JP5006077B2 - Game ball rotation movement / distribution device for bullet ball machines - Google Patents

Game ball rotation movement / distribution device for bullet ball machines Download PDF

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JP5006077B2
JP5006077B2 JP2007082138A JP2007082138A JP5006077B2 JP 5006077 B2 JP5006077 B2 JP 5006077B2 JP 2007082138 A JP2007082138 A JP 2007082138A JP 2007082138 A JP2007082138 A JP 2007082138A JP 5006077 B2 JP5006077 B2 JP 5006077B2
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game ball
game
rotating body
ball
rotating bodies
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JP2008237542A (en
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明紀 齋田
正明 岸
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Heiwa Corp
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本発明は、パチンコ機やスマートボール等の弾球遊技機に係り、特に、入賞に係わる遊技球移動・振分け用の複数の回転体が設けられた遊技球回転移動・振分け装置に関するものである。   The present invention relates to a ball game machine such as a pachinko machine or a smart ball, and more particularly to a game ball rotation movement / distribution device provided with a plurality of rotating bodies for game ball movement / distribution related to winning.

従来、この種の技術としては特許文献1に記載のものがあった。
これは、遊技球の保持部を有する回転体を2つ並べて配置し、遊技球を一方の回転体から他方の回転体へと受け渡し可能であり、また、各回転体側でその回転によって有利な遊技状態になるか否か振り分け可能で、更に、両回転体側間で有利な遊技状態の内容が異なる、というものである。
Conventionally, this type of technology has been described in Patent Document 1.
This is because two rotating bodies each having a holding portion for game balls are arranged side by side, and the game balls can be transferred from one rotating body to the other rotating body, and each rotating body side is advantageous by its rotation. It is possible to sort whether or not the game is in a state, and further, the contents of the advantageous game state differ between the two rotating bodies.

特開平4−146781号公報JP-A-4-146811

上記従来技術では、2つの回転体は回転軸方向に交差する一端面が遊技機正面側を向いているので、一方の回転体から他方の回転体への遊技球の受け渡しが遊技者から見ることができて楽しむことができるという利点がある。
しかし、回転体の回転によって有利な遊技状態になるか、それ以外の状態になるか振り分け可能な弾球遊技機においては、上記回転体の回転角の周期性を観察して有利な遊技状態になる振り分けがされるように、変則的な方法で遊技が行われることがある。例えば、2つの回転体の正面に各々描かれた模様等の回転位置(回転体の回転角)を比較対照し、有利な遊技状態になり得る回転体の回転角の周期(法則)を推測する。そして、その周期が到来するまで遊技球を発射しない止め打ち行為や、その周期が到来した時に集中して遊技球を発射する狙い打ち行為を招く。
In the above prior art, the two rotating bodies have one end face intersecting the rotation axis direction facing the front side of the gaming machine, so that the player sees the delivery of game balls from one rotating body to the other rotating body. There is an advantage that it can be enjoyed.
However, in a ball ball game machine that can be turned into an advantageous gaming state by the rotation of the rotating body, or can be distributed to other states, the periodicity of the rotation angle of the rotating body is observed to obtain an advantageous gaming state. The game may be played in an irregular manner so as to be distributed. For example, the rotational position (rotation angle of the rotating body) of the pattern or the like drawn on the front of the two rotating bodies is compared and contrasted, and the rotation angle period (law) of the rotating body that can be in an advantageous gaming state is estimated. . Then, a stop hitting action in which the game ball is not fired until the period arrives, or an aim hit action in which the game ball is focused and fired when the period comes.

上記従来技術においては、このような変則的な遊技に対しては配慮されてなく、この点についての改善が望まれていた。また、上記従来技術においては、2つの回転体の各々にモータを設けていたため、これを1つにしてコスト低減と省電力化を図ることが望まれるが、このような場合においても、変則的な遊技に対する配慮は欠かせず、将来の課題とされていた。   In the above prior art, such an irregular game is not considered, and an improvement in this respect has been desired. Further, in the above prior art, since the motor is provided for each of the two rotating bodies, it is desired to reduce the cost and save power by using this as one, but even in such a case, it is irregular. Consideration for special games was indispensable and was considered as a future issue.

本発明の課題は、入賞に係わる複数の回転体を設けた場合に、コスト低減と省電力化が図れ、変則的な遊技の抑制に大なる効果がある弾球遊技機の遊技球回転移動・振分け装置を提供することにある。   The problem of the present invention is that when a plurality of rotating bodies related to winning a prize are provided, the cost reduction and power saving can be achieved, and the game ball rotational movement of the ball game machine has a great effect on suppressing irregular games. It is to provide a distribution device.

上記課題を解決するための手段を以下に述べる。
(1)各々軸周り方向に回転自在で、送られてきた遊技球を保持部で受けて回転により下流側に送る複数の回転体を遊技領域に備え、これら複数の回転体中の下流に位置する回転体は、遊技球を受けた時の回転位置に応じて、その遊技球を特定の領域を通過させて賞球を獲得させ得る当り経路又はこの当り経路以外の経路に振分け導入させる振分け回転体として用いられる弾球遊技機の遊技球回転移動・振分け装置において、前記複数の回転体は、その複数の回転体の各々に設けられた歯車が噛合され、この複数の歯車のうちのいずれかを回転させる単一の回転駆動源によって回転され、前記複数の歯車のうちの少なくとも1つの歯車は、その歯数が素数に設定されていることを特徴とする弾球遊技機の遊技球回転移動・振分け装置。
当り経路又はこの当り経路以外の経路に振分け導入させる振分け回転体として用いられる回転体としては、一般的には複数の回転体中の最下流に位置する回転体が該当する。
Means for solving the above problems will be described below.
(1) rotatable in each axis direction about, feed provided in game area a plurality of rotating bodies to be sent to the downstream side by the rotation of the game ball has been received by the holding unit, located downstream of the plurality of rotating bodies in Depending on the rotation position when the game ball is received, the rotating body that distributes and introduces the game ball through a specific area to obtain a winning ball or a route other than the winning route. In a game ball rotational movement / distribution device of a ball game machine used as a body, the plurality of rotating bodies are meshed with gears provided in the plurality of rotating bodies, and any one of the plurality of gears The ball is rotated by a single rotational drive source for rotating the game ball, and at least one of the plurality of gears has a number of teeth set to a prime number. -Sorting device.
As a rotating body used as a sorting rotating body to be distributed and introduced to a hit path or a path other than the hit path, a rotating body located at the most downstream of the plurality of rotating bodies generally corresponds.

(1)項に記載の発明によれば、入賞に係わる複数の回転体を設けた弾球遊技機において、コスト低減と省電力化が図れ、変則的な遊技の抑制に大なる効果を発揮できる。   According to the invention described in the item (1), in a ball game machine provided with a plurality of rotating bodies related to winning a prize, cost reduction and power saving can be achieved, and a great effect can be exerted in irregular game suppression. .

以下、本発明の実施の形態を図面に基づき説明する。なお、各図間において、同一符号は同一又は相当部分を示す。
図1は、本発明が適用されたパチンコ機の遊技盤の盤面構成例を示す図である。
図示するように、盤面1にはレール2が取り付けられており、このレール2の内側には、遊技領域3が形成されている。レール2は、図示しないハンドルの操作により発射された遊技球(図示せず)が盤面1の左側上部から遊技領域3内へ打ち込まれるように案内する。
Hereinafter, embodiments of the present invention will be described with reference to the drawings. In addition, the same code | symbol shows the same or an equivalent part between each figure.
FIG. 1 is a diagram showing a board configuration example of a game board of a pachinko machine to which the present invention is applied.
As shown in the drawing, a rail 2 is attached to the board surface 1, and a game area 3 is formed inside the rail 2. The rail 2 guides a game ball (not shown) launched by operating a handle (not shown) so as to be driven into the game area 3 from the upper left side of the board surface 1.

遊技領域3には種々の遊技領域構成部品が設けられている。
すなわち、遊技領域3のほぼ中央には、特定遊技領域構成部品、ここでは任意の画像を表示する液晶表示器等からなる画像表示器4が配置されている。この画像表示器4は、遊技中に図柄等、遊技者に遊技上種々の演出効果を与える画像を表示する他、パチンコ機が稼働していない時にはそのパチンコ機の使用方法を説明したり、任意の宣伝画像を表示したりする等、様々な画像を表示できる。
この画像表示器4の周囲には、センタ役物5が配置されている。センタ役物5は、画像表示器4を囲む位置を装飾するが、主に遊技全体の流れの中で遊技球の入賞を容易にし得る機能を有し、また遊技を演出する機能を有する。
Various game area components are provided in the game area 3.
That is, an image display 4 including a specific game area component, here, a liquid crystal display for displaying an arbitrary image or the like is arranged at substantially the center of the game area 3. This image display 4 displays images that give the player various effects in the game, such as symbols during the game, and explains how to use the pachinko machine when the pachinko machine is not in operation. Various images can be displayed, such as displaying promotional images.
A center accessory 5 is arranged around the image display 4. The center accessory 5 decorates the position surrounding the image display 4 but mainly has a function of making it easy to win a game ball in the flow of the entire game and a function of producing a game.

また遊技領域3には、センタ役物5の位置を基準として、下方及びその両側には始動入賞口6が、上方には上大入賞口7が、下方の始動入賞口6の直下には下大入賞口8が、各々設けられている。その他、いくつかの一般入賞口9が遊技領域3に設けられている。入賞口6〜9に入賞(入球)すると賞球が獲得される。なお7aは、上大入賞口7を開放する羽根である。
上,下大入賞口7,8は、図1では閉じた状態を示しているが、開放時には、他の入賞口6,9よりも入賞が著しく容易な形態となるように、ここでは入賞開口が著しく大きくなるように構成されている。したがって遊技者は、上,下大入賞口7,8の開放時には一般入賞口9や始動入賞口6の入賞時よりも多くの賞球を獲得し得る。
更に、遊技領域3(センタ役物5内)には、後述する遊技球振分け機構が設けられた箇所に、後述する当り経路及び外れ経路への入口等が各々開口している(図1においては符号が省略されている)。
The game area 3 has a start winning opening 6 on the lower side and both sides thereof, an upper large winning opening 7 on the upper side, and a lower position just below the lower starting winning opening 6 with respect to the position of the center accessory 5. Each of the big winning openings 8 is provided. In addition, some general winning ports 9 are provided in the game area 3. A winning ball is obtained when winning (entering) the winning openings 6-9. In addition, 7a is a blade | wing which opens the top university winning opening 7.
The upper and lower large winning openings 7 and 8 are shown in the closed state in FIG. 1, but here the winning opening is such that when opened, the winning arrangement becomes remarkably easier than the other winning openings 6 and 9. Is configured to be remarkably large. Accordingly, the player can obtain more prize balls when the upper and lower major prize openings 7 and 8 are opened than when the general prize opening 9 and the start prize opening 6 are awarded.
Further, in the game area 3 (in the center accessory 5), an entrance to a later-described hitting path and a detaching path are opened at locations where a later-described game ball distribution mechanism is provided (in FIG. 1). The sign is omitted).

遊技領域3の左右側には、各々サイドランプ10が設けられている。ゲート11や風車12も遊技領域3の適所に設けられている。
遊技領域3の最下部には、入賞しなかった遊技球を回収するアウト口13が設けられている。
更に、上記各部品2,4〜12やアウト口13を避けた適宜箇所には、多数の遊技釘14(一部のみ図示)が打ち込まれている。
なお、遊技領域3は透明ガラス板(図示せず)により覆われ、遊技球が遊技領域3から離脱することはない。
Side lamps 10 are respectively provided on the left and right sides of the game area 3. A gate 11 and a windmill 12 are also provided at appropriate positions in the game area 3.
At the bottom of the game area 3, an out port 13 for collecting game balls that have not won is provided.
Further, a large number of game nails 14 (only a part of which is shown) are driven into appropriate places avoiding the parts 2, 4 to 12 and the out port 13.
The game area 3 is covered with a transparent glass plate (not shown), and the game ball does not leave the game area 3.

本実施形態において遊技球回転移動・振分け装置20は、上記のような遊技領域3に設けられた回転移動機構(図1中、破線で囲んだ領域21内に示す。)及び、これに連結する遊技球振分け機構(同じく破線で囲んだ領域22内に示す。)によって構成されている。   In the present embodiment, the game ball rotational movement / distribution device 20 is connected to a rotational movement mechanism (shown in a region 21 surrounded by a broken line in FIG. 1) provided in the gaming region 3 as described above. It is configured by a game ball distribution mechanism (also shown in a region 22 surrounded by a broken line).

ここで、回転移動機構21は、矢印アに示すように、その入口21aに到達した遊技球を、詳細を後述する回転体、本実施形態では正面に装飾が施された装飾回転体の回転に伴って遊技球振分け機構22の上方に移送し、その上方入口22aに進入させる機構である。
この場合、遊技球は、遊技領域3の延出面(換言すれば盤面1)に交差する方向、つまり遊技機奥行き方向(遊技者から見て遠近方向)に移動しながら、遊技領域3の延出面に沿う方向、つまり遊技領域3の上下及び/又は左右方向に移動して、遊技球振分け機構22の上方に移送される。図示例では、遊技球は遊技機奥側から手前側(遊技者側)に移動しながら、遊技領域3の下方向及び左右方向に移動して、遊技球振分け機構22の上方に移送される。
Here, as shown by the arrow A, the rotational movement mechanism 21 turns the game ball that has reached the entrance 21a into rotation of a rotating body whose details will be described later, in this embodiment, a decorative rotating body whose front is decorated. Along with this, the ball is transferred to the upper part of the game ball distribution mechanism 22 and enters the upper entrance 22a.
In this case, the game ball moves in the direction intersecting the extending surface of the game area 3 (in other words, the board surface 1), that is, in the depth direction of the gaming machine (the perspective direction as viewed from the player), and the extended surface of the game area 3 , That is, in the up and down and / or left and right directions of the game area 3, and transferred above the game ball distribution mechanism 22. In the illustrated example, the game ball moves from the back side of the gaming machine to the front side (player side), moves downward and left and right in the game area 3, and is transferred above the game ball distribution mechanism 22.

また遊技球振分け機構22は、上方入口22aに進入してきた遊技球を、その上方入口22a進入時の、詳細を後述する振分け回転体の回転位置に応じて特定の領域、ここではVゾーンを通過(V入賞)させて賞球を獲得させ得る当り経路、又はVゾーンを通過させることのない外れ経路(共に図示せず)のうちのいずれかに振分け導入させる機構である。   Also, the game ball distribution mechanism 22 passes the game ball that has entered the upper entrance 22a through a specific region, here the V zone, according to the rotation position of the distribution rotating body, which will be described in detail later, when entering the upper entrance 22a. This is a mechanism that distributes and introduces either a winning route that allows winning (V winning) and a winning path that does not pass through the V zone (both not shown).

以下、図2〜図4を参照して上記回転移動機構21及び遊技球振分け機構22の具体例を説明する。
図示例では、回転移動機構21及び遊技球振分け機構22は1ユニット化されて遊技球回転移動・振分け装置20を構成している。
図2〜図4は、このような回転移動機構21及び遊技球振分け機構22(遊技球回転移動・振分け装置20)の一例を取り出し拡大して示す図で、図2は正面図、図3は裏面図、図4は斜視図である。なお、各図の拡大率は異にしている。
Hereinafter, specific examples of the rotational movement mechanism 21 and the game ball distribution mechanism 22 will be described with reference to FIGS.
In the illustrated example, the rotational movement mechanism 21 and the game ball distribution mechanism 22 are unitized to constitute a game ball rotation movement / distribution device 20.
2 to 4 are enlarged views showing examples of such a rotational movement mechanism 21 and a game ball distribution mechanism 22 (game ball rotation movement / distribution device 20). FIG. 2 is a front view, and FIG. A back view and FIG. 4 are perspective views. Note that the enlargement ratios in each figure are different.

まず回転移動機構21について説明する。
回転移動機構21は、入口21a,出口21b、第1,第2装飾回転体23,24及びその駆動装置(図示せず)、並びにこれら装飾回転体23,24及び駆動装置等を取り付ける第1,第2取付台25,26を備えて構成されている。
上記第1,第2装飾回転体23,24は、各々回転軸方向に交差する一端面(正面)をパチンコ機正面側に向けて、第1,第2取付台25,26に各別に回転自在に取り付けられ、上記駆動装置によって回転駆動される。第1,第2装飾回転体23,24の正面には所望の意匠、例えば平面的な模様やキャラクタが描かれ、あるいは浮彫り等による装飾等(図1参照。図2、図4では図示を省略)が施され、面白みを増しているが、反面、その回転位置(回転角)を判別しやすくしている。
First, the rotational movement mechanism 21 will be described.
The rotary moving mechanism 21 includes an inlet 21a, an outlet 21b, first and second decorative rotating bodies 23 and 24, and their driving devices (not shown), and first and first attaching the decorative rotating bodies 23 and 24, the driving devices, and the like. The second mounting bases 25 and 26 are provided.
The first and second decorative rotating bodies 23 and 24 can be individually rotated on the first and second mounting bases 25 and 26 with one end surface (front surface) intersecting the rotation axis direction facing the front side of the pachinko machine. And is rotationally driven by the drive device. A desired design, for example, a flat pattern or character is drawn on the front of the first and second decorative rotating bodies 23 and 24, or a decoration or the like by embossing or the like (see FIG. 1. FIG. 2 and FIG. (Omitted) has been added to make it more interesting, but on the other hand, its rotational position (rotation angle) is easily discriminated.

第1,第2装飾回転体23,24は、その回転により、上記第1,第2取付台25,26に形成されたリブ状の仕切り27及び連絡口28によって形成された回転移動機構21における遊技球通路31の入口31a側から出口31b側(遊技球振分け機構22の上方入口22a側)に向けて遊技球を送る。なお図示例では、第1装飾回転体23は時計回りに回転し、第2装飾回転体24は反時計回りに回転する。
上記第1,第2装飾回転体23,24は、各々外周面に3つの遊技球保持部29が等間隔に切欠き形成され、第1,第2装飾回転体23,24に向かって進入してきた遊技球を、最初に対向する遊技球保持部29で保持して軸周り方向に移動させるように構成されている。そして、遊技球保持部29に保持した遊技球を、同遊技球保持部29が各々予め定められた回転角度に達したときにその遊技球保持部29から離脱するように構成されている。
The first and second decorative rotators 23 and 24 are rotated by the rotational movement mechanism 21 formed by the rib-shaped partitions 27 and the communication ports 28 formed on the first and second mounting bases 25 and 26. A game ball is sent from the entrance 31a side of the game ball passage 31 toward the exit 31b side (the upper entrance 22a side of the game ball sorting mechanism 22). In the illustrated example, the first decorative rotating body 23 rotates clockwise, and the second decorative rotating body 24 rotates counterclockwise.
In the first and second decorative rotating bodies 23 and 24, three game ball holding portions 29 are cut out at equal intervals on the outer peripheral surface, and enter the first and second decorative rotating bodies 23 and 24, respectively. The game balls are first held by the opposing game ball holding unit 29 and moved in the direction around the axis. And it is comprised so that the game ball hold | maintained at the game ball holding | maintenance part 29 may detach | leave from the game ball | bowl holding | maintenance part 29, when the game ball holding | maintenance part 29 reaches | attains each predetermined rotation angle.

次に遊技球振分け機構22について説明する
遊技球振分け機構22は、その上方入口22aから進入してきた遊技球を、上記当り経路又は外れ経路(共に図示せず)のいずれかに振り分ける機構である。
遊技球振分け機構22は、上方入口22a、当り開口33、外れ開口34、振分け回転体32及びその駆動装置(図示せず)、並びにこれら振分け回転体32及び駆動装置等を取り付ける第3取付台35とを備えて構成されている。
なお、当り開口33、外れ開口34は、振分け回転体32の他端面(裏面)に近接対向する振分け回転体取付面に穿設されている。
Next, the game ball distribution mechanism 22 will be described. The game ball distribution mechanism 22 is a mechanism that distributes the game balls that have entered from the upper entrance 22a to either the above-mentioned hit path or the off path (both not shown).
The game ball distribution mechanism 22 includes an upper inlet 22a, a contact opening 33, a release opening 34, a distribution rotator 32 and its driving device (not shown), and a third mounting base 35 for mounting the distribution rotator 32 and the driving device. And is configured.
Note that the contact opening 33 and the detachment opening 34 are formed in a distribution rotating body mounting surface that is close to and opposed to the other end surface (back surface) of the distribution rotating body 32.

上記振分け回転体32は、回転軸方向に交差する一端面(正面)をパチンコ機正面側に向けて、第3取付台35に回転自在に取り付けられ、上記駆動装置によって回転駆動される。振分け回転体32の正面には、第1,第2装飾回転体23,24の場合と同様に所望の意匠が施され、面白みを増している反面、その回転位置(回転角)を判別しやすくしている(図1参照。図2、図4では図示を省略)。
なお本実施形態においては、回転振分け体32の回転軸47の図中左右方向の位置が、上方入口22aからの遊技球の自由落下方向(垂線)と重ならない位置に設定されている。図示例では、回転振分け体32の回転軸47の左右方向の位置を、上方入口22aの左右方向の位置に対して右側にずらした位置に設定されている。上方入口22aに遊技球が連なって待機した場合に、上方入口22a及び回転振分け体32間における、いわゆる球噛みの発生を防止し、遊技の進行を阻害させたり、上記駆動装置を過負荷にさせないためである。
The sorting rotator 32 is rotatably attached to the third mounting base 35 with one end face (front face) intersecting the rotation axis direction facing the front side of the pachinko machine, and is rotationally driven by the driving device. A desired design is applied to the front face of the sorting rotator 32 as in the case of the first and second decorative rotators 23 and 24, which is more interesting, but its rotational position (rotation angle) can be easily discriminated. (See FIG. 1. The illustration is omitted in FIGS. 2 and 4.)
In the present embodiment, the position in the left-right direction in the figure of the rotation shaft 47 of the rotary distribution body 32 is set to a position that does not overlap with the free fall direction (perpendicular line) of the game ball from the upper entrance 22a. In the illustrated example, the position in the left-right direction of the rotation shaft 47 of the rotary sorting body 32 is set to a position shifted to the right with respect to the position in the left-right direction of the upper inlet 22a. When a game ball stands in a row at the upper entrance 22a, so-called ball biting is prevented from occurring between the upper entrance 22a and the rotation distributing body 32, so that the progress of the game is not hindered or the driving device is not overloaded. Because.

振分け回転体32は、その回転により、上記第3取付台35に形成されたリブ状の仕切り27、上方入口22a、当り開口33、外れ開口34によって形成された遊技球振分け機構22における遊技球通路31の入口から出口(上方入口22aから当り開口33又は外れ開口34)に向けて遊技球を送る。
振分け回転体32は、外周面に2つの外れ球保持部36と1つの当り球保持部37とが等間隔に切欠き形成され、時計回り(図4中、矢印イ参照)に回転する。
The distribution rotator 32 is rotated so that the game ball passage in the game ball distribution mechanism 22 formed by the rib-shaped partition 27 formed on the third mounting base 35, the upper inlet 22a, the contact opening 33, and the release opening 34 is provided. A game ball is sent from the entrance 31 to the exit (from the upper entrance 22a to the hit opening 33 or the release opening 34).
The sorting rotator 32 has two outer ball holding portions 36 and one hitting ball holding portion 37 cut out at equal intervals on the outer peripheral surface, and rotates clockwise (see arrow A in FIG. 4).

このような遊技球振分け機構22は、進入してきた遊技球を、振分け回転体32の最初に対向する外れ球保持部36又は当り球保持部37で保持して時計回りに移動させるように構成されている。そして、外れ球保持部36に保持した遊技球を、その外れ球保持部36が外れ経路の入口(外れ開口34)に対向した際にその外れ経路に導入させ、また、当り球保持部37に保持した遊技球を、その当り球保持部37が下方に向いたときに当り経路の入口(当り開口33)内に導入させるように構成されている。   Such a game ball distribution mechanism 22 is configured to hold a game ball that has entered by the first off-ball holding portion 36 or the hit ball holding portion 37 of the distribution rotating body 32 and move it clockwise. ing. Then, the game ball held in the off-ball holding unit 36 is introduced into the off-path when the off-ball holding unit 36 faces the entrance (out-opening 34) of the off-path, and the hit ball holding unit 37 The held game ball is configured to be introduced into the entrance (the contact opening 33) of the contact path when the contact ball holding portion 37 faces downward.

以上のように構成された遊技球回転移動・振分け装置20(回転移動機構21及び遊技球振分け機構22)において、第1,第2装飾23,24、振分け回転体32を回転駆動する駆動装置は、図3に例示するように、モータ41及び歯車機構42を備えてなる。なおモータ41は、ここでは減速機構内蔵のモータが用いられている。
図から分かるように、モータ41は1台であり、また歯車機構42は、モータ41の回転軸43に軸着された歯車44と、第1,第2装飾回転体23,24、振分け回転体32の回転軸45〜47に各々軸着された歯車48〜50とを備えてなる。
この場合、モータ41の歯車44は第2装飾回転体24の歯車49に噛合し、この歯車49に、第1装飾回転体23の歯車48と振分け回転体32の歯車50が噛合している。したがってモータ41の回転力は、歯車44を介して歯車49に伝達され、更に歯車48及び歯車50に伝達され、第1,第2装飾回転体23,24及び振分け回転体32を回転させる。
In the gaming ball rotational movement / distribution device 20 (the rotational movement mechanism 21 and the gaming ball distribution mechanism 22) configured as described above, a driving device that rotationally drives the first and second decorations 23 and 24 and the distribution rotating body 32 is as follows. As shown in FIG. 3, the motor 41 and the gear mechanism 42 are provided. Here, as the motor 41, a motor with a built-in speed reduction mechanism is used.
As can be seen from the figure, the motor 41 is a single unit, and the gear mechanism 42 includes a gear 44 mounted on the rotation shaft 43 of the motor 41, the first and second decorative rotating bodies 23 and 24, and the sorting rotating body. Gears 48 to 50 are respectively mounted on 32 rotary shafts 45 to 47.
In this case, the gear 44 of the motor 41 meshes with the gear 49 of the second decorative rotating body 24, and the gear 48 of the first decorative rotating body 23 and the gear 50 of the sorting rotating body 32 mesh with the gear 49. Accordingly, the rotational force of the motor 41 is transmitted to the gear 49 via the gear 44 and further transmitted to the gear 48 and the gear 50 to rotate the first and second decorative rotating bodies 23 and 24 and the sorting rotating body 32.

図3において、モータ41の歯車44は矢印ウに示すように反時計回りに回転しているので、第2装飾回転体24の歯車49は時計回り(矢印エ参照)に回転し、第1装飾回転体23の歯車48と振分け回転体32の歯車50は各々反時計回り(矢印オ参照)に回転する。したがって、図1,図2及び図4において、第1装飾回転体23は時計回りに回転し、第2装飾回転体24は反時計回りに回転し、振分け回転体32は時計回りに回転する。
これにより、進入してきた遊技球を、第1装飾回転体23は遊技球保持部29で保持して第2装飾回転体24側に送り、第2装飾回転体24は遊技球保持部29で保持して振分け回転体32側に送る。そして、振分け回転体32は外れ球保持部36又は当り球保持部37で保持して外れ開口34又は当り開口33内に遊技球を送る。
In FIG. 3, since the gear 44 of the motor 41 rotates counterclockwise as shown by the arrow C, the gear 49 of the second decorative rotating body 24 rotates clockwise (see arrow D), and the first decoration The gear 48 of the rotating body 23 and the gear 50 of the sorting rotating body 32 rotate counterclockwise (see arrow o). Accordingly, in FIGS. 1, 2 and 4, the first decorative rotating body 23 rotates clockwise, the second decorative rotating body 24 rotates counterclockwise, and the sorting rotating body 32 rotates clockwise.
As a result, the game balls that have entered the first decorative rotating body 23 are held by the game ball holding section 29 and are sent to the second decorative rotating body 24, and the second decorative rotating body 24 is held by the game ball holding section 29. And sent to the sorting rotator 32 side. The sorting rotator 32 is held by the off-ball holding unit 36 or the hitting ball holding unit 37 and sends the game ball into the off-opening 34 or the hitting opening 33.

ここで、第1,第2装飾回転体23,24及び振分け回転体32の歯車48〜50の歯数について述べると、第1装飾回転体23の歯車48は31歯、第2装飾回転体24の歯車49は53歯、振分け回転体32の歯車50は29歯に設定されている。したがって、歯車48〜50間の歯数の最小公倍数を47,647のように大きくすることができ、各歯車48〜50、換言すれば第1,第2装飾回転体23,24及び振分け回転体32の回転位置(回転角)が同一となる周期を大きく設定できる。
したがって、第1,第2装飾回転体23,24及び振分け回転体32の正面に施された模様や装飾等の意匠等を手掛かりとして、それら回転体23,24,32の回転位置を判別し、有利な遊技状態になり得る(当り開口33内に遊技球を導入させ得る)回転体23,24,32の回転角の周期(法則)を推測しにくくする。このため、上述したような止め打ち行為や狙い打ち行為等の変則的な遊技を効果的に抑制できる。
Here, the number of teeth of the gears 48 to 50 of the first and second decorative rotating bodies 23 and 24 and the distributing rotating body 32 will be described. The gear 48 of the first decorative rotating body 23 has 31 teeth and the second decorative rotating body 24. The gear 49 is set to 53 teeth, and the gear 50 of the sorting rotary body 32 is set to 29 teeth. Accordingly, the least common multiple of the number of teeth between the gears 48 to 50 can be increased to 47,647, and the gears 48 to 50, in other words, the first and second decorative rotating bodies 23 and 24 and the distributing rotating body. The period at which the 32 rotational positions (rotational angles) are the same can be set large.
Accordingly, the rotational positions of the rotary bodies 23, 24, and 32 are discriminated using designs such as patterns and decorations on the front surfaces of the first and second decorative rotary bodies 23 and 24 and the sorting rotary body 32 as clues, This makes it difficult to estimate the period (law) of the rotation angle of the rotating bodies 23, 24, 32 that can be in an advantageous gaming state (a game ball can be introduced into the hitting opening 33). For this reason, irregular games, such as the above-mentioned stopping action and aiming action, can be suppressed effectively.

次に、上述実施の形態の動作について図1、図2及び図4を参照して説明する。
図1において、遊技球(図示せず)が遊技領域3内に打ち込まれ、3つある始動入賞口6のいずれかに入賞すると大当り抽選が行われ、この大当り抽選に当ると上大入賞口7が開放する。これにより遊技球が上大入賞口7に入賞すると、その遊技球は図中左右のいずれかの方向に振分け移動される。
いま遊技球が右方向に移動した場合には、予め定められた条件を満たすことによって、概ね矢印アに示す経路で遊技球回転移動・振分け装置20(回転移動機構21)の入口21aに到達する。
Next, the operation of the above embodiment will be described with reference to FIGS.
In FIG. 1, when a game ball (not shown) is driven into the game area 3 and wins one of the three start winning holes 6, a big win lottery is performed. Will be released. As a result, when the game ball wins the upper prize opening 7, the game ball is distributed and moved in either the left or right direction in the figure.
When the game ball moves rightward, the game ball reaches the entrance 21a of the game ball rotational movement / distribution device 20 (rotational movement mechanism 21) approximately along the path indicated by the arrow A by satisfying a predetermined condition. .

入口21aに到達した遊技球BLは、図2中、一点鎖線で示す遊技球通路31を経て、つまり、回転体23,24,32の回転が係わって、外れ開口34又は当り開口33を通って外れ経路又は当り経路に導入される。
遊技球が当り経路に導入されるとVゾーンを通過する。遊技球22がVゾーンを通過すると、下大入賞口8の所定の開放動作を何回(ラウンド)繰り返すかを決定するラウンド抽選が行われる。その後、下大入賞口8は、ラウンド抽選の結果に従った回数分、開放動作を繰り返すもので、遊技者は一般入賞口9や始動入賞口6の入賞時よりも多くの賞球を獲得可能である。
ラウンド抽選を、上記大当り抽選と同時に行うようにしてもよい。この場合、ラウンド抽選結果は一時記憶され、遊技球22がVゾーンを通過した場合に有効とされて読み出され、下大入賞口8は、その読み出されたラウンド抽選結果に従った回数分、開放動作を繰り返す。
ラウンド回数(ラウンド抽選結果に従った大入賞口開放動作回数)に、上記上大入賞口7の開放動作1回分を含めるか否かは適宜定められる。
遊技球が外れ経路に導入されると、Vゾーンを通過することはなく、下大入賞口8は開放動作しない。
The game ball BL that has reached the entrance 21a passes through the game ball passage 31 indicated by the alternate long and short dash line in FIG. 2, that is, the rotation of the rotating bodies 23, 24, and 32, and passes through the release opening 34 or the contact opening 33. Introduced into the off-route or hit route.
When a game ball is introduced into the hit path, it passes through the V zone. When the game ball 22 passes through the V zone, a round lottery is performed for determining how many times (rounds) a predetermined opening operation of the lower large winning opening 8 is repeated. After that, Shimodai winning port 8 repeats the opening operation for the number of times according to the result of the round lottery, and the player can win more prize balls than when winning the general winning port 9 and the starting winning port 6. It is.
You may make it perform a round lottery simultaneously with the said big hit lottery. In this case, the round lottery result is temporarily stored and is read when the game ball 22 passes through the V zone, and is read out, and the lower major winning opening 8 is the number of times according to the read round lottery result. Repeat the opening operation.
Whether or not to include one opening operation of the upper prize winning opening 7 is included in the number of rounds (number of opening actions of the big winning opening according to the round lottery result).
When the game ball is introduced into the off path, the lower zone winning opening 8 does not open without passing through the V zone.

したがって、第1,第2装飾回転体23,24を経て振分け回転体32に到達した遊技球22がその当り球保持部37内に導入されるか否かは遊技者の利害に重大な影響を及ぼす。
このため例えば、第1,第2装飾回転体23,24及び振分け回転体32がどのような回転位置(回転角)になったときに、遊技球を遊技球回転移動・振分け装置20の入口21aに進入させれば上記Vゾーン通過が可能となるかを推測し、上述したような変則的な遊技が行われることがある。
上記第1,第2装飾回転体23,24及び振分け回転体32の回転位置は、それらの正面に施された模様や装飾等の意匠等を手掛かりとして推測されることが多い。そこで、回転位置を分かりにくくする模様等を施して上記のような推測を難しくすることが考えられるが、回転位置の推測は正面に施された模様等の意匠だけではなく、第1,第2装飾回転体23,24及び振分け回転体32の形態等を種々の方向からのぞき込むこと等で把握できないわけではない。また、第1,第2装飾回転体23,24及び振分け回転体32の正面の模様等の意匠の設計の自由度を狭めたくもない。
Therefore, whether or not the game ball 22 that has reached the sorting rotary body 32 via the first and second decorative rotary bodies 23 and 24 is introduced into the hit ball holding portion 37 has a significant influence on the player's interest. Effect.
For this reason, for example, when the first and second decorative rotators 23 and 24 and the distribution rotator 32 are in any rotational position (rotation angle), the game balls are moved to the entrance 21a of the game sphere rotational movement / distribution device 20. It is estimated whether or not the V zone can be passed if it enters, and an irregular game as described above may be performed.
The rotational positions of the first and second decorative rotators 23 and 24 and the sorting rotator 32 are often estimated based on designs such as patterns and decorations applied to the front surfaces thereof. Therefore, it is conceivable that the above-mentioned estimation is made difficult by applying a pattern or the like that makes the rotation position incomprehensible. However, the estimation of the rotation position is not limited to the design such as the pattern applied to the front, but the first and second designs. It is not impossible to grasp the forms and the like of the decorative rotators 23 and 24 and the sorting rotator 32 from various directions. In addition, it is not desired to reduce the degree of freedom in design of the design such as the patterns on the front surfaces of the first and second decorative rotating bodies 23 and 24 and the sorting rotating body 32.

本実施形態では、歯車48〜50(図3参照)間の歯数の最小公倍数を大きくして第1,第2装飾回転体23,24及び振分け回転体32の回転位置の周期を大きく設定した。このため本実施形態によれば、各回転体23,24,32の正面に施される模様等の意匠等を手掛かりとしてそれら回転体23,24,32の回転位置を判別し、有利な遊技状態になり得る回転体23,24,32の回転角の周期は推測しにくくなり、上述したような止め打ち行為や狙い打ち行為等の変則的な遊技を効果的に抑制できるようになる。
なお上述実施形態では、3つの回転体23,24,32の歯車48〜50全てについて歯数を素数に設定したが、歯車48〜50中の少なくともいずれか1つの歯数を素数にすれば本実施形態における効果を発揮できる。
また上述実施形態では、歯車(回転体)を3つとした場合について述べたが、2つ又は4つ以上としてもよく、この場合も少なくともいずれか1つの歯数を素数にすれば上述実施形態と同様の効果を発揮できる。2つ以上の歯車を備えた場合であって、全ての歯車の歯数が素数であっても、それらが同数の場合は除かれる。
In the present embodiment, the least common multiple of the number of teeth between the gears 48 to 50 (see FIG. 3) is increased, and the period of the rotational position of the first and second decorative rotating bodies 23 and 24 and the distributing rotating body 32 is set to be large. . Therefore, according to the present embodiment, an advantageous gaming state can be determined by determining the rotational positions of the rotary bodies 23, 24, and 32 by using designs such as patterns applied to the front surfaces of the rotary bodies 23, 24, and 32 as clues. It becomes difficult to estimate the period of the rotation angle of the rotators 23, 24, and 32, which can effectively suppress irregular games such as the above-described stopping action and aiming action.
In the above-described embodiment, the number of teeth is set to a prime number for all the gears 48 to 50 of the three rotating bodies 23, 24, and 32. However, if at least one of the gears 48 to 50 is a prime number, the number of teeth is set to a prime number. The effect in the embodiment can be exhibited.
In the above-described embodiment, the case where the number of gears (rotating bodies) is three has been described. However, two or four or more gears may be used. In this case as well, if at least one of the number of teeth is a prime number, The same effect can be exhibited. Even when two or more gears are provided, even if the number of teeth of all gears is a prime number, the case where they are the same number is excluded.

本発明が適用されたパチンコ機の遊技盤の盤面構成例を示す図である。It is a figure which shows the board surface structural example of the game board of the pachinko machine to which this invention was applied. 図1中の要部を取り出し拡大して示す正面図である。It is a front view which takes out and expands and shows the principal part in FIG. 同じく裏面図である。It is a back view similarly. 同じく斜視図である。It is a perspective view similarly.

符号の説明Explanation of symbols

3:遊技領域、20:遊技球回転移動・振分け装置、21:回転移動機構、22:遊技球振分け機構、22a:上方入口、23,24:装飾回転体、29:遊技球保持部、31:遊技球通路、31a:通路入口、31b:通路出口、32:振分け回転体、33:当り開口、34:外れ開口、36:外れ球保持部、37:当り球保持部、41:モータ(回転駆動源)、42:歯車機構、44,48〜50:歯車、BL:遊技球。
3: game area, 20: game ball rotation movement / distribution device, 21: rotation movement mechanism, 22: game ball distribution mechanism, 22a: upper entrance, 23, 24: decorative rotating body, 29: game ball holding unit, 31: Game ball passage, 31a: passage entrance, 31b: passage exit, 32: sorting rotor, 33: hitting opening, 34: release opening, 36: falling ball holding portion, 37: hitting ball holding portion, 41: motor (rotation drive) Source), 42: gear mechanism, 44, 48-50: gear, BL: game ball.

Claims (1)

各々軸周り方向に回転自在で、送られてきた遊技球を保持部で受けて回転により下流側に送る複数の回転体を遊技領域に備え、これら複数の回転体中の下流に位置する回転体は、遊技球を受けた時の回転位置に応じて、その遊技球を特定の領域を通過させて賞球を獲得させ得る当り経路又はこの当り経路以外の経路に振分け導入させる振分け回転体として用いられる弾球遊技機の遊技球回転移動・振分け装置において、
前記複数の回転体は、その複数の回転体の各々に設けられた歯車が噛合され、この複数の歯車のうちのいずれかを回転させる単一の回転駆動源によって回転され、
前記複数の歯車のうちの少なくとも1つの歯車は、その歯数が素数に設定されていることを特徴とする弾球遊技機の遊技球回転移動・振分け装置。
Rotatable each axis direction around, with the game area a plurality of rotating bodies to be sent to the downstream side by the rotation receiving game balls that have been sent by the holder, the rotating body located downstream of the plurality of rotating bodies in Is used as a sorting rotator that distributes and introduces a gaming ball through a specific area according to the rotational position when the gaming ball is received, or a route other than this winning route. In the game ball rotational movement / distribution device of
The plurality of rotating bodies are rotated by a single rotational drive source that meshes with gears provided in each of the plurality of rotating bodies and rotates any of the plurality of gears,
At least one gear among the plurality of gears has a number of teeth set to a prime number.
JP2007082138A 2007-03-27 2007-03-27 Game ball rotation movement / distribution device for bullet ball machines Expired - Fee Related JP5006077B2 (en)

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