the second big prize port sensor S6), the payout control unit 400a The CPU 413 inputs the payout data via the I / F 411 to perform payout processing of the game ball, and outputs a payout output from the O / F 412 to the payout drive motor M. Therefore, the payout mechanism pays out the game ball in accordance with a predetermined payout condition under the drive of the payout drive motor M.
(2) Production Game Operation Mode As described above, when the production control unit 400b of the sub-control device 400 starts executing the production control program according to the flowchart of FIG. 26, in the random number update processing routine 7000, various random numbers for production etc. The random number is updated based on various random number data such as rendering random number data stored in the ROM 426. In the present embodiment, the above-described production random number data includes both a low-probability gaming state in which the jackpot winning probability in the jackpot lottery is a normal probability and a high-probability gaming state in which the winning probability is higher than the normal probability. Is a data required for performing a lottery to notify or conceal any of the gaming states, and is composed of a random number sequence consisting of 0, 1, 2,.
(1) Various Input Processing When the processing of the random number update processing routine 7000 is completed as described above, the effect control program proceeds to various input processing routines 8000 (see FIGS. 26 and 27). Then, in the game state information set process in step 8100 (see FIG. 27), various game state information among the various data output from the main control device 300 as described above is the O / F 350, I / F 421, and bus. The data is input to the CPU 425 through the line 420 and set in the RAM 427 by the CPU 425.

  Next, in step 8200, it is determined whether the game is a small hit or a short hit. Here, based on the small hitting start signal output from main controller 400 in step 1543 (see FIG. 19) or the big hit starting signal output from main controller 400 in step 1580 as described above, in step 8200, It is determined as YES. If it is not a small hit or short hit, NO is determined in step 8200.

  If YES is determined in step 8200 as described above, the detection output of the second prize winning port sensor S6 is in an effective state in the second prize winning sensor detection function validation process in the next step 8210. This means that the notification lottery symbol variation function is activated (see reference numeral 6 in FIG. 31). Next, in step 8300, it is determined whether or not the notification lottery is executed. In the present embodiment, the determination of the notification lottery execution is made based on the detection output (see reference numeral 5 in FIG. 31) of the second big prize opening sensor S6. This means that the second big prize opening sensor S6 also serves as a notification lottery sensor. For this reason, there is no need to separately provide a notification lottery sensor.

  At the present stage, when the second big prize opening 175 is opened in the main controller side game operation mode as described above, when the game ball wins the second big prize opening 175, the game ball becomes the second attacker. It falls into the communication path 171a of 170, and is detected as a notification lottery by the second grand prize port sensor S6. For this reason, since this detection corresponds to notification lottery execution, it is determined as YES in Step 8300 based on the detection output of the second big prize winning port sensor S6.

  Thereafter, in step 8400, it is determined whether K <2. Here, K represents the number of game balls won in the second grand prize opening 175, in other words, the number of game balls held that is the basis for executing the notification lottery. At this stage, if K = 0 has been cleared in step 8420, YES is determined in step 8400 based on K = 0. Then, in the next step 8410, based on K = 0 from the following expression (13), K = 1 is added and updated (see reference numeral 9 in FIG. 31). This means that the number of reserved game balls that is the basis for the notification lottery at the current stage is “1”. In the present embodiment, the hold number K (hereinafter also referred to as a hold storage number K) is stored in the RAM 427 of the arithmetic control unit 400b for each addition and update.

K = K + 1 (13)
Next, in the effect random number setting subroutine 8500, the latest random number of the effect random number data updated in the random number update processing routine 7000 is set in the RAM 427 by the CPU 425. Thereafter, in step 8600, it is determined whether or not the second big prize opening is closed. At the present stage, if the second big prize opening 175 is in an open state, the second big prize opening 175 is not closed, so that it is determined as NO in Step 8600.

  Thereafter, when the game ball newly wins the second grand prize port 175, the game ball is newly detected by the second big prize port sensor S6. For this reason, YES is determined in step 8300. At this stage, since K = 1, YES is determined in step 8400, and in step 8410, K = 2 is added and updated based on K = 1 based on K = 1. In the effect random number setting subroutine 8500, the latest effect random number is set in the same manner as described above.

  In such a stage, if the second big prize opening 175 is in the open state, it is determined NO in Step 8600, and then the determination process in Step 8300 is performed again. Here, when the game ball newly wins the second big prize opening 175 again, this game ball is detected by the second big prize opening sensor S6. Accordingly, after the determination at step 8300 is YES as described above, the determination at step 8400 is YES based on K = 2. In the next step 8410, k = 3 is added and updated based on K = 2 based on K = 2, and in the effect random number setting subroutine 8500, the latest effect random number is set as described above. Thereafter, when the various input processing routine 8000 proceeds to step 8400, it is determined as NO because K = 3 already. This means that the upper limit value of the notice lottery hold number is two. In step 8420, K = 0 is cleared. Note that the process of clearing the reserved storage number K to K = 0 may be performed when the round 15 hits a big hit after the notification change effect start process in Step 9433 (see FIG. 29) described later.

  Thus, after the processing in step 8420 as described above, or after it is determined YES in step 8600 based on the closing of the second prize winning opening 175, display control is performed in various input reading processing in the next step 8700. Various input data such as a symbol pattern from the section 400 c and a lamp pattern from the lamp control section 400 d are read by the CPU 425 and set in the RAM 427.

When the reserved storage number K is updated in step 8410 of each input display processing routine 8000, the display control unit 400c causes the CPU 433 to display each notification lottery symbol holding lamp according to the value of the updated reserved storage number K. Turn on 190. Thereby, the player can visually recognize the number of holds for the notification lottery.
(2) Display Processing When the processing of the various input processing routines 8000 is completed as described above, the processing of the next display processing routine 9000 (see FIGS. 26 and 28) is performed. Thus, in the special symbol-corresponding decorative symbol processing subroutine 9100 (see FIG. 28), the data related to the special symbol among the various data output as described above from the main controller 300 in the output processing routine 5000 (see FIG. 11). Based on this, the process of setting the decorative design corresponding to the special design is performed.

  Thereafter, in the jackpot game display processing subroutine 9200, an effect display process representing the jackpot game is performed based on the data representing the jackpot among the various data output as described above. Accordingly, based on the display processing, the image display device 50 is driven by the display control unit 400c to display the effect representing the above-mentioned jackpot game, the frame lamp 210, each star board lamp 120, and each The star-shaped movable accessory 120 is driven by the lamp control unit 400c, and displays a lighting effect in accordance with the effect display represented during the jackpot game by the image display 50 described above.

  When the processing of the jackpot gaming display processing subroutine 9200 is completed in this way, in the other standby display processing subroutine 9300, the standby status is displayed based on the data indicating the standby status among the various data output as described above. An effect display process is performed. Accordingly, based on the display processing, the image display device 50 is driven by the display control unit 400c to display the above-described effects such as waiting, and the frame lamp 210, each star board lamp 120, and each The star-shaped movable accessory 120 is driven by the lamp control unit 400c to display a lighting effect in accordance with the effect display indicating that the image display device 50 is on standby.

  When the other standby display processing subroutine 9300 is completed as described above, the display processing routine 9000 proceeds to the next notification lottery display processing subroutine 9400 (see FIGS. 28 and 29). Therefore, in step 9410, it is determined whether the notification lottery display is changing. At this stage, if the notification variation start process is not yet performed in step 9433, it is determined that the notification lottery display variation is not in progress, and therefore NO is determined in step 9410.

  Thereafter, in step 9420, it is determined whether K ≧ 1. At the present stage, if the latest reserved storage number K in step 8410 is K = 0, NO is determined in step 9420 without shifting to the notification variation process. On the other hand, if the above-mentioned latest reserved storage number K satisfies K ≧ 1, it is determined YES in step 9420, and then in the next step 9421, from the following equation (14), the latest K is decremented and updated by “1” in accordance with the number K of reserved storage.

K = K-1 (14)
Thereafter, the process of subtracting and updating the reserved storage number K in step 9421 is repeated until the determination in step 9400 is NO. Then, when the reserved storage number K = 0, the notification lottery process in step 9422 is ended based on the subsequent determination of NO in step 9420. In addition, when the determination in step 9430 is YES as described later before NO is determined in step 9420, the processing after step 9431 in the notification lottery display processing subroutine 9400 is completed as described later. At the same time, the pending storage number K is cleared to K = 0. This means that if the retained storage number K ≧ 1, the notification lottery process in step 9422 is repeated until the determination in step 9430 is YES (the notification lottery result is a win).

  As described above, every time K is decremented and updated by “1” in step 9421, a notification lottery process is performed in step 9422. Here, a notification lottery is performed based on the effect random numbers updated in the random number update processing routine 7000 described above. Specifically, if the above-described updated production random number corresponds to 60% of 0, 1,... . Further, if the above-described updated production random number corresponds to any of the remaining 6 to 9, it is determined to be lost. In this embodiment, the production random numbers 0 to 5 and 6 to 9 are stored in advance in the ROM 426 of the production control unit 400b as the winning random numbers for the notification lottery and the lost random numbers for the notification lottery. As described above, the number is not limited to 60%, and may be appropriately changed to 50% or 70%, for example. In addition, the range of numbers corresponding to winning or losing may be appropriately changed at 0, 1,..., 9 so as not to overlap each other.

  Thereafter, in step 9430, it is determined whether or not the notification lottery result is successful. Accordingly, if the notification lottery result in step 9422 is a win, YES is determined in step 9430. On the other hand, if the notification lottery result in step 9422 is lost, NO is determined in step 9430.

  If the determination in step 9430 is YES as described above, in the next step 9431, a notification display effect setting process is performed. Here, if the gaming state information in the above-described step 8100 includes a probability variation state of 100 (%), the number “7” is set in red based on the data per notification lottery. If the game state information in step 8100 described above includes a non-probable change state of 100 (%), the number “0” is set in red based on the per-notification lottery data. Further, a predetermined notification change time (for example, 3 (seconds)) is also set in accordance with any of these sets.

  In the present embodiment, the correspondence between 100% probability variation state and the red number “7” and the correspondence relationship between 100% non-probability variation state and the red number “0” are the per-notification lottery data. Are stored in advance in the ROM 426 of the arithmetic control unit 400b. The red number “7” or “0” described above may be appropriately changed to another number, and may be changed to an appropriate picture without being limited to the number.

  On the other hand, when the determination in step 9430 is NO as described above, in the next step 9432, a loss display effect setting process is performed. Here, if the game state information in the above-described step 8100 includes a loss state, the code “-” is set in white based on the notification lottery loss data. In the present embodiment, the correspondence between the lost state of the notification lottery and the white sign “−” is stored in advance in the ROM 426 of the arithmetic control unit 400b as the notification lottery loss data. Note that the sign “-” may be changed to an appropriate picture as long as it does not overlap with the winning symbol.

  When the processing in step 9431 or step 9432 is completed in this way, notification fluctuation start processing is performed in the next step 9433 (see reference numeral 7 in FIG. 31). Along with this, in the display control unit 400c, the CPU 433 performs a process of starting the variable display of the numbers 0 to 9 in white under the execution of the display control program. For this reason, based on the change display process, the notification lottery symbol display 180 is driven by the CPU 433 and starts displaying the number sequence of 0 to 9 in white.

  After the process of step 9433, in the time measurement start process in step 9434, the soft timer built in the effect control unit 400b starts measuring the predetermined notification variation time.

  Thereafter, every time the notification lottery display processing subroutine 9400 reaches step 9410, it is determined YES based on the notification variation start processing in step 9433, and in step 9440, NO is determined based on the time measured by the soft timer in step 9434. It is determined.

  In this state, when the notification lottery display processing subroutine 9400 reaches step 9440, if the predetermined notification variation time has elapsed, YES is determined based on the time measured by the soft timer in step 9434. . Accordingly, the change display of the notification lottery symbol display 180 is stopped by the CPU 433 of the display control unit 400c.

  Then, the notification lottery display processing subroutine 9400 proceeds to the next notification lottery display fluctuation stop processing subroutine 9450 (see FIGS. 29 and 30). Accordingly, in step 9451, it is determined whether or not the notification lottery result is successful.

  Here, if the notification lottery result in step 9422 (see FIG. 29) is a win, it is determined YES in step 9451, and then a notification lottery result notification process is performed in step 9451a (reference numeral 8 in FIG. 31). reference). At this stage, if the content set in step 9431 is the red number “7” corresponding to the probability variation state of 100 (%), the process of notifying the number “7” in red in step 9451a. Made. Also, if the content already set in step 9431 is the red number “0” corresponding to the uncertain change state of 100 (%), in step 9451a, the process of notifying the number “0” in red is performed. The

  Accordingly, the display control unit 400c causes the CPU 433 to use the red number “7” corresponding to the 100% probability variation state described above or the red number “0” corresponding to the 100% probability variation state. A notification process is performed. Therefore, based on the notification process, the notification lottery symbol display 180 is driven by the CPU 433 to display the red number “7” or the red number “0”, thereby informing the high probability or the low probability. To do.

  Thereby, the player can visually recognize from the notification lottery symbol display 180 that the gaming state at the current stage is in a high or low probability state. As a result, the player can increase the willingness to continue the game if the probability is high, and can recognize that if the probability is low.

  When the process of step 9451a ends, it is determined in step 9552 whether or not a predetermined hit display time has elapsed. The predetermined hit display time is counted by a soft timer built in the effect control unit 400b in accordance with the process of step 9451a. Therefore, if the determination in step 9552 is NO, it is determined in step 9453 whether or not the gaming state is changed or updated. If the determination in step 9453 is YES, a reset process is performed in step 9453a.

  Thereafter, when the predetermined hit display time has elapsed, YES is determined in step 9552 based on the time measured by the soft timer.

  On the other hand, in step 9451 described above, if the notification lottery result in step 9422 (see FIG. 29) is lost, it is determined as NO. Along with this, in step 9451b, the display of the notification lottery result is performed. At this stage, if the symbol “-” has already been set in step 9432 (see FIG. 20), white display processing of the symbol “-” is performed in step 9451b. Along with this, the display control unit 400c performs a process of notifying the loss with white display of “−” by the CPU 433 under the execution of the display control program. For this reason, based on the process, the notification lottery symbol display 180 is driven by the CPU 433 to notify the loss by displaying “-” in white.

  In this way, since only “-” is displayed in white to notify the user, whether the gaming state at the current stage is in a change state of probability change (high probability) or non-probability change (low probability). The current gaming state remains secret for the player. In this embodiment, as described above, based on the code “−” set in step 9432 (see FIG. 20), the loss is notified by the white display of the code “−”. The notification of the loss may be performed not by the white display of the sign “−” but by a display in a color different from the white of the sign “−”, or without the sign “−”. The effect display contents may be continuously displayed as they are. In short, it is only necessary that the display is based on the contents of the production such that any variation state of probability change (high probability) and non-probability change (low probability) is unknown to the player.

  After the processing of step 9451b, it is determined in step 9454 whether or not a predetermined loss display time has elapsed. Here, the above-described predetermined loss display time is measured by a soft timer built in the display control unit 400c in accordance with the process of step 9451b. Thereafter, when the above-described predetermined loss display time has elapsed, YES is determined in step 9454 based on the time measured by the soft timer. Note that after the processing in step 9453a or the determination in step 9454, reset processing is performed in step 9460 (see FIG. 29).

  As described above, in the present embodiment, for example, the game state after the end of the small hit or short win is the opening of the first big winning opening 102 in the small hit or short hit gaming state as described above. If the second big prize opening 175 is opened in the second big prize opening opening pattern in any one of the low probability gaming state and the high probability gaming state, a game for the second big prize winning opening 175 is performed. The possibility of winning a ball arises.

  In such a state, when the winning of the game ball to the second big prize opening 175 is detected by the second big prize opening sensor S6, both the low probability gaming state and the high probability gaming state are played. It is drawn whether or not to notify the state. Further, in accordance with the lottery, the notification lottery symbol display unit 180 variably displays the notification lottery symbol.

  When the notification lottery symbol display by the notification lottery symbol display 180 is stopped, when the lottery that the notification is not performed is already completed, both the low-probability gaming state and the high-probability gaming state are played. On the other hand, the contents of the production to be made unknown depending on whether the state is displayed on the notification lottery symbol display 180, and on the other hand, when the lottery has been made for the notification, which one of the low-probability gaming state and the high-probability gaming state The content of the effect clearly specified is displayed on the notification lottery symbol display 180.

  In other words, when the game ball wins the second big prize opening 175 in the game state of small win or short win, whether or not to inform the game state that should be in a concealed state as a privilege to the player In the case of winning that the information should be notified, the player is informed of the gaming state that should be kept secret, so that the interest in winning the first big winning opening 102 due to short wins or small hits can be increased. It is possible to prevent the player from becoming a monotonous game that causes the game to stop or to leave the customer by continuously maintaining the interest in the player.

  Here, in the processing of the various input processing routines 8000, as described above, the pending storage number K is added and updated based on the detection of the second big prize opening sensor S6 for each winning of the game ball to the second big prize opening 175, While subtracting and updating the reserved storage number K, a lottery is performed as to whether or not the notification is performed. Thereby, it is possible to make a lottery to notify the game state of the low probability gaming state and the high probability gaming state by effectively utilizing the winning of the game ball to the second big prize opening 175. . As a result, it is possible to increase the chance of informing which of the low probability gaming state and the high probability gaming state.

  Further, as described above, the second grand prize opening pattern is opened for 0.1 (seconds) for each round over two rounds, and is 0 for every second after the opening. It is set to close for 8 seconds. Thereby, the possibility of winning the second big winning opening 175 of the game ball surely occurs. As a result, the above-described effects can be achieved while ensuring an opportunity to notify which of the low-probability gaming state and the high-probability gaming state the gaming state is.

  In addition, as described above, in the notice lottery display process routine 9400, the elapsed time after the notice change effect start process in step 9433 is started until time measurement is started in step 9434 and then YES is determined in step 9440. During this time, the notification lottery symbol display 180 displays the variation display of the notification lottery symbol. To achieve the above-described effect, the notification lottery result can be obtained by simply waiting for the notification lottery symbol to end. Can be recognized.

  In addition, as described above, in the various input processing routines 8000, since it is a small hit or short hit, it is determined YES in step 8200, and then in step 8210, the detection output of the second big prize opening sensor S6 is valid. (See reference numeral 4 in FIG. 31). In other words, the notification lottery in step 9422 is not performed unless the detection function of the second grand prize winning sensor S6 is validated. As a result, the display of either the low probability gaming state or the high probability gaming state can be correctly achieved.

  Further, as described above, the notification lottery symbol display 180 is provided on the game board 10 on the upper side of the image display 50 separately from the image display 50, so that the notification lottery symbol is displayed by the image display 50. The fluctuation display is separately displayed on the upper side of the image display 50 by the notification lottery symbol display. Therefore, the player can correctly recognize the change display of the notification lottery symbol without being confused with the change display by the image display 50.

  Moreover, in order to win a game ball in the second grand prize opening 175, a player who is only visually recognizing only the image display 50 usually plays a game so that the game ball is awarded in the second big prize opening 175. The second big prize opening 175 above the image display device 50 is continuously viewed. Therefore, if the notice lottery symbol display 180 is above the image display 50 and in the vicinity of the second big prize opening 175 as described above, the player visually recognizes the winning of the game ball to the second big prize opening 175. In addition, the notice lottery symbol that fluctuates with the winning can be easily visually recognized from the notice lottery symbol display 180, and the gameability can be improved.

In carrying out the present invention, the following various modifications are possible without being limited to the above embodiments. At this stage, the contents already set in step 9431 are
(1) In step 3221 of FIG. 24, unlike the above embodiment, the first big prize opening 62 may be opened a plurality of times.
(2) Short wins are not limited to the two round jackpots described in the above embodiment, and are not intended to acquire a large amount of game balls as in the case of the two round jackpots. It may be a big hit such that the one big winning opening 102 is opened for 0.5 (seconds).
(3) In step 9552 (see FIG. 30), when the number of fluctuations of the special symbol reaches a predetermined number (for example, 30 times) or more instead of elapse of the predetermined hit display time described in the above embodiment. Alternatively, when the next short hit or small win is reached, the change display of the notification lottery result may be terminated by determining YES.

  Further, when displaying the low probability gaming state or the high probability gaming state by the notification lottery symbol display 180, the display time for the high probability gaming state is long, and the display time for the low probability gaming state is long. A predetermined hit display time (see step 9552) may be set so as to shorten the time. Thus, since the high probability game state is displayed for a long time, it is convenient for the player to continuously check the high probability game state. In addition, since the low probability gaming state is displayed for a short time, the player can quickly move to the next gaming state.

It is a front view showing one embodiment of a pachinko gaming machine according to the present invention. It is a front view which shows the game board of the pachinko gaming machine of FIG. FIG. 3 is a partial front view showing a lower right side portion of the game board of FIG. 2. (A), (b), (c), (d), and (e) are figures which show each normal symbol, each probability variation symbol, each probability variation symbol, a small hit symbol, and a lose symbol, respectively. It is a perspective view which shows the 2nd big winning opening actuator of FIG. 2 in the closed state of a 2nd big winning opening. It is a perspective view which shows the 2nd big winning opening actuator of FIG. 2 in the open state of a 2nd big winning opening. (A) And (b) is a figure which respectively shows a notification lottery design. It is a block diagram which shows the electronic control system of the said pachinko gaming machine. It is a block diagram which shows the detailed structure of the main controller of FIG. It is a block diagram which shows the detailed structure of the sub-control apparatus of FIG. It is a flowchart showing the timer interruption program performed by CPU of the main control apparatus of FIG. (A), (b), (c), (d), (e), and (f) are respectively jackpot random number data, jackpot symbol random number data, reach random number data, variation pattern random number data in the one embodiment, It is a chart which shows hit random number data and initial value random number data. (A), (b), (c) and (d) are charts showing a jackpot random number table, a jackpot symbol random number table, a reach random number table and a hit random number table, respectively, in the embodiment. It is a detailed flowchart which shows the starting port process routine of FIG. 12 is a detailed flowchart illustrating a gate processing routine of FIG. 11. It is a detailed flowchart which shows the special symbol process routine of FIG. It is a detailed flowchart which shows the big hit determination processing subroutine of FIG. It is a detailed flowchart which shows the fluctuation pattern selection process subroutine of FIG. It is a detailed flowchart which shows the process subroutine during a stop of FIG. FIG. 20 is a detailed flowchart showing a probability variation gaming state setting processing subroutine of FIG. 19. FIG. It is a detailed flowchart which shows the normal symbol process routine of FIG. FIG. 12 is a detailed flowchart showing a special winning opening processing routine of FIG. 11. FIG. FIG. 23 is a detailed flowchart showing a big hit release processing subroutine of FIG. 22. FIG. 23 is a detailed flowchart showing a small hit release processing subroutine of FIG. 22. It is a detailed flowchart which shows the electric-chu process routine of FIG. It is a flowchart showing the presentation control program performed by CPU of the presentation control part of the sub-control apparatus of FIG. It is a flowchart showing the various input processing routines of FIG. It is a flowchart showing the display processing routine of FIG. It is a flowchart showing the notification lottery display processing subroutine of FIG. It is a flowchart showing the notification lottery display fluctuation stop processing subroutine of FIG. It is a timing chart which shows the main operation waveforms in the above-mentioned one embodiment.

Explanation of symbols

10 ... game board, 11 ... board surface, 12 ... game area, 20 ... guide rail,
50 ... Image display, 60a ... Start chucker, 100 ... First attacker,
103 ... First big prize opening actuator, 130 ... Normal symbol display,
140 ... special symbol display, 170 ... second attacker, 175 ... second big prize opening,
176 ... Second grand prize opening actuator, 180 ... Notification lottery symbol display,
190 ... Notification lottery symbol holding lamp, 300 ... Main control device, 400b ... Production control unit,
K: Number of holds (number of stored memories), S6: Second big prize opening sensor.

Claims (6)

  1. A first grand prize opening means that is opened so that a game ball can be won in accordance with a result of a jackpot lottery performed under a predetermined condition in accordance with a prize at the start of the game ball;
    First display means for variably displaying symbols on the condition that a game ball is won at the start opening;
    Based on the result of the jackpot lottery, a second grand prize opening means that is opened so that a game ball can be won;
    Whether to notify whether the gaming state is a low-probability gaming state in which the winning probability in the jackpot lottery is a normal probability or a high-probability gaming state in which the winning probability is higher than the normal probability Second display means for variably displaying a notification lottery symbol of whether or not,
    A second grand prize opening detecting means for detecting the winning when the game ball wins the second big prize opening means while the second big prize opening means is open;
    When the result of the jackpot lottery corresponds to the large acquisition of game balls, the first large prize opening pattern that allows the game balls to be awarded in large quantities to the first big prize opening means is released. First control means for controlling the winning opening means;
    When the result of the jackpot lottery does not correspond to the large acquisition of game balls, the second grand prize is opened in a second big prize opening pattern that allows the game balls to be awarded to the second big prize opening means. Second control means for controlling the mouth means;
    Notification lottery means for performing lottery on whether to notify the gaming state of the low probability gaming state or the high probability gaming state based on the detection of the second big prize opening detecting means;
    And third control means for controlling the second display means so as to variably display the notification lottery symbol based on the detection of the second big prize opening detecting means,
    When the third control unit stops displaying the notification lottery symbol by the second display unit, the second display unit displays the low-probability gaming state and the high level when the lottery that the notification lottery does not notify has been completed. The contents of the production to be made unknown for which of the probabilistic gaming states is displayed, and on the other hand, when the lottery that the notification lottery means informs, whether the gaming state of the low probability gaming state or the high probability gaming state A pachinko machine that displays the contents of the production clearly specified.
  2. Reservation storage means for reserving the winning number of the game ball with respect to the second large prize opening means as the retention storage data for the notification lottery;
    A holding storage number display means for displaying the holding storage number of the holding storage data by the holding storage means,
    The notification lottery means subtracts the number of reserved storage of the reserved storage data by “1” each time until a lottery result indicating that either the low probability gaming state or the high probability gaming state is informed. 2. The pachinko gaming machine according to claim 1, wherein a lottery of whether to notify which of the low probability gaming state and the high probability gaming state is repeated is repeated.
  3.   The second grand prize opening pattern is set to open the second big prize opening means for a predetermined short period of time at a predetermined time interval every round. The pachinko gaming machine according to claim 1 or 2, wherein the pachinko gaming machine is stored in the pattern data storage means as the big winning opening opening pattern data.
  4. Based on the detection of the second big prize opening detection means, comprising a time measuring means for measuring the time of the variable display of the second display means,
    The third control means ends the control for the variable display of the notice lottery symbol by the second display means when the time measured by the time measuring means reaches a predetermined fluctuation display time. Item 4. A pachinko gaming machine according to any one of items 1 to 3.
  5.   5. The apparatus according to claim 1, further comprising a detection validation unit that validates the subsequent detection of the second big prize opening detection unit only when the result of the jackpot lottery does not correspond to a large acquisition of game balls. A pachinko gaming machine according to any one of the above.
  6. Game board,
    A guide rail provided on the surface of the game board to form a game area,
    The first grand prize opening means is provided in the lower part of the game area on the board surface of the game board,
    The second grand prize opening means is provided on the board surface of the game board above the game area,
    The first display means is an image display provided at the center of the game board,
    The said 2nd display means is the alert | lottery lottery symbol display provided in the said game board above the said image display and in the vicinity of the said 2nd big prize opening means. The pachinko gaming machine according to any one of the above.
JP2008252087A 2008-09-30 2008-09-30 Pachinko machine Expired - Fee Related JP5058930B2 (en)

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Application Number Priority Date Filing Date Title
JP2008252087A JP5058930B2 (en) 2008-09-30 2008-09-30 Pachinko machine

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JP2010082028A JP2010082028A (en) 2010-04-15
JP5058930B2 true JP5058930B2 (en) 2012-10-24

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Publication number Priority date Publication date Assignee Title
JP5244629B2 (en) * 2009-01-22 2013-07-24 京楽産業.株式会社 Pachinko machine
JP5798577B2 (en) * 2013-01-25 2015-10-21 株式会社ソフイア Game machine

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JP2008023138A (en) * 2006-07-24 2008-02-07 Daiichi Shokai Co Ltd Game machine
JP2008113885A (en) * 2006-11-06 2008-05-22 Aruze Corp Game machine

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