JP4767106B2 - Game machine - Google Patents

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JP4767106B2
JP4767106B2 JP2006177580A JP2006177580A JP4767106B2 JP 4767106 B2 JP4767106 B2 JP 4767106B2 JP 2006177580 A JP2006177580 A JP 2006177580A JP 2006177580 A JP2006177580 A JP 2006177580A JP 4767106 B2 JP4767106 B2 JP 4767106B2
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真一 樋口
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株式会社ソフイア
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本発明は、遊技球を球発射位置側へ向けて整列した状態で流下可能な球送り流路と、球発射位置へ供給された遊技球を弾発可能な打球発射杵とを備えたパチンコ遊技機等の遊技機に関する。   The present invention relates to a pachinko game comprising a ball feed channel capable of flowing down in a state where game balls are aligned toward the ball launch position, and a hitting ball launcher capable of projecting the game ball supplied to the ball launch position. It relates to gaming machines such as machines.

従来の遊技機、例えば、パチンコ遊技機においては、貯留皿内の遊技球を発射装置の球発射位置に1個ずつ供給し、発射操作ハンドルが操作されたことに基づいて球発射位置の遊技球を打球発射杵で弾発して遊技領域へ向けて発射するように構成されている。また、貯留皿と球発射位置との間には、遊技球を1列に整列して流下する球送り流路(整列樋)を備えている。そして、球送り流路の途中に球分級装置を配置し、該球分級装置の底部に正規の遊技球よりも開口幅の狭い溝部(排出口)を開設し、該溝部から正規の遊技球よりも小さい小径球を落下させて小径球を発射装置から取り除くことができるパチンコ遊技機が提案されている(例えば、特許文献1参照)。なお、正規の遊技球よりも小さい小径球は、遊技領域内の入賞口に入賞し易く、このため、不正に入賞率を上げようとする者により遊技球の中に混入されてしまうことがある。このような小径球を球分級装置を用いて発射装置から取り除けば、不正に入賞率を上げて利益を得ようとする行為を未然に防ぐことができる。
特開平1−034476号公報
In a conventional gaming machine, for example, a pachinko gaming machine, the game balls in the storage tray are supplied one by one to the ball launching position of the launching device, and the game ball at the ball launching position is operated based on the operation of the launching operation handle. Is fired with a ball launcher and fired toward the game area. In addition, a ball feeding flow path (alignment rod) is provided between the storage tray and the ball launching position to flow the game balls in a line. Then, a ball classifier is arranged in the middle of the ball feeding flow path, and a groove (discharge port) having an opening width narrower than that of the regular game ball is opened at the bottom of the ball classifier, and from the regular game ball from the groove In addition, a pachinko gaming machine has been proposed in which a small sphere can be dropped to remove the small sphere from the launching device (see, for example, Patent Document 1). Small-diameter balls that are smaller than the regular game balls are easy to win a prize opening in the game area, and therefore may be mixed into the game balls by a person who intends to increase the winning rate illegally. . If such a small-diameter sphere is removed from the launching device using a ball classifier, it is possible to prevent an act of trying to gain a profit by illegally increasing the winning rate.
Japanese Patent Laid-Open No. 1-034476

ところが、上記特許文献に記載のパチンコ遊技機では、不正部材である小径球を発射装置から取り除くだけであり、小径球を混入した不正行為者は、引き続き正規の遊技球を発射する遊技を行うことができる。この結果、不正行為者に対して遊技上のペナルティ(例えば、遊技を続行できなくなるというペナルティ)を与えることができない。   However, in the pachinko gaming machine described in the above-mentioned patent document, only the small-diameter sphere that is an unauthorized member is removed from the launching device, and the cheating person mixed with the small-diameter sphere continues to play a game that launches a regular game ball. Can do. As a result, it is not possible to give a gaming penalty (for example, a penalty that the game cannot be continued) to the fraudster.

そこで、本発明は、上記の事情に鑑みてなされたものであり、その目的は、不正部材である小径球を取り除くことができ、且つ不正行為者に対して遊技上のペナルティを与えることができる遊技機を提供しようとするものである。   Therefore, the present invention has been made in view of the above circumstances, and the purpose thereof is to remove a small-diameter sphere that is an unauthorized member and to give a gaming penalty to an unauthorized person. It is intended to provide a gaming machine.

本発明は、上記目的を達成するために提案されたものであり、請求項1に記載のものは、遊技球を球発射位置側へ向けて整列した状態で流下可能な球送り流路と、球発射位置へ供給された遊技球を弾発する弾発状態と、遊技球を弾発するために待機する弾発準備状態とに揺動して変換可能な打球発射杵と、を備えた遊技機において、
前記球送り流路は、当該球送り流路の底部に球選別溝部を開設し、該球選別溝部の幅を正規の遊技球は通過しないが正規の遊技球よりも小さい小径球は通過する間隔に設定し、
前記球選別溝部の下方には、球選別溝部を通過した小径球を流下する小径球流路と、該小径球流路を流下してきた小径球を貯留可能な小径球貯留部と、該小径球貯留部内に出没可能な出没部材と、を備え、
該出没部材と打球発射杵とを連動させる連動機構を備え、
前記小径球貯留部は、当該小径球貯留部を挟んで出没部材とは反対側を打球発射杵で区画され、
前記小径球貯留部内に小径球が貯留されて出没部材に当接すると、該出没部材および連動機構により打球発射杵の弾発状態への変換が規制されることを特徴とする遊技機である。
The present invention has been proposed in order to achieve the above-mentioned object, and according to the present invention, the ball feeding flow path capable of flowing down in a state where the game balls are aligned toward the ball firing position side, In a gaming machine provided with a ball launching pad that can be swung and converted into a bullet launching state in which a game ball supplied to a ball launch position is bounced and a bullet ready state in which it waits to bounce a game ball ,
The ball feed channel has a ball sorting groove at the bottom of the ball feed channel, and a regular game ball does not pass through the width of the ball sort groove, but a small diameter ball that is smaller than the regular game ball passes. Set to
Below the sphere sorting groove, a small-diameter sphere channel that flows down the small-diameter sphere that has passed through the sphere-sorting groove, a small-diameter sphere reservoir that can store the small-diameter sphere that has flowed down the small-diameter sphere, and the small-diameter sphere A retractable member capable of appearing and retracting in the reservoir,
Provided with an interlocking mechanism for interlocking the intruding member and the hitting ball launcher,
The small-diameter sphere reservoir is partitioned by a striking ball launcher on the opposite side of the retractable member across the small-diameter sphere reservoir,
When the small-diameter sphere is stored in the small-diameter sphere storage portion and comes into contact with the in / out member, the game machine is characterized in that the conversion of the hitting ball launcher into the bulleted state is regulated by the in / out member and the interlocking mechanism.

なお、正規の遊技球とは、遊技機で正常で健全な遊技を行うために遊技店から貸し出され、大きさ、重量、材質が定められた使用される遊技球を意味する。例えば、直径(大きさ)11mm、重量5.5gの鉄製の遊技球である。   In addition, a regular game ball means a game ball that is rented from a game store and has a size, weight, and material determined in order to play a normal and healthy game with a game machine. For example, an iron game ball having a diameter (size) of 11 mm and a weight of 5.5 g.

請求項2に記載のものは、前記出没部材は、球送り流路を流下する遊技球を1個ずつ球発射位置へ供給可能な球送り部材であることを特徴とする請求項1に記載の遊技機である。   According to a second aspect of the present invention, the in / out member is a ball feeding member capable of supplying the game balls flowing down the ball feeding passage one by one to the ball launching position. It is a gaming machine.

請求項3に記載のものは、前記打球発射杵を揺動させて弾発状態へ変換させる揺動駆動源と、該揺動駆動源を制御する制御手段と、打球発射杵が弾発状態へ変換したことを検出可能な杵検出手段と、打球発射杵が異常であることを報知可能な異常報知手段と、を備え、
前記制御手段は、杵検出手段が打球発射杵の弾発状態への変換を検出したか否かを判断する発射判断手段を含み、
前記揺動駆動源を駆動したが、発射判断手段において杵検出手段が打球発射杵の弾発状態を検出していないと判断した場合に、異常報知手段により打球発射杵が異常であることを報知することを特徴とする請求項1または請求項2に記載の遊技機である。
According to a third aspect of the present invention, there is provided a swing drive source for swinging the hitting ball launcher to convert it into a resilient state, a control means for controlling the swing drive source, and the hitting ball launcher being brought into the impacted state. A wrinkle detecting means capable of detecting that it has been converted, and an abnormality notifying means capable of informing that the hitting ball spear is abnormal,
The control means includes firing determination means for determining whether or not the spear detection means has detected the conversion of the hitting ball launching spear into a bullet state,
When the rocking drive source is driven, but the firing determination means determines that the spear detection means has not detected the state of impact of the hitting ball launcher, the abnormality notifying means informs that the striking ball launcher is abnormal. The gaming machine according to claim 1 , wherein the gaming machine is a game machine.

請求項4に記載のものは、前記異常報知手段は、打球発射杵が異常であることを視覚的に報知する警告表示手段を備えたことを特徴とする請求項1から請求項3のいずれかに記載の遊技機である。 The pump of Claim 4, wherein the abnormality notification means, any of claim 1 further comprising a warning display means for visually informing the hitting firing punch is abnormal according to claim 3 The gaming machine described in 1.

請求項5に記載のものは、前記異常報知手段は、打球発射杵が異常であることを聴覚的に報知する警告音発生手段を備えたことを特徴とする請求項1から請求項4のいずれかに記載の遊技機である。 The pump of Claim 5, wherein the abnormality notification means one of claims 1, characterized in that it comprises a warning sound generating unit to aurally notify the hitting firing punch is abnormal according to claim 4 This is a game machine described in the above.

請求項6に記載のものは、前記異常報知手段は、外部に打球発射杵が異常であることを報知するための異常状態信号出力手段を備えたことを特徴とする請求項1から請求項5のいずれかに記載の遊技機である。 The pump of Claim 6, wherein the abnormality notification means, claim from claim 1 characterized by comprising an abnormal state signal output means for notifying that hitting firing punch to the outside is abnormal 5 A gaming machine according to any one of the above.

本発明によれば、以下のような優れた効果を奏する。
請求項1に記載の発明によれば、球送り流路は、当該球送り流路の底部に球選別溝部を開設し、該球選別溝部の幅を正規の遊技球は通過しないが正規の遊技球よりも小さい小径球は通過する間隔に設定し、球選別溝部の下方には、球選別溝部を通過した小径球を流下する小径球流路と、該小径球流路を流下してきた小径球を貯留可能な小径球貯留部と、該小径球貯留部内に出没可能な出没部材とを備え、該出没部材と打球発射杵とを連動させる連動機構を備え、小径球貯留部内に小径球が貯留されて出没部材に当接すると、該出没部材および連動機構により打球発射杵の弾発状態への変換が規制されるので、小径球を混入する不正行為が行われたとしても、小径球を正規の遊技球の中から取り除くことができ、不正行為者が利益を得ることを阻止することができる。また、取り除いた小径球を小径球貯留部に貯留することができ、不正行為が行われた証拠を確保することができる。しかも、打球発射杵の動作を停止することができ、不正行為者が正規の遊技球で遊技を続行することをも阻止することができる。したがって、不正行為者に対して遊技を行えなくなるという遊技上のペナルティを与えることができる。また、前記小径球貯留部は、当該小径球貯留部を挟んで出没部材とは反対側を打球発射杵で区画されるので、小径球貯留部を区画するためだけに配置される構成要素の数を削減することができ、遊技機の製造工程の簡素化や製造コストの低減を一層図ることができる。
According to the present invention, the following excellent effects can be obtained.
According to the first aspect of the present invention, the ball feeding flow path has a ball sorting groove portion at the bottom of the ball feeding flow path, and a regular game ball does not pass through the width of the ball sorting groove portion. A small-diameter sphere smaller than the sphere is set at an interval to pass, and a small-diameter sphere channel that flows down the small-diameter sphere that has passed through the sphere-selecting groove and a small-diameter sphere that has flowed down the small-diameter sphere channel below the sphere selection groove. A small-diameter sphere storage section that can store a small-diameter sphere, and a retractable member that can protrude and retract in the small-diameter sphere storage section, and an interlocking mechanism that interlocks the protruding and retracting member and the striking ball launcher. Since the conversion of the striking ball launcher into the projectile state is regulated by the retracting member and the interlocking mechanism when the abutting member is contacted, the small diameter sphere is Can be removed from the game balls of the It is possible to stop. Further, the removed small-diameter sphere can be stored in the small-diameter sphere storage unit, and evidence of fraud can be ensured. In addition, the operation of the hitting ball launcher can be stopped, and it is possible to prevent an unauthorized person from continuing the game with a regular game ball. Therefore, it is possible to give a game penalty that the player cannot play the game. In addition, since the small-diameter sphere storage part is partitioned by a striking ball launcher on the opposite side of the protruding and retracting member across the small-diameter sphere storage part, the number of components arranged only for partitioning the small-diameter sphere storage part Can be reduced, and the manufacturing process of the gaming machine can be simplified and the manufacturing cost can be further reduced.

請求項2に記載の発明によれば、出没部材を、球送り流路を流下する遊技球を1個ずつ球発射位置へ供給可能な球送り部材としたので、球発射位置へ遊技球を送る構成要素と、小径球貯留部内の遊技球に当接するための構成要素とを別個に設ける必要がなく、遊技球を発射するための構成が複雑になることを抑制することができ、遊技機の製造工程の簡素化や製造コストの低減を図ることができる。   According to the second aspect of the present invention, since the intruding member is a ball feeding member that can supply the game balls flowing down the ball feeding flow path one by one to the ball launching position, the game balls are sent to the ball launching position. There is no need to separately provide a component and a component for contacting the game ball in the small-diameter ball storage unit, and it is possible to suppress the configuration for launching the game ball from being complicated, The manufacturing process can be simplified and the manufacturing cost can be reduced.

請求項3に記載の発明によれば、打球発射杵を揺動させて弾発状態へ変換させる揺動駆動源と、該揺動駆動源を制御する制御手段と、打球発射杵が弾発状態へ変換したことを検出可能な杵検出手段と、打球発射杵が異常であることを報知可能な異常報知手段とを備え、制御手段は、杵検出手段が打球発射杵の弾発状態への変換を検出したか否かを判断する発射判断手段を含み、揺動駆動源を駆動したが、発射判断手段において杵検出手段が打球発射杵の弾発状態を検出していないと判断した場合に、異常報知手段により打球発射杵が異常であることを報知するので、出没部材が小径球貯留部内の小径球に当接したり、あるいは打球発射杵が揺動しなかったりして、遊技球が発射できなくなったことを報知することができる。特に、出没部材が小径球に当接したことに基づいて報知が行われた場合には、小径球を混入したという不正行為の発覚をも報知することができる。 According to the third aspect of the present invention, the swing driving source that swings the hitting ball launcher to convert it into a bulleted state, the control means that controls the swing driving source, and the hitting ball launcher is in the bulleted state. And an abnormality notification means capable of notifying that the hitting ball launching bar is abnormal, and the control means converts the hitting ball launching bar into a bulleted state. Including a firing judgment means for judging whether or not the oscillating drive source is driven, and when the spear detection means determines that the striking state of the hitting ball is not detected in the firing judgment means, Since the anomaly notification means informs that the hitting ball launcher is abnormal, it is possible for the game ball to be launched when the retracting member comes into contact with the smaller ball in the small ball storage part or the hitting ball launcher does not swing. It can be notified that it has disappeared. In particular, when notification is made based on the fact that the in / out member has come into contact with the small-diameter sphere, it is also possible to notify the detection of an illegal act of mixing the small-diameter sphere.

請求項4に記載の発明によれば、異常報知手段は、打球発射杵が異常であることを視覚的に報知する警告表示手段を備えたので、出没部材が小径球貯留部内の小径球に当接したり、あるいは打球発射杵が揺動しなかったりして、遊技球が発射できなくなったことを視覚的に報知することができる。特に、出没部材が小径球に当接したことに基づいて報知が行われた場合には、小径球を混入したという不正行為の発覚をも視覚的に報知することができる。さらに、小径球の混入による不正行為の実行を牽制することができ、不正行為により遊技店が損害を被ることを未然に防止することができる。 According to the fourth aspect of the present invention, the abnormality notifying means includes the warning display means for visually notifying that the hitting ball launching rod is abnormal, so that the protruding and retracting member contacts the small diameter sphere in the small diameter sphere storage section. It is possible to visually notify that the game ball can no longer be fired due to contact or the hitting ball launcher does not swing. In particular, in the case where notification is made based on the fact that the in / out member has come into contact with the small-diameter sphere, it is also possible to visually notify the detection of an illegal act of mixing the small-diameter sphere. Furthermore, it is possible to restrain the execution of fraud due to the mixing of small-diameter balls, and it is possible to prevent the game store from being damaged by the fraud.

請求項5に記載の発明によれば、異常報知手段は、打球発射杵が異常であることを聴覚的に報知する警告音発生手段を備えたので、出没部材が小径球貯留部内の小径球に当接したり、あるいは打球発射杵が揺動しなかったりして、遊技球が発射できなくなったことを聴覚的に報知することができる。特に、出没部材が小径球に当接したことに基づいて報知が行われた場合には、小径球を混入したという不正行為の発覚をも聴覚的に報知することができる。さらに、小径球の混入による不正行為の実行を牽制することができ、不正行為により遊技店が損害を被ることを未然に防止することができる。 According to the fifth aspect of the present invention, the abnormality notifying means includes the warning sound generating means for audibly notifying that the hitting ball launcher is abnormal. It is possible to audibly notify that the game ball can no longer be fired due to contact or the hitting ball launcher does not swing. In particular, when notification is made based on the fact that the in / out member is in contact with the small-diameter sphere, it is possible to audibly notify the detection of an illegal act of mixing the small-diameter sphere. Furthermore, it is possible to restrain the execution of fraud due to the mixing of small-diameter balls, and it is possible to prevent the game store from being damaged by the fraud.

請求項6に記載の発明によれば、異常報知手段は、外部に打球発射杵が異常であることを報知するための異常状態信号出力手段を備えたので、出没部材が小径球貯留部内の小径球に当接したり、あるいは打球発射杵が揺動しなかったりして、遊技球が発射できなくなったことを遊技機の外部、例えば、遊技店に設けられた管理装置や、遊技店員が携帯する警報装置へ報知することができる。特に、出没部材が小径球に当接したことに基づいて報知が行われた場合には、小径球を混入したという不正行為の発覚を遊技店側へ迅速に報知することができ、不正行為者の特定を速やかに行うことができる。 According to the sixth aspect of the present invention, since the abnormality notifying means includes an abnormal state signal output means for notifying that the hitting ball launcher is abnormal to the outside, the protruding and retracting member has a small diameter in the small diameter ball storage section. A management device or a game store clerk who carries the game machine outside, for example, a game store, carries the fact that the game ball can no longer be fired due to contact with the ball or the hitting ball launcher does not swing. An alarm device can be notified. In particular, in the case where notification is made based on the fact that the in / out member has come into contact with the small-diameter sphere, it is possible to promptly notify the amusement store side of the misconduct that the small-diameter sphere has been mixed. Can be identified promptly.

以下、代表的な遊技機であるパチンコ遊技機を例に挙げて本発明の実施の最良の形態を図面に基づき説明する。図1はパチンコ遊技機の斜視図、図2は透明部材保持枠および貯留皿ユニットを開放した状態のパチンコ遊技機の斜視図である。
パチンコ遊技機1は、外枠(機枠あるいは本体枠)2に前面枠(内枠)3を開閉可能に軸着し、この前面枠3のベースとなる略額縁状の前面枠本体4に矩形状の遊技盤5を収納可能とし、遊技盤5の表面には、区画部材(サイドケース)7を配置して略円形状の遊技領域8を区画形成し、該遊技領域8内にセンターケースや入賞口等の役物(いずれも図示せず)を配設している。また、前面枠3の前面側には、一側(図1中、右側)が軸着された透明部材保持枠9を開閉(回動)可能に設け、該透明部材保持枠9に透視可能な透明部材10を収納し、透明部材保持枠9の裏面側には、遊技球を遊技領域8内へ案内するための縦長な発射案内路11を形成し、透明部材保持枠9を閉じると、遊技盤5が透明部材保持枠9により覆われるとともに、透明部材10が遊技領域8の前方に配置され、透明部材10を通して遊技領域8を前方から視認できるように構成している。さらに、透明部材保持枠9の上部の中央部分には、パチンコ遊技機1に異常が発生したことを視覚的に報知する報知ランプ12(本発明における異常報知手段および警告表示手段に相当)を備え、該報知ランプ12の左右両側には、遊技演出のための効果音を出力するスピーカ13を備えている。そして、透明部材保持枠9の下方には、一側(図1中、左側)が軸着された横長な貯留皿ユニット14を開閉(回動)可能に備え、該貯留皿ユニット14の側方(図1中、右側方)には、後述する発射装置17を操作するための発射操作ユニット(発射操作ハンドル)18を備えている。
Hereinafter, the best mode for carrying out the present invention will be described with reference to the drawings, taking a pachinko gaming machine as a typical gaming machine as an example. FIG. 1 is a perspective view of a pachinko gaming machine, and FIG. 2 is a perspective view of the pachinko gaming machine with a transparent member holding frame and a storage tray unit opened.
A pachinko gaming machine 1 has a front frame (inner frame) 3 pivotally attached to an outer frame (machine frame or main body frame) 2 so that the front frame 3 can be opened and closed. The game board 5 having a shape can be stored, and a partition member (side case) 7 is arranged on the surface of the game board 5 to form a substantially circular game area 8. An accessory (not shown) such as a prize opening is provided. Further, on the front side of the front frame 3, a transparent member holding frame 9 having one side (right side in FIG. 1) attached thereto is provided so as to be openable and closable (rotatable), and the transparent member holding frame 9 can be seen through. When the transparent member 10 is accommodated, a vertically long launch guide path 11 for guiding the game ball into the game area 8 is formed on the back side of the transparent member holding frame 9, and when the transparent member holding frame 9 is closed, The board 5 is covered with the transparent member holding frame 9, and the transparent member 10 is arranged in front of the game area 8 so that the game area 8 can be seen from the front through the transparent member 10. Further, a notification lamp 12 (corresponding to the abnormality notification means and warning display means in the present invention) is provided at the central portion of the upper part of the transparent member holding frame 9 to visually notify that an abnormality has occurred in the pachinko gaming machine 1. The right and left sides of the notification lamp 12 are provided with speakers 13 for outputting sound effects for game effects. Below the transparent member holding frame 9, a horizontally long storage tray unit 14 having one side (left side in FIG. 1) is pivotally mounted so that the storage tray unit 14 can be opened and closed (rotated). On the right side in FIG. 1, a firing operation unit (launching operation handle) 18 for operating a launching device 17 described later is provided.

前面枠本体4は、矩形状の開口部を上寄りに開設した合成樹脂製枠体であり、開口部の周縁に額縁状の遊技盤収納部23を備え、遊技盤収納部23内に遊技盤5を着脱可能な状態で収納するように構成されている。また、遊技盤収納部23の下方にボード部24を備え、該ボード部24の上端に遊技盤載置部(図示せず)を設け、該遊技盤載置部に遊技盤5の下端を載置することで、遊技盤5の上下方向の位置を規制できるように構成されている。さらに、ボード部24の前面側の一側寄り(図2中、左寄り)の上部には、前面枠本体4の裏側の球排出装置(図示せず)から供給される賞球あるいは貸球としての遊技球を貯留皿ユニット14へ排出する球排出口29を開設している。そして、ボード部24の他側寄り(図1中、右寄り)、すなわち発射操作ユニット18寄りの位置には、貯留皿ユニット14の自由端部を係止可能なロック係止受部30を設け、該ロック係止受部30に貯留皿ユニット14の自由端部を係止して貯留皿ユニット14を前面枠本体4に対して閉状態に維持できるように構成されている。   The front frame body 4 is a synthetic resin frame body having a rectangular opening portion opened upward, and includes a frame-like game board storage portion 23 at the periphery of the opening portion, and the game board in the game board storage portion 23. 5 is configured to be stored in a detachable state. Also, a board portion 24 is provided below the game board storage portion 23, a game board placement portion (not shown) is provided at the upper end of the board portion 24, and the lower end of the game board 5 is placed on the game board placement portion. By being placed, the position of the game board 5 in the vertical direction can be regulated. Further, on the upper part of the board part 24 on the front side (to the left in FIG. 2), a prize ball or a rental ball supplied from a ball discharge device (not shown) on the back side of the front frame body 4 is provided. A ball outlet 29 for discharging the game ball to the storage tray unit 14 is provided. Then, at the position near the other side of the board portion 24 (rightward in FIG. 1), that is, near the firing operation unit 18, a lock engagement receiving portion 30 capable of engaging the free end portion of the storage tray unit 14 is provided, The free end portion of the storage tray unit 14 is locked to the lock engagement receiving portion 30 so that the storage tray unit 14 can be kept closed with respect to the front frame body 4.

貯留皿ユニット14は、遊技球を貯留し、この貯留した遊技球を弾発して遊技盤5の遊技領域8へ発射するためのユニットである。貯留皿ユニット14は、図2に示すように、横長なベースパネル(開閉部材)31を備え、該ベースパネル31の一端部(図2中、右端部)には、ベースパネル31を前面枠本体4に対して開閉可能な状態で軸着する軸着部(ヒンジ部)31aを配置し、他側部(図2中、左側部)には、ロック係止受部30に係止可能なロック係止部31bを配置している。また、ベースパネル31の前面側には、遊技球を貯留可能な皿部材33と、該皿部材33の前側部およびベースパネル31の前面側全体を覆うカバー部材34とを配置している。さらに、ベースパネル31の後面側には、球排出口29から排出された遊技球(賞球または貸球)、あるいは発射装置17から発射されたが遊技領域8まで到達せずに発射案内路11を逆流してきた遊技球(ファール球)を流下させる横長な球流下樋35と、該球流下樋35の下流端(図2中、左端)に接続され、球流下樋35を流下する遊技球を貯留皿ユニット14の下方へ抜き出す球抜機構36と、皿部材33に貯留された遊技球を遊技領域8へ向けて発射する発射装置17とを配置している。そして、ベースパネル31の軸着部31a寄り(図2中、右寄り)に略矩形状の大きなベース開口37を開設し、カバー部材34の裏側に発射装置17をその前側部がベース開口37へ遊嵌する状態で支持している。   The storage tray unit 14 is a unit for storing game balls, ejecting the stored game balls, and firing them to the game area 8 of the game board 5. As shown in FIG. 2, the storage tray unit 14 includes a horizontally long base panel (opening / closing member) 31, and the base panel 31 is attached to one end portion (right end portion in FIG. 2) of the base panel 31. 4 is provided with a shaft attachment portion (hinge portion) 31a that is attached in an openable and closable state with respect to 4, and a lock that can be engaged with the lock engagement receiving portion 30 on the other side portion (left side portion in FIG. 2). The locking part 31b is arranged. Further, on the front side of the base panel 31, a tray member 33 capable of storing game balls and a cover member 34 that covers the front side portion of the tray member 33 and the entire front side of the base panel 31 are arranged. Furthermore, on the rear surface side of the base panel 31, a game ball (prize ball or rental ball) discharged from the ball discharge port 29, or a launch guide 17 that is launched from the launch device 17 but does not reach the game area 8. A horizontally long ball lowering rod 35 that flows down the game ball (foul ball) that has flowed backward, and a game ball that is connected to the downstream end (the left end in FIG. 2) of the ball lowering rod 35 and flows down the ball lowering rod 35 A ball pulling mechanism 36 that pulls out downward from the storage tray unit 14 and a launching device 17 that discharges the game balls stored in the tray member 33 toward the game area 8 are arranged. Then, a large base opening 37 having a substantially rectangular shape is opened near the shaft mounting portion 31 a (rightward in FIG. 2) of the base panel 31, and the launching device 17 is moved to the base opening 37 on the back side of the cover member 34. Supports in a fitted state.

なお、球流下樋35は、その上流部(図2中、右側部)を発射装置17の上方に配置し、この上流部の前後幅を下流部の前後幅よりも広く設定して略箱状の球受部35aを形成し、該球受部35aの後部に球受開口35bを開設して、球受開口35bと球排出口29とが連通、すなわち球流下樋35と球排出口29とが連通するように構成されている。また、球受部35aの上部を開放して発射案内路11の下端に連通し、発射案内路11を逆流してきたファール球を球受部35aに受け入れるように構成されている。さらに、球受部35aの底部には、発射装置17と発射案内路11とを連通(接続)する発射接続路38を上下に貫通する状態で配置している。   The ball lowering rod 35 has an upstream portion (the right side portion in FIG. 2) disposed above the launcher 17, and the upstream and rear widths of the upstream portion are set wider than the longitudinal width of the downstream portion. The ball receiving portion 35a is formed, and a ball receiving opening 35b is opened at the rear portion of the ball receiving portion 35a so that the ball receiving opening 35b and the ball discharge port 29 communicate with each other. Are configured to communicate with each other. Further, the ball receiving part 35a is opened to communicate with the lower end of the firing guide path 11, and the foul ball that has flowed back through the firing guide path 11 is received by the ball receiving part 35a. Further, a launch connection path 38 that communicates (connects) the launch device 17 and the launch guide path 11 is disposed at the bottom of the ball receiving portion 35a so as to penetrate vertically.

また、球抜機構36は、カバー部材34の中央部分に設けられた球抜操作部(球抜ボタン)39を押し込み操作することで、球流下樋35内の遊技球を貯留皿ユニット14から抜き出すことを許容する抜き出し状態と、貯留皿ユニット14からの抜き出しを規制する抜き出し規制状態とに変換できるように構成されている。   The ball removal mechanism 36 pushes out a ball removal operation unit (ball removal button) 39 provided in the central portion of the cover member 34 to extract the game balls in the ball lowering basket 35 from the storage tray unit 14. It is configured so that it can be converted into an extraction state that permits this and an extraction restriction state that restricts extraction from the storage tray unit 14.

そして、図1に示すように、ベースパネル31の上側のうちロック係止部31b寄り(図1中、右寄り)の部分には、前後に貫通する流下開口31cを開設し、球流下樋35をベースパネル31の自由端側へ下り傾斜した状態、言い換えると球排出口29の前方から流下開口31cへ向けて下り傾斜した状態で設定し、流下開口31cを介して皿部材33の内側(詳しくは皿部材33の内側の上部)と球流下樋35の下流端とを連通している。また、皿部材33の底面を流下開口31cからベース開口37へ向けて下り傾斜する状態に設定し、発射装置17のうちベース開口37から前方へ臨ませた部分と、皿部材33の内側(詳しくは皿部材33の内側の下部)とを連通している。したがって、貯留皿ユニット14は、球排出口29から排出された遊技球(賞球あるいは貸球)を球流下樋35、流下開口31c、皿部材33を経て発射装置17へ供給するように構成されている。   As shown in FIG. 1, a flow opening 31 c penetrating in the front-rear direction is opened in a portion closer to the lock engaging portion 31 b (right side in FIG. 1) on the upper side of the base panel 31, The base panel 31 is set in a state of being inclined downward toward the free end side, in other words, in a state of being inclined downward from the front of the ball discharge port 29 toward the flow-down opening 31c. The upper part on the inner side of the dish member 33 and the downstream end of the ball flow lower bar 35 communicate with each other. Further, the bottom surface of the dish member 33 is set to be inclined downward from the flow opening 31c toward the base opening 37, the portion of the launching device 17 facing forward from the base opening 37, and the inside of the dish member 33 (in detail). Is in communication with the lower part inside the dish member 33. Accordingly, the storage tray unit 14 is configured to supply the game ball (prize ball or rental ball) discharged from the ball discharge port 29 to the launching device 17 through the ball flow lowering basket 35, the flow opening 31c, and the plate member 33. ing.

次に、発射装置17について説明する。
発射装置17は、図3〜図6に示すように、当該発射装置17の基部となる発射ベース40に、当該発射装置17に供給された遊技球を回動動作(揺動動作)により弾発する打球発射杵(発射部材)41と、該打球発射杵41を駆動するロータリーソレノイド42等の回動駆動源(揺動駆動源)と、打球発射杵41の回動範囲を規制する回動規制部43と、該回動規制部43へ衝突して撃力を発生可能なノック部材44と、打球発射杵41やノック部材44等を連動させるリンク機構45とを備えて構成され、後方の前面枠本体4のボード部24に対向する状態で配置されている。
Next, the launcher 17 will be described.
As shown in FIGS. 3 to 6, the launching device 17 ejects the game ball supplied to the launching device 17 to the launching base 40 that is the base of the launching device 17 by a turning operation (swinging operation). A striking ball launcher (launching member) 41, a rotation drive source (swinging drive source) such as a rotary solenoid 42 for driving the hit ball launcher 41, and a rotation restricting unit that regulates the rotation range of the hit ball launcher 41. 43, a knock member 44 that can collide with the rotation restricting portion 43 and generate a striking force, and a link mechanism 45 that interlocks the hitting ball launcher 41, the knock member 44, etc. The main body 4 is disposed so as to face the board portion 24.

発射ベース40は、後方および上方が開放された略箱形状に形成され、その内部に打球発射杵41、回動規制部43、ノック部材44およびリンク機構45を収容している。また、発射ベース40の四隅から係合突部46を後方の前面枠本体4へ向けて突設し、係合突部46をボード部24に設けられた係合受部47へ係合して発射装置17を前面枠本体4の前方に位置決めできるように構成されている。さらに、発射ベース40の前側には矩形状のベース基部48を備え、ベース基部48の前面側にロータリーソレノイド42を配置し、該ロータリーソレノイド42の出力軸(発射回動軸)49をベース基部48の中央部分よりも上寄りの位置を貫通して後方へ向けて突出し、発射回動軸49の先端(後端)に後述の打球発射杵41を軸着している。また、ベース基部48の後面側のうち発射回動軸49の突出部分よりも上方には、遊技球を1列に整列した状態で流下可能な球送り流路(整列路)50を一側(図3中、右側)へ下り傾斜した姿勢で配置している。そして、該球送り流路50の上流端(図3中、左端部)には、ベース基部48を前後に貫通する貫通流路51を球送り流路50へ連通した状態で備え、該貫通流路51の前端部をベース開口37から前方へ突出して皿部材33の傾斜下端に接続して、遊技球を皿部材33から貫通流路51を介して球送り流路50へ導入できるように構成されている。   The launch base 40 is formed in a substantially box shape whose rear and upper sides are open, and accommodates a hitting ball launcher 41, a rotation restricting portion 43, a knock member 44, and a link mechanism 45 therein. Further, engaging projections 46 are projected from the four corners of the firing base 40 toward the rear front frame body 4, and the engaging projections 46 are engaged with engagement receiving portions 47 provided on the board portion 24. The launcher 17 can be positioned in front of the front frame body 4. Further, a rectangular base base 48 is provided on the front side of the firing base 40, a rotary solenoid 42 is disposed on the front side of the base base 48, and an output shaft (firing rotation shaft) 49 of the rotary solenoid 42 is used as the base base 48. A hitting ball launching rod 41 to be described later is pivotally attached to the front end (rear end) of the firing rotation shaft 49 through a position that is above the center of the projection pivoting rearward. A ball feed flow path (alignment path) 50 that can flow down in a state where the game balls are aligned in one row is disposed on one side of the rear surface side of the base base 48 above the projecting portion of the firing rotation shaft 49 (on one side). It is arranged in a posture inclined downward to the right side in FIG. Further, the upstream end (left end portion in FIG. 3) of the ball feed flow path 50 is provided with a through flow path 51 penetrating the base base 48 in the front-rear direction so as to communicate with the ball feed flow path 50. The front end of the path 51 protrudes forward from the base opening 37 and is connected to the inclined lower end of the dish member 33 so that the game ball can be introduced from the dish member 33 into the ball feed channel 50 through the through channel 51. Has been.

さらに、図5(a)および図6に示すように、球送り流路50の下流部(図5(a)中、右側部)を下方へ屈曲し、この屈曲部に球送り部材53を回動自在な状態で配置して、球送り流路50内の遊技球が球送り部材53側へ向けて流下するように構成されている。また、球送り流路50の下流端の側方(図5(a)中、右側方)には、球送り流路50から供給された遊技球を1個保持可能な弾発球保持部54を備え、該弾発球保持部54に保持される遊技球(すなわち打球発射杵41に弾発される遊技球)の配置空間部を球発射位置55としている。そして、該弾発球保持部54の下部を開放して後述する打球発射杵41の一部を球発射位置55へ下方から進入可能とし、弾発球保持部54および球発射位置55の上方には、発射接続路38の下端と球発射位置55とを上下に連通可能な発射連通路56を備えている。したがって、遊技球は、球送り流路50により球発射位置55側へ向けて整列した状態で流下した後、球発射位置55から発射連通路56および発射接続路38を介して透明部材保持枠9の発射案内路11へ飛翔することになる。なお、球送り流路50の内部構成については、後で詳細に説明する。   Further, as shown in FIGS. 5A and 6, the downstream portion of the ball feed channel 50 (the right side portion in FIG. 5A) is bent downward, and the ball feed member 53 is rotated around the bent portion. It arrange | positions in the state which can move freely, and it is comprised so that the game ball in the ball feed flow path 50 may flow down toward the ball feed member 53 side. Further, on the side of the downstream end of the ball feed channel 50 (on the right side in FIG. 5A), a bullet ball holding portion 54 capable of holding one game ball supplied from the ball feed channel 50. , And an arrangement space portion of a game ball held by the bullet ball holding unit 54 (that is, a game ball shot by the hitting ball launcher 41) is set as a ball launch position 55. Then, the lower part of the bullet ball holding portion 54 is opened so that a part of the hit ball launching rod 41 described later can enter the ball launch position 55 from below, and above the bullet ball holding portion 54 and the ball launch position 55. Includes a launch communication path 56 that allows the lower end of the launch connection path 38 and the ball launch position 55 to communicate vertically. Therefore, the game balls flow down in a state of being aligned toward the ball launch position 55 by the ball feed flow path 50, and then from the ball launch position 55 through the launch communication path 56 and the launch connection path 38, the transparent member holding frame 9. Will fly to the launch guideway 11. The internal configuration of the ball feed channel 50 will be described in detail later.

また、球送り部材53は、球送り流路50を流下する遊技球を球発射位置55へ1個ずつ供給するための部材であり、図5(a)および図6に示すように、球送り軸58を介して前方のベース基部48に回動自在な状態で軸着され、球送り軸58の上方に爪状の球送り片59を突設し、該球送り片59の球発射位置55側(図5(a)中、右側)には、遊技球を1個保持可能な球保持部(切欠部)60を形成している。そして、球送り軸58を中心にして後方から見て反時計方向へ回動して球保持部60を屈曲部よりも上流側へ向けて開放すると(図6参照)、球保持部60に遊技球を1個保持した状態で球送り流路50を遮断し、遊技球を球発射位置55へ供給することを停止する状態(球供給停止状態)に変換する。一方、後方から見て時計方向へ回動して球保持部60を屈曲部よりも下流側へ向けて開放すると(図5(a)参照)、球保持部60に保持した遊技球のみを球送り流路50の下流端へ流下して球発射位置55に供給するが、屈曲部よりも上流側に配置された遊技球の流下を球送り部材53の球送り片59で阻止する状態(球供給状態)に変換する。   The ball feeding member 53 is a member for supplying the game balls flowing down the ball feeding flow path 50 one by one to the ball launching position 55. As shown in FIGS. A shaft base 58 is pivotally attached to the front base 48 via a shaft 58, and a claw-shaped ball feed piece 59 is provided above the ball feed shaft 58, and a ball launch position 55 of the ball feed piece 59 is provided. On the side (the right side in FIG. 5A), a ball holding portion (notch portion) 60 capable of holding one game ball is formed. When the ball holding portion 60 is rotated counterclockwise as viewed from behind around the ball feed shaft 58 to open the ball holding portion 60 toward the upstream side of the bent portion (see FIG. 6), the game is transferred to the ball holding portion 60. In a state where one ball is held, the ball feed flow path 50 is blocked, and the supply to the ball launch position 55 is stopped (ball supply stop state). On the other hand, when the ball holder 60 is rotated clockwise as viewed from the rear and opened to the downstream side of the bent portion (see FIG. 5A), only the game balls held by the ball holder 60 are played. The ball flows down to the downstream end of the feed channel 50 and is supplied to the ball launch position 55, but the ball feed piece 59 of the ball feed member 53 prevents the game ball arranged on the upstream side of the bent portion (ball ball). Supply state).

打球発射杵41は、図5(a)および図6に示すように、ロータリーソレノイド42の発射回動軸49に止着される軸着部分から縦長な杵部62を球発射位置55側(図5(a)中、右側)へ僅かに屈曲した状態で延設し、該杵部62の先端部には、遊技球を弾発する弾発部63を球発射位置55側(右側)へ突設している。そして、発射回動軸49を揺動中心にして、弾発部63を球発射位置55へ向けて移動(回動)する第1動作と、球発射位置55から離れる第2動作とを行って揺動するように構成されている。具体的に説明すると、ロータリーソレノイド42を駆動(励磁)して発射回動軸49を図5(a)に示す回転方向Aへ回転すると第1動作を行い、杵部62を横向き姿勢にして弾発部63を弾発球保持部54の内部へ下方から進入させ、弾発球保持部54上に保持された遊技球、言い換えると球発射位置55へ供給された遊技球を上方へ弾発する弾発状態に変換する(図6参照)。一方、ロータリーソレノイド42の駆動を停止(すなわち消磁)して打球発射杵41の自重により発射回動軸49を図5(a)に示す回転方向Bへ回転すると第2動作を行い、弾発部63を球発射位置55および弾発球保持部54の下方へ移動して杵部62を縦向き姿勢に変えて、次の遊技球を弾発するために待機する弾発準備状態に変換する(図5(a)参照)。さらに、打球発射杵41のうち軸着部分(発射回動軸49)を挟んで杵部62と反対側には、後述する回動規制部43に衝突可能な発射ストッパー64を杵部62の延設方向とは異なる方向(杵部62の延設方向から「へ」字状に屈曲した方向)へ向けて突設し、発射ストッパー64および杵部62を回動規制部43に係合(当接)することで、打球発射杵41の回動範囲を規制するように構成されている。   As shown in FIG. 5A and FIG. 6, the hitting ball launching rod 41 has a longitudinally long collar portion 62 that is fixed to the firing rotation shaft 49 of the rotary solenoid 42 from the ball launch position 55 side (see FIG. 5). 5 (a), right side) and is extended in a slightly bent state, and a projecting portion 63 for projecting a game ball is projected to the ball launching position 55 side (right side) at the tip of the collar portion 62. is doing. Then, a first operation for moving (turning) the bullet portion 63 toward the ball launch position 55 and a second operation for moving away from the ball launch position 55 are performed with the launch pivot shaft 49 as the swing center. It is configured to swing. More specifically, when the rotary solenoid 42 is driven (excited) and the firing rotation shaft 49 is rotated in the rotation direction A shown in FIG. A bullet that causes the launching part 63 to enter the inside of the bullet-ball-holding part 54 from below and bullets upward the game ball held on the bullet-ball holding part 54, in other words, the game ball supplied to the ball launch position 55. The state is converted into the originating state (see FIG. 6). On the other hand, when the driving of the rotary solenoid 42 is stopped (ie, demagnetized) and the firing rotation shaft 49 is rotated in the rotation direction B shown in FIG. 63 is moved below the ball launch position 55 and the bullet ball holding unit 54 to change the hook 62 to a vertical posture, and is converted into a bullet ready state for waiting to ball the next game ball (see FIG. 5 (a)). Further, a launch stopper 64 capable of colliding with a rotation restricting portion 43 described later is extended on the opposite side of the hook 62 from the hitting ball launcher 41 with the pivoting portion (launch turning shaft 49) interposed therebetween. Projecting in a direction different from the installation direction (direction bent from the extending direction of the flange portion 62 in a “h” shape), and engaging the firing stopper 64 and the flange portion 62 with the rotation restricting portion 43 The rotation range of the hit ball launcher 41 is regulated.

回動規制部43は、該打球発射杵41と衝突して打球発射杵41の回動範囲(言い換えると回動動作)を規制するための厚肉な円筒状の部材であり、衝撃を吸収し易い材料、例えばゴム材等の弾性体で形成されている。また、ベース基部48の後面側のうち杵部62の回動範囲と発射ストッパー64の回動範囲との間に位置する部分に、ホルダ部67に保持された状態で配置されている。そして、回動規制部43の中心軸と発射回動軸49との距離を杵部62の延出長さおよび発射ストッパー64の延出長さよりも短く設定し、杵部62および発射ストッパー64が回動規制部43の外周部に係合できるように構成されている。さらに、回動規制部43を保持したホルダ部67の後端には規制カバー70(図4参照)を止着し、回動規制部43がホルダ部67から後方へ脱落する不具合を阻止するように構成されている。   The rotation restricting portion 43 is a thick cylindrical member for restricting the rotation range (in other words, the rotation operation) of the hitting ball launching rod 41 by colliding with the hitting ball launching rod 41 and absorbing the impact. It is formed of an easy material, for example, an elastic body such as a rubber material. Further, it is disposed in a state of being held by the holder portion 67 at a portion located between the rotation range of the collar portion 62 and the rotation range of the firing stopper 64 on the rear surface side of the base base portion 48. Then, the distance between the central axis of the rotation restricting portion 43 and the firing rotation shaft 49 is set to be shorter than the extending length of the flange portion 62 and the extending length of the firing stopper 64, so that the flange portion 62 and the firing stopper 64 are It is comprised so that it can engage with the outer peripheral part of the rotation control part 43. FIG. Further, a restriction cover 70 (see FIG. 4) is fixed to the rear end of the holder portion 67 holding the rotation restriction portion 43 so as to prevent the rotation restriction portion 43 from dropping backward from the holder portion 67. It is configured.

また、回動規制部43の外周部には、図5(b)に示すように、打球発射杵41が衝突可能な発射衝突領域72と、ノック部材44が衝突可能なノック衝突領域73とを備えている。発射衝突領域72は、回動規制部43の外周部のうち打球発射杵41に対向する部分、具体的には外周部の上部から球発射位置55側(図5(b)中、右側)に亘って設定され、当該発射衝突領域72の上側部分に発射ストッパー64を衝突可能とし、当該発射衝突領域72の球発射位置55側(右側)の部分に杵部62を衝突可能としている。一方、ノック衝突領域73は、回動規制部43の外周部のうちノック部材44に対向する部分、具体的には外周部の下部から球発射位置55とは反対側(図5(b)中、左側)に亘って設定され、当該ノック衝突領域73の下側部分にノック部材44の一部である第1ノック部78を衝突可能とし、当該ノック衝突領域73の球発射位置55とは反対側(左側)の部分にノック部材44の一部である第2ノック部80を衝突可能としている。   Further, as shown in FIG. 5 (b), on the outer peripheral portion of the rotation restricting portion 43, there are a launch collision area 72 where the hitting ball launcher 41 can collide and a knock collision area 73 where the knock member 44 can collide. I have. The launch collision area 72 is a portion of the outer periphery of the rotation restricting portion 43 that faces the hitting ball launcher 41, specifically, from the upper portion of the outer periphery to the ball launch position 55 side (right side in FIG. 5B). The launch stopper 64 can collide with the upper part of the launch collision area 72, and the collar 62 can collide with the part on the ball launch position 55 side (right side) of the launch collision area 72. On the other hand, the knock collision area 73 is a portion of the outer peripheral portion of the rotation restricting portion 43 that faces the knock member 44, specifically, from the lower portion of the outer peripheral portion on the side opposite to the ball firing position 55 (in FIG. 5B). The first knock portion 78 which is a part of the knock member 44 can collide with the lower portion of the knock collision area 73 and is opposite to the ball firing position 55 of the knock collision area 73. The second knock portion 80 which is a part of the knock member 44 can collide with the side (left side) portion.

ノック部材44は、回動規制部43へ衝突して撃力を発生可能な部材であり、回動規制部43を挟んで打球発射杵41とは反対側に配置されている。具体的に説明すると、ノック部材44の回動中心となるノック回動軸84を、ベース基部48の後面側のうち回動規制部43を挟んで発射回動軸49とは反対側から後方へ向けて延設し、該ノック回動軸84に回動自在な状態で軸着されている。さらに、ノック回動軸84に軸着される軸着部分から球発射位置55側(図5(a)中、右側)へ向けて第1ノック部78を延設し、軸着部分(ノック回動軸84)を挟んで第1ノック部78とは反対側には、杵部62よりも短い第2ノック部80を上方へ向けて延設している。そして、第1ノック部78の延出長さおよび第2ノック部80の延出長さをノック回動軸84と回動規制部43の中心軸との距離よりも短く設定し、第1ノック部78および第2ノック部80が回動規制部43の外周部に係合できるように略L字状に構成されている。なお、ノック部材44を軸着したノック回動軸84の後端には規制カバー70の下部を止着し、規制カバー70によりノック部材44がノック回動軸84から脱落する不具合を阻止している。   The knock member 44 is a member that can collide with the rotation restricting portion 43 and generate a striking force, and is disposed on the opposite side of the hitting ball launcher 41 with the rotation restricting portion 43 interposed therebetween. More specifically, the knock rotation shaft 84 serving as the rotation center of the knock member 44 is rearward from the opposite side of the firing rotation shaft 49 with the rotation restricting portion 43 in the rear surface side of the base base 48. And is pivotally attached to the knock rotation shaft 84 in a rotatable state. Furthermore, a first knock portion 78 is extended from the axially attached portion that is axially attached to the knock rotating shaft 84 toward the ball launch position 55 side (right side in FIG. 5A). A second knocking portion 80 that is shorter than the flange portion 62 extends upward on the opposite side of the first knocking portion 78 across the moving shaft 84). The extension length of the first knock portion 78 and the extension length of the second knock portion 80 are set to be shorter than the distance between the knock rotation shaft 84 and the central axis of the rotation restricting portion 43, and the first knock The portion 78 and the second knock portion 80 are configured in a substantially L shape so that the outer peripheral portion of the rotation restricting portion 43 can be engaged. The lower end of the restriction cover 70 is fixed to the rear end of the knock rotation shaft 84 on which the knock member 44 is attached, and the restriction cover 70 prevents the knock member 44 from dropping off from the knock rotation shaft 84. Yes.

リンク機構45は、打球発射杵41、ノック部材44および球送り部材53を連動させるための機構であり、図5(a)および図6に示すように、打球発射杵41とノック部材44とを連動させるノックリンク部88と、打球発射杵41と球送り部材53とを連動させる球送りリンク部89とから構成されている。ノックリンク部88は、打球発射杵41に設けられた杵側リンク部材90と、ノック部材44に設けられたノック側リンク部材91と、杵側リンク部材90とノック側リンク部材91とを連結するリンクアーム92とを備えている。具体的に説明すると、杵側リンク部材90のうち発射回動軸49から回動規制部43とは反対側(図5(a)中、右側)へ外れた位置にリンクアーム92の一端(上端)を回動自在に軸着し、ノック側リンク部材91のうちノック回動軸84から回動規制部43側(図5(a)中、右側)へ外れた位置にリンクアーム92の他端(下端)を回動自在に軸着して、リンクアーム92を介して杵側リンク部材90とノック側リンク部材91とを連結している。したがって、打球発射杵41の回動(揺動)に連動してノック部材44がノック回動軸84を中心にして回動(揺動)するように構成されている。   The link mechanism 45 is a mechanism for interlocking the hitting ball launcher 41, the knock member 44, and the ball feed member 53. As shown in FIGS. 5A and 6, the hitting ball launcher 41 and the knock member 44 are connected to each other. It comprises a knock link portion 88 to be interlocked, and a ball feed link portion 89 for interlocking the hitting ball launcher 41 and the ball feed member 53. The knock link portion 88 connects the heel side link member 90 provided in the hitting ball launcher 41, the knock side link member 91 provided in the knock member 44, and the heel side link member 90 and the knock side link member 91. And a link arm 92. More specifically, one end (upper end) of the link arm 92 is located at a position deviated from the firing rotation shaft 49 to the side opposite to the rotation restricting portion 43 (right side in FIG. 5A) of the heel side link member 90. ) Is pivotally mounted, and the other end of the link arm 92 is located at a position off the knock rotation shaft 84 of the knock side link member 91 to the rotation restricting portion 43 side (right side in FIG. 5A). (Bottom end) is pivotally attached, and the heel side link member 90 and the knock side link member 91 are connected via the link arm 92. Accordingly, the knock member 44 is configured to rotate (swing) about the knock rotation shaft 84 in conjunction with the rotation (swing) of the hitting ball launcher 41.

さらに、ノック側リンク部材91の先端部(球送り流路50側の端部)には、舌片状のノック位置検出片94をノック回動軸84側とは反対側、具体的には上方の球送り流路50側へ向けて突設している。そして、ベース基部48のうちノック部材44の上方にはノック位置検出センサ95(本発明における杵検出手段に相当)を配置し、ノック部材44とともに揺動するノック位置検出片94をノック位置検出センサ95で検出可能とし、ノック位置検出センサ95から検出信号が発信されたか否かにより、ノック部材44の揺動状態、ひいてはノック部材44に連動する打球発射杵41が弾発状態へ変換したか、あるいは弾発準備状態へ変換したかを認識できるように構成されている。なお、ノック位置検出センサ95によるノック位置検出片94の検出については、後で詳細に説明する。   Further, a tongue-like knock position detecting piece 94 is provided at the tip of the knock side link member 91 (the end on the side of the ball feed flow path 50) on the side opposite to the knock rotating shaft 84 side, specifically on the upper side. Projecting toward the ball feed channel 50 side. A knock position detection sensor 95 (corresponding to the hook detection means in the present invention) is disposed above the knock member 44 in the base base portion 48, and the knock position detection piece 94 that swings with the knock member 44 is disposed at the knock position detection sensor. Whether the knocking member 44 swings, and thus the hitting ball launcher 41 linked to the knocking member 44 is converted into a bulleting state, depending on whether or not a detection signal is transmitted from the knocking position detection sensor 95. Or it is comprised so that it can recognize whether it changed into the bullet ready state. The detection of the knock position detection piece 94 by the knock position detection sensor 95 will be described in detail later.

また、球送りリンク部89は、杵側リンク部材90の球送り部材53側(図5(a)中、右側)に設けられた縦長なカム溝部98と、球送り部材53の球送り軸58を挟んで球保持部60とは反対側に設けられたカムフォロワ99とから構成されている。そして、カムフォロワ99を後方へ向けて延設された円筒状の回動ころで形成し、カム溝部98内にカムフォロワ99を嵌合した状態で転動することで打球発射杵41と球送り部材53とを連動するように構成されている。   The ball feed link portion 89 includes a longitudinal cam groove 98 provided on the ball feed member 53 side (right side in FIG. 5A) of the heel side link member 90 and a ball feed shaft 58 of the ball feed member 53. And a cam follower 99 provided on the opposite side of the ball holding portion 60. The cam follower 99 is formed by a cylindrical rotating roller extending rearward, and rolls in a state where the cam follower 99 is fitted in the cam groove portion 98, whereby the hitting ball launcher 41 and the ball feed member 53 are rolled. It is configured to work with.

次に、球送り流路50の内部構造について説明する。
球送り流路50は、図7に示すように、ベース基部48に設けられ、後方へ向けて開放された断面コ字状を呈する樋状の流路基部50aと、該流路基部50aの開放部分を後方から閉塞する流路蓋部50bとを前後に重ねて構成されている。また、球送り流路50の両側には、直線状の球支持突条部101を球送り流路50の傾斜方向に沿って傾斜した状態、すなわち球送り流路50の下流側へ下り傾斜した状態で備えている。具体的には、図7(b)に示すように、流路基部50aのベース基部48側(すなわち前側)のうち、球送り部材53よりも上流側に位置する部分から第1球支持突条部101aを球送り流路50の内側(すなわち後方)へ向けて突設し、流路蓋部50bの前面側のうち球送り部材53よりも上流側に位置する部分から第2球支持突条部101bを球送り流路50の内側(すなわち前方)へ向けて突設し、第1球支持突条部101aおよび第2球支持突条部101bを球送り流路50と同じ傾斜角度でベース基部48の一側(図7(a)中、右側)へ下り傾斜した姿勢に設定している。
Next, the internal structure of the ball feed channel 50 will be described.
As shown in FIG. 7, the ball feed flow path 50 is provided in the base base 48, and has a bowl-shaped flow path base 50a having a U-shaped cross-section opened rearward, and an open of the flow path base 50a. A flow path lid 50b that closes the portion from the rear is overlapped in the front-rear direction. Further, on both sides of the ball feed channel 50, the linear ball support protrusions 101 are inclined along the inclination direction of the ball feed channel 50, that is, are inclined downward toward the downstream side of the ball feed channel 50. Prepared in state. Specifically, as shown in FIG. 7 (b), the first ball support protrusion is formed from a portion located on the upstream side of the ball feeding member 53 on the base base 48 side (that is, the front side) of the flow path base 50a. The portion 101a protrudes toward the inner side (that is, the rear side) of the ball feed flow path 50, and the second ball support protrusion is formed from the portion located on the upstream side of the ball feed member 53 on the front side of the flow path lid 50b. The portion 101b is projected toward the inner side (that is, the front side) of the ball feed channel 50, and the first ball support projection 101a and the second ball support projection 101b are formed at the same inclination angle as the ball feed channel 50. The posture is set to be inclined downward to one side of the base 48 (right side in FIG. 7A).

そして、第1球支持突条部101aと第2球支持突条部101bとの間の空間部、すなわち球送り流路50の底部に開設された空間部(開口部)を球選別溝部104とし、該球選別溝部104の開口幅、すなわち第1球支持突条部101aと第2球支持突条部101bとの間を遊技球(詳しくは不正部材ではない正規の遊技球)の直径よりも僅かに狭くして、正規の遊技球は通過しないが正規の遊技球よりも小さい小径球は通過する間隔に設定している。したがって、球送り流路50は、遊技球の前側部を第1球支持突条部101aに支持するとともに、後側部を第2球支持突条部101bに支持し、この支持状態、言い換えると遊技球の下部を両球支持突条部101の間に沈ませた状態で遊技球の側部を球支持突条部101上に転動することにより、遊技球を回転しながら球送り部材53側へ流下させる。そして、小径球が球送り流路50内に流下してきた場合には、この小径球を球選別溝部104で選別して下方へ落下させ、球発射位置55へ供給すること、ひいては発射装置17から弾発することを阻止する。   And the space part (opening part) opened in the space part between the 1st ball | bowl support protrusion part 101a and the 2nd ball | bowl support protrusion part 101b, ie, the bottom part of the ball | bowl feed flow path 50, is made into the ball selection groove part 104. The opening width of the ball sorting groove 104, that is, the diameter of the game ball (specifically, a normal game ball that is not an unauthorized member) between the first ball support protrusion 101a and the second ball support protrusion 101b. The interval is set to be slightly narrow so that a regular game ball does not pass but a small-diameter ball smaller than the regular game ball passes. Therefore, the ball feed flow path 50 supports the front side portion of the game ball on the first ball support ridge portion 101a and supports the rear side portion on the second ball support ridge portion 101b. The ball feeding member 53 is rotated while the game ball is rotated by rolling the side portion of the game ball onto the ball support ridge portion 101 with the lower portion of the game ball being sunk between the both ball support ridge portions 101. Let it flow down to the side. When the small-diameter sphere flows down into the ball feed channel 50, the small-diameter sphere is sorted by the sphere sorting groove 104, dropped downward, and supplied to the sphere launch position 55, and from the launcher 17 as a result. Stops being fired.

また、球選別溝部104の下方には、球選別溝部104を通過(落下)した小径球を流下する小径球流路106と、該小径球流路106を流下してきた小径球を1個貯留可能な小径球貯留部107とを備えている。小径球流路106は、球送り流路50と同じ傾斜角度でベース基部48の一側(図7(a)中、右側)へ下り傾斜した姿勢に設定されており、当該小径球流路106の傾斜下端を打球発射杵41と球送り部材53との間の上方、具体的には、発射回動軸49と球送り軸58との間の上方に配置している。小径球貯留部107は、発射回動軸49と球送り軸58との間に設定された空間部であり、その一側を球送り部材53の側部、具体的には、球送り片59を挟んで球保持部60とは反対側(図7(c)中、左側)の部分で区画されている。さらに、小径球貯留部107の他側、すなわち小径球貯留部107を挟んで球送り部材53とは反対側を打球発射杵41、詳しくは打球発射杵41の軸着部分で区画されている。   Further, below the sphere sorting groove 104, a small diameter sphere channel 106 that flows down a small diameter sphere that has passed (dropped) through the sphere sorting groove 104, and one small diameter sphere that has flowed down the small diameter sphere channel 106 can be stored. And a small-diameter sphere storage unit 107. The small-diameter spherical channel 106 is set in a posture that is inclined downward toward one side of the base base 48 (right side in FIG. 7A) at the same inclination angle as the spherical feed channel 50. Is disposed above the hitting ball launcher 41 and the ball feed member 53, specifically, above the launch rotation shaft 49 and the ball feed shaft 58. The small-diameter sphere storage portion 107 is a space portion set between the firing rotation shaft 49 and the ball feed shaft 58, and one side thereof is the side portion of the ball feed member 53, specifically, the ball feed piece 59. Is defined by a portion on the opposite side (left side in FIG. 7C) from the ball holding portion 60. Further, the other side of the small-diameter ball storage unit 107, that is, the side opposite to the ball feeding member 53 across the small-diameter ball storage unit 107, is divided by a hitting ball launching rod 41, specifically, an axially attached portion of the hitting ball launching rod 41.

なお、球送り部材53は、球送り軸58よりも下方の部分(カムフォロワ99が軸着された部分)を発射回動軸49寄り(図7(c)中、左寄り)に配置して、打球発射杵41との間の空間部を下方へ向かうに連れて次第に狭くして小径球が通過できない状態に設定し、小径球貯留部107内の小径球が下方へ落下することを阻止するように構成されている。また、球供給停止状態へ変換すると、球送り片59を小径球貯留部107へ突出して小径球貯留部107の横幅を狭め(図6参照)、球供給状態へ変換すると、球送り片59を小径球貯留部107から退いて小径球貯留部107に小径球を受け入れることを許容する。したがって、球送り部材53(具体的には、球送り部材53の球送り片59)は、小径球貯留部107内に出没可能な出没部材として機能する。そして、リンク機構45(具体的には、球送りリンク部89)は、出没部材としての球送り部材53と打球発射杵41とを連動させる連動機構として機能する。また、出没部材としての球送り部材53の作用については、後で詳細に説明する。   The ball feed member 53 has a portion below the ball feed shaft 58 (portion on which the cam follower 99 is pivotally attached) disposed near the firing rotation shaft 49 (to the left in FIG. 7C) to hit the ball. The space between the launcher 41 and the launcher 41 is gradually narrowed in the downward direction so that the small-diameter sphere cannot pass through, and the small-diameter sphere in the small-diameter sphere storage unit 107 is prevented from falling downward. It is configured. Further, when converted to the ball supply stop state, the ball feeding piece 59 protrudes to the small-diameter ball storage unit 107 to narrow the lateral width of the small-diameter ball storage unit 107 (see FIG. 6). Retreat from the small-diameter sphere storage unit 107 and allow the small-diameter sphere storage unit 107 to accept the small-diameter sphere. Therefore, the ball feeding member 53 (specifically, the ball feeding piece 59 of the ball feeding member 53) functions as a retractable member that can appear and retract in the small-diameter ball storage unit 107. The link mechanism 45 (specifically, the ball feed link portion 89) functions as an interlocking mechanism for interlocking the ball feed member 53 as the retracting member and the hitting ball launcher 41. Further, the operation of the ball feeding member 53 as a retracting member will be described in detail later.

そして、発射装置17のロータリーソレノイド42やノック位置検出センサ95は、パチンコ遊技機1の制御系に接続され、パチンコ遊技機1に備えられた制御装置によって制御される。パチンコ遊技機1の制御系について、図8に基づいて具体的に説明すると、遊技を統括的に制御する遊技制御装置(メイン制御装置)110は、本発明における制御手段の一部として機能する装置であり、遊技制御を司るCPU、遊技制御のためのプログラム等を記憶しているROM、および遊技制御時にワークエリアとして利用されるRAM、入力インターフェース、出力インターフェース、クロック等から構成される。また、各種検出装置(特図始動センサ112、普図始動センサ113、入賞口センサ114、カウントセンサ115、ノック位置検出センサ95)からの検出信号を受けて、大当たり遊技等、種々の処理を行う。そして、サブ制御装置(排出発射制御装置117、演出制御装置118等)の他、特別図柄表示器120、特図始動記憶表示器121、普通図柄表示器122、普図始動記憶表示器124、始動入賞ソレノイド125、大入賞口開閉ソレノイド126等に指令信号を送信して、遊技を統括的に制御する。さらに、外部通信端子126を介して遊技に関する情報等をパチンコ遊技機1の外部へ送信する。   The rotary solenoid 42 and the knock position detection sensor 95 of the launching device 17 are connected to the control system of the pachinko gaming machine 1 and controlled by a control device provided in the pachinko gaming machine 1. The control system of the pachinko gaming machine 1 will be specifically described with reference to FIG. 8. A game control device (main control device) 110 that controls the game in an integrated manner functions as a part of the control means in the present invention. It is composed of a CPU that controls game control, a ROM that stores programs for game control and the like, a RAM that is used as a work area during game control, an input interface, an output interface, a clock, and the like. In addition, in response to detection signals from various detection devices (special chart start sensor 112, general chart start sensor 113, winning hole sensor 114, count sensor 115, knock position detection sensor 95), various processes such as jackpot games are performed. . In addition to the sub-control devices (discharge emission control device 117, production control device 118, etc.), special symbol display 120, special graphic start memory display 121, normal graphic display 122, universal graphic start memory display 124, start A command signal is transmitted to the winning solenoid 125, the special winning opening opening / closing solenoid 126, etc., and the game is comprehensively controlled. Further, information relating to the game is transmitted to the outside of the pachinko gaming machine 1 via the external communication terminal 126.

また、排出発射制御装置117は、遊技球の発射制御を行ったり、賞球や貸球としての遊技球の排出制御を行ったりする装置であり、本発明における制御手段の一部として機能する。そして、当該排出発射制御装置117の出力側には、球排出装置(図示せず)や発射装置17のロータリーソレノイド42等を電気的に接続している。また、演出制御装置118は、遊技制御装置110からの演出制御指令信号(制御データ)に基づいて、センターケース(図示せず)の変動表示装置127の表示制御を行ったり、パチンコ遊技機1の装飾演出等を行ったりする装置であり、本発明における制御手段の一部として機能する。演出制御装置118は、演出制御を司るCPU、演出制御のためのプログラムを格納したROM、画像データ等を格納した画像ROM、演出制御時のワークエリアや変動表示装置127に表示される画像データを一時的に記憶するRAM、GDP(Graphic Display Processor)、通信インターフェース等から構成されている。そして、演出制御装置118の入力側には、遊技領域8内(例えばセンターケース内)で移動可能な演出役物部材(図示せず)の位置を検出可能な演出役物位置検出センサ128等を電気的に接続し、出力側には、変動表示装置127、スピーカ13、報知ランプ12、サイドランプ・発光基板129、演出役物部材の駆動源となる演出駆動モータ130等を電気的に接続している。   The discharge and launch control device 117 is a device that controls the launch of game balls and controls the discharge of game balls as prize balls and rental balls, and functions as part of the control means in the present invention. A ball discharge device (not shown), a rotary solenoid 42 of the discharge device 17 and the like are electrically connected to the output side of the discharge / discharge control device 117. Further, the effect control device 118 performs display control of the fluctuation display device 127 of the center case (not shown) based on the effect control command signal (control data) from the game control device 110, or the pachinko gaming machine 1 It is a device that performs decoration effects and the like, and functions as part of the control means in the present invention. The effect control device 118 is a CPU that controls the effect control, a ROM that stores a program for effect control, an image ROM that stores image data and the like, a work area at the time of effect control, and image data displayed on the variable display device 127. It consists of a RAM, a GDP (Graphic Display Processor), a communication interface, etc. that are temporarily stored. Further, on the input side of the effect control device 118, an effect agent position detection sensor 128 or the like capable of detecting the position of an effect agent member (not shown) movable within the game area 8 (for example, in the center case) is provided. Electrically connected, and on the output side, a variable display device 127, a speaker 13, a notification lamp 12, a side lamp / light emitting board 129, an effect drive motor 130 serving as a drive source for an effect agent member, and the like are electrically connected. ing.

次に、発射装置17の作用について説明する。なお、球発射位置55および球送り流路50には、予め正規の遊技球が配置されているものとする。さらに、小径球貯留部107には小径球が貯留されていないものとする。
まず、遊技制御装置110または排出発射制御装置117の制御に基づいてロータリーソレノイド42の駆動を停止した常態(図9(a)に示すOFF状態)では、発射装置17は、図5(a)に示すように、打球発射杵41をその自重により弾発準備状態に設定し、杵部62を回動規制部43の発射衝突領域72に当接する。また、ノックリンク部88を介して打球発射杵41に接続されたノック部材44を、第2ノック部80が縦向き姿勢に設定されて回動規制部43のノック衝突領域73に当接した状態(第2ノック状態)に設定する。さらに、カム溝部98の上部にカムフォロワ99を嵌合して球送り部材53を球供給状態(球保持部60を球発射位置55側へ向けた状態)に維持するとともに、球送り部材53の回動を阻止する。
Next, the operation of the launching device 17 will be described. It is assumed that a regular game ball is arranged in advance in the ball launch position 55 and the ball feed channel 50. Furthermore, it is assumed that the small diameter sphere storage unit 107 does not store the small diameter sphere.
First, in the normal state (OFF state shown in FIG. 9A) in which the driving of the rotary solenoid 42 is stopped based on the control of the game control device 110 or the discharge / fire control device 117, the launch device 17 is shown in FIG. As shown, the hitting ball launcher 41 is set in a bullet ready state by its own weight, and the collar 62 is brought into contact with the launch collision area 72 of the rotation restricting unit 43. Further, the knock member 44 connected to the hitting ball launcher 41 via the knock link portion 88 is in a state where the second knock portion 80 is set in the vertical orientation and is in contact with the knock collision region 73 of the rotation restricting portion 43. Set to (second knock state). Further, the cam follower 99 is fitted to the upper portion of the cam groove portion 98 to maintain the ball feeding member 53 in a ball supply state (a state in which the ball holding portion 60 faces the ball firing position 55 side). Stop movement.

この状態から遊技制御装置110または排出発射制御装置117の制御に基づいてロータリーソレノイド42をON状態(図9(a)参照)にして駆動して打球発射杵41が第1動作(すなわち弾発部63を球発射位置55へ向けて移動する動作)を行うと、ノックリンク部88のリンクアーム92が打球発射杵41の第1動作により発生した回動力をノック部材44へ伝達する。すると、ノック部材44は、この伝達力により第1ノック部78が回動規制部43のノック衝突領域73に近づくとともに第2ノック部80がノック衝突領域73から遠ざかる方向、すなわち図5(a)に示す矢印Cの方向への回動動作(第1ノック回動動作)を行う。さらに、球送りリンク部89のカム溝部98が上昇してカムフォロワ99を案内し、この案内により球送り部材53を回動して球供給状態から球供給停止状態(球保持部60を球送り流路50の上流側へ向けた状態)へ変換する。このとき、小径球貯留部107に小径球を貯留していないので、球送り部材53は、球送り片59を小径球貯留部107へ突出することができ、この結果、球供給停止状態への変換を阻止されない。さらに、球保持部60に球送り流路50から流下した遊技球を1個保持し、この保持状態で球送り流路50および球保持部60内の遊技球が球発射位置55へ流下することを阻止する。そして、この保持状態になると、その後は打球発射杵41が更に回動しても球送り部材53は動かない。したがって、打球発射杵41に対する球送り部材53の負荷が軽減され、この負荷の軽減によりその後における打球発射杵41の角速度が増速する。   From this state, based on the control of the game control device 110 or the discharge and firing control device 117, the rotary solenoid 42 is turned on (see FIG. 9 (a)) to drive the hitting ball launcher 41 in the first operation (that is, the bullet unit). When the operation of moving 63 toward the ball launch position 55 is performed, the link arm 92 of the knock link 88 transmits the rotational force generated by the first operation of the hitting ball launcher 41 to the knock member 44. Then, in the knock member 44, the first knock portion 78 approaches the knock collision region 73 of the rotation restricting portion 43 and the second knock portion 80 moves away from the knock collision region 73 by this transmission force, that is, FIG. Is rotated in the direction of arrow C (first knock rotation operation). Further, the cam groove portion 98 of the ball feed link portion 89 rises to guide the cam follower 99, and the ball feed member 53 is rotated by this guidance to change from the ball supply state to the ball supply stopped state (the ball feed portion 60 flows through the ball feed portion 60). In a state toward the upstream side of the road 50). At this time, since the small-diameter sphere storage unit 107 does not store the small-diameter sphere, the ball feeding member 53 can project the ball feeding piece 59 to the small-diameter sphere storage unit 107. As a result, the ball supply stop state is established. Conversion is not prevented. Furthermore, one game ball that has flowed down from the ball feed channel 50 is held in the ball holding unit 60, and the game balls in the ball feed channel 50 and the ball holding unit 60 flow down to the ball launch position 55 in this holding state. To prevent. Then, in this holding state, the ball feeding member 53 does not move even if the hitting ball launcher 41 is further rotated thereafter. Therefore, the load of the ball feeding member 53 on the hitting ball launcher 41 is reduced, and the angular velocity of the hitting ball launcher 41 thereafter increases due to the reduction of this load.

なお、遊技制御装置110は、図9(a)に示すように、ロータリーソレノイド42をONにするタイミングt1で監視フラグをONに設定する。そして、この監視フラグON状態を、ロータリーソレノイド42をOFFにするタイミングt2よりも遅い時間t3まで維持する。これは、ロータリーソレノイド42をOFFにした後で後述するノック位置検出片94が検出されることも考えられるためである。具体的には、弾発部63が十分に回動して球発射位置55に到達する前、すなわちノック部材44が十分に回動してノック位置検出片94がノック位置検出センサ95により検出される前にロータリーソレノイド42をOFFにし、その後は慣性力で打球発射杵41およびノック部材44を回動する場合もある。このことから、本実施形態では、ロータリーソレノイド42をOFFした後であってもノック位置検出片94を検出して打球発射杵41が正常に動作していることを確認できるように、監視フラグのON状態の終期(t3)をロータリーソレノイド42の終期(t2)よりも短時間ではあるが遅らせている。そして、この監視フラグのON状態の期間において、遊技制御装置110は、本発明における発射判断手段として機能し、ノック位置検出センサ95がノック位置検出片94を検出したか否か、ひいては打球発射杵41が弾発状態へ変換したか否かを判断する。   As shown in FIG. 9A, the game control device 110 sets the monitoring flag to ON at timing t1 when the rotary solenoid 42 is turned ON. The monitoring flag ON state is maintained until a time t3 that is later than the timing t2 when the rotary solenoid 42 is turned OFF. This is because it is considered that a knock position detecting piece 94 described later is detected after the rotary solenoid 42 is turned off. Specifically, before the projecting portion 63 sufficiently rotates and reaches the ball launch position 55, that is, the knock member 44 sufficiently rotates and the knock position detection piece 94 is detected by the knock position detection sensor 95. In some cases, the rotary solenoid 42 is turned OFF before turning, and thereafter the ball striking ball 41 and the knock member 44 are rotated by inertial force. From this, in this embodiment, even after the rotary solenoid 42 is turned off, the monitoring flag is set so that the knock position detecting piece 94 can be detected and it can be confirmed that the hitting ball launcher 41 is operating normally. The end (t3) of the ON state is delayed for a short time from the end (t2) of the rotary solenoid 42. During the period in which the monitoring flag is in the ON state, the game control device 110 functions as a launch determination unit in the present invention, and whether or not the knock position detection sensor 95 has detected the knock position detection piece 94, and thus the hitting ball launcher. It is determined whether or not 41 has been converted into a bullet state.

引き続き打球発射杵41が第1動作を行って弾発部63を球発射位置55へ進入させると、弾発部63は球発射位置55に配置された遊技球に衝突する。弾発部63により衝突(弾発)された遊技球は、発射連通路56を上昇し、透明部材保持枠9の発射案内路11へ向けて勢いよく飛翔する。このようにして発射装置17は遊技球を発射する。さらに打球発射杵41が第1動作を続けると、図5(b)および図6に示すように、発射ストッパー64が回動規制部43の発射衝突領域72に衝突し、打球発射杵41の第1動作が規制される。また、この衝突と同時あるいは略同時に、第1ノック回動動作を行っていたノック部材44が第1ノック部78を回動規制部43のノック衝突領域73へ衝突して撃力を発生する(第1ノック状態)。この結果、発射装置17は、ノック部材44の第1ノック部78を打球発射杵41の発射ストッパー64とは反対側から回動規制部43へ衝突して、ノック部材44の撃力により打球発射杵41と回動規制部43との衝突で生じた振動を減衰する。したがって、打球発射杵41の発射動作に基づいて貯留皿ユニット14が規則的に振動する不具合を抑えることができる。このことから、遊技者が貯留皿ユニット14に手を置いて楽な姿勢で遊技を行っていたとしても、遊技者が打球発射杵41から生じた振動を感じることを抑えることができ、振動による不快感で遊技の興趣が低減する不都合を抑制することができる。   When the hitting ball launcher 41 continues to perform the first operation to cause the bulleting unit 63 to enter the ball launching position 55, the bulleting unit 63 collides with the game ball placed at the ball launching position 55. The game ball collided (bounced) by the bullet emitting unit 63 rises in the launch communication path 56 and flies vigorously toward the launch guide path 11 of the transparent member holding frame 9. In this way, the launching device 17 launches a game ball. Further, when the hitting ball launcher 41 continues the first operation, as shown in FIG. 5B and FIG. 6, the launch stopper 64 collides with the launch collision area 72 of the rotation restricting portion 43, and 1 operation is restricted. At the same time or substantially simultaneously with the collision, the knock member 44 that has been performing the first knock rotation operation collides the first knock portion 78 with the knock collision region 73 of the rotation restricting portion 43 to generate a striking force ( First knock state). As a result, the launching device 17 collides the first knocking portion 78 of the knocking member 44 with the rotation restricting portion 43 from the side opposite to the firing stopper 64 of the hitting ball launching pin 41 and launches the hitting ball by the knocking force of the knocking member 44. The vibration generated by the collision between the flange 41 and the rotation restricting portion 43 is attenuated. Therefore, it is possible to suppress a problem that the storage tray unit 14 regularly vibrates based on the launching operation of the hitting ball launcher 41. Therefore, even if the player places the hand on the storage tray unit 14 and plays the game in an easy posture, it is possible to suppress the player from feeling the vibration generated from the hitting ball launcher 41. It is possible to suppress the disadvantage that the interest of the game is reduced due to unpleasant feeling.

また、ノック部材44がノック衝突領域73に当接(衝突)して第1ノック状態へ変換すると、ノック側リンク部材91のノック位置検出片94がノック部材44と共回りしてノック位置検出センサ95の近傍(下方)に移動して、ノック位置検出センサ95により検出される。この結果、ノック位置検出センサ95は、図6に示す発射装置17の状態、具体的にはノック部材44が第1ノック状態に変換したこと、およびノック部材44と連動する打球発射杵41が弾発状態に変換したことを検出する。さらには、球送り部材53が小径球に妨げられずに球供給停止状態へ変換したこと、すなわち小径球貯留部107に小径球が貯留されていないことを検出してON状態となり、検出信号を遊技制御装置110へ送信する。すると、この検出信号を受信した遊技制御装置110は、発射判断手段として機能しているので、検出信号に基づいて打球発射杵41が弾発状態に変換したことを認識し、ロータリーソレノイド42を駆動した結果、打球発射杵41が正常に作動していると判断する。さらに、報知ランプ12のOFF状態を維持し、打球発射杵41が異常であることを報知しない。したがって、遊技者や遊技店の店員は、報知ランプ12が点灯(ON)状態にならないことを見て、打球発射杵41が正常であることを認識することができる。   Further, when the knock member 44 abuts (collises) with the knock collision region 73 and is converted to the first knock state, the knock position detection piece 94 of the knock side link member 91 rotates together with the knock member 44 and the knock position detection sensor. It moves to the vicinity (downward) of 95 and is detected by the knock position detection sensor 95. As a result, the knock position detection sensor 95 detects that the state of the launching device 17 shown in FIG. 6, specifically, that the knocking member 44 has been converted to the first knocking state, and that the hitting ball launching rod 41 interlocked with the knocking member 44 Detects that it has been converted to the originating state. Furthermore, it is detected that the ball feeding member 53 has been converted to the ball supply stop state without being obstructed by the small-diameter sphere, that is, the small-diameter sphere is not stored in the small-diameter sphere storage unit 107, and is turned ON, and a detection signal is sent. It transmits to the game control apparatus 110. Then, since the game control device 110 that has received this detection signal functions as a launch determination means, it recognizes that the hitting ball launcher 41 has been converted to a bulleted state based on the detection signal, and drives the rotary solenoid 42. As a result, it is determined that the hit ball launcher 41 is operating normally. Furthermore, the OFF state of the notification lamp 12 is maintained, and it is not notified that the hit ball launcher 41 is abnormal. Therefore, a player or a store clerk can recognize that the hitting ball launcher 41 is normal by seeing that the notification lamp 12 does not turn on (ON).

打球発射杵41の第1動作を規制し、さらに、ロータリーソレノイド42のON状態の終期t2を経過したならば、ロータリーソレノイド42を消磁してOFF状態とし、自重により打球発射杵41に球発射位置55から離れる第2動作を行わせる(図5(a)および図9(a)参照)。打球発射杵41が第2動作を行うと、リンクアーム92が打球発射杵41の第2動作により発生した回動力をノック部材44へ伝達する。すると、ノック部材44は、この伝達力により第1ノック部78が回動規制部43から遠ざかるとともに第2ノック部80が回動規制部43に近づく回動動作、すなわち図5(a)に示す矢印Dの方向への回動動作(第2ノック回動動作)を行う。さらに、球送りリンク部89のカム溝部98が下降してカムフォロワ99を案内し、この案内により球送り部材53が球供給停止状態から球供給状態へ戻る。すると、球送り部材53は、球供給停止状態時に保持した遊技球1個を球送り流路50の下流側へ流下して球発射位置55へ供給する。これにより、次回発射する遊技球を球発射位置55へ配置して発射準備を行う。また、球送り部材53の球送り片59により球送り流路50の屈曲部を遮断し、球送り流路50の上流側の遊技球が球発射位置55へ流下することを阻止する。   When the first operation of the hitting ball launcher 41 is restricted and the end t2 of the ON state of the rotary solenoid 42 has elapsed, the rotary solenoid 42 is demagnetized and turned off, and the ball launching position is placed on the hitting ball launcher 41 by its own weight. A second operation away from 55 is performed (see FIG. 5A and FIG. 9A). When the hitting ball launcher 41 performs the second operation, the link arm 92 transmits the rotational force generated by the second operation of the hitting ball launcher 41 to the knock member 44. Then, the knock member 44 is rotated by the transmission force so that the first knock portion 78 moves away from the rotation restricting portion 43 and the second knock portion 80 approaches the rotation restricting portion 43, that is, as shown in FIG. A rotation operation (second knock rotation operation) in the direction of arrow D is performed. Further, the cam groove portion 98 of the ball feed link portion 89 descends to guide the cam follower 99, and the ball feed member 53 returns from the ball supply stop state to the ball supply state by this guidance. Then, the ball feeding member 53 flows down to the downstream side of the ball feeding flow path 50 and supplies it to the ball launching position 55 with one game ball held when the ball supply is stopped. Thereby, the game ball to be fired next time is arranged at the ball launch position 55 to prepare for launch. In addition, the bent portion of the ball feed channel 50 is blocked by the ball feed piece 59 of the ball feed member 53, and the game ball on the upstream side of the ball feed channel 50 is prevented from flowing down to the ball launch position 55.

さらに、打球発射杵41が第2動作を続けると、杵部62が回動規制部43の発射衝突領域72に衝突し、打球発射杵41の第2動作が規制される。また、この衝突と同時あるいは略同時に、第2ノック回動動作を行っていたノック部材44が第2ノック部80を回動規制部43のノック衝突領域73へ衝突して撃力を発生する。この結果、発射装置17は、ノック部材44の第2ノック部80を打球発射杵41の杵部62とは反対側から回動規制部43へ衝突して、ノック部材44の撃力により打球発射杵41と回動規制部43との衝突で生じた振動を減衰する。したがって、打球発射杵41を弾発準備状態へ戻す動作、すなわち遊技球を発射する準備段階においても、打球発射杵41の動作および回動範囲を規制することができるとともに、この動作規制により発生する振動を減衰することができる。この結果、打球発射杵41の発射準備動作においても、貯留皿ユニット14が規則的に振動する不具合を抑えることができる。このことから、遊技者が打球発射杵41から生じた振動を、貯留皿ユニット14を通じて感じることを抑えることができ、振動による不快感で遊技の興趣が低減する不都合を抑制することができる。   Further, when the hitting ball launcher 41 continues the second operation, the hook 62 collides with the launch collision area 72 of the rotation restricting unit 43, and the second operation of the hitting ball launcher 41 is restricted. At the same time or substantially simultaneously with this collision, the knock member 44 that has been performing the second knock rotation operation collides the second knock portion 80 with the knock collision region 73 of the rotation restricting portion 43 to generate a striking force. As a result, the launching device 17 collides the second knock portion 80 of the knock member 44 with the rotation restricting portion 43 from the side opposite to the flange portion 62 of the hit ball launching rod 41 and launches the hit ball with the knocking force of the knock member 44. The vibration generated by the collision between the flange 41 and the rotation restricting portion 43 is attenuated. Therefore, in the operation of returning the hitting ball launcher 41 to the bullet ready state, that is, in the preparation stage for launching the game ball, the operation and rotation range of the hitting ball launcher 41 can be restricted, and the operation restriction occurs. Vibration can be damped. As a result, even in the launch preparation operation of the hit ball launcher 41, it is possible to suppress a problem that the storage tray unit 14 vibrates regularly. From this, it can suppress that the player feels the vibration generated from the hitting ball launcher 41 through the storage tray unit 14, and the inconvenience caused by the vibration can be reduced.

次に、球送り流路50に小径球が流下してきた場合における発射装置17の作用について説明する。
小径球が正規の遊技球の中に混入されて球送り流路50へ流下してくると、この小径球は、両球支持突条部101に支持されずに球選別溝部104を通過して小径球流路106へ落下し、球支持突条部101に支持された正規の遊技球から選別される(図7(a)および(b)参照)。そして、小径球流路106を流下して小径球貯留部107の手前まで到達し、球送り部材53が球供給状態に変換していれば、すなわち球送り片59が小径球貯留部107から退いていれば、下方へ流下して小径球貯留部107内に貯留される。なお、球送り部材53が球供給停止状態であれば、すなわち球送り片59が小径球貯留部107へ突出していれば、小径球は、球送り片59により小径球貯留部107への流入を阻止されるが、球送り部材53が球供給停止状態から球供給状態へ変換すると、すなわち打球発射杵41が弾発準備状態へ変換すると、下方へ流下して小径球貯留部107内に貯留される。したがって、遊技領域8内の入賞口に入賞し易い小径球を混入する不正行為が行われたとしても、小径球を正規の遊技球の中から取り除くことができ、不正行為者が利益を得ることを阻止することができる。さらに、取り除いた小径球を小径球貯留部107に貯留することができ、不正行為が行われた証拠を確保することができる。
Next, the operation of the launching device 17 when a small-diameter sphere has flowed into the ball feed flow path 50 will be described.
When the small-diameter sphere is mixed into the regular game sphere and flows down to the ball feed flow path 50, the small-diameter sphere passes through the ball selection groove 104 without being supported by the both-ball support protrusions 101. It falls into the small-diameter ball channel 106 and is selected from the regular game balls supported by the ball-supporting ridge 101 (see FIGS. 7A and 7B). Then, if the ball feeding member 53 is converted to the ball supply state by flowing down the small-diameter spherical channel 106 and reaching the small-diameter spherical reservoir 107, that is, the spherical feed piece 59 is retracted from the small-diameter spherical reservoir 107. If so, it flows down and is stored in the small-diameter sphere storage unit 107. If the ball feeding member 53 is in a sphere supply stop state, that is, if the ball feeding piece 59 protrudes to the small diameter sphere storage unit 107, the small diameter sphere is allowed to flow into the small diameter sphere storage unit 107 by the ball feeding piece 59. Although it is blocked, when the ball feeding member 53 is converted from the ball supply stop state to the ball supply state, that is, when the hitting ball launcher 41 is converted to the bullet ready state, it flows downward and is stored in the small-diameter ball storage unit 107. The Therefore, even if a fraudulent act in which a small-diameter sphere that is easy to win is mixed into a prize opening in the game area 8 is performed, the small-diameter sphere can be removed from the regular game sphere, and the fraudster gains a profit. Can be prevented. Furthermore, the removed small-diameter sphere can be stored in the small-diameter sphere storage unit 107, and evidence of fraudulent acts can be ensured.

この小径球の貯留状態で、遊技制御装置110および排出発射制御装置117の制御に基づいてロータリーソレノイド42をON状態(図9(b)参照)にして駆動して打球発射杵41が第1動作(すなわち弾発部63を球発射位置55へ向けて移動する動作)を行うと、ノックリンク部88のリンクアーム92が打球発射杵41の第1動作により発生した回動力をノック部材44へ伝達する。なお、遊技制御装置110は、図9(b)に示すように、ロータリーソレノイド42をONにするタイミングt1で監視フラグをONに設定し、このON状態を、ロータリーソレノイド42をOFFにするタイミングt2よりも遅い時間t3まで維持する。そして、この監視フラグのON状態の期間において、本発明における発射判断手段として機能し、ノック位置検出センサ95がノック位置検出片94を検出したか否か、ひいては打球発射杵41が弾発状態へ変換したか否かを判断する。   In the storage state of the small-diameter ball, the rotary ball 42 is driven to turn on based on the control of the game control device 110 and the discharge / fire control device 117 (see FIG. 9B), and the ball striking ball launcher 41 performs the first operation. (Ie, the movement of moving the projecting part 63 toward the ball launch position 55), the link arm 92 of the knock link part 88 transmits the rotational force generated by the first action of the hitting ball launcher 41 to the knock member 44. To do. As shown in FIG. 9B, the game control device 110 sets the monitoring flag to ON at the timing t1 when the rotary solenoid 42 is turned ON, and this timing is set to the timing t2 when the rotary solenoid 42 is turned OFF. Maintain until a later time t3. Then, during the period in which the monitoring flag is in the ON state, it functions as a firing determination means in the present invention, and whether or not the knock position detection sensor 95 has detected the knock position detection piece 94, and consequently the hitting ball launcher 41 is in the bulleted state. It is determined whether or not conversion has been performed.

さらに、球送りリンク部89のカム溝部98が上昇してカムフォロワ99を案内し、この案内により球送り部材53を回動する。このとき、小径球貯留部107内に小径球が貯留されているので、球送り部材53の球送り片59が小径球に当接する。この当接により球送り部材53は、球送り片59を小径球貯留部107内に突出することを阻止され、球供給状態から球供給停止状態への変換を規制される。すると、球送りリンク部89のカムフォロワ99が球送り軸58の周りに回動すること、さらには、カムフォロワ99を嵌合するカム溝部98が発射回動軸49の周りに回動することを規制され、球送りリンク部89がロック状態になる。この結果、打球発射杵41は、球送り部材53および球送りリンク部89により第1動作を阻止されて弾発状態への変換を規制され、弾発部63を球発射位置55へ進入させること、すなわち球発射位置55の遊技球を弾発することができない。したがって、小径球を混入する不正行為が行われた場合に、打球発射杵41の動作を停止することができる。このことから、小径球を正規の遊技球の中から取り除くことだけではなく、不正行為者が正規の遊技球で遊技を続行することをも阻止することができる。これにより、不正行為者に対して遊技を行えなくなるという遊技上のペナルティを与えることができる。   Further, the cam groove portion 98 of the ball feed link portion 89 rises to guide the cam follower 99, and the ball feed member 53 is rotated by this guidance. At this time, since the small-diameter sphere is stored in the small-diameter sphere storage portion 107, the ball feeding piece 59 of the ball feeding member 53 comes into contact with the small-diameter sphere. By this contact, the ball feeding member 53 is prevented from projecting the ball feeding piece 59 into the small-diameter ball storage unit 107, and the conversion from the ball supply state to the ball supply stop state is restricted. Then, the cam follower 99 of the ball feed link portion 89 rotates around the ball feed shaft 58, and further, the cam groove portion 98 into which the cam follower 99 is fitted is restricted from rotating around the firing rotation shaft 49. Then, the ball feed link portion 89 is locked. As a result, the striking ball launcher 41 is blocked from the first movement by the ball feed member 53 and the ball feed link portion 89 to be restricted from being converted into a bullet state, and causes the bullet portion 63 to enter the ball launch position 55. That is, the game ball at the ball launch position 55 cannot be shot. Therefore, the operation of the hitting ball launcher 41 can be stopped when an illegal act of mixing a small-diameter ball is performed. This not only removes the small-diameter sphere from the regular game ball, but also prevents the fraudster from continuing the game with the regular game ball. As a result, it is possible to give a game penalty that the player cannot play the game.

打球発射杵41の弾発状態への変換が規制されると、ノックリンク部88を介して連動するノック部材44が第2ノック状態から第1ノック状態への変換が規制される。すると、ノック位置検出片94がノック位置検出センサ95まで移動することができない。この結果、ノック位置検出センサ95は、図9(b)に示すように、ノック位置検出片94を検出することができず、OFF状態を維持する。このOFF状態のまま時間が経過してロータリーソレノイド42がOFF状態となり、さらには監視フラグがOFF状態になると、遊技制御装置110は、ロータリーソレノイド42を駆動したが、ノック位置検出センサ95がノック位置検出片94を検出していない、ひいては打球発射杵41が弾発状態に変換したことを検出していないと判断する。そして、演出制御装置118を介して報知ランプ12へ点灯信号を出力、すなわち報知ランプ12をON状態にして点灯し、この点灯により打球発射杵41が異常であることを視覚的に報知する。したがって、球送り部材53が小径球貯留部107内の小径球に当接したことに起因して遊技球が発射できなくなったことを視覚的に報知することができ、さらには、小径球を混入したという不正行為の発覚をも視覚的に報知することができる。この結果、小径球の混入による不正行為の実行を牽制することができ、不正行為により遊技店が損害を被ることを未然に防止することができる。なお、遊技制御装置110(または排出発射制御装置117)は、報知ランプ12がON状態になると、報知ランプ12が再びOFF状態、すなわち小径球が取り除かれる等して発射装置17が復旧するまでロータリーソレノイド42をOFF状態に維持する。   When the conversion of the hitting ball launcher 41 into the bullet state is restricted, the knock member 44 that is linked via the knock link portion 88 is restricted from being converted from the second knock state to the first knock state. Then, the knock position detection piece 94 cannot move to the knock position detection sensor 95. As a result, as shown in FIG. 9B, the knock position detection sensor 95 cannot detect the knock position detection piece 94 and maintains the OFF state. When time elapses in this OFF state, the rotary solenoid 42 is turned OFF, and further, when the monitoring flag is turned OFF, the game control device 110 has driven the rotary solenoid 42, but the knock position detection sensor 95 is in the knock position. It is determined that the detection piece 94 has not been detected, and that it has not been detected that the hitting ball launcher 41 has been converted into a bulleted state. Then, a lighting signal is output to the notification lamp 12 via the effect control device 118, that is, the lighting is performed with the notification lamp 12 turned on, and this lighting visually notifies that the hitting ball launcher 41 is abnormal. Therefore, it is possible to visually notify that the game ball cannot be fired due to the ball feeding member 53 coming into contact with the small-diameter sphere in the small-diameter sphere storage unit 107. Furthermore, the small-diameter sphere is mixed. It is possible to visually notify the detection of fraudulent acts. As a result, it is possible to prevent execution of fraudulent acts due to the mixture of small-diameter balls, and it is possible to prevent the amusement store from suffering damage due to fraudulent acts. Note that when the notification lamp 12 is turned on, the game control device 110 (or the discharge and launch control device 117) is in a rotary state until the notification device 12 is turned off again, that is, until the launching device 17 is restored by removing the small-diameter sphere. The solenoid 42 is maintained in the OFF state.

また、球送り部材53が小径球貯留部107内に出没可能な出没部材として機能するので、球発射位置55へ遊技球を送る構成要素と、小径球貯留部107内の遊技球に当接するための構成要素とを別個に設ける必要がなく、遊技球を発射するための構成、すなわち発射装置17が複雑になることを抑制することができ、パチンコ遊技機1の製造工程の簡素化や製造コストの低減を図ることができる。さらに、小径球貯留部107のうち、当該小径球貯留部107を挟んで球送り部材53とは反対側を打球発射杵41で区画したので、小径球貯留部107を区画するためだけに配置される構成要素の数を削減することができ、パチンコ遊技機1の製造工程の簡素化や製造コストの低減を一層図ることができる。   In addition, since the ball feeding member 53 functions as a retractable member that can appear and retract in the small-diameter ball storage unit 107, the ball-feeding member 53 abuts the component that sends the game ball to the ball launch position 55 and the game ball in the small-diameter ball storage unit 107. It is possible to suppress the structure for launching the game ball, i.e., the launching device 17 from being complicated, and simplify the manufacturing process and manufacturing cost of the pachinko gaming machine 1. Can be reduced. Furthermore, since the small-diameter ball storage unit 107 is partitioned by the hitting ball launcher 41 on the opposite side of the small-diameter ball storage unit 107 with respect to the ball feeding member 53, the small-diameter ball storage unit 107 is disposed only for partitioning. The number of components to be reduced can be reduced, and the manufacturing process of the pachinko gaming machine 1 can be simplified and the manufacturing cost can be further reduced.

なお、小径球が混入していない状態で、ロータリーソレノイド42を駆動したが打球発射杵41が弾発状態へ変換しない場合であっても、報知ランプ12の点灯により打球発射杵41が異常であることを視覚的に報知する。例えば、ロータリーソレノイド42が故障してしまい、遊技制御装置110または排出発射制御装置117によりロータリーソレノイド42へ駆動信号を出力したとしても発射回動軸49が回動しない場合には、打球発射杵41が弾発状態へ変換せず、さらには、ノックリンク部88を介してノック部材44を回動することができない。すると、ノック位置検出片94がノック位置検出センサ95まで移動することができない。この結果、ノック位置検出センサ95は、ノック位置検出片94を検出することができず、OFF状態を維持する。このOFF状態のまま時間が経過してロータリーソレノイド42のOFF状態となり、さらには監視フラグがOFF状態になると、遊技制御装置110は、ノック位置検出センサ95がノック位置検出片94を検出していない、ひいては打球発射杵41が弾発状態に変換したことを検出していないと判断し、報知ランプ12をON状態にして点灯し、この点灯により打球発射杵41が異常であることを視覚的に報知する。したがって、ロータリーソレノイド42の故障等で打球発射杵41が揺動しなかったことに起因して遊技球が発射できなくなったこと、すなわち発射装置17が故障したことを視覚的に報知することができる。   Even when the rotary solenoid 42 is driven in a state in which the small-diameter ball is not mixed, the hitting ball launcher 41 is abnormal due to the lighting of the notification lamp 12 even when the hitting ball launcher 41 does not convert to the bulleted state. This is visually notified. For example, if the firing rotation shaft 49 does not rotate even if the rotary solenoid 42 breaks down and the game control device 110 or the discharge firing control device 117 outputs a drive signal to the rotary solenoid 42, the hitting ball launcher 41 However, the knock member 44 cannot be rotated via the knock link portion 88. Then, the knock position detection piece 94 cannot move to the knock position detection sensor 95. As a result, the knock position detection sensor 95 cannot detect the knock position detection piece 94 and maintains the OFF state. When the rotary solenoid 42 is turned off after a lapse of time in this OFF state, and the monitoring flag is turned off, the game control device 110 has not detected the knock position detection piece 94 by the knock position detection sensor 95. As a result, it is determined that the hitting ball launcher 41 has not been detected to have been converted into a bulleted state, the notification lamp 12 is turned on, and the lamp is turned on to visually indicate that the hitting ball launcher 41 is abnormal. Inform. Therefore, it is possible to visually notify that the game ball can no longer be fired due to the failure of the hit ball launcher 41 due to a failure of the rotary solenoid 42 or the like, that is, that the launcher 17 has failed. .

ところで、上記実施形態では、報知ランプ12により打球発射杵41が異常であることを視覚的に報知したが、本発明はこれに限定されない。例えば、透明部材保持枠9の左右両側の上部に設けられたスピーカ13を異常報知手段の一種である警告音発生手段とし、遊技制御装置110において、ノック位置検出センサ95がノック位置検出片94を検出していない、ひいては打球発射杵41が弾発状態に変換したことを検出していないと判断された場合に、遊技制御装置110から演出制御装置118を介してスピーカ13へ警告音発生信号を出力し、この信号に基づいてスピーカ13から警告音を発生して打球発射杵41が異常であることを聴覚的に報知してもよい。このようにしてスピーカ13を異常報知手段(警告音発生手段)として機能させると、球送り部材53が小径球貯留部107内の小径球に当接したり、あるいは打球発射杵41が揺動しなかったりして、遊技球が発射できなくなったことを聴覚的に報知することができる。特に、球送り部材53が小径球に当接したことに基づいて報知が行われた場合には、小径球を混入したという不正行為の発覚をも聴覚的に報知することができる。さらに、小径球の混入による不正行為の実行を牽制することができ、不正行為により遊技店が損害を被ることを未然に防止することができる。   In the above embodiment, the notification lamp 12 visually notifies that the hitting ball launcher 41 is abnormal, but the present invention is not limited to this. For example, the speaker 13 provided at the upper part on both the left and right sides of the transparent member holding frame 9 is used as a warning sound generating means which is a kind of abnormality notifying means. In the game control device 110, the knock position detecting sensor 95 uses the knock position detecting piece 94. If it is determined that it has not been detected, and thus that the hitting ball launcher 41 has not been detected to have been converted to a bulleted state, a warning sound generation signal is sent from the game control device 110 to the speaker 13 via the effect control device 118. Based on this signal, a warning sound may be generated from the speaker 13 to audibly notify that the hitting ball launcher 41 is abnormal. Thus, when the speaker 13 is caused to function as an abnormality notification means (warning sound generation means), the ball feeding member 53 does not contact the small diameter sphere in the small diameter sphere storage section 107, or the hitting ball launcher 41 does not swing. In other words, it can be audibly informed that the game ball can no longer be launched. In particular, when the notification is made based on the contact of the ball feeding member 53 with the small-diameter sphere, it is possible to audibly notify the detection of an illegal act of mixing the small-diameter sphere. Furthermore, it is possible to restrain the execution of fraud due to the mixing of small-diameter balls, and it is possible to prevent the game store from being damaged by the fraud.

また、遊技制御装置110の出力側に接続された外部通信端子126を異常報知手段の一種である異常状態信号出力手段とし、遊技制御装置110において、ノック位置検出センサ95がノック位置検出片94を検出していない、ひいては打球発射杵41が弾発状態に変換したことを検出していないと判断された場合に、遊技制御装置110から外部通信端子126を介して外部(例えば、遊技店に備えられた管理装置や、該管理装置と無線接続された店員用の携帯警報装置)へ打球発射杵41が異常であることを報知する異常状態信号を出力してもよい。このようにして外部通信端子126を異常報知手段(異常状態信号出力手段)として機能させると、球送り部材53が小径球貯留部107内の小径球に当接したり、あるいは打球発射杵41が揺動しなかったりして、遊技球が発射できなくなったことをパチンコ遊技機1の外部、例えば、遊技店に設けられた管理装置や、遊技店員が携帯する警報装置へ報知することができる。特に、球送り部材53が小径球に当接したことに基づいて報知が行われた場合には、小径球を混入したという不正行為の発覚を遊技店側へ迅速に報知することができ、不正行為者の特定を速やかに行うことができる。   In addition, the external communication terminal 126 connected to the output side of the game control device 110 is used as an abnormal state signal output means which is a kind of abnormality notification means. In the game control device 110, the knock position detection sensor 95 uses the knock position detection piece 94 as a signal. If it is determined that it has not been detected, and that it has not been detected that the hitting ball launcher 41 has been converted to a bulleted state, it is provided from the game control device 110 via the external communication terminal 126 to the outside (for example, in a game store). An abnormal state signal for notifying that the hitting ball launcher 41 is abnormal may be output to the management device provided or a portable alarm device for a store clerk wirelessly connected to the management device. When the external communication terminal 126 is caused to function as an abnormality notification unit (abnormal state signal output unit) in this way, the ball feeding member 53 comes into contact with the small-diameter sphere in the small-diameter sphere storage unit 107, or the hitting ball launcher 41 swings. It can be notified to the outside of the pachinko gaming machine 1, for example, a management device provided in a game store or an alarm device carried by a game store clerk, that the game ball cannot be fired due to a lack of movement. In particular, when a notification is made based on the ball feeding member 53 coming into contact with a small-diameter sphere, it is possible to promptly notify the amusement store of the misconduct that the small-diameter sphere has been mixed. It is possible to quickly identify the actor.

なお、報知ランプ12(警告表示手段)、スピーカ13(警告音発生手段)、外部通信端子126(異常状態信号出力手段)のうち2つ以上の異常報知手段を併用して、打球発射杵41が異常であることを報知してもよい。   The hitting ball launching basket 41 is configured by using two or more abnormality notification means among the notification lamp 12 (warning display means), the speaker 13 (warning sound generation means), and the external communication terminal 126 (abnormal state signal output means). You may alert | report that it is abnormal.

また、上記実施形態では、球送り部材53を小径球貯留部107に出没可能な出没部材として機能させたが、本発明はこれに限定されない。例えば、球送り部材53とは別個に出没部材を設け、該出没部材と打球発射杵41とを連動させる連動機構を球送りリンク部89とは別個に設け、小径球貯留部107内に小径球が貯留されて出没部材に当接すると、出没部材の出没動作が規制されて連動機構がロックされ、このロック状態により打球発射杵41の弾発状態への変換が規制されるように構成してもよい。   Moreover, in the said embodiment, although the ball | bowl feeding member 53 was functioned as the protrusion / disappearance member which can be protruded / projected in the small diameter ball storage part 107, this invention is not limited to this. For example, a retracting member is provided separately from the ball feeding member 53, and an interlocking mechanism for interlocking the protruding and retracting member and the hitting ball launcher 41 is provided separately from the ball feeding link portion 89. Is stored and abuts on the in / out member, the in / out operation of the in / out member is restricted and the interlocking mechanism is locked, and this lock state restricts the conversion of the hitting ball launcher 41 into the bulleted state. Also good.

また、上記実施形態では、代表的な遊技機であるパチンコ遊技機を例にして説明したが、本発明はこれに限らず、遊技球を球発射位置側へ向けて整列した状態で流下可能な球送り流路と、球発射位置へ供給された遊技球を弾発する弾発状態と、遊技球を弾発するために待機する弾発準備状態とに揺動して変換可能な打球発射杵とを備えた遊技機であればどのような遊技機でもよい。例えば、内部に封入した遊技球を循環させる封入球式パチンコ機、アレンジボール式遊技機、雀球式遊技機等の遊技機であってもよい。   In the above embodiment, a pachinko gaming machine which is a typical gaming machine has been described as an example. However, the present invention is not limited to this, and can flow down in a state where the gaming balls are aligned toward the ball launch position side. A ball feed passage and a ball launcher that can be swung and converted into a ballistic state in which a game ball supplied to a ball launch position is bounced and a ballistic preparation state in which it waits to bounce a game ball. Any gaming machine may be used as long as it is equipped. For example, it may be a gaming machine such as a sealed ball type pachinko machine, an arrangement ball type game machine, or a sparrow ball type game machine that circulates a game ball sealed inside.

なお、前記した実施の形態は全ての点で例示であって制限的なものではないと考えられるべきである。本発明は、上記した説明に限らず特許請求の範囲によって示され、特許請求の範囲と均等の意味及び範囲内での全ての変更が含まれるものである。   It should be understood that the above-described embodiment is illustrative in all respects and not restrictive. The present invention is not limited to the above description, but is defined by the scope of the claims, and includes all modifications within the scope and meaning equivalent to the scope of the claims.

パチンコ遊技機の斜視図である。It is a perspective view of a pachinko gaming machine. 前面枠の前側を開放したパチンコ遊技機の斜視図である。It is a perspective view of the pachinko game machine which opened the front side of the front frame. 発射装置の後方から見た斜視図である。It is the perspective view seen from the back of a launcher. 発射装置の後方から見た分解斜視図である。It is the disassembled perspective view seen from the back of the launcher. (a)は打球発射杵を弾発準備状態に変換した発射装置の背面図、(b)は回動規制部の部分拡大図である。(A) is a rear view of a launching device in which a hitting ball launcher is converted into a bullet ready state, and (b) is a partially enlarged view of a rotation restricting portion. 打球発射杵を弾発状態に変換した発射装置の背面図である。It is a rear view of the launching device which converted the hitting ball launcher into the bulleted state. (a)は小径球を小径球貯留部に貯留した状態の発射装置の背面図、(b)は球送り流路の断面図、(c)は小径球貯留部の拡大図である。(A) is a rear view of a launching device in a state where small-diameter spheres are stored in a small-diameter sphere storage section, (b) is a cross-sectional view of a ball feed flow path, and (c) is an enlarged view of the small-diameter sphere storage section. 制御系の説明に供するブロック構成図である。It is a block block diagram with which it uses for description of a control system. ロータリーソレノイド、監視フラグ、ノック位置検出センサ、報知ランプのタイムチャートであり、(a)は小径球貯留部に小径球を貯留していない場合のタイムチャート、(b)は小径球を貯留した場合のタイムチャートである。It is a time chart of a rotary solenoid, a monitoring flag, a knock position detection sensor, and a notification lamp, (a) is a time chart when a small diameter sphere is not stored in the small diameter sphere storage part, (b) is a case where a small diameter sphere is stored It is a time chart.

符号の説明Explanation of symbols

1 パチンコ遊技機
12 報知ランプ
13 スピーカ
14 貯留皿ユニット
17 発射装置
40 発射ベース
41 打球発射杵
42 ロータリーソレノイド
43 回動規制部
44 ノック部材
45 リンク機構
48 ベース基部
49 発射回動軸
50 球送り流路
50a 流路基部
50b 流路蓋部
53 球送り部材
55 球発射位置
58 球送り軸
59 球送り片
60 球保持部
88 ノックリンク部
89 球送りリンク部
90 杵側リンク部材
91 ノック側リンク部材
94 ノック位置検出片
95 ノック位置検出センサ
98 カム溝部
99 カムフォロワ
101 球支持突条部
104 球選別溝部
106 小径球流路
107 小径球貯留部
110 遊技制御装置
117 排出発射制御装置
126 外部通信端子
DESCRIPTION OF SYMBOLS 1 Pachinko machine 12 Notification lamp 13 Speaker 14 Storage tray unit 17 Launcher 40 Launch base 41 Hit ball launcher 42 Rotary solenoid 43 Rotation restriction part 44 Knock member 45 Link mechanism 48 Base base 49 Firing rotation shaft 50 Ball feed flow path 50a Channel base 50b Channel lid 53 Ball feed member 55 Ball launch position 58 Ball feed shaft 59 Ball feed piece 60 Ball holding portion 88 Knock link portion 89 Ball feed link portion 90 Hook side link member 91 Knock side link member 94 Knock Position detection piece 95 Knock position detection sensor 98 Cam groove part 99 Cam follower 101 Ball support protrusion part 104 Ball selection groove part 106 Small diameter ball flow path 107 Small diameter ball storage part 110 Game control device 117 Discharge emission control device 126 External communication terminal

Claims (6)

遊技球を球発射位置側へ向けて整列した状態で流下可能な球送り流路と、球発射位置へ供給された遊技球を弾発する弾発状態と、遊技球を弾発するために待機する弾発準備状態とに揺動して変換可能な打球発射杵と、を備えた遊技機において、
前記球送り流路は、当該球送り流路の底部に球選別溝部を開設し、該球選別溝部の幅を正規の遊技球は通過しないが正規の遊技球よりも小さい小径球は通過する間隔に設定し、
前記球選別溝部の下方には、球選別溝部を通過した小径球を流下する小径球流路と、該小径球流路を流下してきた小径球を貯留可能な小径球貯留部と、該小径球貯留部内に出没可能な出没部材と、を備え、
該出没部材と打球発射杵とを連動させる連動機構を備え、
前記小径球貯留部は、当該小径球貯留部を挟んで出没部材とは反対側を打球発射杵で区画され、
前記小径球貯留部内に小径球が貯留されて出没部材に当接すると、該出没部材および連動機構により打球発射杵の弾発状態への変換が規制されることを特徴とする遊技機。
A ball feed flow path that can flow down in a state where the game balls are aligned toward the ball launch position side, a bullet state that launches the game ball supplied to the ball launch position, and a bullet that waits to launch the game ball In a gaming machine equipped with a hitting ball launcher that swings and can be converted into a ready state,
The ball feed channel has a ball sorting groove at the bottom of the ball feed channel, and a regular game ball does not pass through the width of the ball sort groove, but a small diameter ball that is smaller than the regular game ball passes. Set to
Below the sphere sorting groove, a small-diameter sphere channel that flows down the small-diameter sphere that has passed through the sphere-sorting groove, a small-diameter sphere reservoir that can store the small-diameter sphere that has flowed down the small-diameter sphere, and the small-diameter sphere A retractable member capable of appearing and retracting in the reservoir,
Provided with an interlocking mechanism for interlocking the intruding member and the hitting ball launcher,
The small-diameter sphere reservoir is partitioned by a striking ball launcher on the opposite side of the retractable member across the small-diameter sphere reservoir,
When the small-diameter sphere is stored in the small-diameter sphere storage portion and comes into contact with the in / out member, the gaming machine is characterized in that the conversion of the hitting ball launcher into the bulleted state is regulated by the in / out member and the interlocking mechanism.
前記出没部材は、球送り流路を流下する遊技球を1個ずつ球発射位置へ供給可能な球送り部材であることを特徴とする請求項1に記載の遊技機。   2. The gaming machine according to claim 1, wherein the intruding member is a ball feeding member capable of supplying game balls flowing down the ball feeding flow path one by one to a ball launching position. 前記打球発射杵を揺動させて弾発状態へ変換させる揺動駆動源と、該揺動駆動源を制御する制御手段と、打球発射杵が弾発状態へ変換したことを検出可能な杵検出手段と、打球発射杵が異常であることを報知可能な異常報知手段と、を備え、
前記制御手段は、杵検出手段が打球発射杵の弾発状態への変換を検出したか否かを判断する発射判断手段を含み、
前記揺動駆動源を駆動したが、発射判断手段において杵検出手段が打球発射杵の弾発状態を検出していないと判断した場合に、異常報知手段により打球発射杵が異常であることを報知することを特徴とする請求項1または請求項2に記載の遊技機。
A swing drive source for swinging the hitting ball launcher to convert it into a bulleted state, a control means for controlling the swing driving source, and a trap detection capable of detecting that the hitting ball launcher has been converted into a bulleted state Means and an abnormality notification means capable of notifying that the hitting ball launcher is abnormal,
The control means includes firing determination means for determining whether or not the spear detection means has detected the conversion of the hitting ball launching spear into a bullet state,
When the rocking drive source is driven, but the firing determination means determines that the spear detection means has not detected the state of impact of the hitting ball launcher, the abnormality notifying means informs that the striking ball launcher is abnormal. The gaming machine according to claim 1 or 2 , characterized in that:
前記異常報知手段は、打球発射杵が異常であることを視覚的に報知する警告表示手段を備えたことを特徴とする請求項1から請求項3のいずれかに記載の遊技機。 The gaming machine according to any one of claims 1 to 3 , wherein the abnormality notifying unit includes a warning display unit that visually notifies that the hitting ball launcher is abnormal . 前記異常報知手段は、打球発射杵が異常であることを聴覚的に報知する警告音発生手段を備えたことを特徴とする請求項1から請求項4のいずれかに記載の遊技機。 The gaming machine according to any one of claims 1 to 4 , wherein the abnormality notifying means includes warning sound generating means for audibly notifying that the hitting ball launcher is abnormal . 前記異常報知手段は、外部に打球発射杵が異常であることを報知するための異常状態信号出力手段を備えたことを特徴とする請求項1から請求項5のいずれかに記載の遊技機。 The gaming machine according to any one of claims 1 to 5 , wherein the abnormality notification means includes an abnormal state signal output means for notifying the outside that the hitting ball launcher is abnormal .
JP2006177580A 2006-06-28 2006-06-28 Game machine Expired - Fee Related JP4767106B2 (en)

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